OpenTTD Source  13.0-beta1
console_gui.cpp
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1 /*
2  * This file is part of OpenTTD.
3  * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4  * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5  * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
6  */
7 
10 #include "stdafx.h"
11 #include "textbuf_type.h"
12 #include "window_gui.h"
13 #include "console_gui.h"
14 #include "console_internal.h"
15 #include "guitimer_func.h"
16 #include "window_func.h"
17 #include "string_func.h"
18 #include "strings_func.h"
19 #include "gfx_func.h"
20 #include "settings_type.h"
21 #include "console_func.h"
22 #include "rev.h"
23 #include "video/video_driver.hpp"
24 #include <deque>
25 #include <string>
26 
27 #include "widgets/console_widget.h"
28 
29 #include "table/strings.h"
30 
31 #include "safeguards.h"
32 
33 static const uint ICON_HISTORY_SIZE = 20;
34 static const uint ICON_LINE_SPACING = 2;
35 static const uint ICON_RIGHT_BORDERWIDTH = 10;
36 static const uint ICON_BOTTOM_BORDERWIDTH = 12;
37 
41 struct IConsoleLine {
42  std::string buffer;
44  uint16 time;
45 
46  IConsoleLine() : buffer(), colour(TC_BEGIN), time(0)
47  {
48 
49  }
50 
57  buffer(std::move(buffer)),
58  colour(colour),
59  time(0)
60  {
61  }
62 
63  ~IConsoleLine()
64  {
65  }
66 };
67 
69 static std::deque<IConsoleLine> _iconsole_buffer;
70 
71 static bool TruncateBuffer();
72 
73 
74 /* ** main console cmd buffer ** */
75 static Textbuf _iconsole_cmdline(ICON_CMDLN_SIZE);
76 static char *_iconsole_history[ICON_HISTORY_SIZE];
77 static int _iconsole_historypos;
78 IConsoleModes _iconsole_mode;
79 
80 /* *************** *
81  * end of header *
82  * *************** */
83 
84 static void IConsoleClearCommand()
85 {
86  memset(_iconsole_cmdline.buf, 0, ICON_CMDLN_SIZE);
87  _iconsole_cmdline.chars = _iconsole_cmdline.bytes = 1; // only terminating zero
88  _iconsole_cmdline.pixels = 0;
89  _iconsole_cmdline.caretpos = 0;
90  _iconsole_cmdline.caretxoffs = 0;
92 }
93 
94 static inline void IConsoleResetHistoryPos()
95 {
96  _iconsole_historypos = -1;
97 }
98 
99 
100 static const char *IConsoleHistoryAdd(const char *cmd);
101 static void IConsoleHistoryNavigate(int direction);
102 
103 static const struct NWidgetPart _nested_console_window_widgets[] = {
104  NWidget(WWT_EMPTY, INVALID_COLOUR, WID_C_BACKGROUND), SetResize(1, 1),
105 };
106 
107 static WindowDesc _console_window_desc(
108  WDP_MANUAL, nullptr, 0, 0,
110  0,
111  _nested_console_window_widgets, lengthof(_nested_console_window_widgets)
112 );
113 
115 {
116  static size_t scroll;
118  int line_offset;
119  GUITimer truncate_timer;
120 
121  IConsoleWindow() : Window(&_console_window_desc)
122  {
123  _iconsole_mode = ICONSOLE_OPENED;
124  this->line_height = FONT_HEIGHT_NORMAL + ICON_LINE_SPACING;
125  this->line_offset = GetStringBoundingBox("] ").width + 5;
126 
127  this->InitNested(0);
128  this->truncate_timer.SetInterval(3000);
129  ResizeWindow(this, _screen.width, _screen.height / 3);
130  }
131 
132  void Close() override
133  {
134  _iconsole_mode = ICONSOLE_CLOSED;
136  this->Window::Close();
137  }
138 
143  void Scroll(int amount)
144  {
145  if (amount < 0) {
146  size_t namount = (size_t) -amount;
147  IConsoleWindow::scroll = (namount > IConsoleWindow::scroll) ? 0 : IConsoleWindow::scroll - namount;
148  } else {
149  assert(this->height >= 0 && this->line_height > 0);
150  size_t visible_lines = (size_t)(this->height / this->line_height);
151  size_t max_scroll = (visible_lines > _iconsole_buffer.size()) ? 0 : _iconsole_buffer.size() + 1 - visible_lines;
152  IConsoleWindow::scroll = std::min<size_t>(IConsoleWindow::scroll + amount, max_scroll);
153  }
154  this->SetDirty();
155  }
156 
157  void OnPaint() override
158  {
159  const int right = this->width - 5;
160 
161  GfxFillRect(0, 0, this->width - 1, this->height - 1, PC_BLACK);
162  int ypos = this->height - this->line_height;
163  for (size_t line_index = IConsoleWindow::scroll; line_index < _iconsole_buffer.size(); line_index++) {
164  const IConsoleLine &print = _iconsole_buffer[line_index];
165  SetDParamStr(0, print.buffer);
166  ypos = DrawStringMultiLine(5, right, -this->line_height, ypos, STR_JUST_RAW_STRING, print.colour, SA_LEFT | SA_BOTTOM | SA_FORCE) - ICON_LINE_SPACING;
167  if (ypos < 0) break;
168  }
169  /* If the text is longer than the window, don't show the starting ']' */
170  int delta = this->width - this->line_offset - _iconsole_cmdline.pixels - ICON_RIGHT_BORDERWIDTH;
171  if (delta > 0) {
172  DrawString(5, right, this->height - this->line_height, "]", (TextColour)CC_COMMAND, SA_LEFT | SA_FORCE);
173  delta = 0;
174  }
175 
176  /* If we have a marked area, draw a background highlight. */
177  if (_iconsole_cmdline.marklength != 0) GfxFillRect(this->line_offset + delta + _iconsole_cmdline.markxoffs, this->height - this->line_height, this->line_offset + delta + _iconsole_cmdline.markxoffs + _iconsole_cmdline.marklength, this->height - 1, PC_DARK_RED);
178 
179  DrawString(this->line_offset + delta, right, this->height - this->line_height, _iconsole_cmdline.buf, (TextColour)CC_COMMAND, SA_LEFT | SA_FORCE);
180 
181  if (_focused_window == this && _iconsole_cmdline.caret) {
182  DrawString(this->line_offset + delta + _iconsole_cmdline.caretxoffs, right, this->height - this->line_height, "_", TC_WHITE, SA_LEFT | SA_FORCE);
183  }
184  }
185 
186  void OnRealtimeTick(uint delta_ms) override
187  {
188  if (this->truncate_timer.CountElapsed(delta_ms) == 0) return;
189 
190  assert(this->height >= 0 && this->line_height > 0);
191  size_t visible_lines = (size_t)(this->height / this->line_height);
192 
193  if (TruncateBuffer() && IConsoleWindow::scroll + visible_lines > _iconsole_buffer.size()) {
194  size_t max_scroll = (visible_lines > _iconsole_buffer.size()) ? 0 : _iconsole_buffer.size() + 1 - visible_lines;
195  IConsoleWindow::scroll = std::min<size_t>(IConsoleWindow::scroll, max_scroll);
196  this->SetDirty();
197  }
198  }
199 
200  void OnMouseLoop() override
201  {
202  if (_iconsole_cmdline.HandleCaret()) this->SetDirty();
203  }
204 
205  EventState OnKeyPress(WChar key, uint16 keycode) override
206  {
207  if (_focused_window != this) return ES_NOT_HANDLED;
208 
209  const int scroll_height = (this->height / this->line_height) - 1;
210  switch (keycode) {
211  case WKC_UP:
213  this->SetDirty();
214  break;
215 
216  case WKC_DOWN:
218  this->SetDirty();
219  break;
220 
221  case WKC_SHIFT | WKC_PAGEDOWN:
222  this->Scroll(-scroll_height);
223  break;
224 
225  case WKC_SHIFT | WKC_PAGEUP:
226  this->Scroll(scroll_height);
227  break;
228 
229  case WKC_SHIFT | WKC_DOWN:
230  this->Scroll(-1);
231  break;
232 
233  case WKC_SHIFT | WKC_UP:
234  this->Scroll(1);
235  break;
236 
237  case WKC_BACKQUOTE:
238  IConsoleSwitch();
239  break;
240 
241  case WKC_RETURN: case WKC_NUM_ENTER: {
242  /* We always want the ] at the left side; we always force these strings to be left
243  * aligned anyway. So enforce this in all cases by adding a left-to-right marker,
244  * otherwise it will be drawn at the wrong side with right-to-left texts. */
245  IConsolePrint(CC_COMMAND, LRM "] {}", _iconsole_cmdline.buf);
246  const char *cmd = IConsoleHistoryAdd(_iconsole_cmdline.buf);
247  IConsoleClearCommand();
248 
249  if (cmd != nullptr) IConsoleCmdExec(cmd);
250  break;
251  }
252 
253  case WKC_CTRL | WKC_RETURN:
254  _iconsole_mode = (_iconsole_mode == ICONSOLE_FULL) ? ICONSOLE_OPENED : ICONSOLE_FULL;
255  IConsoleResize(this);
257  break;
258 
259  case (WKC_CTRL | 'L'):
260  IConsoleCmdExec("clear");
261  break;
262 
263  default:
264  if (_iconsole_cmdline.HandleKeyPress(key, keycode) != HKPR_NOT_HANDLED) {
265  IConsoleWindow::scroll = 0;
266  IConsoleResetHistoryPos();
267  this->SetDirty();
268  } else {
269  return ES_NOT_HANDLED;
270  }
271  break;
272  }
273  return ES_HANDLED;
274  }
275 
276  void InsertTextString(int wid, const char *str, bool marked, const char *caret, const char *insert_location, const char *replacement_end) override
277  {
278  if (_iconsole_cmdline.InsertString(str, marked, caret, insert_location, replacement_end)) {
279  IConsoleWindow::scroll = 0;
280  IConsoleResetHistoryPos();
281  this->SetDirty();
282  }
283  }
284 
285  const char *GetFocusedText() const override
286  {
287  return _iconsole_cmdline.buf;
288  }
289 
290  const char *GetCaret() const override
291  {
292  return _iconsole_cmdline.buf + _iconsole_cmdline.caretpos;
293  }
294 
295  const char *GetMarkedText(size_t *length) const override
296  {
297  if (_iconsole_cmdline.markend == 0) return nullptr;
298 
299  *length = _iconsole_cmdline.markend - _iconsole_cmdline.markpos;
300  return _iconsole_cmdline.buf + _iconsole_cmdline.markpos;
301  }
302 
303  Point GetCaretPosition() const override
304  {
305  int delta = std::min<int>(this->width - this->line_offset - _iconsole_cmdline.pixels - ICON_RIGHT_BORDERWIDTH, 0);
306  Point pt = {this->line_offset + delta + _iconsole_cmdline.caretxoffs, this->height - this->line_height};
307 
308  return pt;
309  }
310 
311  Rect GetTextBoundingRect(const char *from, const char *to) const override
312  {
313  int delta = std::min<int>(this->width - this->line_offset - _iconsole_cmdline.pixels - ICON_RIGHT_BORDERWIDTH, 0);
314 
315  Point p1 = GetCharPosInString(_iconsole_cmdline.buf, from, FS_NORMAL);
316  Point p2 = from != to ? GetCharPosInString(_iconsole_cmdline.buf, from) : p1;
317 
318  Rect r = {this->line_offset + delta + p1.x, this->height - this->line_height, this->line_offset + delta + p2.x, this->height};
319  return r;
320  }
321 
322  const char *GetTextCharacterAtPosition(const Point &pt) const override
323  {
324  int delta = std::min<int>(this->width - this->line_offset - _iconsole_cmdline.pixels - ICON_RIGHT_BORDERWIDTH, 0);
325 
326  if (!IsInsideMM(pt.y, this->height - this->line_height, this->height)) return nullptr;
327 
328  return GetCharAtPosition(_iconsole_cmdline.buf, pt.x - delta);
329  }
330 
331  void OnMouseWheel(int wheel) override
332  {
333  this->Scroll(-wheel);
334  }
335 
336  void OnFocus() override
337  {
339  }
340 
341  void OnFocusLost() override
342  {
344  }
345 };
346 
347 size_t IConsoleWindow::scroll = 0;
348 
349 void IConsoleGUIInit()
350 {
351  IConsoleResetHistoryPos();
352  _iconsole_mode = ICONSOLE_CLOSED;
353 
354  IConsoleClearBuffer();
355  memset(_iconsole_history, 0, sizeof(_iconsole_history));
356 
357  IConsolePrint(TC_LIGHT_BLUE, "OpenTTD Game Console Revision 7 - {}", _openttd_revision);
358  IConsolePrint(CC_WHITE, "------------------------------------");
359  IConsolePrint(CC_WHITE, "use \"help\" for more information.");
360  IConsolePrint(CC_WHITE, "");
361  IConsoleClearCommand();
362 }
363 
364 void IConsoleClearBuffer()
365 {
366  _iconsole_buffer.clear();
367 }
368 
369 void IConsoleGUIFree()
370 {
371  IConsoleClearBuffer();
372 }
373 
376 {
377  switch (_iconsole_mode) {
378  case ICONSOLE_OPENED:
379  w->height = _screen.height / 3;
380  w->width = _screen.width;
381  break;
382  case ICONSOLE_FULL:
383  w->height = _screen.height - ICON_BOTTOM_BORDERWIDTH;
384  w->width = _screen.width;
385  break;
386  default: return;
387  }
388 
390 }
391 
394 {
395  switch (_iconsole_mode) {
396  case ICONSOLE_CLOSED:
397  new IConsoleWindow();
398  break;
399 
400  case ICONSOLE_OPENED: case ICONSOLE_FULL:
402  break;
403  }
404 
406 }
407 
410 {
411  if (_iconsole_mode == ICONSOLE_OPENED) IConsoleSwitch();
412 }
413 
420 static const char *IConsoleHistoryAdd(const char *cmd)
421 {
422  /* Strip all spaces at the begin */
423  while (IsWhitespace(*cmd)) cmd++;
424 
425  /* Do not put empty command in history */
426  if (StrEmpty(cmd)) return nullptr;
427 
428  /* Do not put in history if command is same as previous */
429  if (_iconsole_history[0] == nullptr || strcmp(_iconsole_history[0], cmd) != 0) {
430  free(_iconsole_history[ICON_HISTORY_SIZE - 1]);
431  memmove(&_iconsole_history[1], &_iconsole_history[0], sizeof(_iconsole_history[0]) * (ICON_HISTORY_SIZE - 1));
432  _iconsole_history[0] = stredup(cmd);
433  }
434 
435  /* Reset the history position */
436  IConsoleResetHistoryPos();
437  return _iconsole_history[0];
438 }
439 
444 static void IConsoleHistoryNavigate(int direction)
445 {
446  if (_iconsole_history[0] == nullptr) return; // Empty history
447  _iconsole_historypos = Clamp(_iconsole_historypos + direction, -1, ICON_HISTORY_SIZE - 1);
448 
449  if (direction > 0 && _iconsole_history[_iconsole_historypos] == nullptr) _iconsole_historypos--;
450 
451  if (_iconsole_historypos == -1) {
452  _iconsole_cmdline.DeleteAll();
453  } else {
454  _iconsole_cmdline.Assign(_iconsole_history[_iconsole_historypos]);
455  }
456 }
457 
467 void IConsoleGUIPrint(TextColour colour_code, char *str)
468 {
469  _iconsole_buffer.push_front(IConsoleLine(str, colour_code));
471 }
472 
480 static bool TruncateBuffer()
481 {
482  bool need_truncation = false;
483  size_t count = 0;
484  for (IConsoleLine &line : _iconsole_buffer) {
485  count++;
486  line.time++;
488  /* Any messages after this are older and need to be truncated */
489  need_truncation = true;
490  break;
491  }
492  }
493 
494  if (need_truncation) {
495  _iconsole_buffer.resize(count - 1);
496  }
497 
498  return need_truncation;
499 }
500 
501 
508 {
509  /* A normal text colour is used. */
510  if (!(c & TC_IS_PALETTE_COLOUR)) return TC_BEGIN <= c && c < TC_END;
511 
512  /* A text colour from the palette is used; must be the company
513  * colour gradient, so it must be one of those. */
514  c &= ~TC_IS_PALETTE_COLOUR;
515  for (uint i = COLOUR_BEGIN; i < COLOUR_END; i++) {
516  if (_colour_gradient[i][4] == c) return true;
517  }
518 
519  return false;
520 }
ES_HANDLED
@ ES_HANDLED
The passed event is handled.
Definition: window_type.h:718
IsInsideMM
static constexpr bool IsInsideMM(const T x, const size_t min, const size_t max) noexcept
Checks if a value is in an interval.
Definition: math_func.hpp:204
IConsoleWindow::GetMarkedText
const char * GetMarkedText(size_t *length) const override
Get the range of the currently marked input text.
Definition: console_gui.cpp:295
ICONSOLE_OPENED
@ ICONSOLE_OPENED
In-game console is opened, upper 1/3 of the screen.
Definition: console_type.h:18
WChar
char32_t WChar
Type for wide characters, i.e.
Definition: string_type.h:35
SetWindowDirty
void SetWindowDirty(WindowClass cls, WindowNumber number)
Mark window as dirty (in need of repainting)
Definition: window.cpp:3136
textbuf_type.h
IConsoleLine
Container for a single line of console output.
Definition: console_gui.cpp:41
_iconsole_buffer
static std::deque< IConsoleLine > _iconsole_buffer
The console backlog buffer.
Definition: console_gui.cpp:69
PC_DARK_RED
static const uint8 PC_DARK_RED
Dark red palette colour.
Definition: gfx_func.h:210
console_widget.h
guitimer_func.h
IConsoleLine::time
uint16 time
The amount of time the line is in the backlog.
Definition: console_gui.cpp:44
ICON_CMDLN_SIZE
static const uint ICON_CMDLN_SIZE
maximum length of a typed in command
Definition: console_internal.h:16
Textbuf::Assign
void Assign(StringID string)
Render a string into the textbuffer.
Definition: textbuf.cpp:396
IConsoleWindow::OnRealtimeTick
void OnRealtimeTick(uint delta_ms) override
Called periodically.
Definition: console_gui.cpp:186
IConsoleHistoryAdd
static const char * IConsoleHistoryAdd(const char *cmd)
Add the entered line into the history so you can look it back scroll, etc.
Definition: console_gui.cpp:420
Textbuf::caretpos
uint16 caretpos
the current position of the caret in the buffer, in bytes
Definition: textbuf_type.h:39
IConsoleWindow::GetCaret
const char * GetCaret() const override
Get the string at the caret if an edit box has the focus.
Definition: console_gui.cpp:290
IConsoleWindow::Scroll
void Scroll(int amount)
Scroll the content of the console.
Definition: console_gui.cpp:143
IConsoleWindow::InsertTextString
void InsertTextString(int wid, const char *str, bool marked, const char *caret, const char *insert_location, const char *replacement_end) override
Insert a text string at the cursor position into the edit box widget.
Definition: console_gui.cpp:276
IConsoleWindow::OnFocus
void OnFocus() override
Called when window gains focus.
Definition: console_gui.cpp:336
TextColour
TextColour
Colour of the strings, see _string_colourmap in table/string_colours.h or docs/ottd-colourtext-palett...
Definition: gfx_type.h:250
Textbuf::caretxoffs
uint16 caretxoffs
the current position of the caret in pixels
Definition: textbuf_type.h:40
SetResize
static NWidgetPart SetResize(int16 dx, int16 dy)
Widget part function for setting the resize step.
Definition: widget_type.h:995
SA_BOTTOM
@ SA_BOTTOM
Bottom align the text.
Definition: gfx_type.h:335
_settings_client
ClientSettings _settings_client
The current settings for this game.
Definition: settings.cpp:53
IConsoleWindow::GetTextBoundingRect
Rect GetTextBoundingRect(const char *from, const char *to) const override
Get the bounding rectangle for a text range if an edit box has the focus.
Definition: console_gui.cpp:311
DrawString
int DrawString(int left, int right, int top, const char *str, TextColour colour, StringAlignment align, bool underline, FontSize fontsize)
Draw string, possibly truncated to make it fit in its allocated space.
Definition: gfx.cpp:645
WWT_EMPTY
@ WWT_EMPTY
Empty widget, place holder to reserve space in widget array.
Definition: widget_type.h:46
IConsoleModes
IConsoleModes
Modes of the in-game console.
Definition: console_type.h:16
Textbuf::markpos
uint16 markpos
the start position of the marked area in the buffer, in bytes
Definition: textbuf_type.h:41
IConsoleGUIPrint
void IConsoleGUIPrint(TextColour colour_code, char *str)
Handle the printing of text entered into the console or redirected there by any other means.
Definition: console_gui.cpp:467
_colour_gradient
byte _colour_gradient[COLOUR_END][8]
All 16 colour gradients 8 colours per gradient from darkest (0) to lightest (7)
Definition: gfx.cpp:55
NWidgetPart
Partial widget specification to allow NWidgets to be written nested.
Definition: widget_type.h:973
Textbuf::InsertString
bool InsertString(const char *str, bool marked, const char *caret=nullptr, const char *insert_location=nullptr, const char *replacement_end=nullptr)
Insert a string into the text buffer.
Definition: textbuf.cpp:162
GUISettings::console_backlog_timeout
uint16 console_backlog_timeout
the minimum amount of time items should be in the console backlog before they will be removed in ~3 s...
Definition: settings_type.h:177
Textbuf::pixels
uint16 pixels
the current size of the string in pixels
Definition: textbuf_type.h:37
GetStringBoundingBox
Dimension GetStringBoundingBox(const char *str, FontSize start_fontsize)
Return the string dimension in pixels.
Definition: gfx.cpp:891
Textbuf::buf
char *const buf
buffer in which text is saved
Definition: textbuf_type.h:32
DrawStringMultiLine
int DrawStringMultiLine(int left, int right, int top, int bottom, const char *str, TextColour colour, StringAlignment align, bool underline, FontSize fontsize)
Draw string, possibly over multiple lines.
Definition: gfx.cpp:790
gfx_func.h
ICONSOLE_FULL
@ ICONSOLE_FULL
In-game console is opened, whole screen.
Definition: console_type.h:17
WindowDesc
High level window description.
Definition: window_gui.h:168
window_gui.h
Textbuf::HandleCaret
bool HandleCaret()
Handle the flashing of the caret.
Definition: textbuf.cpp:456
GUITimer
Definition: guitimer_func.h:13
IConsoleWindow::GetFocusedText
const char * GetFocusedText() const override
Get the current input text if an edit box has the focus.
Definition: console_gui.cpp:285
ICONSOLE_CLOSED
@ ICONSOLE_CLOSED
In-game console is closed.
Definition: console_type.h:19
FS_NORMAL
@ FS_NORMAL
Index of the normal font in the font tables.
Definition: gfx_type.h:207
Window::InitNested
void InitNested(WindowNumber number=0)
Perform complete initialization of the Window with nested widgets, to allow use.
Definition: window.cpp:1789
GUISettings::console_backlog_length
uint16 console_backlog_length
the minimum amount of items in the console backlog before items will be removed.
Definition: settings_type.h:178
Window::height
int height
Height of the window (number of pixels down in y direction)
Definition: window_gui.h:315
Textbuf::marklength
uint16 marklength
the length of the marked area in pixels
Definition: textbuf_type.h:44
Window::SetDirty
void SetDirty() const
Mark entire window as dirty (in need of re-paint)
Definition: window.cpp:993
console_internal.h
IConsoleHistoryNavigate
static void IConsoleHistoryNavigate(int direction)
Navigate Up/Down in the history of typed commands.
Definition: console_gui.cpp:444
IConsoleWindow::line_height
int line_height
Height of one line of text in the console.
Definition: console_gui.cpp:117
IConsoleWindow::GetCaretPosition
Point GetCaretPosition() const override
Get the current caret position if an edit box has the focus.
Definition: console_gui.cpp:303
ES_NOT_HANDLED
@ ES_NOT_HANDLED
The passed event is not handled.
Definition: window_type.h:719
IConsoleWindow::Close
void Close() override
Hide the window and all its child windows, and mark them for a later deletion.
Definition: console_gui.cpp:132
TC_IS_PALETTE_COLOUR
@ TC_IS_PALETTE_COLOUR
Colour value is already a real palette colour index, not an index of a StringColour.
Definition: gfx_type.h:273
SA_FORCE
@ SA_FORCE
Force the alignment, i.e. don't swap for RTL languages.
Definition: gfx_type.h:340
GetCharAtPosition
const char * GetCharAtPosition(const char *str, int x, FontSize start_fontsize)
Get the character from a string that is drawn at a specific position.
Definition: gfx.cpp:947
IConsoleWindow::OnMouseLoop
void OnMouseLoop() override
Called for every mouse loop run, which is at least once per (game) tick.
Definition: console_gui.cpp:200
safeguards.h
IConsoleLine::IConsoleLine
IConsoleLine(std::string buffer, TextColour colour)
Initialize the console line.
Definition: console_gui.cpp:56
IConsoleLine::colour
TextColour colour
The colour of the line.
Definition: console_gui.cpp:43
Textbuf::caret
bool caret
is the caret ("_") visible or not
Definition: textbuf_type.h:38
StrEmpty
static bool StrEmpty(const char *s)
Check if a string buffer is empty.
Definition: string_func.h:67
IConsoleResize
void IConsoleResize(Window *w)
Change the size of the in-game console window after the screen size changed, or the window state chan...
Definition: console_gui.cpp:375
settings_type.h
Point
Coordinates of a point in 2D.
Definition: geometry_type.hpp:21
stdafx.h
PC_BLACK
static const uint8 PC_BLACK
Black palette colour.
Definition: gfx_func.h:204
GfxFillRect
void GfxFillRect(int left, int top, int right, int bottom, int colour, FillRectMode mode)
Applies a certain FillRectMode-operation to a rectangle [left, right] x [top, bottom] on the screen.
Definition: gfx.cpp:119
CC_COMMAND
static const TextColour CC_COMMAND
Colour for the console's commands.
Definition: console_type.h:29
VideoDriver::GetInstance
static VideoDriver * GetInstance()
Get the currently active instance of the video driver.
Definition: video_driver.hpp:204
WC_NONE
@ WC_NONE
No window, redirects to WC_MAIN_WINDOW.
Definition: window_type.h:37
IConsoleClose
void IConsoleClose()
Close the in-game console.
Definition: console_gui.cpp:409
IConsoleWindow::GetTextCharacterAtPosition
const char * GetTextCharacterAtPosition(const Point &pt) const override
Get the character that is rendered at a position by the focused edit box.
Definition: console_gui.cpp:322
LRM
#define LRM
A left-to-right marker, marks the next character as left-to-right.
Definition: string_type.h:21
IConsoleLine::buffer
std::string buffer
The data to store.
Definition: console_gui.cpp:42
Textbuf::markend
uint16 markend
the end position of the marked area in the buffer, in bytes
Definition: textbuf_type.h:42
string_func.h
Textbuf::bytes
uint16 bytes
the current size of the string in bytes (including terminating '\0')
Definition: textbuf_type.h:35
rev.h
Clamp
static T Clamp(const T a, const T min, const T max)
Clamp a value between an interval.
Definition: math_func.hpp:77
strings_func.h
IConsoleWindow::OnMouseWheel
void OnMouseWheel(int wheel) override
The mouse wheel has been turned.
Definition: console_gui.cpp:331
IConsoleWindow
Definition: console_gui.cpp:114
FONT_HEIGHT_NORMAL
#define FONT_HEIGHT_NORMAL
Height of characters in the normal (FS_NORMAL) font.
Definition: gfx_func.h:168
video_driver.hpp
NWidget
static NWidgetPart NWidget(WidgetType tp, Colours col, int16 idx=-1)
Widget part function for starting a new 'real' widget.
Definition: widget_type.h:1209
WC_CONSOLE
@ WC_CONSOLE
Console; Window numbers:
Definition: window_type.h:629
WID_C_BACKGROUND
@ WID_C_BACKGROUND
Background of the console.
Definition: console_widget.h:15
EventState
EventState
State of handling an event.
Definition: window_type.h:717
GUITimer::CountElapsed
uint CountElapsed(uint delta)
Count how many times the interval has elapsed.
Definition: guitimer_func.h:40
stredup
char * stredup(const char *s, const char *last)
Create a duplicate of the given string.
Definition: string.cpp:138
SA_LEFT
@ SA_LEFT
Left align the text.
Definition: gfx_type.h:328
window_func.h
lengthof
#define lengthof(x)
Return the length of an fixed size array.
Definition: stdafx.h:386
Window::width
int width
width of the window (number of pixels to the right in x direction)
Definition: window_gui.h:314
MarkWholeScreenDirty
void MarkWholeScreenDirty()
This function mark the whole screen as dirty.
Definition: gfx.cpp:1753
WDP_MANUAL
@ WDP_MANUAL
Manually align the window (so no automatic location finding)
Definition: window_gui.h:155
CloseWindowById
void CloseWindowById(WindowClass cls, WindowNumber number, bool force)
Close a window by its class and window number (if it is open).
Definition: window.cpp:1176
Textbuf::chars
uint16 chars
the current size of the string in characters (including terminating '\0')
Definition: textbuf_type.h:36
IsWhitespace
static bool IsWhitespace(WChar c)
Check whether UNICODE character is whitespace or not, i.e.
Definition: string_func.h:260
console_gui.h
IConsoleCmdExec
void IConsoleCmdExec(const char *cmdstr, const uint recurse_count)
Execute a given command passed to us.
Definition: console.cpp:303
VideoDriver::EditBoxLostFocus
virtual void EditBoxLostFocus()
An edit box lost the input focus.
Definition: video_driver.hpp:153
Window
Data structure for an opened window.
Definition: window_gui.h:279
IConsoleSwitch
void IConsoleSwitch()
Toggle in-game console between opened and closed.
Definition: console_gui.cpp:393
IConsoleWindow::OnFocusLost
void OnFocusLost() override
Called when window loses focus.
Definition: console_gui.cpp:341
IsValidConsoleColour
bool IsValidConsoleColour(TextColour c)
Check whether the given TextColour is valid for console usage.
Definition: console_gui.cpp:507
console_func.h
HKPR_NOT_HANDLED
@ HKPR_NOT_HANDLED
Key does not affect editboxes.
Definition: textbuf_type.h:26
free
static void free(const void *ptr)
Version of the standard free that accepts const pointers.
Definition: stdafx.h:470
IConsoleWindow::OnPaint
void OnPaint() override
The window must be repainted.
Definition: console_gui.cpp:157
Rect
Specification of a rectangle with absolute coordinates of all edges.
Definition: geometry_type.hpp:47
CC_WHITE
static const TextColour CC_WHITE
White console lines for various things such as the welcome.
Definition: console_type.h:30
GetCharPosInString
Point GetCharPosInString(const char *str, const char *ch, FontSize start_fontsize)
Get the leading corner of a character in a single-line string relative to the start of the string.
Definition: gfx.cpp:934
IConsoleWindow::OnKeyPress
EventState OnKeyPress(WChar key, uint16 keycode) override
A key has been pressed.
Definition: console_gui.cpp:205
Textbuf::DeleteAll
void CDECL void DeleteAll()
Delete every character in the textbuffer.
Definition: textbuf.cpp:116
TruncateBuffer
static bool TruncateBuffer()
Remove old lines from the backlog buffer.
Definition: console_gui.cpp:480
SetDParamStr
void SetDParamStr(uint n, const char *str)
This function is used to "bind" a C string to a OpenTTD dparam slot.
Definition: strings.cpp:296
ClientSettings::gui
GUISettings gui
settings related to the GUI
Definition: settings_type.h:598
VideoDriver::EditBoxGainedFocus
virtual void EditBoxGainedFocus()
An edit box gained the input focus.
Definition: video_driver.hpp:158
ResizeWindow
void ResizeWindow(Window *w, int delta_x, int delta_y, bool clamp_to_screen)
Resize the window.
Definition: window.cpp:2069
Textbuf
Helper/buffer for input fields.
Definition: textbuf_type.h:30
Window::Close
virtual void Close()
Hide the window and all its child windows, and mark them for a later deletion.
Definition: window.cpp:1092
IConsolePrint
void IConsolePrint(TextColour colour_code, const std::string &string)
Handle the printing of text entered into the console or redirected there by any other means.
Definition: console.cpp:94
Textbuf::markxoffs
uint16 markxoffs
the start position of the marked area in pixels
Definition: textbuf_type.h:43