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OpenTTD Source
13.0-beta1
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Go to the documentation of this file.
35 #include "table/strings.h"
107 WDP_AUTO,
"depot_aircraft", 332, 99,
123 if (result.
Failed())
return;
134 if (v == wagon)
return;
136 if (wagon ==
nullptr) {
137 if (head !=
nullptr) wagon = head->
Last();
140 if (wagon ==
nullptr)
return;
143 if (wagon == v)
return;
161 switch (image_type) {
164 default: NOT_REACHED();
170 int max_extend_left = 0;
171 int max_extend_right = 0;
175 if (!e->IsEnabled())
continue;
182 default: NOT_REACHED();
188 if (y > max_height) max_height = y;
189 if (-x_offs > max_extend_left) max_extend_left = -x_offs;
190 if ((
int)x + x_offs > max_extend_right) max_extend_right = x + x_offs;
196 switch (image_type) {
208 default: NOT_REACHED();
226 if (!e->IsEnabled())
continue;
228 uint w = TRAININFO_DEFAULT_VEHICLE_WIDTH;
229 if (e->GetGRF() !=
nullptr && is_custom_sprite(e->u.rail.image_index)) {
230 w = e->GetGRF()->traininfo_vehicle_width;
231 if (w != VEHICLEINFO_FULL_VEHICLE_WIDTH) {
251 static void DepotSellAllConfirmationCallback(
Window *w,
bool confirmed);
262 uint unitnumber_digits;
273 this->generate_list =
true;
274 this->hovered_widget = -1;
276 this->num_columns = 1;
277 this->unitnumber_digits = 2;
312 bool free_wagon =
false;
316 int image_left = rtl ?
left + this->count_width :
left + this->header_width;
317 int image_right = rtl ? right - this->header_width : right - this->count_width;
324 uint x_space = free_wagon ?
328 DrawTrainImage(u, image_left + (rtl ? 0 : x_space), image_right - (rtl ? x_space : 0), sprite_y - 1,
341 default: NOT_REACHED();
354 int text_left = rtl ? right - this->header_width - 1 :
left + diff_x;
355 int text_right = rtl ? right - diff_x :
left + this->header_width - 1;
358 DrawString(text_left, text_right, y + 2, STR_DEPOT_NO_ENGINE);
384 int image_left = rtl ? r.left + this->count_width : r.left + this->header_width;
385 int image_right = rtl ? r.right - this->header_width : r.right - this->count_width;
386 int first_line = w + (-this->hscroll->
GetPosition()) % w;
388 for (
int x = image_right - first_line; x >= image_left; x -= w) {
389 GfxDrawLine(x, r.top, x, r.bottom, col, 1, 3);
392 for (
int x = image_left + first_line; x <= image_right; x += w) {
393 GfxDrawLine(x, r.top, x, r.bottom, col, 1, 3);
401 uint maxval =
static_cast<uint
>(std::min<size_t>(this->vehicle_list.size(), num + (rows_in_display * this->num_columns)));
404 for (uint i = 0; i < this->num_columns && num < maxval; i++, num++) {
406 const Vehicle *v = this->vehicle_list[num];
407 if (this->num_columns == 1) {
410 int x = r.left + (rtl ? (this->num_columns - i - 1) : i) * this->
resize.
step_width;
416 maxval =
static_cast<uint
>(std::min<size_t>(this->vehicle_list.size() + this->wagon_list.size(), (this->vscroll->GetPosition() * this->num_columns) + (rows_in_display * this->num_columns)));
420 const Vehicle *v = this->wagon_list[num - this->vehicle_list.size()];
438 enum DepotGUIAction {
445 DepotGUIAction GetVehicleFromDepotWndPt(
int x,
int y,
const Vehicle **veh, GetDepotVehiclePtData *d)
const
451 uint xt = 0, xm = 0, ym = 0;
457 if (xt >= this->num_columns)
return MODE_ERROR;
462 if (row >= this->vscroll->
GetCapacity())
return MODE_ERROR;
464 uint pos = ((row + this->vscroll->
GetPosition()) * this->num_columns) + xt;
466 if (this->vehicle_list.size() + this->wagon_list.size() <= pos) {
472 return MODE_DRAG_VEHICLE;
479 if (this->vehicle_list.size() > pos) {
480 *veh = this->vehicle_list[pos];
484 pos -= (uint)this->vehicle_list.size();
485 *veh = this->wagon_list[pos];
491 const Train *v =
nullptr;
494 d->head = d->wagon = v;
497 if (xm <= this->header_width) {
498 switch (this->type) {
500 if (wagon)
return MODE_ERROR;
504 if (xm <= this->flag_width)
return MODE_START_STOP;
512 default: NOT_REACHED();
514 return MODE_SHOW_VEHICLE;
517 if (this->type !=
VEH_TRAIN)
return MODE_DRAG_VEHICLE;
520 if (xm >= matrix_widget->
current_x - this->count_width)
return wagon ? MODE_ERROR : MODE_SHOW_VEHICLE;
523 x -= this->header_width;
526 for (; v !=
nullptr; v = v->
Next()) {
533 return MODE_DRAG_VEHICLE;
545 DepotGUIAction mode = this->GetVehicleFromDepotWndPt(x, y, &v, &gdvp);
547 if (this->type ==
VEH_TRAIN) v = gdvp.wagon;
553 case MODE_DRAG_VEHICLE: {
560 TrainDepotMoveVehicle(v, sel, gdvp.head);
561 }
else if (v !=
nullptr) {
566 this->sel = v->
index;
572 case MODE_SHOW_VEHICLE:
576 case MODE_START_STOP:
580 default: NOT_REACHED();
592 this->GetWidget<NWidgetCore>(
WID_D_STOP_ALL)->tool_tip = STR_DEPOT_MASS_STOP_DEPOT_TRAIN_TOOLTIP + type;
593 this->GetWidget<NWidgetCore>(
WID_D_START_ALL)->tool_tip = STR_DEPOT_MASS_START_DEPOT_TRAIN_TOOLTIP + type;
594 this->GetWidget<NWidgetCore>(
WID_D_SELL)->tool_tip = STR_DEPOT_TRAIN_SELL_TOOLTIP + type;
595 this->GetWidget<NWidgetCore>(
WID_D_SELL_ALL)->tool_tip = STR_DEPOT_SELL_ALL_BUTTON_TRAIN_TOOLTIP + type;
597 this->GetWidget<NWidgetCore>(
WID_D_BUILD)->SetDataTip(STR_DEPOT_TRAIN_NEW_VEHICLES_BUTTON + type, STR_DEPOT_TRAIN_NEW_VEHICLES_TOOLTIP + type);
598 this->GetWidget<NWidgetCore>(
WID_D_CLONE)->SetDataTip(STR_DEPOT_CLONE_TRAIN + type, STR_DEPOT_CLONE_TRAIN_DEPOT_INFO + type);
600 this->GetWidget<NWidgetCore>(
WID_D_LOCATION)->tool_tip = STR_DEPOT_TRAIN_LOCATION_TOOLTIP + type;
601 this->GetWidget<NWidgetCore>(
WID_D_VEHICLE_LIST)->tool_tip = STR_DEPOT_VEHICLE_ORDER_LIST_TRAIN_TOOLTIP + type;
602 this->GetWidget<NWidgetCore>(
WID_D_AUTOREPLACE)->tool_tip = STR_DEPOT_AUTOREPLACE_TRAIN_TOOLTIP + type;
603 this->GetWidget<NWidgetCore>(
WID_D_MATRIX)->tool_tip = STR_DEPOT_TRAIN_LIST_TOOLTIP + this->type;
606 default: NOT_REACHED();
612 this->GetWidget<NWidgetCore>(
WID_D_SELL)->widget_data = SPR_SELL_TRAIN;
613 this->GetWidget<NWidgetCore>(
WID_D_SELL_ALL)->widget_data = SPR_SELL_ALL_TRAIN;
614 this->GetWidget<NWidgetCore>(
WID_D_AUTOREPLACE)->widget_data = SPR_REPLACE_TRAIN;
621 this->GetWidget<NWidgetCore>(
WID_D_SELL)->widget_data = SPR_SELL_ROADVEH;
622 this->GetWidget<NWidgetCore>(
WID_D_SELL_ALL)->widget_data = SPR_SELL_ALL_ROADVEH;
623 this->GetWidget<NWidgetCore>(
WID_D_AUTOREPLACE)->widget_data = SPR_REPLACE_ROADVEH;
630 this->GetWidget<NWidgetCore>(
WID_D_SELL)->widget_data = SPR_SELL_SHIP;
631 this->GetWidget<NWidgetCore>(
WID_D_SELL_ALL)->widget_data = SPR_SELL_ALL_SHIP;
639 this->GetWidget<NWidgetCore>(
WID_D_SELL)->widget_data = SPR_SELL_AIRCRAFT;
640 this->GetWidget<NWidgetCore>(
WID_D_SELL_ALL)->widget_data = SPR_SELL_ALL_AIRCRAFT;
641 this->GetWidget<NWidgetCore>(
WID_D_AUTOREPLACE)->widget_data = SPR_REPLACE_AIRCRAFT;
662 this->count_width = 0;
676 this->header_width = std::max<uint>(unumber.width, this->flag_width) +
WD_FRAMERECT_RIGHT;
678 int base_width = this->count_width + this->header_width;
684 size->height =
resize->height * 6;
690 fill->width =
resize->width;
691 fill->height =
resize->height;
704 this->generate_list =
true;
709 if (this->generate_list) {
713 this->generate_list =
false;
714 DepotSortList(&this->vehicle_list);
718 if (this->unitnumber_digits < new_unitnumber_digits) {
719 this->unitnumber_digits = new_unitnumber_digits;
726 uint max_width =
ScaleGUITrad(VEHICLEINFO_FULL_VEHICLE_WIDTH);
727 for (uint num = 0; num < this->vehicle_list.size(); num++) {
732 max_width = std::max(max_width,
width);
735 this->vscroll->
SetCount((uint)this->vehicle_list.size() + (uint)this->wagon_list.size() + 1);
739 this->vscroll->
SetCount(
CeilDiv((uint)this->vehicle_list.size(), this->num_columns));
778 static const CursorID clone_icons[] = {
779 SPR_CURSOR_CLONE_TRAIN, SPR_CURSOR_CLONE_ROADVEH,
780 SPR_CURSOR_CLONE_SHIP, SPR_CURSOR_CLONE_AIRPLANE
812 if (this->vehicle_list.size() != 0 || this->wagon_list.size() != 0) {
817 STR_DEPOT_SELL_CONFIRMATION_TEXT,
819 DepotSellAllConfirmationCallback
825 ShowVehicleListWindow(
GetTileOwner(this->window_number), this->type, (
TileIndex)this->window_number);
837 if (str ==
nullptr)
return;
850 DepotGUIAction mode = this->GetVehicleFromDepotWndPt(pt.x - nwi->
pos_x, pt.y - nwi->
pos_y, &v, &gdvp);
852 if (this->type ==
VEH_TRAIN) v = gdvp.wagon;
854 if (v ==
nullptr || mode != MODE_DRAG_VEHICLE)
return false;
863 for (
const Vehicle *w = v; w !=
nullptr; w = w->
Next()) {
864 if (w->cargo_cap > 0 && w->cargo_type <
NUM_CARGO) {
865 capacity[w->cargo_type] += w->cargo_cap;
866 loaded [w->cargo_type] += w->cargo.StoredCount();
869 if (w->type ==
VEH_TRAIN && !w->HasArticulatedPart()) {
871 if (!whole_chain)
break;
876 static char details[1024];
881 if (capacity[cargo_type] == 0)
continue;
887 pos = GetString(pos, STR_DEPOT_VEHICLE_TOOLTIP_CARGO,
lastof(details));
893 args[1] = (uint64)(
size_t)details;
894 GuiShowTooltips(
this, whole_chain ? STR_DEPOT_VEHICLE_TOOLTIP_CHAIN : STR_DEPOT_VEHICLE_TOOLTIP, 2, args, TCC_RIGHT_CLICK);
930 if (this->hovered_widget != -1) {
933 this->hovered_widget = -1;
940 if (widget != this->hovered_widget) {
945 this->hovered_widget = widget;
962 NWidgetBase *matrix = this->GetWidget<NWidgetBase>(widget);
966 if (this->GetVehicleFromDepotWndPt(pt.x - matrix->
pos_x, pt.y - matrix->
pos_y, &v, &gdvp) != MODE_DRAG_VEHICLE)
return;
969 if (gdvp.head !=
nullptr) {
970 if (gdvp.wagon ==
nullptr && gdvp.head->
Last()->
index != this->sel) {
975 new_vehicle_over = gdvp.head->
index;
976 }
else if (gdvp.wagon !=
nullptr && gdvp.head != gdvp.wagon &&
977 gdvp.wagon->
index != this->sel &&
979 new_vehicle_over = gdvp.wagon->
index;
983 if (this->vehicle_over == new_vehicle_over)
return;
985 this->vehicle_over = new_vehicle_over;
1003 if (this->GetVehicleFromDepotWndPt(pt.x - nwi->
pos_x, pt.y - nwi->
pos_y, &v, &gdvp) == MODE_DRAG_VEHICLE && sel !=
INVALID_VEHICLE) {
1006 }
else if (gdvp.wagon ==
nullptr || gdvp.wagon->
index != sel) {
1008 TrainDepotMoveVehicle(gdvp.wagon, sel, gdvp.head);
1009 }
else if (gdvp.head !=
nullptr && gdvp.head->
IsFrontEngine()) {
1013 }
else if (this->GetVehicleFromDepotWndPt(pt.x - nwi->
pos_x, pt.y - nwi->
pos_y, &v,
nullptr) == MODE_DRAG_VEHICLE && v !=
nullptr && sel == v->
index) {
1039 this->hovered_widget = -1;
1088 static void DepotSellAllConfirmationCallback(
Window *win,
bool confirmed)
1109 default: NOT_REACHED();
1110 case VEH_TRAIN: desc = &_train_depot_desc;
break;
1111 case VEH_ROAD: desc = &_road_depot_desc;
break;
1112 case VEH_SHIP: desc = &_ship_depot_desc;
break;
1113 case VEH_AIRCRAFT: desc = &_aircraft_depot_desc;
break;
@ VEH_AIRCRAFT
Aircraft vehicle type.
int GetDisplayImageWidth(Point *offset=nullptr) const
Get the width of a train vehicle image in the GUI.
@ ES_HANDLED
The passed event is handled.
bool OnRightClick(Point pt, int widget) override
A click with the right mouse button has been made on the window.
static bool IsCompanyBuildableVehicleType(VehicleType type)
Is the given vehicle type buildable by a company?
void Close() override
Hide the window and all its child windows, and mark them for a later deletion.
void OnTimeout() override
Called when this window's timeout has been reached.
static Pool::IterateWrapperFiltered< Engine, EngineTypeFilter > IterateType(VehicleType vt, size_t from=0)
Returns an iterable ensemble of all valid engines of the given type.
uint height
Vehicle cell height.
std::vector< const Vehicle * > VehicleList
A list of vehicles.
static Titem * Get(size_t index)
Returns Titem with given index.
bool ScrollMainWindowToTile(TileIndex tile, bool instant)
Scrolls the viewport of the main window to a given location.
@ INVALID_CLIENT_ID
Client is not part of anything.
void ShowExtraViewportWindow(TileIndex tile=INVALID_TILE)
Show a new Extra Viewport window.
Dimensions (a width and height) of a rectangle in 2D.
const Scrollbar * GetScrollbar(uint widnum) const
Return the Scrollbar to a widget index.
Commands
List of commands.
The information about a vehicle list.
SpecialMouseMode _special_mouse_mode
Mode of the mouse.
Vehicle * Previous() const
Get the previous vehicle of this vehicle.
static uint _consistent_train_width
Whether trains of all lengths are consistently scaled. Either TRAININFO_DEFAULT_VEHICLE_WIDTH,...
void ReInit(int rx=0, int ry=0)
Re-initialize a window, and optionally change its size.
Vehicle * Next() const
Get the next vehicle of this vehicle.
T * Next() const
Get next vehicle in the chain.
@ WD_MATRIX_TOP
Offset at top of a matrix cell.
bool vehchain
vehicle chain is dragged
void OnQueryTextFinished(char *str) override
The query window opened from this window has closed.
void CreateNestedTree(bool fill_nested=true)
Perform the first part of the initialization of a nested widget tree.
Tindex index
Index of this pool item.
Scrollbar * hscroll
Only for trains.
@ EIT_PURCHASE
Vehicle drawn in purchase list, autoreplace gui, ...
Class for storing amounts of cargo.
Window * FindWindowById(WindowClass cls, WindowNumber number)
Find a window by its class and window number.
static int UnScaleGUI(int value)
Short-hand to apply GUI zoom level.
uint16 height
Height of the sprite.
bool _ctrl_pressed
Is Ctrl pressed?
uint GetUnitNumberDigits(VehicleList &vehicles)
Get the number of digits the biggest unit number of a set of vehicles has.
static const uint TILE_SIZE
Tile size in world coordinates.
int DrawString(int left, int right, int top, const char *str, TextColour colour, StringAlignment align, bool underline, FontSize fontsize)
Draw string, possibly truncated to make it fit in its allocated space.
uint extend_right
Extend of the cell to the right.
Owner owner
The owner of the content shown in this window. Company colour is acquired from this variable.
@ ST_NORMAL
The most basic (normal) sprite.
EngineImageType
Visualisation contexts of vehicles and engines.
@ SA_RIGHT
Right align the text (must be a single bit).
@ VEH_ROAD
Road vehicle type.
bool IsGroundVehicle() const
Check if the vehicle is a ground vehicle.
void HandleButtonClick(byte widget)
Do all things to make a button look clicked and mark it to be unclicked in a few ticks.
void ShowDepotWindow(TileIndex tile, VehicleType type)
Opens a depot window.
void GetShipSpriteSize(EngineID engine, uint &width, uint &height, int &xoffs, int &yoffs, EngineImageType image_type)
Get the size of the sprite of a ship sprite heading west (used for lists).
byte _colour_gradient[COLOUR_END][8]
All 16 colour gradients 8 colours per gradient from darkest (0) to lightest (7)
static void SetDParam(uint n, uint64 v)
Set a string parameter v at index n in the global string parameter array.
VehicleCellSize GetVehicleImageCellSize(VehicleType type, EngineImageType image_type)
Get the GUI cell size for a vehicle image.
Dimension GetStringBoundingBox(const char *str, FontSize start_fontsize)
Return the string dimension in pixels.
@ QSF_LEN_IN_CHARS
the length of the string is counted in characters
void SetStringParameters(int widget) const override
Initialize string parameters for a widget.
High level window description.
void DepotClick(int x, int y)
Handle click in the depot matrix.
uint16 EngineID
Unique identification number of an engine.
uint16 cached_total_length
Length of the whole vehicle (valid only for the first engine).
void SetupWidgetData(VehicleType type)
Function to set up vehicle specific widgets (mainly sprites and strings).
@ WDP_AUTO
Find a place automatically.
ResizeInfo resize
Resize information.
static uint GetVehicleHeight(VehicleType type)
Get the height of a single vehicle in the GUIs.
Common return value for all commands.
uint16 GetDepotIndex() const
Gets the DepotID of the current window.
void GuiShowTooltips(Window *parent, StringID str, uint paramcount, const uint64 params[], TooltipCloseCondition close_tooltip)
Shows a tooltip.
uint32 CursorID
The number of the cursor (sprite)
void StartStopVehicle(const Vehicle *v, bool texteffect)
Executes CMD_START_STOP_VEHICLE for given vehicle.
@ VEH_COMPANY_END
Last company-ownable type.
int height
Height of the window (number of pixels down in y direction)
bool VehicleClicked(const Vehicle *v)
Dispatch a "vehicle selected" event if any window waits for it.
TileIndex tile
Current tile index.
static const VehicleID INVALID_VEHICLE
Constant representing a non-existing vehicle.
static VehicleCellSize _base_block_sizes_purchase[VEH_COMPANY_END]
Cell size for vehicle images in the purchase list.
void SetDirty() const
Mark entire window as dirty (in need of re-paint)
void DrawVehicleInDepot(const Vehicle *v, int left, int right, int y) const
Draw a vehicle in the depot window in the box with the top left corner at x,y.
EngineID engine_type
The type of engine used for this vehicle.
@ WD_FRAMERECT_LEFT
Offset at left to draw the frame rectangular area.
@ FS_SMALL
Index of the small font in the font tables.
@ WD_PAR_VSEP_NORMAL
Normal amount of vertical space between two paragraphs of text.
@ WD_FRAMERECT_RIGHT
Offset at right to draw the frame rectangular area.
void DrawTrainImage(const Train *v, int left, int right, int y, VehicleID selection, EngineImageType image_type, int skip, VehicleID drag_dest)
Draws an image of a whole train.
@ ES_NOT_HANDLED
The passed event is not handled.
bool Failed() const
Did this command fail?
EventState OnCTRLStateChange() override
The state of the control key has changed.
GroundVehicleCache gcache
Cache of often calculated values.
bool IsFrontEngine() const
Check if the vehicle is a front engine.
int hovered_widget
Index of the widget being hovered during drag/drop. -1 if no drag is in progress.
@ VS_STOPPED
Vehicle is stopped by the player.
CompanyID _local_company
Company controlled by the human player at this client. Can also be COMPANY_SPECTATOR.
void BuildDepotVehicleList(VehicleType type, TileIndex tile, VehicleList *engines, VehicleList *wagons, bool individual_wagons)
Generate a list of vehicles inside a depot.
void ShowQueryString(StringID str, StringID caption, uint maxsize, Window *parent, CharSetFilter afilter, QueryStringFlags flags)
Show a query popup window with a textbox in it.
int left
x position of left edge of the window
static const NWidgetPart _nested_train_depot_widgets[]
Nested widget definition for train depots.
uint16 width
Width of the sprite.
void DrawWidget(const Rect &r, int widget) const override
Draw the contents of a nested widget.
'Train' is either a loco or a wagon.
static bool IsTileOwner(TileIndex tile, Owner owner)
Checks if a tile belongs to the given owner.
void SetMouseCursorVehicle(const Vehicle *v, EngineImageType image_type)
Set the mouse cursor to look like a vehicle.
void OnMouseDrag(Point pt, int widget) override
An 'object' is being dragged at the provided position, highlight the target if possible.
void DrawSprite(SpriteID img, PaletteID pal, int x, int y, const SubSprite *sub, ZoomLevel zoom)
Draw a sprite, not in a viewport.
Coordinates of a point in 2D.
void DrawShipImage(const Vehicle *v, int left, int right, int y, VehicleID selection, EngineImageType image_type)
Draws an image of a ship.
@ WSM_DRAGDROP
Drag&drop an object.
static const int DAYS_IN_LEAP_YEAR
sometimes, you need one day more...
WindowNumber window_number
Window number within the window class.
VehicleType
Available vehicle types.
void OnPlaceObjectAbort() override
The user cancelled a tile highlight mode that has been set.
uint step_height
Step-size of height resize changes.
static void Reset(TileIndex tile=INVALID_TILE, bool from_gui=true)
Reset the OrderBackups from GUI/game logic.
@ CS_ALPHANUMERAL
Both numeric and alphabetic and spaces and stuff.
@ WC_NONE
No window, redirects to WC_MAIN_WINDOW.
@ EIT_IN_DEPOT
Vehicle drawn in depot.
static Owner GetTileOwner(TileIndex tile)
Returns the owner of a tile.
@ HT_VEHICLE
vehicle is accepted as target as well (bitmask)
#define FONT_HEIGHT_SMALL
Height of characters in the small (FS_SMALL) font.
@ HT_DRAG
dragging items in the depot windows
static WindowClass GetWindowClassForVehicleType(VehicleType vt)
Get WindowClass for vehicle list of given vehicle type.
void OnDragDrop(Point pt, int widget) override
A dragged 'object' has been released.
void ShowQuery(StringID caption, StringID message, Window *parent, QueryCallbackProc *callback)
Show a modal confirmation window with standard 'yes' and 'no' buttons The window is aligned to the ce...
static T Clamp(const T a, const T min, const T max)
Clamp a value between an interval.
void GetAircraftSpriteSize(EngineID engine, uint &width, uint &height, int &xoffs, int &yoffs, EngineImageType image_type)
Get the size of the sprite of an aircraft sprite heading west (used for lists).
uint step_width
Step-size of width resize changes.
void DrawRoadVehImage(const Vehicle *v, int left, int right, int y, VehicleID selection, EngineImageType image_type, int skip)
Draws an image of a road vehicle chain.
void OnClick(Point pt, int widget, int click_count) override
A click with the left mouse button has been made on the window.
@ WC_BUILD_VEHICLE
Build vehicle; Window numbers:
static const uint MAX_LENGTH_DEPOT_NAME_CHARS
The maximum length of a depot name in characters including '\0'.
static Train * From(Vehicle *v)
Converts a Vehicle to SpecializedVehicle with type checking.
void OnResize() override
Called after the window got resized.
#define FONT_HEIGHT_NORMAL
Height of characters in the normal (FS_NORMAL) font.
void GetTrainSpriteSize(EngineID engine, uint &width, uint &height, int &xoffs, int &yoffs, EngineImageType image_type)
Get the size of the sprite of a train sprite heading west, or both heads (used for lists).
static int ScaleGUITrad(int value)
Scale traditional pixel dimensions to GUI zoom level.
void SetDParamMaxValue(uint n, uint64 max_value, uint min_count, FontSize size)
Set DParam n to some number that is suitable for string size computations.
void GetRoadVehSpriteSize(EngineID engine, uint &width, uint &height, int &xoffs, int &yoffs, EngineImageType image_type)
Get the size of the sprite of a road vehicle sprite heading west (used for lists).
void CDECL SetWidgetsDisabledState(bool disab_stat, int widgets,...)
Sets the enabled/disabled status of a list of widgets.
@ WC_VEHICLE_DEPOT
Depot view; Window numbers:
bool IsWidgetLowered(byte widget_index) const
Gets the lowered state of a widget.
@ NUM_CARGO
Maximal number of cargo types in a game.
static StationID GetStationIndex(TileIndex t)
Get StationID from a tile.
static VehicleCellSize _base_block_sizes_depot[VEH_COMPANY_END]
Cell size for vehicle images in the depot view.
EventState
State of handling an event.
void CcCloneVehicle(Commands cmd, const CommandCost &result, VehicleID veh_id)
This is the Callback method after the cloning attempt of a vehicle.
void InitDepotWindowBlockSizes()
Set the size of the blocks in the window so we can be sure that they are big enough for the vehicle s...
void FinishInitNested(WindowNumber window_number=0)
Perform the second part of the initialization of a nested widget tree.
UnitID unitnumber
unit number, for display purposes only
Dimensions of a cell in the purchase/depot windows.
Vehicle * Last()
Get the last vehicle of this vehicle chain.
uint32 VehicleID
The type all our vehicle IDs have.
@ WD_MATRIX_BOTTOM
Offset at bottom of a matrix cell.
void ShowVehicleViewWindow(const Vehicle *v)
Shows the vehicle view window of the given vehicle.
void ToggleWidgetLoweredState(byte widget_index)
Invert the lowered/raised status of a widget.
#define lengthof(x)
Return the length of an fixed size array.
int width
width of the window (number of pixels to the right in x direction)
void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) override
Update size and resize step of a widget in the window.
byte CargoID
Cargo slots to indicate a cargo type within a game.
void CloseWindowById(WindowClass cls, WindowNumber number, bool force)
Close a window by its class and window number (if it is open).
void SetObjectToPlaceWnd(CursorID icon, PaletteID pal, HighLightStyle mode, Window *w)
Change the cursor and mouse click/drag handling to a mode for performing special operations like tile...
bool OnVehicleSelect(const Vehicle *v) override
Clones a vehicle.
static const CursorID SPR_CURSOR_MOUSE
Cursor sprite numbers.
static uint CeilDiv(uint a, uint b)
Computes ceil(a / b) for non-negative a and b.
Data structure for an opened window.
bool IsFreeWagon() const
Check if the vehicle is a free wagon (got no engine in front of it).
@ VEH_TRAIN
Train vehicle type.
void RaiseWidget(byte widget_index)
Marks a widget as raised.
VehicleType type
Type of vehicle.
void DrawWidgets() const
Paint all widgets of a window.
bool IsWidgetDisabled(byte widget_index) const
Gets the enabled/disabled status of a widget.
void SetWidgetDirty(byte widget_index) const
Invalidate a widget, i.e.
void OnInvalidateData(int data=0, bool gui_scope=true) override
Some data on this window has become invalid.
void DeleteDepotHighlightOfVehicle(const Vehicle *v)
Removes the highlight of a vehicle in a depot window.
@ VEH_SHIP
Ship vehicle type.
Specification of a rectangle with absolute coordinates of all edges.
Window * BringWindowToFrontById(WindowClass cls, WindowNumber number)
Find a window and make it the relative top-window on the screen.
void DrawAircraftImage(const Vehicle *v, int left, int right, int y, VehicleID selection, EngineImageType image_type)
Draws an image of an aircraft.
Data structure describing a sprite.
@ QSF_ENABLE_DEFAULT
enable the 'Default' button ("\0" is returned)
#define lastof(x)
Get the last element of an fixed size array.
void SetDParamMaxDigits(uint n, uint count, FontSize size)
Set DParam n to some number that is suitable for string size computations.
void ResetObjectToPlace()
Reset the cursor and mouse mode handling back to default (normal cursor, only clicking in windows).
void SetWidgetLoweredState(byte widget_index, bool lowered_stat)
Sets the lowered/raised status of a widget.
void OnPaint() override
The window must be repainted.
@ TD_RTL
Text is written right-to-left by default.
TextDirection _current_text_dir
Text direction of the currently selected language.
T * GetFirstEnginePart()
Get the first part of an articulated engine.
uint num_columns
Number of columns.
uint extend_left
Extend of the cell to the left.
VehicleID vehicle_over
Rail vehicle over which another one is dragged, INVALID_VEHICLE if none.
virtual void Close()
Hide the window and all its child windows, and mark them for a later deletion.