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Mesh Member List
This is the complete list of members for Mesh, including all inherited members.
- advance(const float Fraction) = 0
- align(const Mesh* O) = 0
- collision(const Mesh* O, const Transformable* transform=NULL) const = 0
- collision(const Transformable& t1, const Mesh* O2, const Transformable& t2) const = 0
- direction(const float Size=1.0f) = 0
- direction_up(const float Size=1.0f) = 0
- exportData(float* Vertices, int* VerticesNumber, short* Faces, int* FacesNumber, float* Materials, int* MaterialsNumber) const = 0
- exportXFile(ostream& os) const = 0
- getRadius() const = 0
- name() = 0
- orientSound(SoundBuffer* S) = 0
- release() = 0
- relocate(const float dx, const float dy, const float dz) = 0
- render(const Matrix3D* transform=NULL) = 0
- rotate(const float ax, const float ay, const float az) = 0
- setPosition(const float x, const float y, const float z) = 0
- setRadius(const float Radius) = 0
- status() const = 0