OpenTTD Source  1.11.0-RC1
SaveFilter Struct Referenceabstract

Interface for filtering a savegame till it is written. More...

#include <saveload_filter.h>

Inheritance diagram for SaveFilter:
FileWriter LZMASaveFilter LZOSaveFilter NoCompSaveFilter PacketWriter ZlibSaveFilter HeaderFileWriter LanguageFileWriter

Public Member Functions

 SaveFilter (SaveFilter *chain)
 Initialise this filter. More...
 
virtual ~SaveFilter ()
 Make sure the writers are properly closed.
 
virtual void Write (byte *buf, size_t len)=0
 Write a given number of bytes into the savegame. More...
 
virtual void Finish ()
 Prepare everything to finish writing the savegame.
 

Data Fields

SaveFilter * chain
 Chained to the (savegame) filters.
 

Detailed Description

Interface for filtering a savegame till it is written.

Definition at line 60 of file saveload_filter.h.

Constructor & Destructor Documentation

◆ SaveFilter()

SaveFilter::SaveFilter ( SaveFilter *  chain)
inline

Initialise this filter.

Parameters
chainThe next filter in this chain.

Definition at line 68 of file saveload_filter.h.

Member Function Documentation

◆ Write()

virtual void SaveFilter::Write ( byte *  buf,
size_t  len 
)
pure virtual

Write a given number of bytes into the savegame.

Parameters
bufThe bytes to write.
lenThe number of bytes to write.

Implemented in LZMASaveFilter, ZlibSaveFilter, NoCompSaveFilter, LZOSaveFilter, FileWriter, and PacketWriter.

Referenced by MemoryDumper::Flush().


The documentation for this struct was generated from the following file: