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Viewer Class Reference

An object which moves the camera according to its movements. More...

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Public Members


Detailed Description

An object which moves the camera according to its movements.


Member Function Documentation

Viewer::Viewer(Camera *Cam, Mesh* O=NULL)

Construct a 3D Object and associate a camera to it.

long Viewer::render(const View& view)

Overrides the Object3D default behaviour, and renders nothing.

long Viewer::advance(float Fraction)

Moves the camera object to where this object is.

virtual long Viewer::visible() [virtual]

Returns NO, because we never see the viewer's mesh.

virtual long Viewer::radarDetectable() [virtual]

Returns NO, because we don't detect ourselves.

virtual int Viewer::isCollidable() [virtual]

Returns NO, because default viewer doesn't collide.


The documentation for this class was generated from the following file: