===========================================================================
Archive Maintainer      : Best placed in utils/exe_edit/patches
Update to               : -
Advanced engine needed  : -
Primary purpose         : Viewing levels
===========================================================================
Title                   : Level-viewing DeHackEd patch
Filename                : view.deh
Release date            : 2026, September 22
Author                  : myk
Email Address           : myk.helnyte@gmail.com
Other Files By Author   : Assited AV and PL2 teams
Misc. Author Info       : You may find me @ www.doomworld.com

Description             : This patch helps you navigate levels without attacks
                          from monsters but while seeing all placed things on
                          the map. It does so by making all monsters unshootable,
                          inactive and not obstacles. It also makes pick-up items
                          ungettable. The exceptions are monsters that trigger map
                          changes, which have 1 hp, and keys, that you can pick up.
                          Barrels are not obstacles but are otherwise unchanged.
                          Final boss cube spawners are deactivated. The Romero
                          head is not an obstacle but is otherwise unchanged.

Additional Credits to   : -
===========================================================================
* What is included *

New levels              : None
Sounds                  : No
Music                   : No
Graphics                : No
Dehacked/BEX Patch      : Yes
Demos                   : No
Other                   : No
Other files required    : DeHacKEd or a source port that reads its patches


* Play Information *

Game                    : DOOM & DOOM II
Map #                   : Any
Single Player           : Designed for
Cooperative 2-4 Player  : Designed for
Deathmatch 2-4 Player   : Designed for
Other game styles       : Unlikely to be compatible with mods changing monsters
Difficulty Settings     : N/A


* Construction *

Base                    : New from scratch
Build Time              : One evening
Editor(s) used          : DeHackEd 3.0a
Known Bugs              : Let me know if you find any!
May Not Run With        : It's Doom (vanilla) compatible
Tested With             : Doom2 v1.9 on DOSBox


* Copyright / Permissions *

Authors MAY use the contents of this file as a base for
modification or reuse.  Permissions have been obtained from original
authors for any of their resources modified or included in this file.

You MAY distribute this file, provided you include this text
file, with no modifications.  You may distribute this file in any
electronic format (BBS, Diskette, CD, etc) as long as you include
this file intact.  I have received permission from the original
authors of any modified or included content in this file to allow
further distribution.


* Where to get the file that this text file describes *

The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors
Web sites:
FTP sites:

