OpenTTD Source  13.0-beta1
rail_cmd.cpp
Go to the documentation of this file.
1 /*
2  * This file is part of OpenTTD.
3  * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4  * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5  * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
6  */
7 
10 #include "stdafx.h"
11 #include "viewport_func.h"
12 #include "command_func.h"
13 #include "depot_base.h"
15 #include "newgrf_debug.h"
16 #include "newgrf_railtype.h"
17 #include "train.h"
18 #include "autoslope.h"
19 #include "water.h"
20 #include "tunnelbridge_map.h"
21 #include "vehicle_func.h"
22 #include "sound_func.h"
23 #include "tunnelbridge.h"
24 #include "elrail_func.h"
25 #include "town.h"
26 #include "pbs.h"
27 #include "company_base.h"
28 #include "core/backup_type.hpp"
29 #include "date_func.h"
30 #include "strings_func.h"
31 #include "company_gui.h"
32 #include "object_map.h"
33 #include "rail_cmd.h"
34 #include "landscape_cmd.h"
35 
36 #include "table/strings.h"
37 #include "table/railtypes.h"
38 #include "table/track_land.h"
39 
40 #include "safeguards.h"
41 
43 typedef std::vector<Train *> TrainList;
44 
45 RailtypeInfo _railtypes[RAILTYPE_END];
46 std::vector<RailType> _sorted_railtypes;
47 RailTypes _railtypes_hidden_mask;
48 
51  SIGNAL_TO_SOUTHWEST,
52  SIGNAL_TO_NORTHEAST,
53  SIGNAL_TO_SOUTHEAST,
54  SIGNAL_TO_NORTHWEST,
55  SIGNAL_TO_EAST,
56  SIGNAL_TO_WEST,
57  SIGNAL_TO_SOUTH,
58  SIGNAL_TO_NORTH,
59 };
60 
65 {
66  static_assert(lengthof(_original_railtypes) <= lengthof(_railtypes));
67 
68  uint i = 0;
69  for (; i < lengthof(_original_railtypes); i++) _railtypes[i] = _original_railtypes[i];
70 
71  static const RailtypeInfo empty_railtype = {
72  {0,0,0,0,0,0,0,0,0,0,0,0},
73  {0,0,0,0,0,0,0,0,{}},
74  {0,0,0,0,0,0,0,0},
75  {0,0,0,0,0,0},
76  0, RAILTYPES_NONE, RAILTYPES_NONE, 0, 0, 0, RTFB_NONE, 0, 0, 0, 0, 0,
78  {}, {} };
79  for (; i < lengthof(_railtypes); i++) _railtypes[i] = empty_railtype;
80 
81  _railtypes_hidden_mask = RAILTYPES_NONE;
82 }
83 
84 void ResolveRailTypeGUISprites(RailtypeInfo *rti)
85 {
87  if (cursors_base != 0) {
88  rti->gui_sprites.build_ns_rail = cursors_base + 0;
89  rti->gui_sprites.build_x_rail = cursors_base + 1;
90  rti->gui_sprites.build_ew_rail = cursors_base + 2;
91  rti->gui_sprites.build_y_rail = cursors_base + 3;
92  rti->gui_sprites.auto_rail = cursors_base + 4;
93  rti->gui_sprites.build_depot = cursors_base + 5;
94  rti->gui_sprites.build_tunnel = cursors_base + 6;
95  rti->gui_sprites.convert_rail = cursors_base + 7;
96  rti->cursor.rail_ns = cursors_base + 8;
97  rti->cursor.rail_swne = cursors_base + 9;
98  rti->cursor.rail_ew = cursors_base + 10;
99  rti->cursor.rail_nwse = cursors_base + 11;
100  rti->cursor.autorail = cursors_base + 12;
101  rti->cursor.depot = cursors_base + 13;
102  rti->cursor.tunnel = cursors_base + 14;
103  rti->cursor.convert = cursors_base + 15;
104  }
105 
106  /* Array of default GUI signal sprite numbers. */
107  const SpriteID _signal_lookup[2][SIGTYPE_END] = {
108  {SPR_IMG_SIGNAL_ELECTRIC_NORM, SPR_IMG_SIGNAL_ELECTRIC_ENTRY, SPR_IMG_SIGNAL_ELECTRIC_EXIT,
109  SPR_IMG_SIGNAL_ELECTRIC_COMBO, SPR_IMG_SIGNAL_ELECTRIC_PBS, SPR_IMG_SIGNAL_ELECTRIC_PBS_OWAY},
110 
111  {SPR_IMG_SIGNAL_SEMAPHORE_NORM, SPR_IMG_SIGNAL_SEMAPHORE_ENTRY, SPR_IMG_SIGNAL_SEMAPHORE_EXIT,
112  SPR_IMG_SIGNAL_SEMAPHORE_COMBO, SPR_IMG_SIGNAL_SEMAPHORE_PBS, SPR_IMG_SIGNAL_SEMAPHORE_PBS_OWAY},
113  };
114 
115  for (SignalType type = SIGTYPE_NORMAL; type < SIGTYPE_END; type = (SignalType)(type + 1)) {
116  for (SignalVariant var = SIG_ELECTRIC; var <= SIG_SEMAPHORE; var = (SignalVariant)(var + 1)) {
117  SpriteID red = GetCustomSignalSprite(rti, INVALID_TILE, type, var, SIGNAL_STATE_RED, true);
118  SpriteID green = GetCustomSignalSprite(rti, INVALID_TILE, type, var, SIGNAL_STATE_GREEN, true);
119  rti->gui_sprites.signals[type][var][0] = (red != 0) ? red + SIGNAL_TO_SOUTH : _signal_lookup[var][type];
120  rti->gui_sprites.signals[type][var][1] = (green != 0) ? green + SIGNAL_TO_SOUTH : _signal_lookup[var][type] + 1;
121  }
122  }
123 }
124 
131 static bool CompareRailTypes(const RailType &first, const RailType &second)
132 {
134 }
135 
140 {
141  for (RailType rt = RAILTYPE_BEGIN; rt != RAILTYPE_END; rt++) {
142  RailtypeInfo *rti = &_railtypes[rt];
143  ResolveRailTypeGUISprites(rti);
144  if (HasBit(rti->flags, RTF_HIDDEN)) SetBit(_railtypes_hidden_mask, rt);
145  }
146 
147  _sorted_railtypes.clear();
148  for (RailType rt = RAILTYPE_BEGIN; rt != RAILTYPE_END; rt++) {
149  if (_railtypes[rt].label != 0 && !HasBit(_railtypes_hidden_mask, rt)) {
150  _sorted_railtypes.push_back(rt);
151  }
152  }
153  std::sort(_sorted_railtypes.begin(), _sorted_railtypes.end(), CompareRailTypes);
154 }
155 
159 RailType AllocateRailType(RailTypeLabel label)
160 {
161  for (RailType rt = RAILTYPE_BEGIN; rt != RAILTYPE_END; rt++) {
162  RailtypeInfo *rti = &_railtypes[rt];
163 
164  if (rti->label == 0) {
165  /* Set up new rail type */
167  rti->label = label;
168  rti->alternate_labels.clear();
169 
170  /* Make us compatible with ourself. */
171  rti->powered_railtypes = (RailTypes)(1LL << rt);
172  rti->compatible_railtypes = (RailTypes)(1LL << rt);
173 
174  /* We also introduce ourself. */
175  rti->introduces_railtypes = (RailTypes)(1LL << rt);
176 
177  /* Default sort order; order of allocation, but with some
178  * offsets so it's easier for NewGRF to pick a spot without
179  * changing the order of other (original) rail types.
180  * The << is so you can place other railtypes in between the
181  * other railtypes, the 7 is to be able to place something
182  * before the first (default) rail type. */
183  rti->sorting_order = rt << 4 | 7;
184  return rt;
185  }
186  }
187 
188  return INVALID_RAILTYPE;
189 }
190 
191 static const byte _track_sloped_sprites[14] = {
192  14, 15, 22, 13,
193  0, 21, 17, 12,
194  23, 0, 18, 20,
195  19, 16
196 };
197 
198 
199 /* 4
200  * ---------
201  * |\ /|
202  * | \ 1/ |
203  * | \ / |
204  * | \ / |
205  * 16| \ |32
206  * | / \2 |
207  * | / \ |
208  * | / \ |
209  * |/ \|
210  * ---------
211  * 8
212  */
213 
214 
215 
216 /* MAP2 byte: abcd???? => Signal On? Same coding as map3lo
217  * MAP3LO byte: abcd???? => Signal Exists?
218  * a and b are for diagonals, upper and left,
219  * one for each direction. (ie a == NE->SW, b ==
220  * SW->NE, or v.v., I don't know. b and c are
221  * similar for lower and right.
222  * MAP2 byte: ????abcd => Type of ground.
223  * MAP3LO byte: ????abcd => Type of rail.
224  * MAP5: 00abcdef => rail
225  * 01abcdef => rail w/ signals
226  * 10uuuuuu => unused
227  * 11uuuudd => rail depot
228  */
229 
239 {
240  TrackBits rail_bits = TrackToTrackBits(track);
241  return EnsureNoTrainOnTrackBits(tile, rail_bits);
242 }
243 
251 static CommandCost CheckTrackCombination(TileIndex tile, TrackBits to_build, uint flags)
252 {
253  if (!IsPlainRail(tile)) return_cmd_error(STR_ERROR_IMPOSSIBLE_TRACK_COMBINATION);
254 
255  /* So, we have a tile with tracks on it (and possibly signals). Let's see
256  * what tracks first */
257  TrackBits current = GetTrackBits(tile); // The current track layout.
258  TrackBits future = current | to_build; // The track layout we want to build.
259 
260  /* Are we really building something new? */
261  if (current == future) {
262  /* Nothing new is being built */
263  return_cmd_error(STR_ERROR_ALREADY_BUILT);
264  }
265 
266  /* Normally, we may overlap and any combination is valid */
267  return CommandCost();
268 }
269 
270 
276  TRACK_BIT_X,
277 
280  TRACK_BIT_Y,
282 
284  TRACK_BIT_Y,
287 
288  TRACK_BIT_X,
291 };
292 
299 
304 
309 
313 };
314 
323 {
324  if (bits == TRACK_BIT_NONE) return FOUNDATION_NONE;
325 
326  if (IsSteepSlope(tileh)) {
327  /* Test for inclined foundations */
328  if (bits == TRACK_BIT_X) return FOUNDATION_INCLINED_X;
329  if (bits == TRACK_BIT_Y) return FOUNDATION_INCLINED_Y;
330 
331  /* Get higher track */
332  Corner highest_corner = GetHighestSlopeCorner(tileh);
333  TrackBits higher_track = CornerToTrackBits(highest_corner);
334 
335  /* Only higher track? */
336  if (bits == higher_track) return HalftileFoundation(highest_corner);
337 
338  /* Overlap with higher track? */
339  if (TracksOverlap(bits | higher_track)) return FOUNDATION_INVALID;
340 
341  /* either lower track or both higher and lower track */
342  return ((bits & higher_track) != 0 ? FOUNDATION_STEEP_BOTH : FOUNDATION_STEEP_LOWER);
343  } else {
344  if ((~_valid_tracks_without_foundation[tileh] & bits) == 0) return FOUNDATION_NONE;
345 
346  bool valid_on_leveled = ((~_valid_tracks_on_leveled_foundation[tileh] & bits) == 0);
347 
348  Corner track_corner;
349  switch (bits) {
350  case TRACK_BIT_LEFT: track_corner = CORNER_W; break;
351  case TRACK_BIT_LOWER: track_corner = CORNER_S; break;
352  case TRACK_BIT_RIGHT: track_corner = CORNER_E; break;
353  case TRACK_BIT_UPPER: track_corner = CORNER_N; break;
354 
355  case TRACK_BIT_HORZ:
356  if (tileh == SLOPE_N) return HalftileFoundation(CORNER_N);
357  if (tileh == SLOPE_S) return HalftileFoundation(CORNER_S);
358  return (valid_on_leveled ? FOUNDATION_LEVELED : FOUNDATION_INVALID);
359 
360  case TRACK_BIT_VERT:
361  if (tileh == SLOPE_W) return HalftileFoundation(CORNER_W);
362  if (tileh == SLOPE_E) return HalftileFoundation(CORNER_E);
363  return (valid_on_leveled ? FOUNDATION_LEVELED : FOUNDATION_INVALID);
364 
365  case TRACK_BIT_X:
367  return (valid_on_leveled ? FOUNDATION_LEVELED : FOUNDATION_INVALID);
368 
369  case TRACK_BIT_Y:
371  return (valid_on_leveled ? FOUNDATION_LEVELED : FOUNDATION_INVALID);
372 
373  default:
374  return (valid_on_leveled ? FOUNDATION_LEVELED : FOUNDATION_INVALID);
375  }
376  /* Single diagonal track */
377 
378  /* Track must be at least valid on leveled foundation */
379  if (!valid_on_leveled) return FOUNDATION_INVALID;
380 
381  /* If slope has three raised corners, build leveled foundation */
383 
384  /* If neighboured corners of track_corner are lowered, build halftile foundation */
385  if ((tileh & SlopeWithThreeCornersRaised(OppositeCorner(track_corner))) == SlopeWithOneCornerRaised(track_corner)) return HalftileFoundation(track_corner);
386 
387  /* else special anti-zig-zag foundation */
388  return SpecialRailFoundation(track_corner);
389  }
390 }
391 
392 
402 static CommandCost CheckRailSlope(Slope tileh, TrackBits rail_bits, TrackBits existing, TileIndex tile)
403 {
404  /* don't allow building on the lower side of a coast */
405  if (GetFloodingBehaviour(tile) != FLOOD_NONE) {
406  if (!IsSteepSlope(tileh) && ((~_valid_tracks_on_leveled_foundation[tileh] & (rail_bits | existing)) != 0)) return_cmd_error(STR_ERROR_CAN_T_BUILD_ON_WATER);
407  }
408 
409  Foundation f_new = GetRailFoundation(tileh, rail_bits | existing);
410 
411  /* check track/slope combination */
412  if ((f_new == FOUNDATION_INVALID) ||
414  return_cmd_error(STR_ERROR_LAND_SLOPED_IN_WRONG_DIRECTION);
415  }
416 
417  Foundation f_old = GetRailFoundation(tileh, existing);
418  return CommandCost(EXPENSES_CONSTRUCTION, f_new != f_old ? _price[PR_BUILD_FOUNDATION] : (Money)0);
419 }
420 
421 /* Validate functions for rail building */
422 static inline bool ValParamTrackOrientation(Track track)
423 {
424  return IsValidTrack(track);
425 }
426 
436 CommandCost CmdBuildSingleRail(DoCommandFlag flags, TileIndex tile, RailType railtype, Track track, bool auto_remove_signals)
437 {
439 
440  if (!ValParamRailtype(railtype) || !ValParamTrackOrientation(track)) return CMD_ERROR;
441 
442  Slope tileh = GetTileSlope(tile);
443  TrackBits trackbit = TrackToTrackBits(track);
444 
445  switch (GetTileType(tile)) {
446  case MP_RAILWAY: {
447  CommandCost ret = CheckTileOwnership(tile);
448  if (ret.Failed()) return ret;
449 
450  if (!IsPlainRail(tile)) return Command<CMD_LANDSCAPE_CLEAR>::Do(flags, tile); // just get appropriate error message
451 
452  if (!IsCompatibleRail(GetRailType(tile), railtype)) return_cmd_error(STR_ERROR_IMPOSSIBLE_TRACK_COMBINATION);
453 
454  ret = CheckTrackCombination(tile, trackbit, flags);
455  if (ret.Succeeded()) ret = EnsureNoTrainOnTrack(tile, track);
456  if (ret.Failed()) return ret;
457 
458  ret = CheckRailSlope(tileh, trackbit, GetTrackBits(tile), tile);
459  if (ret.Failed()) return ret;
460  cost.AddCost(ret);
461 
462  if (HasSignals(tile) && TracksOverlap(GetTrackBits(tile) | TrackToTrackBits(track))) {
463  /* If adding the new track causes any overlap, all signals must be removed first */
464  if (!auto_remove_signals) return_cmd_error(STR_ERROR_MUST_REMOVE_SIGNALS_FIRST);
465 
466  for (Track track_it = TRACK_BEGIN; track_it < TRACK_END; track_it++) {
467  if (HasTrack(tile, track_it) && HasSignalOnTrack(tile, track_it)) {
468  CommandCost ret_remove_signals = Command<CMD_REMOVE_SIGNALS>::Do(flags, tile, track_it);
469  if (ret_remove_signals.Failed()) return ret_remove_signals;
470  cost.AddCost(ret_remove_signals);
471  }
472  }
473  }
474 
475  /* If the rail types don't match, try to convert only if engines of
476  * the new rail type are not powered on the present rail type and engines of
477  * the present rail type are powered on the new rail type. */
478  if (GetRailType(tile) != railtype && !HasPowerOnRail(railtype, GetRailType(tile))) {
479  if (HasPowerOnRail(GetRailType(tile), railtype)) {
480  ret = Command<CMD_CONVERT_RAIL>::Do(flags, tile, tile, railtype, false);
481  if (ret.Failed()) return ret;
482  cost.AddCost(ret);
483  } else {
484  return CMD_ERROR;
485  }
486  }
487 
488  if (flags & DC_EXEC) {
489  SetRailGroundType(tile, RAIL_GROUND_BARREN);
490  TrackBits bits = GetTrackBits(tile);
491  SetTrackBits(tile, bits | trackbit);
492  /* Subtract old infrastructure count. */
493  uint pieces = CountBits(bits);
494  if (TracksOverlap(bits)) pieces *= pieces;
495  Company::Get(GetTileOwner(tile))->infrastructure.rail[GetRailType(tile)] -= pieces;
496  /* Add new infrastructure count. */
497  pieces = CountBits(bits | trackbit);
498  if (TracksOverlap(bits | trackbit)) pieces *= pieces;
499  Company::Get(GetTileOwner(tile))->infrastructure.rail[GetRailType(tile)] += pieces;
501  }
502  break;
503  }
504 
505  case MP_ROAD: {
506  /* Level crossings may only be built on these slopes */
507  if (!HasBit(VALID_LEVEL_CROSSING_SLOPES, tileh)) return_cmd_error(STR_ERROR_LAND_SLOPED_IN_WRONG_DIRECTION);
508 
510  if (ret.Failed()) return ret;
511 
512  if (IsNormalRoad(tile)) {
513  if (HasRoadWorks(tile)) return_cmd_error(STR_ERROR_ROAD_WORKS_IN_PROGRESS);
514 
515  if (GetDisallowedRoadDirections(tile) != DRD_NONE) return_cmd_error(STR_ERROR_CROSSING_ON_ONEWAY_ROAD);
516 
517  if (RailNoLevelCrossings(railtype)) return_cmd_error(STR_ERROR_CROSSING_DISALLOWED_RAIL);
518 
519  RoadType roadtype_road = GetRoadTypeRoad(tile);
520  RoadType roadtype_tram = GetRoadTypeTram(tile);
521 
522  if (roadtype_road != INVALID_ROADTYPE && RoadNoLevelCrossing(roadtype_road)) return_cmd_error(STR_ERROR_CROSSING_DISALLOWED_ROAD);
523  if (roadtype_tram != INVALID_ROADTYPE && RoadNoLevelCrossing(roadtype_tram)) return_cmd_error(STR_ERROR_CROSSING_DISALLOWED_ROAD);
524 
525  RoadBits road = GetRoadBits(tile, RTT_ROAD);
526  RoadBits tram = GetRoadBits(tile, RTT_TRAM);
527  if ((track == TRACK_X && ((road | tram) & ROAD_X) == 0) ||
528  (track == TRACK_Y && ((road | tram) & ROAD_Y) == 0)) {
529  Owner road_owner = GetRoadOwner(tile, RTT_ROAD);
530  Owner tram_owner = GetRoadOwner(tile, RTT_TRAM);
531  /* Disallow breaking end-of-line of someone else
532  * so trams can still reverse on this tile. */
533  if (Company::IsValidID(tram_owner) && HasExactlyOneBit(tram)) {
534  CommandCost ret = CheckOwnership(tram_owner);
535  if (ret.Failed()) return ret;
536  }
537 
538  uint num_new_road_pieces = (road != ROAD_NONE) ? 2 - CountBits(road) : 0;
539  if (num_new_road_pieces > 0) {
540  cost.AddCost(num_new_road_pieces * RoadBuildCost(roadtype_road));
541  }
542 
543  uint num_new_tram_pieces = (tram != ROAD_NONE) ? 2 - CountBits(tram) : 0;
544  if (num_new_tram_pieces > 0) {
545  cost.AddCost(num_new_tram_pieces * RoadBuildCost(roadtype_tram));
546  }
547 
548  if (flags & DC_EXEC) {
549  MakeRoadCrossing(tile, road_owner, tram_owner, _current_company, (track == TRACK_X ? AXIS_Y : AXIS_X), railtype, roadtype_road, roadtype_tram, GetTownIndex(tile));
550  UpdateLevelCrossing(tile, false);
551  Company::Get(_current_company)->infrastructure.rail[railtype] += LEVELCROSSING_TRACKBIT_FACTOR;
553  if (num_new_road_pieces > 0 && Company::IsValidID(road_owner)) {
554  Company::Get(road_owner)->infrastructure.road[roadtype_road] += num_new_road_pieces;
556  }
557  if (num_new_tram_pieces > 0 && Company::IsValidID(tram_owner)) {
558  Company::Get(tram_owner)->infrastructure.road[roadtype_tram] += num_new_tram_pieces;
560  }
561  }
562  break;
563  }
564  }
565 
566  if (IsLevelCrossing(tile) && GetCrossingRailBits(tile) == trackbit) {
567  return_cmd_error(STR_ERROR_ALREADY_BUILT);
568  }
569  FALLTHROUGH;
570  }
571 
572  default: {
573  /* Will there be flat water on the lower halftile? */
574  bool water_ground = IsTileType(tile, MP_WATER) && IsSlopeWithOneCornerRaised(tileh);
575 
576  CommandCost ret = CheckRailSlope(tileh, trackbit, TRACK_BIT_NONE, tile);
577  if (ret.Failed()) return ret;
578  cost.AddCost(ret);
579 
580  ret = Command<CMD_LANDSCAPE_CLEAR>::Do(flags, tile);
581  if (ret.Failed()) return ret;
582  cost.AddCost(ret);
583 
584  if (water_ground) {
585  cost.AddCost(-_price[PR_CLEAR_WATER]);
586  cost.AddCost(_price[PR_CLEAR_ROUGH]);
587  }
588 
589  if (flags & DC_EXEC) {
590  MakeRailNormal(tile, _current_company, trackbit, railtype);
591  if (water_ground) {
592  SetRailGroundType(tile, RAIL_GROUND_WATER);
593  if (IsPossibleDockingTile(tile)) CheckForDockingTile(tile);
594  }
595  Company::Get(_current_company)->infrastructure.rail[railtype]++;
597  }
598  break;
599  }
600  }
601 
602  if (flags & DC_EXEC) {
603  MarkTileDirtyByTile(tile);
605  YapfNotifyTrackLayoutChange(tile, track);
606  }
607 
608  cost.AddCost(RailBuildCost(railtype));
609  return cost;
610 }
611 
620 {
622  bool crossing = false;
623 
624  if (!ValParamTrackOrientation(track)) return CMD_ERROR;
625  TrackBits trackbit = TrackToTrackBits(track);
626 
627  /* Need to read tile owner now because it may change when the rail is removed
628  * Also, in case of floods, _current_company != owner
629  * There may be invalid tiletype even in exec run (when removing long track),
630  * so do not call GetTileOwner(tile) in any case here */
631  Owner owner = INVALID_OWNER;
632 
633  Train *v = nullptr;
634 
635  switch (GetTileType(tile)) {
636  case MP_ROAD: {
637  if (!IsLevelCrossing(tile) || GetCrossingRailBits(tile) != trackbit) return_cmd_error(STR_ERROR_THERE_IS_NO_RAILROAD_TRACK);
638 
639  if (_current_company != OWNER_WATER) {
640  CommandCost ret = CheckTileOwnership(tile);
641  if (ret.Failed()) return ret;
642  }
643 
644  if (!(flags & DC_BANKRUPT)) {
646  if (ret.Failed()) return ret;
647  }
648 
649  cost.AddCost(RailClearCost(GetRailType(tile)));
650 
651  if (flags & DC_EXEC) {
652  if (HasReservedTracks(tile, trackbit)) {
653  v = GetTrainForReservation(tile, track);
654  if (v != nullptr) FreeTrainTrackReservation(v);
655  }
656 
657  owner = GetTileOwner(tile);
658  Company::Get(owner)->infrastructure.rail[GetRailType(tile)] -= LEVELCROSSING_TRACKBIT_FACTOR;
660  MakeRoadNormal(tile, GetCrossingRoadBits(tile), GetRoadTypeRoad(tile), GetRoadTypeTram(tile), GetTownIndex(tile), GetRoadOwner(tile, RTT_ROAD), GetRoadOwner(tile, RTT_TRAM));
661  DeleteNewGRFInspectWindow(GSF_RAILTYPES, tile);
662  }
663  break;
664  }
665 
666  case MP_RAILWAY: {
667  TrackBits present;
668  /* There are no rails present at depots. */
669  if (!IsPlainRail(tile)) return_cmd_error(STR_ERROR_THERE_IS_NO_RAILROAD_TRACK);
670 
671  if (_current_company != OWNER_WATER) {
672  CommandCost ret = CheckTileOwnership(tile);
673  if (ret.Failed()) return ret;
674  }
675 
676  CommandCost ret = EnsureNoTrainOnTrack(tile, track);
677  if (ret.Failed()) return ret;
678 
679  present = GetTrackBits(tile);
680  if ((present & trackbit) == 0) return_cmd_error(STR_ERROR_THERE_IS_NO_RAILROAD_TRACK);
681  if (present == (TRACK_BIT_X | TRACK_BIT_Y)) crossing = true;
682 
683  cost.AddCost(RailClearCost(GetRailType(tile)));
684 
685  /* Charge extra to remove signals on the track, if they are there */
686  if (HasSignalOnTrack(tile, track)) {
687  cost.AddCost(Command<CMD_REMOVE_SIGNALS>::Do(flags, tile, track));
688  }
689 
690  if (flags & DC_EXEC) {
691  if (HasReservedTracks(tile, trackbit)) {
692  v = GetTrainForReservation(tile, track);
693  if (v != nullptr) FreeTrainTrackReservation(v);
694  }
695 
696  owner = GetTileOwner(tile);
697 
698  /* Subtract old infrastructure count. */
699  uint pieces = CountBits(present);
700  if (TracksOverlap(present)) pieces *= pieces;
701  Company::Get(owner)->infrastructure.rail[GetRailType(tile)] -= pieces;
702  /* Add new infrastructure count. */
703  present ^= trackbit;
704  pieces = CountBits(present);
705  if (TracksOverlap(present)) pieces *= pieces;
706  Company::Get(owner)->infrastructure.rail[GetRailType(tile)] += pieces;
708 
709  if (present == 0) {
710  Slope tileh = GetTileSlope(tile);
711  /* If there is flat water on the lower halftile, convert the tile to shore so the water remains */
712  if (GetRailGroundType(tile) == RAIL_GROUND_WATER && IsSlopeWithOneCornerRaised(tileh)) {
713  bool docking = IsDockingTile(tile);
714  MakeShore(tile);
715  SetDockingTile(tile, docking);
716  } else {
717  DoClearSquare(tile);
718  }
719  DeleteNewGRFInspectWindow(GSF_RAILTYPES, tile);
720  } else {
721  SetTrackBits(tile, present);
722  SetTrackReservation(tile, GetRailReservationTrackBits(tile) & present);
723  }
724  }
725  break;
726  }
727 
728  default: return_cmd_error(STR_ERROR_THERE_IS_NO_RAILROAD_TRACK);
729  }
730 
731  if (flags & DC_EXEC) {
732  /* if we got that far, 'owner' variable is set correctly */
733  assert(Company::IsValidID(owner));
734 
735  MarkTileDirtyByTile(tile);
736  if (crossing) {
737  /* crossing is set when only TRACK_BIT_X and TRACK_BIT_Y are set. As we
738  * are removing one of these pieces, we'll need to update signals for
739  * both directions explicitly, as after the track is removed it won't
740  * 'connect' with the other piece. */
741  AddTrackToSignalBuffer(tile, TRACK_X, owner);
742  AddTrackToSignalBuffer(tile, TRACK_Y, owner);
745  } else {
746  AddTrackToSignalBuffer(tile, track, owner);
747  YapfNotifyTrackLayoutChange(tile, track);
748  }
749 
750  if (v != nullptr) TryPathReserve(v, true);
751  }
752 
753  return cost;
754 }
755 
756 
765 {
766  assert(IsPlainRailTile(t));
767 
768  bool flooded = false;
769  if (GetRailGroundType(t) == RAIL_GROUND_WATER) return flooded;
770 
771  Slope tileh = GetTileSlope(t);
772  TrackBits rail_bits = GetTrackBits(t);
773 
774  if (IsSlopeWithOneCornerRaised(tileh)) {
776 
777  TrackBits to_remove = lower_track & rail_bits;
778  if (to_remove != 0) {
779  Backup<CompanyID> cur_company(_current_company, OWNER_WATER, FILE_LINE);
780  flooded = Command<CMD_REMOVE_SINGLE_RAIL>::Do(DC_EXEC, t, FindFirstTrack(to_remove)).Succeeded();
781  cur_company.Restore();
782  if (!flooded) return flooded; // not yet floodable
783  rail_bits = rail_bits & ~to_remove;
784  if (rail_bits == 0) {
785  MakeShore(t);
787  return flooded;
788  }
789  }
790 
791  if (IsNonContinuousFoundation(GetRailFoundation(tileh, rail_bits))) {
792  flooded = true;
793  SetRailGroundType(t, RAIL_GROUND_WATER);
795  }
796  } else {
797  /* Make shore on steep slopes and 'three-corners-raised'-slopes. */
798  if (ApplyFoundationToSlope(GetRailFoundation(tileh, rail_bits), &tileh) == 0) {
799  if (IsSteepSlope(tileh) || IsSlopeWithThreeCornersRaised(tileh)) {
800  flooded = true;
801  SetRailGroundType(t, RAIL_GROUND_WATER);
803  }
804  }
805  }
806  return flooded;
807 }
808 
809 static const TileIndexDiffC _trackdelta[] = {
810  { -1, 0 }, { 0, 1 }, { -1, 0 }, { 0, 1 }, { 1, 0 }, { 0, 1 },
811  { 0, 0 },
812  { 0, 0 },
813  { 1, 0 }, { 0, -1 }, { 0, -1 }, { 1, 0 }, { 0, -1 }, { -1, 0 },
814  { 0, 0 },
815  { 0, 0 }
816 };
817 
818 
819 static CommandCost ValidateAutoDrag(Trackdir *trackdir, TileIndex start, TileIndex end)
820 {
821  int x = TileX(start);
822  int y = TileY(start);
823  int ex = TileX(end);
824  int ey = TileY(end);
825 
826  if (!ValParamTrackOrientation(TrackdirToTrack(*trackdir))) return CMD_ERROR;
827 
828  /* calculate delta x,y from start to end tile */
829  int dx = ex - x;
830  int dy = ey - y;
831 
832  /* calculate delta x,y for the first direction */
833  int trdx = _trackdelta[*trackdir].x;
834  int trdy = _trackdelta[*trackdir].y;
835 
836  if (!IsDiagonalTrackdir(*trackdir)) {
837  trdx += _trackdelta[*trackdir ^ 1].x;
838  trdy += _trackdelta[*trackdir ^ 1].y;
839  }
840 
841  /* validate the direction */
842  while ((trdx <= 0 && dx > 0) ||
843  (trdx >= 0 && dx < 0) ||
844  (trdy <= 0 && dy > 0) ||
845  (trdy >= 0 && dy < 0)) {
846  if (!HasBit(*trackdir, 3)) { // first direction is invalid, try the other
847  SetBit(*trackdir, 3); // reverse the direction
848  trdx = -trdx;
849  trdy = -trdy;
850  } else { // other direction is invalid too, invalid drag
851  return CMD_ERROR;
852  }
853  }
854 
855  /* (for diagonal tracks, this is already made sure of by above test), but:
856  * for non-diagonal tracks, check if the start and end tile are on 1 line */
857  if (!IsDiagonalTrackdir(*trackdir)) {
858  trdx = _trackdelta[*trackdir].x;
859  trdy = _trackdelta[*trackdir].y;
860  if (abs(dx) != abs(dy) && abs(dx) + abs(trdy) != abs(dy) + abs(trdx)) return CMD_ERROR;
861  }
862 
863  return CommandCost();
864 }
865 
878 static CommandCost CmdRailTrackHelper(DoCommandFlag flags, TileIndex tile, TileIndex end_tile, RailType railtype, Track track, bool remove, bool auto_remove_signals, bool fail_on_obstacle)
879 {
881 
882  if ((!remove && !ValParamRailtype(railtype)) || !ValParamTrackOrientation(track)) return CMD_ERROR;
883  if (end_tile >= MapSize() || tile >= MapSize()) return CMD_ERROR;
884 
885  Trackdir trackdir = TrackToTrackdir(track);
886 
887  CommandCost ret = ValidateAutoDrag(&trackdir, tile, end_tile);
888  if (ret.Failed()) return ret;
889 
890  bool had_success = false;
891  CommandCost last_error = CMD_ERROR;
892  for (;;) {
893  CommandCost ret = remove ? Command<CMD_REMOVE_SINGLE_RAIL>::Do(flags, tile, TrackdirToTrack(trackdir)) : Command<CMD_BUILD_SINGLE_RAIL>::Do(flags, tile, railtype, TrackdirToTrack(trackdir), auto_remove_signals);
894 
895  if (ret.Failed()) {
896  last_error = ret;
897  if (last_error.GetErrorMessage() != STR_ERROR_ALREADY_BUILT && !remove) {
898  if (fail_on_obstacle) return last_error;
899  break;
900  }
901 
902  /* Ownership errors are more important. */
903  if (last_error.GetErrorMessage() == STR_ERROR_OWNED_BY && remove) break;
904  } else {
905  had_success = true;
906  total_cost.AddCost(ret);
907  }
908 
909  if (tile == end_tile) break;
910 
911  tile += ToTileIndexDiff(_trackdelta[trackdir]);
912 
913  /* toggle railbit for the non-diagonal tracks */
914  if (!IsDiagonalTrackdir(trackdir)) ToggleBit(trackdir, 0);
915  }
916 
917  if (had_success) return total_cost;
918  return last_error;
919 }
920 
934 CommandCost CmdBuildRailroadTrack(DoCommandFlag flags, TileIndex end_tile, TileIndex start_tile, RailType railtype, Track track, bool auto_remove_signals, bool fail_on_obstacle)
935 {
936  return CmdRailTrackHelper(flags, start_tile, end_tile, railtype, track, false, auto_remove_signals, fail_on_obstacle);
937 }
938 
950 {
951  return CmdRailTrackHelper(flags, start_tile, end_tile, INVALID_RAILTYPE, track, true, false, false);
952 }
953 
966 {
967  /* check railtype and valid direction for depot (0 through 3), 4 in total */
968  if (!ValParamRailtype(railtype) || !IsValidDiagDirection(dir)) return CMD_ERROR;
969 
970  Slope tileh = GetTileSlope(tile);
971 
973 
974  /* Prohibit construction if
975  * The tile is non-flat AND
976  * 1) build-on-slopes is disabled
977  * 2) the tile is steep i.e. spans two height levels
978  * 3) the exit points in the wrong direction
979  */
980 
981  if (tileh != SLOPE_FLAT) {
983  return_cmd_error(STR_ERROR_FLAT_LAND_REQUIRED);
984  }
985  cost.AddCost(_price[PR_BUILD_FOUNDATION]);
986  }
987 
988  cost.AddCost(Command<CMD_LANDSCAPE_CLEAR>::Do(flags, tile));
989  if (cost.Failed()) return cost;
990 
991  if (IsBridgeAbove(tile)) return_cmd_error(STR_ERROR_MUST_DEMOLISH_BRIDGE_FIRST);
992 
993  if (!Depot::CanAllocateItem()) return CMD_ERROR;
994 
995  if (flags & DC_EXEC) {
996  Depot *d = new Depot(tile);
997  d->build_date = _date;
998 
999  MakeRailDepot(tile, _current_company, d->index, dir, railtype);
1000  MarkTileDirtyByTile(tile);
1001  MakeDefaultName(d);
1002 
1003  Company::Get(_current_company)->infrastructure.rail[railtype]++;
1005 
1008  }
1009 
1010  cost.AddCost(_price[PR_BUILD_DEPOT_TRAIN]);
1011  cost.AddCost(RailBuildCost(railtype));
1012  return cost;
1013 }
1014 
1034 CommandCost CmdBuildSingleSignal(DoCommandFlag flags, TileIndex tile, Track track, SignalType sigtype, SignalVariant sigvar, bool convert_signal, bool skip_existing_signals, bool ctrl_pressed, SignalType cycle_start, SignalType cycle_stop, uint8 num_dir_cycle, byte signals_copy)
1035 {
1036  if (sigtype > SIGTYPE_LAST || sigvar > SIG_SEMAPHORE) return CMD_ERROR;
1037  if (cycle_start > cycle_stop || cycle_stop > SIGTYPE_LAST) return CMD_ERROR;
1038 
1039  if (ctrl_pressed) sigvar = (SignalVariant)(sigvar ^ SIG_SEMAPHORE);
1040 
1041  /* You can only build signals on plain rail tiles, and the selected track must exist */
1042  if (!ValParamTrackOrientation(track) || !IsPlainRailTile(tile) ||
1043  !HasTrack(tile, track)) {
1044  return_cmd_error(STR_ERROR_THERE_IS_NO_RAILROAD_TRACK);
1045  }
1046  /* Protect against invalid signal copying */
1047  if (signals_copy != 0 && (signals_copy & SignalOnTrack(track)) == 0) return CMD_ERROR;
1048 
1049  CommandCost ret = CheckTileOwnership(tile);
1050  if (ret.Failed()) return ret;
1051 
1052  /* See if this is a valid track combination for signals (no overlap) */
1053  if (TracksOverlap(GetTrackBits(tile))) return_cmd_error(STR_ERROR_NO_SUITABLE_RAILROAD_TRACK);
1054 
1055  /* In case we don't want to change an existing signal, return without error. */
1056  if (skip_existing_signals && HasSignalOnTrack(tile, track)) return CommandCost();
1057 
1058  /* you can not convert a signal if no signal is on track */
1059  if (convert_signal && !HasSignalOnTrack(tile, track)) return_cmd_error(STR_ERROR_THERE_ARE_NO_SIGNALS);
1060 
1061  CommandCost cost;
1062  if (!HasSignalOnTrack(tile, track)) {
1063  /* build new signals */
1064  cost = CommandCost(EXPENSES_CONSTRUCTION, _price[PR_BUILD_SIGNALS]);
1065  } else {
1066  if (signals_copy != 0 && sigvar != GetSignalVariant(tile, track)) {
1067  /* convert signals <-> semaphores */
1068  cost = CommandCost(EXPENSES_CONSTRUCTION, _price[PR_BUILD_SIGNALS] + _price[PR_CLEAR_SIGNALS]);
1069 
1070  } else if (convert_signal) {
1071  /* convert button pressed */
1072  if (ctrl_pressed || GetSignalVariant(tile, track) != sigvar) {
1073  /* convert electric <-> semaphore */
1074  cost = CommandCost(EXPENSES_CONSTRUCTION, _price[PR_BUILD_SIGNALS] + _price[PR_CLEAR_SIGNALS]);
1075  } else {
1076  /* it is free to change signal type: normal-pre-exit-combo */
1077  cost = CommandCost();
1078  }
1079 
1080  } else {
1081  /* it is free to change orientation/pre-exit-combo signals */
1082  cost = CommandCost();
1083  }
1084  }
1085 
1086  if (flags & DC_EXEC) {
1087  Train *v = nullptr;
1088  /* The new/changed signal could block our path. As this can lead to
1089  * stale reservations, we clear the path reservation here and try
1090  * to redo it later on. */
1091  if (HasReservedTracks(tile, TrackToTrackBits(track))) {
1092  v = GetTrainForReservation(tile, track);
1093  if (v != nullptr) FreeTrainTrackReservation(v);
1094  }
1095 
1096  if (!HasSignals(tile)) {
1097  /* there are no signals at all on this tile yet */
1098  SetHasSignals(tile, true);
1099  SetSignalStates(tile, 0xF); // all signals are on
1100  SetPresentSignals(tile, 0); // no signals built by default
1101  SetSignalType(tile, track, sigtype);
1102  SetSignalVariant(tile, track, sigvar);
1103  }
1104 
1105  /* Subtract old signal infrastructure count. */
1106  Company::Get(GetTileOwner(tile))->infrastructure.signal -= CountBits(GetPresentSignals(tile));
1107 
1108  if (signals_copy == 0) {
1109  if (!HasSignalOnTrack(tile, track)) {
1110  /* build new signals */
1111  SetPresentSignals(tile, GetPresentSignals(tile) | (IsPbsSignal(sigtype) ? KillFirstBit(SignalOnTrack(track)) : SignalOnTrack(track)));
1112  SetSignalType(tile, track, sigtype);
1113  SetSignalVariant(tile, track, sigvar);
1114  while (num_dir_cycle-- > 0) CycleSignalSide(tile, track);
1115  } else {
1116  if (convert_signal) {
1117  /* convert signal button pressed */
1118  if (ctrl_pressed) {
1119  /* toggle the present signal variant: SIG_ELECTRIC <-> SIG_SEMAPHORE */
1120  SetSignalVariant(tile, track, (GetSignalVariant(tile, track) == SIG_ELECTRIC) ? SIG_SEMAPHORE : SIG_ELECTRIC);
1121  /* Query current signal type so the check for PBS signals below works. */
1122  sigtype = GetSignalType(tile, track);
1123  } else {
1124  /* convert the present signal to the chosen type and variant */
1125  SetSignalType(tile, track, sigtype);
1126  SetSignalVariant(tile, track, sigvar);
1127  if (IsPbsSignal(sigtype) && (GetPresentSignals(tile) & SignalOnTrack(track)) == SignalOnTrack(track)) {
1128  SetPresentSignals(tile, (GetPresentSignals(tile) & ~SignalOnTrack(track)) | KillFirstBit(SignalOnTrack(track)));
1129  }
1130  }
1131 
1132  } else if (ctrl_pressed) {
1133  /* cycle between cycle_start and cycle_end */
1134  sigtype = (SignalType)(GetSignalType(tile, track) + 1);
1135 
1136  if (sigtype < cycle_start || sigtype > cycle_stop) sigtype = cycle_start;
1137 
1138  SetSignalType(tile, track, sigtype);
1139  if (IsPbsSignal(sigtype) && (GetPresentSignals(tile) & SignalOnTrack(track)) == SignalOnTrack(track)) {
1140  SetPresentSignals(tile, (GetPresentSignals(tile) & ~SignalOnTrack(track)) | KillFirstBit(SignalOnTrack(track)));
1141  }
1142  } else {
1143  /* cycle the signal side: both -> left -> right -> both -> ... */
1144  CycleSignalSide(tile, track);
1145  /* Query current signal type so the check for PBS signals below works. */
1146  sigtype = GetSignalType(tile, track);
1147  }
1148  }
1149  } else {
1150  /* If CmdBuildManySignals is called with copying signals, just copy the
1151  * direction of the first signal given as parameter by CmdBuildManySignals */
1152  SetPresentSignals(tile, (GetPresentSignals(tile) & ~SignalOnTrack(track)) | (signals_copy & SignalOnTrack(track)));
1153  SetSignalVariant(tile, track, sigvar);
1154  SetSignalType(tile, track, sigtype);
1155  }
1156 
1157  /* Add new signal infrastructure count. */
1158  Company::Get(GetTileOwner(tile))->infrastructure.signal += CountBits(GetPresentSignals(tile));
1160 
1161  if (IsPbsSignal(sigtype)) {
1162  /* PBS signals should show red unless they are on reserved tiles without a train. */
1163  uint mask = GetPresentSignals(tile) & SignalOnTrack(track);
1164  SetSignalStates(tile, (GetSignalStates(tile) & ~mask) | ((HasBit(GetRailReservationTrackBits(tile), track) && EnsureNoVehicleOnGround(tile).Succeeded() ? UINT_MAX : 0) & mask));
1165  }
1166  MarkTileDirtyByTile(tile);
1168  YapfNotifyTrackLayoutChange(tile, track);
1169  if (v != nullptr && v->track != TRACK_BIT_DEPOT) {
1170  /* Extend the train's path if it's not stopped or loading, or not at a safe position. */
1171  if (!(((v->vehstatus & VS_STOPPED) && v->cur_speed == 0) || v->current_order.IsType(OT_LOADING)) ||
1173  TryPathReserve(v, true);
1174  }
1175  }
1176  }
1177 
1178  return cost;
1179 }
1180 
1181 static bool AdvanceSignalAutoFill(TileIndex &tile, Trackdir &trackdir, bool remove)
1182 {
1183  /* We only process starting tiles of tunnels or bridges so jump to the other end before moving further. */
1184  if (IsTileType(tile, MP_TUNNELBRIDGE)) tile = GetOtherTunnelBridgeEnd(tile);
1185 
1186  tile = AddTileIndexDiffCWrap(tile, _trackdelta[trackdir]);
1187  if (tile == INVALID_TILE) return false;
1188 
1189  /* Check for track bits on the new tile */
1191 
1192  if (TracksOverlap(TrackdirBitsToTrackBits(trackdirbits))) return false;
1193  trackdirbits &= TrackdirReachesTrackdirs(trackdir);
1194 
1195  /* No track bits, must stop */
1196  if (trackdirbits == TRACKDIR_BIT_NONE) return false;
1197 
1198  /* Get the first track dir */
1199  trackdir = RemoveFirstTrackdir(&trackdirbits);
1200 
1201  /* Any left? It's a junction so we stop */
1202  if (trackdirbits != TRACKDIR_BIT_NONE) return false;
1203 
1204  switch (GetTileType(tile)) {
1205  case MP_RAILWAY:
1206  if (IsRailDepot(tile)) return false;
1207  if (!remove && HasSignalOnTrack(tile, TrackdirToTrack(trackdir))) return false;
1208  break;
1209 
1210  case MP_ROAD:
1211  if (!IsLevelCrossing(tile)) return false;
1212  break;
1213 
1214  case MP_TUNNELBRIDGE: {
1215  if (GetTunnelBridgeTransportType(tile) != TRANSPORT_RAIL) return false;
1216  if (GetTunnelBridgeDirection(tile) != TrackdirToExitdir(trackdir)) return false;
1217  break;
1218  }
1219 
1220  default: return false;
1221  }
1222  return true;
1223 }
1224 
1240 static CommandCost CmdSignalTrackHelper(DoCommandFlag flags, TileIndex tile, TileIndex end_tile, Track track, SignalType sigtype, SignalVariant sigvar, bool mode, bool remove, bool autofill, bool minimise_gaps, int signal_density)
1241 {
1242  CommandCost total_cost(EXPENSES_CONSTRUCTION);
1243 
1244  if (end_tile >= MapSize() || !ValParamTrackOrientation(track)) return CMD_ERROR;
1245  if (signal_density == 0 || signal_density > 20) return CMD_ERROR;
1246  if (!remove && (sigtype > SIGTYPE_LAST || sigvar > SIG_SEMAPHORE)) return CMD_ERROR;
1247 
1248  if (!IsPlainRailTile(tile)) return_cmd_error(STR_ERROR_THERE_IS_NO_RAILROAD_TRACK);
1249  TileIndex start_tile = tile;
1250 
1251  /* Interpret signal_density as the logical length of said amount of tiles in X/Y direction. */
1252  signal_density *= TILE_AXIAL_DISTANCE;
1253 
1254  Trackdir trackdir = TrackToTrackdir(track);
1255  CommandCost ret = ValidateAutoDrag(&trackdir, tile, end_tile);
1256  if (ret.Failed()) return ret;
1257 
1258  track = TrackdirToTrack(trackdir); // trackdir might have changed, keep track in sync
1259  Trackdir start_trackdir = trackdir;
1260 
1261  /* Must start on a valid track to be able to avoid loops */
1262  if (!HasTrack(tile, track)) return CMD_ERROR;
1263 
1264  byte signals;
1265  /* copy the signal-style of the first rail-piece if existing */
1266  if (HasSignalOnTrack(tile, track)) {
1267  signals = GetPresentSignals(tile) & SignalOnTrack(track);
1268  assert(signals != 0);
1269 
1270  /* copy signal/semaphores style (independent of CTRL) */
1271  sigvar = GetSignalVariant(tile, track);
1272 
1273  sigtype = GetSignalType(tile, track);
1274  /* Don't but copy entry or exit-signal type */
1275  if (sigtype == SIGTYPE_ENTRY || sigtype == SIGTYPE_EXIT) sigtype = SIGTYPE_NORMAL;
1276  } else { // no signals exist, drag a two-way signal stretch
1277  signals = IsPbsSignal(sigtype) ? SignalAlongTrackdir(trackdir) : SignalOnTrack(track);
1278  }
1279 
1280  byte signal_dir = 0;
1281  if (signals & SignalAlongTrackdir(trackdir)) SetBit(signal_dir, 0);
1282  if (signals & SignalAgainstTrackdir(trackdir)) SetBit(signal_dir, 1);
1283 
1284  /* signal_ctr - amount of tiles already processed
1285  * last_used_ctr - amount of tiles before previously placed signal
1286  * signals_density - setting to put signal on every Nth tile (double space on |, -- tracks)
1287  * last_suitable_ctr - amount of tiles before last possible signal place
1288  * last_suitable_tile - last tile where it is possible to place a signal
1289  * last_suitable_trackdir - trackdir of the last tile
1290  **********
1291  * trackdir - trackdir to build with autorail
1292  * semaphores - semaphores or signals
1293  * signals - is there a signal/semaphore on the first tile, copy its style (two-way/single-way)
1294  * and convert all others to semaphore/signal
1295  * remove - 1 remove signals, 0 build signals */
1296  int signal_ctr = 0;
1297  int last_used_ctr = -signal_density; // to force signal at first tile
1298  int last_suitable_ctr = 0;
1299  TileIndex last_suitable_tile = INVALID_TILE;
1300  Trackdir last_suitable_trackdir = INVALID_TRACKDIR;
1301  CommandCost last_error = CMD_ERROR;
1302  bool had_success = false;
1303  auto build_signal = [&](TileIndex tile, Trackdir trackdir, bool test_only) {
1304  /* Pick the correct orientation for the track direction */
1305  byte signals = 0;
1306  if (HasBit(signal_dir, 0)) signals |= SignalAlongTrackdir(trackdir);
1307  if (HasBit(signal_dir, 1)) signals |= SignalAgainstTrackdir(trackdir);
1308 
1309  DoCommandFlag do_flags = test_only ? flags & ~DC_EXEC : flags;
1310  CommandCost ret = remove ? Command<CMD_REMOVE_SIGNALS>::Do(do_flags, tile, TrackdirToTrack(trackdir)) : Command<CMD_BUILD_SIGNALS>::Do(do_flags, tile, TrackdirToTrack(trackdir), sigtype, sigvar, false, signal_ctr == 0, mode, SIGTYPE_NORMAL, SIGTYPE_NORMAL, 0, signals);
1311 
1312  if (test_only) return ret.Succeeded();
1313 
1314  if (ret.Succeeded()) {
1315  had_success = true;
1316  total_cost.AddCost(ret);
1317  } else {
1318  /* The "No railway" error is the least important one. */
1319  if (ret.GetErrorMessage() != STR_ERROR_THERE_IS_NO_RAILROAD_TRACK ||
1320  last_error.GetErrorMessage() == INVALID_STRING_ID) {
1321  last_error = ret;
1322  }
1323  }
1324  return ret.Succeeded();
1325  };
1326 
1327  for (;;) {
1328  if (remove) {
1329  /* In remove mode last_* stuff doesn't matter, we simply try to clear every tile. */
1330  build_signal(tile, trackdir, false);
1331  } else if (minimise_gaps) {
1332  /* We're trying to minimize gaps wherever possible, so keep track of last suitable
1333  * position and use it if current gap exceeds required signal density. */
1334 
1335  if (signal_ctr > last_used_ctr + signal_density && last_suitable_tile != INVALID_TILE) {
1336  /* We overshot so build a signal in last good location. */
1337  if (build_signal(last_suitable_tile, last_suitable_trackdir, false)) {
1338  last_suitable_tile = INVALID_TILE;
1339  last_used_ctr = last_suitable_ctr;
1340  }
1341  }
1342 
1343  if (signal_ctr == last_used_ctr + signal_density) {
1344  /* Current gap matches the required density, build a signal. */
1345  if (build_signal(tile, trackdir, false)) {
1346  last_used_ctr = signal_ctr;
1347  last_suitable_tile = INVALID_TILE;
1348  }
1349  } else {
1350  /* Test tile for a potential signal spot. */
1351  if (build_signal(tile, trackdir, true)) {
1352  last_suitable_tile = tile;
1353  last_suitable_ctr = signal_ctr;
1354  last_suitable_trackdir = trackdir;
1355  }
1356  }
1357  } else if(signal_ctr >= last_used_ctr + signal_density) {
1358  /* We're always keeping regular interval between signals so doesn't matter whether we succeed or not. */
1359  build_signal(tile, trackdir, false);
1360  last_used_ctr = signal_ctr;
1361  }
1362 
1363  if (autofill) {
1364  switch (GetTileType(tile)) {
1365  case MP_RAILWAY:
1366  signal_ctr += (IsDiagonalTrackdir(trackdir) ? TILE_AXIAL_DISTANCE : TILE_CORNER_DISTANCE);
1367  break;
1368 
1369  case MP_ROAD:
1370  signal_ctr += TILE_AXIAL_DISTANCE;
1371  break;
1372 
1373  case MP_TUNNELBRIDGE: {
1374  uint len = (GetTunnelBridgeLength(tile, GetOtherTunnelBridgeEnd(tile)) + 2) * TILE_AXIAL_DISTANCE;
1375  if (remove || minimise_gaps) {
1376  signal_ctr += len;
1377  } else {
1378  /* To keep regular interval we need to emulate placing signals on a bridge.
1379  * We start with TILE_AXIAL_DISTANCE as one bridge tile gets processed in the main loop. */
1380  signal_ctr += TILE_AXIAL_DISTANCE;
1381  for(uint i = TILE_AXIAL_DISTANCE; i < len; i += TILE_AXIAL_DISTANCE) {
1382  if (signal_ctr >= last_used_ctr + signal_density) last_used_ctr = signal_ctr;
1383  signal_ctr += TILE_AXIAL_DISTANCE;
1384  }
1385  }
1386  break;
1387  }
1388 
1389  default: break;
1390  }
1391 
1392  if (!AdvanceSignalAutoFill(tile, trackdir, remove)) break;
1393 
1394  /* Prevent possible loops */
1395  if (tile == start_tile && trackdir == start_trackdir) break;
1396  } else {
1397  if (tile == end_tile) break;
1398 
1399  signal_ctr += (IsDiagonalTrackdir(trackdir) ? TILE_AXIAL_DISTANCE : TILE_CORNER_DISTANCE);
1400  /* toggle railbit for the non-diagonal tracks (|, -- tracks) */
1401 
1402  tile += ToTileIndexDiff(_trackdelta[trackdir]);
1403  if (!IsDiagonalTrackdir(trackdir)) ToggleBit(trackdir, 0);
1404  }
1405  }
1406 
1407  /* We may end up with the current gap exceeding the signal density so fix that if needed. */
1408  if (!remove && minimise_gaps && signal_ctr > last_used_ctr + signal_density && last_suitable_tile != INVALID_TILE) {
1409  build_signal(last_suitable_tile, last_suitable_trackdir, false);
1410  }
1411 
1412  return had_success ? total_cost : last_error;
1413 }
1414 
1431 CommandCost CmdBuildSignalTrack(DoCommandFlag flags, TileIndex tile, TileIndex end_tile, Track track, SignalType sigtype, SignalVariant sigvar, bool mode, bool autofill, bool minimise_gaps, byte signal_density)
1432 {
1433  return CmdSignalTrackHelper(flags, tile, end_tile, track, sigtype, sigvar, mode, false, autofill, minimise_gaps, signal_density);
1434 }
1435 
1444 {
1445  if (!ValParamTrackOrientation(track) || !IsPlainRailTile(tile) || !HasTrack(tile, track)) {
1446  return_cmd_error(STR_ERROR_THERE_IS_NO_RAILROAD_TRACK);
1447  }
1448  if (!HasSignalOnTrack(tile, track)) {
1449  return_cmd_error(STR_ERROR_THERE_ARE_NO_SIGNALS);
1450  }
1451 
1452  /* Only water can remove signals from anyone */
1453  if (_current_company != OWNER_WATER) {
1454  CommandCost ret = CheckTileOwnership(tile);
1455  if (ret.Failed()) return ret;
1456  }
1457 
1458  /* Do it? */
1459  if (flags & DC_EXEC) {
1460  Train *v = nullptr;
1461  if (HasReservedTracks(tile, TrackToTrackBits(track))) {
1462  v = GetTrainForReservation(tile, track);
1463  } else if (IsPbsSignal(GetSignalType(tile, track))) {
1464  /* PBS signal, might be the end of a path reservation. */
1465  Trackdir td = TrackToTrackdir(track);
1466  for (int i = 0; v == nullptr && i < 2; i++, td = ReverseTrackdir(td)) {
1467  /* Only test the active signal side. */
1468  if (!HasSignalOnTrackdir(tile, ReverseTrackdir(td))) continue;
1469  TileIndex next = TileAddByDiagDir(tile, TrackdirToExitdir(td));
1471  if (HasReservedTracks(next, tracks)) {
1473  }
1474  }
1475  }
1476  Company::Get(GetTileOwner(tile))->infrastructure.signal -= CountBits(GetPresentSignals(tile));
1477  SetPresentSignals(tile, GetPresentSignals(tile) & ~SignalOnTrack(track));
1478  Company::Get(GetTileOwner(tile))->infrastructure.signal += CountBits(GetPresentSignals(tile));
1480 
1481  /* removed last signal from tile? */
1482  if (GetPresentSignals(tile) == 0) {
1483  SetSignalStates(tile, 0);
1484  SetHasSignals(tile, false);
1485  SetSignalVariant(tile, INVALID_TRACK, SIG_ELECTRIC); // remove any possible semaphores
1486  }
1487 
1488  AddTrackToSignalBuffer(tile, track, GetTileOwner(tile));
1489  YapfNotifyTrackLayoutChange(tile, track);
1490  if (v != nullptr) TryPathReserve(v, false);
1491 
1492  MarkTileDirtyByTile(tile);
1493  }
1494 
1495  return CommandCost(EXPENSES_CONSTRUCTION, _price[PR_CLEAR_SIGNALS]);
1496 }
1497 
1509 CommandCost CmdRemoveSignalTrack(DoCommandFlag flags, TileIndex tile, TileIndex end_tile, Track track, bool autofill)
1510 {
1511  return CmdSignalTrackHelper(flags, tile, end_tile, track, SIGTYPE_NORMAL, SIG_ELECTRIC, false, true, autofill, false, 1); // bit 5 is remove bit
1512 }
1513 
1515 static Vehicle *UpdateTrainPowerProc(Vehicle *v, void *data)
1516 {
1517  if (v->type != VEH_TRAIN) return nullptr;
1518 
1519  TrainList *affected_trains = static_cast<TrainList*>(data);
1520  include(*affected_trains, Train::From(v)->First());
1521 
1522  return nullptr;
1523 }
1524 
1535 CommandCost CmdConvertRail(DoCommandFlag flags, TileIndex tile, TileIndex area_start, RailType totype, bool diagonal)
1536 {
1537  TileIndex area_end = tile;
1538 
1539  if (!ValParamRailtype(totype)) return CMD_ERROR;
1540  if (area_start >= MapSize()) return CMD_ERROR;
1541 
1542  TrainList affected_trains;
1543 
1545  CommandCost error = CommandCost(STR_ERROR_NO_SUITABLE_RAILROAD_TRACK); // by default, there is no track to convert.
1546  bool found_convertible_track = false; // whether we actually did convert some track (see bug #7633)
1547 
1548  TileIterator *iter = diagonal ? (TileIterator *)new DiagonalTileIterator(area_start, area_end) : new OrthogonalTileIterator(area_start, area_end);
1549  for (; (tile = *iter) != INVALID_TILE; ++(*iter)) {
1550  TileType tt = GetTileType(tile);
1551 
1552  /* Check if there is any track on tile */
1553  switch (tt) {
1554  case MP_RAILWAY:
1555  break;
1556  case MP_STATION:
1557  if (!HasStationRail(tile)) continue;
1558  break;
1559  case MP_ROAD:
1560  if (!IsLevelCrossing(tile)) continue;
1561  if (RailNoLevelCrossings(totype)) {
1562  error.MakeError(STR_ERROR_CROSSING_DISALLOWED_RAIL);
1563  continue;
1564  }
1565  break;
1566  case MP_TUNNELBRIDGE:
1567  if (GetTunnelBridgeTransportType(tile) != TRANSPORT_RAIL) continue;
1568  break;
1569  default: continue;
1570  }
1571 
1572  /* Original railtype we are converting from */
1573  RailType type = GetRailType(tile);
1574 
1575  /* Converting to the same type or converting 'hidden' elrail -> rail */
1576  if (type == totype || (_settings_game.vehicle.disable_elrails && totype == RAILTYPE_RAIL && type == RAILTYPE_ELECTRIC)) continue;
1577 
1578  /* Trying to convert other's rail */
1579  CommandCost ret = CheckTileOwnership(tile);
1580  if (ret.Failed()) {
1581  error = ret;
1582  continue;
1583  }
1584 
1585  std::vector<Train *> vehicles_affected;
1586 
1587  /* Vehicle on the tile when not converting Rail <-> ElRail
1588  * Tunnels and bridges have special check later */
1589  if (tt != MP_TUNNELBRIDGE) {
1590  if (!IsCompatibleRail(type, totype)) {
1592  if (ret.Failed()) {
1593  error = ret;
1594  continue;
1595  }
1596  }
1597  if (flags & DC_EXEC) { // we can safely convert, too
1598  TrackBits reserved = GetReservedTrackbits(tile);
1599  Track track;
1600  while ((track = RemoveFirstTrack(&reserved)) != INVALID_TRACK) {
1601  Train *v = GetTrainForReservation(tile, track);
1602  if (v != nullptr && !HasPowerOnRail(v->railtype, totype)) {
1603  /* No power on new rail type, reroute. */
1605  vehicles_affected.push_back(v);
1606  }
1607  }
1608 
1609  /* Update the company infrastructure counters. */
1610  if (!IsRailStationTile(tile) || !IsStationTileBlocked(tile)) {
1611  Company *c = Company::Get(GetTileOwner(tile));
1612  uint num_pieces = IsLevelCrossingTile(tile) ? LEVELCROSSING_TRACKBIT_FACTOR : 1;
1613  if (IsPlainRailTile(tile)) {
1614  TrackBits bits = GetTrackBits(tile);
1615  num_pieces = CountBits(bits);
1616  if (TracksOverlap(bits)) num_pieces *= num_pieces;
1617  }
1618  c->infrastructure.rail[type] -= num_pieces;
1619  c->infrastructure.rail[totype] += num_pieces;
1621  }
1622 
1623  SetRailType(tile, totype);
1624  MarkTileDirtyByTile(tile);
1625  /* update power of train on this tile */
1626  FindVehicleOnPos(tile, &affected_trains, &UpdateTrainPowerProc);
1627  }
1628  }
1629 
1630  switch (tt) {
1631  case MP_RAILWAY:
1632  switch (GetRailTileType(tile)) {
1633  case RAIL_TILE_DEPOT:
1634  if (flags & DC_EXEC) {
1635  /* notify YAPF about the track layout change */
1637 
1638  /* Update build vehicle window related to this depot */
1641  }
1642  found_convertible_track = true;
1643  cost.AddCost(RailConvertCost(type, totype));
1644  break;
1645 
1646  default: // RAIL_TILE_NORMAL, RAIL_TILE_SIGNALS
1647  if (flags & DC_EXEC) {
1648  /* notify YAPF about the track layout change */
1649  TrackBits tracks = GetTrackBits(tile);
1650  while (tracks != TRACK_BIT_NONE) {
1652  }
1653  }
1654  found_convertible_track = true;
1655  cost.AddCost(RailConvertCost(type, totype) * CountBits(GetTrackBits(tile)));
1656  break;
1657  }
1658  break;
1659 
1660  case MP_TUNNELBRIDGE: {
1661  TileIndex endtile = GetOtherTunnelBridgeEnd(tile);
1662 
1663  /* If both ends of tunnel/bridge are in the range, do not try to convert twice -
1664  * it would cause assert because of different test and exec runs */
1665  if (endtile < tile) {
1666  if (diagonal) {
1667  if (DiagonalTileArea(area_start, area_end).Contains(endtile)) continue;
1668  } else {
1669  if (OrthogonalTileArea(area_start, area_end).Contains(endtile)) continue;
1670  }
1671  }
1672 
1673  /* When not converting rail <-> el. rail, any vehicle cannot be in tunnel/bridge */
1674  if (!IsCompatibleRail(GetRailType(tile), totype)) {
1675  CommandCost ret = TunnelBridgeIsFree(tile, endtile);
1676  if (ret.Failed()) {
1677  error = ret;
1678  continue;
1679  }
1680  }
1681 
1682  if (flags & DC_EXEC) {
1684  if (HasTunnelBridgeReservation(tile)) {
1685  Train *v = GetTrainForReservation(tile, track);
1686  if (v != nullptr && !HasPowerOnRail(v->railtype, totype)) {
1687  /* No power on new rail type, reroute. */
1689  vehicles_affected.push_back(v);
1690  }
1691  }
1692 
1693  /* Update the company infrastructure counters. */
1694  uint num_pieces = (GetTunnelBridgeLength(tile, endtile) + 2) * TUNNELBRIDGE_TRACKBIT_FACTOR;
1695  Company *c = Company::Get(GetTileOwner(tile));
1696  c->infrastructure.rail[GetRailType(tile)] -= num_pieces;
1697  c->infrastructure.rail[totype] += num_pieces;
1699 
1700  SetRailType(tile, totype);
1701  SetRailType(endtile, totype);
1702 
1703  FindVehicleOnPos(tile, &affected_trains, &UpdateTrainPowerProc);
1704  FindVehicleOnPos(endtile, &affected_trains, &UpdateTrainPowerProc);
1705 
1706  YapfNotifyTrackLayoutChange(tile, track);
1707  YapfNotifyTrackLayoutChange(endtile, track);
1708 
1709  if (IsBridge(tile)) {
1710  MarkBridgeDirty(tile);
1711  } else {
1712  MarkTileDirtyByTile(tile);
1713  MarkTileDirtyByTile(endtile);
1714  }
1715  }
1716 
1717  found_convertible_track = true;
1718  cost.AddCost((GetTunnelBridgeLength(tile, endtile) + 2) * RailConvertCost(type, totype));
1719  break;
1720  }
1721 
1722  default: // MP_STATION, MP_ROAD
1723  if (flags & DC_EXEC) {
1724  Track track = ((tt == MP_STATION) ? GetRailStationTrack(tile) : GetCrossingRailTrack(tile));
1725  YapfNotifyTrackLayoutChange(tile, track);
1726  }
1727 
1728  found_convertible_track = true;
1729  cost.AddCost(RailConvertCost(type, totype));
1730  break;
1731  }
1732 
1733  for (uint i = 0; i < vehicles_affected.size(); ++i) {
1734  TryPathReserve(vehicles_affected[i], true);
1735  }
1736  }
1737 
1738  if (flags & DC_EXEC) {
1739  /* Railtype changed, update trains as when entering different track */
1740  for (Train *v : affected_trains) {
1741  v->ConsistChanged(CCF_TRACK);
1742  }
1743  }
1744 
1745  delete iter;
1746  return found_convertible_track ? cost : error;
1747 }
1748 
1749 static CommandCost RemoveTrainDepot(TileIndex tile, DoCommandFlag flags)
1750 {
1751  if (_current_company != OWNER_WATER) {
1752  CommandCost ret = CheckTileOwnership(tile);
1753  if (ret.Failed()) return ret;
1754  }
1755 
1757  if (ret.Failed()) return ret;
1758 
1759  if (flags & DC_EXEC) {
1760  /* read variables before the depot is removed */
1762  Owner owner = GetTileOwner(tile);
1763  Train *v = nullptr;
1764 
1765  if (HasDepotReservation(tile)) {
1767  if (v != nullptr) FreeTrainTrackReservation(v);
1768  }
1769 
1770  Company::Get(owner)->infrastructure.rail[GetRailType(tile)]--;
1772 
1773  delete Depot::GetByTile(tile);
1774  DoClearSquare(tile);
1775  AddSideToSignalBuffer(tile, dir, owner);
1777  if (v != nullptr) TryPathReserve(v, true);
1778  }
1779 
1780  return CommandCost(EXPENSES_CONSTRUCTION, _price[PR_CLEAR_DEPOT_TRAIN]);
1781 }
1782 
1783 static CommandCost ClearTile_Track(TileIndex tile, DoCommandFlag flags)
1784 {
1786 
1787  if (flags & DC_AUTO) {
1788  if (!IsTileOwner(tile, _current_company)) {
1789  return_cmd_error(STR_ERROR_AREA_IS_OWNED_BY_ANOTHER);
1790  }
1791 
1792  if (IsPlainRail(tile)) {
1793  return_cmd_error(STR_ERROR_MUST_REMOVE_RAILROAD_TRACK);
1794  } else {
1795  return_cmd_error(STR_ERROR_BUILDING_MUST_BE_DEMOLISHED);
1796  }
1797  }
1798 
1799  switch (GetRailTileType(tile)) {
1800  case RAIL_TILE_SIGNALS:
1801  case RAIL_TILE_NORMAL: {
1802  Slope tileh = GetTileSlope(tile);
1803  /* Is there flat water on the lower halftile that gets cleared expensively? */
1804  bool water_ground = (GetRailGroundType(tile) == RAIL_GROUND_WATER && IsSlopeWithOneCornerRaised(tileh));
1805 
1806  TrackBits tracks = GetTrackBits(tile);
1807  while (tracks != TRACK_BIT_NONE) {
1808  Track track = RemoveFirstTrack(&tracks);
1809  CommandCost ret = Command<CMD_REMOVE_SINGLE_RAIL>::Do(flags, tile, track);
1810  if (ret.Failed()) return ret;
1811  cost.AddCost(ret);
1812  }
1813 
1814  /* When bankrupting, don't make water dirty, there could be a ship on lower halftile.
1815  * Same holds for non-companies clearing the tile, e.g. disasters. */
1816  if (water_ground && !(flags & DC_BANKRUPT) && Company::IsValidID(_current_company)) {
1818  if (ret.Failed()) return ret;
1819 
1820  /* The track was removed, and left a coast tile. Now also clear the water. */
1821  if (flags & DC_EXEC) {
1822  DoClearSquare(tile);
1823  }
1824  cost.AddCost(_price[PR_CLEAR_WATER]);
1825  }
1826 
1827  return cost;
1828  }
1829 
1830  case RAIL_TILE_DEPOT:
1831  return RemoveTrainDepot(tile, flags);
1832 
1833  default:
1834  return CMD_ERROR;
1835  }
1836 }
1837 
1842 static uint GetSaveSlopeZ(uint x, uint y, Track track)
1843 {
1844  switch (track) {
1845  case TRACK_UPPER: x &= ~0xF; y &= ~0xF; break;
1846  case TRACK_LOWER: x |= 0xF; y |= 0xF; break;
1847  case TRACK_LEFT: x |= 0xF; y &= ~0xF; break;
1848  case TRACK_RIGHT: x &= ~0xF; y |= 0xF; break;
1849  default: break;
1850  }
1851  return GetSlopePixelZ(x, y);
1852 }
1853 
1854 static void DrawSingleSignal(TileIndex tile, const RailtypeInfo *rti, Track track, SignalState condition, SignalOffsets image, uint pos)
1855 {
1856  bool side;
1858  case 0: side = false; break; // left
1859  case 2: side = true; break; // right
1860  default: side = _settings_game.vehicle.road_side != 0; break; // driving side
1861  }
1862  static const Point SignalPositions[2][12] = {
1863  { // Signals on the left side
1864  /* LEFT LEFT RIGHT RIGHT UPPER UPPER */
1865  { 8, 5}, {14, 1}, { 1, 14}, { 9, 11}, { 1, 0}, { 3, 10},
1866  /* LOWER LOWER X X Y Y */
1867  {11, 4}, {14, 14}, {11, 3}, { 4, 13}, { 3, 4}, {11, 13}
1868  }, { // Signals on the right side
1869  /* LEFT LEFT RIGHT RIGHT UPPER UPPER */
1870  {14, 1}, {12, 10}, { 4, 6}, { 1, 14}, {10, 4}, { 0, 1},
1871  /* LOWER LOWER X X Y Y */
1872  {14, 14}, { 5, 12}, {11, 13}, { 4, 3}, {13, 4}, { 3, 11}
1873  }
1874  };
1875 
1876  uint x = TileX(tile) * TILE_SIZE + SignalPositions[side][pos].x;
1877  uint y = TileY(tile) * TILE_SIZE + SignalPositions[side][pos].y;
1878 
1879  SignalType type = GetSignalType(tile, track);
1880  SignalVariant variant = GetSignalVariant(tile, track);
1881 
1882  SpriteID sprite = GetCustomSignalSprite(rti, tile, type, variant, condition);
1883  if (sprite != 0) {
1884  sprite += image;
1885  } else {
1886  /* Normal electric signals are stored in a different sprite block than all other signals. */
1887  sprite = (type == SIGTYPE_NORMAL && variant == SIG_ELECTRIC) ? SPR_ORIGINAL_SIGNALS_BASE : SPR_SIGNALS_BASE - 16;
1888  sprite += type * 16 + variant * 64 + image * 2 + condition + (type > SIGTYPE_LAST_NOPBS ? 64 : 0);
1889  }
1890 
1891  AddSortableSpriteToDraw(sprite, PAL_NONE, x, y, 1, 1, BB_HEIGHT_UNDER_BRIDGE, GetSaveSlopeZ(x, y, track));
1892 }
1893 
1894 static uint32 _drawtile_track_palette;
1895 
1896 
1897 
1899 struct FenceOffset {
1901  int x_offs;
1902  int y_offs;
1903  int x_size;
1904  int y_size;
1905 };
1906 
1909  { CORNER_INVALID, 0, 1, 16, 1 }, // RFO_FLAT_X_NW
1910  { CORNER_INVALID, 1, 0, 1, 16 }, // RFO_FLAT_Y_NE
1911  { CORNER_W, 8, 8, 1, 1 }, // RFO_FLAT_LEFT
1912  { CORNER_N, 8, 8, 1, 1 }, // RFO_FLAT_UPPER
1913  { CORNER_INVALID, 0, 1, 16, 1 }, // RFO_SLOPE_SW_NW
1914  { CORNER_INVALID, 1, 0, 1, 16 }, // RFO_SLOPE_SE_NE
1915  { CORNER_INVALID, 0, 1, 16, 1 }, // RFO_SLOPE_NE_NW
1916  { CORNER_INVALID, 1, 0, 1, 16 }, // RFO_SLOPE_NW_NE
1917  { CORNER_INVALID, 0, 15, 16, 1 }, // RFO_FLAT_X_SE
1918  { CORNER_INVALID, 15, 0, 1, 16 }, // RFO_FLAT_Y_SW
1919  { CORNER_E, 8, 8, 1, 1 }, // RFO_FLAT_RIGHT
1920  { CORNER_S, 8, 8, 1, 1 }, // RFO_FLAT_LOWER
1921  { CORNER_INVALID, 0, 15, 16, 1 }, // RFO_SLOPE_SW_SE
1922  { CORNER_INVALID, 15, 0, 1, 16 }, // RFO_SLOPE_SE_SW
1923  { CORNER_INVALID, 0, 15, 16, 1 }, // RFO_SLOPE_NE_SE
1924  { CORNER_INVALID, 15, 0, 1, 16 }, // RFO_SLOPE_NW_SW
1925 };
1926 
1934 static void DrawTrackFence(const TileInfo *ti, SpriteID base_image, uint num_sprites, RailFenceOffset rfo)
1935 {
1936  int z = ti->z;
1937  if (_fence_offsets[rfo].height_ref != CORNER_INVALID) {
1939  }
1940  AddSortableSpriteToDraw(base_image + (rfo % num_sprites), _drawtile_track_palette,
1941  ti->x + _fence_offsets[rfo].x_offs,
1942  ti->y + _fence_offsets[rfo].y_offs,
1943  _fence_offsets[rfo].x_size,
1944  _fence_offsets[rfo].y_size,
1945  4, z);
1946 }
1947 
1951 static void DrawTrackFence_NW(const TileInfo *ti, SpriteID base_image, uint num_sprites)
1952 {
1954  if (ti->tileh & SLOPE_NW) rfo = (ti->tileh & SLOPE_W) ? RFO_SLOPE_SW_NW : RFO_SLOPE_NE_NW;
1955  DrawTrackFence(ti, base_image, num_sprites, rfo);
1956 }
1957 
1961 static void DrawTrackFence_SE(const TileInfo *ti, SpriteID base_image, uint num_sprites)
1962 {
1964  if (ti->tileh & SLOPE_SE) rfo = (ti->tileh & SLOPE_S) ? RFO_SLOPE_SW_SE : RFO_SLOPE_NE_SE;
1965  DrawTrackFence(ti, base_image, num_sprites, rfo);
1966 }
1967 
1971 static void DrawTrackFence_NE(const TileInfo *ti, SpriteID base_image, uint num_sprites)
1972 {
1974  if (ti->tileh & SLOPE_NE) rfo = (ti->tileh & SLOPE_E) ? RFO_SLOPE_SE_NE : RFO_SLOPE_NW_NE;
1975  DrawTrackFence(ti, base_image, num_sprites, rfo);
1976 }
1977 
1981 static void DrawTrackFence_SW(const TileInfo *ti, SpriteID base_image, uint num_sprites)
1982 {
1984  if (ti->tileh & SLOPE_SW) rfo = (ti->tileh & SLOPE_S) ? RFO_SLOPE_SE_SW : RFO_SLOPE_NW_SW;
1985  DrawTrackFence(ti, base_image, num_sprites, rfo);
1986 }
1987 
1993 static void DrawTrackDetails(const TileInfo *ti, const RailtypeInfo *rti)
1994 {
1995  /* Base sprite for track fences.
1996  * Note: Halftile slopes only have fences on the upper part. */
1997  uint num_sprites = 0;
1998  SpriteID base_image = GetCustomRailSprite(rti, ti->tile, RTSG_FENCES, IsHalftileSlope(ti->tileh) ? TCX_UPPER_HALFTILE : TCX_NORMAL, &num_sprites);
1999  if (base_image == 0) {
2000  base_image = SPR_TRACK_FENCE_FLAT_X;
2001  num_sprites = 8;
2002  }
2003 
2004  assert(num_sprites > 0);
2005 
2006  switch (GetRailGroundType(ti->tile)) {
2007  case RAIL_GROUND_FENCE_NW: DrawTrackFence_NW(ti, base_image, num_sprites); break;
2008  case RAIL_GROUND_FENCE_SE: DrawTrackFence_SE(ti, base_image, num_sprites); break;
2009  case RAIL_GROUND_FENCE_SENW: DrawTrackFence_NW(ti, base_image, num_sprites);
2010  DrawTrackFence_SE(ti, base_image, num_sprites); break;
2011  case RAIL_GROUND_FENCE_NE: DrawTrackFence_NE(ti, base_image, num_sprites); break;
2012  case RAIL_GROUND_FENCE_SW: DrawTrackFence_SW(ti, base_image, num_sprites); break;
2013  case RAIL_GROUND_FENCE_NESW: DrawTrackFence_NE(ti, base_image, num_sprites);
2014  DrawTrackFence_SW(ti, base_image, num_sprites); break;
2015  case RAIL_GROUND_FENCE_VERT1: DrawTrackFence(ti, base_image, num_sprites, RFO_FLAT_LEFT); break;
2016  case RAIL_GROUND_FENCE_VERT2: DrawTrackFence(ti, base_image, num_sprites, RFO_FLAT_RIGHT); break;
2017  case RAIL_GROUND_FENCE_HORIZ1: DrawTrackFence(ti, base_image, num_sprites, RFO_FLAT_UPPER); break;
2018  case RAIL_GROUND_FENCE_HORIZ2: DrawTrackFence(ti, base_image, num_sprites, RFO_FLAT_LOWER); break;
2019  case RAIL_GROUND_WATER: {
2020  Corner track_corner;
2021  if (IsHalftileSlope(ti->tileh)) {
2022  /* Steep slope or one-corner-raised slope with halftile foundation */
2023  track_corner = GetHalftileSlopeCorner(ti->tileh);
2024  } else {
2025  /* Three-corner-raised slope */
2027  }
2028  switch (track_corner) {
2029  case CORNER_W: DrawTrackFence(ti, base_image, num_sprites, RFO_FLAT_LEFT); break;
2030  case CORNER_S: DrawTrackFence(ti, base_image, num_sprites, RFO_FLAT_LOWER); break;
2031  case CORNER_E: DrawTrackFence(ti, base_image, num_sprites, RFO_FLAT_RIGHT); break;
2032  case CORNER_N: DrawTrackFence(ti, base_image, num_sprites, RFO_FLAT_UPPER); break;
2033  default: NOT_REACHED();
2034  }
2035  break;
2036  }
2037  default: break;
2038  }
2039 }
2040 
2041 /* SubSprite for drawing the track halftile of 'three-corners-raised'-sloped rail sprites. */
2042 static const int INF = 1000; // big number compared to tilesprite size
2043 static const SubSprite _halftile_sub_sprite[4] = {
2044  { -INF , -INF , 32 - 33, INF }, // CORNER_W, clip 33 pixels from right
2045  { -INF , 0 + 7, INF , INF }, // CORNER_S, clip 7 pixels from top
2046  { -31 + 33, -INF , INF , INF }, // CORNER_E, clip 33 pixels from left
2047  { -INF , -INF , INF , 30 - 23 } // CORNER_N, clip 23 pixels from bottom
2048 };
2049 
2050 static inline void DrawTrackSprite(SpriteID sprite, PaletteID pal, const TileInfo *ti, Slope s)
2051 {
2052  DrawGroundSprite(sprite, pal, nullptr, 0, (ti->tileh & s) ? -8 : 0);
2053 }
2054 
2055 static void DrawTrackBitsOverlay(TileInfo *ti, TrackBits track, const RailtypeInfo *rti)
2056 {
2057  RailGroundType rgt = GetRailGroundType(ti->tile);
2058  Foundation f = GetRailFoundation(ti->tileh, track);
2059  Corner halftile_corner = CORNER_INVALID;
2060 
2061  if (IsNonContinuousFoundation(f)) {
2062  /* Save halftile corner */
2064  /* Draw lower part first */
2065  track &= ~CornerToTrackBits(halftile_corner);
2067  }
2068 
2069  DrawFoundation(ti, f);
2070  /* DrawFoundation modifies ti */
2071 
2072  /* Draw ground */
2073  if (rgt == RAIL_GROUND_WATER) {
2074  if (track != TRACK_BIT_NONE || IsSteepSlope(ti->tileh)) {
2075  /* three-corner-raised slope or steep slope with track on upper part */
2076  DrawShoreTile(ti->tileh);
2077  } else {
2078  /* single-corner-raised slope with track on upper part */
2079  DrawGroundSprite(SPR_FLAT_WATER_TILE, PAL_NONE);
2080  }
2081  } else {
2082  SpriteID image;
2083 
2084  switch (rgt) {
2085  case RAIL_GROUND_BARREN: image = SPR_FLAT_BARE_LAND; break;
2086  case RAIL_GROUND_ICE_DESERT: image = SPR_FLAT_SNOW_DESERT_TILE; break;
2087  default: image = SPR_FLAT_GRASS_TILE; break;
2088  }
2089 
2090  image += SlopeToSpriteOffset(ti->tileh);
2091 
2092  DrawGroundSprite(image, PAL_NONE);
2093  }
2094 
2095  bool no_combine = ti->tileh == SLOPE_FLAT && HasBit(rti->flags, RTF_NO_SPRITE_COMBINE);
2096  SpriteID overlay = GetCustomRailSprite(rti, ti->tile, RTSG_OVERLAY);
2097  SpriteID ground = GetCustomRailSprite(rti, ti->tile, no_combine ? RTSG_GROUND_COMPLETE : RTSG_GROUND);
2099 
2100  if (track == TRACK_BIT_NONE) {
2101  /* Half-tile foundation, no track here? */
2102  } else if (no_combine) {
2103  /* Use trackbits as direct index from ground sprite, subtract 1
2104  * because there is no sprite for no bits. */
2105  DrawGroundSprite(ground + track - 1, PAL_NONE);
2106 
2107  /* Draw reserved track bits */
2108  if (pbs & TRACK_BIT_X) DrawGroundSprite(overlay + RTO_X, PALETTE_CRASH);
2109  if (pbs & TRACK_BIT_Y) DrawGroundSprite(overlay + RTO_Y, PALETTE_CRASH);
2110  if (pbs & TRACK_BIT_UPPER) DrawTrackSprite(overlay + RTO_N, PALETTE_CRASH, ti, SLOPE_N);
2111  if (pbs & TRACK_BIT_LOWER) DrawTrackSprite(overlay + RTO_S, PALETTE_CRASH, ti, SLOPE_S);
2112  if (pbs & TRACK_BIT_RIGHT) DrawTrackSprite(overlay + RTO_E, PALETTE_CRASH, ti, SLOPE_E);
2113  if (pbs & TRACK_BIT_LEFT) DrawTrackSprite(overlay + RTO_W, PALETTE_CRASH, ti, SLOPE_W);
2114  } else if (ti->tileh == SLOPE_NW && track == TRACK_BIT_Y) {
2115  DrawGroundSprite(ground + RTO_SLOPE_NW, PAL_NONE);
2117  } else if (ti->tileh == SLOPE_NE && track == TRACK_BIT_X) {
2118  DrawGroundSprite(ground + RTO_SLOPE_NE, PAL_NONE);
2120  } else if (ti->tileh == SLOPE_SE && track == TRACK_BIT_Y) {
2121  DrawGroundSprite(ground + RTO_SLOPE_SE, PAL_NONE);
2123  } else if (ti->tileh == SLOPE_SW && track == TRACK_BIT_X) {
2124  DrawGroundSprite(ground + RTO_SLOPE_SW, PAL_NONE);
2126  } else {
2127  switch (track) {
2128  /* Draw single ground sprite when not overlapping. No track overlay
2129  * is necessary for these sprites. */
2130  case TRACK_BIT_X: DrawGroundSprite(ground + RTO_X, PAL_NONE); break;
2131  case TRACK_BIT_Y: DrawGroundSprite(ground + RTO_Y, PAL_NONE); break;
2132  case TRACK_BIT_UPPER: DrawTrackSprite(ground + RTO_N, PAL_NONE, ti, SLOPE_N); break;
2133  case TRACK_BIT_LOWER: DrawTrackSprite(ground + RTO_S, PAL_NONE, ti, SLOPE_S); break;
2134  case TRACK_BIT_RIGHT: DrawTrackSprite(ground + RTO_E, PAL_NONE, ti, SLOPE_E); break;
2135  case TRACK_BIT_LEFT: DrawTrackSprite(ground + RTO_W, PAL_NONE, ti, SLOPE_W); break;
2136  case TRACK_BIT_CROSS: DrawGroundSprite(ground + RTO_CROSSING_XY, PAL_NONE); break;
2137  case TRACK_BIT_HORZ: DrawTrackSprite(ground + RTO_N, PAL_NONE, ti, SLOPE_N);
2138  DrawTrackSprite(ground + RTO_S, PAL_NONE, ti, SLOPE_S); break;
2139  case TRACK_BIT_VERT: DrawTrackSprite(ground + RTO_E, PAL_NONE, ti, SLOPE_E);
2140  DrawTrackSprite(ground + RTO_W, PAL_NONE, ti, SLOPE_W); break;
2141 
2142  default:
2143  /* We're drawing a junction tile */
2144  if ((track & TRACK_BIT_3WAY_NE) == 0) {
2145  DrawGroundSprite(ground + RTO_JUNCTION_SW, PAL_NONE);
2146  } else if ((track & TRACK_BIT_3WAY_SW) == 0) {
2147  DrawGroundSprite(ground + RTO_JUNCTION_NE, PAL_NONE);
2148  } else if ((track & TRACK_BIT_3WAY_NW) == 0) {
2149  DrawGroundSprite(ground + RTO_JUNCTION_SE, PAL_NONE);
2150  } else if ((track & TRACK_BIT_3WAY_SE) == 0) {
2151  DrawGroundSprite(ground + RTO_JUNCTION_NW, PAL_NONE);
2152  } else {
2153  DrawGroundSprite(ground + RTO_JUNCTION_NSEW, PAL_NONE);
2154  }
2155 
2156  /* Mask out PBS bits as we shall draw them afterwards anyway. */
2157  track &= ~pbs;
2158 
2159  /* Draw regular track bits */
2160  if (track & TRACK_BIT_X) DrawGroundSprite(overlay + RTO_X, PAL_NONE);
2161  if (track & TRACK_BIT_Y) DrawGroundSprite(overlay + RTO_Y, PAL_NONE);
2162  if (track & TRACK_BIT_UPPER) DrawGroundSprite(overlay + RTO_N, PAL_NONE);
2163  if (track & TRACK_BIT_LOWER) DrawGroundSprite(overlay + RTO_S, PAL_NONE);
2164  if (track & TRACK_BIT_RIGHT) DrawGroundSprite(overlay + RTO_E, PAL_NONE);
2165  if (track & TRACK_BIT_LEFT) DrawGroundSprite(overlay + RTO_W, PAL_NONE);
2166  }
2167 
2168  /* Draw reserved track bits */
2169  if (pbs & TRACK_BIT_X) DrawGroundSprite(overlay + RTO_X, PALETTE_CRASH);
2170  if (pbs & TRACK_BIT_Y) DrawGroundSprite(overlay + RTO_Y, PALETTE_CRASH);
2171  if (pbs & TRACK_BIT_UPPER) DrawTrackSprite(overlay + RTO_N, PALETTE_CRASH, ti, SLOPE_N);
2172  if (pbs & TRACK_BIT_LOWER) DrawTrackSprite(overlay + RTO_S, PALETTE_CRASH, ti, SLOPE_S);
2173  if (pbs & TRACK_BIT_RIGHT) DrawTrackSprite(overlay + RTO_E, PALETTE_CRASH, ti, SLOPE_E);
2174  if (pbs & TRACK_BIT_LEFT) DrawTrackSprite(overlay + RTO_W, PALETTE_CRASH, ti, SLOPE_W);
2175  }
2176 
2177  if (IsValidCorner(halftile_corner)) {
2178  DrawFoundation(ti, HalftileFoundation(halftile_corner));
2181 
2182  /* Draw higher halftile-overlay: Use the sloped sprites with three corners raised. They probably best fit the lightning. */
2183  Slope fake_slope = SlopeWithThreeCornersRaised(OppositeCorner(halftile_corner));
2184 
2185  SpriteID image;
2186  switch (rgt) {
2187  case RAIL_GROUND_BARREN: image = SPR_FLAT_BARE_LAND; break;
2189  case RAIL_GROUND_HALF_SNOW: image = SPR_FLAT_SNOW_DESERT_TILE; break;
2190  default: image = SPR_FLAT_GRASS_TILE; break;
2191  }
2192 
2193  image += SlopeToSpriteOffset(fake_slope);
2194 
2195  DrawGroundSprite(image, PAL_NONE, &(_halftile_sub_sprite[halftile_corner]));
2196 
2197  track = CornerToTrackBits(halftile_corner);
2198 
2199  int offset;
2200  switch (track) {
2201  default: NOT_REACHED();
2202  case TRACK_BIT_UPPER: offset = RTO_N; break;
2203  case TRACK_BIT_LOWER: offset = RTO_S; break;
2204  case TRACK_BIT_RIGHT: offset = RTO_E; break;
2205  case TRACK_BIT_LEFT: offset = RTO_W; break;
2206  }
2207 
2208  DrawTrackSprite(ground + offset, PAL_NONE, ti, fake_slope);
2210  DrawTrackSprite(overlay + offset, PALETTE_CRASH, ti, fake_slope);
2211  }
2212  }
2213 }
2214 
2220 static void DrawTrackBits(TileInfo *ti, TrackBits track)
2221 {
2222  const RailtypeInfo *rti = GetRailTypeInfo(GetRailType(ti->tile));
2223 
2224  if (rti->UsesOverlay()) {
2225  DrawTrackBitsOverlay(ti, track, rti);
2226  return;
2227  }
2228 
2229  RailGroundType rgt = GetRailGroundType(ti->tile);
2230  Foundation f = GetRailFoundation(ti->tileh, track);
2231  Corner halftile_corner = CORNER_INVALID;
2232 
2233  if (IsNonContinuousFoundation(f)) {
2234  /* Save halftile corner */
2236  /* Draw lower part first */
2237  track &= ~CornerToTrackBits(halftile_corner);
2239  }
2240 
2241  DrawFoundation(ti, f);
2242  /* DrawFoundation modifies ti */
2243 
2244  SpriteID image;
2245  PaletteID pal = PAL_NONE;
2246  const SubSprite *sub = nullptr;
2247  bool junction = false;
2248 
2249  /* Select the sprite to use. */
2250  if (track == 0) {
2251  /* Clear ground (only track on halftile foundation) */
2252  if (rgt == RAIL_GROUND_WATER) {
2253  if (IsSteepSlope(ti->tileh)) {
2254  DrawShoreTile(ti->tileh);
2255  image = 0;
2256  } else {
2257  image = SPR_FLAT_WATER_TILE;
2258  }
2259  } else {
2260  switch (rgt) {
2261  case RAIL_GROUND_BARREN: image = SPR_FLAT_BARE_LAND; break;
2262  case RAIL_GROUND_ICE_DESERT: image = SPR_FLAT_SNOW_DESERT_TILE; break;
2263  default: image = SPR_FLAT_GRASS_TILE; break;
2264  }
2265  image += SlopeToSpriteOffset(ti->tileh);
2266  }
2267  } else {
2268  if (ti->tileh != SLOPE_FLAT) {
2269  /* track on non-flat ground */
2270  image = _track_sloped_sprites[ti->tileh - 1] + rti->base_sprites.track_y;
2271  } else {
2272  /* track on flat ground */
2273  switch (track) {
2274  /* single track, select combined track + ground sprite*/
2275  case TRACK_BIT_Y: image = rti->base_sprites.track_y; break;
2276  case TRACK_BIT_X: image = rti->base_sprites.track_y + 1; break;
2277  case TRACK_BIT_UPPER: image = rti->base_sprites.track_y + 2; break;
2278  case TRACK_BIT_LOWER: image = rti->base_sprites.track_y + 3; break;
2279  case TRACK_BIT_RIGHT: image = rti->base_sprites.track_y + 4; break;
2280  case TRACK_BIT_LEFT: image = rti->base_sprites.track_y + 5; break;
2281  case TRACK_BIT_CROSS: image = rti->base_sprites.track_y + 6; break;
2282 
2283  /* double diagonal track, select combined track + ground sprite*/
2284  case TRACK_BIT_HORZ: image = rti->base_sprites.track_ns; break;
2285  case TRACK_BIT_VERT: image = rti->base_sprites.track_ns + 1; break;
2286 
2287  /* junction, select only ground sprite, handle track sprite later */
2288  default:
2289  junction = true;
2290  if ((track & TRACK_BIT_3WAY_NE) == 0) { image = rti->base_sprites.ground; break; }
2291  if ((track & TRACK_BIT_3WAY_SW) == 0) { image = rti->base_sprites.ground + 1; break; }
2292  if ((track & TRACK_BIT_3WAY_NW) == 0) { image = rti->base_sprites.ground + 2; break; }
2293  if ((track & TRACK_BIT_3WAY_SE) == 0) { image = rti->base_sprites.ground + 3; break; }
2294  image = rti->base_sprites.ground + 4;
2295  break;
2296  }
2297  }
2298 
2299  switch (rgt) {
2300  case RAIL_GROUND_BARREN: pal = PALETTE_TO_BARE_LAND; break;
2301  case RAIL_GROUND_ICE_DESERT: image += rti->snow_offset; break;
2302  case RAIL_GROUND_WATER: {
2303  /* three-corner-raised slope */
2304  DrawShoreTile(ti->tileh);
2306  sub = &(_halftile_sub_sprite[track_corner]);
2307  break;
2308  }
2309  default: break;
2310  }
2311  }
2312 
2313  if (image != 0) DrawGroundSprite(image, pal, sub);
2314 
2315  /* Draw track pieces individually for junction tiles */
2316  if (junction) {
2317  if (track & TRACK_BIT_X) DrawGroundSprite(rti->base_sprites.single_x, PAL_NONE);
2318  if (track & TRACK_BIT_Y) DrawGroundSprite(rti->base_sprites.single_y, PAL_NONE);
2319  if (track & TRACK_BIT_UPPER) DrawGroundSprite(rti->base_sprites.single_n, PAL_NONE);
2320  if (track & TRACK_BIT_LOWER) DrawGroundSprite(rti->base_sprites.single_s, PAL_NONE);
2321  if (track & TRACK_BIT_LEFT) DrawGroundSprite(rti->base_sprites.single_w, PAL_NONE);
2322  if (track & TRACK_BIT_RIGHT) DrawGroundSprite(rti->base_sprites.single_e, PAL_NONE);
2323  }
2324 
2325  /* PBS debugging, draw reserved tracks darker */
2326  if (_game_mode != GM_MENU && _settings_client.gui.show_track_reservation) {
2327  /* Get reservation, but mask track on halftile slope */
2328  TrackBits pbs = GetRailReservationTrackBits(ti->tile) & track;
2329  if (pbs & TRACK_BIT_X) {
2330  if (ti->tileh == SLOPE_FLAT || ti->tileh == SLOPE_ELEVATED) {
2332  } else {
2333  DrawGroundSprite(_track_sloped_sprites[ti->tileh - 1] + rti->base_sprites.single_sloped - 20, PALETTE_CRASH);
2334  }
2335  }
2336  if (pbs & TRACK_BIT_Y) {
2337  if (ti->tileh == SLOPE_FLAT || ti->tileh == SLOPE_ELEVATED) {
2339  } else {
2340  DrawGroundSprite(_track_sloped_sprites[ti->tileh - 1] + rti->base_sprites.single_sloped - 20, PALETTE_CRASH);
2341  }
2342  }
2343  if (pbs & TRACK_BIT_UPPER) DrawGroundSprite(rti->base_sprites.single_n, PALETTE_CRASH, nullptr, 0, ti->tileh & SLOPE_N ? -(int)TILE_HEIGHT : 0);
2344  if (pbs & TRACK_BIT_LOWER) DrawGroundSprite(rti->base_sprites.single_s, PALETTE_CRASH, nullptr, 0, ti->tileh & SLOPE_S ? -(int)TILE_HEIGHT : 0);
2345  if (pbs & TRACK_BIT_LEFT) DrawGroundSprite(rti->base_sprites.single_w, PALETTE_CRASH, nullptr, 0, ti->tileh & SLOPE_W ? -(int)TILE_HEIGHT : 0);
2346  if (pbs & TRACK_BIT_RIGHT) DrawGroundSprite(rti->base_sprites.single_e, PALETTE_CRASH, nullptr, 0, ti->tileh & SLOPE_E ? -(int)TILE_HEIGHT : 0);
2347  }
2348 
2349  if (IsValidCorner(halftile_corner)) {
2350  DrawFoundation(ti, HalftileFoundation(halftile_corner));
2351 
2352  /* Draw higher halftile-overlay: Use the sloped sprites with three corners raised. They probably best fit the lightning. */
2353  Slope fake_slope = SlopeWithThreeCornersRaised(OppositeCorner(halftile_corner));
2354  image = _track_sloped_sprites[fake_slope - 1] + rti->base_sprites.track_y;
2355  pal = PAL_NONE;
2356  switch (rgt) {
2357  case RAIL_GROUND_BARREN: pal = PALETTE_TO_BARE_LAND; break;
2359  case RAIL_GROUND_HALF_SNOW: image += rti->snow_offset; break; // higher part has snow in this case too
2360  default: break;
2361  }
2362  DrawGroundSprite(image, pal, &(_halftile_sub_sprite[halftile_corner]));
2363 
2364  if (_game_mode != GM_MENU && _settings_client.gui.show_track_reservation && HasReservedTracks(ti->tile, CornerToTrackBits(halftile_corner))) {
2365  static const byte _corner_to_track_sprite[] = {3, 1, 2, 0};
2366  DrawGroundSprite(_corner_to_track_sprite[halftile_corner] + rti->base_sprites.single_n, PALETTE_CRASH, nullptr, 0, -(int)TILE_HEIGHT);
2367  }
2368  }
2369 }
2370 
2371 static void DrawSignals(TileIndex tile, TrackBits rails, const RailtypeInfo *rti)
2372 {
2373 #define MAYBE_DRAW_SIGNAL(x, y, z, t) if (IsSignalPresent(tile, x)) DrawSingleSignal(tile, rti, t, GetSingleSignalState(tile, x), y, z)
2374 
2375  if (!(rails & TRACK_BIT_Y)) {
2376  if (!(rails & TRACK_BIT_X)) {
2377  if (rails & TRACK_BIT_LEFT) {
2378  MAYBE_DRAW_SIGNAL(2, SIGNAL_TO_NORTH, 0, TRACK_LEFT);
2379  MAYBE_DRAW_SIGNAL(3, SIGNAL_TO_SOUTH, 1, TRACK_LEFT);
2380  }
2381  if (rails & TRACK_BIT_RIGHT) {
2382  MAYBE_DRAW_SIGNAL(0, SIGNAL_TO_NORTH, 2, TRACK_RIGHT);
2383  MAYBE_DRAW_SIGNAL(1, SIGNAL_TO_SOUTH, 3, TRACK_RIGHT);
2384  }
2385  if (rails & TRACK_BIT_UPPER) {
2386  MAYBE_DRAW_SIGNAL(3, SIGNAL_TO_WEST, 4, TRACK_UPPER);
2387  MAYBE_DRAW_SIGNAL(2, SIGNAL_TO_EAST, 5, TRACK_UPPER);
2388  }
2389  if (rails & TRACK_BIT_LOWER) {
2390  MAYBE_DRAW_SIGNAL(1, SIGNAL_TO_WEST, 6, TRACK_LOWER);
2391  MAYBE_DRAW_SIGNAL(0, SIGNAL_TO_EAST, 7, TRACK_LOWER);
2392  }
2393  } else {
2394  MAYBE_DRAW_SIGNAL(3, SIGNAL_TO_SOUTHWEST, 8, TRACK_X);
2395  MAYBE_DRAW_SIGNAL(2, SIGNAL_TO_NORTHEAST, 9, TRACK_X);
2396  }
2397  } else {
2398  MAYBE_DRAW_SIGNAL(3, SIGNAL_TO_SOUTHEAST, 10, TRACK_Y);
2399  MAYBE_DRAW_SIGNAL(2, SIGNAL_TO_NORTHWEST, 11, TRACK_Y);
2400  }
2401 }
2402 
2403 static void DrawTile_Track(TileInfo *ti)
2404 {
2405  const RailtypeInfo *rti = GetRailTypeInfo(GetRailType(ti->tile));
2406 
2407  _drawtile_track_palette = COMPANY_SPRITE_COLOUR(GetTileOwner(ti->tile));
2408 
2409  if (IsPlainRail(ti->tile)) {
2410  TrackBits rails = GetTrackBits(ti->tile);
2411 
2412  DrawTrackBits(ti, rails);
2413 
2415 
2417 
2418  if (HasSignals(ti->tile)) DrawSignals(ti->tile, rails, rti);
2419  } else {
2420  /* draw depot */
2421  const DrawTileSprites *dts;
2422  PaletteID pal = PAL_NONE;
2423  SpriteID relocation;
2424 
2426 
2428  /* Draw rail instead of depot */
2429  dts = &_depot_invisible_gfx_table[GetRailDepotDirection(ti->tile)];
2430  } else {
2431  dts = &_depot_gfx_table[GetRailDepotDirection(ti->tile)];
2432  }
2433 
2434  SpriteID image;
2435  if (rti->UsesOverlay()) {
2436  image = SPR_FLAT_GRASS_TILE;
2437  } else {
2438  image = dts->ground.sprite;
2439  if (image != SPR_FLAT_GRASS_TILE) image += rti->GetRailtypeSpriteOffset();
2440  }
2441 
2442  /* Adjust ground tile for desert and snow. */
2443  if (IsSnowRailGround(ti->tile)) {
2444  if (image != SPR_FLAT_GRASS_TILE) {
2445  image += rti->snow_offset; // tile with tracks
2446  } else {
2447  image = SPR_FLAT_SNOW_DESERT_TILE; // flat ground
2448  }
2449  }
2450 
2451  DrawGroundSprite(image, GroundSpritePaletteTransform(image, pal, _drawtile_track_palette));
2452 
2453  if (rti->UsesOverlay()) {
2454  SpriteID ground = GetCustomRailSprite(rti, ti->tile, RTSG_GROUND);
2455 
2456  switch (GetRailDepotDirection(ti->tile)) {
2457  case DIAGDIR_NE:
2458  if (!IsInvisibilitySet(TO_BUILDINGS)) break;
2459  FALLTHROUGH;
2460  case DIAGDIR_SW:
2461  DrawGroundSprite(ground + RTO_X, PAL_NONE);
2462  break;
2463  case DIAGDIR_NW:
2464  if (!IsInvisibilitySet(TO_BUILDINGS)) break;
2465  FALLTHROUGH;
2466  case DIAGDIR_SE:
2467  DrawGroundSprite(ground + RTO_Y, PAL_NONE);
2468  break;
2469  default:
2470  break;
2471  }
2472 
2474  SpriteID overlay = GetCustomRailSprite(rti, ti->tile, RTSG_OVERLAY);
2475 
2476  switch (GetRailDepotDirection(ti->tile)) {
2477  case DIAGDIR_NE:
2478  if (!IsInvisibilitySet(TO_BUILDINGS)) break;
2479  FALLTHROUGH;
2480  case DIAGDIR_SW:
2481  DrawGroundSprite(overlay + RTO_X, PALETTE_CRASH);
2482  break;
2483  case DIAGDIR_NW:
2484  if (!IsInvisibilitySet(TO_BUILDINGS)) break;
2485  FALLTHROUGH;
2486  case DIAGDIR_SE:
2487  DrawGroundSprite(overlay + RTO_Y, PALETTE_CRASH);
2488  break;
2489  default:
2490  break;
2491  }
2492  }
2493  } else {
2494  /* PBS debugging, draw reserved tracks darker */
2495  if (_game_mode != GM_MENU && _settings_client.gui.show_track_reservation && HasDepotReservation(ti->tile)) {
2496  switch (GetRailDepotDirection(ti->tile)) {
2497  case DIAGDIR_NE:
2498  if (!IsInvisibilitySet(TO_BUILDINGS)) break;
2499  FALLTHROUGH;
2500  case DIAGDIR_SW:
2502  break;
2503  case DIAGDIR_NW:
2504  if (!IsInvisibilitySet(TO_BUILDINGS)) break;
2505  FALLTHROUGH;
2506  case DIAGDIR_SE:
2508  break;
2509  default:
2510  break;
2511  }
2512  }
2513  }
2514  int depot_sprite = GetCustomRailSprite(rti, ti->tile, RTSG_DEPOT);
2515  relocation = depot_sprite != 0 ? depot_sprite - SPR_RAIL_DEPOT_SE_1 : rti->GetRailtypeSpriteOffset();
2516 
2518 
2519  DrawRailTileSeq(ti, dts, TO_BUILDINGS, relocation, 0, _drawtile_track_palette);
2520  }
2521  DrawBridgeMiddle(ti);
2522 }
2523 
2524 void DrawTrainDepotSprite(int x, int y, int dir, RailType railtype)
2525 {
2526  const DrawTileSprites *dts = &_depot_gfx_table[dir];
2527  const RailtypeInfo *rti = GetRailTypeInfo(railtype);
2528  SpriteID image = rti->UsesOverlay() ? SPR_FLAT_GRASS_TILE : dts->ground.sprite;
2529  uint32 offset = rti->GetRailtypeSpriteOffset();
2530 
2531  if (image != SPR_FLAT_GRASS_TILE) image += offset;
2532  PaletteID palette = COMPANY_SPRITE_COLOUR(_local_company);
2533 
2534  DrawSprite(image, PAL_NONE, x, y);
2535 
2536  if (rti->UsesOverlay()) {
2538 
2539  switch (dir) {
2540  case DIAGDIR_SW: DrawSprite(ground + RTO_X, PAL_NONE, x, y); break;
2541  case DIAGDIR_SE: DrawSprite(ground + RTO_Y, PAL_NONE, x, y); break;
2542  default: break;
2543  }
2544  }
2545  int depot_sprite = GetCustomRailSprite(rti, INVALID_TILE, RTSG_DEPOT);
2546  if (depot_sprite != 0) offset = depot_sprite - SPR_RAIL_DEPOT_SE_1;
2547 
2548  DrawRailTileSeqInGUI(x, y, dts, offset, 0, palette);
2549 }
2550 
2551 static int GetSlopePixelZ_Track(TileIndex tile, uint x, uint y)
2552 {
2553  if (IsPlainRail(tile)) {
2554  int z;
2555  Slope tileh = GetTilePixelSlope(tile, &z);
2556  if (tileh == SLOPE_FLAT) return z;
2557 
2558  z += ApplyPixelFoundationToSlope(GetRailFoundation(tileh, GetTrackBits(tile)), &tileh);
2559  return z + GetPartialPixelZ(x & 0xF, y & 0xF, tileh);
2560  } else {
2561  return GetTileMaxPixelZ(tile);
2562  }
2563 }
2564 
2565 static Foundation GetFoundation_Track(TileIndex tile, Slope tileh)
2566 {
2567  return IsPlainRail(tile) ? GetRailFoundation(tileh, GetTrackBits(tile)) : FlatteningFoundation(tileh);
2568 }
2569 
2570 static void TileLoop_Track(TileIndex tile)
2571 {
2572  RailGroundType old_ground = GetRailGroundType(tile);
2573  RailGroundType new_ground;
2574 
2575  if (old_ground == RAIL_GROUND_WATER) {
2576  TileLoop_Water(tile);
2577  return;
2578  }
2579 
2581  case LT_ARCTIC: {
2582  int z;
2583  Slope slope = GetTileSlope(tile, &z);
2584  bool half = false;
2585 
2586  /* for non-flat track, use lower part of track
2587  * in other cases, use the highest part with track */
2588  if (IsPlainRail(tile)) {
2589  TrackBits track = GetTrackBits(tile);
2590  Foundation f = GetRailFoundation(slope, track);
2591 
2592  switch (f) {
2593  case FOUNDATION_NONE:
2594  /* no foundation - is the track on the upper side of three corners raised tile? */
2595  if (IsSlopeWithThreeCornersRaised(slope)) z++;
2596  break;
2597 
2598  case FOUNDATION_INCLINED_X:
2599  case FOUNDATION_INCLINED_Y:
2600  /* sloped track - is it on a steep slope? */
2601  if (IsSteepSlope(slope)) z++;
2602  break;
2603 
2605  /* only lower part of steep slope */
2606  z++;
2607  break;
2608 
2609  default:
2610  /* if it is a steep slope, then there is a track on higher part */
2611  if (IsSteepSlope(slope)) z++;
2612  z++;
2613  break;
2614  }
2615 
2617  } else {
2618  /* is the depot on a non-flat tile? */
2619  if (slope != SLOPE_FLAT) z++;
2620  }
2621 
2622  /* 'z' is now the lowest part of the highest track bit -
2623  * for sloped track, it is 'z' of lower part
2624  * for two track bits, it is 'z' of higher track bit
2625  * For non-continuous foundations (and STEEP_BOTH), 'half' is set */
2626  if (z > GetSnowLine()) {
2627  if (half && z - GetSnowLine() == 1) {
2628  /* track on non-continuous foundation, lower part is not under snow */
2629  new_ground = RAIL_GROUND_HALF_SNOW;
2630  } else {
2631  new_ground = RAIL_GROUND_ICE_DESERT;
2632  }
2633  goto set_ground;
2634  }
2635  break;
2636  }
2637 
2638  case LT_TROPIC:
2639  if (GetTropicZone(tile) == TROPICZONE_DESERT) {
2640  new_ground = RAIL_GROUND_ICE_DESERT;
2641  goto set_ground;
2642  }
2643  break;
2644  }
2645 
2646  new_ground = RAIL_GROUND_GRASS;
2647 
2648  if (IsPlainRail(tile) && old_ground != RAIL_GROUND_BARREN) { // wait until bottom is green
2649  /* determine direction of fence */
2650  TrackBits rail = GetTrackBits(tile);
2651 
2652  Owner owner = GetTileOwner(tile);
2653  byte fences = 0;
2654 
2655  for (DiagDirection d = DIAGDIR_BEGIN; d < DIAGDIR_END; d++) {
2657 
2658  /* Track bit on this edge => no fence. */
2659  if ((rail & dir_to_trackbits[d]) != TRACK_BIT_NONE) continue;
2660 
2661  TileIndex tile2 = tile + TileOffsByDiagDir(d);
2662 
2663  /* Show fences if it's a house, industry, object, road, tunnelbridge or not owned by us. */
2664  if (!IsValidTile(tile2) || IsTileType(tile2, MP_HOUSE) || IsTileType(tile2, MP_INDUSTRY) ||
2665  IsTileType(tile2, MP_ROAD) || (IsTileType(tile2, MP_OBJECT) && !IsObjectType(tile2, OBJECT_OWNED_LAND)) || IsTileType(tile2, MP_TUNNELBRIDGE) || !IsTileOwner(tile2, owner)) {
2666  fences |= 1 << d;
2667  }
2668  }
2669 
2670  switch (fences) {
2671  case 0: break;
2672  case (1 << DIAGDIR_NE): new_ground = RAIL_GROUND_FENCE_NE; break;
2673  case (1 << DIAGDIR_SE): new_ground = RAIL_GROUND_FENCE_SE; break;
2674  case (1 << DIAGDIR_SW): new_ground = RAIL_GROUND_FENCE_SW; break;
2675  case (1 << DIAGDIR_NW): new_ground = RAIL_GROUND_FENCE_NW; break;
2676  case (1 << DIAGDIR_NE) | (1 << DIAGDIR_SW): new_ground = RAIL_GROUND_FENCE_NESW; break;
2677  case (1 << DIAGDIR_SE) | (1 << DIAGDIR_NW): new_ground = RAIL_GROUND_FENCE_SENW; break;
2678  case (1 << DIAGDIR_NE) | (1 << DIAGDIR_SE): new_ground = RAIL_GROUND_FENCE_VERT1; break;
2679  case (1 << DIAGDIR_NE) | (1 << DIAGDIR_NW): new_ground = RAIL_GROUND_FENCE_HORIZ2; break;
2680  case (1 << DIAGDIR_SE) | (1 << DIAGDIR_SW): new_ground = RAIL_GROUND_FENCE_HORIZ1; break;
2681  case (1 << DIAGDIR_SW) | (1 << DIAGDIR_NW): new_ground = RAIL_GROUND_FENCE_VERT2; break;
2682  default: NOT_REACHED();
2683  }
2684  }
2685 
2686 set_ground:
2687  if (old_ground != new_ground) {
2688  SetRailGroundType(tile, new_ground);
2689  MarkTileDirtyByTile(tile);
2690  }
2691 }
2692 
2693 
2694 static TrackStatus GetTileTrackStatus_Track(TileIndex tile, TransportType mode, uint sub_mode, DiagDirection side)
2695 {
2696  /* Case of half tile slope with water. */
2697  if (mode == TRANSPORT_WATER && IsPlainRail(tile) && GetRailGroundType(tile) == RAIL_GROUND_WATER && IsSlopeWithOneCornerRaised(GetTileSlope(tile))) {
2698  TrackBits tb = GetTrackBits(tile);
2699  switch (tb) {
2700  default: NOT_REACHED();
2701  case TRACK_BIT_UPPER: tb = TRACK_BIT_LOWER; break;
2702  case TRACK_BIT_LOWER: tb = TRACK_BIT_UPPER; break;
2703  case TRACK_BIT_LEFT: tb = TRACK_BIT_RIGHT; break;
2704  case TRACK_BIT_RIGHT: tb = TRACK_BIT_LEFT; break;
2705  }
2707  }
2708 
2709  if (mode != TRANSPORT_RAIL) return 0;
2710 
2711  TrackBits trackbits = TRACK_BIT_NONE;
2712  TrackdirBits red_signals = TRACKDIR_BIT_NONE;
2713 
2714  switch (GetRailTileType(tile)) {
2715  default: NOT_REACHED();
2716  case RAIL_TILE_NORMAL:
2717  trackbits = GetTrackBits(tile);
2718  break;
2719 
2720  case RAIL_TILE_SIGNALS: {
2721  trackbits = GetTrackBits(tile);
2722  byte a = GetPresentSignals(tile);
2723  uint b = GetSignalStates(tile);
2724 
2725  b &= a;
2726 
2727  /* When signals are not present (in neither direction),
2728  * we pretend them to be green. Otherwise, it depends on
2729  * the signal type. For signals that are only active from
2730  * one side, we set the missing signals explicitly to
2731  * `green'. Otherwise, they implicitly become `red'. */
2732  if (!IsOnewaySignal(tile, TRACK_UPPER) || (a & SignalOnTrack(TRACK_UPPER)) == 0) b |= ~a & SignalOnTrack(TRACK_UPPER);
2733  if (!IsOnewaySignal(tile, TRACK_LOWER) || (a & SignalOnTrack(TRACK_LOWER)) == 0) b |= ~a & SignalOnTrack(TRACK_LOWER);
2734 
2735  if ((b & 0x8) == 0) red_signals |= (TRACKDIR_BIT_LEFT_N | TRACKDIR_BIT_X_NE | TRACKDIR_BIT_Y_SE | TRACKDIR_BIT_UPPER_E);
2736  if ((b & 0x4) == 0) red_signals |= (TRACKDIR_BIT_LEFT_S | TRACKDIR_BIT_X_SW | TRACKDIR_BIT_Y_NW | TRACKDIR_BIT_UPPER_W);
2737  if ((b & 0x2) == 0) red_signals |= (TRACKDIR_BIT_RIGHT_N | TRACKDIR_BIT_LOWER_E);
2738  if ((b & 0x1) == 0) red_signals |= (TRACKDIR_BIT_RIGHT_S | TRACKDIR_BIT_LOWER_W);
2739 
2740  break;
2741  }
2742 
2743  case RAIL_TILE_DEPOT: {
2745 
2746  if (side != INVALID_DIAGDIR && side != dir) break;
2747 
2748  trackbits = DiagDirToDiagTrackBits(dir);
2749  break;
2750  }
2751  }
2752 
2753  return CombineTrackStatus(TrackBitsToTrackdirBits(trackbits), red_signals);
2754 }
2755 
2756 static bool ClickTile_Track(TileIndex tile)
2757 {
2758  if (!IsRailDepot(tile)) return false;
2759 
2760  ShowDepotWindow(tile, VEH_TRAIN);
2761  return true;
2762 }
2763 
2764 static void GetTileDesc_Track(TileIndex tile, TileDesc *td)
2765 {
2766  const RailtypeInfo *rti = GetRailTypeInfo(GetRailType(tile));
2767  td->rail_speed = rti->max_speed;
2768  td->railtype = rti->strings.name;
2769  td->owner[0] = GetTileOwner(tile);
2770  switch (GetRailTileType(tile)) {
2771  case RAIL_TILE_NORMAL:
2772  td->str = STR_LAI_RAIL_DESCRIPTION_TRACK;
2773  break;
2774 
2775  case RAIL_TILE_SIGNALS: {
2776  static const StringID signal_type[6][6] = {
2777  {
2778  STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_SIGNALS,
2779  STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PRESIGNALS,
2780  STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_EXITSIGNALS,
2781  STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_COMBOSIGNALS,
2782  STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PBSSIGNALS,
2783  STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_NOENTRYSIGNALS
2784  },
2785  {
2786  STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PRESIGNALS,
2787  STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRESIGNALS,
2788  STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_EXITSIGNALS,
2789  STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_COMBOSIGNALS,
2790  STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_PBSSIGNALS,
2791  STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_NOENTRYSIGNALS
2792  },
2793  {
2794  STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_EXITSIGNALS,
2795  STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_EXITSIGNALS,
2796  STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXITSIGNALS,
2797  STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_COMBOSIGNALS,
2798  STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_PBSSIGNALS,
2799  STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_NOENTRYSIGNALS
2800  },
2801  {
2802  STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_COMBOSIGNALS,
2803  STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_COMBOSIGNALS,
2804  STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_COMBOSIGNALS,
2805  STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBOSIGNALS,
2806  STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_PBSSIGNALS,
2807  STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_NOENTRYSIGNALS
2808  },
2809  {
2810  STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PBSSIGNALS,
2811  STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_PBSSIGNALS,
2812  STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_PBSSIGNALS,
2813  STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_PBSSIGNALS,
2814  STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBSSIGNALS,
2815  STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBS_NOENTRYSIGNALS
2816  },
2817  {
2818  STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_NOENTRYSIGNALS,
2819  STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_NOENTRYSIGNALS,
2820  STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_NOENTRYSIGNALS,
2821  STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_NOENTRYSIGNALS,
2822  STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBS_NOENTRYSIGNALS,
2823  STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NOENTRYSIGNALS
2824  }
2825  };
2826 
2827  SignalType primary_signal;
2828  SignalType secondary_signal;
2829  if (HasSignalOnTrack(tile, TRACK_UPPER)) {
2830  primary_signal = GetSignalType(tile, TRACK_UPPER);
2831  secondary_signal = HasSignalOnTrack(tile, TRACK_LOWER) ? GetSignalType(tile, TRACK_LOWER) : primary_signal;
2832  } else {
2833  secondary_signal = primary_signal = GetSignalType(tile, TRACK_LOWER);
2834  }
2835 
2836  td->str = signal_type[secondary_signal][primary_signal];
2837  break;
2838  }
2839 
2840  case RAIL_TILE_DEPOT:
2841  td->str = STR_LAI_RAIL_DESCRIPTION_TRAIN_DEPOT;
2842  if (_settings_game.vehicle.train_acceleration_model != AM_ORIGINAL) {
2843  if (td->rail_speed > 0) {
2844  td->rail_speed = std::min<uint16>(td->rail_speed, 61);
2845  } else {
2846  td->rail_speed = 61;
2847  }
2848  }
2849  td->build_date = Depot::GetByTile(tile)->build_date;
2850  break;
2851 
2852  default:
2853  NOT_REACHED();
2854  }
2855 }
2856 
2857 static void ChangeTileOwner_Track(TileIndex tile, Owner old_owner, Owner new_owner)
2858 {
2859  if (!IsTileOwner(tile, old_owner)) return;
2860 
2861  if (new_owner != INVALID_OWNER) {
2862  /* Update company infrastructure counts. No need to dirty windows here, we'll redraw the whole screen anyway. */
2863  uint num_pieces = 1;
2864  if (IsPlainRail(tile)) {
2865  TrackBits bits = GetTrackBits(tile);
2866  num_pieces = CountBits(bits);
2867  if (TracksOverlap(bits)) num_pieces *= num_pieces;
2868  }
2869  RailType rt = GetRailType(tile);
2870  Company::Get(old_owner)->infrastructure.rail[rt] -= num_pieces;
2871  Company::Get(new_owner)->infrastructure.rail[rt] += num_pieces;
2872 
2873  if (HasSignals(tile)) {
2874  uint num_sigs = CountBits(GetPresentSignals(tile));
2875  Company::Get(old_owner)->infrastructure.signal -= num_sigs;
2876  Company::Get(new_owner)->infrastructure.signal += num_sigs;
2877  }
2878 
2879  SetTileOwner(tile, new_owner);
2880  } else {
2882  }
2883 }
2884 
2885 static const byte _fractcoords_behind[4] = { 0x8F, 0x8, 0x80, 0xF8 };
2886 static const byte _fractcoords_enter[4] = { 0x8A, 0x48, 0x84, 0xA8 };
2887 static const int8 _deltacoord_leaveoffset[8] = {
2888  -1, 0, 1, 0, /* x */
2889  0, 1, 0, -1 /* y */
2890 };
2891 
2892 
2900 {
2902  int length = v->CalcNextVehicleOffset();
2903 
2904  switch (dir) {
2905  case DIAGDIR_NE: return ((int)(v->x_pos & 0x0F) - ((_fractcoords_enter[dir] & 0x0F) - (length + 1)));
2906  case DIAGDIR_SE: return -((int)(v->y_pos & 0x0F) - ((_fractcoords_enter[dir] >> 4) + (length + 1)));
2907  case DIAGDIR_SW: return -((int)(v->x_pos & 0x0F) - ((_fractcoords_enter[dir] & 0x0F) + (length + 1)));
2908  case DIAGDIR_NW: return ((int)(v->y_pos & 0x0F) - ((_fractcoords_enter[dir] >> 4) - (length + 1)));
2909  default: NOT_REACHED();
2910  }
2911 }
2912 
2918 {
2919  /* This routine applies only to trains in depot tiles. */
2920  if (u->type != VEH_TRAIN || !IsRailDepotTile(tile)) return VETSB_CONTINUE;
2921 
2922  /* Depot direction. */
2924 
2925  byte fract_coord = (x & 0xF) + ((y & 0xF) << 4);
2926 
2927  /* Make sure a train is not entering the tile from behind. */
2928  if (_fractcoords_behind[dir] == fract_coord) return VETSB_CANNOT_ENTER;
2929 
2930  Train *v = Train::From(u);
2931 
2932  /* Leaving depot? */
2933  if (v->direction == DiagDirToDir(dir)) {
2934  /* Calculate the point where the following wagon should be activated. */
2935  int length = v->CalcNextVehicleOffset();
2936 
2937  byte fract_coord_leave =
2938  ((_fractcoords_enter[dir] & 0x0F) + // x
2939  (length + 1) * _deltacoord_leaveoffset[dir]) +
2940  (((_fractcoords_enter[dir] >> 4) + // y
2941  ((length + 1) * _deltacoord_leaveoffset[dir + 4])) << 4);
2942 
2943  if (fract_coord_leave == fract_coord) {
2944  /* Leave the depot. */
2945  if ((v = v->Next()) != nullptr) {
2946  v->vehstatus &= ~VS_HIDDEN;
2947  v->track = (DiagDirToAxis(dir) == AXIS_X ? TRACK_BIT_X : TRACK_BIT_Y);
2948  }
2949  }
2950  } else if (_fractcoords_enter[dir] == fract_coord) {
2951  /* Entering depot. */
2952  assert(DiagDirToDir(ReverseDiagDir(dir)) == v->direction);
2953  v->track = TRACK_BIT_DEPOT,
2954  v->vehstatus |= VS_HIDDEN;
2955  v->direction = ReverseDir(v->direction);
2956  if (v->Next() == nullptr) VehicleEnterDepot(v->First());
2957  v->tile = tile;
2958 
2960  return VETSB_ENTERED_WORMHOLE;
2961  }
2962 
2963  return VETSB_CONTINUE;
2964 }
2965 
2977 static CommandCost TestAutoslopeOnRailTile(TileIndex tile, uint flags, int z_old, Slope tileh_old, int z_new, Slope tileh_new, TrackBits rail_bits)
2978 {
2979  if (!_settings_game.construction.build_on_slopes || !AutoslopeEnabled()) return_cmd_error(STR_ERROR_MUST_REMOVE_RAILROAD_TRACK);
2980 
2981  /* Is the slope-rail_bits combination valid in general? I.e. is it safe to call GetRailFoundation() ? */
2982  if (CheckRailSlope(tileh_new, rail_bits, TRACK_BIT_NONE, tile).Failed()) return_cmd_error(STR_ERROR_MUST_REMOVE_RAILROAD_TRACK);
2983 
2984  /* Get the slopes on top of the foundations */
2985  z_old += ApplyFoundationToSlope(GetRailFoundation(tileh_old, rail_bits), &tileh_old);
2986  z_new += ApplyFoundationToSlope(GetRailFoundation(tileh_new, rail_bits), &tileh_new);
2987 
2988  Corner track_corner;
2989  switch (rail_bits) {
2990  case TRACK_BIT_LEFT: track_corner = CORNER_W; break;
2991  case TRACK_BIT_LOWER: track_corner = CORNER_S; break;
2992  case TRACK_BIT_RIGHT: track_corner = CORNER_E; break;
2993  case TRACK_BIT_UPPER: track_corner = CORNER_N; break;
2994 
2995  /* Surface slope must not be changed */
2996  default:
2997  if (z_old != z_new || tileh_old != tileh_new) return_cmd_error(STR_ERROR_MUST_REMOVE_RAILROAD_TRACK);
2998  return CommandCost(EXPENSES_CONSTRUCTION, _price[PR_BUILD_FOUNDATION]);
2999  }
3000 
3001  /* The height of the track_corner must not be changed. The rest ensures GetRailFoundation() already. */
3002  z_old += GetSlopeZInCorner(RemoveHalftileSlope(tileh_old), track_corner);
3003  z_new += GetSlopeZInCorner(RemoveHalftileSlope(tileh_new), track_corner);
3004  if (z_old != z_new) return_cmd_error(STR_ERROR_MUST_REMOVE_RAILROAD_TRACK);
3005 
3006  CommandCost cost = CommandCost(EXPENSES_CONSTRUCTION, _price[PR_BUILD_FOUNDATION]);
3007  /* Make the ground dirty, if surface slope has changed */
3008  if (tileh_old != tileh_new) {
3009  /* If there is flat water on the lower halftile add the cost for clearing it */
3010  if (GetRailGroundType(tile) == RAIL_GROUND_WATER && IsSlopeWithOneCornerRaised(tileh_old)) cost.AddCost(_price[PR_CLEAR_WATER]);
3011  if ((flags & DC_EXEC) != 0) SetRailGroundType(tile, RAIL_GROUND_BARREN);
3012  }
3013  return cost;
3014 }
3015 
3019 static Vehicle *EnsureNoShipProc(Vehicle *v, void *data)
3020 {
3021  return v->type == VEH_SHIP ? v : nullptr;
3022 }
3023 
3024 static CommandCost TerraformTile_Track(TileIndex tile, DoCommandFlag flags, int z_new, Slope tileh_new)
3025 {
3026  int z_old;
3027  Slope tileh_old = GetTileSlope(tile, &z_old);
3028  if (IsPlainRail(tile)) {
3029  TrackBits rail_bits = GetTrackBits(tile);
3030  /* Is there flat water on the lower halftile that must be cleared expensively? */
3031  bool was_water = (GetRailGroundType(tile) == RAIL_GROUND_WATER && IsSlopeWithOneCornerRaised(tileh_old));
3032 
3033  /* Allow clearing the water only if there is no ship */
3034  if (was_water && HasVehicleOnPos(tile, nullptr, &EnsureNoShipProc)) return_cmd_error(STR_ERROR_SHIP_IN_THE_WAY);
3035 
3036  /* First test autoslope. However if it succeeds we still have to test the rest, because non-autoslope terraforming is cheaper. */
3037  CommandCost autoslope_result = TestAutoslopeOnRailTile(tile, flags, z_old, tileh_old, z_new, tileh_new, rail_bits);
3038 
3039  /* When there is only a single horizontal/vertical track, one corner can be terraformed. */
3040  Corner allowed_corner;
3041  switch (rail_bits) {
3042  case TRACK_BIT_RIGHT: allowed_corner = CORNER_W; break;
3043  case TRACK_BIT_UPPER: allowed_corner = CORNER_S; break;
3044  case TRACK_BIT_LEFT: allowed_corner = CORNER_E; break;
3045  case TRACK_BIT_LOWER: allowed_corner = CORNER_N; break;
3046  default: return autoslope_result;
3047  }
3048 
3049  Foundation f_old = GetRailFoundation(tileh_old, rail_bits);
3050 
3051  /* Do not allow terraforming if allowed_corner is part of anti-zig-zag foundations */
3052  if (tileh_old != SLOPE_NS && tileh_old != SLOPE_EW && IsSpecialRailFoundation(f_old)) return autoslope_result;
3053 
3054  /* Everything is valid, which only changes allowed_corner */
3055  for (Corner corner = (Corner)0; corner < CORNER_END; corner = (Corner)(corner + 1)) {
3056  if (allowed_corner == corner) continue;
3057  if (z_old + GetSlopeZInCorner(tileh_old, corner) != z_new + GetSlopeZInCorner(tileh_new, corner)) return autoslope_result;
3058  }
3059 
3060  /* Make the ground dirty */
3061  if ((flags & DC_EXEC) != 0) SetRailGroundType(tile, RAIL_GROUND_BARREN);
3062 
3063  /* allow terraforming */
3064  return CommandCost(EXPENSES_CONSTRUCTION, was_water ? _price[PR_CLEAR_WATER] : (Money)0);
3066  AutoslopeCheckForEntranceEdge(tile, z_new, tileh_new, GetRailDepotDirection(tile))) {
3067  return CommandCost(EXPENSES_CONSTRUCTION, _price[PR_BUILD_FOUNDATION]);
3068  }
3069  return Command<CMD_LANDSCAPE_CLEAR>::Do(flags, tile);
3070 }
3071 
3072 
3073 extern const TileTypeProcs _tile_type_rail_procs = {
3074  DrawTile_Track, // draw_tile_proc
3075  GetSlopePixelZ_Track, // get_slope_z_proc
3076  ClearTile_Track, // clear_tile_proc
3077  nullptr, // add_accepted_cargo_proc
3078  GetTileDesc_Track, // get_tile_desc_proc
3079  GetTileTrackStatus_Track, // get_tile_track_status_proc
3080  ClickTile_Track, // click_tile_proc
3081  nullptr, // animate_tile_proc
3082  TileLoop_Track, // tile_loop_proc
3083  ChangeTileOwner_Track, // change_tile_owner_proc
3084  nullptr, // add_produced_cargo_proc
3085  VehicleEnter_Track, // vehicle_enter_tile_proc
3086  GetFoundation_Track, // get_foundation_proc
3087  TerraformTile_Track, // terraform_tile_proc
3088 };
DrawRailTileSeqInGUI
static void DrawRailTileSeqInGUI(int x, int y, const DrawTileSprites *dts, int32 total_offset, uint32 newgrf_offset, PaletteID default_palette)
Draw tile sprite sequence in GUI with railroad specifics.
Definition: sprite.h:99
OppositeCorner
static Corner OppositeCorner(Corner corner)
Returns the opposite corner.
Definition: slope_func.h:184
TileInfo::z
int z
Height.
Definition: tile_cmd.h:47
RailtypeInfo::rail_nwse
CursorID rail_nwse
Cursor for building rail in Y direction.
Definition: rail.h:165
RailNoLevelCrossings
static bool RailNoLevelCrossings(RailType rt)
Test if a RailType disallows build of level crossings.
Definition: rail.h:342
MP_HOUSE
@ MP_HOUSE
A house by a town.
Definition: tile_type.h:51
SignalAgainstTrackdir
static byte SignalAgainstTrackdir(Trackdir trackdir)
Maps a trackdir to the bit that stores its status in the map arrays, in the direction against the tra...
Definition: signal_func.h:32
DeleteNewGRFInspectWindow
void DeleteNewGRFInspectWindow(GrfSpecFeature feature, uint index)
Delete inspect window for a given feature and index.
Definition: newgrf_debug_gui.cpp:734
CmdSignalTrackHelper
static CommandCost CmdSignalTrackHelper(DoCommandFlag flags, TileIndex tile, TileIndex end_tile, Track track, SignalType sigtype, SignalVariant sigvar, bool mode, bool remove, bool autofill, bool minimise_gaps, int signal_density)
Build many signals by dragging; AutoSignals.
Definition: rail_cmd.cpp:1240
DIAGDIR_SE
@ DIAGDIR_SE
Southeast.
Definition: direction_type.h:80
SLOPE_SE
@ SLOPE_SE
south and east corner are raised
Definition: slope_type.h:57
tunnelbridge.h
VETSB_CANNOT_ENTER
@ VETSB_CANNOT_ENTER
The vehicle cannot enter the tile.
Definition: tile_cmd.h:37
TCX_UPPER_HALFTILE
@ TCX_UPPER_HALFTILE
Querying information about the upper part of a tile with halftile foundation.
Definition: newgrf_commons.h:26
CmdRemoveSingleRail
CommandCost CmdRemoveSingleRail(DoCommandFlag flags, TileIndex tile, Track track)
Remove a single piece of track.
Definition: rail_cmd.cpp:619
RTO_JUNCTION_SE
@ RTO_JUNCTION_SE
Ballast for junction 'pointing' SE.
Definition: rail.h:81
TROPICZONE_DESERT
@ TROPICZONE_DESERT
Tile is desert.
Definition: tile_type.h:78
AddTileIndexDiffCWrap
static TileIndex AddTileIndexDiffCWrap(TileIndex tile, TileIndexDiffC diff)
Add a TileIndexDiffC to a TileIndex and returns the new one.
Definition: map_func.h:300
HasReservedTracks
static bool HasReservedTracks(TileIndex tile, TrackBits tracks)
Check whether some of tracks is reserved on a tile.
Definition: pbs.h:58
InvalidateWindowData
void InvalidateWindowData(WindowClass cls, WindowNumber number, int data, bool gui_scope)
Mark window data of the window of a given class and specific window number as invalid (in need of re-...
Definition: window.cpp:3234
IsInsideMM
static constexpr bool IsInsideMM(const T x, const size_t min, const size_t max) noexcept
Checks if a value is in an interval.
Definition: math_func.hpp:204
sound_func.h
RailtypeInfo::track_ns
SpriteID track_ns
two pieces of rail in North and South corner (East-West direction)
Definition: rail.h:132
RTO_W
@ RTO_W
Piece of rail in western corner.
Definition: rail.h:73
RailtypeInfo::single_x
SpriteID single_x
single piece of rail in X direction, without ground
Definition: rail.h:134
FOUNDATION_HALFTILE_N
@ FOUNDATION_HALFTILE_N
Level north halftile non-continuously.
Definition: slope_type.h:105
AXIS_Y
@ AXIS_Y
The y axis.
Definition: direction_type.h:127
TRACK_BIT_NONE
@ TRACK_BIT_NONE
No track.
Definition: track_type.h:39
DiagonalTileIterator
Iterator to iterate over a diagonal area of the map.
Definition: tilearea_type.h:233
RailtypeInfo::max_speed
uint16 max_speed
Maximum speed for vehicles travelling on this rail type.
Definition: rail.h:228
Order::IsType
bool IsType(OrderType type) const
Check whether this order is of the given type.
Definition: order_base.h:71
TRACKDIR_BIT_UPPER_W
@ TRACKDIR_BIT_UPPER_W
Track upper, direction west.
Definition: track_type.h:112
Pool::PoolItem<&_company_pool >::Get
static Titem * Get(size_t index)
Returns Titem with given index.
Definition: pool_type.hpp:337
TileOffsByDiagDir
static TileIndexDiff TileOffsByDiagDir(DiagDirection dir)
Convert a DiagDirection to a TileIndexDiff.
Definition: map_func.h:341
SpecialRailFoundation
static Foundation SpecialRailFoundation(Corner corner)
Returns the special rail foundation for single horizontal/vertical track.
Definition: slope_func.h:403
Vehicle::y_pos
int32 y_pos
y coordinate.
Definition: vehicle_base.h:284
water.h
TRACK_BIT_3WAY_SW
@ TRACK_BIT_3WAY_SW
"Arrow" to the south-west
Definition: track_type.h:51
CmdRemoveRailroadTrack
CommandCost CmdRemoveRailroadTrack(DoCommandFlag flags, TileIndex end_tile, TileIndex start_tile, Track track)
Build rail on a stretch of track.
Definition: rail_cmd.cpp:949
RFO_SLOPE_NW_SW
@ RFO_SLOPE_NW_SW
Slope NW, Track Y, Fence SW.
Definition: rail.h:115
RAIL_GROUND_HALF_SNOW
@ RAIL_GROUND_HALF_SNOW
Snow only on higher part of slope (steep or one corner raised)
Definition: rail_map.h:500
VehicleSettings::train_acceleration_model
uint8 train_acceleration_model
realistic acceleration for trains
Definition: settings_type.h:483
Vehicle::x_pos
int32 x_pos
x coordinate.
Definition: vehicle_base.h:283
RFO_SLOPE_SW_SE
@ RFO_SLOPE_SW_SE
Slope SW, Track X, Fence SE.
Definition: rail.h:112
train.h
RemoveFirstTrackdir
static Trackdir RemoveFirstTrackdir(TrackdirBits *trackdirs)
Removes first Trackdir from TrackdirBits and returns it.
Definition: track_func.h:155
command_func.h
RailFenceOffset
RailFenceOffset
Offsets from base sprite for fence sprites.
Definition: rail.h:99
TrackdirBits
TrackdirBits
Enumeration of bitmasks for the TrackDirs.
Definition: track_type.h:101
_fence_offsets
static FenceOffset _fence_offsets[]
Offsets for drawing fences.
Definition: rail_cmd.cpp:1908
YapfNotifyTrackLayoutChange
void YapfNotifyTrackLayoutChange(TileIndex tile, Track track)
Use this function to notify YAPF that track layout (or signal configuration) has change.
Definition: yapf_rail.cpp:644
TileInfo::x
uint x
X position of the tile in unit coordinates.
Definition: tile_cmd.h:43
RailtypeInfo::single_n
SpriteID single_n
single piece of rail in the northern corner
Definition: rail.h:136
PathfinderSettings::forbid_90_deg
bool forbid_90_deg
forbid trains to make 90 deg turns
Definition: settings_type.h:456
HasSignalOnTrack
static bool HasSignalOnTrack(TileIndex tile, Track track)
Checks for the presence of signals (either way) on the given track on the given rail tile.
Definition: rail_map.h:413
CMD_ERROR
static const CommandCost CMD_ERROR
Define a default return value for a failed command.
Definition: command_func.h:28
AutoslopeCheckForEntranceEdge
static bool AutoslopeCheckForEntranceEdge(TileIndex tile, int z_new, Slope tileh_new, DiagDirection entrance)
Autoslope check for tiles with an entrance on an edge.
Definition: autoslope.h:31
CmdBuildSignalTrack
CommandCost CmdBuildSignalTrack(DoCommandFlag flags, TileIndex tile, TileIndex end_tile, Track track, SignalType sigtype, SignalVariant sigvar, bool mode, bool autofill, bool minimise_gaps, byte signal_density)
Build signals on a stretch of track.
Definition: rail_cmd.cpp:1431
TicksToLeaveDepot
int TicksToLeaveDepot(const Train *v)
Compute number of ticks when next wagon will leave a depot.
Definition: rail_cmd.cpp:2899
TO_BUILDINGS
@ TO_BUILDINGS
company buildings - depots, stations, HQ, ...
Definition: transparency.h:27
TileInfo
Tile information, used while rendering the tile.
Definition: tile_cmd.h:42
HasVehicleOnPos
bool HasVehicleOnPos(TileIndex tile, void *data, VehicleFromPosProc *proc)
Checks whether a vehicle is on a specific location.
Definition: vehicle.cpp:513
GameCreationSettings::landscape
byte landscape
the landscape we're currently in
Definition: settings_type.h:323
Backup
Class to backup a specific variable and restore it later.
Definition: backup_type.hpp:21
TileDesc::railtype
StringID railtype
Type of rail on the tile.
Definition: tile_cmd.h:63
company_base.h
RAIL_GROUND_FENCE_SE
@ RAIL_GROUND_FENCE_SE
Grass with a fence at the SE edge.
Definition: rail_map.h:489
RailtypeInfo::build_depot
SpriteID build_depot
button for building depots
Definition: rail.h:155
SpecializedVehicle::Next
T * Next() const
Get next vehicle in the chain.
Definition: vehicle_base.h:1085
tunnelbridge_map.h
GetReservedTrackbits
TrackBits GetReservedTrackbits(TileIndex t)
Get the reserved trackbits for any tile, regardless of type.
Definition: pbs.cpp:24
TileDesc::owner
Owner owner[4]
Name of the owner(s)
Definition: tile_cmd.h:53
CmdRailTrackHelper
static CommandCost CmdRailTrackHelper(DoCommandFlag flags, TileIndex tile, TileIndex end_tile, RailType railtype, Track track, bool remove, bool auto_remove_signals, bool fail_on_obstacle)
Build or remove a stretch of railroad tracks.
Definition: rail_cmd.cpp:878
SLOPE_NW
@ SLOPE_NW
north and west corner are raised
Definition: slope_type.h:55
company_gui.h
SetTrackReservation
static void SetTrackReservation(TileIndex t, TrackBits b)
Sets the reserved track bits of the tile.
Definition: rail_map.h:209
LEVELCROSSING_TRACKBIT_FACTOR
static const uint LEVELCROSSING_TRACKBIT_FACTOR
Multiplier for how many regular track bits a level crossing counts.
Definition: economy_type.h:224
RailtypeInfo::convert
CursorID convert
Cursor for converting track.
Definition: rail.h:169
elrail_func.h
VehicleEnter_Track
static VehicleEnterTileStatus VehicleEnter_Track(Vehicle *u, TileIndex tile, int x, int y)
Tile callback routine when vehicle enters tile.
Definition: rail_cmd.cpp:2917
TRACK_LOWER
@ TRACK_LOWER
Track in the lower corner of the tile (south)
Definition: track_type.h:24
DiagDirToAxis
static Axis DiagDirToAxis(DiagDirection d)
Convert a DiagDirection to the axis.
Definition: direction_func.h:214
SIG_SEMAPHORE
@ SIG_SEMAPHORE
Old-fashioned semaphore signal.
Definition: signal_type.h:18
RAIL_TILE_SIGNALS
@ RAIL_TILE_SIGNALS
Normal rail tile with signals.
Definition: rail_map.h:25
RailTypeLabelList
std::vector< RailTypeLabel > RailTypeLabelList
List of rail type labels.
Definition: rail.h:119
Vehicle::vehstatus
byte vehstatus
Status.
Definition: vehicle_base.h:332
GetSlopeZInCorner
int GetSlopeZInCorner(Slope tileh, Corner corner)
Determine the Z height of a corner relative to TileZ.
Definition: landscape.cpp:379
DIAGDIR_END
@ DIAGDIR_END
Used for iterations.
Definition: direction_type.h:83
UpdateTrainPowerProc
static Vehicle * UpdateTrainPowerProc(Vehicle *v, void *data)
Update power of train under which is the railtype being converted.
Definition: rail_cmd.cpp:1515
TRACK_BEGIN
@ TRACK_BEGIN
Used for iterations.
Definition: track_type.h:20
Pool::PoolItem::index
Tindex index
Index of this pool item.
Definition: pool_type.hpp:235
GetRailStationTrack
static Track GetRailStationTrack(TileIndex t)
Get the rail track of a rail station tile.
Definition: station_map.h:349
HasPowerOnRail
static bool HasPowerOnRail(RailType enginetype, RailType tiletype)
Checks if an engine of the given RailType got power on a tile with a given RailType.
Definition: rail.h:332
TRACK_X
@ TRACK_X
Track along the x-axis (north-east to south-west)
Definition: track_type.h:21
RAIL_GROUND_FENCE_NW
@ RAIL_GROUND_FENCE_NW
Grass with a fence at the NW edge.
Definition: rail_map.h:488
FloodHalftile
bool FloodHalftile(TileIndex t)
Called from water_cmd if a non-flat rail-tile gets flooded and should be converted to shore.
Definition: rail_cmd.cpp:764
PalSpriteID::sprite
SpriteID sprite
The 'real' sprite.
Definition: gfx_type.h:23
RailtypeInfo::single_y
SpriteID single_y
single piece of rail in Y direction, without ground
Definition: rail.h:135
SLOPE_ELEVATED
@ SLOPE_ELEVATED
bit mask containing all 'simple' slopes
Definition: slope_type.h:61
KillFirstBit
static T KillFirstBit(T value)
Clear the first bit in an integer.
Definition: bitmath_func.hpp:239
HasBit
static bool HasBit(const T x, const uint8 y)
Checks if a bit in a value is set.
Definition: bitmath_func.hpp:103
IsHalftileSlope
static bool IsHalftileSlope(Slope s)
Checks for non-continuous slope on halftile foundations.
Definition: slope_func.h:47
RailtypeInfo::rail_swne
CursorID rail_swne
Cursor for building rail in X direction.
Definition: rail.h:163
INVALID_TILE
static constexpr TileIndex INVALID_TILE
The very nice invalid tile marker.
Definition: tile_type.h:108
RTO_SLOPE_SW
@ RTO_SLOPE_SW
Piece of rail on slope with south-west raised.
Definition: rail.h:76
SIGNAL_STATE_GREEN
@ SIGNAL_STATE_GREEN
The signal is green.
Definition: signal_type.h:46
RailtypeInfo
This struct contains all the info that is needed to draw and construct tracks.
Definition: rail.h:124
RAIL_GROUND_FENCE_VERT1
@ RAIL_GROUND_FENCE_VERT1
Grass with a fence at the eastern side.
Definition: rail_map.h:494
include
bool include(std::vector< T > &vec, const T &item)
Helper function to append an item to a vector if it is not already contained Consider using std::set,...
Definition: smallvec_type.hpp:27
TileIndex
The index/ID of a Tile.
Definition: tile_type.h:85
VETSB_CONTINUE
@ VETSB_CONTINUE
Bit sets of the above specified bits.
Definition: tile_cmd.h:34
MP_RAILWAY
@ MP_RAILWAY
A railway.
Definition: tile_type.h:49
TracksOverlap
static bool TracksOverlap(TrackBits bits)
Checks if the given tracks overlap, ie form a crossing.
Definition: track_func.h:644
RailtypeInfo::build_tunnel
SpriteID build_tunnel
button for building a tunnel
Definition: rail.h:156
BB_HEIGHT_UNDER_BRIDGE
static const uint BB_HEIGHT_UNDER_BRIDGE
Some values for constructing bounding boxes (BB).
Definition: viewport_type.h:92
RailtypeInfo::depot
CursorID depot
Cursor for building a depot.
Definition: rail.h:167
RemoveHalftileSlope
static Slope RemoveHalftileSlope(Slope s)
Removes a halftile slope from a slope.
Definition: slope_func.h:60
IsValidDiagDirection
static bool IsValidDiagDirection(DiagDirection d)
Checks if an integer value is a valid DiagDirection.
Definition: direction_func.h:21
GetPartialPixelZ
uint GetPartialPixelZ(int x, int y, Slope corners)
Determines height at given coordinate of a slope.
Definition: landscape.cpp:219
TILE_SIZE
static const uint TILE_SIZE
Tile size in world coordinates.
Definition: tile_type.h:15
RailtypeInfo::single_sloped
SpriteID single_sloped
single piece of rail for slopes
Definition: rail.h:140
RAIL_GROUND_BARREN
@ RAIL_GROUND_BARREN
Nothing (dirt)
Definition: rail_map.h:486
DrawBridgeMiddle
void DrawBridgeMiddle(const TileInfo *ti)
Draw the middle bits of a bridge.
Definition: tunnelbridge_cmd.cpp:1523
SignalState
SignalState
These are states in which a signal can be.
Definition: signal_type.h:44
GetTrackBits
static TrackBits GetTrackBits(TileIndex tile)
Gets the track bits of the given tile.
Definition: rail_map.h:136
RAIL_GROUND_FENCE_SENW
@ RAIL_GROUND_FENCE_SENW
Grass with a fence at the NW and SE edges.
Definition: rail_map.h:490
RailtypeInfo::auto_rail
SpriteID auto_rail
button for the autorail construction
Definition: rail.h:154
TileInfo::y
uint y
Y position of the tile in unit coordinates.
Definition: tile_cmd.h:44
_settings_client
ClientSettings _settings_client
The current settings for this game.
Definition: settings.cpp:53
VehicleEnterDepot
void VehicleEnterDepot(Vehicle *v)
Vehicle entirely entered the depot, update its status, orders, vehicle windows, service it,...
Definition: vehicle.cpp:1487
HasSignals
static bool HasSignals(TileIndex t)
Checks if a rail tile has signals.
Definition: rail_map.h:72
RAIL_GROUND_FENCE_VERT2
@ RAIL_GROUND_FENCE_VERT2
Grass with a fence at the western side.
Definition: rail_map.h:495
SignalVariant
SignalVariant
Variant of the signal, i.e.
Definition: signal_type.h:16
MP_INDUSTRY
@ MP_INDUSTRY
Part of an industry.
Definition: tile_type.h:56
TRANSPORT_WATER
@ TRANSPORT_WATER
Transport over water.
Definition: transport_type.h:29
town.h
newgrf_debug.h
TileY
static uint TileY(TileIndex tile)
Get the Y component of a tile.
Definition: map_func.h:215
SLOPE_S
@ SLOPE_S
the south corner of the tile is raised
Definition: slope_type.h:51
InitRailTypes
void InitRailTypes()
Resolve sprites of custom rail types.
Definition: rail_cmd.cpp:139
DIAGDIR_NW
@ DIAGDIR_NW
Northwest.
Definition: direction_type.h:82
Company::infrastructure
CompanyInfrastructure infrastructure
NOSAVE: Counts of company owned infrastructure.
Definition: company_base.h:130
VALID_LEVEL_CROSSING_SLOPES
static const uint32 VALID_LEVEL_CROSSING_SLOPES
Constant bitset with safe slopes for building a level crossing.
Definition: slope_type.h:86
RFO_SLOPE_SW_NW
@ RFO_SLOPE_SW_NW
Slope SW, Track X, Fence NW.
Definition: rail.h:104
GetSlopePixelZInCorner
static int GetSlopePixelZInCorner(Slope tileh, Corner corner)
Determine the Z height of a corner relative to TileZ.
Definition: landscape.h:53
GetCrossingRoadBits
static RoadBits GetCrossingRoadBits(TileIndex tile)
Get the road bits of a level crossing.
Definition: road_map.h:348
_display_opt
byte _display_opt
What do we want to draw/do?
Definition: transparency_gui.cpp:26
CmdBuildRailroadTrack
CommandCost CmdBuildRailroadTrack(DoCommandFlag flags, TileIndex end_tile, TileIndex start_tile, RailType railtype, Track track, bool auto_remove_signals, bool fail_on_obstacle)
Build rail on a stretch of track.
Definition: rail_cmd.cpp:934
VehicleSettings::road_side
byte road_side
the side of the road vehicles drive on
Definition: settings_type.h:498
Vehicle::cur_speed
uint16 cur_speed
current speed
Definition: vehicle_base.h:307
Vehicle
Vehicle data structure.
Definition: vehicle_base.h:224
RAILTYPES_NONE
@ RAILTYPES_NONE
No rail types.
Definition: rail_type.h:47
RailtypeInfo::build_ns_rail
SpriteID build_ns_rail
button for building single rail in N-S direction
Definition: rail.h:150
DiagonalTileArea
Represents a diagonal tile area.
Definition: tilearea_type.h:70
Train::GetVehicleTrackdir
Trackdir GetVehicleTrackdir() const
Get the tracks of the train vehicle.
Definition: train_cmd.cpp:4048
Owner
Owner
Enum for all companies/owners.
Definition: company_type.h:18
DC_EXEC
@ DC_EXEC
execute the given command
Definition: command_type.h:350
RailClearCost
static Money RailClearCost(RailType railtype)
Returns the 'cost' of clearing the specified railtype.
Definition: rail.h:383
SubSprite
Used to only draw a part of the sprite.
Definition: gfx_type.h:222
RFO_SLOPE_SE_SW
@ RFO_SLOPE_SE_SW
Slope SE, Track Y, Fence SW.
Definition: rail.h:113
MP_ROAD
@ MP_ROAD
A tile with road (or tram tracks)
Definition: tile_type.h:50
CommandCost::GetErrorMessage
StringID GetErrorMessage() const
Returns the error message of a command.
Definition: command_type.h:141
IsRailDepot
static bool IsRailDepot(TileIndex t)
Is this rail tile a rail depot?
Definition: rail_map.h:95
TileDesc
Tile description for the 'land area information' tool.
Definition: tile_cmd.h:51
CanBuildDepotByTileh
static bool CanBuildDepotByTileh(DiagDirection direction, Slope tileh)
Find out if the slope of the tile is suitable to build a depot of given direction.
Definition: depot_func.h:26
GetHighestSlopeCorner
static Corner GetHighestSlopeCorner(Slope s)
Returns the highest corner of a slope (one corner raised or a steep slope).
Definition: slope_func.h:126
SLOPE_E
@ SLOPE_E
the east corner of the tile is raised
Definition: slope_type.h:52
GetCrossingRailTrack
static Track GetCrossingRailTrack(TileIndex tile)
Get the rail track of a level crossing.
Definition: road_map.h:358
GetTownIndex
static TownID GetTownIndex(TileIndex t)
Get the index of which town this house/street is attached to.
Definition: town_map.h:22
DoCommandFlag
DoCommandFlag
List of flags for a command.
Definition: command_type.h:348
INVALID_ROADTYPE
@ INVALID_ROADTYPE
flag for invalid roadtype
Definition: road_type.h:27
TRACK_RIGHT
@ TRACK_RIGHT
Track in the right corner of the tile (east)
Definition: track_type.h:26
Foundation
Foundation
Enumeration for Foundations.
Definition: slope_type.h:93
RailtypeInfo::sorting_order
byte sorting_order
The sorting order of this railtype for the toolbar dropdown.
Definition: rail.h:268
IsLevelCrossing
static bool IsLevelCrossing(TileIndex t)
Return whether a tile is a level crossing.
Definition: road_map.h:85
EnsureNoVehicleOnGround
CommandCost EnsureNoVehicleOnGround(TileIndex tile)
Ensure there is no vehicle at the ground at the given position.
Definition: vehicle.cpp:539
GetRailDepotDirection
static DiagDirection GetRailDepotDirection(TileIndex t)
Returns the direction the depot is facing to.
Definition: rail_map.h:171
RemoveFirstTrack
static Track RemoveFirstTrack(TrackBits *tracks)
Removes first Track from TrackBits and returns it.
Definition: track_func.h:130
AllocateRailType
RailType AllocateRailType(RailTypeLabel label)
Allocate a new rail type label.
Definition: rail_cmd.cpp:159
FlatteningFoundation
static Foundation FlatteningFoundation(Slope s)
Returns the foundation needed to flatten a slope.
Definition: slope_func.h:369
TRACK_BIT_UPPER
@ TRACK_BIT_UPPER
Upper track.
Definition: track_type.h:42
CommandCost::Succeeded
bool Succeeded() const
Did this command succeed?
Definition: command_type.h:151
RTO_JUNCTION_NE
@ RTO_JUNCTION_NE
Ballast for junction 'pointing' NE.
Definition: rail.h:80
TrackToTrackBits
static TrackBits TrackToTrackBits(Track track)
Maps a Track to the corresponding TrackBits value.
Definition: track_func.h:76
SlopeToSpriteOffset
static uint SlopeToSpriteOffset(Slope s)
Returns the Sprite offset for a given Slope.
Definition: slope_func.h:415
pbs.h
TileX
static uint TileX(TileIndex tile)
Get the X component of a tile.
Definition: map_func.h:205
GetRailReservationTrackBits
static TrackBits GetRailReservationTrackBits(TileIndex t)
Returns the reserved track bits of the tile.
Definition: rail_map.h:194
SignalType
SignalType
Type of signal, i.e.
Definition: signal_type.h:23
CountBits
static uint CountBits(T value)
Counts the number of set bits in a variable.
Definition: bitmath_func.hpp:251
GameSettings::game_creation
GameCreationSettings game_creation
settings used during the creation of a game (map)
Definition: settings_type.h:581
GetTileTrackStatus
TrackStatus GetTileTrackStatus(TileIndex tile, TransportType mode, uint sub_mode, DiagDirection side)
Returns information about trackdirs and signal states.
Definition: landscape.cpp:595
RAILTYPE_ELECTRIC
@ RAILTYPE_ELECTRIC
Electric rails.
Definition: rail_type.h:30
TRACK_BIT_RIGHT
@ TRACK_BIT_RIGHT
Right track.
Definition: track_type.h:45
GetPresentSignals
static uint GetPresentSignals(TileIndex tile)
Get whether the given signals are present (Along/AgainstTrackDir)
Definition: rail_map.h:393
TileInfo::tileh
Slope tileh
Slope of the tile.
Definition: tile_cmd.h:45
SpriteID
uint32 SpriteID
The number of a sprite, without mapping bits and colourtables.
Definition: gfx_type.h:17
DrawTrackFence_SE
static void DrawTrackFence_SE(const TileInfo *ti, SpriteID base_image, uint num_sprites)
Draw fence at SE border matching the tile slope.
Definition: rail_cmd.cpp:1961
ROAD_X
@ ROAD_X
Full road along the x-axis (south-west + north-east)
Definition: road_type.h:56
RTO_SLOPE_NE
@ RTO_SLOPE_NE
Piece of rail on slope with north-east raised.
Definition: rail.h:74
DrawTrackBits
static void DrawTrackBits(TileInfo *ti, TrackBits track)
Draw ground sprite and track bits.
Definition: rail_cmd.cpp:2220
RailtypeInfo::name
StringID name
Name of this rail type.
Definition: rail.h:173
TRACK_BIT_CROSS
@ TRACK_BIT_CROSS
X-Y-axis cross.
Definition: track_type.h:46
TileDesc::build_date
Date build_date
Date of construction of tile contents.
Definition: tile_cmd.h:55
DrawTileSprites::ground
PalSpriteID ground
Palette and sprite for the ground.
Definition: sprite.h:59
GetRailTypeInfo
static const RailtypeInfo * GetRailTypeInfo(RailType railtype)
Returns a pointer to the Railtype information for a given railtype.
Definition: rail.h:304
ValParamRailtype
bool ValParamRailtype(const RailType rail)
Validate functions for rail building.
Definition: rail.cpp:206
FenceOffset::x_offs
int x_offs
Bounding box X offset.
Definition: rail_cmd.cpp:1901
RailtypeInfo::build_x_rail
SpriteID build_x_rail
button for building single rail in X direction
Definition: rail.h:151
RailtypeInfo::rail_ns
CursorID rail_ns
Cursor for building rail in N-S direction.
Definition: rail.h:162
ToTileIndexDiff
static TileIndexDiff ToTileIndexDiff(TileIndexDiffC tidc)
Return the offset between two tiles from a TileIndexDiffC struct.
Definition: map_func.h:230
ROAD_Y
@ ROAD_Y
Full road along the y-axis (north-west + south-east)
Definition: road_type.h:57
GetRoadBits
static RoadBits GetRoadBits(TileIndex t, RoadTramType rtt)
Get the present road bits for a specific road type.
Definition: road_map.h:128
Slope
Slope
Enumeration for the slope-type.
Definition: slope_type.h:48
OrthogonalTileIterator
Iterator to iterate over a tile area (rectangle) of the map.
Definition: tilearea_type.h:183
GameSettings::pf
PathfinderSettings pf
settings for all pathfinders
Definition: settings_type.h:587
TRACK_BIT_VERT
@ TRACK_BIT_VERT
Left and right track.
Definition: track_type.h:48
DrawRailTileSeq
static void DrawRailTileSeq(const struct TileInfo *ti, const DrawTileSprites *dts, TransparencyOption to, int32 total_offset, uint32 newgrf_offset, PaletteID default_palette)
Draw tile sprite sequence on tile with railroad specifics.
Definition: sprite.h:89
DIAGDIR_SW
@ DIAGDIR_SW
Southwest.
Definition: direction_type.h:81
TrackdirReachesTrackdirs
static TrackdirBits TrackdirReachesTrackdirs(Trackdir trackdir)
Maps a trackdir to the trackdirs that can be reached from it (ie, when entering the next tile.
Definition: track_func.h:583
TileIndexDiffC::y
int16 y
The y value of the coordinate.
Definition: map_type.h:59
CheckForDockingTile
void CheckForDockingTile(TileIndex t)
Mark the supplied tile as a docking tile if it is suitable for docking.
Definition: water_cmd.cpp:180
VS_HIDDEN
@ VS_HIDDEN
Vehicle is not visible.
Definition: vehicle_base.h:34
depot_base.h
landscape_cmd.h
TrainList
std::vector< Train * > TrainList
Helper type for lists/vectors of trains.
Definition: rail_cmd.cpp:43
railtypes.h
RAIL_GROUND_GRASS
@ RAIL_GROUND_GRASS
Grassy.
Definition: rail_map.h:487
TRANSPORT_RAIL
@ TRANSPORT_RAIL
Transport by train.
Definition: transport_type.h:27
CheckOwnership
CommandCost CheckOwnership(Owner owner, TileIndex tile)
Check whether the current owner owns something.
Definition: company_cmd.cpp:313
FOUNDATION_INCLINED_Y
@ FOUNDATION_INCLINED_Y
The tile has an along Y-axis inclined foundation.
Definition: slope_type.h:97
TrackBitsToTrack
static Track TrackBitsToTrack(TrackBits tracks)
Converts TrackBits to Track.
Definition: track_func.h:192
return_cmd_error
#define return_cmd_error(errcode)
Returns from a function with a specific StringID as error.
Definition: command_func.h:38
MapSize
static uint MapSize()
Get the size of the map.
Definition: map_func.h:92
RTO_N
@ RTO_N
Piece of rail in northern corner.
Definition: rail.h:70
TRACKDIR_BIT_X_NE
@ TRACKDIR_BIT_X_NE
Track x-axis, direction north-east.
Definition: track_type.h:103
RailtypeInfo::single_w
SpriteID single_w
single piece of rail in the western corner
Definition: rail.h:139
EXPENSES_CONSTRUCTION
@ EXPENSES_CONSTRUCTION
Construction costs.
Definition: economy_type.h:158
RailtypeInfo::gui_sprites
struct RailtypeInfo::@37 gui_sprites
struct containing the sprites for the rail GUI.
RailType
RailType
Enumeration for all possible railtypes.
Definition: rail_type.h:27
IsSteepSlope
static bool IsSteepSlope(Slope s)
Checks if a slope is steep.
Definition: slope_func.h:36
RailtypeInfo::tunnel
SpriteID tunnel
tunnel sprites base
Definition: rail.h:142
CommandCost
Common return value for all commands.
Definition: command_type.h:24
GetSnowLine
byte GetSnowLine()
Get the current snow line, either variable or static.
Definition: landscape.cpp:650
TRACK_Y
@ TRACK_Y
Track along the y-axis (north-west to south-east)
Definition: track_type.h:22
_valid_tracks_on_leveled_foundation
static const TrackBits _valid_tracks_on_leveled_foundation[15]
Valid TrackBits on a specific (non-steep)-slope with leveled foundation.
Definition: rail_cmd.cpp:294
TRACKDIR_BIT_LOWER_E
@ TRACKDIR_BIT_LOWER_E
Track lower, direction east.
Definition: track_type.h:106
_date
Date _date
Current date in days (day counter)
Definition: date.cpp:28
HasStationRail
static bool HasStationRail(TileIndex t)
Has this station tile a rail? In other words, is this station tile a rail station or rail waypoint?
Definition: station_map.h:135
RTSG_GROUND_COMPLETE
@ RTSG_GROUND_COMPLETE
Complete ground images.
Definition: rail.h:59
SIG_ELECTRIC
@ SIG_ELECTRIC
Light signal.
Definition: signal_type.h:17
FOUNDATION_STEEP_BOTH
@ FOUNDATION_STEEP_BOTH
The tile has a steep slope. The lowest corner is raised by a foundation and the upper halftile is lev...
Definition: slope_type.h:101
SLOPE_NE
@ SLOPE_NE
north and east corner are raised
Definition: slope_type.h:58
HasExactlyOneBit
static bool HasExactlyOneBit(T value)
Test whether value has exactly 1 bit set.
Definition: bitmath_func.hpp:274
FenceOffset::y_offs
int y_offs
Bounding box Y offset.
Definition: rail_cmd.cpp:1902
RTF_HIDDEN
@ RTF_HIDDEN
Bit number for hiding from selection.
Definition: rail.h:28
IsValidTrack
static bool IsValidTrack(Track track)
Checks if a Track is valid.
Definition: track_func.h:27
DirtyCompanyInfrastructureWindows
void DirtyCompanyInfrastructureWindows(CompanyID company)
Redraw all windows with company infrastructure counts.
Definition: company_gui.cpp:2776
RTO_CROSSING_XY
@ RTO_CROSSING_XY
Crossing of X and Y rail, with ballast.
Definition: rail.h:78
FenceOffset::height_ref
Corner height_ref
Corner to use height offset from.
Definition: rail_cmd.cpp:1900
TrackBitsToTrackdirBits
static TrackdirBits TrackBitsToTrackdirBits(TrackBits bits)
Converts TrackBits to TrackdirBits while allowing both directions.
Definition: track_func.h:318
GetRailTileType
static RailTileType GetRailTileType(TileIndex t)
Returns the RailTileType (normal with or without signals, waypoint or depot).
Definition: rail_map.h:36
Vehicle::tile
TileIndex tile
Current tile index.
Definition: vehicle_base.h:245
IsSlopeWithThreeCornersRaised
static bool IsSlopeWithThreeCornersRaised(Slope s)
Tests if a specific slope has exactly three corners raised.
Definition: slope_func.h:195
IsNormalRoad
static bool IsNormalRoad(TileIndex t)
Return whether a tile is a normal road.
Definition: road_map.h:64
SIGNAL_STATE_RED
@ SIGNAL_STATE_RED
The signal is red.
Definition: signal_type.h:45
autoslope.h
RailtypeInfo::alternate_labels
RailTypeLabelList alternate_labels
Rail type labels this type provides in addition to the main label.
Definition: rail.h:238
TileIterator
Base class for tile iterators.
Definition: tilearea_type.h:105
RailtypeInfo::snow_offset
SpriteID snow_offset
sprite number difference between a piece of track on a snowy ground and the corresponding one on norm...
Definition: rail.h:182
TrackdirToExitdir
static DiagDirection TrackdirToExitdir(Trackdir trackdir)
Maps a trackdir to the (4-way) direction the tile is exited when following that trackdir.
Definition: track_func.h:438
CmdRemoveSingleSignal
CommandCost CmdRemoveSingleSignal(DoCommandFlag flags, TileIndex tile, Track track)
Remove signals.
Definition: rail_cmd.cpp:1443
MP_OBJECT
@ MP_OBJECT
Contains objects such as transmitters and owned land.
Definition: tile_type.h:58
TransportType
TransportType
Available types of transport.
Definition: transport_type.h:19
rail_cmd.h
RailtypeInfo::base_sprites
struct RailtypeInfo::@36 base_sprites
Struct containing the main sprites.
INVALID_OWNER
@ INVALID_OWNER
An invalid owner.
Definition: company_type.h:29
MP_WATER
@ MP_WATER
Water tile.
Definition: tile_type.h:54
MakeRoadCrossing
static void MakeRoadCrossing(TileIndex t, Owner road, Owner tram, Owner rail, Axis roaddir, RailType rat, RoadType road_rt, RoadType tram_rt, uint town)
Make a level crossing.
Definition: road_map.h:660
FOUNDATION_INCLINED_X
@ FOUNDATION_INCLINED_X
The tile has an along X-axis inclined foundation.
Definition: slope_type.h:96
RailtypeInfo::track_y
SpriteID track_y
single piece of rail in Y direction, with ground
Definition: rail.h:131
CommandCost::Failed
bool Failed() const
Did this command fail?
Definition: command_type.h:160
RTO_SLOPE_SE
@ RTO_SLOPE_SE
Piece of rail on slope with south-east raised.
Definition: rail.h:75
Corner
Corner
Enumeration of tile corners.
Definition: slope_type.h:22
RTSG_FENCES
@ RTSG_FENCES
Fence images.
Definition: rail.h:56
Vehicle::current_order
Order current_order
The current order (+ status, like: loading)
Definition: vehicle_base.h:333
TRACK_UPPER
@ TRACK_UPPER
Track in the upper corner of the tile (north)
Definition: track_type.h:23
CornerToTrackBits
static TrackBits CornerToTrackBits(Corner corner)
Returns a single horizontal/vertical trackbit that is in a specific tile corner.
Definition: track_func.h:98
RailConvertCost
static Money RailConvertCost(RailType from, RailType to)
Calculates the cost of rail conversion.
Definition: rail.h:400
IsInvisibilitySet
static bool IsInvisibilitySet(TransparencyOption to)
Check if the invisibility option bit is set and if we aren't in the game menu (there's never transpar...
Definition: transparency.h:59
HasSignalOnTrackdir
static bool HasSignalOnTrackdir(TileIndex tile, Trackdir trackdir)
Checks for the presence of signals along the given trackdir on the given rail tile.
Definition: rail_map.h:426
OrthogonalTileArea
Represents the covered area of e.g.
Definition: tilearea_type.h:18
SetHasSignals
static void SetHasSignals(TileIndex tile, bool signals)
Add/remove the 'has signal' bit from the RailTileType.
Definition: rail_map.h:83
TUNNELBRIDGE_TRACKBIT_FACTOR
static const uint TUNNELBRIDGE_TRACKBIT_FACTOR
Multiplier for how many regular track bits a tunnel/bridge counts.
Definition: economy_type.h:222
FenceOffset
Offsets for drawing fences.
Definition: rail_cmd.cpp:1899
SetSignalStates
static void SetSignalStates(TileIndex tile, uint state)
Set the states of the signals (Along/AgainstTrackDir)
Definition: rail_map.h:352
HasDepotReservation
static bool HasDepotReservation(TileIndex t)
Get the reservation state of the depot.
Definition: rail_map.h:258
_settings_game
GameSettings _settings_game
Game settings of a running game or the scenario editor.
Definition: settings.cpp:54
RailtypeInfo::autorail
CursorID autorail
Cursor for autorail tool.
Definition: rail.h:166
DiagDirToDiagTrack
static Track DiagDirToDiagTrack(DiagDirection diagdir)
Maps a (4-way) direction to the diagonal track incidating with that diagdir.
Definition: track_func.h:511
GetTropicZone
static TropicZone GetTropicZone(TileIndex tile)
Get the tropic zone.
Definition: tile_map.h:238
RFO_SLOPE_NE_NW
@ RFO_SLOPE_NE_NW
Slope NE, Track X, Fence NW.
Definition: rail.h:106
RailBuildCost
static Money RailBuildCost(RailType railtype)
Returns the cost of building the specified railtype.
Definition: rail.h:372
VS_STOPPED
@ VS_STOPPED
Vehicle is stopped by the player.
Definition: vehicle_base.h:35
GetRailFoundation
Foundation GetRailFoundation(Slope tileh, TrackBits bits)
Checks if a track combination is valid on a specific slope and returns the needed foundation.
Definition: rail_cmd.cpp:322
_local_company
CompanyID _local_company
Company controlled by the human player at this client. Can also be COMPANY_SPECTATOR.
Definition: company_cmd.cpp:46
TRACK_BIT_X
@ TRACK_BIT_X
X-axis track.
Definition: track_type.h:40
RTSG_CURSORS
@ RTSG_CURSORS
Cursor and toolbar icon images.
Definition: rail.h:47
safeguards.h
CombineTrackStatus
static TrackStatus CombineTrackStatus(TrackdirBits trackdirbits, TrackdirBits red_signals)
Builds a TrackStatus.
Definition: track_func.h:387
IsRailDepotTile
static bool IsRailDepotTile(TileIndex t)
Is this tile rail tile and a rail depot?
Definition: rail_map.h:105
TRACKDIR_BIT_LOWER_W
@ TRACKDIR_BIT_LOWER_W
Track lower, direction west.
Definition: track_type.h:113
SetDockingTile
static void SetDockingTile(TileIndex t, bool b)
Set the docking tile state of a tile.
Definition: water_map.h:366
SetTrackBits
static void SetTrackBits(TileIndex t, TrackBits b)
Sets the track bits of the given tile.
Definition: rail_map.h:147
Train
'Train' is either a loco or a wagon.
Definition: train.h:86
DiagDirToDir
static Direction DiagDirToDir(DiagDirection dir)
Convert a DiagDirection to a Direction.
Definition: direction_func.h:182
IsValidTile
static bool IsValidTile(TileIndex tile)
Checks if a tile is valid.
Definition: tile_map.h:161
FOUNDATION_INVALID
@ FOUNDATION_INVALID
Used inside "rail_cmd.cpp" to indicate invalid slope/track combination.
Definition: slope_type.h:113
FreeTrainTrackReservation
void FreeTrainTrackReservation(const Train *v)
Free the reserved path in front of a vehicle.
Definition: train_cmd.cpp:2246
ReverseDiagDir
static DiagDirection ReverseDiagDir(DiagDirection d)
Returns the reverse direction of the given DiagDirection.
Definition: direction_func.h:118
TileAddByDiagDir
static TileIndex TileAddByDiagDir(TileIndex tile, DiagDirection dir)
Adds a DiagDir to a tile.
Definition: map_func.h:382
GetTileSlope
Slope GetTileSlope(TileIndex tile, int *h)
Return the slope of a given tile inside the map.
Definition: tile_map.cpp:59
TRACK_LEFT
@ TRACK_LEFT
Track in the left corner of the tile (west)
Definition: track_type.h:25
IsBridge
static bool IsBridge(TileIndex t)
Checks if this is a bridge, instead of a tunnel.
Definition: bridge_map.h:24
TRACKDIR_BIT_Y_SE
@ TRACKDIR_BIT_Y_SE
Track y-axis, direction south-east.
Definition: track_type.h:104
IsTileOwner
static bool IsTileOwner(TileIndex tile, Owner owner)
Checks if a tile belongs to the given owner.
Definition: tile_map.h:214
TRACKDIR_BIT_LEFT_S
@ TRACKDIR_BIT_LEFT_S
Track left, direction south.
Definition: track_type.h:107
IsNonContinuousFoundation
static bool IsNonContinuousFoundation(Foundation f)
Tests if a foundation is a non-continuous foundation, i.e.
Definition: slope_func.h:320
IsSafeWaitingPosition
bool IsSafeWaitingPosition(const Train *v, TileIndex tile, Trackdir trackdir, bool include_line_end, bool forbid_90deg)
Determine whether a certain track on a tile is a safe position to end a path.
Definition: pbs.cpp:381
DrawTileSprites
Ground palette sprite of a tile, together with its sprite layout.
Definition: sprite.h:58
TRACKDIR_BIT_RIGHT_S
@ TRACKDIR_BIT_RIGHT_S
Track right, direction south.
Definition: track_type.h:108
TCX_NORMAL
@ TCX_NORMAL
Nothing special.
Definition: newgrf_commons.h:25
RFO_FLAT_LEFT
@ RFO_FLAT_LEFT
Slope FLAT, Track LEFT, Fence E.
Definition: rail.h:102
SlopeWithThreeCornersRaised
static Slope SlopeWithThreeCornersRaised(Corner corner)
Returns the slope with all except one corner raised.
Definition: slope_func.h:206
INVALID_DIAGDIR
@ INVALID_DIAGDIR
Flag for an invalid DiagDirection.
Definition: direction_type.h:84
TRACKDIR_BIT_LEFT_N
@ TRACKDIR_BIT_LEFT_N
Track left, direction north.
Definition: track_type.h:114
GetHalftileSlopeCorner
static Corner GetHalftileSlopeCorner(Slope s)
Returns the leveled halftile of a halftile slope.
Definition: slope_func.h:148
DrawSprite
void DrawSprite(SpriteID img, PaletteID pal, int x, int y, const SubSprite *sub, ZoomLevel zoom)
Draw a sprite, not in a viewport.
Definition: gfx.cpp:1044
MP_TUNNELBRIDGE
@ MP_TUNNELBRIDGE
Tunnel entry/exit and bridge heads.
Definition: tile_type.h:57
AutoslopeEnabled
static bool AutoslopeEnabled()
Tests if autoslope is enabled for _current_company.
Definition: autoslope.h:44
UpdateLevelCrossing
void UpdateLevelCrossing(TileIndex tile, bool sound=true)
Sets correct crossing state.
Definition: train_cmd.cpp:1684
RTSG_GROUND
@ RTSG_GROUND
Main group of ground images.
Definition: rail.h:49
INVALID_TRACKDIR
@ INVALID_TRACKDIR
Flag for an invalid trackdir.
Definition: track_type.h:89
Point
Coordinates of a point in 2D.
Definition: geometry_type.hpp:21
FOUNDATION_NONE
@ FOUNDATION_NONE
The tile has no foundation, the slope remains unchanged.
Definition: slope_type.h:94
CmdBuildSingleSignal
CommandCost CmdBuildSingleSignal(DoCommandFlag flags, TileIndex tile, Track track, SignalType sigtype, SignalVariant sigvar, bool convert_signal, bool skip_existing_signals, bool ctrl_pressed, SignalType cycle_start, SignalType cycle_stop, uint8 num_dir_cycle, byte signals_copy)
Build signals, alternate between double/single, signal/semaphore, pre/exit/combo-signals,...
Definition: rail_cmd.cpp:1034
MarkBridgeDirty
void MarkBridgeDirty(TileIndex begin, TileIndex end, DiagDirection direction, uint bridge_height)
Mark bridge tiles dirty.
Definition: tunnelbridge_cmd.cpp:66
SLOPE_NS
@ SLOPE_NS
north and south corner are raised
Definition: slope_type.h:60
DiagDirection
DiagDirection
Enumeration for diagonal directions.
Definition: direction_type.h:77
DrawTrackFence_SW
static void DrawTrackFence_SW(const TileInfo *ti, SpriteID base_image, uint num_sprites)
Draw fence at SW border matching the tile slope.
Definition: rail_cmd.cpp:1981
TRACK_BIT_ALL
@ TRACK_BIT_ALL
All possible tracks.
Definition: track_type.h:53
SIGTYPE_EXIT
@ SIGTYPE_EXIT
presignal block exit
Definition: signal_type.h:26
date_func.h
IsRailStationTile
static bool IsRailStationTile(TileIndex t)
Is this tile a station tile and a rail station?
Definition: station_map.h:102
CommandCost::AddCost
void AddCost(const Money &cost)
Adds the given cost to the cost of the command.
Definition: command_type.h:63
GUISettings::show_track_reservation
bool show_track_reservation
highlight reserved tracks.
Definition: settings_type.h:160
TRACK_BIT_LOWER
@ TRACK_BIT_LOWER
Lower track.
Definition: track_type.h:43
stdafx.h
DO_FULL_DETAIL
@ DO_FULL_DETAIL
Also draw details of track and roads.
Definition: openttd.h:49
IsOnewaySignal
static bool IsOnewaySignal(TileIndex t, Track track)
One-way signals can't be passed the 'wrong' way.
Definition: rail_map.h:319
TileTypeProcs
Set of callback functions for performing tile operations of a given tile type.
Definition: tile_cmd.h:145
DRD_NONE
@ DRD_NONE
None of the directions are disallowed.
Definition: road_type.h:73
DC_BANKRUPT
@ DC_BANKRUPT
company bankrupts, skip money check, skip vehicle on tile check in some cases
Definition: command_type.h:356
CheckRailSlope
static CommandCost CheckRailSlope(Slope tileh, TrackBits rail_bits, TrackBits existing, TileIndex tile)
Tests if a track can be build on a tile.
Definition: rail_cmd.cpp:402
DrawTrackFence_NE
static void DrawTrackFence_NE(const TileInfo *ti, SpriteID base_image, uint num_sprites)
Draw fence at NE border matching the tile slope.
Definition: rail_cmd.cpp:1971
RTSG_OVERLAY
@ RTSG_OVERLAY
Images for overlaying track.
Definition: rail.h:48
viewport_func.h
TileLoop_Water
void TileLoop_Water(TileIndex tile)
Let a water tile floods its diagonal adjoining tiles called from tunnelbridge_cmd,...
Definition: water_cmd.cpp:1214
RailtypeInfo::powered_railtypes
RailTypes powered_railtypes
bitmask to the OTHER railtypes on which an engine of THIS railtype generates power
Definition: rail.h:185
IsTileType
static bool IsTileType(TileIndex tile, TileType type)
Checks if a tile is a given tiletype.
Definition: tile_map.h:150
GetSaveSlopeZ
static uint GetSaveSlopeZ(uint x, uint y, Track track)
Get surface height in point (x,y) On tiles with halftile foundations move (x,y) to a safe point wrt.
Definition: rail_cmd.cpp:1842
RailGroundType
RailGroundType
The ground 'under' the rail.
Definition: rail_map.h:485
GetTunnelBridgeDirection
static DiagDirection GetTunnelBridgeDirection(TileIndex t)
Get the direction pointing to the other end.
Definition: tunnelbridge_map.h:26
GetTileOwner
static Owner GetTileOwner(TileIndex tile)
Returns the owner of a tile.
Definition: tile_map.h:178
AddSortableSpriteToDraw
void AddSortableSpriteToDraw(SpriteID image, PaletteID pal, int x, int y, int w, int h, int dz, int z, bool transparent, int bb_offset_x, int bb_offset_y, int bb_offset_z, const SubSprite *sub)
Draw a (transparent) sprite at given coordinates with a given bounding box.
Definition: viewport.cpp:666
SLOPE_W
@ SLOPE_W
the west corner of the tile is raised
Definition: slope_type.h:50
yapf_cache.h
GroundSpritePaletteTransform
static PaletteID GroundSpritePaletteTransform(SpriteID image, PaletteID pal, PaletteID default_pal)
Applies PALETTE_MODIFIER_COLOUR to a palette entry of a ground sprite.
Definition: sprite.h:168
RAIL_GROUND_WATER
@ RAIL_GROUND_WATER
Grass with a fence and shore or water on the free halftile.
Definition: rail_map.h:499
Vehicle::direction
Direction direction
facing
Definition: vehicle_base.h:286
FOUNDATION_STEEP_LOWER
@ FOUNDATION_STEEP_LOWER
The tile has a steep slope. The lowest corner is raised by a foundation to allow building railroad on...
Definition: slope_type.h:98
ApplyPixelFoundationToSlope
static uint ApplyPixelFoundationToSlope(Foundation f, Slope *s)
Applies a foundation to a slope.
Definition: landscape.h:129
object_map.h
TRACK_BIT_DEPOT
@ TRACK_BIT_DEPOT
Bitflag for a depot.
Definition: track_type.h:56
TileIndexDiffC
A pair-construct of a TileIndexDiff.
Definition: map_type.h:57
track_land.h
DrawTrackDetails
static void DrawTrackDetails(const TileInfo *ti, const RailtypeInfo *rti)
Draw track fences.
Definition: rail_cmd.cpp:1993
DrawFoundation
void DrawFoundation(TileInfo *ti, Foundation f)
Draw foundation f at tile ti.
Definition: landscape.cpp:474
OBJECT_OWNED_LAND
static const ObjectType OBJECT_OWNED_LAND
Owned land 'flag'.
Definition: object_type.h:19
RAILTYPE_RAIL
@ RAILTYPE_RAIL
Standard non-electric rails.
Definition: rail_type.h:29
TRACK_END
@ TRACK_END
Used for iterations.
Definition: track_type.h:27
GetFloodingBehaviour
FloodingBehaviour GetFloodingBehaviour(TileIndex tile)
Returns the behaviour of a tile during flooding.
Definition: water_cmd.cpp:1064
ReverseDir
static Direction ReverseDir(Direction d)
Return the reverse of a direction.
Definition: direction_func.h:54
IsStationTileBlocked
bool IsStationTileBlocked(TileIndex tile)
Check whether a rail station tile is NOT traversable.
Definition: newgrf_station.cpp:867
TRACK_BIT_HORZ
@ TRACK_BIT_HORZ
Upper and lower track.
Definition: track_type.h:47
MakeDefaultName
void MakeDefaultName(T *obj)
Set the default name for a depot/waypoint.
Definition: town.h:245
StringID
uint32 StringID
Numeric value that represents a string, independent of the selected language.
Definition: strings_type.h:16
RFO_FLAT_X_NW
@ RFO_FLAT_X_NW
Slope FLAT, Track X, Fence NW.
Definition: rail.h:100
RFO_SLOPE_SE_NE
@ RFO_SLOPE_SE_NE
Slope SE, Track Y, Fence NE.
Definition: rail.h:105
TRACKDIR_BIT_NONE
@ TRACKDIR_BIT_NONE
No track build.
Definition: track_type.h:102
IsCompatibleRail
static bool IsCompatibleRail(RailType enginetype, RailType tiletype)
Checks if an engine of the given RailType can drive on a tile with a given RailType.
Definition: rail.h:319
GetDisallowedRoadDirections
static DisallowedRoadDirections GetDisallowedRoadDirections(TileIndex t)
Gets the disallowed directions.
Definition: road_map.h:301
GetCustomRailSprite
SpriteID GetCustomRailSprite(const RailtypeInfo *rti, TileIndex tile, RailTypeSpriteGroup rtsg, TileContext context, uint *num_results)
Get the sprite to draw for the given tile.
Definition: newgrf_railtype.cpp:95
_current_company
CompanyID _current_company
Company currently doing an action.
Definition: company_cmd.cpp:47
SIGTYPE_ENTRY
@ SIGTYPE_ENTRY
presignal block entry
Definition: signal_type.h:25
vehicle_func.h
RailtypeInfo::flags
RailTypeFlags flags
Bit mask of rail type flags.
Definition: rail.h:208
IsValidCorner
static bool IsValidCorner(Corner corner)
Rangecheck for Corner enumeration.
Definition: slope_func.h:24
PALETTE_CRASH
static const PaletteID PALETTE_CRASH
Recolour sprite greying of crashed vehicles.
Definition: sprites.h:1596
strings_func.h
PALETTE_TO_BARE_LAND
static const PaletteID PALETTE_TO_BARE_LAND
sets colour to bare land stuff for rail, road and crossings
Definition: sprites.h:1584
RAIL_GROUND_FENCE_HORIZ1
@ RAIL_GROUND_FENCE_HORIZ1
Grass with a fence at the southern side.
Definition: rail_map.h:496
EnsureNoTrainOnTrackBits
CommandCost EnsureNoTrainOnTrackBits(TileIndex tile, TrackBits track_bits)
Tests if a vehicle interacts with the specified track bits.
Definition: vehicle.cpp:601
SlopeWithOneCornerRaised
static Slope SlopeWithOneCornerRaised(Corner corner)
Returns the slope with a specific corner raised.
Definition: slope_func.h:99
SLOPE_EW
@ SLOPE_EW
east and west corner are raised
Definition: slope_type.h:59
TRACK_BIT_LEFT
@ TRACK_BIT_LEFT
Left track.
Definition: track_type.h:44
GetSignalStates
static uint GetSignalStates(TileIndex tile)
Set the states of the signals (Along/AgainstTrackDir)
Definition: rail_map.h:362
CmdBuildTrainDepot
CommandCost CmdBuildTrainDepot(DoCommandFlag flags, TileIndex tile, RailType railtype, DiagDirection dir)
Build a train depot.
Definition: rail_cmd.cpp:965
IsPlainRail
static bool IsPlainRail(TileIndex t)
Returns whether this is plain rails, with or without signals.
Definition: rail_map.h:49
DrawTrackFence_NW
static void DrawTrackFence_NW(const TileInfo *ti, SpriteID base_image, uint num_sprites)
Draw fence at NW border matching the tile slope.
Definition: rail_cmd.cpp:1951
WC_BUILD_VEHICLE
@ WC_BUILD_VEHICLE
Build vehicle; Window numbers:
Definition: window_type.h:375
Backup::Restore
void Restore()
Restore the variable.
Definition: backup_type.hpp:112
TRACK_BIT_3WAY_NE
@ TRACK_BIT_3WAY_NE
"Arrow" to the north-east
Definition: track_type.h:49
IsSpecialRailFoundation
static bool IsSpecialRailFoundation(Foundation f)
Tests if a foundation is a special rail foundation for single horizontal/vertical track.
Definition: slope_func.h:345
TryPathReserve
bool TryPathReserve(Train *v, bool mark_as_stuck=false, bool first_tile_okay=false)
Try to reserve a path to a safe position.
Definition: train_cmd.cpp:2711
EnsureNoTrainOnTrack
static CommandCost EnsureNoTrainOnTrack(TileIndex tile, Track track)
Tests if a vehicle interacts with the specified track.
Definition: rail_cmd.cpp:238
SpecializedVehicle< Train, Type >::From
static Train * From(Vehicle *v)
Converts a Vehicle to SpecializedVehicle with type checking.
Definition: vehicle_base.h:1170
IsSlopeWithOneCornerRaised
static bool IsSlopeWithOneCornerRaised(Slope s)
Tests if a specific slope has exactly one corner raised.
Definition: slope_func.h:88
SLOPE_N
@ SLOPE_N
the north corner of the tile is raised
Definition: slope_type.h:53
TileType
TileType
The different types of tiles.
Definition: tile_type.h:47
RFO_FLAT_UPPER
@ RFO_FLAT_UPPER
Slope FLAT, Track UPPER, Fence S.
Definition: rail.h:103
TRACKDIR_BIT_Y_NW
@ TRACKDIR_BIT_Y_NW
Track y-axis, direction north-west.
Definition: track_type.h:111
RAILTYPE_END
@ RAILTYPE_END
Used for iterations.
Definition: rail_type.h:33
HasTunnelBridgeReservation
static bool HasTunnelBridgeReservation(TileIndex t)
Get the reservation state of the rail tunnel/bridge.
Definition: tunnelbridge_map.h:91
PaletteID
uint32 PaletteID
The number of the palette.
Definition: gfx_type.h:18
HasRailCatenaryDrawn
static bool HasRailCatenaryDrawn(RailType rt)
Test if we should draw rail catenary.
Definition: elrail_func.h:30
ConstructionSettings::build_on_slopes
bool build_on_slopes
allow building on slopes
Definition: settings_type.h:337
RFO_SLOPE_NE_SE
@ RFO_SLOPE_NE_SE
Slope NE, Track X, Fence SE.
Definition: rail.h:114
TestAutoslopeOnRailTile
static CommandCost TestAutoslopeOnRailTile(TileIndex tile, uint flags, int z_old, Slope tileh_old, int z_new, Slope tileh_new, TrackBits rail_bits)
Tests if autoslope is allowed.
Definition: rail_cmd.cpp:2977
RTO_X
@ RTO_X
Piece of rail in X direction.
Definition: rail.h:68
SLOPE_SW
@ SLOPE_SW
south and west corner are raised
Definition: slope_type.h:56
MarkTileDirtyByTile
void MarkTileDirtyByTile(TileIndex tile, int bridge_level_offset, int tile_height_override)
Mark a tile given by its index dirty for repaint.
Definition: viewport.cpp:1988
AddSideToSignalBuffer
void AddSideToSignalBuffer(TileIndex tile, DiagDirection side, Owner owner)
Add side of tile to signal update buffer.
Definition: signal.cpp:610
MakeShore
static void MakeShore(TileIndex t)
Helper function to make a coast tile.
Definition: water_map.h:386
FOUNDATION_LEVELED
@ FOUNDATION_LEVELED
The tile is leveled up to a flat slope.
Definition: slope_type.h:95
CompanyInfrastructure::rail
uint32 rail[RAILTYPE_END]
Count of company owned track bits for each rail type.
Definition: company_base.h:34
MakeRoadNormal
static void MakeRoadNormal(TileIndex t, RoadBits bits, RoadType road_rt, RoadType tram_rt, TownID town, Owner road, Owner tram)
Make a normal road tile.
Definition: road_map.h:635
RTSG_DEPOT
@ RTSG_DEPOT
Depot images.
Definition: rail.h:55
GetRailType
static RailType GetRailType(TileIndex t)
Gets the rail type of the given tile.
Definition: rail_map.h:115
TRACK_BIT_3WAY_SE
@ TRACK_BIT_3WAY_SE
"Arrow" to the south-east
Definition: track_type.h:50
WC_VEHICLE_DEPOT
@ WC_VEHICLE_DEPOT
Depot view; Window numbers:
Definition: window_type.h:343
MP_STATION
@ MP_STATION
A tile of a station.
Definition: tile_type.h:53
RTO_JUNCTION_NSEW
@ RTO_JUNCTION_NSEW
Ballast for full junction.
Definition: rail.h:83
RailtypeInfo::label
RailTypeLabel label
Unique 32 bit rail type identifier.
Definition: rail.h:233
RTFB_NONE
@ RTFB_NONE
All flags cleared.
Definition: rail.h:33
ConstructionSettings::train_signal_side
byte train_signal_side
show signals on left / driving / right side
Definition: settings_type.h:342
FindVehicleOnPos
void FindVehicleOnPos(TileIndex tile, void *data, VehicleFromPosProc *proc)
Find a vehicle from a specific location.
Definition: vehicle.cpp:498
FLOOD_NONE
@ FLOOD_NONE
The tile does not flood neighboured tiles.
Definition: water.h:20
RTO_Y
@ RTO_Y
Piece of rail in Y direction.
Definition: rail.h:69
RAIL_TILE_NORMAL
@ RAIL_TILE_NORMAL
Normal rail tile without signals.
Definition: rail_map.h:24
SetPresentSignals
static void SetPresentSignals(TileIndex tile, uint signals)
Set whether the given signals are present (Along/AgainstTrackDir)
Definition: rail_map.h:383
Pool::PoolItem<&_depot_pool >::CanAllocateItem
static bool CanAllocateItem(size_t n=1)
Helper functions so we can use PoolItem::Function() instead of _poolitem_pool.Function()
Definition: pool_type.hpp:307
GetCustomSignalSprite
SpriteID GetCustomSignalSprite(const RailtypeInfo *rti, TileIndex tile, SignalType type, SignalVariant var, SignalState state, bool gui)
Get the sprite to draw for a given signal.
Definition: newgrf_railtype.cpp:120
VehicleSettings::disable_elrails
bool disable_elrails
when true, the elrails are disabled
Definition: settings_type.h:488
_original_railtypes
static const RailtypeInfo _original_railtypes[]
Global Railtype definition.
Definition: railtypes.h:19
DIAGDIR_BEGIN
@ DIAGDIR_BEGIN
Used for iterations.
Definition: direction_type.h:78
RoadType
RoadType
The different roadtypes we support.
Definition: road_type.h:22
TrackStatusToTrackdirBits
static TrackdirBits TrackStatusToTrackdirBits(TrackStatus ts)
Returns the present-trackdir-information of a TrackStatus.
Definition: track_func.h:351
RAIL_GROUND_FENCE_NE
@ RAIL_GROUND_FENCE_NE
Grass with a fence at the NE edge.
Definition: rail_map.h:491
TileDesc::str
StringID str
Description of the tile.
Definition: tile_cmd.h:52
RailtypeInfo::single_e
SpriteID single_e
single piece of rail in the eastern corner
Definition: rail.h:138
RTO_SLOPE_NW
@ RTO_SLOPE_NW
Piece of rail on slope with north-west raised.
Definition: rail.h:77
DC_AUTO
@ DC_AUTO
don't allow building on structures
Definition: command_type.h:351
AddTrackToSignalBuffer
void AddTrackToSignalBuffer(TileIndex tile, Track track, Owner owner)
Add track to signal update buffer.
Definition: signal.cpp:578
RTO_E
@ RTO_E
Piece of rail in eastern corner.
Definition: rail.h:72
HalftileFoundation
static Foundation HalftileFoundation(Corner corner)
Returns the halftile foundation for single horizontal/vertical track.
Definition: slope_func.h:391
GetTileMaxPixelZ
static int GetTileMaxPixelZ(TileIndex tile)
Get top height of the tile.
Definition: tile_map.h:304
RTF_NO_SPRITE_COMBINE
@ RTF_NO_SPRITE_COMBINE
Bit number for using non-combined junctions.
Definition: rail.h:29
GetRailDepotTrack
static Track GetRailDepotTrack(TileIndex t)
Returns the track of a depot, ignoring direction.
Definition: rail_map.h:182
FindFirstTrack
static Track FindFirstTrack(TrackBits tracks)
Returns first Track from TrackBits or INVALID_TRACK.
Definition: track_func.h:176
RoadBits
RoadBits
Enumeration for the road parts on a tile.
Definition: road_type.h:50
IsLevelCrossingTile
static bool IsLevelCrossingTile(TileIndex t)
Return whether a tile is a level crossing tile.
Definition: road_map.h:95
SignalOnTrack
static byte SignalOnTrack(Track track)
Maps a Track to the bits that store the status of the two signals that can be present on the given tr...
Definition: signal_func.h:42
AXIS_X
@ AXIS_X
The X axis.
Definition: direction_type.h:126
abs
static T abs(const T a)
Returns the absolute value of (scalar) variable.
Definition: math_func.hpp:21
error
void CDECL error(const char *s,...)
Error handling for fatal non-user errors.
Definition: openttd.cpp:133
RailtypeInfo::build_ew_rail
SpriteID build_ew_rail
button for building single rail in E-W direction
Definition: rail.h:152
TrackBits
TrackBits
Bitfield corresponding to Track.
Definition: track_type.h:38
IsDockingTile
static bool IsDockingTile(TileIndex t)
Checks whether the tile is marked as a dockling tile.
Definition: water_map.h:376
CheckTileOwnership
CommandCost CheckTileOwnership(TileIndex tile)
Check whether the current owner owns the stuff on the given tile.
Definition: company_cmd.cpp:331
CommandHelper
Definition: command_func.h:94
GetTunnelBridgeLength
static uint GetTunnelBridgeLength(TileIndex begin, TileIndex end)
Calculates the length of a tunnel or a bridge (without end tiles)
Definition: tunnelbridge.h:25
Depot::build_date
Date build_date
Date of construction.
Definition: depot_base.h:25
ToggleBit
static T ToggleBit(T &x, const uint8 y)
Toggles a bit in a variable.
Definition: bitmath_func.hpp:181
Depot
Definition: depot_base.h:19
RFO_SLOPE_NW_NE
@ RFO_SLOPE_NW_NE
Slope NW, Track Y, Fence NE.
Definition: rail.h:107
SetBit
static T SetBit(T &x, const uint8 y)
Set a bit in a variable.
Definition: bitmath_func.hpp:121
lengthof
#define lengthof(x)
Return the length of an fixed size array.
Definition: stdafx.h:386
TileDesc::rail_speed
uint16 rail_speed
Speed limit of rail (bridges and track)
Definition: tile_cmd.h:64
ROAD_NONE
@ ROAD_NONE
No road-part is build.
Definition: road_type.h:51
DiagDirToDiagTrackBits
static TrackBits DiagDirToDiagTrackBits(DiagDirection diagdir)
Maps a (4-way) direction to the diagonal track bits incidating with that diagdir.
Definition: track_func.h:523
RailtypeInfo::compatible_railtypes
RailTypes compatible_railtypes
bitmask to the OTHER railtypes on which an engine of THIS railtype can physically travel
Definition: rail.h:188
TILE_HEIGHT
static const uint TILE_HEIGHT
Height of a height level in world coordinate AND in pixels in #ZOOM_LVL_BASE.
Definition: tile_type.h:18
OverflowSafeInt< int64 >
SignalOffsets
SignalOffsets
Enum holding the signal offset in the sprite sheet according to the side it is representing.
Definition: rail_cmd.cpp:50
IsPlainRailTile
static bool IsPlainRailTile(TileIndex t)
Checks whether the tile is a rail tile or rail tile with signals.
Definition: rail_map.h:60
DrawRailCatenary
void DrawRailCatenary(const TileInfo *ti)
Draws overhead wires and pylons for electric railways.
Definition: elrail.cpp:565
RoadBuildCost
static Money RoadBuildCost(RoadType roadtype)
Returns the cost of building the specified roadtype.
Definition: road.h:249
RailtypeInfo::cursor
struct RailtypeInfo::@38 cursor
Cursors associated with the rail type.
RailtypeInfo::single_s
SpriteID single_s
single piece of rail in the southern corner
Definition: rail.h:137
RFO_FLAT_Y_SW
@ RFO_FLAT_Y_SW
Slope FLAT, Track Y, Fence SW.
Definition: rail.h:109
DrawTrackFence
static void DrawTrackFence(const TileInfo *ti, SpriteID base_image, uint num_sprites, RailFenceOffset rfo)
Draw a track fence.
Definition: rail_cmd.cpp:1934
GetRoadOwner
static Owner GetRoadOwner(TileIndex t, RoadTramType rtt)
Get the owner of a specific road type.
Definition: road_map.h:234
CmdConvertRail
CommandCost CmdConvertRail(DoCommandFlag flags, TileIndex tile, TileIndex area_start, RailType totype, bool diagonal)
Convert one rail type to the other.
Definition: rail_cmd.cpp:1535
CmdBuildSingleRail
CommandCost CmdBuildSingleRail(DoCommandFlag flags, TileIndex tile, RailType railtype, Track track, bool auto_remove_signals)
Build a single piece of rail.
Definition: rail_cmd.cpp:436
TRACKDIR_BIT_X_SW
@ TRACKDIR_BIT_X_SW
Track x-axis, direction south-west.
Definition: track_type.h:110
GetOtherTunnelBridgeEnd
static TileIndex GetOtherTunnelBridgeEnd(TileIndex t)
Determines type of the wormhole and returns its other end.
Definition: tunnelbridge_map.h:78
ReverseTrackdir
static Trackdir ReverseTrackdir(Trackdir trackdir)
Maps a trackdir to the reverse trackdir.
Definition: track_func.h:246
SetTileOwner
static void SetTileOwner(TileIndex tile, Owner owner)
Sets the owner of a tile.
Definition: tile_map.h:198
RAIL_GROUND_FENCE_HORIZ2
@ RAIL_GROUND_FENCE_HORIZ2
Grass with a fence at the northern side.
Definition: rail_map.h:497
TRACK_BIT_Y
@ TRACK_BIT_Y
Y-axis track.
Definition: track_type.h:41
TileInfo::tile
TileIndex tile
Tile index.
Definition: tile_cmd.h:46
Train::CalcNextVehicleOffset
int CalcNextVehicleOffset() const
Calculate the offset from this vehicle's center to the following center taking the vehicle lengths in...
Definition: train.h:168
GameSettings::construction
ConstructionSettings construction
construction of things in-game
Definition: settings_type.h:582
CCF_TRACK
@ CCF_TRACK
Valid changes while vehicle is driving, and possibly changing tracks.
Definition: train.h:48
GameSettings::vehicle
VehicleSettings vehicle
options for vehicles
Definition: settings_type.h:589
EnsureNoShipProc
static Vehicle * EnsureNoShipProc(Vehicle *v, void *data)
Test-procedure for HasVehicleOnPos to check for a ship.
Definition: rail_cmd.cpp:3019
Trackdir
Trackdir
Enumeration for tracks and directions.
Definition: track_type.h:70
RFO_FLAT_X_SE
@ RFO_FLAT_X_SE
Slope FLAT, Track X, Fence SE.
Definition: rail.h:108
_valid_tracks_without_foundation
static const TrackBits _valid_tracks_without_foundation[15]
Valid TrackBits on a specific (non-steep)-slope without foundation.
Definition: rail_cmd.cpp:272
RTO_S
@ RTO_S
Piece of rail in southern corner.
Definition: rail.h:71
RFO_FLAT_RIGHT
@ RFO_FLAT_RIGHT
Slope FLAT, Track RIGHT, Fence W.
Definition: rail.h:110
GetTileType
static TileType GetTileType(TileIndex tile)
Get the tiletype of a given tile.
Definition: tile_map.h:96
VEH_TRAIN
@ VEH_TRAIN
Train vehicle type.
Definition: vehicle_type.h:24
Pool::PoolItem<&_company_pool >::IsValidID
static bool IsValidID(size_t index)
Tests whether given index can be used to get valid (non-nullptr) Titem.
Definition: pool_type.hpp:326
RailtypeInfo::rail_ew
CursorID rail_ew
Cursor for building rail in E-W direction.
Definition: rail.h:164
RailtypeInfo::strings
struct RailtypeInfo::@39 strings
Strings associated with the rail type.
BaseVehicle::type
VehicleType type
Type of vehicle.
Definition: vehicle_type.h:52
RAIL_TILE_DEPOT
@ RAIL_TILE_DEPOT
Depot (one entrance)
Definition: rail_map.h:26
SpecializedVehicle::First
T * First() const
Get the first vehicle in the chain.
Definition: vehicle_base.h:1067
ResetRailTypes
void ResetRailTypes()
Reset all rail type information to its default values.
Definition: rail_cmd.cpp:64
RoadNoLevelCrossing
static bool RoadNoLevelCrossing(RoadType roadtype)
Test if road disallows level crossings.
Definition: road.h:292
GetTilePixelSlope
static Slope GetTilePixelSlope(TileIndex tile, int *h)
Return the slope of a given tile.
Definition: tile_map.h:280
SLOPE_FLAT
@ SLOPE_FLAT
a flat tile
Definition: slope_type.h:49
Track
Track
These are used to specify a single track.
Definition: track_type.h:19
CheckTrackCombination
static CommandCost CheckTrackCombination(TileIndex tile, TrackBits to_build, uint flags)
Check that the new track bits may be built.
Definition: rail_cmd.cpp:251
CompareRailTypes
static bool CompareRailTypes(const RailType &first, const RailType &second)
Compare railtypes based on their sorting order.
Definition: rail_cmd.cpp:131
CmdRemoveSignalTrack
CommandCost CmdRemoveSignalTrack(DoCommandFlag flags, TileIndex tile, TileIndex end_tile, Track track, bool autofill)
Remove signals on a stretch of track.
Definition: rail_cmd.cpp:1509
ApplyFoundationToSlope
uint ApplyFoundationToSlope(Foundation f, Slope *s)
Applies a foundation to a slope.
Definition: landscape.cpp:166
FenceOffset::x_size
int x_size
Bounding box X size.
Definition: rail_cmd.cpp:1903
TRACKDIR_BIT_RIGHT_N
@ TRACKDIR_BIT_RIGHT_N
Track right, direction north.
Definition: track_type.h:115
RailtypeInfo::build_y_rail
SpriteID build_y_rail
button for building single rail in Y direction
Definition: rail.h:153
RailtypeInfo::signals
SpriteID signals[SIGTYPE_END][2][2]
signal GUI sprites (type, variant, state)
Definition: rail.h:158
ShowDepotWindow
void ShowDepotWindow(TileIndex tile, VehicleType type)
Opens a depot window.
Definition: depot_gui.cpp:1103
GetTunnelBridgeTransportType
static TransportType GetTunnelBridgeTransportType(TileIndex t)
Tunnel: Get the transport type of the tunnel (road or rail) Bridge: Get the transport type of the bri...
Definition: tunnelbridge_map.h:39
TrackdirBitsToTrackBits
static TrackBits TrackdirBitsToTrackBits(TrackdirBits bits)
Discards all directional information from a TrackdirBits value.
Definition: track_func.h:307
GetCrossingRailBits
static TrackBits GetCrossingRailBits(TileIndex tile)
Get the rail track bits of a level crossing.
Definition: road_map.h:368
DIAGDIR_NE
@ DIAGDIR_NE
Northeast, upper right on your monitor.
Definition: direction_type.h:79
VEH_SHIP
@ VEH_SHIP
Ship vehicle type.
Definition: vehicle_type.h:26
Company
Definition: company_base.h:117
RailTypes
RailTypes
The different railtypes we support, but then a bitmask of them.
Definition: rail_type.h:46
TRACK_BIT_3WAY_NW
@ TRACK_BIT_3WAY_NW
"Arrow" to the north-west
Definition: track_type.h:52
HasTrack
static bool HasTrack(TileIndex tile, Track track)
Returns whether the given track is present on the given tile.
Definition: rail_map.h:160
TRACKDIR_BIT_UPPER_E
@ TRACKDIR_BIT_UPPER_E
Track upper, direction east.
Definition: track_type.h:105
HasRoadWorks
static bool HasRoadWorks(TileIndex t)
Check if a tile has road works.
Definition: road_map.h:513
OWNER_WATER
@ OWNER_WATER
The tile/execution is done by "water".
Definition: company_type.h:26
RTO_JUNCTION_SW
@ RTO_JUNCTION_SW
Ballast for junction 'pointing' SW.
Definition: rail.h:79
RFO_FLAT_Y_NE
@ RFO_FLAT_Y_NE
Slope FLAT, Track Y, Fence NE.
Definition: rail.h:101
SetRailType
static void SetRailType(TileIndex t, RailType r)
Sets the rail type of the given tile.
Definition: rail_map.h:125
FenceOffset::y_size
int y_size
Bounding box Y size.
Definition: rail_cmd.cpp:1904
RailtypeInfo::ground
SpriteID ground
ground sprite for a 3-way switch
Definition: rail.h:133
ComplementSlope
static Slope ComplementSlope(Slope s)
Return the complement of a slope.
Definition: slope_func.h:76
RAIL_GROUND_ICE_DESERT
@ RAIL_GROUND_ICE_DESERT
Icy or sandy.
Definition: rail_map.h:498
GetHalftileFoundationCorner
static Corner GetHalftileFoundationCorner(Foundation f)
Returns the halftile corner of a halftile-foundation.
Definition: slope_func.h:333
SIGTYPE_NORMAL
@ SIGTYPE_NORMAL
normal signal
Definition: signal_type.h:24
RailtypeInfo::GetRailtypeSpriteOffset
uint GetRailtypeSpriteOffset() const
Offset between the current railtype and normal rail.
Definition: rail.h:292
VehicleEnterTileStatus
VehicleEnterTileStatus
The returned bits of VehicleEnterTile.
Definition: tile_cmd.h:20
IsObjectType
static bool IsObjectType(TileIndex t, ObjectType type)
Check whether the object on a tile is of a specific type.
Definition: object_map.h:25
SignalAlongTrackdir
static byte SignalAlongTrackdir(Trackdir trackdir)
Maps a trackdir to the bit that stores its status in the map arrays, in the direction along with the ...
Definition: signal_func.h:22
newgrf_railtype.h
TunnelBridgeIsFree
CommandCost TunnelBridgeIsFree(TileIndex tile, TileIndex endtile, const Vehicle *ignore)
Finds vehicle in tunnel / bridge.
Definition: vehicle.cpp:568
RAIL_GROUND_FENCE_SW
@ RAIL_GROUND_FENCE_SW
Grass with a fence at the SW edge.
Definition: rail_map.h:492
DrawGroundSprite
void DrawGroundSprite(SpriteID image, PaletteID pal, const SubSprite *sub, int extra_offs_x, int extra_offs_y)
Draws a ground sprite for the current tile.
Definition: viewport.cpp:582
IsDiagonalTrackdir
static bool IsDiagonalTrackdir(Trackdir trackdir)
Checks if a given Trackdir is diagonal.
Definition: track_func.h:630
TrackdirToTrack
static Track TrackdirToTrack(Trackdir trackdir)
Returns the Track that a given Trackdir represents.
Definition: track_func.h:261
INVALID_STRING_ID
static const StringID INVALID_STRING_ID
Constant representing an invalid string (16bit in case it is used in savegames)
Definition: strings_type.h:17
TrackToTrackdir
static Trackdir TrackToTrackdir(Track track)
Returns a Trackdir for the given Track.
Definition: track_func.h:278
ClientSettings::gui
GUISettings gui
settings related to the GUI
Definition: settings_type.h:598
RFO_FLAT_LOWER
@ RFO_FLAT_LOWER
Slope FLAT, Track LOWER, Fence N.
Definition: rail.h:111
GetTrainForReservation
Train * GetTrainForReservation(TileIndex tile, Track track)
Find the train which has reserved a specific path.
Definition: pbs.cpp:331
RailtypeInfo::convert_rail
SpriteID convert_rail
button for converting rail
Definition: rail.h:157
VETSB_ENTERED_WORMHOLE
@ VETSB_ENTERED_WORMHOLE
The vehicle either entered a bridge, tunnel or depot tile (this includes the last tile of the bridge/...
Definition: tile_cmd.h:36
IsBridgeAbove
static bool IsBridgeAbove(TileIndex t)
checks if a bridge is set above the ground of this tile
Definition: bridge_map.h:45
INVALID_RAILTYPE
@ INVALID_RAILTYPE
Flag for invalid railtype.
Definition: rail_type.h:34
RailtypeInfo::introduces_railtypes
RailTypes introduces_railtypes
Bitmask of which other railtypes are introduced when this railtype is introduced.
Definition: rail.h:263
backup_type.hpp
RAILTYPE_BEGIN
@ RAILTYPE_BEGIN
Used for iterations.
Definition: rail_type.h:28
TileIndexDiffC::x
int16 x
The x value of the coordinate.
Definition: map_type.h:58
INVALID_TRACK
@ INVALID_TRACK
Flag for an invalid track.
Definition: track_type.h:28
RTO_JUNCTION_NW
@ RTO_JUNCTION_NW
Ballast for junction 'pointing' NW.
Definition: rail.h:82
RAIL_GROUND_FENCE_NESW
@ RAIL_GROUND_FENCE_NESW
Grass with a fence at the NE and SW edges.
Definition: rail_map.h:493