OpenTTD Source  13.0-RC2
road_cmd.cpp
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1 /*
2  * This file is part of OpenTTD.
3  * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4  * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5  * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
6  */
7 
10 #include "stdafx.h"
11 #include "road.h"
12 #include "road_internal.h"
13 #include "viewport_func.h"
14 #include "command_func.h"
16 #include "depot_base.h"
17 #include "newgrf.h"
18 #include "autoslope.h"
19 #include "tunnelbridge_map.h"
20 #include "strings_func.h"
21 #include "vehicle_func.h"
22 #include "sound_func.h"
23 #include "tunnelbridge.h"
24 #include "cheat_type.h"
25 #include "effectvehicle_func.h"
26 #include "effectvehicle_base.h"
27 #include "elrail_func.h"
28 #include "roadveh.h"
29 #include "town.h"
30 #include "company_base.h"
31 #include "core/random_func.hpp"
32 #include "newgrf_debug.h"
33 #include "newgrf_railtype.h"
34 #include "newgrf_roadtype.h"
35 #include "date_func.h"
36 #include "genworld.h"
37 #include "company_gui.h"
38 #include "road_func.h"
39 #include "road_cmd.h"
40 #include "landscape_cmd.h"
41 #include "rail_cmd.h"
42 
43 #include "table/strings.h"
44 #include "table/roadtypes.h"
45 
46 #include "safeguards.h"
47 
49 typedef std::vector<RoadVehicle *> RoadVehicleList;
50 
51 RoadTypeInfo _roadtypes[ROADTYPE_END];
52 std::vector<RoadType> _sorted_roadtypes;
53 RoadTypes _roadtypes_hidden_mask;
54 
60 
65 {
66  static_assert(lengthof(_original_roadtypes) <= lengthof(_roadtypes));
67 
68  uint i = 0;
69  for (; i < lengthof(_original_roadtypes); i++) _roadtypes[i] = _original_roadtypes[i];
70 
71  static const RoadTypeInfo empty_roadtype = {
72  { 0, 0, 0, 0, 0, 0 },
73  { 0, 0, 0, 0, 0, 0 },
74  { 0, 0, 0, 0, 0, 0, 0, 0, 0, {}, {}, 0, {}, {} },
75  ROADTYPES_NONE, ROTFB_NONE, 0, 0, 0, 0,
77  {}, {} };
78  for (; i < lengthof(_roadtypes); i++) _roadtypes[i] = empty_roadtype;
79 
80  _roadtypes_hidden_mask = ROADTYPES_NONE;
82 }
83 
84 void ResolveRoadTypeGUISprites(RoadTypeInfo *rti)
85 {
87  if (cursors_base != 0) {
88  rti->gui_sprites.build_y_road = cursors_base + 0;
89  rti->gui_sprites.build_x_road = cursors_base + 1;
90  rti->gui_sprites.auto_road = cursors_base + 2;
91  rti->gui_sprites.build_depot = cursors_base + 3;
92  rti->gui_sprites.build_tunnel = cursors_base + 4;
93  rti->gui_sprites.convert_road = cursors_base + 5;
94  rti->cursor.road_swne = cursors_base + 6;
95  rti->cursor.road_nwse = cursors_base + 7;
96  rti->cursor.autoroad = cursors_base + 8;
97  rti->cursor.depot = cursors_base + 9;
98  rti->cursor.tunnel = cursors_base + 10;
99  rti->cursor.convert_road = cursors_base + 11;
100  }
101 }
102 
109 static bool CompareRoadTypes(const RoadType &first, const RoadType &second)
110 {
111  if (RoadTypeIsRoad(first) == RoadTypeIsRoad(second)) {
113  }
114  return RoadTypeIsTram(first) < RoadTypeIsTram(second);
115 }
116 
121 {
122  for (RoadType rt = ROADTYPE_BEGIN; rt != ROADTYPE_END; rt++) {
123  RoadTypeInfo *rti = &_roadtypes[rt];
124  ResolveRoadTypeGUISprites(rti);
125  if (HasBit(rti->flags, ROTF_HIDDEN)) SetBit(_roadtypes_hidden_mask, rt);
126  }
127 
128  _sorted_roadtypes.clear();
129  for (RoadType rt = ROADTYPE_BEGIN; rt != ROADTYPE_END; rt++) {
130  if (_roadtypes[rt].label != 0 && !HasBit(_roadtypes_hidden_mask, rt)) {
131  _sorted_roadtypes.push_back(rt);
132  }
133  }
134  std::sort(_sorted_roadtypes.begin(), _sorted_roadtypes.end(), CompareRoadTypes);
135 }
136 
140 RoadType AllocateRoadType(RoadTypeLabel label, RoadTramType rtt)
141 {
142  for (RoadType rt = ROADTYPE_BEGIN; rt != ROADTYPE_END; rt++) {
143  RoadTypeInfo *rti = &_roadtypes[rt];
144 
145  if (rti->label == 0) {
146  /* Set up new road type */
147  *rti = _original_roadtypes[(rtt == RTT_TRAM) ? ROADTYPE_TRAM : ROADTYPE_ROAD];
148  rti->label = label;
149  rti->alternate_labels.clear();
150  rti->flags = ROTFB_NONE;
152 
153  /* Make us compatible with ourself. */
154  rti->powered_roadtypes = (RoadTypes)(1ULL << rt);
155 
156  /* We also introduce ourself. */
157  rti->introduces_roadtypes = (RoadTypes)(1ULL << rt);
158 
159  /* Default sort order; order of allocation, but with some
160  * offsets so it's easier for NewGRF to pick a spot without
161  * changing the order of other (original) road types.
162  * The << is so you can place other roadtypes in between the
163  * other roadtypes, the 7 is to be able to place something
164  * before the first (default) road type. */
165  rti->sorting_order = rt << 2 | 7;
166 
167  /* Set bitmap of road/tram types */
168  if (rtt == RTT_TRAM) {
169  SetBit(_roadtypes_type, rt);
170  } else {
171  ClrBit(_roadtypes_type, rt);
172  }
173 
174  return rt;
175  }
176  }
177 
178  return INVALID_ROADTYPE;
179 }
180 
186 {
187  return !RoadVehicle::Iterate().empty();
188 }
189 
197 {
198  if (rt == INVALID_ROADTYPE) return;
199 
201  if (c == nullptr) return;
202 
203  c->infrastructure.road[rt] += count;
205 }
206 
208 static const RoadBits _invalid_tileh_slopes_road[2][15] = {
209  /* The inverse of the mixable RoadBits on a leveled slope */
210  {
211  ROAD_NONE, // SLOPE_FLAT
212  ROAD_NE | ROAD_SE, // SLOPE_W
213  ROAD_NE | ROAD_NW, // SLOPE_S
214 
215  ROAD_NE, // SLOPE_SW
216  ROAD_NW | ROAD_SW, // SLOPE_E
217  ROAD_NONE, // SLOPE_EW
218 
219  ROAD_NW, // SLOPE_SE
220  ROAD_NONE, // SLOPE_WSE
221  ROAD_SE | ROAD_SW, // SLOPE_N
222 
223  ROAD_SE, // SLOPE_NW
224  ROAD_NONE, // SLOPE_NS
225  ROAD_NONE, // SLOPE_ENW
226 
227  ROAD_SW, // SLOPE_NE
228  ROAD_NONE, // SLOPE_SEN
229  ROAD_NONE // SLOPE_NWS
230  },
231  /* The inverse of the allowed straight roads on a slope
232  * (with and without a foundation). */
233  {
234  ROAD_NONE, // SLOPE_FLAT
235  ROAD_NONE, // SLOPE_W Foundation
236  ROAD_NONE, // SLOPE_S Foundation
237 
238  ROAD_Y, // SLOPE_SW
239  ROAD_NONE, // SLOPE_E Foundation
240  ROAD_ALL, // SLOPE_EW
241 
242  ROAD_X, // SLOPE_SE
243  ROAD_ALL, // SLOPE_WSE
244  ROAD_NONE, // SLOPE_N Foundation
245 
246  ROAD_X, // SLOPE_NW
247  ROAD_ALL, // SLOPE_NS
248  ROAD_ALL, // SLOPE_ENW
249 
250  ROAD_Y, // SLOPE_NE
251  ROAD_ALL, // SLOPE_SEN
252  ROAD_ALL // SLOPE_NW
253  }
254 };
255 
256 static Foundation GetRoadFoundation(Slope tileh, RoadBits bits);
257 
268 CommandCost CheckAllowRemoveRoad(TileIndex tile, RoadBits remove, Owner owner, RoadTramType rtt, DoCommandFlag flags, bool town_check)
269 {
270  if (_game_mode == GM_EDITOR || remove == ROAD_NONE) return CommandCost();
271 
272  /* Water can always flood and towns can always remove "normal" road pieces.
273  * Towns are not be allowed to remove non "normal" road pieces, like tram
274  * tracks as that would result in trams that cannot turn. */
275  if (_current_company == OWNER_WATER ||
276  (rtt == RTT_ROAD && !Company::IsValidID(_current_company))) return CommandCost();
277 
278  /* Only do the special processing if the road is owned
279  * by a town */
280  if (owner != OWNER_TOWN) {
281  if (owner == OWNER_NONE) return CommandCost();
282  CommandCost ret = CheckOwnership(owner);
283  return ret;
284  }
285 
286  if (!town_check) return CommandCost();
287 
289 
290  Town *t = ClosestTownFromTile(tile, UINT_MAX);
291  if (t == nullptr) return CommandCost();
292 
293  /* check if you're allowed to remove the street owned by a town
294  * removal allowance depends on difficulty setting */
295  CommandCost ret = CheckforTownRating(flags, t, ROAD_REMOVE);
296  if (ret.Failed()) return ret;
297 
298  /* Get a bitmask of which neighbouring roads has a tile */
299  RoadBits n = ROAD_NONE;
300  RoadBits present = GetAnyRoadBits(tile, rtt);
301  if ((present & ROAD_NE) && (GetAnyRoadBits(TILE_ADDXY(tile, -1, 0), rtt) & ROAD_SW)) n |= ROAD_NE;
302  if ((present & ROAD_SE) && (GetAnyRoadBits(TILE_ADDXY(tile, 0, 1), rtt) & ROAD_NW)) n |= ROAD_SE;
303  if ((present & ROAD_SW) && (GetAnyRoadBits(TILE_ADDXY(tile, 1, 0), rtt) & ROAD_NE)) n |= ROAD_SW;
304  if ((present & ROAD_NW) && (GetAnyRoadBits(TILE_ADDXY(tile, 0, -1), rtt) & ROAD_SE)) n |= ROAD_NW;
305 
306  int rating_decrease = RATING_ROAD_DOWN_STEP_EDGE;
307  /* If 0 or 1 bits are set in n, or if no bits that match the bits to remove,
308  * then allow it */
309  if (KillFirstBit(n) != ROAD_NONE && (n & remove) != ROAD_NONE) {
310  /* you can remove all kind of roads with extra dynamite */
312  SetDParam(0, t->index);
313  return_cmd_error(STR_ERROR_LOCAL_AUTHORITY_REFUSES_TO_ALLOW_THIS);
314  }
315  rating_decrease = RATING_ROAD_DOWN_STEP_INNER;
316  }
317  ChangeTownRating(t, rating_decrease, RATING_ROAD_MINIMUM, flags);
318 
319  return CommandCost();
320 }
321 
322 
332 static CommandCost RemoveRoad(TileIndex tile, DoCommandFlag flags, RoadBits pieces, RoadTramType rtt, bool crossing_check, bool town_check = true)
333 {
334  assert(pieces != ROAD_NONE);
335 
336  RoadType existing_rt = MayHaveRoad(tile) ? GetRoadType(tile, rtt) : INVALID_ROADTYPE;
337  /* The tile doesn't have the given road type */
338  if (existing_rt == INVALID_ROADTYPE) return_cmd_error((rtt == RTT_TRAM) ? STR_ERROR_THERE_IS_NO_TRAMWAY : STR_ERROR_THERE_IS_NO_ROAD);
339 
340  switch (GetTileType(tile)) {
341  case MP_ROAD: {
343  if (ret.Failed()) return ret;
344  break;
345  }
346 
347  case MP_STATION: {
348  if (!IsDriveThroughStopTile(tile)) return CMD_ERROR;
349 
351  if (ret.Failed()) return ret;
352  break;
353  }
354 
355  case MP_TUNNELBRIDGE: {
358  if (ret.Failed()) return ret;
359  break;
360  }
361 
362  default:
363  return CMD_ERROR;
364  }
365 
366  CommandCost ret = CheckAllowRemoveRoad(tile, pieces, GetRoadOwner(tile, rtt), rtt, flags, town_check);
367  if (ret.Failed()) return ret;
368 
369  if (!IsTileType(tile, MP_ROAD)) {
370  /* If it's the last roadtype, just clear the whole tile */
371  if (GetRoadType(tile, OtherRoadTramType(rtt)) == INVALID_ROADTYPE) return Command<CMD_LANDSCAPE_CLEAR>::Do(flags, tile);
372 
374  if (IsTileType(tile, MP_TUNNELBRIDGE)) {
375  /* Removing any roadbit in the bridge axis removes the roadtype (that's the behaviour remove-long-roads needs) */
376  if ((AxisToRoadBits(DiagDirToAxis(GetTunnelBridgeDirection(tile))) & pieces) == ROAD_NONE) return_cmd_error((rtt == RTT_TRAM) ? STR_ERROR_THERE_IS_NO_TRAMWAY : STR_ERROR_THERE_IS_NO_ROAD);
377 
378  TileIndex other_end = GetOtherTunnelBridgeEnd(tile);
379  /* Pay for *every* tile of the bridge or tunnel */
380  uint len = GetTunnelBridgeLength(other_end, tile) + 2;
381  cost.AddCost(len * 2 * RoadClearCost(existing_rt));
382  if (flags & DC_EXEC) {
383  /* A full diagonal road tile has two road bits. */
384  UpdateCompanyRoadInfrastructure(existing_rt, GetRoadOwner(tile, rtt), -(int)(len * 2 * TUNNELBRIDGE_TRACKBIT_FACTOR));
385 
386  SetRoadType(other_end, rtt, INVALID_ROADTYPE);
387  SetRoadType(tile, rtt, INVALID_ROADTYPE);
388 
389  /* If the owner of the bridge sells all its road, also move the ownership
390  * to the owner of the other roadtype, unless the bridge owner is a town. */
391  Owner other_owner = GetRoadOwner(tile, OtherRoadTramType(rtt));
392  if (!IsTileOwner(tile, other_owner) && !IsTileOwner(tile, OWNER_TOWN)) {
393  SetTileOwner(tile, other_owner);
394  SetTileOwner(other_end, other_owner);
395  }
396 
397  /* Mark tiles dirty that have been repaved */
398  if (IsBridge(tile)) {
399  MarkBridgeDirty(tile);
400  } else {
401  MarkTileDirtyByTile(tile);
402  MarkTileDirtyByTile(other_end);
403  }
404  }
405  } else {
406  assert(IsDriveThroughStopTile(tile));
407  cost.AddCost(RoadClearCost(existing_rt) * 2);
408  if (flags & DC_EXEC) {
409  /* A full diagonal road tile has two road bits. */
410  UpdateCompanyRoadInfrastructure(existing_rt, GetRoadOwner(tile, rtt), -2);
411  SetRoadType(tile, rtt, INVALID_ROADTYPE);
412  MarkTileDirtyByTile(tile);
413  }
414  }
415  return cost;
416  }
417 
418  switch (GetRoadTileType(tile)) {
419  case ROAD_TILE_NORMAL: {
420  Slope tileh = GetTileSlope(tile);
421 
422  /* Steep slopes behave the same as slopes with one corner raised. */
423  if (IsSteepSlope(tileh)) {
425  }
426 
427  RoadBits present = GetRoadBits(tile, rtt);
428  const RoadBits other = GetRoadBits(tile, OtherRoadTramType(rtt));
429  const Foundation f = GetRoadFoundation(tileh, present);
430 
431  if (HasRoadWorks(tile) && _current_company != OWNER_WATER) return_cmd_error(STR_ERROR_ROAD_WORKS_IN_PROGRESS);
432 
433  /* Autocomplete to a straight road
434  * @li if the bits of the other roadtypes result in another foundation
435  * @li if build on slopes is disabled */
436  if ((IsStraightRoad(other) && (other & _invalid_tileh_slopes_road[0][tileh & SLOPE_ELEVATED]) != ROAD_NONE) ||
438  pieces |= MirrorRoadBits(pieces);
439  }
440 
441  /* limit the bits to delete to the existing bits. */
442  pieces &= present;
443  if (pieces == ROAD_NONE) return_cmd_error((rtt == RTT_TRAM) ? STR_ERROR_THERE_IS_NO_TRAMWAY : STR_ERROR_THERE_IS_NO_ROAD);
444 
445  /* Now set present what it will be after the remove */
446  present ^= pieces;
447 
448  /* Check for invalid RoadBit combinations on slopes */
449  if (tileh != SLOPE_FLAT && present != ROAD_NONE &&
450  (present & _invalid_tileh_slopes_road[0][tileh & SLOPE_ELEVATED]) == present) {
451  return CMD_ERROR;
452  }
453 
454  if (flags & DC_EXEC) {
455  if (HasRoadWorks(tile)) {
456  /* flooding tile with road works, don't forget to remove the effect vehicle too */
457  assert(_current_company == OWNER_WATER);
459  if (TileVirtXY(v->x_pos, v->y_pos) == tile) {
460  delete v;
461  }
462  }
463  }
464 
465  UpdateCompanyRoadInfrastructure(existing_rt, GetRoadOwner(tile, rtt), -(int)CountBits(pieces));
466 
467  if (present == ROAD_NONE) {
468  /* No other road type, just clear tile. */
469  if (GetRoadType(tile, OtherRoadTramType(rtt)) == INVALID_ROADTYPE) {
470  /* Includes MarkTileDirtyByTile() */
471  DoClearSquare(tile);
472  } else {
473  if (rtt == RTT_ROAD && IsRoadOwner(tile, rtt, OWNER_TOWN)) {
474  /* Update nearest-town index */
475  const Town *town = CalcClosestTownFromTile(tile);
476  SetTownIndex(tile, town == nullptr ? INVALID_TOWN : town->index);
477  }
478  SetRoadBits(tile, ROAD_NONE, rtt);
479  SetRoadType(tile, rtt, INVALID_ROADTYPE);
480  MarkTileDirtyByTile(tile);
481  }
482  } else {
483  /* When bits are removed, you *always* end up with something that
484  * is not a complete straight road tile. However, trams do not have
485  * onewayness, so they cannot remove it either. */
486  if (rtt == RTT_ROAD) SetDisallowedRoadDirections(tile, DRD_NONE);
487  SetRoadBits(tile, present, rtt);
488  MarkTileDirtyByTile(tile);
489  }
490  }
491 
492  CommandCost cost(EXPENSES_CONSTRUCTION, CountBits(pieces) * RoadClearCost(existing_rt));
493  /* If we build a foundation we have to pay for it. */
494  if (f == FOUNDATION_NONE && GetRoadFoundation(tileh, present) != FOUNDATION_NONE) cost.AddCost(_price[PR_BUILD_FOUNDATION]);
495 
496  return cost;
497  }
498 
499  case ROAD_TILE_CROSSING: {
500  if (pieces & ComplementRoadBits(GetCrossingRoadBits(tile))) {
501  return CMD_ERROR;
502  }
503 
504  if (flags & DC_EXEC) {
506 
507  /* A full diagonal road tile has two road bits. */
508  UpdateCompanyRoadInfrastructure(existing_rt, GetRoadOwner(tile, rtt), -2);
509 
510  Track railtrack = GetCrossingRailTrack(tile);
511  if (GetRoadType(tile, OtherRoadTramType(rtt)) == INVALID_ROADTYPE) {
512  TrackBits tracks = GetCrossingRailBits(tile);
513  bool reserved = HasCrossingReservation(tile);
514  MakeRailNormal(tile, GetTileOwner(tile), tracks, GetRailType(tile));
515  if (reserved) SetTrackReservation(tile, tracks);
516 
517  /* Update rail count for level crossings. The plain track should still be accounted
518  * for, so only subtract the difference to the level crossing cost. */
520  if (c != nullptr) {
523  }
524  } else {
525  SetRoadType(tile, rtt, INVALID_ROADTYPE);
526  }
527  MarkTileDirtyByTile(tile);
528  YapfNotifyTrackLayoutChange(tile, railtrack);
529  }
530  return CommandCost(EXPENSES_CONSTRUCTION, RoadClearCost(existing_rt) * 2);
531  }
532 
533  default:
534  case ROAD_TILE_DEPOT:
535  return CMD_ERROR;
536  }
537 }
538 
539 
551 static CommandCost CheckRoadSlope(Slope tileh, RoadBits *pieces, RoadBits existing, RoadBits other)
552 {
553  /* Remove already build pieces */
554  CLRBITS(*pieces, existing);
555 
556  /* If we can't build anything stop here */
557  if (*pieces == ROAD_NONE) return CMD_ERROR;
558 
559  /* All RoadBit combos are valid on flat land */
560  if (tileh == SLOPE_FLAT) return CommandCost();
561 
562  /* Steep slopes behave the same as slopes with one corner raised. */
563  if (IsSteepSlope(tileh)) {
565  }
566 
567  /* Save the merge of all bits of the current type */
568  RoadBits type_bits = existing | *pieces;
569 
570  /* Roads on slopes */
571  if (_settings_game.construction.build_on_slopes && (_invalid_tileh_slopes_road[0][tileh] & (other | type_bits)) == ROAD_NONE) {
572 
573  /* If we add leveling we've got to pay for it */
574  if ((other | existing) == ROAD_NONE) return CommandCost(EXPENSES_CONSTRUCTION, _price[PR_BUILD_FOUNDATION]);
575 
576  return CommandCost();
577  }
578 
579  /* Autocomplete uphill roads */
580  *pieces |= MirrorRoadBits(*pieces);
581  type_bits = existing | *pieces;
582 
583  /* Uphill roads */
584  if (IsStraightRoad(type_bits) && (other == type_bits || other == ROAD_NONE) &&
585  (_invalid_tileh_slopes_road[1][tileh] & (other | type_bits)) == ROAD_NONE) {
586 
587  /* Slopes with foundation ? */
588  if (IsSlopeWithOneCornerRaised(tileh)) {
589 
590  /* Prevent build on slopes if it isn't allowed */
592 
593  /* If we add foundation we've got to pay for it */
594  if ((other | existing) == ROAD_NONE) return CommandCost(EXPENSES_CONSTRUCTION, _price[PR_BUILD_FOUNDATION]);
595 
596  return CommandCost();
597  }
598  } else {
599  if (HasExactlyOneBit(existing) && GetRoadFoundation(tileh, existing) == FOUNDATION_NONE) return CommandCost(EXPENSES_CONSTRUCTION, _price[PR_BUILD_FOUNDATION]);
600  return CommandCost();
601  }
602  }
603  return CMD_ERROR;
604 }
605 
616 CommandCost CmdBuildRoad(DoCommandFlag flags, TileIndex tile, RoadBits pieces, RoadType rt, DisallowedRoadDirections toggle_drd, TownID town_id)
617 {
618  CompanyID company = _current_company;
620 
621  RoadBits existing = ROAD_NONE;
622  RoadBits other_bits = ROAD_NONE;
623 
624  /* Road pieces are max 4 bitset values (NE, NW, SE, SW) and town can only be non-zero
625  * if a non-company is building the road */
626  if ((Company::IsValidID(company) && town_id != 0) || (company == OWNER_TOWN && !Town::IsValidID(town_id)) || (company == OWNER_DEITY && town_id != 0)) return CMD_ERROR;
627  if (company != OWNER_TOWN) {
628  const Town *town = CalcClosestTownFromTile(tile);
629  town_id = (town != nullptr) ? town->index : INVALID_TOWN;
630 
631  if (company == OWNER_DEITY) {
632  company = OWNER_TOWN;
633 
634  /* If we are not within a town, we are not owned by the town */
635  if (town == nullptr || DistanceSquare(tile, town->xy) > town->cache.squared_town_zone_radius[HZB_TOWN_EDGE]) {
636  company = OWNER_NONE;
637  }
638  }
639  }
640 
641  /* do not allow building 'zero' road bits, code wouldn't handle it */
642  if (pieces == ROAD_NONE || !IsValidRoadBits(pieces) || !IsValidDisallowedRoadDirections(toggle_drd)) return CMD_ERROR;
643  if (!ValParamRoadType(rt)) return CMD_ERROR;
644 
645  Slope tileh = GetTileSlope(tile);
646  RoadTramType rtt = GetRoadTramType(rt);
647 
648  bool need_to_clear = false;
649  switch (GetTileType(tile)) {
650  case MP_ROAD:
651  switch (GetRoadTileType(tile)) {
652  case ROAD_TILE_NORMAL: {
653  if (HasRoadWorks(tile)) return_cmd_error(STR_ERROR_ROAD_WORKS_IN_PROGRESS);
654 
655  other_bits = GetRoadBits(tile, OtherRoadTramType(rtt));
656  if (!HasTileRoadType(tile, rtt)) break;
657 
658  existing = GetRoadBits(tile, rtt);
659  bool crossing = !IsStraightRoad(existing | pieces);
660  if (rtt == RTT_ROAD && (GetDisallowedRoadDirections(tile) != DRD_NONE || toggle_drd != DRD_NONE) && crossing) {
661  /* Junctions cannot be one-way */
662  return_cmd_error(STR_ERROR_ONEWAY_ROADS_CAN_T_HAVE_JUNCTION);
663  }
664  if ((existing & pieces) == pieces) {
665  /* We only want to set the (dis)allowed road directions */
666  if (toggle_drd != DRD_NONE && rtt == RTT_ROAD) {
667  if (crossing) return_cmd_error(STR_ERROR_ONEWAY_ROADS_CAN_T_HAVE_JUNCTION);
668 
669  Owner owner = GetRoadOwner(tile, rtt);
670  if (owner != OWNER_NONE) {
671  CommandCost ret = CheckOwnership(owner, tile);
672  if (ret.Failed()) return ret;
673  }
674 
676  DisallowedRoadDirections dis_new = dis_existing ^ toggle_drd;
677 
678  /* We allow removing disallowed directions to break up
679  * deadlocks, but adding them can break articulated
680  * vehicles. As such, only when less is disallowed,
681  * i.e. bits are removed, we skip the vehicle check. */
682  if (CountBits(dis_existing) <= CountBits(dis_new)) {
684  if (ret.Failed()) return ret;
685  }
686 
687  /* Ignore half built tiles */
688  if ((flags & DC_EXEC) && IsStraightRoad(existing)) {
689  SetDisallowedRoadDirections(tile, dis_new);
690  MarkTileDirtyByTile(tile);
691  }
692  return CommandCost();
693  }
694  return_cmd_error(STR_ERROR_ALREADY_BUILT);
695  }
696  /* Disallow breaking end-of-line of someone else
697  * so trams can still reverse on this tile. */
698  if (rtt == RTT_TRAM && HasExactlyOneBit(existing)) {
699  Owner owner = GetRoadOwner(tile, rtt);
700  if (Company::IsValidID(owner)) {
701  CommandCost ret = CheckOwnership(owner);
702  if (ret.Failed()) return ret;
703  }
704  }
705  break;
706  }
707 
708  case ROAD_TILE_CROSSING:
709  if (RoadNoLevelCrossing(rt)) {
710  return_cmd_error(STR_ERROR_CROSSING_DISALLOWED_ROAD);
711  }
712 
713  other_bits = GetCrossingRoadBits(tile);
714  if (pieces & ComplementRoadBits(other_bits)) goto do_clear;
715  pieces = other_bits; // we need to pay for both roadbits
716 
717  if (HasTileRoadType(tile, rtt)) return_cmd_error(STR_ERROR_ALREADY_BUILT);
718  break;
719 
720  case ROAD_TILE_DEPOT:
721  if ((GetAnyRoadBits(tile, rtt) & pieces) == pieces) return_cmd_error(STR_ERROR_ALREADY_BUILT);
722  goto do_clear;
723 
724  default: NOT_REACHED();
725  }
726  break;
727 
728  case MP_RAILWAY: {
729  if (IsSteepSlope(tileh)) {
730  return_cmd_error(STR_ERROR_LAND_SLOPED_IN_WRONG_DIRECTION);
731  }
732 
733  /* Level crossings may only be built on these slopes */
734  if (!HasBit(VALID_LEVEL_CROSSING_SLOPES, tileh)) {
735  return_cmd_error(STR_ERROR_LAND_SLOPED_IN_WRONG_DIRECTION);
736  }
737 
738  if (GetRailTileType(tile) != RAIL_TILE_NORMAL) goto do_clear;
739 
740  if (RoadNoLevelCrossing(rt)) {
741  return_cmd_error(STR_ERROR_CROSSING_DISALLOWED_ROAD);
742  }
743 
744  if (RailNoLevelCrossings(GetRailType(tile))) {
745  return_cmd_error(STR_ERROR_CROSSING_DISALLOWED_RAIL);
746  }
747 
748  Axis roaddir;
749  switch (GetTrackBits(tile)) {
750  case TRACK_BIT_X:
751  if (pieces & ROAD_X) goto do_clear;
752  roaddir = AXIS_Y;
753  break;
754 
755  case TRACK_BIT_Y:
756  if (pieces & ROAD_Y) goto do_clear;
757  roaddir = AXIS_X;
758  break;
759 
760  default: goto do_clear;
761  }
762 
764  if (ret.Failed()) return ret;
765 
766  if (flags & DC_EXEC) {
767  Track railtrack = AxisToTrack(OtherAxis(roaddir));
768  YapfNotifyTrackLayoutChange(tile, railtrack);
769  /* Update company infrastructure counts. A level crossing has two road bits. */
770  UpdateCompanyRoadInfrastructure(rt, company, 2);
771 
772  /* Update rail count for level crossings. The plain track is already
773  * counted, so only add the difference to the level crossing cost. */
775  if (c != nullptr) {
778  }
779 
780  /* Always add road to the roadtypes (can't draw without it) */
781  bool reserved = HasBit(GetRailReservationTrackBits(tile), railtrack);
782  MakeRoadCrossing(tile, company, company, GetTileOwner(tile), roaddir, GetRailType(tile), rtt == RTT_ROAD ? rt : INVALID_ROADTYPE, (rtt == RTT_TRAM) ? rt : INVALID_ROADTYPE, town_id);
783  SetCrossingReservation(tile, reserved);
784  UpdateLevelCrossing(tile, false);
786  MarkTileDirtyByTile(tile);
787  }
789  }
790 
791  case MP_STATION: {
792  if ((GetAnyRoadBits(tile, rtt) & pieces) == pieces) return_cmd_error(STR_ERROR_ALREADY_BUILT);
793  if (!IsDriveThroughStopTile(tile)) goto do_clear;
794 
796  if (pieces & ~curbits) goto do_clear;
797  pieces = curbits; // we need to pay for both roadbits
798 
799  if (HasTileRoadType(tile, rtt)) return_cmd_error(STR_ERROR_ALREADY_BUILT);
800  break;
801  }
802 
803  case MP_TUNNELBRIDGE: {
804  if (GetTunnelBridgeTransportType(tile) != TRANSPORT_ROAD) goto do_clear;
805  /* Only allow building the outern roadbit, so building long roads stops at existing bridges */
806  if (MirrorRoadBits(DiagDirToRoadBits(GetTunnelBridgeDirection(tile))) != pieces) goto do_clear;
807  if (HasTileRoadType(tile, rtt)) return_cmd_error(STR_ERROR_ALREADY_BUILT);
808  /* Don't allow adding roadtype to the bridge/tunnel when vehicles are already driving on it */
810  if (ret.Failed()) return ret;
811  break;
812  }
813 
814  default: {
815 do_clear:;
816  need_to_clear = true;
817  break;
818  }
819  }
820 
821  if (need_to_clear) {
823  if (ret.Failed()) return ret;
824  cost.AddCost(ret);
825  }
826 
827  if (other_bits != pieces) {
828  /* Check the foundation/slopes when adding road/tram bits */
829  CommandCost ret = CheckRoadSlope(tileh, &pieces, existing, other_bits);
830  /* Return an error if we need to build a foundation (ret != 0) but the
831  * current setting is turned off */
832  if (ret.Failed() || (ret.GetCost() != 0 && !_settings_game.construction.build_on_slopes)) {
833  return_cmd_error(STR_ERROR_LAND_SLOPED_IN_WRONG_DIRECTION);
834  }
835  cost.AddCost(ret);
836  }
837 
838  if (!need_to_clear) {
839  if (IsTileType(tile, MP_ROAD)) {
840  /* Don't put the pieces that already exist */
841  pieces &= ComplementRoadBits(existing);
842 
843  /* Check if new road bits will have the same foundation as other existing road types */
844  if (IsNormalRoad(tile)) {
845  Slope slope = GetTileSlope(tile);
846  Foundation found_new = GetRoadFoundation(slope, pieces | existing);
847 
848  RoadBits bits = GetRoadBits(tile, OtherRoadTramType(rtt));
849  /* do not check if there are not road bits of given type */
850  if (bits != ROAD_NONE && GetRoadFoundation(slope, bits) != found_new) {
851  return_cmd_error(STR_ERROR_LAND_SLOPED_IN_WRONG_DIRECTION);
852  }
853  }
854  }
855 
857  if (ret.Failed()) return ret;
858 
859  if (IsNormalRoadTile(tile)) {
860  /* If the road types don't match, try to convert only if vehicles of
861  * the new road type are not powered on the present road type and vehicles of
862  * the present road type are powered on the new road type. */
863  RoadType existing_rt = GetRoadType(tile, rtt);
864  if (existing_rt != INVALID_ROADTYPE && existing_rt != rt) {
865  if (HasPowerOnRoad(rt, existing_rt)) {
866  rt = existing_rt;
867  } else if (HasPowerOnRoad(existing_rt, rt)) {
868  CommandCost ret = Command<CMD_CONVERT_ROAD>::Do(flags, tile, tile, rt);
869  if (ret.Failed()) return ret;
870  cost.AddCost(ret);
871  } else {
872  return CMD_ERROR;
873  }
874  }
875  }
876  }
877 
878  uint num_pieces = (!need_to_clear && IsTileType(tile, MP_TUNNELBRIDGE)) ?
879  /* There are 2 pieces on *every* tile of the bridge or tunnel */
880  2 * (GetTunnelBridgeLength(GetOtherTunnelBridgeEnd(tile), tile) + 2) :
881  /* Count pieces */
882  CountBits(pieces);
883 
884  cost.AddCost(num_pieces * RoadBuildCost(rt));
885 
886  if (flags & DC_EXEC) {
887  switch (GetTileType(tile)) {
888  case MP_ROAD: {
889  RoadTileType rttype = GetRoadTileType(tile);
890  if (existing == ROAD_NONE || rttype == ROAD_TILE_CROSSING) {
891  SetRoadType(tile, rtt, rt);
892  SetRoadOwner(tile, rtt, company);
893  if (rtt == RTT_ROAD) SetTownIndex(tile, town_id);
894  }
895  if (rttype != ROAD_TILE_CROSSING) SetRoadBits(tile, existing | pieces, rtt);
896  break;
897  }
898 
899  case MP_TUNNELBRIDGE: {
900  TileIndex other_end = GetOtherTunnelBridgeEnd(tile);
901 
902  SetRoadType(other_end, rtt, rt);
903  SetRoadType(tile, rtt, rt);
904  SetRoadOwner(other_end, rtt, company);
905  SetRoadOwner(tile, rtt, company);
906 
907  /* Mark tiles dirty that have been repaved */
908  if (IsBridge(tile)) {
909  MarkBridgeDirty(tile);
910  } else {
911  MarkTileDirtyByTile(other_end);
912  MarkTileDirtyByTile(tile);
913  }
914  break;
915  }
916 
917  case MP_STATION: {
918  assert(IsDriveThroughStopTile(tile));
919  SetRoadType(tile, rtt, rt);
920  SetRoadOwner(tile, rtt, company);
921  break;
922  }
923 
924  default:
925  MakeRoadNormal(tile, pieces, (rtt == RTT_ROAD) ? rt : INVALID_ROADTYPE, (rtt == RTT_TRAM) ? rt : INVALID_ROADTYPE, town_id, company, company);
926  break;
927  }
928 
929  /* Update company infrastructure count. */
930  if (IsTileType(tile, MP_TUNNELBRIDGE)) num_pieces *= TUNNELBRIDGE_TRACKBIT_FACTOR;
931  UpdateCompanyRoadInfrastructure(rt, GetRoadOwner(tile, rtt), num_pieces);
932 
933  if (rtt == RTT_ROAD && IsNormalRoadTile(tile)) {
934  existing |= pieces;
936  GetDisallowedRoadDirections(tile) ^ toggle_drd : DRD_NONE);
937  }
938 
939  MarkTileDirtyByTile(tile);
940  }
941  return cost;
942 }
943 
952 {
953  tile += TileOffsByDiagDir(dir);
954  if (!IsValidTile(tile) || !MayHaveRoad(tile)) return false;
955 
956  RoadTramType rtt = GetRoadTramType(rt);
957  RoadType existing = GetRoadType(tile, rtt);
958  if (existing == INVALID_ROADTYPE) return false;
959  if (!HasPowerOnRoad(existing, rt) && !HasPowerOnRoad(rt, existing)) return false;
960 
961  RoadBits bits = GetAnyRoadBits(tile, rtt, false);
962  return (bits & DiagDirToRoadBits(ReverseDiagDir(dir))) != 0;
963 }
964 
980 CommandCost CmdBuildLongRoad(DoCommandFlag flags, TileIndex end_tile, TileIndex start_tile, RoadType rt, Axis axis, DisallowedRoadDirections drd, bool start_half, bool end_half, bool is_ai)
981 {
982  if (start_tile >= MapSize()) return CMD_ERROR;
983 
984  if (!ValParamRoadType(rt) || !IsValidAxis(axis) || !IsValidDisallowedRoadDirections(drd)) return CMD_ERROR;
985 
986  /* Only drag in X or Y direction dictated by the direction variable */
987  if (axis == AXIS_X && TileY(start_tile) != TileY(end_tile)) return CMD_ERROR; // x-axis
988  if (axis == AXIS_Y && TileX(start_tile) != TileX(end_tile)) return CMD_ERROR; // y-axis
989 
990  DiagDirection dir = AxisToDiagDir(axis);
991 
992  /* Swap direction, also the half-tile drag vars. */
993  if (start_tile > end_tile || (start_tile == end_tile && start_half)) {
994  dir = ReverseDiagDir(dir);
995  start_half = !start_half;
996  end_half = !end_half;
997  if (drd == DRD_NORTHBOUND || drd == DRD_SOUTHBOUND) drd ^= DRD_BOTH;
998  }
999 
1000  /* On the X-axis, we have to swap the initial bits, so they
1001  * will be interpreted correctly in the GTTS. Furthermore
1002  * when you just 'click' on one tile to build them. */
1003  if ((drd == DRD_NORTHBOUND || drd == DRD_SOUTHBOUND) && (axis == AXIS_Y) == (start_tile == end_tile && start_half == end_half)) drd ^= DRD_BOTH;
1004 
1006  CommandCost last_error = CMD_ERROR;
1007  TileIndex tile = start_tile;
1008  bool had_bridge = false;
1009  bool had_tunnel = false;
1010  bool had_success = false;
1011 
1012  /* Start tile is the first tile clicked by the user. */
1013  for (;;) {
1014  RoadBits bits = AxisToRoadBits(axis);
1015 
1016  /* Determine which road parts should be built. */
1017  if (!is_ai && start_tile != end_tile) {
1018  /* Only build the first and last roadbit if they can connect to something. */
1019  if (tile == end_tile && !CanConnectToRoad(tile, rt, dir)) {
1020  bits = DiagDirToRoadBits(ReverseDiagDir(dir));
1021  } else if (tile == start_tile && !CanConnectToRoad(tile, rt, ReverseDiagDir(dir))) {
1022  bits = DiagDirToRoadBits(dir);
1023  }
1024  } else {
1025  /* Road parts only have to be built at the start tile or at the end tile. */
1026  if (tile == end_tile && !end_half) bits &= DiagDirToRoadBits(ReverseDiagDir(dir));
1027  if (tile == start_tile && start_half) bits &= DiagDirToRoadBits(dir);
1028  }
1029 
1030  CommandCost ret = Command<CMD_BUILD_ROAD>::Do(flags, tile, bits, rt, drd, 0);
1031  if (ret.Failed()) {
1032  last_error = ret;
1033  if (last_error.GetErrorMessage() != STR_ERROR_ALREADY_BUILT) {
1034  if (is_ai) return last_error;
1035  break;
1036  }
1037  } else {
1038  had_success = true;
1039  /* Only pay for the upgrade on one side of the bridges and tunnels */
1040  if (IsTileType(tile, MP_TUNNELBRIDGE)) {
1041  if (IsBridge(tile)) {
1042  if (!had_bridge || GetTunnelBridgeDirection(tile) == dir) {
1043  cost.AddCost(ret);
1044  }
1045  had_bridge = true;
1046  } else { // IsTunnel(tile)
1047  if (!had_tunnel || GetTunnelBridgeDirection(tile) == dir) {
1048  cost.AddCost(ret);
1049  }
1050  had_tunnel = true;
1051  }
1052  } else {
1053  cost.AddCost(ret);
1054  }
1055  }
1056 
1057  if (tile == end_tile) break;
1058 
1059  tile += TileOffsByDiagDir(dir);
1060  }
1061 
1062  return had_success ? cost : last_error;
1063 }
1064 
1076 std::tuple<CommandCost, Money> CmdRemoveLongRoad(DoCommandFlag flags, TileIndex end_tile, TileIndex start_tile, RoadType rt, Axis axis, bool start_half, bool end_half)
1077 {
1079 
1080  if (start_tile >= MapSize()) return { CMD_ERROR, 0 };
1081  if (!ValParamRoadType(rt) || !IsValidAxis(axis)) return { CMD_ERROR, 0 };
1082 
1083  /* Only drag in X or Y direction dictated by the direction variable */
1084  if (axis == AXIS_X && TileY(start_tile) != TileY(end_tile)) return { CMD_ERROR, 0 }; // x-axis
1085  if (axis == AXIS_Y && TileX(start_tile) != TileX(end_tile)) return { CMD_ERROR, 0 }; // y-axis
1086 
1087  /* Swap start and ending tile, also the half-tile drag vars. */
1088  if (start_tile > end_tile || (start_tile == end_tile && start_half)) {
1089  std::swap(start_tile, end_tile);
1090  std::swap(start_half, end_half);
1091  }
1092 
1093  Money money_available = GetAvailableMoneyForCommand();
1094  Money money_spent = 0;
1095  TileIndex tile = start_tile;
1096  CommandCost last_error = CMD_ERROR;
1097  bool had_success = false;
1098  /* Start tile is the small number. */
1099  for (;;) {
1100  RoadBits bits = AxisToRoadBits(axis);
1101 
1102  if (tile == end_tile && !end_half) bits &= ROAD_NW | ROAD_NE;
1103  if (tile == start_tile && start_half) bits &= ROAD_SE | ROAD_SW;
1104 
1105  /* try to remove the halves. */
1106  if (bits != 0) {
1107  RoadTramType rtt = GetRoadTramType(rt);
1108  CommandCost ret = RemoveRoad(tile, flags & ~DC_EXEC, bits, rtt, true);
1109  if (ret.Succeeded()) {
1110  if (flags & DC_EXEC) {
1111  money_spent += ret.GetCost();
1112  if (money_spent > 0 && money_spent > money_available) {
1113  return { cost, std::get<0>(Command<CMD_REMOVE_LONG_ROAD>::Do(flags & ~DC_EXEC, end_tile, start_tile, rt, axis, start_half, end_half)).GetCost() };
1114  }
1115  RemoveRoad(tile, flags, bits, rtt, true, false);
1116  }
1117  cost.AddCost(ret);
1118  had_success = true;
1119  } else {
1120  /* Some errors are more equal than others. */
1121  switch (last_error.GetErrorMessage()) {
1122  case STR_ERROR_OWNED_BY:
1123  case STR_ERROR_LOCAL_AUTHORITY_REFUSES_TO_ALLOW_THIS:
1124  break;
1125  default:
1126  last_error = ret;
1127  }
1128  }
1129  }
1130 
1131  if (tile == end_tile) break;
1132 
1133  tile += (axis == AXIS_Y) ? TileDiffXY(0, 1) : TileDiffXY(1, 0);
1134  }
1135 
1136  return { had_success ? cost : last_error, 0 };
1137 }
1138 
1151 {
1152  if (!ValParamRoadType(rt) || !IsValidDiagDirection(dir)) return CMD_ERROR;
1153 
1155 
1156  Slope tileh = GetTileSlope(tile);
1157  if (tileh != SLOPE_FLAT) {
1159  return_cmd_error(STR_ERROR_FLAT_LAND_REQUIRED);
1160  }
1161  cost.AddCost(_price[PR_BUILD_FOUNDATION]);
1162  }
1163 
1164  cost.AddCost(Command<CMD_LANDSCAPE_CLEAR>::Do(flags, tile));
1165  if (cost.Failed()) return cost;
1166 
1167  if (IsBridgeAbove(tile)) return_cmd_error(STR_ERROR_MUST_DEMOLISH_BRIDGE_FIRST);
1168 
1169  if (!Depot::CanAllocateItem()) return CMD_ERROR;
1170 
1171  if (flags & DC_EXEC) {
1172  Depot *dep = new Depot(tile);
1173  dep->build_date = _date;
1174 
1175  /* A road depot has two road bits. */
1177 
1178  MakeRoadDepot(tile, _current_company, dep->index, dir, rt);
1179  MarkTileDirtyByTile(tile);
1180  MakeDefaultName(dep);
1181  }
1182  cost.AddCost(_price[PR_BUILD_DEPOT_ROAD]);
1183  return cost;
1184 }
1185 
1186 static CommandCost RemoveRoadDepot(TileIndex tile, DoCommandFlag flags)
1187 {
1188  if (_current_company != OWNER_WATER) {
1189  CommandCost ret = CheckTileOwnership(tile);
1190  if (ret.Failed()) return ret;
1191  }
1192 
1194  if (ret.Failed()) return ret;
1195 
1196  if (flags & DC_EXEC) {
1198  if (c != nullptr) {
1199  /* A road depot has two road bits. */
1200  RoadType rt = GetRoadTypeRoad(tile);
1201  if (rt == INVALID_ROADTYPE) rt = GetRoadTypeTram(tile);
1204  }
1205 
1206  delete Depot::GetByTile(tile);
1207  DoClearSquare(tile);
1208  }
1209 
1210  return CommandCost(EXPENSES_CONSTRUCTION, _price[PR_CLEAR_DEPOT_ROAD]);
1211 }
1212 
1213 static CommandCost ClearTile_Road(TileIndex tile, DoCommandFlag flags)
1214 {
1215  switch (GetRoadTileType(tile)) {
1216  case ROAD_TILE_NORMAL: {
1217  RoadBits b = GetAllRoadBits(tile);
1218 
1219  /* Clear the road if only one piece is on the tile OR we are not using the DC_AUTO flag */
1220  if ((HasExactlyOneBit(b) && GetRoadBits(tile, RTT_TRAM) == ROAD_NONE) || !(flags & DC_AUTO)) {
1222  for (RoadTramType rtt : _roadtramtypes) {
1223  if (!MayHaveRoad(tile) || GetRoadType(tile, rtt) == INVALID_ROADTYPE) continue;
1224 
1225  CommandCost tmp_ret = RemoveRoad(tile, flags, GetRoadBits(tile, rtt), rtt, true);
1226  if (tmp_ret.Failed()) return tmp_ret;
1227  ret.AddCost(tmp_ret);
1228  }
1229  return ret;
1230  }
1231  return_cmd_error(STR_ERROR_MUST_REMOVE_ROAD_FIRST);
1232  }
1233 
1234  case ROAD_TILE_CROSSING: {
1236 
1237  if (flags & DC_AUTO) return_cmd_error(STR_ERROR_MUST_REMOVE_ROAD_FIRST);
1238 
1239  /* Must iterate over the roadtypes in a reverse manner because
1240  * tram tracks must be removed before the road bits. */
1241  for (RoadTramType rtt : { RTT_TRAM, RTT_ROAD }) {
1242  if (!MayHaveRoad(tile) || GetRoadType(tile, rtt) == INVALID_ROADTYPE) continue;
1243 
1244  CommandCost tmp_ret = RemoveRoad(tile, flags, GetCrossingRoadBits(tile), rtt, false);
1245  if (tmp_ret.Failed()) return tmp_ret;
1246  ret.AddCost(tmp_ret);
1247  }
1248 
1249  if (flags & DC_EXEC) {
1250  Command<CMD_LANDSCAPE_CLEAR>::Do(flags, tile);
1251  }
1252  return ret;
1253  }
1254 
1255  default:
1256  case ROAD_TILE_DEPOT:
1257  if (flags & DC_AUTO) {
1258  return_cmd_error(STR_ERROR_BUILDING_MUST_BE_DEMOLISHED);
1259  }
1260  return RemoveRoadDepot(tile, flags);
1261  }
1262 }
1263 
1264 
1266  uint16 image;
1267  byte subcoord_x;
1268  byte subcoord_y;
1269 };
1270 
1271 #include "table/road_land.h"
1272 
1281 {
1282  /* Flat land and land without a road doesn't require a foundation */
1283  if (tileh == SLOPE_FLAT || bits == ROAD_NONE) return FOUNDATION_NONE;
1284 
1285  /* Steep slopes behave the same as slopes with one corner raised. */
1286  if (IsSteepSlope(tileh)) {
1288  }
1289 
1290  /* Leveled RoadBits on a slope */
1291  if ((_invalid_tileh_slopes_road[0][tileh] & bits) == ROAD_NONE) return FOUNDATION_LEVELED;
1292 
1293  /* Straight roads without foundation on a slope */
1294  if (!IsSlopeWithOneCornerRaised(tileh) &&
1295  (_invalid_tileh_slopes_road[1][tileh] & bits) == ROAD_NONE)
1296  return FOUNDATION_NONE;
1297 
1298  /* Roads on steep Slopes or on Slopes with one corner raised */
1299  return (bits == ROAD_X ? FOUNDATION_INCLINED_X : FOUNDATION_INCLINED_Y);
1300 }
1301 
1302 const byte _road_sloped_sprites[14] = {
1303  0, 0, 2, 0,
1304  0, 1, 0, 0,
1305  3, 0, 0, 0,
1306  0, 0
1307 };
1308 
1315 static uint GetRoadSpriteOffset(Slope slope, RoadBits bits)
1316 {
1317  if (slope != SLOPE_FLAT) {
1318  switch (slope) {
1319  case SLOPE_NE: return 11;
1320  case SLOPE_SE: return 12;
1321  case SLOPE_SW: return 13;
1322  case SLOPE_NW: return 14;
1323  default: NOT_REACHED();
1324  }
1325  } else {
1326  static const uint offsets[] = {
1327  0, 18, 17, 7,
1328  16, 0, 10, 5,
1329  15, 8, 1, 4,
1330  9, 3, 6, 2
1331  };
1332  return offsets[bits];
1333  }
1334 }
1335 
1345 static bool DrawRoadAsSnowDesert(TileIndex tile, Roadside roadside)
1346 {
1347  return (IsOnSnow(tile) &&
1348  !(_settings_game.game_creation.landscape == LT_TROPIC && HasGrfMiscBit(GMB_DESERT_PAVED_ROADS) &&
1349  roadside != ROADSIDE_BARREN && roadside != ROADSIDE_GRASS && roadside != ROADSIDE_GRASS_ROAD_WORKS));
1350 }
1351 
1359 {
1360  /* Don't draw the catenary under a low bridge */
1362  int height = GetBridgeHeight(GetNorthernBridgeEnd(ti->tile));
1363 
1364  if (height <= GetTileMaxZ(ti->tile) + 1) return;
1365  }
1366 
1367  if (CountBits(rb) > 2) {
1368  /* On junctions we check whether neighbouring tiles also have catenary, and possibly
1369  * do not draw catenary towards those neighbours, which do not have catenary. */
1370  RoadBits rb_new = ROAD_NONE;
1371  for (DiagDirection dir = DIAGDIR_BEGIN; dir < DIAGDIR_END; dir++) {
1372  if (rb & DiagDirToRoadBits(dir)) {
1373  TileIndex neighbour = TileAddByDiagDir(ti->tile, dir);
1374  if (MayHaveRoad(neighbour)) {
1375  RoadType rt_road = GetRoadTypeRoad(neighbour);
1376  RoadType rt_tram = GetRoadTypeTram(neighbour);
1377 
1378  if ((rt_road != INVALID_ROADTYPE && HasRoadCatenary(rt_road)) ||
1379  (rt_tram != INVALID_ROADTYPE && HasRoadCatenary(rt_tram))) {
1380  rb_new |= DiagDirToRoadBits(dir);
1381  }
1382  }
1383  }
1384  }
1385  if (CountBits(rb_new) >= 2) rb = rb_new;
1386  }
1387 
1388  const RoadTypeInfo* rti = GetRoadTypeInfo(rt);
1391 
1392  if (front != 0 || back != 0) {
1393  if (front != 0) front += GetRoadSpriteOffset(ti->tileh, rb);
1394  if (back != 0) back += GetRoadSpriteOffset(ti->tileh, rb);
1395  } else if (ti->tileh != SLOPE_FLAT) {
1396  back = SPR_TRAMWAY_BACK_WIRES_SLOPED + _road_sloped_sprites[ti->tileh - 1];
1397  front = SPR_TRAMWAY_FRONT_WIRES_SLOPED + _road_sloped_sprites[ti->tileh - 1];
1398  } else {
1399  back = SPR_TRAMWAY_BASE + _road_backpole_sprites_1[rb];
1400  front = SPR_TRAMWAY_BASE + _road_frontwire_sprites_1[rb];
1401  }
1402 
1403  /* Catenary uses 1st company colour to help identify owner.
1404  * For tiles with OWNER_TOWN or OWNER_NONE, recolour CC to grey as a neutral colour. */
1405  Owner owner = GetRoadOwner(ti->tile, GetRoadTramType(rt));
1406  PaletteID pal = (owner == OWNER_NONE || owner == OWNER_TOWN ? GENERAL_SPRITE_COLOUR(COLOUR_GREY) : COMPANY_SPRITE_COLOUR(owner));
1407  int z_wires = (ti->tileh == SLOPE_FLAT ? 0 : TILE_HEIGHT) + BB_HEIGHT_UNDER_BRIDGE;
1408  if (back != 0) {
1409  /* The "back" sprite contains the west, north and east pillars.
1410  * We cut the sprite at 3/8 of the west/east edges to create 3 sprites.
1411  * 3/8 is chosen so that sprites can somewhat graphically extend into the tile. */
1412  static const int INF = 1000;
1413  static const SubSprite west = { -INF, -INF, -12, INF };
1414  static const SubSprite north = { -12, -INF, 12, INF };
1415  static const SubSprite east = { 12, -INF, INF, INF };
1416  AddSortableSpriteToDraw(back, pal, ti->x, ti->y, 16, 1, z_wires, ti->z, IsTransparencySet(TO_CATENARY), 15, 0, GetSlopePixelZInCorner(ti->tileh, CORNER_W), &west);
1417  AddSortableSpriteToDraw(back, pal, ti->x, ti->y, 1, 1, z_wires, ti->z, IsTransparencySet(TO_CATENARY), 0, 0, GetSlopePixelZInCorner(ti->tileh, CORNER_N), &north);
1418  AddSortableSpriteToDraw(back, pal, ti->x, ti->y, 1, 16, z_wires, ti->z, IsTransparencySet(TO_CATENARY), 0, 15, GetSlopePixelZInCorner(ti->tileh, CORNER_E), &east);
1419  }
1420  if (front != 0) {
1421  /* Draw the "front" sprite (containing south pillar and wires) at a Z height that is both above the vehicles and above the "back" pillars. */
1422  AddSortableSpriteToDraw(front, pal, ti->x, ti->y, 16, 16, z_wires + 1, ti->z, IsTransparencySet(TO_CATENARY), 0, 0, z_wires);
1423  }
1424 }
1425 
1431 {
1432  RoadBits road = ROAD_NONE;
1433  RoadBits tram = ROAD_NONE;
1434 
1435  if (IsTileType(ti->tile, MP_ROAD)) {
1436  if (IsNormalRoad(ti->tile)) {
1437  road = GetRoadBits(ti->tile, RTT_ROAD);
1438  tram = GetRoadBits(ti->tile, RTT_TRAM);
1439  } else if (IsLevelCrossing(ti->tile)) {
1440  tram = road = (GetCrossingRailAxis(ti->tile) == AXIS_Y ? ROAD_X : ROAD_Y);
1441  }
1442  } else if (IsTileType(ti->tile, MP_STATION)) {
1443  if (IsRoadStop(ti->tile)) {
1444  if (IsDriveThroughStopTile(ti->tile)) {
1445  Axis axis = GetRoadStopDir(ti->tile) == DIAGDIR_NE ? AXIS_X : AXIS_Y;
1446  tram = road = (axis == AXIS_X ? ROAD_X : ROAD_Y);
1447  } else {
1448  tram = road = DiagDirToRoadBits(GetRoadStopDir(ti->tile));
1449  }
1450  }
1451  } else {
1452  // No road here, no catenary to draw
1453  return;
1454  }
1455 
1456  RoadType rt = GetRoadTypeRoad(ti->tile);
1457  if (rt != INVALID_ROADTYPE && HasRoadCatenaryDrawn(rt)) {
1458  DrawRoadTypeCatenary(ti, rt, road);
1459  }
1460 
1461  rt = GetRoadTypeTram(ti->tile);
1462  if (rt != INVALID_ROADTYPE && HasRoadCatenaryDrawn(rt)) {
1463  DrawRoadTypeCatenary(ti, rt, tram);
1464  }
1465 }
1466 
1476 static void DrawRoadDetail(SpriteID img, const TileInfo *ti, int dx, int dy, int h, bool transparent)
1477 {
1478  int x = ti->x | dx;
1479  int y = ti->y | dy;
1480  int z = ti->z;
1481  if (ti->tileh != SLOPE_FLAT) z = GetSlopePixelZ(x, y);
1482  AddSortableSpriteToDraw(img, PAL_NONE, x, y, 2, 2, h, z, transparent);
1483 }
1484 
1494 void DrawRoadOverlays(const TileInfo *ti, PaletteID pal, const RoadTypeInfo *road_rti, const RoadTypeInfo *tram_rti, uint road_offset, uint tram_offset, bool draw_underlay)
1495 {
1496  if (draw_underlay) {
1497  /* Road underlay takes precedence over tram */
1498  if (road_rti != nullptr) {
1499  if (road_rti->UsesOverlay()) {
1500  SpriteID ground = GetCustomRoadSprite(road_rti, ti->tile, ROTSG_GROUND);
1501  DrawGroundSprite(ground + road_offset, pal);
1502  }
1503  } else {
1504  if (tram_rti->UsesOverlay()) {
1505  SpriteID ground = GetCustomRoadSprite(tram_rti, ti->tile, ROTSG_GROUND);
1506  DrawGroundSprite(ground + tram_offset, pal);
1507  } else {
1508  DrawGroundSprite(SPR_TRAMWAY_TRAM + tram_offset, pal);
1509  }
1510  }
1511  }
1512 
1513  /* Draw road overlay */
1514  if (road_rti != nullptr) {
1515  if (road_rti->UsesOverlay()) {
1516  SpriteID ground = GetCustomRoadSprite(road_rti, ti->tile, ROTSG_OVERLAY);
1517  if (ground != 0) DrawGroundSprite(ground + road_offset, pal);
1518  }
1519  }
1520 
1521  /* Draw tram overlay */
1522  if (tram_rti != nullptr) {
1523  if (tram_rti->UsesOverlay()) {
1524  SpriteID ground = GetCustomRoadSprite(tram_rti, ti->tile, ROTSG_OVERLAY);
1525  if (ground != 0) DrawGroundSprite(ground + tram_offset, pal);
1526  } else if (road_rti != nullptr) {
1527  DrawGroundSprite(SPR_TRAMWAY_OVERLAY + tram_offset, pal);
1528  }
1529  }
1530 }
1531 
1540 static SpriteID GetRoadGroundSprite(const TileInfo *ti, Roadside roadside, const RoadTypeInfo *rti, uint offset, PaletteID *pal)
1541 {
1542  /* Draw bare ground sprite if no road or road uses overlay system. */
1543  if (rti == nullptr || rti->UsesOverlay()) {
1544  if (DrawRoadAsSnowDesert(ti->tile, roadside)) {
1545  return SPR_FLAT_SNOW_DESERT_TILE + SlopeToSpriteOffset(ti->tileh);
1546  }
1547 
1548  switch (roadside) {
1550  return SPR_FLAT_GRASS_TILE + SlopeToSpriteOffset(ti->tileh);
1551  case ROADSIDE_GRASS:
1552  case ROADSIDE_GRASS_ROAD_WORKS: return SPR_FLAT_GRASS_TILE + SlopeToSpriteOffset(ti->tileh);
1553  default: break; // Paved
1554  }
1555  }
1556 
1557  /* Draw original road base sprite */
1558  SpriteID image = SPR_ROAD_Y + offset;
1559  if (DrawRoadAsSnowDesert(ti->tile, roadside)) {
1560  image += 19;
1561  } else {
1562  switch (roadside) {
1563  case ROADSIDE_BARREN: *pal = PALETTE_TO_BARE_LAND; break;
1564  case ROADSIDE_GRASS: break;
1565  case ROADSIDE_GRASS_ROAD_WORKS: break;
1566  default: image -= 19; break; // Paved
1567  }
1568  }
1569 
1570  return image;
1571 }
1572 
1577 static void DrawRoadBits(TileInfo *ti)
1578 {
1579  RoadBits road = GetRoadBits(ti->tile, RTT_ROAD);
1580  RoadBits tram = GetRoadBits(ti->tile, RTT_TRAM);
1581 
1582  RoadType road_rt = GetRoadTypeRoad(ti->tile);
1583  RoadType tram_rt = GetRoadTypeTram(ti->tile);
1584  const RoadTypeInfo *road_rti = road_rt == INVALID_ROADTYPE ? nullptr : GetRoadTypeInfo(road_rt);
1585  const RoadTypeInfo *tram_rti = tram_rt == INVALID_ROADTYPE ? nullptr : GetRoadTypeInfo(tram_rt);
1586 
1587  if (ti->tileh != SLOPE_FLAT) {
1588  DrawFoundation(ti, GetRoadFoundation(ti->tileh, road | tram));
1589  /* DrawFoundation() modifies ti. */
1590  }
1591 
1592  /* Determine sprite offsets */
1593  uint road_offset = GetRoadSpriteOffset(ti->tileh, road);
1594  uint tram_offset = GetRoadSpriteOffset(ti->tileh, tram);
1595 
1596  /* Draw baseset underlay */
1597  Roadside roadside = GetRoadside(ti->tile);
1598 
1599  PaletteID pal = PAL_NONE;
1600  SpriteID image = GetRoadGroundSprite(ti, roadside, road_rti, road == ROAD_NONE ? tram_offset : road_offset, &pal);
1601  DrawGroundSprite(image, pal);
1602 
1603  DrawRoadOverlays(ti, pal, road_rti, tram_rti, road_offset, tram_offset);
1604 
1605  /* Draw one way */
1606  if (road_rti != nullptr) {
1608  if (drd != DRD_NONE) {
1609  SpriteID oneway = GetCustomRoadSprite(road_rti, ti->tile, ROTSG_ONEWAY);
1610 
1611  if (oneway == 0) oneway = SPR_ONEWAY_BASE;
1612 
1613  if ((ti->tileh == SLOPE_NE) || (ti->tileh == SLOPE_NW)) {
1614  oneway += SPR_ONEWAY_SLOPE_N_OFFSET;
1615  } else if ((ti->tileh == SLOPE_SE) || (ti->tileh == SLOPE_SW)) {
1616  oneway += SPR_ONEWAY_SLOPE_S_OFFSET;
1617  }
1618 
1619  DrawGroundSpriteAt(oneway + drd - 1 + ((road == ROAD_X) ? 0 : 3), PAL_NONE, 8, 8, GetPartialPixelZ(8, 8, ti->tileh));
1620  }
1621  }
1622 
1623  if (HasRoadWorks(ti->tile)) {
1624  /* Road works */
1625  DrawGroundSprite((road | tram) & ROAD_X ? SPR_EXCAVATION_X : SPR_EXCAVATION_Y, PAL_NONE);
1626  return;
1627  }
1628 
1629  /* Draw road, tram catenary */
1630  DrawRoadCatenary(ti);
1631 
1632  /* Return if full detail is disabled, or we are zoomed fully out. */
1633  if (!HasBit(_display_opt, DO_FULL_DETAIL) || _cur_dpi->zoom > ZOOM_LVL_DETAIL) return;
1634 
1635  /* Do not draw details (street lights, trees) under low bridge */
1636  if (IsBridgeAbove(ti->tile) && (roadside == ROADSIDE_TREES || roadside == ROADSIDE_STREET_LIGHTS)) {
1637  int height = GetBridgeHeight(GetNorthernBridgeEnd(ti->tile));
1638  int minz = GetTileMaxZ(ti->tile) + 2;
1639 
1640  if (roadside == ROADSIDE_TREES) minz++;
1641 
1642  if (height < minz) return;
1643  }
1644 
1645  /* If there are no road bits, return, as there is nothing left to do */
1646  if (HasAtMostOneBit(road)) return;
1647 
1648  if (roadside == ROADSIDE_TREES && IsInvisibilitySet(TO_TREES)) return;
1649  bool is_transparent = roadside == ROADSIDE_TREES && IsTransparencySet(TO_TREES);
1650 
1651  /* Draw extra details. */
1652  for (const DrawRoadTileStruct *drts = _road_display_table[roadside][road | tram]; drts->image != 0; drts++) {
1653  DrawRoadDetail(drts->image, ti, drts->subcoord_x, drts->subcoord_y, 0x10, is_transparent);
1654  }
1655 }
1656 
1658 static void DrawTile_Road(TileInfo *ti)
1659 {
1660  switch (GetRoadTileType(ti->tile)) {
1661  case ROAD_TILE_NORMAL:
1662  DrawRoadBits(ti);
1663  break;
1664 
1665  case ROAD_TILE_CROSSING: {
1667 
1668  Axis axis = GetCrossingRailAxis(ti->tile);
1669 
1670  const RailtypeInfo *rti = GetRailTypeInfo(GetRailType(ti->tile));
1671 
1672  RoadType road_rt = GetRoadTypeRoad(ti->tile);
1673  RoadType tram_rt = GetRoadTypeTram(ti->tile);
1674  const RoadTypeInfo *road_rti = road_rt == INVALID_ROADTYPE ? nullptr : GetRoadTypeInfo(road_rt);
1675  const RoadTypeInfo *tram_rti = tram_rt == INVALID_ROADTYPE ? nullptr : GetRoadTypeInfo(tram_rt);
1676 
1677  PaletteID pal = PAL_NONE;
1678 
1679  /* Draw base ground */
1680  if (rti->UsesOverlay()) {
1681  SpriteID image = SPR_ROAD_Y + axis;
1682 
1683  Roadside roadside = GetRoadside(ti->tile);
1684  if (DrawRoadAsSnowDesert(ti->tile, roadside)) {
1685  image += 19;
1686  } else {
1687  switch (roadside) {
1688  case ROADSIDE_BARREN: pal = PALETTE_TO_BARE_LAND; break;
1689  case ROADSIDE_GRASS: break;
1690  default: image -= 19; break; // Paved
1691  }
1692  }
1693 
1694  DrawGroundSprite(image, pal);
1695  } else {
1696  SpriteID image = rti->base_sprites.crossing + axis;
1697  if (IsCrossingBarred(ti->tile)) image += 2;
1698 
1699  Roadside roadside = GetRoadside(ti->tile);
1700  if (DrawRoadAsSnowDesert(ti->tile, roadside)) {
1701  image += 8;
1702  } else {
1703  switch (roadside) {
1704  case ROADSIDE_BARREN: pal = PALETTE_TO_BARE_LAND; break;
1705  case ROADSIDE_GRASS: break;
1706  default: image += 4; break; // Paved
1707  }
1708  }
1709 
1710  DrawGroundSprite(image, pal);
1711  }
1712 
1713  DrawRoadOverlays(ti, pal, road_rti, tram_rti, axis, axis);
1714 
1715  /* Draw rail/PBS overlay */
1716  bool draw_pbs = _game_mode != GM_MENU && _settings_client.gui.show_track_reservation && HasCrossingReservation(ti->tile);
1717  if (rti->UsesOverlay()) {
1718  PaletteID pal = draw_pbs ? PALETTE_CRASH : PAL_NONE;
1719  SpriteID rail = GetCustomRailSprite(rti, ti->tile, RTSG_CROSSING) + axis;
1720  DrawGroundSprite(rail, pal);
1721 
1722  const Axis road_axis = GetCrossingRoadAxis(ti->tile);
1723  const DiagDirection dir1 = AxisToDiagDir(road_axis);
1724  const DiagDirection dir2 = ReverseDiagDir(dir1);
1725  uint adjacent_diagdirs = 0;
1726  for (DiagDirection dir : { dir1, dir2 }) {
1727  const TileIndex t = TileAddByDiagDir(ti->tile, dir);
1728  if (t < MapSize() && IsLevelCrossingTile(t) && GetCrossingRoadAxis(t) == road_axis) {
1729  SetBit(adjacent_diagdirs, dir);
1730  }
1731  }
1732 
1733  switch (adjacent_diagdirs) {
1734  case 0:
1735  DrawRailTileSeq(ti, &_crossing_layout, TO_CATENARY, rail, 0, PAL_NONE);
1736  break;
1737 
1738  case (1 << DIAGDIR_NE):
1739  DrawRailTileSeq(ti, &_crossing_layout_SW, TO_CATENARY, rail, 0, PAL_NONE);
1740  break;
1741 
1742  case (1 << DIAGDIR_SE):
1743  DrawRailTileSeq(ti, &_crossing_layout_NW, TO_CATENARY, rail, 0, PAL_NONE);
1744  break;
1745 
1746  case (1 << DIAGDIR_SW):
1747  DrawRailTileSeq(ti, &_crossing_layout_NE, TO_CATENARY, rail, 0, PAL_NONE);
1748  break;
1749 
1750  case (1 << DIAGDIR_NW):
1751  DrawRailTileSeq(ti, &_crossing_layout_SE, TO_CATENARY, rail, 0, PAL_NONE);
1752  break;
1753 
1754  default:
1755  /* Show no sprites */
1756  break;
1757  }
1758  } else if (draw_pbs || tram_rti != nullptr || road_rti->UsesOverlay()) {
1759  /* Add another rail overlay, unless there is only the base road sprite. */
1760  PaletteID pal = draw_pbs ? PALETTE_CRASH : PAL_NONE;
1762  DrawGroundSprite(rail, pal);
1763  }
1764 
1765  /* Draw road, tram catenary */
1766  DrawRoadCatenary(ti);
1767 
1768  /* Draw rail catenary */
1770 
1771  break;
1772  }
1773 
1774  default:
1775  case ROAD_TILE_DEPOT: {
1777 
1778  PaletteID palette = COMPANY_SPRITE_COLOUR(GetTileOwner(ti->tile));
1779 
1780  RoadType road_rt = GetRoadTypeRoad(ti->tile);
1781  RoadType tram_rt = GetRoadTypeTram(ti->tile);
1782  const RoadTypeInfo *rti = GetRoadTypeInfo(road_rt == INVALID_ROADTYPE ? tram_rt : road_rt);
1783 
1784  int relocation = GetCustomRoadSprite(rti, ti->tile, ROTSG_DEPOT);
1785  bool default_gfx = relocation == 0;
1786  if (default_gfx) {
1787  if (HasBit(rti->flags, ROTF_CATENARY)) {
1788  if (_loaded_newgrf_features.tram == TRAMWAY_REPLACE_DEPOT_WITH_TRACK && road_rt == INVALID_ROADTYPE && !rti->UsesOverlay()) {
1789  /* Sprites with track only work for default tram */
1790  relocation = SPR_TRAMWAY_DEPOT_WITH_TRACK - SPR_ROAD_DEPOT;
1791  default_gfx = false;
1792  } else {
1793  /* Sprites without track are always better, if provided */
1794  relocation = SPR_TRAMWAY_DEPOT_NO_TRACK - SPR_ROAD_DEPOT;
1795  }
1796  }
1797  } else {
1798  relocation -= SPR_ROAD_DEPOT;
1799  }
1800 
1802  const DrawTileSprites *dts = &_road_depot[dir];
1803  DrawGroundSprite(dts->ground.sprite, PAL_NONE);
1804 
1805  if (default_gfx) {
1806  uint offset = GetRoadSpriteOffset(SLOPE_FLAT, DiagDirToRoadBits(dir));
1807  if (rti->UsesOverlay()) {
1808  SpriteID ground = GetCustomRoadSprite(rti, ti->tile, ROTSG_OVERLAY);
1809  if (ground != 0) DrawGroundSprite(ground + offset, PAL_NONE);
1810  } else if (road_rt == INVALID_ROADTYPE) {
1811  DrawGroundSprite(SPR_TRAMWAY_OVERLAY + offset, PAL_NONE);
1812  }
1813  }
1814 
1815  DrawRailTileSeq(ti, dts, TO_BUILDINGS, relocation, 0, palette);
1816  break;
1817  }
1818  }
1819  DrawBridgeMiddle(ti);
1820 }
1821 
1829 void DrawRoadDepotSprite(int x, int y, DiagDirection dir, RoadType rt)
1830 {
1831  PaletteID palette = COMPANY_SPRITE_COLOUR(_local_company);
1832 
1833  const RoadTypeInfo* rti = GetRoadTypeInfo(rt);
1834  int relocation = GetCustomRoadSprite(rti, INVALID_TILE, ROTSG_DEPOT);
1835  bool default_gfx = relocation == 0;
1836  if (default_gfx) {
1837  if (HasBit(rti->flags, ROTF_CATENARY)) {
1838  if (_loaded_newgrf_features.tram == TRAMWAY_REPLACE_DEPOT_WITH_TRACK && RoadTypeIsTram(rt) && !rti->UsesOverlay()) {
1839  /* Sprites with track only work for default tram */
1840  relocation = SPR_TRAMWAY_DEPOT_WITH_TRACK - SPR_ROAD_DEPOT;
1841  default_gfx = false;
1842  } else {
1843  /* Sprites without track are always better, if provided */
1844  relocation = SPR_TRAMWAY_DEPOT_NO_TRACK - SPR_ROAD_DEPOT;
1845  }
1846  }
1847  } else {
1848  relocation -= SPR_ROAD_DEPOT;
1849  }
1850 
1851  const DrawTileSprites *dts = &_road_depot[dir];
1852  DrawSprite(dts->ground.sprite, PAL_NONE, x, y);
1853 
1854  if (default_gfx) {
1855  uint offset = GetRoadSpriteOffset(SLOPE_FLAT, DiagDirToRoadBits(dir));
1856  if (rti->UsesOverlay()) {
1858  if (ground != 0) DrawSprite(ground + offset, PAL_NONE, x, y);
1859  } else if (RoadTypeIsTram(rt)) {
1860  DrawSprite(SPR_TRAMWAY_OVERLAY + offset, PAL_NONE, x, y);
1861  }
1862  }
1863 
1864  DrawRailTileSeqInGUI(x, y, dts, relocation, 0, palette);
1865 }
1866 
1872 void UpdateNearestTownForRoadTiles(bool invalidate)
1873 {
1874  assert(!invalidate || _generating_world);
1875 
1876  for (TileIndex t = 0; t < MapSize(); t++) {
1877  if (IsTileType(t, MP_ROAD) && !IsRoadDepot(t) && !HasTownOwnedRoad(t)) {
1878  TownID tid = INVALID_TOWN;
1879  if (!invalidate) {
1880  const Town *town = CalcClosestTownFromTile(t);
1881  if (town != nullptr) tid = town->index;
1882  }
1883  SetTownIndex(t, tid);
1884  }
1885  }
1886 }
1887 
1888 static int GetSlopePixelZ_Road(TileIndex tile, uint x, uint y)
1889 {
1890 
1891  if (IsNormalRoad(tile)) {
1892  int z;
1893  Slope tileh = GetTilePixelSlope(tile, &z);
1894  if (tileh == SLOPE_FLAT) return z;
1895 
1896  Foundation f = GetRoadFoundation(tileh, GetAllRoadBits(tile));
1897  z += ApplyPixelFoundationToSlope(f, &tileh);
1898  return z + GetPartialPixelZ(x & 0xF, y & 0xF, tileh);
1899  } else {
1900  return GetTileMaxPixelZ(tile);
1901  }
1902 }
1903 
1904 static Foundation GetFoundation_Road(TileIndex tile, Slope tileh)
1905 {
1906  if (IsNormalRoad(tile)) {
1907  return GetRoadFoundation(tileh, GetAllRoadBits(tile));
1908  } else {
1909  return FlatteningFoundation(tileh);
1910  }
1911 }
1912 
1913 static const Roadside _town_road_types[][2] = {
1919 };
1920 
1921 static const Roadside _town_road_types_2[][2] = {
1927 };
1928 
1929 
1930 static void TileLoop_Road(TileIndex tile)
1931 {
1933  case LT_ARCTIC:
1934  if (IsOnSnow(tile) != (GetTileZ(tile) > GetSnowLine())) {
1935  ToggleSnow(tile);
1936  MarkTileDirtyByTile(tile);
1937  }
1938  break;
1939 
1940  case LT_TROPIC:
1941  if (GetTropicZone(tile) == TROPICZONE_DESERT && !IsOnDesert(tile)) {
1942  ToggleDesert(tile);
1943  MarkTileDirtyByTile(tile);
1944  }
1945  break;
1946  }
1947 
1948  if (IsRoadDepot(tile)) return;
1949 
1950  const Town *t = ClosestTownFromTile(tile, UINT_MAX);
1951  if (!HasRoadWorks(tile)) {
1952  HouseZonesBits grp = HZB_TOWN_EDGE;
1953 
1954  if (t != nullptr) {
1955  grp = GetTownRadiusGroup(t, tile);
1956 
1957  /* Show an animation to indicate road work */
1958  if (t->road_build_months != 0 &&
1959  (DistanceManhattan(t->xy, tile) < 8 || grp != HZB_TOWN_EDGE) &&
1960  IsNormalRoad(tile) && !HasAtMostOneBit(GetAllRoadBits(tile))) {
1961  if (GetFoundationSlope(tile) == SLOPE_FLAT && EnsureNoVehicleOnGround(tile).Succeeded() && Chance16(1, 40)) {
1962  StartRoadWorks(tile);
1963 
1964  if (_settings_client.sound.ambient) SndPlayTileFx(SND_21_ROAD_WORKS, tile);
1966  TileX(tile) * TILE_SIZE + 7,
1967  TileY(tile) * TILE_SIZE + 7,
1968  0,
1969  EV_BULLDOZER);
1970  MarkTileDirtyByTile(tile);
1971  return;
1972  }
1973  }
1974  }
1975 
1976  {
1977  /* Adjust road ground type depending on 'grp' (grp is the distance to the center) */
1978  const Roadside *new_rs = (_settings_game.game_creation.landscape == LT_TOYLAND) ? _town_road_types_2[grp] : _town_road_types[grp];
1979  Roadside cur_rs = GetRoadside(tile);
1980 
1981  /* We have our desired type, do nothing */
1982  if (cur_rs == new_rs[0]) return;
1983 
1984  /* We have the pre-type of the desired type, switch to the desired type */
1985  if (cur_rs == new_rs[1]) {
1986  cur_rs = new_rs[0];
1987  /* We have barren land, install the pre-type */
1988  } else if (cur_rs == ROADSIDE_BARREN) {
1989  cur_rs = new_rs[1];
1990  /* We're totally off limits, remove any installation and make barren land */
1991  } else {
1992  cur_rs = ROADSIDE_BARREN;
1993  }
1994  SetRoadside(tile, cur_rs);
1995  MarkTileDirtyByTile(tile);
1996  }
1997  } else if (IncreaseRoadWorksCounter(tile)) {
1998  TerminateRoadWorks(tile);
1999 
2001  /* Generate a nicer town surface */
2002  const RoadBits old_rb = GetAnyRoadBits(tile, RTT_ROAD);
2003  const RoadBits new_rb = CleanUpRoadBits(tile, old_rb);
2004 
2005  if (old_rb != new_rb) {
2006  RemoveRoad(tile, DC_EXEC | DC_AUTO | DC_NO_WATER, (old_rb ^ new_rb), RTT_ROAD, true);
2007 
2008  /* If new_rb is 0, there are now no road pieces left and the tile is no longer a road tile */
2009  if (new_rb == 0) {
2010  MarkTileDirtyByTile(tile);
2011  return;
2012  }
2013  }
2014  }
2015 
2016  /* Possibly change road type */
2017  if (GetRoadOwner(tile, RTT_ROAD) == OWNER_TOWN) {
2018  RoadType rt = GetTownRoadType(t);
2019  if (rt != GetRoadTypeRoad(tile)) {
2020  SetRoadType(tile, RTT_ROAD, rt);
2021  }
2022  }
2023 
2024  MarkTileDirtyByTile(tile);
2025  }
2026 }
2027 
2028 static bool ClickTile_Road(TileIndex tile)
2029 {
2030  if (!IsRoadDepot(tile)) return false;
2031 
2032  ShowDepotWindow(tile, VEH_ROAD);
2033  return true;
2034 }
2035 
2036 /* Converts RoadBits to TrackBits */
2037 static const TrackBits _road_trackbits[16] = {
2038  TRACK_BIT_NONE, // ROAD_NONE
2039  TRACK_BIT_NONE, // ROAD_NW
2040  TRACK_BIT_NONE, // ROAD_SW
2041  TRACK_BIT_LEFT, // ROAD_W
2042  TRACK_BIT_NONE, // ROAD_SE
2043  TRACK_BIT_Y, // ROAD_Y
2044  TRACK_BIT_LOWER, // ROAD_S
2045  TRACK_BIT_LEFT | TRACK_BIT_LOWER | TRACK_BIT_Y, // ROAD_Y | ROAD_SW
2046  TRACK_BIT_NONE, // ROAD_NE
2047  TRACK_BIT_UPPER, // ROAD_N
2048  TRACK_BIT_X, // ROAD_X
2049  TRACK_BIT_LEFT | TRACK_BIT_UPPER | TRACK_BIT_X, // ROAD_X | ROAD_NW
2050  TRACK_BIT_RIGHT, // ROAD_E
2051  TRACK_BIT_RIGHT | TRACK_BIT_UPPER | TRACK_BIT_Y, // ROAD_Y | ROAD_NE
2052  TRACK_BIT_RIGHT | TRACK_BIT_LOWER | TRACK_BIT_X, // ROAD_X | ROAD_SE
2053  TRACK_BIT_ALL, // ROAD_ALL
2054 };
2055 
2056 static TrackStatus GetTileTrackStatus_Road(TileIndex tile, TransportType mode, uint sub_mode, DiagDirection side)
2057 {
2058  TrackdirBits trackdirbits = TRACKDIR_BIT_NONE;
2059  TrackdirBits red_signals = TRACKDIR_BIT_NONE; // crossing barred
2060  switch (mode) {
2061  case TRANSPORT_RAIL:
2062  if (IsLevelCrossing(tile)) trackdirbits = TrackBitsToTrackdirBits(GetCrossingRailBits(tile));
2063  break;
2064 
2065  case TRANSPORT_ROAD: {
2066  RoadTramType rtt = (RoadTramType)sub_mode;
2067  if (!HasTileRoadType(tile, rtt)) break;
2068  switch (GetRoadTileType(tile)) {
2069  case ROAD_TILE_NORMAL: {
2070  const uint drd_to_multiplier[DRD_END] = { 0x101, 0x100, 0x1, 0x0 };
2071  RoadBits bits = GetRoadBits(tile, rtt);
2072 
2073  /* no roadbit at this side of tile, return 0 */
2074  if (side != INVALID_DIAGDIR && (DiagDirToRoadBits(side) & bits) == 0) break;
2075 
2076  uint multiplier = drd_to_multiplier[(rtt == RTT_TRAM) ? DRD_NONE : GetDisallowedRoadDirections(tile)];
2077  if (!HasRoadWorks(tile)) trackdirbits = (TrackdirBits)(_road_trackbits[bits] * multiplier);
2078  break;
2079  }
2080 
2081  case ROAD_TILE_CROSSING: {
2082  Axis axis = GetCrossingRoadAxis(tile);
2083 
2084  if (side != INVALID_DIAGDIR && axis != DiagDirToAxis(side)) break;
2085 
2086  trackdirbits = TrackBitsToTrackdirBits(AxisToTrackBits(axis));
2087  if (IsCrossingBarred(tile)) {
2088  red_signals = trackdirbits;
2089  auto mask_red_signal_bits_if_crossing_barred = [&](TileIndex t, TrackdirBits mask) {
2090  if (IsLevelCrossingTile(t) && IsCrossingBarred(t)) red_signals &= mask;
2091  };
2092  /* Check for blocked adjacent crossing to south, keep only southbound red signal trackdirs, allow northbound traffic */
2093  mask_red_signal_bits_if_crossing_barred(TileAddByDiagDir(tile, AxisToDiagDir(axis)), TRACKDIR_BIT_X_SW | TRACKDIR_BIT_Y_SE);
2094  /* Check for blocked adjacent crossing to north, keep only northbound red signal trackdirs, allow southbound traffic */
2095  mask_red_signal_bits_if_crossing_barred(TileAddByDiagDir(tile, ReverseDiagDir(AxisToDiagDir(axis))), TRACKDIR_BIT_X_NE | TRACKDIR_BIT_Y_NW);
2096  }
2097  break;
2098  }
2099 
2100  default:
2101  case ROAD_TILE_DEPOT: {
2103 
2104  if (side != INVALID_DIAGDIR && side != dir) break;
2105 
2106  trackdirbits = TrackBitsToTrackdirBits(DiagDirToDiagTrackBits(dir));
2107  break;
2108  }
2109  }
2110  break;
2111  }
2112 
2113  default: break;
2114  }
2115  return CombineTrackStatus(trackdirbits, red_signals);
2116 }
2117 
2118 static const StringID _road_tile_strings[] = {
2119  STR_LAI_ROAD_DESCRIPTION_ROAD,
2120  STR_LAI_ROAD_DESCRIPTION_ROAD,
2121  STR_LAI_ROAD_DESCRIPTION_ROAD,
2122  STR_LAI_ROAD_DESCRIPTION_ROAD_WITH_STREETLIGHTS,
2123  STR_LAI_ROAD_DESCRIPTION_ROAD,
2124  STR_LAI_ROAD_DESCRIPTION_TREE_LINED_ROAD,
2125  STR_LAI_ROAD_DESCRIPTION_ROAD,
2126  STR_LAI_ROAD_DESCRIPTION_ROAD,
2127 };
2128 
2129 static void GetTileDesc_Road(TileIndex tile, TileDesc *td)
2130 {
2131  Owner rail_owner = INVALID_OWNER;
2132  Owner road_owner = INVALID_OWNER;
2133  Owner tram_owner = INVALID_OWNER;
2134 
2135  RoadType road_rt = GetRoadTypeRoad(tile);
2136  RoadType tram_rt = GetRoadTypeTram(tile);
2137  if (road_rt != INVALID_ROADTYPE) {
2138  const RoadTypeInfo *rti = GetRoadTypeInfo(road_rt);
2139  td->roadtype = rti->strings.name;
2140  td->road_speed = rti->max_speed / 2;
2141  road_owner = GetRoadOwner(tile, RTT_ROAD);
2142  }
2143  if (tram_rt != INVALID_ROADTYPE) {
2144  const RoadTypeInfo *rti = GetRoadTypeInfo(tram_rt);
2145  td->tramtype = rti->strings.name;
2146  td->tram_speed = rti->max_speed / 2;
2147  tram_owner = GetRoadOwner(tile, RTT_TRAM);
2148  }
2149 
2150  switch (GetRoadTileType(tile)) {
2151  case ROAD_TILE_CROSSING: {
2152  td->str = STR_LAI_ROAD_DESCRIPTION_ROAD_RAIL_LEVEL_CROSSING;
2153  rail_owner = GetTileOwner(tile);
2154 
2155  const RailtypeInfo *rti = GetRailTypeInfo(GetRailType(tile));
2156  td->railtype = rti->strings.name;
2157  td->rail_speed = rti->max_speed;
2158 
2159  break;
2160  }
2161 
2162  case ROAD_TILE_DEPOT:
2163  td->str = STR_LAI_ROAD_DESCRIPTION_ROAD_VEHICLE_DEPOT;
2164  td->build_date = Depot::GetByTile(tile)->build_date;
2165  break;
2166 
2167  default: {
2168  td->str = (road_rt != INVALID_ROADTYPE ? _road_tile_strings[GetRoadside(tile)] : STR_LAI_ROAD_DESCRIPTION_TRAMWAY);
2169  break;
2170  }
2171  }
2172 
2173  /* Now we have to discover, if the tile has only one owner or many:
2174  * - Find a first_owner of the tile. (Currently road or tram must be present, but this will break when the third type becomes available)
2175  * - Compare the found owner with the other owners, and test if they differ.
2176  * Note: If road exists it will be the first_owner.
2177  */
2178  Owner first_owner = (road_owner == INVALID_OWNER ? tram_owner : road_owner);
2179  bool mixed_owners = (tram_owner != INVALID_OWNER && tram_owner != first_owner) || (rail_owner != INVALID_OWNER && rail_owner != first_owner);
2180 
2181  if (mixed_owners) {
2182  /* Multiple owners */
2183  td->owner_type[0] = (rail_owner == INVALID_OWNER ? STR_NULL : STR_LAND_AREA_INFORMATION_RAIL_OWNER);
2184  td->owner[0] = rail_owner;
2185  td->owner_type[1] = (road_owner == INVALID_OWNER ? STR_NULL : STR_LAND_AREA_INFORMATION_ROAD_OWNER);
2186  td->owner[1] = road_owner;
2187  td->owner_type[2] = (tram_owner == INVALID_OWNER ? STR_NULL : STR_LAND_AREA_INFORMATION_TRAM_OWNER);
2188  td->owner[2] = tram_owner;
2189  } else {
2190  /* One to rule them all */
2191  td->owner[0] = first_owner;
2192  }
2193 }
2194 
2199 static const byte _roadveh_enter_depot_dir[4] = {
2201 };
2202 
2203 static VehicleEnterTileStatus VehicleEnter_Road(Vehicle *v, TileIndex tile, int x, int y)
2204 {
2205  switch (GetRoadTileType(tile)) {
2206  case ROAD_TILE_DEPOT: {
2207  if (v->type != VEH_ROAD) break;
2208 
2209  RoadVehicle *rv = RoadVehicle::From(v);
2210  if (rv->frame == RVC_DEPOT_STOP_FRAME &&
2212  rv->state = RVSB_IN_DEPOT;
2213  rv->vehstatus |= VS_HIDDEN;
2214  rv->direction = ReverseDir(rv->direction);
2215  if (rv->Next() == nullptr) VehicleEnterDepot(rv->First());
2216  rv->tile = tile;
2217 
2219  return VETSB_ENTERED_WORMHOLE;
2220  }
2221  break;
2222  }
2223 
2224  default: break;
2225  }
2226  return VETSB_CONTINUE;
2227 }
2228 
2229 
2230 static void ChangeTileOwner_Road(TileIndex tile, Owner old_owner, Owner new_owner)
2231 {
2232  if (IsRoadDepot(tile)) {
2233  if (GetTileOwner(tile) == old_owner) {
2234  if (new_owner == INVALID_OWNER) {
2236  } else {
2237  /* A road depot has two road bits. No need to dirty windows here, we'll redraw the whole screen anyway. */
2238  RoadType rt = GetRoadTypeRoad(tile);
2239  if (rt == INVALID_ROADTYPE) rt = GetRoadTypeTram(tile);
2240  Company::Get(old_owner)->infrastructure.road[rt] -= 2;
2241  Company::Get(new_owner)->infrastructure.road[rt] += 2;
2242 
2243  SetTileOwner(tile, new_owner);
2244  for (RoadTramType rtt : _roadtramtypes) {
2245  if (GetRoadOwner(tile, rtt) == old_owner) {
2246  SetRoadOwner(tile, rtt, new_owner);
2247  }
2248  }
2249  }
2250  }
2251  return;
2252  }
2253 
2254  for (RoadTramType rtt : _roadtramtypes) {
2255  /* Update all roadtypes, no matter if they are present */
2256  if (GetRoadOwner(tile, rtt) == old_owner) {
2257  RoadType rt = GetRoadType(tile, rtt);
2258  if (rt != INVALID_ROADTYPE) {
2259  /* A level crossing has two road bits. No need to dirty windows here, we'll redraw the whole screen anyway. */
2260  uint num_bits = IsLevelCrossing(tile) ? 2 : CountBits(GetRoadBits(tile, rtt));
2261  Company::Get(old_owner)->infrastructure.road[rt] -= num_bits;
2262  if (new_owner != INVALID_OWNER) Company::Get(new_owner)->infrastructure.road[rt] += num_bits;
2263  }
2264 
2265  SetRoadOwner(tile, rtt, new_owner == INVALID_OWNER ? OWNER_NONE : new_owner);
2266  }
2267  }
2268 
2269  if (IsLevelCrossing(tile)) {
2270  if (GetTileOwner(tile) == old_owner) {
2271  if (new_owner == INVALID_OWNER) {
2273  } else {
2274  /* Update infrastructure counts. No need to dirty windows here, we'll redraw the whole screen anyway. */
2275  Company::Get(old_owner)->infrastructure.rail[GetRailType(tile)] -= LEVELCROSSING_TRACKBIT_FACTOR;
2276  Company::Get(new_owner)->infrastructure.rail[GetRailType(tile)] += LEVELCROSSING_TRACKBIT_FACTOR;
2277 
2278  SetTileOwner(tile, new_owner);
2279  }
2280  }
2281  }
2282 }
2283 
2284 static CommandCost TerraformTile_Road(TileIndex tile, DoCommandFlag flags, int z_new, Slope tileh_new)
2285 {
2287  switch (GetRoadTileType(tile)) {
2288  case ROAD_TILE_CROSSING:
2289  if (!IsSteepSlope(tileh_new) && (GetTileMaxZ(tile) == z_new + GetSlopeMaxZ(tileh_new)) && HasBit(VALID_LEVEL_CROSSING_SLOPES, tileh_new)) return CommandCost(EXPENSES_CONSTRUCTION, _price[PR_BUILD_FOUNDATION]);
2290  break;
2291 
2292  case ROAD_TILE_DEPOT:
2293  if (AutoslopeCheckForEntranceEdge(tile, z_new, tileh_new, GetRoadDepotDirection(tile))) return CommandCost(EXPENSES_CONSTRUCTION, _price[PR_BUILD_FOUNDATION]);
2294  break;
2295 
2296  case ROAD_TILE_NORMAL: {
2297  RoadBits bits = GetAllRoadBits(tile);
2298  RoadBits bits_copy = bits;
2299  /* Check if the slope-road_bits combination is valid at all, i.e. it is safe to call GetRoadFoundation(). */
2300  if (CheckRoadSlope(tileh_new, &bits_copy, ROAD_NONE, ROAD_NONE).Succeeded()) {
2301  /* CheckRoadSlope() sometimes changes the road_bits, if it does not agree with them. */
2302  if (bits == bits_copy) {
2303  int z_old;
2304  Slope tileh_old = GetTileSlope(tile, &z_old);
2305 
2306  /* Get the slope on top of the foundation */
2307  z_old += ApplyFoundationToSlope(GetRoadFoundation(tileh_old, bits), &tileh_old);
2308  z_new += ApplyFoundationToSlope(GetRoadFoundation(tileh_new, bits), &tileh_new);
2309 
2310  /* The surface slope must not be changed */
2311  if ((z_old == z_new) && (tileh_old == tileh_new)) return CommandCost(EXPENSES_CONSTRUCTION, _price[PR_BUILD_FOUNDATION]);
2312  }
2313  }
2314  break;
2315  }
2316 
2317  default: NOT_REACHED();
2318  }
2319  }
2320 
2321  return Command<CMD_LANDSCAPE_CLEAR>::Do(flags, tile);
2322 }
2323 
2325 static Vehicle *UpdateRoadVehPowerProc(Vehicle *v, void *data)
2326 {
2327  if (v->type != VEH_ROAD) return nullptr;
2328 
2329  RoadVehicleList *affected_rvs = static_cast<RoadVehicleList*>(data);
2330  include(*affected_rvs, RoadVehicle::From(v)->First());
2331 
2332  return nullptr;
2333 }
2334 
2341 static bool CanConvertUnownedRoadType(Owner owner, RoadTramType rtt)
2342 {
2343  return (owner == OWNER_NONE || (owner == OWNER_TOWN && rtt == RTT_ROAD));
2344 }
2345 
2354 static void ConvertRoadTypeOwner(TileIndex tile, uint num_pieces, Owner owner, RoadType from_type, RoadType to_type)
2355 {
2356  // Scenario editor, maybe? Don't touch the owners when converting roadtypes...
2357  if (_current_company >= MAX_COMPANIES) return;
2358 
2359  // We can't get a company from invalid owners but we can get ownership of roads without an owner
2360  if (owner >= MAX_COMPANIES && owner != OWNER_NONE) return;
2361 
2362  Company *c;
2363 
2364  switch (owner) {
2365  case OWNER_NONE:
2366  SetRoadOwner(tile, GetRoadTramType(to_type), (Owner)_current_company);
2367  UpdateCompanyRoadInfrastructure(to_type, _current_company, num_pieces);
2368  break;
2369 
2370  default:
2371  c = Company::Get(owner);
2372  c->infrastructure.road[from_type] -= num_pieces;
2373  c->infrastructure.road[to_type] += num_pieces;
2375  break;
2376  }
2377 }
2378 
2390 {
2391  TileIndex area_end = tile;
2392 
2393  if (!ValParamRoadType(to_type)) return CMD_ERROR;
2394  if (area_start >= MapSize()) return CMD_ERROR;
2395 
2396  RoadVehicleList affected_rvs;
2397  RoadTramType rtt = GetRoadTramType(to_type);
2398 
2400  CommandCost error = CommandCost((rtt == RTT_TRAM) ? STR_ERROR_NO_SUITABLE_TRAMWAY : STR_ERROR_NO_SUITABLE_ROAD); // by default, there is no road to convert.
2401  bool found_convertible_road = false; // whether we actually did convert any road/tram (see bug #7633)
2402 
2403  TileIterator *iter = new OrthogonalTileIterator(area_start, area_end);
2404  for (; (tile = *iter) != INVALID_TILE; ++(*iter)) {
2405  /* Is road present on tile? */
2406  if (!MayHaveRoad(tile)) continue;
2407 
2408  /* Converting to the same subtype? */
2409  RoadType from_type = GetRoadType(tile, rtt);
2410  if (from_type == INVALID_ROADTYPE || from_type == to_type) continue;
2411 
2412  /* Check if there is any infrastructure on tile */
2413  TileType tt = GetTileType(tile);
2414  switch (tt) {
2415  case MP_STATION:
2416  if (!IsRoadStop(tile)) continue;
2417  break;
2418  case MP_ROAD:
2419  if (IsLevelCrossing(tile) && RoadNoLevelCrossing(to_type)) {
2420  error.MakeError(STR_ERROR_CROSSING_DISALLOWED_ROAD);
2421  continue;
2422  }
2423  break;
2424  case MP_TUNNELBRIDGE:
2425  if (GetTunnelBridgeTransportType(tile) != TRANSPORT_ROAD) continue;
2426  break;
2427  default: continue;
2428  }
2429 
2430  /* Trying to convert other's road */
2431  Owner owner = GetRoadOwner(tile, rtt);
2432  if (!CanConvertUnownedRoadType(owner, rtt)) {
2433  CommandCost ret = CheckOwnership(owner, tile);
2434  if (ret.Failed()) {
2435  error = ret;
2436  continue;
2437  }
2438  }
2439 
2440  /* Base the ability to replace town roads and bridges on the town's
2441  * acceptance of destructive actions. */
2442  if (owner == OWNER_TOWN) {
2445  if (ret.Failed()) {
2446  error = ret;
2447  continue;
2448  }
2449  }
2450 
2451  /* Vehicle on the tile when not converting normal <-> powered
2452  * Tunnels and bridges have special check later */
2453  if (tt != MP_TUNNELBRIDGE) {
2454  if (!HasPowerOnRoad(from_type, to_type)) {
2456  if (ret.Failed()) {
2457  error = ret;
2458  continue;
2459  }
2460 
2461  if (rtt == RTT_ROAD && owner == OWNER_TOWN) {
2462  error.MakeError(STR_ERROR_OWNED_BY);
2463  GetNameOfOwner(OWNER_TOWN, tile);
2464  continue;
2465  }
2466  }
2467 
2468  uint num_pieces = CountBits(GetAnyRoadBits(tile, rtt));
2469  if (tt == MP_STATION && IsStandardRoadStopTile(tile)) {
2470  num_pieces *= ROAD_STOP_TRACKBIT_FACTOR;
2471  } else if (tt == MP_ROAD && IsRoadDepot(tile)) {
2472  num_pieces *= ROAD_DEPOT_TRACKBIT_FACTOR;
2473  }
2474 
2475  found_convertible_road = true;
2476  cost.AddCost(num_pieces * RoadConvertCost(from_type, to_type));
2477 
2478  if (flags & DC_EXEC) { // we can safely convert, too
2479  /* Call ConvertRoadTypeOwner() to update the company infrastructure counters. */
2480  if (owner == _current_company) {
2481  ConvertRoadTypeOwner(tile, num_pieces, owner, from_type, to_type);
2482  }
2483 
2484  /* Perform the conversion */
2485  SetRoadType(tile, rtt, to_type);
2486  MarkTileDirtyByTile(tile);
2487 
2488  /* update power of train on this tile */
2489  FindVehicleOnPos(tile, &affected_rvs, &UpdateRoadVehPowerProc);
2490 
2491  if (IsRoadDepotTile(tile)) {
2492  /* Update build vehicle window related to this depot */
2495  }
2496  }
2497  } else {
2498  TileIndex endtile = GetOtherTunnelBridgeEnd(tile);
2499 
2500  /* If both ends of tunnel/bridge are in the range, do not try to convert twice -
2501  * it would cause assert because of different test and exec runs */
2502  if (endtile < tile) {
2503  if (OrthogonalTileArea(area_start, area_end).Contains(endtile)) continue;
2504  }
2505 
2506  /* When not converting rail <-> el. rail, any vehicle cannot be in tunnel/bridge */
2507  if (!HasPowerOnRoad(from_type, to_type)) {
2508  CommandCost ret = TunnelBridgeIsFree(tile, endtile);
2509  if (ret.Failed()) {
2510  error = ret;
2511  continue;
2512  }
2513 
2514  if (rtt == RTT_ROAD && owner == OWNER_TOWN) {
2515  error.MakeError(STR_ERROR_OWNED_BY);
2516  GetNameOfOwner(OWNER_TOWN, tile);
2517  continue;
2518  }
2519  }
2520 
2521  /* There are 2 pieces on *every* tile of the bridge or tunnel */
2522  uint num_pieces = (GetTunnelBridgeLength(tile, endtile) + 2) * 2;
2523  found_convertible_road = true;
2524  cost.AddCost(num_pieces * RoadConvertCost(from_type, to_type));
2525 
2526  if (flags & DC_EXEC) {
2527  /* Update the company infrastructure counters. */
2528  if (owner == _current_company) {
2529  /* Each piece should be counted TUNNELBRIDGE_TRACKBIT_FACTOR times
2530  * for the infrastructure counters (cause of #8297). */
2531  ConvertRoadTypeOwner(tile, num_pieces * TUNNELBRIDGE_TRACKBIT_FACTOR, owner, from_type, to_type);
2532  SetTunnelBridgeOwner(tile, endtile, _current_company);
2533  }
2534 
2535  /* Perform the conversion */
2536  SetRoadType(tile, rtt, to_type);
2537  SetRoadType(endtile, rtt, to_type);
2538 
2539  FindVehicleOnPos(tile, &affected_rvs, &UpdateRoadVehPowerProc);
2540  FindVehicleOnPos(endtile, &affected_rvs, &UpdateRoadVehPowerProc);
2541 
2542  if (IsBridge(tile)) {
2543  MarkBridgeDirty(tile);
2544  } else {
2545  MarkTileDirtyByTile(tile);
2546  MarkTileDirtyByTile(endtile);
2547  }
2548  }
2549  }
2550  }
2551 
2552  if (flags & DC_EXEC) {
2553  /* Roadtype changed, update roadvehicles as when entering different track */
2554  for (RoadVehicle *v : affected_rvs) {
2555  v->CargoChanged();
2556  }
2557  }
2558 
2559  delete iter;
2560  return found_convertible_road ? cost : error;
2561 }
2562 
2563 
2565 extern const TileTypeProcs _tile_type_road_procs = {
2566  DrawTile_Road, // draw_tile_proc
2567  GetSlopePixelZ_Road, // get_slope_z_proc
2568  ClearTile_Road, // clear_tile_proc
2569  nullptr, // add_accepted_cargo_proc
2570  GetTileDesc_Road, // get_tile_desc_proc
2571  GetTileTrackStatus_Road, // get_tile_track_status_proc
2572  ClickTile_Road, // click_tile_proc
2573  nullptr, // animate_tile_proc
2574  TileLoop_Road, // tile_loop_proc
2575  ChangeTileOwner_Road, // change_tile_owner_proc
2576  nullptr, // add_produced_cargo_proc
2577  VehicleEnter_Road, // vehicle_enter_tile_proc
2578  GetFoundation_Road, // get_foundation_proc
2579  TerraformTile_Road, // terraform_tile_proc
2580 };
DrawRailTileSeqInGUI
static void DrawRailTileSeqInGUI(int x, int y, const DrawTileSprites *dts, int32 total_offset, uint32 newgrf_offset, PaletteID default_palette)
Draw tile sprite sequence in GUI with railroad specifics.
Definition: sprite.h:99
RoadTypeInfo::flags
RoadTypeFlags flags
Bit mask of road type flags.
Definition: road.h:125
EV_BULLDOZER
@ EV_BULLDOZER
Bulldozer at roadworks.
Definition: effectvehicle_func.h:25
DrawRoadBits
static void DrawRoadBits(TileInfo *ti)
Draw ground sprite and road pieces.
Definition: road_cmd.cpp:1577
RoadVehicle
Buses, trucks and trams belong to this class.
Definition: roadveh.h:107
TileInfo::z
int z
Height.
Definition: tile_cmd.h:47
RailNoLevelCrossings
static bool RailNoLevelCrossings(RailType rt)
Test if a RailType disallows build of level crossings.
Definition: rail.h:342
ROTSG_ONEWAY
@ ROTSG_ONEWAY
Optional: One-way indicator images.
Definition: road.h:69
DIAGDIR_SE
@ DIAGDIR_SE
Southeast.
Definition: direction_type.h:80
HasTownOwnedRoad
static bool HasTownOwnedRoad(TileIndex t)
Checks if given tile has town owned road.
Definition: road_map.h:280
SLOPE_SE
@ SLOPE_SE
south and east corner are raised
Definition: slope_type.h:57
tunnelbridge.h
GetRoadDepotDirection
static DiagDirection GetRoadDepotDirection(TileIndex t)
Get the direction of the exit of a road depot.
Definition: road_map.h:565
TROPICZONE_DESERT
@ TROPICZONE_DESERT
Tile is desert.
Definition: tile_type.h:78
RoadTypeInfo
Definition: road.h:76
RoadVehicle::state
byte state
Definition: roadveh.h:109
ROTSG_GROUND
@ ROTSG_GROUND
Required: Main group of ground images.
Definition: road.h:60
InvalidateWindowData
void InvalidateWindowData(WindowClass cls, WindowNumber number, int data, bool gui_scope)
Mark window data of the window of a given class and specific window number as invalid (in need of re-...
Definition: window.cpp:3252
TO_CATENARY
@ TO_CATENARY
catenary
Definition: transparency.h:30
sound_func.h
RailtypeInfo::single_x
SpriteID single_x
single piece of rail in X direction, without ground
Definition: rail.h:134
AXIS_Y
@ AXIS_Y
The y axis.
Definition: direction_type.h:127
TRACK_BIT_NONE
@ TRACK_BIT_NONE
No track.
Definition: track_type.h:39
ROADTYPE_END
@ ROADTYPE_END
Used for iterations.
Definition: road_type.h:26
Cheats::magic_bulldozer
Cheat magic_bulldozer
dynamite industries, objects
Definition: cheat_type.h:27
RailtypeInfo::max_speed
uint16 max_speed
Maximum speed for vehicles travelling on this rail type.
Definition: rail.h:228
Chance16
static bool Chance16(const uint a, const uint b)
Flips a coin with given probability.
Definition: random_func.hpp:131
IsValidAxis
static bool IsValidAxis(Axis d)
Checks if an integer value is a valid Axis.
Definition: direction_func.h:43
Pool::PoolItem<&_company_pool >::Get
static Titem * Get(size_t index)
Returns Titem with given index.
Definition: pool_type.hpp:337
_original_roadtypes
static const RoadTypeInfo _original_roadtypes[]
Global Roadtype definition.
Definition: roadtypes.h:19
TileOffsByDiagDir
static TileIndexDiff TileOffsByDiagDir(DiagDirection dir)
Convert a DiagDirection to a TileIndexDiff.
Definition: map_func.h:341
IsRoadStop
static bool IsRoadStop(TileIndex t)
Is the station at t a road station?
Definition: station_map.h:202
HasAtMostOneBit
static bool HasAtMostOneBit(T value)
Test whether value has at most 1 bit set.
Definition: bitmath_func.hpp:286
GetTileMaxZ
int GetTileMaxZ(TileIndex t)
Get top height of the tile inside the map.
Definition: tile_map.cpp:141
ROTF_CATENARY
@ ROTF_CATENARY
Bit number for adding catenary.
Definition: road.h:39
RoadTypeInfo::build_y_road
SpriteID build_y_road
button for building single rail in Y direction
Definition: road.h:84
command_func.h
TrackdirBits
TrackdirBits
Enumeration of bitmasks for the TrackDirs.
Definition: track_type.h:101
YapfNotifyTrackLayoutChange
void YapfNotifyTrackLayoutChange(TileIndex tile, Track track)
Use this function to notify YAPF that track layout (or signal configuration) has change.
Definition: yapf_rail.cpp:644
Town::road_build_months
byte road_build_months
fund road reconstruction in action?
Definition: town.h:91
TileInfo::x
uint x
X position of the tile in unit coordinates.
Definition: tile_cmd.h:43
UpdateRoadVehPowerProc
static Vehicle * UpdateRoadVehPowerProc(Vehicle *v, void *data)
Update power of road vehicle under which is the roadtype being converted.
Definition: road_cmd.cpp:2325
Pool::PoolItem<&_company_pool >::GetIfValid
static Titem * GetIfValid(size_t index)
Returns Titem with given index.
Definition: pool_type.hpp:348
road_land.h
CMD_ERROR
static const CommandCost CMD_ERROR
Define a default return value for a failed command.
Definition: command_func.h:28
AutoslopeCheckForEntranceEdge
static bool AutoslopeCheckForEntranceEdge(TileIndex tile, int z_new, Slope tileh_new, DiagDirection entrance)
Autoslope check for tiles with an entrance on an edge.
Definition: autoslope.h:31
ClosestTownFromTile
Town * ClosestTownFromTile(TileIndex tile, uint threshold)
Return the town closest (in distance or ownership) to a given tile, within a given threshold.
Definition: town_cmd.cpp:3594
TO_BUILDINGS
@ TO_BUILDINGS
company buildings - depots, stations, HQ, ...
Definition: transparency.h:27
TileInfo
Tile information, used while rendering the tile.
Definition: tile_cmd.h:42
ROAD_TILE_CROSSING
@ ROAD_TILE_CROSSING
Level crossing.
Definition: road_map.h:24
GameCreationSettings::landscape
byte landscape
the landscape we're currently in
Definition: settings_type.h:328
TileDesc::railtype
StringID railtype
Type of rail on the tile.
Definition: tile_cmd.h:63
RoadTypeInfo::introduces_roadtypes
RoadTypes introduces_roadtypes
Bitmask of which other roadtypes are introduced when this roadtype is introduced.
Definition: road.h:175
company_base.h
IsTransparencySet
static bool IsTransparencySet(TransparencyOption to)
Check if the transparency option bit is set and if we aren't in the game menu (there's never transpar...
Definition: transparency.h:48
SpecializedVehicle::Next
T * Next() const
Get next vehicle in the chain.
Definition: vehicle_base.h:1098
tunnelbridge_map.h
IsValidDisallowedRoadDirections
static bool IsValidDisallowedRoadDirections(DisallowedRoadDirections drt)
Checks if a DisallowedRoadDirections is valid.
Definition: road_map.h:291
TileDesc::owner
Owner owner[4]
Name of the owner(s)
Definition: tile_cmd.h:53
RoadTypeInfo::sorting_order
byte sorting_order
The sorting order of this roadtype for the toolbar dropdown.
Definition: road.h:180
SND_21_ROAD_WORKS
@ SND_21_ROAD_WORKS
31 == 0x1F Road reconstruction animation
Definition: sound_type.h:70
Axis
Axis
Allow incrementing of DiagDirDiff variables.
Definition: direction_type.h:125
SLOPE_NW
@ SLOPE_NW
north and west corner are raised
Definition: slope_type.h:55
company_gui.h
OtherAxis
static Axis OtherAxis(Axis a)
Select the other axis as provided.
Definition: direction_func.h:197
SetTrackReservation
static void SetTrackReservation(TileIndex t, TrackBits b)
Sets the reserved track bits of the tile.
Definition: rail_map.h:209
LEVELCROSSING_TRACKBIT_FACTOR
static const uint LEVELCROSSING_TRACKBIT_FACTOR
Multiplier for how many regular track bits a level crossing counts.
Definition: economy_type.h:224
elrail_func.h
GetRoadGroundSprite
static SpriteID GetRoadGroundSprite(const TileInfo *ti, Roadside roadside, const RoadTypeInfo *rti, uint offset, PaletteID *pal)
Get ground sprite to draw for a road tile.
Definition: road_cmd.cpp:1540
RTSG_CROSSING
@ RTSG_CROSSING
Level crossing overlay images.
Definition: rail.h:54
DiagDirToAxis
static Axis DiagDirToAxis(DiagDirection d)
Convert a DiagDirection to the axis.
Definition: direction_func.h:214
IsRoadDepotTile
static bool IsRoadDepotTile(TileIndex t)
Return whether a tile is a road depot tile.
Definition: road_map.h:116
MarkDirtyAdjacentLevelCrossingTiles
void MarkDirtyAdjacentLevelCrossingTiles(TileIndex tile, Axis road_axis)
Find adjacent level crossing tiles in this multi-track crossing and mark them dirty.
Definition: train_cmd.cpp:1775
road_func.h
Vehicle::vehstatus
byte vehstatus
Status.
Definition: vehicle_base.h:332
RoadConvertCost
static Money RoadConvertCost(RoadType from, RoadType to)
Calculates the cost of road conversion.
Definition: road.h:279
DIAGDIR_END
@ DIAGDIR_END
Used for iterations.
Definition: direction_type.h:83
TownCache::squared_town_zone_radius
uint32 squared_town_zone_radius[HZB_END]
UpdateTownRadius updates this given the house count.
Definition: town.h:45
Pool::PoolItem::index
Tindex index
Index of this pool item.
Definition: pool_type.hpp:235
DrawRoadCatenary
void DrawRoadCatenary(const TileInfo *ti)
Draws the catenary for the given tile.
Definition: road_cmd.cpp:1430
AxisToTrackBits
static TrackBits AxisToTrackBits(Axis a)
Maps an Axis to the corresponding TrackBits value.
Definition: track_func.h:87
RoadTypeInfo::build_depot
SpriteID build_depot
button for building depots
Definition: road.h:86
PalSpriteID::sprite
SpriteID sprite
The 'real' sprite.
Definition: gfx_type.h:23
GetBridgeHeight
int GetBridgeHeight(TileIndex t)
Get the height ('z') of a bridge.
Definition: bridge_map.cpp:70
RailtypeInfo::single_y
SpriteID single_y
single piece of rail in Y direction, without ground
Definition: rail.h:135
SLOPE_ELEVATED
@ SLOPE_ELEVATED
bit mask containing all 'simple' slopes
Definition: slope_type.h:61
KillFirstBit
static T KillFirstBit(T value)
Clear the first bit in an integer.
Definition: bitmath_func.hpp:239
HasBit
static bool HasBit(const T x, const uint8 y)
Checks if a bit in a value is set.
Definition: bitmath_func.hpp:103
TileDesc::tram_speed
uint16 tram_speed
Speed limit of tram (bridges and track)
Definition: tile_cmd.h:68
GetTileZ
int GetTileZ(TileIndex tile)
Get bottom height of the tile.
Definition: tile_map.cpp:121
INVALID_TILE
static constexpr TileIndex INVALID_TILE
The very nice invalid tile marker.
Definition: tile_type.h:108
RoadTileType
RoadTileType
The different types of road tiles.
Definition: road_map.h:22
RailtypeInfo
This struct contains all the info that is needed to draw and construct tracks.
Definition: rail.h:124
include
bool include(std::vector< T > &vec, const T &item)
Helper function to append an item to a vector if it is not already contained Consider using std::set,...
Definition: smallvec_type.hpp:27
ClrBit
static T ClrBit(T &x, const uint8 y)
Clears a bit in a variable.
Definition: bitmath_func.hpp:151
TileIndex
The index/ID of a Tile.
Definition: tile_type.h:85
VETSB_CONTINUE
@ VETSB_CONTINUE
Bit sets of the above specified bits.
Definition: tile_cmd.h:34
MP_RAILWAY
@ MP_RAILWAY
A railway.
Definition: tile_type.h:49
ROADSIDE_BARREN
@ ROADSIDE_BARREN
Road on barren land.
Definition: road_map.h:478
IsStandardRoadStopTile
static bool IsStandardRoadStopTile(TileIndex t)
Is tile t a standard (non-drive through) road stop station?
Definition: station_map.h:223
BB_HEIGHT_UNDER_BRIDGE
static const uint BB_HEIGHT_UNDER_BRIDGE
Some values for constructing bounding boxes (BB).
Definition: viewport_type.h:84
IsValidDiagDirection
static bool IsValidDiagDirection(DiagDirection d)
Checks if an integer value is a valid DiagDirection.
Definition: direction_func.h:21
SetCrossingReservation
static void SetCrossingReservation(TileIndex t, bool b)
Set the reservation state of the rail crossing.
Definition: road_map.h:393
SetRoadOwner
static void SetRoadOwner(TileIndex t, RoadTramType rtt, Owner o)
Set the owner of a specific road type.
Definition: road_map.h:251
GetPartialPixelZ
uint GetPartialPixelZ(int x, int y, Slope corners)
Determines height at given coordinate of a slope.
Definition: landscape.cpp:219
IsDriveThroughStopTile
static bool IsDriveThroughStopTile(TileIndex t)
Is tile t a drive through road stop station?
Definition: station_map.h:233
TILE_SIZE
static const uint TILE_SIZE
Tile size in world coordinates.
Definition: tile_type.h:15
DrawBridgeMiddle
void DrawBridgeMiddle(const TileInfo *ti)
Draw the middle bits of a bridge.
Definition: tunnelbridge_cmd.cpp:1543
GetTrackBits
static TrackBits GetTrackBits(TileIndex tile)
Gets the track bits of the given tile.
Definition: rail_map.h:136
DrawRoadDepotSprite
void DrawRoadDepotSprite(int x, int y, DiagDirection dir, RoadType rt)
Draw the road depot sprite.
Definition: road_cmd.cpp:1829
TileInfo::y
uint y
Y position of the tile in unit coordinates.
Definition: tile_cmd.h:44
_settings_client
ClientSettings _settings_client
The current settings for this game.
Definition: settings.cpp:53
VehicleEnterDepot
void VehicleEnterDepot(Vehicle *v)
Vehicle entirely entered the depot, update its status, orders, vehicle windows, service it,...
Definition: vehicle.cpp:1487
Town::xy
TileIndex xy
town center tile
Definition: town.h:51
DC_NO_WATER
@ DC_NO_WATER
don't allow building on water
Definition: command_type.h:360
newgrf_debug.h
town.h
TileY
static uint TileY(TileIndex tile)
Get the Y component of a tile.
Definition: map_func.h:215
effectvehicle_base.h
DIAGDIR_NW
@ DIAGDIR_NW
Northwest.
Definition: direction_type.h:82
Company::infrastructure
CompanyInfrastructure infrastructure
NOSAVE: Counts of company owned infrastructure.
Definition: company_base.h:130
VALID_LEVEL_CROSSING_SLOPES
static const uint32 VALID_LEVEL_CROSSING_SLOPES
Constant bitset with safe slopes for building a level crossing.
Definition: slope_type.h:86
GetSlopePixelZInCorner
static int GetSlopePixelZInCorner(Slope tileh, Corner corner)
Determine the Z height of a corner relative to TileZ.
Definition: landscape.h:53
GetCrossingRoadBits
static RoadBits GetCrossingRoadBits(TileIndex tile)
Get the road bits of a level crossing.
Definition: road_map.h:348
_display_opt
byte _display_opt
What do we want to draw/do?
Definition: transparency_gui.cpp:26
SetRoadBits
static void SetRoadBits(TileIndex t, RoadBits r, RoadTramType rtt)
Set the present road bits for a specific road type.
Definition: road_map.h:153
StartRoadWorks
static void StartRoadWorks(TileIndex t)
Start road works on a tile.
Definition: road_map.h:535
RoadTypeInfo::tunnel
CursorID tunnel
Cursor for building a tunnel.
Definition: road.h:96
VEH_ROAD
@ VEH_ROAD
Road vehicle type.
Definition: vehicle_type.h:25
Vehicle
Vehicle data structure.
Definition: vehicle_base.h:224
RoadTypeInfo::introduction_date
Date introduction_date
Introduction date.
Definition: road.h:164
TerminateRoadWorks
static void TerminateRoadWorks(TileIndex t)
Terminate road works on a tile.
Definition: road_map.h:551
Owner
Owner
Enum for all companies/owners.
Definition: company_type.h:18
DC_EXEC
@ DC_EXEC
execute the given command
Definition: command_type.h:357
SubSprite
Used to only draw a part of the sprite.
Definition: gfx_type.h:229
CheckforTownRating
CommandCost CheckforTownRating(DoCommandFlag flags, Town *t, TownRatingCheckType type)
Does the town authority allow the (destructive) action of the current company?
Definition: town_cmd.cpp:3710
MP_ROAD
@ MP_ROAD
A tile with road (or tram tracks)
Definition: tile_type.h:50
CommandCost::GetErrorMessage
StringID GetErrorMessage() const
Returns the error message of a command.
Definition: command_type.h:141
RoadTypeInfo::depot
CursorID depot
Cursor for building a depot.
Definition: road.h:95
TileDesc
Tile description for the 'land area information' tool.
Definition: tile_cmd.h:51
CanBuildDepotByTileh
static bool CanBuildDepotByTileh(DiagDirection direction, Slope tileh)
Find out if the slope of the tile is suitable to build a depot of given direction.
Definition: depot_func.h:26
SetDParam
static void SetDParam(uint n, uint64 v)
Set a string parameter v at index n in the global string parameter array.
Definition: strings_func.h:196
GetHighestSlopeCorner
static Corner GetHighestSlopeCorner(Slope s)
Returns the highest corner of a slope (one corner raised or a steep slope).
Definition: slope_func.h:126
ROTSG_CURSORS
@ ROTSG_CURSORS
Optional: Cursor and toolbar icon images.
Definition: road.h:58
GetCrossingRailTrack
static Track GetCrossingRailTrack(TileIndex tile)
Get the rail track of a level crossing.
Definition: road_map.h:358
DoCommandFlag
DoCommandFlag
List of flags for a command.
Definition: command_type.h:355
TRACKDIR_Y_SE
@ TRACKDIR_Y_SE
Y-axis and direction to south-east.
Definition: track_type.h:73
INVALID_ROADTYPE
@ INVALID_ROADTYPE
flag for invalid roadtype
Definition: road_type.h:27
genworld.h
Foundation
Foundation
Enumeration for Foundations.
Definition: slope_type.h:93
IsLevelCrossing
static bool IsLevelCrossing(TileIndex t)
Return whether a tile is a level crossing.
Definition: road_map.h:85
EnsureNoVehicleOnGround
CommandCost EnsureNoVehicleOnGround(TileIndex tile)
Ensure there is no vehicle at the ground at the given position.
Definition: vehicle.cpp:539
RoadTypeInfo::road_nwse
CursorID road_nwse
Cursor for building rail in Y direction.
Definition: road.h:93
RoadTypeInfo::road_swne
CursorID road_swne
Cursor for building rail in X direction.
Definition: road.h:92
IsValidRoadBits
static bool IsValidRoadBits(RoadBits r)
Whether the given roadtype is valid.
Definition: road_func.h:23
FlatteningFoundation
static Foundation FlatteningFoundation(Slope s)
Returns the foundation needed to flatten a slope.
Definition: slope_func.h:369
IsStraightRoad
static bool IsStraightRoad(RoadBits r)
Check if we've got a straight road.
Definition: road_func.h:81
TRACK_BIT_UPPER
@ TRACK_BIT_UPPER
Upper track.
Definition: track_type.h:42
CmdRemoveLongRoad
std::tuple< CommandCost, Money > CmdRemoveLongRoad(DoCommandFlag flags, TileIndex end_tile, TileIndex start_tile, RoadType rt, Axis axis, bool start_half, bool end_half)
Remove a long piece of road.
Definition: road_cmd.cpp:1076
CommandCost::Succeeded
bool Succeeded() const
Did this command succeed?
Definition: command_type.h:151
SlopeToSpriteOffset
static uint SlopeToSpriteOffset(Slope s)
Returns the Sprite offset for a given Slope.
Definition: slope_func.h:415
TileX
static uint TileX(TileIndex tile)
Get the X component of a tile.
Definition: map_func.h:205
GetRailReservationTrackBits
static TrackBits GetRailReservationTrackBits(TileIndex t)
Returns the reserved track bits of the tile.
Definition: rail_map.h:194
DiagDirToRoadBits
static RoadBits DiagDirToRoadBits(DiagDirection d)
Create the road-part which belongs to the given DiagDirection.
Definition: road_func.h:96
RoadTypeLabelList
std::vector< RoadTypeLabel > RoadTypeLabelList
List of road type labels.
Definition: road.h:74
CountBits
static uint CountBits(T value)
Counts the number of set bits in a variable.
Definition: bitmath_func.hpp:251
GameSettings::game_creation
GameCreationSettings game_creation
settings used during the creation of a game (map)
Definition: settings_type.h:587
effectvehicle_func.h
TRACK_BIT_RIGHT
@ TRACK_BIT_RIGHT
Right track.
Definition: track_type.h:45
IncreaseRoadWorksCounter
static bool IncreaseRoadWorksCounter(TileIndex t)
Increase the progress counter of road works.
Definition: road_map.h:523
CompareRoadTypes
static bool CompareRoadTypes(const RoadType &first, const RoadType &second)
Compare roadtypes based on their sorting order.
Definition: road_cmd.cpp:109
GetTownRadiusGroup
HouseZonesBits GetTownRadiusGroup(const Town *t, TileIndex tile)
Returns the bit corresponding to the town zone of the specified tile.
Definition: town_cmd.cpp:2282
TileInfo::tileh
Slope tileh
Slope of the tile.
Definition: tile_cmd.h:45
SpriteID
uint32 SpriteID
The number of a sprite, without mapping bits and colourtables.
Definition: gfx_type.h:17
AxisToRoadBits
static RoadBits AxisToRoadBits(Axis a)
Create the road-part which belongs to the given Axis.
Definition: road_func.h:111
ROAD_X
@ ROAD_X
Full road along the x-axis (south-west + north-east)
Definition: road_type.h:56
TO_TREES
@ TO_TREES
trees
Definition: transparency.h:24
SoundSettings::ambient
bool ambient
Play ambient, industry and town sounds.
Definition: settings_type.h:220
RailtypeInfo::name
StringID name
Name of this rail type.
Definition: rail.h:173
TileDesc::build_date
Date build_date
Date of construction of tile contents.
Definition: tile_cmd.h:55
DrawTileSprites::ground
PalSpriteID ground
Palette and sprite for the ground.
Definition: sprite.h:59
SetTunnelBridgeOwner
static void SetTunnelBridgeOwner(TileIndex begin, TileIndex end, Owner owner)
Sets the ownership of the bridge/tunnel ramps.
Definition: tunnelbridge.h:41
GetRailTypeInfo
static const RailtypeInfo * GetRailTypeInfo(RailType railtype)
Returns a pointer to the Railtype information for a given railtype.
Definition: rail.h:304
Roadside
Roadside
The possible road side decorations.
Definition: road_map.h:477
DrawRoadAsSnowDesert
static bool DrawRoadAsSnowDesert(TileIndex tile, Roadside roadside)
Should the road be drawn as a unpaved snow/desert road? By default, roads are always drawn as unpaved...
Definition: road_cmd.cpp:1345
GetAllRoadBits
static RoadBits GetAllRoadBits(TileIndex tile)
Get all set RoadBits on the given tile.
Definition: road_map.h:141
GetCustomRoadSprite
SpriteID GetCustomRoadSprite(const RoadTypeInfo *rti, TileIndex tile, RoadTypeSpriteGroup rtsg, TileContext context, uint *num_results)
Get the sprite to draw for the given tile.
Definition: newgrf_roadtype.cpp:100
RoadVehiclesAreBuilt
bool RoadVehiclesAreBuilt()
Verify whether a road vehicle is available.
Definition: road_cmd.cpp:185
ROAD_TILE_NORMAL
@ ROAD_TILE_NORMAL
Normal road.
Definition: road_map.h:23
ROAD_Y
@ ROAD_Y
Full road along the y-axis (north-west + south-east)
Definition: road_type.h:57
GetRoadBits
static RoadBits GetRoadBits(TileIndex t, RoadTramType rtt)
Get the present road bits for a specific road type.
Definition: road_map.h:128
Slope
Slope
Enumeration for the slope-type.
Definition: slope_type.h:48
ROADSIDE_STREET_LIGHTS
@ ROADSIDE_STREET_LIGHTS
Road with street lights on paved sidewalks.
Definition: road_map.h:481
OrthogonalTileIterator
Iterator to iterate over a tile area (rectangle) of the map.
Definition: tilearea_type.h:183
DistanceManhattan
uint DistanceManhattan(TileIndex t0, TileIndex t1)
Gets the Manhattan distance between the two given tiles.
Definition: map.cpp:157
GetSlopeMaxZ
static int GetSlopeMaxZ(Slope s)
Returns the height of the highest corner of a slope relative to TileZ (= minimal height)
Definition: slope_func.h:160
DIAGDIR_SW
@ DIAGDIR_SW
Southwest.
Definition: direction_type.h:81
DrawRailTileSeq
static void DrawRailTileSeq(const struct TileInfo *ti, const DrawTileSprites *dts, TransparencyOption to, int32 total_offset, uint32 newgrf_offset, PaletteID default_palette)
Draw tile sprite sequence on tile with railroad specifics.
Definition: sprite.h:89
VS_HIDDEN
@ VS_HIDDEN
Vehicle is not visible.
Definition: vehicle_base.h:34
depot_base.h
landscape_cmd.h
RoadTypeInfo::powered_roadtypes
RoadTypes powered_roadtypes
bitmask to the OTHER roadtypes on which a vehicle of THIS roadtype generates power
Definition: road.h:120
ROAD_ALL
@ ROAD_ALL
Full 4-way crossing.
Definition: road_type.h:64
TRANSPORT_RAIL
@ TRANSPORT_RAIL
Transport by train.
Definition: transport_type.h:27
CheckOwnership
CommandCost CheckOwnership(Owner owner, TileIndex tile)
Check whether the current owner owns something.
Definition: company_cmd.cpp:316
FOUNDATION_INCLINED_Y
@ FOUNDATION_INCLINED_Y
The tile has an along Y-axis inclined foundation.
Definition: slope_type.h:97
RoadVehicleList
std::vector< RoadVehicle * > RoadVehicleList
Helper type for lists/vectors of road vehicles.
Definition: road_cmd.cpp:49
return_cmd_error
#define return_cmd_error(errcode)
Returns from a function with a specific StringID as error.
Definition: command_func.h:38
MapSize
static uint MapSize()
Get the size of the map.
Definition: map_func.h:92
ROAD_NE
@ ROAD_NE
North-east part.
Definition: road_type.h:55
TRACKDIR_BIT_X_NE
@ TRACKDIR_BIT_X_NE
Track x-axis, direction north-east.
Definition: track_type.h:103
ROADSIDE_GRASS
@ ROADSIDE_GRASS
Road on grass.
Definition: road_map.h:479
EXPENSES_CONSTRUCTION
@ EXPENSES_CONSTRUCTION
Construction costs.
Definition: economy_type.h:158
ComplementRoadBits
static RoadBits ComplementRoadBits(RoadBits r)
Calculate the complement of a RoadBits value.
Definition: road_func.h:37
IsSteepSlope
static bool IsSteepSlope(Slope s)
Checks if a slope is steep.
Definition: slope_func.h:36
CommandCost
Common return value for all commands.
Definition: command_type.h:24
GetSnowLine
byte GetSnowLine()
Get the current snow line, either variable or static.
Definition: landscape.cpp:656
_date
Date _date
Current date in days (day counter)
Definition: date.cpp:28
HasGrfMiscBit
static bool HasGrfMiscBit(GrfMiscBit bit)
Check for grf miscellaneous bits.
Definition: newgrf.h:187
InitRoadTypes
void InitRoadTypes()
Resolve sprites of custom road types.
Definition: road_cmd.cpp:120
ClientSettings::sound
SoundSettings sound
sound effect settings
Definition: settings_type.h:607
ROTF_HIDDEN
@ ROTF_HIDDEN
Bit number for hidden from construction.
Definition: road.h:42
AxisToTrack
static Track AxisToTrack(Axis a)
Convert an Axis to the corresponding Track AXIS_X -> TRACK_X AXIS_Y -> TRACK_Y Uses the fact that the...
Definition: track_func.h:65
GetAnyRoadBits
RoadBits GetAnyRoadBits(TileIndex tile, RoadTramType rtt, bool straight_tunnel_bridge_entrance)
Returns the RoadBits on an arbitrary tile Special behaviour:
Definition: road_map.cpp:33
SLOPE_NE
@ SLOPE_NE
north and east corner are raised
Definition: slope_type.h:58
HasExactlyOneBit
static bool HasExactlyOneBit(T value)
Test whether value has exactly 1 bit set.
Definition: bitmath_func.hpp:274
DirtyCompanyInfrastructureWindows
void DirtyCompanyInfrastructureWindows(CompanyID company)
Redraw all windows with company infrastructure counts.
Definition: company_gui.cpp:2772
CalcClosestTownFromTile
Town * CalcClosestTownFromTile(TileIndex tile, uint threshold=UINT_MAX)
Return the town closest to the given tile within threshold.
Definition: town_cmd.cpp:3576
TrackBitsToTrackdirBits
static TrackdirBits TrackBitsToTrackdirBits(TrackBits bits)
Converts TrackBits to TrackdirBits while allowing both directions.
Definition: track_func.h:318
GetRailTileType
static RailTileType GetRailTileType(TileIndex t)
Returns the RailTileType (normal with or without signals, waypoint or depot).
Definition: rail_map.h:36
Vehicle::tile
TileIndex tile
Current tile index.
Definition: vehicle_base.h:245
IsNormalRoad
static bool IsNormalRoad(TileIndex t)
Return whether a tile is a normal road.
Definition: road_map.h:64
ToggleSnow
static void ToggleSnow(TileIndex t)
Toggle the snow/desert state of a road tile.
Definition: road_map.h:470
autoslope.h
TileIterator
Base class for tile iterators.
Definition: tilearea_type.h:105
RemoveRoad
static CommandCost RemoveRoad(TileIndex tile, DoCommandFlag flags, RoadBits pieces, RoadTramType rtt, bool crossing_check, bool town_check=true)
Delete a piece of road.
Definition: road_cmd.cpp:332
TileDesc::roadtype
StringID roadtype
Type of road on the tile.
Definition: tile_cmd.h:65
ResetRoadTypes
void ResetRoadTypes()
Reset all road type information to its default values.
Definition: road_cmd.cpp:64
TransportType
TransportType
Available types of transport.
Definition: transport_type.h:19
rail_cmd.h
RailtypeInfo::base_sprites
struct RailtypeInfo::@36 base_sprites
Struct containing the main sprites.
_cheats
Cheats _cheats
All the cheats.
Definition: cheat.cpp:16
INVALID_OWNER
@ INVALID_OWNER
An invalid owner.
Definition: company_type.h:29
MakeRoadCrossing
static void MakeRoadCrossing(TileIndex t, Owner road, Owner tram, Owner rail, Axis roaddir, RailType rat, RoadType road_rt, RoadType tram_rt, uint town)
Make a level crossing.
Definition: road_map.h:660
RoadTypeInfo::auto_road
SpriteID auto_road
button for the autoroad construction
Definition: road.h:85
FOUNDATION_INCLINED_X
@ FOUNDATION_INCLINED_X
The tile has an along X-axis inclined foundation.
Definition: slope_type.h:96
IsRoadOwner
static bool IsRoadOwner(TileIndex t, RoadTramType rtt, Owner o)
Check if a specific road type is owned by an owner.
Definition: road_map.h:268
CommandCost::Failed
bool Failed() const
Did this command fail?
Definition: command_type.h:160
EconomySettings::mod_road_rebuild
bool mod_road_rebuild
roadworks remove unnecessary RoadBits
Definition: settings_type.h:521
GetRoadside
static Roadside GetRoadside(TileIndex tile)
Get the decorations of a road.
Definition: road_map.h:493
IsInvisibilitySet
static bool IsInvisibilitySet(TransparencyOption to)
Check if the invisibility option bit is set and if we aren't in the game menu (there's never transpar...
Definition: transparency.h:59
ROADSIDE_PAVED
@ ROADSIDE_PAVED
Road with paved sidewalks.
Definition: road_map.h:480
HasRoadCatenaryDrawn
static bool HasRoadCatenaryDrawn(RoadType roadtype)
Test if we should draw road catenary.
Definition: road_func.h:145
GetNorthernBridgeEnd
TileIndex GetNorthernBridgeEnd(TileIndex t)
Finds the northern end of a bridge starting at a middle tile.
Definition: bridge_map.cpp:39
ROADTYPES_TRAM
@ ROADTYPES_TRAM
Trams.
Definition: road_type.h:39
GetNameOfOwner
void GetNameOfOwner(Owner owner, TileIndex tile)
Set the right DParams to get the name of an owner.
Definition: company_cmd.cpp:287
OrthogonalTileArea
Represents the covered area of e.g.
Definition: tilearea_type.h:18
RoadTypes
RoadTypes
The different roadtypes we support, but then a bitmask of them.
Definition: road_type.h:36
TUNNELBRIDGE_TRACKBIT_FACTOR
static const uint TUNNELBRIDGE_TRACKBIT_FACTOR
Multiplier for how many regular track bits a tunnel/bridge counts.
Definition: economy_type.h:222
HasTileRoadType
static bool HasTileRoadType(TileIndex t, RoadTramType rtt)
Check if a tile has a road or a tram road type.
Definition: road_map.h:211
_settings_game
GameSettings _settings_game
Game settings of a running game or the scenario editor.
Definition: settings.cpp:54
GetTropicZone
static TropicZone GetTropicZone(TileIndex tile)
Get the tropic zone.
Definition: tile_map.h:238
RoadTypeInfo::alternate_labels
RoadTypeLabelList alternate_labels
Road type labels this type provides in addition to the main label.
Definition: road.h:150
ToggleDesert
#define ToggleDesert
Toggle the snow/desert state of a road tile.
Definition: road_map.h:465
DisallowedRoadDirections
DisallowedRoadDirections
Which directions are disallowed ?
Definition: road_type.h:72
_roadveh_enter_depot_dir
static const byte _roadveh_enter_depot_dir[4]
Given the direction the road depot is pointing, this is the direction the vehicle should be travellin...
Definition: road_cmd.cpp:2199
GameSettings::economy
EconomySettings economy
settings to change the economy
Definition: settings_type.h:596
IsCrossingBarred
static bool IsCrossingBarred(TileIndex t)
Check if the level crossing is barred.
Definition: road_map.h:416
MAX_COMPANIES
@ MAX_COMPANIES
Maximum number of companies.
Definition: company_type.h:23
_local_company
CompanyID _local_company
Company controlled by the human player at this client. Can also be COMPANY_SPECTATOR.
Definition: company_cmd.cpp:46
TRACK_BIT_X
@ TRACK_BIT_X
X-axis track.
Definition: track_type.h:40
_tile_type_road_procs
const TileTypeProcs _tile_type_road_procs
Tile callback functions for road tiles.
Definition: landscape.cpp:49
GetRoadTileType
static RoadTileType GetRoadTileType(TileIndex t)
Get the type of the road tile.
Definition: road_map.h:52
CmdBuildLongRoad
CommandCost CmdBuildLongRoad(DoCommandFlag flags, TileIndex end_tile, TileIndex start_tile, RoadType rt, Axis axis, DisallowedRoadDirections drd, bool start_half, bool end_half, bool is_ai)
Build a long piece of road.
Definition: road_cmd.cpp:980
safeguards.h
CombineTrackStatus
static TrackStatus CombineTrackStatus(TrackdirBits trackdirbits, TrackdirBits red_signals)
Builds a TrackStatus.
Definition: track_func.h:387
IsValidTile
static bool IsValidTile(TileIndex tile)
Checks if a tile is valid.
Definition: tile_map.h:161
CommandCost::GetCost
Money GetCost() const
The costs as made up to this moment.
Definition: command_type.h:83
TileAddByDiagDir
static TileIndex TileAddByDiagDir(TileIndex tile, DiagDirection dir)
Adds a DiagDir to a tile.
Definition: map_func.h:382
ReverseDiagDir
static DiagDirection ReverseDiagDir(DiagDirection d)
Returns the reverse direction of the given DiagDirection.
Definition: direction_func.h:118
GetTileSlope
Slope GetTileSlope(TileIndex tile, int *h)
Return the slope of a given tile inside the map.
Definition: tile_map.cpp:59
IsBridge
static bool IsBridge(TileIndex t)
Checks if this is a bridge, instead of a tunnel.
Definition: bridge_map.h:24
TRACKDIR_BIT_Y_SE
@ TRACKDIR_BIT_Y_SE
Track y-axis, direction south-east.
Definition: track_type.h:104
IsTileOwner
static bool IsTileOwner(TileIndex tile, Owner owner)
Checks if a tile belongs to the given owner.
Definition: tile_map.h:214
IsOnSnow
static bool IsOnSnow(TileIndex t)
Check if a road tile has snow/desert.
Definition: road_map.h:459
DrawTileSprites
Ground palette sprite of a tile, together with its sprite layout.
Definition: sprite.h:58
CleanUpRoadBits
RoadBits CleanUpRoadBits(const TileIndex tile, RoadBits org_rb)
Clean up unnecessary RoadBits of a planned tile.
Definition: road.cpp:47
ROADTYPE_ROAD
@ ROADTYPE_ROAD
Basic road type.
Definition: road_type.h:24
INVALID_DIAGDIR
@ INVALID_DIAGDIR
Flag for an invalid DiagDirection.
Definition: direction_type.h:84
DrawSprite
void DrawSprite(SpriteID img, PaletteID pal, int x, int y, const SubSprite *sub, ZoomLevel zoom)
Draw a sprite, not in a viewport.
Definition: gfx.cpp:1058
MP_TUNNELBRIDGE
@ MP_TUNNELBRIDGE
Tunnel entry/exit and bridge heads.
Definition: tile_type.h:57
DrawRoadTileStruct
Definition: road_cmd.cpp:1265
AutoslopeEnabled
static bool AutoslopeEnabled()
Tests if autoslope is enabled for _current_company.
Definition: autoslope.h:44
road_internal.h
road.h
GetAvailableMoneyForCommand
Money GetAvailableMoneyForCommand()
Definition: command.cpp:173
TRACKDIR_X_NE
@ TRACKDIR_X_NE
X-axis and direction to north-east.
Definition: track_type.h:72
CompanyInfrastructure::road
uint32 road[ROADTYPE_END]
Count of company owned track bits for each road type.
Definition: company_base.h:32
HasCrossingReservation
static bool HasCrossingReservation(TileIndex t)
Get the reservation state of the rail crossing.
Definition: road_map.h:380
FOUNDATION_NONE
@ FOUNDATION_NONE
The tile has no foundation, the slope remains unchanged.
Definition: slope_type.h:94
IsRoadDepot
static bool IsRoadDepot(TileIndex t)
Return whether a tile is a road depot.
Definition: road_map.h:106
RoadTypeInfo::name
StringID name
Name of this rail type.
Definition: road.h:101
ValParamRoadType
bool ValParamRoadType(RoadType roadtype)
Validate functions for rail building.
Definition: road.cpp:142
GetRoadStopDir
static DiagDirection GetRoadStopDir(TileIndex t)
Gets the direction the road stop entrance points towards.
Definition: station_map.h:257
MarkBridgeDirty
void MarkBridgeDirty(TileIndex begin, TileIndex end, DiagDirection direction, uint bridge_height)
Mark bridge tiles dirty.
Definition: tunnelbridge_cmd.cpp:66
DiagDirection
DiagDirection
Enumeration for diagonal directions.
Definition: direction_type.h:77
GetFoundationSlope
Slope GetFoundationSlope(TileIndex tile, int *z)
Get slope of a tile on top of a (possible) foundation If a tile does not have a foundation,...
Definition: landscape.cpp:426
_loaded_newgrf_features
GRFLoadedFeatures _loaded_newgrf_features
Indicates which are the newgrf features currently loaded ingame.
Definition: newgrf.cpp:81
TRACK_BIT_ALL
@ TRACK_BIT_ALL
All possible tracks.
Definition: track_type.h:53
roadtypes.h
RoadTypeInfo::build_tunnel
SpriteID build_tunnel
button for building a tunnel
Definition: road.h:87
ZOOM_LVL_DETAIL
@ ZOOM_LVL_DETAIL
All zoomlevels below or equal to this, will result in details on the screen, like road-work,...
Definition: zoom_type.h:43
ROADSIDE_TREES
@ ROADSIDE_TREES
Road with trees on paved sidewalks.
Definition: road_map.h:483
date_func.h
CommandCost::AddCost
void AddCost(const Money &cost)
Adds the given cost to the cost of the command.
Definition: command_type.h:63
TRACK_BIT_LOWER
@ TRACK_BIT_LOWER
Lower track.
Definition: track_type.h:43
GUISettings::show_track_reservation
bool show_track_reservation
highlight reserved tracks.
Definition: settings_type.h:162
stdafx.h
CheckAllowRemoveRoad
CommandCost CheckAllowRemoveRoad(TileIndex tile, RoadBits remove, Owner owner, RoadTramType rtt, DoCommandFlag flags, bool town_check)
Is it allowed to remove the given road bits from the given tile?
Definition: road_cmd.cpp:268
DO_FULL_DETAIL
@ DO_FULL_DETAIL
Also draw details of track and roads.
Definition: openttd.h:49
DrawRoadOverlays
void DrawRoadOverlays(const TileInfo *ti, PaletteID pal, const RoadTypeInfo *road_rti, const RoadTypeInfo *tram_rti, uint road_offset, uint tram_offset, bool draw_underlay)
Draw road underlay and overlay sprites.
Definition: road_cmd.cpp:1494
TileTypeProcs
Set of callback functions for performing tile operations of a given tile type.
Definition: tile_cmd.h:145
ConstructionSettings::extra_dynamite
bool extra_dynamite
extra dynamite
Definition: settings_type.h:349
RATING_ROAD_MINIMUM
@ RATING_ROAD_MINIMUM
minimum rating after removing town owned road
Definition: town_type.h:66
DRD_NONE
@ DRD_NONE
None of the directions are disallowed.
Definition: road_type.h:73
Cheat::value
bool value
tells if the bool cheat is active or not
Definition: cheat_type.h:18
UpdateNearestTownForRoadTiles
void UpdateNearestTownForRoadTiles(bool invalidate)
Updates cached nearest town for all road tiles.
Definition: road_cmd.cpp:1872
DC_BANKRUPT
@ DC_BANKRUPT
company bankrupts, skip money check, skip vehicle on tile check in some cases
Definition: command_type.h:363
CanConvertUnownedRoadType
static bool CanConvertUnownedRoadType(Owner owner, RoadTramType rtt)
Checks the tile and returns whether the current player is allowed to convert the roadtype to another ...
Definition: road_cmd.cpp:2341
viewport_func.h
AxisToDiagDir
static DiagDirection AxisToDiagDir(Axis a)
Converts an Axis to a DiagDirection.
Definition: direction_func.h:232
IsTileType
static bool IsTileType(TileIndex tile, TileType type)
Checks if a tile is a given tiletype.
Definition: tile_map.h:150
DRD_SOUTHBOUND
@ DRD_SOUTHBOUND
All southbound traffic is disallowed.
Definition: road_type.h:74
GetTunnelBridgeDirection
static DiagDirection GetTunnelBridgeDirection(TileIndex t)
Get the direction pointing to the other end.
Definition: tunnelbridge_map.h:26
ChangeTownRating
void ChangeTownRating(Town *t, int add, int max, DoCommandFlag flags)
Changes town rating of the current company.
Definition: town_cmd.cpp:3673
GetTileOwner
static Owner GetTileOwner(TileIndex tile)
Returns the owner of a tile.
Definition: tile_map.h:178
AddSortableSpriteToDraw
void AddSortableSpriteToDraw(SpriteID image, PaletteID pal, int x, int y, int w, int h, int dz, int z, bool transparent, int bb_offset_x, int bb_offset_y, int bb_offset_z, const SubSprite *sub)
Draw a (transparent) sprite at given coordinates with a given bounding box.
Definition: viewport.cpp:667
ConvertRoadTypeOwner
static void ConvertRoadTypeOwner(TileIndex tile, uint num_pieces, Owner owner, RoadType from_type, RoadType to_type)
Convert the ownership of the RoadType of the tile if applicable.
Definition: road_cmd.cpp:2354
yapf_cache.h
Vehicle::direction
Direction direction
facing
Definition: vehicle_base.h:286
ApplyPixelFoundationToSlope
static uint ApplyPixelFoundationToSlope(Foundation f, Slope *s)
Applies a foundation to a slope.
Definition: landscape.h:129
DrawFoundation
void DrawFoundation(TileInfo *ti, Foundation f)
Draw foundation f at tile ti.
Definition: landscape.cpp:474
DrawTile_Road
static void DrawTile_Road(TileInfo *ti)
Tile callback function for rendering a road tile to the screen.
Definition: road_cmd.cpp:1658
_generating_world
bool _generating_world
Whether we are generating the map or not.
Definition: genworld.cpp:61
EconomySettings::dist_local_authority
byte dist_local_authority
distance for town local authority, default 20
Definition: settings_type.h:516
CmdBuildRoad
CommandCost CmdBuildRoad(DoCommandFlag flags, TileIndex tile, RoadBits pieces, RoadType rt, DisallowedRoadDirections toggle_drd, TownID town_id)
Build a piece of road.
Definition: road_cmd.cpp:616
DistanceSquare
uint DistanceSquare(TileIndex t0, TileIndex t1)
Gets the 'Square' distance between the two given tiles.
Definition: map.cpp:174
RoadTypeInfo::build_x_road
SpriteID build_x_road
button for building single rail in X direction
Definition: road.h:83
RoadTypeInfo::convert_road
SpriteID convert_road
button for converting road types
Definition: road.h:88
SetRoadType
static void SetRoadType(TileIndex t, RoadTramType rtt, RoadType rt)
Set the road type of a tile.
Definition: road_map.h:604
ReverseDir
static Direction ReverseDir(Direction d)
Return the reverse of a direction.
Definition: direction_func.h:54
MakeDefaultName
void MakeDefaultName(T *obj)
Set the default name for a depot/waypoint.
Definition: town.h:245
StringID
uint32 StringID
Numeric value that represents a string, independent of the selected language.
Definition: strings_type.h:16
TRACKDIR_BIT_NONE
@ TRACKDIR_BIT_NONE
No track build.
Definition: track_type.h:102
GetDisallowedRoadDirections
static DisallowedRoadDirections GetDisallowedRoadDirections(TileIndex t)
Gets the disallowed directions.
Definition: road_map.h:301
ROAD_DEPOT_TRACKBIT_FACTOR
static const uint ROAD_DEPOT_TRACKBIT_FACTOR
Multiplier for how many regular track bits a road depot counts.
Definition: economy_type.h:226
GetCustomRailSprite
SpriteID GetCustomRailSprite(const RailtypeInfo *rti, TileIndex tile, RailTypeSpriteGroup rtsg, TileContext context, uint *num_results)
Get the sprite to draw for the given tile.
Definition: newgrf_railtype.cpp:95
_current_company
CompanyID _current_company
Company currently doing an action.
Definition: company_cmd.cpp:47
vehicle_func.h
HasRoadCatenary
static bool HasRoadCatenary(RoadType roadtype)
Test if a road type has catenary.
Definition: road_func.h:135
PALETTE_CRASH
static const PaletteID PALETTE_CRASH
Recolour sprite greying of crashed vehicles.
Definition: sprites.h:1598
strings_func.h
PALETTE_TO_BARE_LAND
static const PaletteID PALETTE_TO_BARE_LAND
sets colour to bare land stuff for rail, road and crossings
Definition: sprites.h:1586
DRD_BOTH
@ DRD_BOTH
All directions are disallowed.
Definition: road_type.h:76
SlopeWithOneCornerRaised
static Slope SlopeWithOneCornerRaised(Corner corner)
Returns the slope with a specific corner raised.
Definition: slope_func.h:99
newgrf_roadtype.h
RoadTypeInfo::gui_sprites
struct RoadTypeInfo::@40 gui_sprites
struct containing the sprites for the road GUI.
TRACK_BIT_LEFT
@ TRACK_BIT_LEFT
Left track.
Definition: track_type.h:44
GRFLoadedFeatures::tram
TramReplacement tram
In which way tram depots were replaced.
Definition: newgrf.h:179
CmdConvertRoad
CommandCost CmdConvertRoad(DoCommandFlag flags, TileIndex tile, TileIndex area_start, RoadType to_type)
Convert one road subtype to another.
Definition: road_cmd.cpp:2389
WC_BUILD_VEHICLE
@ WC_BUILD_VEHICLE
Build vehicle; Window numbers:
Definition: window_type.h:376
INVALID_DATE
static const Date INVALID_DATE
Representation of an invalid date.
Definition: date_type.h:111
RoadTypeInfo::label
RoadTypeLabel label
Unique 32 bit road type identifier.
Definition: road.h:145
SpecializedVehicle< RoadVehicle, Type >::From
static RoadVehicle * From(Vehicle *v)
Converts a Vehicle to SpecializedVehicle with type checking.
Definition: vehicle_base.h:1183
SetDisallowedRoadDirections
static void SetDisallowedRoadDirections(TileIndex t, DisallowedRoadDirections drd)
Sets the disallowed directions.
Definition: road_map.h:312
IsSlopeWithOneCornerRaised
static bool IsSlopeWithOneCornerRaised(Slope s)
Tests if a specific slope has exactly one corner raised.
Definition: slope_func.h:88
TRAMWAY_REPLACE_DEPOT_WITH_TRACK
@ TRAMWAY_REPLACE_DEPOT_WITH_TRACK
Electrified depot graphics with tram track were loaded.
Definition: newgrf.h:171
RoadTypeInfo::cursor
struct RoadTypeInfo::@41 cursor
Cursors associated with the road type.
TileType
TileType
The different types of tiles.
Definition: tile_type.h:47
ROAD_TILE_DEPOT
@ ROAD_TILE_DEPOT
Depot (one entrance)
Definition: road_map.h:25
TRACKDIR_BIT_Y_NW
@ TRACKDIR_BIT_Y_NW
Track y-axis, direction north-west.
Definition: track_type.h:111
PaletteID
uint32 PaletteID
The number of the palette.
Definition: gfx_type.h:18
HasRailCatenaryDrawn
static bool HasRailCatenaryDrawn(RailType rt)
Test if we should draw rail catenary.
Definition: elrail_func.h:30
ConstructionSettings::build_on_slopes
bool build_on_slopes
allow building on slopes
Definition: settings_type.h:343
ROTSG_OVERLAY
@ ROTSG_OVERLAY
Optional: Images for overlaying track.
Definition: road.h:59
RoadTypeInfo::autoroad
CursorID autoroad
Cursor for autorail tool.
Definition: road.h:94
DrawRoadDetail
static void DrawRoadDetail(SpriteID img, const TileInfo *ti, int dx, int dy, int h, bool transparent)
Draws details on/around the road.
Definition: road_cmd.cpp:1476
RoadClearCost
static Money RoadClearCost(RoadType roadtype)
Returns the cost of clearing the specified roadtype.
Definition: road.h:261
TRACKDIR_Y_NW
@ TRACKDIR_Y_NW
Y-axis and direction to north-west.
Definition: track_type.h:81
SLOPE_SW
@ SLOPE_SW
south and west corner are raised
Definition: slope_type.h:56
cheat_type.h
SetTownIndex
static void SetTownIndex(TileIndex t, TownID index)
Set the town index for a road or house tile.
Definition: town_map.h:34
MarkTileDirtyByTile
void MarkTileDirtyByTile(TileIndex tile, int bridge_level_offset, int tile_height_override)
Mark a tile given by its index dirty for repaint.
Definition: viewport.cpp:1998
OWNER_NONE
@ OWNER_NONE
The tile has no ownership.
Definition: company_type.h:25
FOUNDATION_LEVELED
@ FOUNDATION_LEVELED
The tile is leveled up to a flat slope.
Definition: slope_type.h:95
CompanyInfrastructure::rail
uint32 rail[RAILTYPE_END]
Count of company owned track bits for each rail type.
Definition: company_base.h:34
MakeRoadNormal
static void MakeRoadNormal(TileIndex t, RoadBits bits, RoadType road_rt, RoadType tram_rt, TownID town, Owner road, Owner tram)
Make a normal road tile.
Definition: road_map.h:635
TileDiffXY
static TileIndexDiff TileDiffXY(int x, int y)
Calculates an offset for the given coordinate(-offset).
Definition: map_func.h:179
GetRailType
static RailType GetRailType(TileIndex t)
Gets the rail type of the given tile.
Definition: rail_map.h:115
WC_VEHICLE_DEPOT
@ WC_VEHICLE_DEPOT
Depot view; Window numbers:
Definition: window_type.h:344
newgrf.h
MP_STATION
@ MP_STATION
A tile of a station.
Definition: tile_type.h:53
ROTSG_CATENARY_FRONT
@ ROTSG_CATENARY_FRONT
Optional: Catenary front.
Definition: road.h:62
Town::cache
TownCache cache
Container for all cacheable data.
Definition: town.h:53
GetCrossingRailAxis
static Axis GetCrossingRailAxis(TileIndex t)
Get the rail axis of a level crossing.
Definition: road_map.h:337
FindVehicleOnPos
void FindVehicleOnPos(TileIndex tile, void *data, VehicleFromPosProc *proc)
Find a vehicle from a specific location.
Definition: vehicle.cpp:498
UpdateCompanyRoadInfrastructure
void UpdateCompanyRoadInfrastructure(RoadType rt, Owner o, int count)
Update road infrastructure counts for a company.
Definition: road_cmd.cpp:196
RAIL_TILE_NORMAL
@ RAIL_TILE_NORMAL
Normal rail tile without signals.
Definition: rail_map.h:24
Pool::PoolItem<&_depot_pool >::CanAllocateItem
static bool CanAllocateItem(size_t n=1)
Helper functions so we can use PoolItem::Function() instead of _poolitem_pool.Function()
Definition: pool_type.hpp:307
RATING_ROAD_DOWN_STEP_EDGE
@ RATING_ROAD_DOWN_STEP_EDGE
removing a roadpiece at the edge
Definition: town_type.h:65
DIAGDIR_BEGIN
@ DIAGDIR_BEGIN
Used for iterations.
Definition: direction_type.h:78
GetRoadTypeInfo
static const RoadTypeInfo * GetRoadTypeInfo(RoadType roadtype)
Returns a pointer to the Roadtype information for a given roadtype.
Definition: road.h:225
RoadType
RoadType
The different roadtypes we support.
Definition: road_type.h:22
OWNER_DEITY
@ OWNER_DEITY
The object is owned by a superuser / goal script.
Definition: company_type.h:27
TileDesc::str
StringID str
Description of the tile.
Definition: tile_cmd.h:52
DC_AUTO
@ DC_AUTO
don't allow building on structures
Definition: command_type.h:358
GetTileMaxPixelZ
static int GetTileMaxPixelZ(TileIndex tile)
Get top height of the tile.
Definition: tile_map.h:304
EffectVehicle
A special vehicle is one of the following:
Definition: effectvehicle_base.h:24
CreateEffectVehicleAbove
EffectVehicle * CreateEffectVehicleAbove(int x, int y, int z, EffectVehicleType type)
Create an effect vehicle above a particular location.
Definition: effectvehicle.cpp:622
RoadBits
RoadBits
Enumeration for the road parts on a tile.
Definition: road_type.h:50
SpecializedVehicle< RoadVehicle, Type >::Iterate
static Pool::IterateWrapper< RoadVehicle > Iterate(size_t from=0)
Returns an iterable ensemble of all valid vehicles of type T.
Definition: vehicle_base.h:1252
IsLevelCrossingTile
static bool IsLevelCrossingTile(TileIndex t)
Return whether a tile is a level crossing tile.
Definition: road_map.h:95
DrawGroundSpriteAt
void DrawGroundSpriteAt(SpriteID image, PaletteID pal, int32 x, int32 y, int z, const SubSprite *sub, int extra_offs_x, int extra_offs_y)
Draws a ground sprite at a specific world-coordinate relative to the current tile.
Definition: viewport.cpp:560
IsOnDesert
#define IsOnDesert
Check if a road tile has snow/desert.
Definition: road_map.h:453
AXIS_X
@ AXIS_X
The X axis.
Definition: direction_type.h:126
UpdateLevelCrossing
void UpdateLevelCrossing(TileIndex tile, bool sound=true, bool force_bar=false)
Update a level crossing to barred or open (crossing may include multiple adjacent tiles).
Definition: train_cmd.cpp:1744
TILE_ADDXY
#define TILE_ADDXY(tile, x, y)
Adds a given offset to a tile.
Definition: map_func.h:258
error
void CDECL error(const char *s,...)
Error handling for fatal non-user errors.
Definition: openttd.cpp:134
TrackBits
TrackBits
Bitfield corresponding to Track.
Definition: track_type.h:38
CheckTileOwnership
CommandCost CheckTileOwnership(TileIndex tile)
Check whether the current owner owns the stuff on the given tile.
Definition: company_cmd.cpp:334
CommandHelper
Definition: command_func.h:94
GetRoadFoundation
static Foundation GetRoadFoundation(Slope tileh, RoadBits bits)
Get the foundationtype of a RoadBits Slope combination.
Definition: road_cmd.cpp:1280
GetTunnelBridgeLength
static uint GetTunnelBridgeLength(TileIndex begin, TileIndex end)
Calculates the length of a tunnel or a bridge (without end tiles)
Definition: tunnelbridge.h:25
Depot::build_date
Date build_date
Date of construction.
Definition: depot_base.h:25
ROAD_NW
@ ROAD_NW
North-west part.
Definition: road_type.h:52
Depot
Definition: depot_base.h:19
SetBit
static T SetBit(T &x, const uint8 y)
Set a bit in a variable.
Definition: bitmath_func.hpp:121
Town
Town data structure.
Definition: town.h:50
ROAD_SW
@ ROAD_SW
South-west part.
Definition: road_type.h:53
lengthof
#define lengthof(x)
Return the length of an fixed size array.
Definition: stdafx.h:386
ROTSG_DEPOT
@ ROTSG_DEPOT
Optional: Depot images.
Definition: road.h:66
TileDesc::rail_speed
uint16 rail_speed
Speed limit of rail (bridges and track)
Definition: tile_cmd.h:64
ROAD_NONE
@ ROAD_NONE
No road-part is build.
Definition: road_type.h:51
DiagDirToDiagTrackBits
static TrackBits DiagDirToDiagTrackBits(DiagDirection diagdir)
Maps a (4-way) direction to the diagonal track bits incidating with that diagdir.
Definition: track_func.h:523
RoadTypeInfo::max_speed
uint16 max_speed
Maximum speed for vehicles travelling on this road type.
Definition: road.h:140
ROAD_SE
@ ROAD_SE
South-east part.
Definition: road_type.h:54
random_func.hpp
TILE_HEIGHT
static const uint TILE_HEIGHT
Height of a height level in world coordinate AND in pixels in #ZOOM_LVL_BASE.
Definition: tile_type.h:18
DrawRoadTypeCatenary
void DrawRoadTypeCatenary(const TileInfo *ti, RoadType rt, RoadBits rb)
Draws the catenary for the RoadType of the given tile.
Definition: road_cmd.cpp:1358
OverflowSafeInt< int64 >
ROADTYPE_TRAM
@ ROADTYPE_TRAM
Trams.
Definition: road_type.h:25
DrawRailCatenary
void DrawRailCatenary(const TileInfo *ti)
Draws overhead wires and pylons for electric railways.
Definition: elrail.cpp:566
RoadBuildCost
static Money RoadBuildCost(RoadType roadtype)
Returns the cost of building the specified roadtype.
Definition: road.h:250
HasPowerOnRoad
static bool HasPowerOnRoad(RoadType enginetype, RoadType tiletype)
Checks if an engine of the given RoadType got power on a tile with a given RoadType.
Definition: road.h:240
IsNormalRoadTile
static bool IsNormalRoadTile(TileIndex t)
Return whether a tile is a normal road tile.
Definition: road_map.h:74
SetRoadside
static void SetRoadside(TileIndex tile, Roadside s)
Set the decorations of a road.
Definition: road_map.h:503
TRANSPORT_ROAD
@ TRANSPORT_ROAD
Transport by road vehicle.
Definition: transport_type.h:28
MakeRoadDepot
static void MakeRoadDepot(TileIndex t, Owner owner, DepotID did, DiagDirection dir, RoadType rt)
Make a road depot.
Definition: road_map.h:683
GetRoadOwner
static Owner GetRoadOwner(TileIndex t, RoadTramType rtt)
Get the owner of a specific road type.
Definition: road_map.h:234
RATING_ROAD_DOWN_STEP_INNER
@ RATING_ROAD_DOWN_STEP_INNER
removing a roadpiece in the middle
Definition: town_type.h:64
TileDesc::owner_type
StringID owner_type[4]
Type of each owner.
Definition: tile_cmd.h:54
GetCrossingRoadAxis
static Axis GetCrossingRoadAxis(TileIndex t)
Get the road axis of a level crossing.
Definition: road_map.h:325
TRACKDIR_BIT_X_SW
@ TRACKDIR_BIT_X_SW
Track x-axis, direction south-west.
Definition: track_type.h:110
GetOtherTunnelBridgeEnd
static TileIndex GetOtherTunnelBridgeEnd(TileIndex t)
Determines type of the wormhole and returns its other end.
Definition: tunnelbridge_map.h:78
ROAD_STOP_TRACKBIT_FACTOR
static const uint ROAD_STOP_TRACKBIT_FACTOR
Multiplier for how many regular track bits a bay stop counts.
Definition: economy_type.h:228
AllocateRoadType
RoadType AllocateRoadType(RoadTypeLabel label, RoadTramType rtt)
Allocate a new road type label.
Definition: road_cmd.cpp:140
SetTileOwner
static void SetTileOwner(TileIndex tile, Owner owner)
Sets the owner of a tile.
Definition: tile_map.h:198
GetRoadSpriteOffset
static uint GetRoadSpriteOffset(Slope slope, RoadBits bits)
Get the sprite offset within a spritegroup.
Definition: road_cmd.cpp:1315
TRACK_BIT_Y
@ TRACK_BIT_Y
Y-axis track.
Definition: track_type.h:41
TileInfo::tile
TileIndex tile
Tile index.
Definition: tile_cmd.h:46
_invalid_tileh_slopes_road
static const RoadBits _invalid_tileh_slopes_road[2][15]
Invalid RoadBits on slopes.
Definition: road_cmd.cpp:208
GameSettings::construction
ConstructionSettings construction
construction of things in-game
Definition: settings_type.h:588
MirrorRoadBits
static RoadBits MirrorRoadBits(RoadBits r)
Calculate the mirrored RoadBits.
Definition: road_func.h:51
DC_NONE
@ DC_NONE
no flag is set
Definition: command_type.h:356
ROTFB_NONE
@ ROTFB_NONE
All flags cleared.
Definition: road.h:45
GetTileType
static TileType GetTileType(TileIndex tile)
Get the tiletype of a given tile.
Definition: tile_map.h:96
RailtypeInfo::crossing
SpriteID crossing
level crossing, rail in X direction
Definition: rail.h:141
Pool::PoolItem<&_company_pool >::IsValidID
static bool IsValidID(size_t index)
Tests whether given index can be used to get valid (non-nullptr) Titem.
Definition: pool_type.hpp:326
RailtypeInfo::strings
struct RailtypeInfo::@39 strings
Strings associated with the rail type.
BaseVehicle::type
VehicleType type
Type of vehicle.
Definition: vehicle_type.h:52
TRACKDIR_X_SW
@ TRACKDIR_X_SW
X-axis and direction to south-west.
Definition: track_type.h:80
TileDesc::tramtype
StringID tramtype
Type of tram on the tile.
Definition: tile_cmd.h:67
SpecializedVehicle::First
T * First() const
Get the first vehicle in the chain.
Definition: vehicle_base.h:1080
_roadtypes_type
RoadTypes _roadtypes_type
Bitmap of road/tram types.
Definition: road_cmd.cpp:59
RoadNoLevelCrossing
static bool RoadNoLevelCrossing(RoadType roadtype)
Test if road disallows level crossings.
Definition: road.h:293
TUNNELBRIDGE_REMOVE
@ TUNNELBRIDGE_REMOVE
Removal of a tunnel or bridge owned by the towb.
Definition: town.h:169
GetTilePixelSlope
static Slope GetTilePixelSlope(TileIndex tile, int *h)
Return the slope of a given tile.
Definition: tile_map.h:280
SLOPE_FLAT
@ SLOPE_FLAT
a flat tile
Definition: slope_type.h:49
Track
Track
These are used to specify a single track.
Definition: track_type.h:19
ApplyFoundationToSlope
uint ApplyFoundationToSlope(Foundation f, Slope *s)
Applies a foundation to a slope.
Definition: landscape.cpp:166
CheckRoadSlope
static CommandCost CheckRoadSlope(Slope tileh, RoadBits *pieces, RoadBits existing, RoadBits other)
Calculate the costs for roads on slopes Aside modify the RoadBits to fit on the slopes.
Definition: road_cmd.cpp:551
ROAD_REMOVE
@ ROAD_REMOVE
Removal of a road owned by the town.
Definition: town.h:168
ShowDepotWindow
void ShowDepotWindow(TileIndex tile, VehicleType type)
Opens a depot window.
Definition: depot_gui.cpp:1149
GetTunnelBridgeTransportType
static TransportType GetTunnelBridgeTransportType(TileIndex t)
Tunnel: Get the transport type of the tunnel (road or rail) Bridge: Get the transport type of the bri...
Definition: tunnelbridge_map.h:39
GetCrossingRailBits
static TrackBits GetCrossingRailBits(TileIndex tile)
Get the rail track bits of a level crossing.
Definition: road_map.h:368
DIAGDIR_NE
@ DIAGDIR_NE
Northeast, upper right on your monitor.
Definition: direction_type.h:79
ROADTYPES_NONE
@ ROADTYPES_NONE
No roadtypes.
Definition: road_type.h:37
Company
Definition: company_base.h:117
RVSB_IN_DEPOT
@ RVSB_IN_DEPOT
The vehicle is in a depot.
Definition: roadveh.h:39
HasRoadWorks
static bool HasRoadWorks(TileIndex t)
Check if a tile has road works.
Definition: road_map.h:513
OWNER_WATER
@ OWNER_WATER
The tile/execution is done by "water".
Definition: company_type.h:26
CLRBITS
#define CLRBITS(x, y)
Clears several bits in a variable.
Definition: bitmath_func.hpp:166
ROTSG_CATENARY_BACK
@ ROTSG_CATENARY_BACK
Optional: Catenary back.
Definition: road.h:63
ROADTYPE_BEGIN
@ ROADTYPE_BEGIN
Used for iterations.
Definition: road_type.h:23
CanConnectToRoad
static bool CanConnectToRoad(TileIndex tile, RoadType rt, DiagDirection dir)
Checks whether a road or tram connection can be found when building a new road or tram.
Definition: road_cmd.cpp:951
CmdBuildRoadDepot
CommandCost CmdBuildRoadDepot(DoCommandFlag flags, TileIndex tile, RoadType rt, DiagDirection dir)
Build a road depot.
Definition: road_cmd.cpp:1150
SPR_ONEWAY_BASE
static const SpriteID SPR_ONEWAY_BASE
One way road sprites.
Definition: sprites.h:293
VehicleEnterTileStatus
VehicleEnterTileStatus
The returned bits of VehicleEnterTile.
Definition: tile_cmd.h:20
OWNER_TOWN
@ OWNER_TOWN
A town owns the tile, or a town is expanding.
Definition: company_type.h:24
DRD_END
@ DRD_END
Sentinel.
Definition: road_type.h:77
DRD_NORTHBOUND
@ DRD_NORTHBOUND
All northbound traffic is disallowed.
Definition: road_type.h:75
newgrf_railtype.h
TunnelBridgeIsFree
CommandCost TunnelBridgeIsFree(TileIndex tile, TileIndex endtile, const Vehicle *ignore)
Finds vehicle in tunnel / bridge.
Definition: vehicle.cpp:568
road_cmd.h
DrawGroundSprite
void DrawGroundSprite(SpriteID image, PaletteID pal, const SubSprite *sub, int extra_offs_x, int extra_offs_y)
Draws a ground sprite for the current tile.
Definition: viewport.cpp:583
ClientSettings::gui
GUISettings gui
settings related to the GUI
Definition: settings_type.h:604
ROADSIDE_GRASS_ROAD_WORKS
@ ROADSIDE_GRASS_ROAD_WORKS
Road on grass with road works.
Definition: road_map.h:484
MayHaveRoad
static bool MayHaveRoad(TileIndex t)
Test whether a tile can have road/tram types.
Definition: road_map.h:33
SPR_TRAMWAY_BASE
static const SpriteID SPR_TRAMWAY_BASE
Tramway sprites.
Definition: sprites.h:272
TileVirtXY
static TileIndex TileVirtXY(uint x, uint y)
Get a tile from the virtual XY-coordinate.
Definition: map_func.h:194
RoadTypeInfo::strings
struct RoadTypeInfo::@42 strings
Strings associated with the rail type.
VETSB_ENTERED_WORMHOLE
@ VETSB_ENTERED_WORMHOLE
The vehicle either entered a bridge, tunnel or depot tile (this includes the last tile of the bridge/...
Definition: tile_cmd.h:36
IsBridgeAbove
static bool IsBridgeAbove(TileIndex t)
checks if a bridge is set above the ground of this tile
Definition: bridge_map.h:45
roadveh.h
TileDesc::road_speed
uint16 road_speed
Speed limit of road (bridges and track)
Definition: tile_cmd.h:66