PLOTTING SCENARIO It all seems so easy, but can you beat the micro or your partner, at this hideously mind boggling game. Special blocks will give you extra lives... GREAT!... but believe me, you'll need to take every advantage of this software's hardware! Plot your move, take aim and block 'em out!... It's that simple... as simple as grilling ice cubes! SET-UP/LOADING Set-up the machine, insert your paddle controller and ROM cartridge as described in the computer user manual. The game will load automatically. CONTROLS This is a one player game using joystick or paddle controller only. Usual joystick options for moving the player UP and DOWN. Use joystick or paddle left/right to enter your name. Press fire button (1 on paddle controller) at any time during the title sequence to enter the game, and also to throw your block. GAMEPLAY The object of the game is to reduce the number of blocks on screen to less than a target number within a preset time limit. This target number starts at nine, and will decrease as you progress through the different levels. A block can be eliminated by hitting it with the same type of block, either from the front or from above. When you eliminate a block, the next block in the same direction will be thrown out. If you hit a line of the same type of block, then all those blocks will be eliminated. When the game starts, you will have a 'Zapper' block This allows you to eliminate any type of block. DIFFERENT BLOCKS RED BLOCK GREEN BLOCK BLACK BLOCK BLUE BLOCK SPECIAL BLOCKS OBSTRUCT PIPE - This pipe can be passed through from the top, but not the side. 'ZAPPER BLOCK' - This eliminates any other block. HOW TO ELIMINATE BLOCKS (a) To eliminate a block you must hit it with the same type of block from the side or from above, as shown in picture A, B, and 1. (b) The block you hit will be eliminated, and the block you have thrown will replace the next block in the row, which will be thrown back to you, as indicated in pictures 1 and 2. (c) If there is a gap below a block, then gravity will pull the block down into the hole (Picture 3) (d) If you hit a line of the same type of blocks, then all of those blocks will be eliminated, as seen in pictures 4 and 5. (e) If you throw a block and miss, or hit a different type, then the block you have thrown will be returned. (Picture 6) (f) If there are no blocks to hit of the same type that you are throwing then you will lose one life, and you will be given a 'zapper' block, as in pictures 7 and 8. (g) In some of the stages you will find the 'zapper' block in between the normal blocks. If you hit it, then you will gain an extra life (Picture 9). (h) A block can only pass through a pipe from the top. It will act as a wall if it is hit from the side, and deflect the moving block down (Picture 10). SCORING One Block eliminated - 100 points Two Blocks eliminated at the same time - 400 points Three Blocks eliminated at the same time - 900 points Four Blocks eliminated at the same time - 1600 points Five Blocks eliminated at the same time - 2500 points Bonus Points For each block under the clear condition - 1000 points HINTS AND TIPS 1. Plan your moves carefully. 2. Try to build up as many sets of the same block as possible. 3. Use the freeplay blocks wisely. 4. Try to learn the block formations to help you progress further each time. PLOTTING Its program code, graphic representation and artwork are the copyright of Ocean Software Limited and may not be reproduced, stored, hired or broadcast in any form whatsoever without the written permission of Ocean Software Limited. All rights reserved worldwide. CREDITS ©1989 Taito Corp. Produced by D.C. Ward Conversion by Twilight Software ©1990 Ocean Software Ltd.