WIZBALL For many years, Wiz and his fantastic cat lived happily in brightly coloured Wizworld. All was not well however as a malevolent force had discovered the vista and intended to stamp out brilliance once and for all. The evil Zark and his horrible sprites have moved in to eliminate the spectrum and render all landscapes drab and grey. So jump in your transporter and with the help of your faithfull servant Catelite restore Wizworld to its former glory. Collect icons for special effects as you manoeuvre to shake off the alien forces forces. Stunning graphics create the mood for a thrilling and compulsive game with hordes of hidden features and extra controls. LOADING CPC 464 Place the rewound cassette in the cassette deck type RUN" and then press ENTER key. Follow the instructions as they appear on screen. If there is a disk drive attached then type |TAPE then press ENTER key. Then type RUN" and press ENTER key. (The | symbol is obtained by holding shift and pressing the @ key). 664 and 6128 Connect a suitable cassette tape recorder ensuring that the correct leads are attached as defined in the User Instruction Booklet. Place the rewound tape in the cassette recorder and type |TAPE and press ENTER key. Then type RUN" and press ENTER key follow the instructions as they appear on the screen. CONTROLS The game is controlled by joystick with keyboard. JOYSTICK Moving the joystick right puts right hand spin on Wizball. Moving the joystick left puts left hand spin on Wizball. Pressing FIRE activates the weapons you are carrying. Pressing FIRE and moving the joystick controls Cat on one player option only. Pressing the SPACE BAR selects the feature represented on the glowing icon at the top of the screen. (Waggle joystick left/right to select). KEYBOARD ESC - PAUSE Pressing Q while paused will quit the game. GAME PLAY The landscapes in Wizworld are comprised of three colours each. Your objective is to restore these original colours by shooting RED, GREEN and BLUE colour bubbles and then use Cat to collect the droplets of chemicals as they fall to the ground. Droplets collected will be stored in the cauldrons displayed at the bottom of the screen, until such time as you have enough of each colour to make the target colour displayed in the cauldron to the far right. In the three levels which have aliens on; one has red, one has green and one has blue. It is therefore necessary to move between the three levels using the tunnels to collect all three colours. To complete a level yon must colour all three shades of grey, darkest first. After each type of colour is completed there is a bonus stage. ICONS When certain aliens are killed they will deposit a green pearl which will remain stationary on the screen. If Wizball passes over this Pearl and picks it up the first Icon on the the top of the screen will glow, this indicates Wiz has the option to select a feature represented in the Icon. If you want to select another feature collect more pearls until the one you want is glowing. ICON 1 THRUST - Gives Wiz more control over the Wizball and allows him to move it left or right. ANTI GRAV - Gives Wiz total control over the Wizball, stops perpetual bouncing. ICON 2 DOUBLE -Gives Wiz automatic two directional fire power. ICON 3 CATELITE-Gives Wiz a cat fresh from training college. ICON 4 BLAZERS -Gives Wiz and Cat super power blazers (use sparingly). ICON 5 WIZZ SPRAY - Gives Wiz mega spray protection. CAT SPRAY - Gives the same for our feline friend (Wiz and Cat cannot have a spray at the same time) ICON 6 SMART BOMB -Kill every sprite in sight. ICON 7 SHIELDS - Gives Wiz and Cat shields for a limited period only. WIZ-LAB After a bonus stage Wiz enters Wiz-Lab and is given Wiz-Perk by his guardian angel. You may select one weapon or control which will be magically endowed up on all subsequent Wizballs from birth or opt for the bonus of 1000 points x Wiz-Level number. DISPLAY SCREEN KEY A - Number of Wizies remaining B - High score C - Couldron showing target colour D - Couldrons in which to collect colour E - Level F - Player one's score G -Icons H -Number of aliens remaining STATUS and SCORING ALIENS - 10-500 Points COLLECTING PEARLS - 100 Points COLLECTING DROPLETS - 150 Points COMPLETING COLOUR -2000 Points COMPLETING LEVEL -7500 Points BONUS WAVE - Extra Bonus Wave ALIENS KILLED - x 40 Points WIZ POINTS IN HAND -Level No. x 1000 Points A Wizball is awarded every 100,000 points. Extra lives can also be gained on the bonus wave by shooting Wiz's lookalike (if the image makes a noise an extra life is awarded. HINTS and TIPS * Level 4 cannot be entered until Level 1 is completed, likewise Level 5 cannot be entered until Level 2 is completed etc. * There can never be more than 3 landscapes occupied by aliens and when you complete a landscape all aliens disappear, that is except on Level 6 * Near to all the tubes there are arrows which indicate whether the tube will take you to a level below or a level above. WIZBALL It's progamme code, graphic representation and artwork are the copyright of Ocean Software Limited and may not be reproduced, stored, hired or broadcast in any form whatsoever without the written permission of Ocean Software Limited. All rights reserved worldwide. Wizball runs on the Amstrad CPC 464, 664 and 6128 micro computers. This software product has been carefully developed and manufactured to the highest quality standards. Please read carefully the instructions for loading. IF FOR ANY REASON YOU HAVE DIFFICULTY IN RUNNING THE PROGRAM, AND BELIEVE THAT THE PRODUCT IS DEFECTIVE, PLEASE RETURN IT DIRECT TO: MR. YATES, OCEAN SOFTWARE LIMITED, 6 CENTRAL STREET, MANCHESTER M2. SNS. Our quality control department will test the product and supply an immediate replacement if we find a fault. If we cannot find a fault the product will be returned to you at no charge. Please note that this does not affect your statutory rights. CREDITS 1987 Ocean Software Limited. Produced by D.C. Ward. Design by Sensible Software. Coding by Steve Lamb. Graphics by Steve Lamb and Alison Jeftha.