1.10.0 (2020-04-01) ------------------------------------------------------------------------ Change: Open company window when clicking on a company goal (#8033) Change: [SDL2] Support pasting from clipboard on Linux (#8004) Fix: [Script] Random deviation upper bound range should be inclusive (#8052) Fix #8043: Incorrect handling of global road/tram hotkeys caused a crash (#8044) Fix #8039: [Script] SetOrderFlags and GetOrderDestination didn't work for oil rigs (#8040) Fix: [Script] CanBuildConnectedRoadPartsHere neighbours tiles were incorrect if you started a new game with a different world size (#8036) Fix: Ignore clicks on non-applicable global goals (#8035) Fix #7613: Limit News Window to 1024 messages to keep it usable and avoid overflowing scrollbars (#8026) Fix #7644: [OSX] Hopefully improve performance by manually set colorspace to sRGB (#8023) Fix #8020: Add missing docking tiles around industry neutral stations (#8021) Fix: GUI tramway icon only contained a single set of tram tracks (#8015) Fix: Station with multiple docks had the wrong tile area (#8014) Fix #8011: Crash when loading TTD scenario containing a dock (#8012) Fix #7998: Crash when scripts tried to access companies with invalid IDs (#8010) Fix: Crash when attempting to draw a string containing nonprintable characters (#8005) Fix #6399: Directory ~/.local/share not created if it didn't already exist (#8003) Fix #7958: Custom catenary missing on road bridges (#7991) Fix #7944: Demolishing locks built on rivers didn't always restore the river (#7946) 1.10.0-RC1 (2020-02-09) ------------------------------------------------------------------------ Feature: Allow server to supply a reason to kicked/banned clients (#7859) Feature: [NewGRF] Station variable 6A, querying GRFID of nearby station tiles (#7956) Feature: Improved logic of sharing industry production between 3 or more stations (#7922) Feature: Highlight the item under mouse cursor in file browser (#7900) Feature: [GS] Methods to change town rating of companies (#7898) Feature: [NewGRF] Callback profiling command (#7868) Feature: Add a setting to show the name of the NewGRF of a vehicle in the build window (#7852) Feature: Ability to filter industry directory window by cargo (#7843) Feature: Minimap screenshot type (#7817) Feature: [GS] Methods to control engine availability of a specific company (#7791) Feature: Configurable game ending year (#7747) Feature: Separate window for taking screenshots (#7550) Change: Move autorenew setting to basic category (#7984) Change: Improved algorithm for transfer feeder payments (#7935) Change: Show volume sliders with wedges instead of boxy slider (#7902) Change: Auto-restart loads the original resources (e.g. save or scenario) again (#7688) Change: Improve readability of integer lists saved to config files (#7396) Fix #7976: Crash when attempting to kick the host via rcon (#7985) Fix #7592: Road vehicles no longer balanced between multiple road stop stations (#7979) Fix: Station rating effects affecting too large area (#7977) Fix #7974: Crash when Ctrl+click to show a collapsed vehicle group (#7975) Fix #7969: Crash when executing a recursive console alias (#7973) Fix #6566: Very long loading of the maximum "zoom out" level at high resolutions (#7968) Fix #7952: Crash when switching input languages (#7953) Fix: [OSX] Don't show a crash/assertion message box for a GUI-less video driver (#7934) Fix #7925: Corrupt savegames could lead to corruption of the titlegame (#7932) Fix: [Fluidsynth] Music notes from previous song were not properly reset (#7930) Fix: Invalid string usage within music window (#7928) Fix: Non-deterministic name sorting in industry directory window (#7915) Fix #7899: Various issues with town list window sorting (#7906, #7916) Fix #7587: Fix possible crashes when loading old save games with invalid waypoint positions (#7894) Fix: Avoid a crash by properly resetting timetable duration when loading old savegames (#7894) Fix: Possible crash when post road-works cleanup removes all road pieces (#7903) Fix #7891: Fix crash when loading save from 1.7.2 (#7892) Fix #7887: Missing sound effects for some main toolbar buttons (#7888) Fix #6667: Avoid confusion by also recalculating bridge costs for 'spectated' AI companies (#7884) Fix: Allow old NewGRF industries to hide in/out cargo slots (#7882) Fix: [Windows] Fix bootstrap GUI with Uniscribe but no Freetype (#7878) Fix: Missing keycodes for hotkeys.cfg (#7850) Fix #7625: Ensure road infrastructure cost is correctly updated when upgrading your own roads (#7628) Fix #7088: Avoid crash by closing AI/GS textfile windows when changing their in-game slot (#7094) 1.10.0-beta2 (2019-12-25) ------------------------------------------------------------------------ - Feature: [Script] More error mappings (#7857) - Feature: Ctrl+Click on a vehicle in the vehicle group window selects and scrolls to the vehicle's group (#7800) - Feature: Ctrl+Click on the vehicle details button in the vehicle view window opens the vehicle group window focused on the vehicle (#7800) - Feature: Add a button to the vehicle advisory news window to open the vehicle's group window (#7800) - Feature: Ctrl+Click on a vehicle in the vehicle list window opens the vehicle group window focused on the vehicle's group (#7800) - Fix: Custom sea level default value is now equal to minimum value (#7866) - Fix: [NewGRF] Various tracktype fixes (#7863) - Fix: Infrastructure total update when removing tram road stop (#7856) - Fix #7847: Use ViewportSign coordinates for sign Kdtree coordinates (#7849) - Fix #7836: Check coherency of NewGRF parameter min/max (#7840) - Fix #7673: [Script] Allow removal of custom town text (#7834) - Fix: Crash when displaying an error message at map edges (#7833) - Fix #7783, #7816: [SDL2] Fix input handling in edit context (#7825) - Fix #7697: Tile query on HQs did not display cargo correctly (#7824) - Fix #7820: Possible game crash when removing oil rig (#7821) - Fix #7606: Rare crash when trying to clean up a crashed script (#7819) - Fix #7784: [SDL2] up/down/home/end key behaviour (#7815) - Fix #7631: 16 out cargo support for industry directory (#7809) - Fix #7646: Crash on random map generation failure (#7805) - Fix #7430: Only reset time since pickup when train visits station if it has room to load (#7595) - Fix #5405: Aircraft could route to depots outside their range (#7104) 1.10.0-beta1 (2019-10-29) ------------------------------------------------------------------------ - Feature: Configurable minimum age for companies before allowing share trading (#7780) - Feature: Filter on town list window (#7621) - Feature: Ability to show Newspaper and Ticker messages in parallel (#7612) - Feature: Show coverage area for stations and towns (#7446) - Feature: Collapsible vehicle groups (#7417) - Feature: More flexible docks - can now have multiple per station, ships can use any part of dock (#7380) - Feature: [NewGRF] Railtype flags to allow/disallow 90 degree curves (#7352) - Feature/Change: Non-rectangular catchment area for sparse stations (#7235) - Feature: Improved performance for road vehicle pathfinding (#7261) - Feature: Option to show local authority boundary of towns (#7025) - Feature: Experimental method of town cargo generation that scales linearly with population (#6965) - Feature: [NewGRF] RoadTypes (NRT) (#6811) - Add: [Win32] Select MIDI device by port name (#7666) - Add: 'getsysdate' console command (#7658) - Add: Currencies NTD, CNY, HKD (#7596) - Add: Icons to vehicle construction drop down lists (#7358, #7485) - Add: Security warning to players that company passwords are not truly secure (#7351) - Add: [Script] Various API functions for managing vehicle groups (#7225, #7336, #7716) - Add: SDL2 video driver (#7086) - Change: Inactive industries do not make sound effects (#7752) - Change: [Win32] Use native GDI engine for rendering fonts (#7572) - Change: Scale oil refinery edge distance limit by map size (#7514) - Change: Do not display a news message about old vehicles when a replacement for it is activated (#7401) - Change: When filtering purchase list by cargo type, buy button now performs a refit if required (#7301) - Change: Don't apply forbid 90 deg turn settings to ships, and make penalties for turns configurable (#7289, #7372) - Change: Make the chance of an aeroplane crashing at an airport with a short runway independent of plane crash setting (#7302) - Change: Keep town growth rate in sync with house count (#6777) - Fix #6219: Improve helicopter's ability to takeoff from commuter and international airports (#7710) - Fix #6407: Show snowy ground sprites for train depots (#7671) - Fix: Power/running cost sorting algorithm was not correct when power was higher than running cost (#7561) - Fix: Tweaks to small-map colours to make dark blue company more visible (#7436, #7450) - Fix: [SDL] Do not offer video smaller than 640x480 (#7442) - Fix: Incorrect display of industry production around tiles (#7426) - Fix: Show industry name in Land Area Information window for industries with neutral stations instead of just 'Oil Rig' (#7349) - Fix: Remove redundant and broken file lookups when loading base sets (#7348) - Fix: Always report error when ordering a road vehicle to wrong type of road stop (#7316) - Fix #7043, #7274: Improve performance when creating towns during world creation (#7284) - Fix #7062: Remove ship max order distance (#7279) - Fix #7189: Fluidsynth volume gain too high (#7253) - Fix: Add setting for whether industries with neutral stations (e.g. Oil rigs) accept and supply cargo to/from surrounding stations to fix exploit as old as TTO (#7234) - Fix: Properly reset dropdown menu windows after changing AI/GS settings (#7092) - Remove: DOS, MorphOS, AmigaOS & BeOS support (#7326, #7388) - Remove: Original Path Finder (#7245)