NO EXIT Game play purpose No exit is a fight-gameplay. Of course, it aims at prevailing the player against his adversary. As a result, the player can set 3 different attacks : a upper attack, a medium attack or a lower attack, as well as 3 respective parries. He can also roll downhill, jump (take care to tiredness) or get a rest while moving supple. The player is automatically facing his adversary. GAMEPLAY RULES 1 -Player gameplay Type "1" on the keyboard (not on the numeric keypad), then you access to 1-player mode. The player is facing the computer. Initial choices The player can adjust a few parameters by using the arrows. Strength/Efficiency According to adjustment, blows aimed by the play-figure are stronger, but demand a high-accuracy to score a hit. Or on the contrary, blows are strongless but hits are easier to score. Vivacity/Resistance According to adjustment, the player sets more vivacious and efficient parries, however, while jumping, he is getting much tired. On the contrary, he is getting less tired, but he has to be accurate at riposte, so as to achieve more efficient parries. Difficulty-levels of activity Gameplay consists of 6 growing-difficulty-levels of activity. A level of activity ends when the adversary is eliminated. Score and bonus Score increases when the player aims blows at his adversary. It decreases when he is caught by blows. Moreover, once the level of activity is ended, a bonus commensurate to the time available left, is added to the score. Energy The player and his adversary have each a bar symbolizing their energy. They lose energy while jumping, striking blows into space or being caught by blows. They gain energy while doing restful moves. If a fighter is aimed by a blow when his energy is exhausted, he dies. Time Lach fight takes part in a time-constrained acticity. Above it, the player is "out of time" and the fight is failed. However, if he concludes the fight before the end of time available, a bonus is granted to him. Monster Joker Three times in the game, for a limited time, the player can change into a super-powerful monster. Score Once each fight is ended, a score is written on the top of the screen. Fights are progressively totalled. As soon as the player has failed, he accesses to a board on which his score is compared to the best achievable scores. 2-Player gameplay Type "2" on the keyboard (not on the numeric keypad) and then you access to 2-player mode. Players neither have the possibility to change into monsters nor mark a score. Let the best win! CONTROLS ESC = Escape from game play Enter = enter to gameplay Player 1 Player 2 Player 1 or Player 2 MOVES NUMERIC KEYPAD KEYBOARD PLAYER1:JOYSTICK 1 PLAYER 2 : JOYSTIK 2 Forward 6 or 4 medium arrow O or D key Push towards the adversary Backward 4 or 6 medium arrow D or Q key Push far from the adversary Right roll-over 3 or right down-arrow C key Push downwards on the right Left roll-over 1 or left down-arrow W key Push downwards on the left Right jump 9 or right up-arrow E key Push upwards on the right Left jump 7 or left up-arrow A key Push upwards on the left Monster Joker 8 or up-arrow / Push upwards (1 player only) Rest 2 or down-arrow X key Push downwards Player 1 Player 2 Player 1 or Player 2 FIGHT NUMERIC KEYPAD KEYBOARD PLAYER 1-JOYSTICK 1 + FIRE KEY 2 (+ shift-key) (+ Controle Key) PLAYER 2-JOYSTICK 2 + FIRE KEY 2 Upper Up-arrow (7 or 9) A or E key according to Push diagonal upwards the attack running direction the running direction running direction Medium Medium-arrow (4 or 6) 0 or D key according to Push towards the running attack running direction the running direction direction Lower Down-arrow (1 or 3) W or C key according to Push diagonal downwards the attack running direction the running direction running direction Upper Up-arrow (7 or 9) E or A key according Push diagonal upwards the parry opposite running direction the opposite running direction opposite running direction Medium Medium-arrow D or Q key according Push towards the opposite parry (4 or 6) opposite the opposite running running direction running direction direction Lower Down-arrow (1 or 3) C or W key according Push diagonal downwards the parry opposite running direction the opposite running direction opposite running direction