Run wxbuild.exe (Windows) or wxbuild (UNIX) with an optional project filename. Project files contain all information relevant to an application except bitmap files and icons; their extension is .WXP (for wxWindows Project).
Below is a screen shot of the main wxBuilder window, with a project already loaded. A menu bar is supplemented by a tool bar to accelerate certain commands. The object editor canvas displays a tree representing the hierarchy of windows for the current frame or dialog box.
Below the object editor canvas is a listbox containing a list of all top-level windows (all the frames and dialog boxes). Clicking on a window in this listbox creates the window and updates the object editor.
The status line is divided into two fields: the left field displays help messages, and the right field shows the current 'mode', either edit or test mode. In test mode, certain events from project windows (such as pressing buttons or selecting menu items) will do the user-defined action, whereas in edit mode, the same events will pop up a dialog to allow editing of that action.
An object palette is displayed in a sepearate frame. This allows selection of a window object (such as a canvas or button) -- the cursor in the object editor window changes to a cross, and left-clicking on a panel or dialog box (in edit mode) creates an item of that kind. Items other than panel items must be created from the Edit menu at present, since only panels and dialog boxes are sensitive to left clicks. This will probably change.