SHORT CRICUIT (TM) Amstrad Disk Its program code and graphic representation are the copyright of Ocean Software Limited and may not be reproduced, stored, hired or broadcast in any form whatsoever without the written permission of Ocean Software Limited. All rights reserved Worldwide. Short Circuit runs on the Amstrad CPC 464, 664 and 6128 micro computers. THE GAME Number 5 is alive! - a robot in the SAINT (Strategic Artificially Intelligent Nuclear Transport) series has gone haywire. A million to one chance has resulted in a lightening bolt striking the automaton and bringing it conciousness. Now the scientist who put him together wants to take him apart again to find out what went wrong. The President of Nova Robotics wants to capture him before the weapons he is carrying kill millions of civilians-and the security chief wants to blow him up so that he can get home in time for dinner. You are Number five . ... You are alive and you aim to stay that way! LOADING Insert the program disk into the drive with the A side facing upwards. Type DISC and press ENTER to make sure the machine can access the disk drive. Now type RUN" DISC and press ENTER the game will now load automatically. NOTE The game is loaded in two parts, the process is quite simple just follow on-screen instructions. Having loaded part 1 if you wish to skip the second part press all the keys making up the name "OCEAN" simultaneously and follow on-screen information. CONTROLS The game is operated by Joystick or Keyboard. KEYBOARD (PART I) Q -Up A -Down O -Left P -Right SPACE BAR - Select currently active program. ESC - Pause game (ESC again to reset, movement to continue) F9 - Toggle between slow and fast, message speed RETURN - In conjunction with any one of the directional keys - Activates currently selected program KEYBOARD (PART II) Q -Up A - Down O - Left P -Right ESC - Pause game (ESC again to reset movement to continue) F9 - Toggle between slow and fast, message speed RETURN - Fire laser in direction oftravel PART I JOYSTICK UP UP-LEFT UP-RIGHT LEFT RIGHT DOWN LEFT DOWN RIGHT DOWN SPACE BAR-Select currently active program FIRE - In conjunction with any one of the direction keys activates currently selected program. PART II JUMP UP JUMP LEFT JUMP RIGHT MOVE LEFT MOVE RIGHT DUCK LEFT DUCK RIGHT DOWN FIRE - Fire laser in direction of travel program. GAMEPLAY The action is divided into two parts .... First you must escape from the factory complex before anyone at Nova realises you are missing. Before you leave you must collect the hardware and software needed to activate your laser and jump mechanisms and find the "SAINT robot technical manual" to build the decoy robot in second part. You being with just enough data to log-on to the Nova Research computer system and download other programs into your memory. (Press space-bar to select the required program and press fire to use). Your memory is restricted to three programs only, including the link; if you try to load a fourth you will be required to erase an existing one. This constraint also applies to objects you are carrying so choose carefully. In this section you must solve puzzles and outwit the security guards for only then can you leave the complex and make your break for freedom. Once outside the chase begins. Pursued by security forces ordered to kill and other SAINT robots programmed to deactivate you the odds look slim. They will not give up the hunt and the only hope for survival is to build a decoy robot to be destroyed in your place. The guards are deadly - but remember the "Robot Code", you can only stun your pursuers; also avoid colliding with the wildlife, they can easily be killed causing overload from grief and deactivation for a short time. If you manage to locate the van before the Nova helicopter arrives you have a chance to create the dummy robot, fool all your adversaries and escape to live happily ever after. GOOD LUCK NUMBER 5. STATUS AND SCORING 1. Scrolling message display. 2. Structural strength (Part II only). 3. Laser charge (Part II only) this takes a short time to recharge after firing. 4. Currently active program (Part I only). PART I Points are awarded far the completion of tasks that need to be overcome to escape from the factory. Bonus points are obtained for speedy completions (Typical score of around 40,000 can be expected). PART II Points are given for distance travelled, disabling security guards and pursuing Robots, extra points for avoiding damage to the wildlife. ROBOT ......................... 2000 GUARD ......................... 500 ANIMAL (avoid) ................ 200 The total for Part I is carried forward to Part II (good score again around 40,000) so it is possible to get 80,000 or above in total. In this game there is only one life ... . . Your own! HINTS AND TIPS * Make a map. * Time the guards (their patrols are regular). * Practice makes perfect. * Locate all of the objects . * Learn the points at which everything enters the gameplay. SHORT CIRCUIT This software product has been carefully developed and manufactured to the highest quality standards. Please read carefully the instructions for loading. IF FOR ANY REASON YOU HAVE DIFFICULTY IN RUNNING THE PROGRAM, AND BELIEVE THAT THE PRODUCT IS DEFECTIVE, PLEASE RETURN IT DIRECT TO: MR. YATES, OCEAN SOFTWARE LIMITED, 6 CENTRAL STREET, MANCHESTER M2 SNS. Our quality control department will test the product and supply an immediate replacement if we find a fault. If we cannot find a fault the product will be returned to you at no charge. Please note that this does not affect your statutory rights. Designed by John Meegan and John Brandwood Programmed by John Brandwood. Graphics by Ronnie Fowles and David Thorpe. Produced by D.C. Ward. (C) 1987 Ocean Software Limited. Short Circuit is a trademark of Tri-Star Pictures, Inc. and PSO Presentations. (C)1986 Tri-Star Pictures. Inc. and PSO Presentations. All Rights Reserved..