1.9.0-beta1 (2018-02-09) ------------------------------------------------------------------------ Note: OpenTTD was migrated to GitHub for 1.9, so SVN revision and FlySpray numbers have been replaced with Pull Requests and Issue numbers - Feature: Group liveries, and livery window usability enhancements (#7108) - Feature: Overhaul of music system, support MPSMIDI music files (TTD DOS/TTO) (#6839) - Feature: [Win32] Rewritten DMusic and WinMM music drivers - Feature: [Win32] New XAudio2 sound driver - Feature: [Linux] New Fluidsynth music driver - Feature: Framerate display window (#6822) - Feature: [NewGRF] Ability for industries & houses to produce and/or accept up to 16 different cargoes - Feature #6610: Allow towns to build houses on road turns (#6758) - Feature: Replace independent map scrolling GUI settings with single option, and add choice to not lock cursor position when scrolling (#6756) - Feature #6459: API for querying network clients from GS (#6736) - Feature: New Russian Ruble & Mexican Peso as currencies (#6678, #7035) - Feature #4186: Append '(City)' after city names in the town directory - Feature #986: Automatic save when losing connection to a network game - Add: [NewGRF] Flag to hide rail types from construction (#7118) - Add: [NewGRF] Airport animation trigger for plane landing (#6334) - Add #4115: Default starting company colour setting (#6998) - Add: Mixer feature for streaming sampled music - Add #6460: [AI] start_date parameter for Random AIs on new game - Add: BACKSPACE can be mapped as a hotkey - Add: 32bpp SSE2 blitter palette animator (#6795) - Change: Make ships turn slowly when changing direction and stop when going up or down a lock (#7065, #7150) - Change: Improve ship pathfinder performance - Change: Decouple GUI timing from game ticks (#6780) - Change: Desert tiles are now half-desert if a neighboured tile is non-desert or sea/coast (#4754) - Change: Gradually slow down aircraft speed on breakdown (#6932) - Change: [NewGRF] Increase rail type & cargo type limits to 64 - Change: [NewGRF] Increase size of persistent storage to 256 - Change: [NewGRF] Use last OpenTTD SVN revision in NewGRF version number (#6843) - Change: Clone tool in depot window now behaves like clone button in vehicle window (#6754) - Change #6397: Keep town growth rate in sync with house count - Change: Scale default FreeType font size selection by UI zoom level - Change: [OSX] Reversed pinch to zoom behaviour - Change: Switch town growth rate and counter to actual game ticks (#6763) - Change: Non-tag revisions are now named '--g' - Change: Rewrite several bits of documentation in markdown - Fix: Reinitialise graph GUI on game restart (#7191) - Fix: Potential crash during shutdown after unpacking downloaded content (#7185) - Fix #6584: Text layout in engine preview dialogue - Fix #6636: Airplanes could be sent to helicopter station depots - Fix: Deadlock when launched with -n switch (#7103) - Fix: Various corrections to town names in non-English languages (#7038, 7141) - Fix: Only consider airport tiles when placing (for non-rectangular airports) (#6613) - Fix: Spelling fixes on some Latin American town names - Fix #7001: Pathfinders should see standard road stations as tiles where to reverse - Fix #6676: Prevent helicopters from stopping in midair during some kinds of landing - Fix: Remove need to use Ctrl+Click when building stations next to competitors (#6906) - Fix: [NewGRF] Make VA2 operator 11 (ror) behave well-defined when rotating by 0 bits - Fix #4109: Add more water checks to the Oil Rig layout - Fix #6938: Incorrect value for "Cost to Clear" was displayed for Company Headquarters in tile inspector (#6939) - Fix #6920: Make 9.8m/s^2 a common constant for TE-calculation - Fix #6892: [Script] CONFIG_RANDOM did not use the full parameter range (#6902) - Fix #6622: News message when GS constructs a town had empty company name - Fix: [NewGRF] Action7 variable 0x85 had no bounds checks - Fix #6875: Depot building cost did not include foundation build cost (#6883) - Fix: Some pixels in ship autoreplace icon (sprite 106) were transparent - Fix: Poor contrast in cargo dest flow legend window cargo labels - Fix #6553: Make viewport button text unambiguous - Fix: [OSX] Setting mouse-wheel to scroll the map does not disable pinch to zoom - Fix #6969: Account for BOM when reading script files - Fix #6898: Ability to use seeds above INT_MAX (#6936) - Fix #6659: Bus stations could be demolished when not in demolish mode (#6815) - Fix: One-way roads could be over-built by road stops regardless of road owner - Fix: Use name of cargo instead of Passengers/Mail in town statistics (#6801) - Fix: Prevent ships moving into docks after finishing (un)loading (#6791) - Fix: Tractive effort was slightly too high as per NewGRF spec (#6785) - Fix #6465: Add {NORMAL_FONT} and {MONO_FONT} control codes to GS strings (#6726) - Fix: Four group action icons were misplaced and cropped - Remove: PSP, WinCE support