1.10.0-beta1 (2019-10-29) ------------------------------------------------------------------------ - Feature: Configurable minimum age for companies before allowing share trading (#7780) - Feature: Filter on town list window (#7621) - Feature: Ability to show Newspaper and Ticker messages in parallel (#7612) - Feature: Show coverage area for stations and towns (#7446) - Feature: Collapsible vehicle groups (#7417) - Feature: More flexible docks - can now have multiple per station, ships can use any part of dock (#7380) - Feature: [NewGRF] Railtype flags to allow/disallow 90 degree curves (#7352) - Feature/Change: Non-rectangular catchment area for sparse stations (#7235) - Feature: Improved performance for road vehicle pathfinding (#7261) - Feature: Option to show local authority boundary of towns (#7025) - Feature: Experimental method of town cargo generation that scales linearly with population (#6965) - Feature: [NewGRF] Houses and industries can accept/produce up to 16 different cargo types (#6867, #6872) - Feature: [NewGRF] RoadTypes (NRT) (#6811) - Add: [Win32] Select MIDI device by port name (#7666) - Add: 'getsysdate' console command (#7658) - Add: Currencies NTD, CNY, HKD (#7596) - Add: Icons to vehicle construction drop down lists (#7358, #7485) - Add: Security warning to players that company passwords are not truly secure (#7351) - Add: [Script] Various API functions for managing vehicle groups (#7225, #7336, #7716) - Add: SDL2 video driver (#7086) - Change: Inactive industries do not make sound effects (#7752) - Change: [Win32] Use native GDI engine for rendering fonts (#7572) - Change: Scale oil refinery edge distance limit by map size (#7514) - Change: Do not display a news message about old vehicles when a replacement for it is activated (#7401) - Change: When filtering purchase list by cargo type, buy button now performs a refit if required (#7301) - Change: Don't apply forbid 90 deg turn settings to ships, and make penalties for turns configurable (#7289, #7372) - Change: Make the chance of an aeroplane crashing at an airport with a short runway independent of plane crash setting (#7302) - Change: Keep town growth rate in sync with house count (#6777) - Fix #6219: Improve helicopter's ability to takeoff from commuter and international airports (#7710) - Fix #6407: Show snowy ground sprites for train depots (#7671) - Fix: Power/running cost sorting algorithm was not correct when power was higher than running cost (#7561) - Fix: Tweaks to small-map colours to make dark blue company more visible (#7436, #7450) - Fix: [SDL] Do not offer video smaller than 640x480 (#7442) - Fix: Incorrect display of industry production around tiles (#7426) - Fix: Show industry name in Land Area Information window for industries with neutral stations instead of just 'Oil Rig' (#7349) - Fix: Remove redundant and broken file lookups when loading base sets (#7348) - Fix: Always report error when ordering a road vehicle to wrong type of road stop (#7316) - Fix #7043, #7274: Improve performance when creating towns during world creation (#7284) - Fix #7062: Remove ship max order distance (#7279) - Fix #7189: Fluidsynth volume gain too high (#7253) - Fix: Add setting for whether industries with neutral stations (e.g. Oil rigs) accept and supply cargo to/from surrounding stations to fix exploit as old as TTO (#7234) - Fix: Properly reset dropdown menu windows after changing AI/GS settings (#7092) - Remove: DOS, MorphOS, AmigaOS & BeOS support (#7326, #7388) - Remove: Original Path Finder (#7245)