OpenTTD Source  13.0-beta1
company_cmd.cpp
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1 /*
2  * This file is part of OpenTTD.
3  * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4  * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5  * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
6  */
7 
10 #include "stdafx.h"
11 #include "company_base.h"
12 #include "company_func.h"
13 #include "company_gui.h"
14 #include "core/backup_type.hpp"
15 #include "town.h"
16 #include "news_func.h"
17 #include "command_func.h"
18 #include "network/network.h"
19 #include "network/network_func.h"
20 #include "network/network_base.h"
21 #include "network/network_admin.h"
22 #include "ai/ai.hpp"
23 #include "company_manager_face.h"
24 #include "window_func.h"
25 #include "strings_func.h"
26 #include "date_func.h"
27 #include "sound_func.h"
28 #include "rail.h"
29 #include "core/pool_func.hpp"
30 #include "settings_func.h"
31 #include "vehicle_base.h"
32 #include "vehicle_func.h"
33 #include "smallmap_gui.h"
34 #include "game/game.hpp"
35 #include "goal_base.h"
36 #include "story_base.h"
38 #include "company_cmd.h"
39 
40 #include "table/strings.h"
41 
42 #include "safeguards.h"
43 
45 
52 
53 CompanyPool _company_pool("Company");
55 
56 
61 Company::Company(uint16 name_1, bool is_ai)
62 {
63  this->name_1 = name_1;
64  this->location_of_HQ = INVALID_TILE;
65  this->is_ai = is_ai;
66  this->terraform_limit = (uint32)_settings_game.construction.terraform_frame_burst << 16;
67  this->clear_limit = (uint32)_settings_game.construction.clear_frame_burst << 16;
68  this->tree_limit = (uint32)_settings_game.construction.tree_frame_burst << 16;
69  this->build_object_limit = (uint32)_settings_game.construction.build_object_frame_burst << 16;
70 
71  std::fill(this->share_owners.begin(), this->share_owners.end(), INVALID_OWNER);
73 }
74 
77 {
78  if (CleaningPool()) return;
79 
81 }
82 
87 void Company::PostDestructor(size_t index)
88 {
93  /* If the currently shown error message has this company in it, then close it. */
95 }
96 
103 void SetLocalCompany(CompanyID new_company)
104 {
105  /* company could also be COMPANY_SPECTATOR or OWNER_NONE */
106  assert(Company::IsValidID(new_company) || new_company == COMPANY_SPECTATOR || new_company == OWNER_NONE);
107 
108  /* If actually changing to another company, several windows need closing */
109  bool switching_company = _local_company != new_company;
110 
111  /* Delete the chat window, if you were team chatting. */
113 
114  assert(IsLocalCompany());
115 
116  _current_company = _local_company = new_company;
117 
118  /* Delete any construction windows... */
119  if (switching_company) CloseConstructionWindows();
120 
121  /* ... and redraw the whole screen. */
125 }
126 
133 {
134  if (!Company::IsValidID(company)) return (TextColour)_colour_gradient[COLOUR_WHITE][4] | TC_IS_PALETTE_COLOUR;
136 }
137 
144 void DrawCompanyIcon(CompanyID c, int x, int y)
145 {
146  DrawSprite(SPR_COMPANY_ICON, COMPANY_SPRITE_COLOUR(c), x, y);
147 }
148 
156 {
157  if (!AreCompanyManagerFaceBitsValid(cmf, CMFV_GEN_ETHN, GE_WM)) return false;
158 
160  bool has_moustache = !HasBit(ge, GENDER_FEMALE) && GetCompanyManagerFaceBits(cmf, CMFV_HAS_MOUSTACHE, ge) != 0;
161  bool has_tie_earring = !HasBit(ge, GENDER_FEMALE) || GetCompanyManagerFaceBits(cmf, CMFV_HAS_TIE_EARRING, ge) != 0;
162  bool has_glasses = GetCompanyManagerFaceBits(cmf, CMFV_HAS_GLASSES, ge) != 0;
163 
164  if (!AreCompanyManagerFaceBitsValid(cmf, CMFV_EYE_COLOUR, ge)) return false;
165  for (CompanyManagerFaceVariable cmfv = CMFV_CHEEKS; cmfv < CMFV_END; cmfv++) {
166  switch (cmfv) {
167  case CMFV_MOUSTACHE: if (!has_moustache) continue; break;
168  case CMFV_LIPS:
169  case CMFV_NOSE: if (has_moustache) continue; break;
170  case CMFV_TIE_EARRING: if (!has_tie_earring) continue; break;
171  case CMFV_GLASSES: if (!has_glasses) continue; break;
172  default: break;
173  }
174  if (!AreCompanyManagerFaceBitsValid(cmf, cmfv, ge)) return false;
175  }
176 
177  return true;
178 }
179 
184 void InvalidateCompanyWindows(const Company *company)
185 {
186  CompanyID cid = company->index;
187 
190 }
191 
198 {
199  if (cost.GetCost() > 0) {
201  if (c != nullptr && cost.GetCost() > c->money) {
202  SetDParam(0, cost.GetCost());
203  cost.MakeError(STR_ERROR_NOT_ENOUGH_CASH_REQUIRES_CURRENCY);
204  return false;
205  }
206  }
207  return true;
208 }
209 
215 static void SubtractMoneyFromAnyCompany(Company *c, const CommandCost &cost)
216 {
217  if (cost.GetCost() == 0) return;
218  assert(cost.GetExpensesType() != INVALID_EXPENSES);
219 
220  c->money -= cost.GetCost();
221  c->yearly_expenses[0][cost.GetExpensesType()] += cost.GetCost();
222 
223  if (HasBit(1 << EXPENSES_TRAIN_REVENUE |
226  1 << EXPENSES_SHIP_REVENUE, cost.GetExpensesType())) {
227  c->cur_economy.income -= cost.GetCost();
228  } else if (HasBit(1 << EXPENSES_TRAIN_RUN |
229  1 << EXPENSES_ROADVEH_RUN |
230  1 << EXPENSES_AIRCRAFT_RUN |
231  1 << EXPENSES_SHIP_RUN |
232  1 << EXPENSES_PROPERTY |
233  1 << EXPENSES_LOAN_INTEREST, cost.GetExpensesType())) {
234  c->cur_economy.expenses -= cost.GetCost();
235  }
236 
238 }
239 
245 {
247  if (c != nullptr) SubtractMoneyFromAnyCompany(c, cost);
248 }
249 
256 {
257  Company *c = Company::Get(company);
258  byte m = c->money_fraction;
259  Money cost = cst.GetCost();
260 
261  c->money_fraction = m - (byte)cost;
262  cost >>= 8;
263  if (c->money_fraction > m) cost++;
264  if (cost != 0) SubtractMoneyFromAnyCompany(c, CommandCost(cst.GetExpensesType(), cost));
265 }
266 
269 {
270  for (Company *c : Company::Iterate()) {
271  c->terraform_limit = std::min<uint64>((uint64)c->terraform_limit + _settings_game.construction.terraform_per_64k_frames, (uint64)_settings_game.construction.terraform_frame_burst << 16);
272  c->clear_limit = std::min<uint64>((uint64)c->clear_limit + _settings_game.construction.clear_per_64k_frames, (uint64)_settings_game.construction.clear_frame_burst << 16);
273  c->tree_limit = std::min<uint64>((uint64)c->tree_limit + _settings_game.construction.tree_per_64k_frames, (uint64)_settings_game.construction.tree_frame_burst << 16);
274  c->build_object_limit = std::min<uint64>((uint64)c->build_object_limit + _settings_game.construction.build_object_per_64k_frames, (uint64)_settings_game.construction.build_object_frame_burst << 16);
275  }
276 }
277 
284 void GetNameOfOwner(Owner owner, TileIndex tile)
285 {
286  SetDParam(2, owner);
287 
288  if (owner != OWNER_TOWN) {
289  if (!Company::IsValidID(owner)) {
290  SetDParam(0, STR_COMPANY_SOMEONE);
291  } else {
292  SetDParam(0, STR_COMPANY_NAME);
293  SetDParam(1, owner);
294  }
295  } else {
296  assert(tile != 0);
297  const Town *t = ClosestTownFromTile(tile, UINT_MAX);
298 
299  SetDParam(0, STR_TOWN_NAME);
300  SetDParam(1, t->index);
301  }
302 }
303 
304 
314 {
315  assert(owner < OWNER_END);
316  assert(owner != OWNER_TOWN || tile != 0);
317 
318  if (owner == _current_company) return CommandCost();
319 
320  GetNameOfOwner(owner, tile);
321  return_cmd_error(STR_ERROR_OWNED_BY);
322 }
323 
332 {
333  Owner owner = GetTileOwner(tile);
334 
335  assert(owner < OWNER_END);
336 
337  if (owner == _current_company) return CommandCost();
338 
339  /* no need to get the name of the owner unless we're the local company (saves some time) */
340  if (IsLocalCompany()) GetNameOfOwner(owner, tile);
341  return_cmd_error(STR_ERROR_OWNED_BY);
342 }
343 
349 {
350  /* Reserve space for extra unicode character. We need to do this to be able
351  * to detect too long company name. */
352  char buffer[(MAX_LENGTH_COMPANY_NAME_CHARS + 1) * MAX_CHAR_LENGTH];
353 
354  if (c->name_1 != STR_SV_UNNAMED) return;
355  if (c->last_build_coordinate == 0) return;
356 
358 
359  StringID str;
360  uint32 strp;
361  if (t->name.empty() && IsInsideMM(t->townnametype, SPECSTR_TOWNNAME_START, SPECSTR_TOWNNAME_LAST + 1)) {
362  str = t->townnametype - SPECSTR_TOWNNAME_START + SPECSTR_COMPANY_NAME_START;
363  strp = t->townnameparts;
364 
365 verify_name:;
366  /* No companies must have this name already */
367  for (const Company *cc : Company::Iterate()) {
368  if (cc->name_1 == str && cc->name_2 == strp) goto bad_town_name;
369  }
370 
371  GetString(buffer, str, lastof(buffer));
372  if (Utf8StringLength(buffer) >= MAX_LENGTH_COMPANY_NAME_CHARS) goto bad_town_name;
373 
374 set_name:;
375  c->name_1 = str;
376  c->name_2 = strp;
377 
379 
380  if (c->is_ai) {
382  SetDParam(0, STR_NEWS_COMPANY_LAUNCH_TITLE);
383  SetDParam(1, STR_NEWS_COMPANY_LAUNCH_DESCRIPTION);
384  SetDParamStr(2, cni->company_name);
385  SetDParam(3, t->index);
386  AddNewsItem(STR_MESSAGE_NEWS_FORMAT, NT_COMPANY_INFO, NF_COMPANY, NR_TILE, c->last_build_coordinate, NR_NONE, UINT32_MAX, cni);
387  }
388  return;
389  }
390 bad_town_name:;
391 
392  if (c->president_name_1 == SPECSTR_PRESIDENT_NAME) {
393  str = SPECSTR_ANDCO_NAME;
394  strp = c->president_name_2;
395  goto set_name;
396  } else {
397  str = SPECSTR_ANDCO_NAME;
398  strp = Random();
399  goto verify_name;
400  }
401 }
402 
404 static const byte _colour_sort[COLOUR_END] = {2, 2, 3, 2, 3, 2, 3, 2, 3, 2, 2, 2, 3, 1, 1, 1};
406 static const Colours _similar_colour[COLOUR_END][2] = {
407  { COLOUR_BLUE, COLOUR_LIGHT_BLUE }, // COLOUR_DARK_BLUE
408  { COLOUR_GREEN, COLOUR_DARK_GREEN }, // COLOUR_PALE_GREEN
409  { INVALID_COLOUR, INVALID_COLOUR }, // COLOUR_PINK
410  { COLOUR_ORANGE, INVALID_COLOUR }, // COLOUR_YELLOW
411  { INVALID_COLOUR, INVALID_COLOUR }, // COLOUR_RED
412  { COLOUR_DARK_BLUE, COLOUR_BLUE }, // COLOUR_LIGHT_BLUE
413  { COLOUR_PALE_GREEN, COLOUR_DARK_GREEN }, // COLOUR_GREEN
414  { COLOUR_PALE_GREEN, COLOUR_GREEN }, // COLOUR_DARK_GREEN
415  { COLOUR_DARK_BLUE, COLOUR_LIGHT_BLUE }, // COLOUR_BLUE
416  { COLOUR_BROWN, COLOUR_ORANGE }, // COLOUR_CREAM
417  { COLOUR_PURPLE, INVALID_COLOUR }, // COLOUR_MAUVE
418  { COLOUR_MAUVE, INVALID_COLOUR }, // COLOUR_PURPLE
419  { COLOUR_YELLOW, COLOUR_CREAM }, // COLOUR_ORANGE
420  { COLOUR_CREAM, INVALID_COLOUR }, // COLOUR_BROWN
421  { COLOUR_WHITE, INVALID_COLOUR }, // COLOUR_GREY
422  { COLOUR_GREY, INVALID_COLOUR }, // COLOUR_WHITE
423 };
424 
429 static Colours GenerateCompanyColour()
430 {
431  Colours colours[COLOUR_END];
432 
433  /* Initialize array */
434  for (uint i = 0; i < COLOUR_END; i++) colours[i] = (Colours)i;
435 
436  /* And randomize it */
437  for (uint i = 0; i < 100; i++) {
438  uint r = Random();
439  Swap(colours[GB(r, 0, 4)], colours[GB(r, 4, 4)]);
440  }
441 
442  /* Bubble sort it according to the values in table 1 */
443  for (uint i = 0; i < COLOUR_END; i++) {
444  for (uint j = 1; j < COLOUR_END; j++) {
445  if (_colour_sort[colours[j - 1]] < _colour_sort[colours[j]]) {
446  Swap(colours[j - 1], colours[j]);
447  }
448  }
449  }
450 
451  /* Move the colours that look similar to each company's colour to the side */
452  for (const Company *c : Company::Iterate()) {
453  Colours pcolour = (Colours)c->colour;
454 
455  for (uint i = 0; i < COLOUR_END; i++) {
456  if (colours[i] == pcolour) {
457  colours[i] = INVALID_COLOUR;
458  break;
459  }
460  }
461 
462  for (uint j = 0; j < 2; j++) {
463  Colours similar = _similar_colour[pcolour][j];
464  if (similar == INVALID_COLOUR) break;
465 
466  for (uint i = 1; i < COLOUR_END; i++) {
467  if (colours[i - 1] == similar) Swap(colours[i - 1], colours[i]);
468  }
469  }
470  }
471 
472  /* Return the first available colour */
473  for (uint i = 0; i < COLOUR_END; i++) {
474  if (colours[i] != INVALID_COLOUR) return colours[i];
475  }
476 
477  NOT_REACHED();
478 }
479 
485 {
486  for (;;) {
487 restart:;
488  c->president_name_2 = Random();
489  c->president_name_1 = SPECSTR_PRESIDENT_NAME;
490 
491  /* Reserve space for extra unicode character. We need to do this to be able
492  * to detect too long president name. */
494  SetDParam(0, c->index);
495  GetString(buffer, STR_PRESIDENT_NAME, lastof(buffer));
496  if (Utf8StringLength(buffer) >= MAX_LENGTH_PRESIDENT_NAME_CHARS) continue;
497 
498  for (const Company *cc : Company::Iterate()) {
499  if (c != cc) {
500  /* Reserve extra space so even overlength president names can be compared. */
501  char buffer2[(MAX_LENGTH_PRESIDENT_NAME_CHARS + 1) * MAX_CHAR_LENGTH];
502  SetDParam(0, cc->index);
503  GetString(buffer2, STR_PRESIDENT_NAME, lastof(buffer2));
504  if (strcmp(buffer2, buffer) == 0) goto restart;
505  }
506  }
507  return;
508  }
509 }
510 
517 {
518  for (LiveryScheme scheme = LS_BEGIN; scheme < LS_END; scheme++) {
519  c->livery[scheme].in_use = 0;
520  c->livery[scheme].colour1 = c->colour;
521  c->livery[scheme].colour2 = c->colour;
522  }
523 
524  for (Group *g : Group::Iterate()) {
525  if (g->owner == c->index) {
526  g->livery.in_use = 0;
527  g->livery.colour1 = c->colour;
528  g->livery.colour2 = c->colour;
529  }
530  }
531 }
532 
541 {
542  if (!Company::CanAllocateItem()) return nullptr;
543 
544  /* we have to generate colour before this company is valid */
545  Colours colour = GenerateCompanyColour();
546 
547  Company *c;
548  if (company == INVALID_COMPANY) {
549  c = new Company(STR_SV_UNNAMED, is_ai);
550  } else {
551  if (Company::IsValidID(company)) return nullptr;
552  c = new (company) Company(STR_SV_UNNAMED, is_ai);
553  }
554 
555  c->colour = colour;
556 
558  _company_colours[c->index] = (Colours)c->colour;
559 
560  c->money = c->current_loan = (std::min<int64>(INITIAL_LOAN, _economy.max_loan) * _economy.inflation_prices >> 16) / 50000 * 50000;
561 
562  std::fill(c->share_owners.begin(), c->share_owners.end(), INVALID_OWNER);
563 
567 
568  /* If starting a player company in singleplayer and a favorite company manager face is selected, choose it. Otherwise, use a random face.
569  * In a network game, we'll choose the favorite face later in CmdCompanyCtrl to sync it to all clients, but we choose it here for the first (host) company. */
570  if (_company_manager_face != 0 && !is_ai) {
572  } else {
573  RandomCompanyManagerFaceBits(c->face, (GenderEthnicity)Random(), false, false);
574  }
575 
578 
580 
586 
587  if (is_ai && (!_networking || _network_server)) AI::StartNew(c->index);
588 
589  AI::BroadcastNewEvent(new ScriptEventCompanyNew(c->index), c->index);
590  Game::NewEvent(new ScriptEventCompanyNew(c->index));
591 
592  return c;
593 }
594 
597 {
599 }
600 
602 static bool MaybeStartNewCompany()
603 {
605 
606  /* count number of competitors */
607  uint n = 0;
608  for (const Company *c : Company::Iterate()) {
609  if (c->is_ai) n++;
610  }
611 
613  /* Send a command to all clients to start up a new AI.
614  * Works fine for Multiplayer and Singleplayer */
616  }
617 
618  return false;
619 }
620 
623 {
625 }
626 
634 {
635  const Company *c1 = Company::Get(cbig);
636  const Company *c2 = Company::Get(csmall);
637 
638  /* Do the combined vehicle counts stay within the limits? */
643 }
644 
655 {
656  /* Amount of time out for each company to take over a company;
657  * Timeout is a quarter (3 months of 30 days) divided over the
658  * number of companies. The minimum number of days in a quarter
659  * is 90: 31 in January, 28 in February and 31 in March.
660  * Note that the company going bankrupt can't buy itself. */
661  static const int TAKE_OVER_TIMEOUT = 3 * 30 * DAY_TICKS / (MAX_COMPANIES - 1);
662 
663  assert(c->bankrupt_asked != 0);
664 
665  /* We're currently asking some company to buy 'us' */
666  if (c->bankrupt_timeout != 0) {
668  if (c->bankrupt_timeout > 0) return;
669  c->bankrupt_timeout = 0;
670 
671  return;
672  }
673 
674  /* Did we ask everyone for bankruptcy? If so, bail out. */
675  if (c->bankrupt_asked == MAX_UVALUE(CompanyMask)) return;
676 
677  Company *best = nullptr;
678  int32 best_performance = -1;
679 
680  /* Ask the company with the highest performance history first */
681  for (Company *c2 : Company::Iterate()) {
682  if (c2->bankrupt_asked == 0 && // Don't ask companies going bankrupt themselves
683  !HasBit(c->bankrupt_asked, c2->index) &&
684  best_performance < c2->old_economy[1].performance_history &&
685  MayCompanyTakeOver(c2->index, c->index)) {
686  best_performance = c2->old_economy[1].performance_history;
687  best = c2;
688  }
689  }
690 
691  /* Asked all companies? */
692  if (best_performance == -1) {
693  c->bankrupt_asked = MAX_UVALUE(CompanyMask);
694  return;
695  }
696 
697  SetBit(c->bankrupt_asked, best->index);
698 
699  c->bankrupt_timeout = TAKE_OVER_TIMEOUT;
700  if (best->is_ai) {
701  AI::NewEvent(best->index, new ScriptEventCompanyAskMerger(c->index, ClampToI32(c->bankrupt_value)));
702  } else if (IsInteractiveCompany(best->index)) {
704  }
705 }
706 
709 {
710  if (_game_mode == GM_EDITOR) return;
711 
713  if (c != nullptr) {
714  if (c->name_1 != 0) GenerateCompanyName(c);
716  }
717 
718  if (_next_competitor_start == 0) {
719  /* AI::GetStartNextTime() can return 0. */
721  }
722 
723  if (_game_mode != GM_MENU && AI::CanStartNew() && --_next_competitor_start == 0) {
724  /* Allow multiple AIs to possibly start in the same tick. */
725  do {
726  if (!MaybeStartNewCompany()) break;
727 
728  /* In networking mode, we can only send a command to start but it
729  * didn't execute yet, so we cannot loop. */
730  if (_networking) break;
731  } while (AI::GetStartNextTime() == 0);
732  }
733 
735 }
736 
742 {
743  /* Copy statistics */
744  for (Company *c : Company::Iterate()) {
745  memmove(&c->yearly_expenses[1], &c->yearly_expenses[0], sizeof(c->yearly_expenses) - sizeof(c->yearly_expenses[0]));
746  memset(&c->yearly_expenses[0], 0, sizeof(c->yearly_expenses[0]));
747  SetWindowDirty(WC_FINANCES, c->index);
748  }
749 
755  } else {
757  }
758  }
759 }
760 
767 {
768  SetDParam(0, c->index);
769  this->company_name = GetString(STR_COMPANY_NAME);
770 
771  if (other != nullptr) {
772  SetDParam(0, other->index);
773  this->other_company_name = GetString(STR_COMPANY_NAME);
774  c = other;
775  }
776 
777  SetDParam(0, c->index);
778  this->president_name = GetString(STR_PRESIDENT_NAME_MANAGER);
779 
780  this->colour = c->colour;
781  this->face = c->face;
782 
783 }
784 
789 void CompanyAdminUpdate(const Company *company)
790 {
792 }
793 
800 {
802 }
803 
813 {
815 
816  switch (cca) {
817  case CCA_NEW: { // Create a new company
818  /* This command is only executed in a multiplayer game */
819  if (!_networking) return CMD_ERROR;
820 
821  /* Has the network client a correct ClientIndex? */
822  if (!(flags & DC_EXEC)) return CommandCost();
823 
825 
826  /* Delete multiplayer progress bar */
828 
829  Company *c = DoStartupNewCompany(false);
830 
831  /* A new company could not be created, revert to being a spectator */
832  if (c == nullptr) {
833  /* We check for "ci != nullptr" as a client could have left by
834  * the time we execute this command. */
835  if (_network_server && ci != nullptr) {
838  }
839  break;
840  }
841 
842  /* This is the client (or non-dedicated server) who wants a new company */
843  if (client_id == _network_own_client_id) {
848  }
849 
850  /* In network games, we need to try setting the company manager face here to sync it to all clients.
851  * If a favorite company manager face is selected, choose it. Otherwise, use a random face. */
853 
854  /* Now that we have a new company, broadcast our company settings to
855  * all clients so everything is in sync */
857 
859  }
860 
862  break;
863  }
864 
865  case CCA_NEW_AI: { // Make a new AI company
866  if (company_id != INVALID_COMPANY && company_id >= MAX_COMPANIES) return CMD_ERROR;
867 
868  /* For network games, company deletion is delayed. */
869  if (!_networking && company_id != INVALID_COMPANY && Company::IsValidID(company_id)) return CMD_ERROR;
870 
871  if (!(flags & DC_EXEC)) return CommandCost();
872 
873  /* For network game, just assume deletion happened. */
874  assert(company_id == INVALID_COMPANY || !Company::IsValidID(company_id));
875 
876  Company *c = DoStartupNewCompany(true, company_id);
877  if (c != nullptr) NetworkServerNewCompany(c, nullptr);
878  break;
879  }
880 
881  case CCA_DELETE: { // Delete a company
882  if (reason >= CRR_END) return CMD_ERROR;
883 
884  /* We can't delete the last existing company in singleplayer mode. */
885  if (!_networking && Company::GetNumItems() == 1) return CMD_ERROR;
886 
887  Company *c = Company::GetIfValid(company_id);
888  if (c == nullptr) return CMD_ERROR;
889 
890  if (!(flags & DC_EXEC)) return CommandCost();
891 
892  /* Delete any open window of the company */
895 
896  /* Show the bankrupt news */
897  SetDParam(0, STR_NEWS_COMPANY_BANKRUPT_TITLE);
898  SetDParam(1, STR_NEWS_COMPANY_BANKRUPT_DESCRIPTION);
899  SetDParamStr(2, cni->company_name);
900  AddCompanyNewsItem(STR_MESSAGE_NEWS_FORMAT, cni);
901 
902  /* Remove the company */
904  if (c->is_ai) AI::Stop(c->index);
905 
906  CompanyID c_index = c->index;
907  delete c;
908  AI::BroadcastNewEvent(new ScriptEventCompanyBankrupt(c_index));
909  Game::NewEvent(new ScriptEventCompanyBankrupt(c_index));
910  CompanyAdminRemove(c_index, (CompanyRemoveReason)reason);
911 
914 
915  break;
916  }
917 
918  default: return CMD_ERROR;
919  }
920 
924 
925  return CommandCost();
926 }
927 
935 {
936  if (!IsValidCompanyManagerFace(cmf)) return CMD_ERROR;
937 
938  if (flags & DC_EXEC) {
939  Company::Get(_current_company)->face = cmf;
941  }
942  return CommandCost();
943 }
944 
953 CommandCost CmdSetCompanyColour(DoCommandFlag flags, LiveryScheme scheme, bool primary, Colours colour)
954 {
955  if (scheme >= LS_END || (colour >= COLOUR_END && colour != INVALID_COLOUR)) return CMD_ERROR;
956 
957  /* Default scheme can't be reset to invalid. */
958  if (scheme == LS_DEFAULT && colour == INVALID_COLOUR) return CMD_ERROR;
959 
961 
962  /* Ensure no two companies have the same primary colour */
963  if (scheme == LS_DEFAULT && primary) {
964  for (const Company *cc : Company::Iterate()) {
965  if (cc != c && cc->colour == colour) return CMD_ERROR;
966  }
967  }
968 
969  if (flags & DC_EXEC) {
970  if (primary) {
971  if (scheme != LS_DEFAULT) SB(c->livery[scheme].in_use, 0, 1, colour != INVALID_COLOUR);
972  if (colour == INVALID_COLOUR) colour = (Colours)c->livery[LS_DEFAULT].colour1;
973  c->livery[scheme].colour1 = colour;
974 
975  /* If setting the first colour of the default scheme, adjust the
976  * original and cached company colours too. */
977  if (scheme == LS_DEFAULT) {
978  for (int i = 1; i < LS_END; i++) {
979  if (!HasBit(c->livery[i].in_use, 0)) c->livery[i].colour1 = colour;
980  }
982  c->colour = colour;
984  }
985  } else {
986  if (scheme != LS_DEFAULT) SB(c->livery[scheme].in_use, 1, 1, colour != INVALID_COLOUR);
987  if (colour == INVALID_COLOUR) colour = (Colours)c->livery[LS_DEFAULT].colour2;
988  c->livery[scheme].colour2 = colour;
989 
990  if (scheme == LS_DEFAULT) {
991  for (int i = 1; i < LS_END; i++) {
992  if (!HasBit(c->livery[i].in_use, 1)) c->livery[i].colour2 = colour;
993  }
994  }
995  }
996 
997  if (c->livery[scheme].in_use != 0) {
998  /* If enabling a scheme, set the default scheme to be in use too */
999  c->livery[LS_DEFAULT].in_use = 1;
1000  } else {
1001  /* Else loop through all schemes to see if any are left enabled.
1002  * If not, disable the default scheme too. */
1003  c->livery[LS_DEFAULT].in_use = 0;
1004  for (scheme = LS_DEFAULT; scheme < LS_END; scheme++) {
1005  if (c->livery[scheme].in_use != 0) {
1006  c->livery[LS_DEFAULT].in_use = 1;
1007  break;
1008  }
1009  }
1010  }
1011 
1012  ResetVehicleColourMap();
1014 
1015  /* All graph related to companies use the company colour. */
1022  /* The smallmap owner view also stores the company colours. */
1023  BuildOwnerLegend();
1025 
1026  /* Company colour data is indirectly cached. */
1027  for (Vehicle *v : Vehicle::Iterate()) {
1028  if (v->owner == _current_company) v->InvalidateNewGRFCache();
1029  }
1030 
1031  extern void UpdateObjectColours(const Company *c);
1033  }
1034  return CommandCost();
1035 }
1036 
1042 static bool IsUniqueCompanyName(const std::string &name)
1043 {
1044  for (const Company *c : Company::Iterate()) {
1045  if (!c->name.empty() && c->name == name) return false;
1046  }
1047 
1048  return true;
1049 }
1050 
1057 CommandCost CmdRenameCompany(DoCommandFlag flags, const std::string &text)
1058 {
1059  bool reset = text.empty();
1060 
1061  if (!reset) {
1063  if (!IsUniqueCompanyName(text)) return_cmd_error(STR_ERROR_NAME_MUST_BE_UNIQUE);
1064  }
1065 
1066  if (flags & DC_EXEC) {
1068  if (reset) {
1069  c->name.clear();
1070  } else {
1071  c->name = text;
1072  }
1074  CompanyAdminUpdate(c);
1075  }
1076 
1077  return CommandCost();
1078 }
1079 
1085 static bool IsUniquePresidentName(const std::string &name)
1086 {
1087  for (const Company *c : Company::Iterate()) {
1088  if (!c->president_name.empty() && c->president_name == name) return false;
1089  }
1090 
1091  return true;
1092 }
1093 
1100 CommandCost CmdRenamePresident(DoCommandFlag flags, const std::string &text)
1101 {
1102  bool reset = text.empty();
1103 
1104  if (!reset) {
1106  if (!IsUniquePresidentName(text)) return_cmd_error(STR_ERROR_NAME_MUST_BE_UNIQUE);
1107  }
1108 
1109  if (flags & DC_EXEC) {
1111 
1112  if (reset) {
1113  c->president_name.clear();
1114  } else {
1115  c->president_name = text;
1116 
1117  if (c->name_1 == STR_SV_UNNAMED && c->name.empty()) {
1118  Command<CMD_RENAME_COMPANY>::Do(DC_EXEC, text + " Transport");
1119  }
1120  }
1121 
1123  CompanyAdminUpdate(c);
1124  }
1125 
1126  return CommandCost();
1127 }
1128 
1136 {
1137  const VehicleDefaultSettings *vds = (c == nullptr) ? &_settings_client.company.vehicle : &c->settings.vehicle;
1138  switch (type) {
1139  default: NOT_REACHED();
1140  case VEH_TRAIN: return vds->servint_trains;
1141  case VEH_ROAD: return vds->servint_roadveh;
1142  case VEH_AIRCRAFT: return vds->servint_aircraft;
1143  case VEH_SHIP: return vds->servint_ships;
1144  }
1145 }
1146 
1152 {
1153  uint32 total = 0;
1154  for (RoadType rt = ROADTYPE_BEGIN; rt != ROADTYPE_END; rt++) {
1155  if (RoadTypeIsRoad(rt)) total += this->road[rt];
1156  }
1157  return total;
1158 }
1159 
1165 {
1166  uint32 total = 0;
1167  for (RoadType rt = ROADTYPE_BEGIN; rt != ROADTYPE_END; rt++) {
1168  if (RoadTypeIsTram(rt)) total += this->road[rt];
1169  }
1170  return total;
1171 }
1172 
1183 CommandCost CmdGiveMoney(DoCommandFlag flags, uint32 money, CompanyID dest_company)
1184 {
1186 
1188  CommandCost amount(EXPENSES_OTHER, std::min<Money>(money, 20000000LL));
1189 
1190  /* You can only transfer funds that is in excess of your loan */
1191  if (c->money - c->current_loan < amount.GetCost() || amount.GetCost() < 0) return_cmd_error(STR_ERROR_INSUFFICIENT_FUNDS);
1192  if (!Company::IsValidID(dest_company)) return CMD_ERROR;
1193 
1194  if (flags & DC_EXEC) {
1195  /* Add money to company */
1196  Backup<CompanyID> cur_company(_current_company, dest_company, FILE_LINE);
1198  cur_company.Restore();
1199 
1200  if (_networking) {
1201  SetDParam(0, dest_company);
1202  std::string dest_company_name = GetString(STR_COMPANY_NAME);
1203 
1205  std::string from_company_name = GetString(STR_COMPANY_NAME);
1206 
1207  NetworkTextMessage(NETWORK_ACTION_GIVE_MONEY, GetDrawStringCompanyColour(_current_company), false, from_company_name, dest_company_name, amount.GetCost());
1208  }
1209  }
1210 
1211  /* Subtract money from local-company */
1212  return amount;
1213 }
1214 
1225 {
1226  for (Company *c : Company::Iterate()) {
1227  if (Company::IsHumanID(c->index)) {
1228  return c->index;
1229  }
1230  }
1231 
1232  if (Company::CanAllocateItem()) {
1233  for (CompanyID c = COMPANY_FIRST; c < MAX_COMPANIES; c++) {
1234  if (!Company::IsValidID(c)) {
1235  return c;
1236  }
1237  }
1238  }
1239 
1240  return COMPANY_FIRST;
1241 }
VEH_AIRCRAFT
@ VEH_AIRCRAFT
Aircraft vehicle type.
Definition: vehicle_type.h:27
EconomySettings::give_money
bool give_money
allow giving other companies money
Definition: settings_type.h:514
game.hpp
HandleBankruptcyTakeover
static void HandleBankruptcyTakeover(Company *c)
Handle the bankruptcy take over of a company.
Definition: company_cmd.cpp:654
BuildOwnerLegend
void BuildOwnerLegend()
Completes the array for the owned property legend.
Definition: smallmap_gui.cpp:326
CompanyProperties::is_ai
bool is_ai
If true, the company is (also) controlled by the computer (a NoAI program).
Definition: company_base.h:96
VehicleSettings::max_aircraft
UnitID max_aircraft
max planes in game per company
Definition: settings_type.h:491
CompanyCtrlAction
CompanyCtrlAction
The action to do with CMD_COMPANY_CTRL.
Definition: company_type.h:67
Economy::inflation_prices
uint64 inflation_prices
Cumulated inflation of prices since game start; 16 bit fractional part.
Definition: economy_type.h:36
InvalidateWindowData
void InvalidateWindowData(WindowClass cls, WindowNumber number, int data, bool gui_scope)
Mark window data of the window of a given class and specific window number as invalid (in need of re-...
Definition: window.cpp:3234
IsInsideMM
static constexpr bool IsInsideMM(const T x, const size_t min, const size_t max) noexcept
Checks if a value is in an interval.
Definition: math_func.hpp:204
sound_func.h
ClampToI32
static int32 ClampToI32(const int64 a)
Reduce a signed 64-bit int to a signed 32-bit one.
Definition: math_func.hpp:141
EXPENSES_ROADVEH_RUN
@ EXPENSES_ROADVEH_RUN
Running costs road vehicles.
Definition: economy_type.h:161
ROADTYPE_END
@ ROADTYPE_END
Used for iterations.
Definition: road_type.h:26
INVALID_EXPENSES
@ INVALID_EXPENSES
Invalid expense type.
Definition: economy_type.h:172
CommandCost::MakeError
void MakeError(StringID message)
Makes this CommandCost behave like an error command.
Definition: command_type.h:101
Pool::PoolItem<&_company_pool >::Get
static Titem * Get(size_t index)
Returns Titem with given index.
Definition: pool_type.hpp:337
CRR_NONE
@ CRR_NONE
Dummy reason for actions that don't need one.
Definition: company_type.h:63
CompanyNewsInformation::colour
byte colour
The colour related to the company.
Definition: news_type.h:164
SetWindowDirty
void SetWindowDirty(WindowClass cls, WindowNumber number)
Mark window as dirty (in need of repainting)
Definition: window.cpp:3136
NR_TILE
@ NR_TILE
Reference tile. Scroll to tile when clicking on the news.
Definition: news_type.h:52
INVALID_CLIENT_ID
@ INVALID_CLIENT_ID
Client is not part of anything.
Definition: network_type.h:48
Company::group_all
GroupStatistics group_all[VEH_COMPANY_END]
NOSAVE: Statistics for the ALL_GROUP group.
Definition: company_base.h:127
GB
static uint GB(const T x, const uint8 s, const uint8 n)
Fetch n bits from x, started at bit s.
Definition: bitmath_func.hpp:32
CompanyAdminUpdate
void CompanyAdminUpdate(const Company *company)
Called whenever company related information changes in order to notify admins.
Definition: company_cmd.cpp:789
command_func.h
Pool::PoolItem<&_company_pool >::GetIfValid
static Titem * GetIfValid(size_t index)
Returns Titem with given index.
Definition: pool_type.hpp:348
CMD_ERROR
static const CommandCost CMD_ERROR
Define a default return value for a failed command.
Definition: command_func.h:28
statusbar_widget.h
Company::avail_railtypes
RailTypes avail_railtypes
Rail types available to this company.
Definition: company_base.h:121
ClosestTownFromTile
Town * ClosestTownFromTile(TileIndex tile, uint threshold)
Return the town closest (in distance or ownership) to a given tile, within a given threshold.
Definition: town_cmd.cpp:3598
smallmap_gui.h
GenerateCompanyName
static void GenerateCompanyName(Company *c)
Generate the name of a company from the last build coordinate.
Definition: company_cmd.cpp:348
Backup
Class to backup a specific variable and restore it later.
Definition: backup_type.hpp:21
CompanyManagerFace
uint32 CompanyManagerFace
Company manager face bits, info see in company_manager_face.h.
Definition: company_type.h:52
SetDefaultCompanySettings
void SetDefaultCompanySettings(CompanyID cid)
Set the company settings for a new company to their default values.
Definition: settings.cpp:1587
Company::avail_roadtypes
RoadTypes avail_roadtypes
Road types available to this company.
Definition: company_base.h:122
_similar_colour
static const Colours _similar_colour[COLOUR_END][2]
Similar colours, so we can try to prevent same coloured companies.
Definition: company_cmd.cpp:406
company_base.h
_cur_year
Year _cur_year
Current year, starting at 0.
Definition: date.cpp:26
CCA_DELETE
@ CCA_DELETE
Delete a company.
Definition: company_type.h:70
EXPENSES_OTHER
@ EXPENSES_OTHER
Other expenses.
Definition: economy_type.h:170
CompanyNewsInformation::president_name
std::string president_name
The name of the president.
Definition: news_type.h:160
NetworkClientInfo::client_playas
CompanyID client_playas
As which company is this client playing (CompanyID)
Definition: network_base.h:27
CompanyProperties::inaugurated_year
Year inaugurated_year
Year of starting the company.
Definition: company_base.h:80
company_gui.h
NetworkSettings::default_company_pass
std::string default_company_pass
default password for new companies in encrypted form
Definition: settings_type.h:288
_network_server
bool _network_server
network-server is active
Definition: network.cpp:59
EXPENSES_TRAIN_REVENUE
@ EXPENSES_TRAIN_REVENUE
Revenue from trains.
Definition: economy_type.h:165
INITIAL_LOAN
static const int64 INITIAL_LOAN
The size of loan for a new company, in British Pounds!
Definition: economy_type.h:200
ConstructionSettings::clear_per_64k_frames
uint32 clear_per_64k_frames
how many tiles may, over a long period, be cleared per 65536 frames?
Definition: settings_type.h:354
CmdGiveMoney
CommandCost CmdGiveMoney(DoCommandFlag flags, uint32 money, CompanyID dest_company)
Transfer funds (money) from one company to another.
Definition: company_cmd.cpp:1183
WC_CLIENT_LIST
@ WC_CLIENT_LIST
Client list; Window numbers:
Definition: window_type.h:470
company_manager_face.h
GenderEthnicity
GenderEthnicity
The gender/race combinations that we have faces for.
Definition: company_manager_face.h:19
Pool::PoolItem<&_company_pool >::index
Tindex index
Index of this pool item.
Definition: pool_type.hpp:235
CompanyProperties::money_fraction
byte money_fraction
Fraction of money of the company, too small to represent in money.
Definition: company_base.h:68
NetworkUpdateClientInfo
void NetworkUpdateClientInfo(ClientID client_id)
Send updated client info of a particular client.
Definition: network_server.cpp:1473
Company::PostDestructor
static void PostDestructor(size_t index)
Invalidating some stuff after removing item from the pool.
Definition: company_cmd.cpp:87
AI::GetStartNextTime
static int GetStartNextTime()
Get the number of days before the next AI should start.
Definition: ai_core.cpp:307
WC_PERFORMANCE_HISTORY
@ WC_PERFORMANCE_HISTORY
Performance history graph; Window numbers:
Definition: window_type.h:538
WID_S_RIGHT
@ WID_S_RIGHT
Right part; bank balance.
Definition: statusbar_widget.h:17
GameSettings::difficulty
DifficultySettings difficulty
settings related to the difficulty
Definition: settings_type.h:580
HasBit
static bool HasBit(const T x, const uint8 y)
Checks if a bit in a value is set.
Definition: bitmath_func.hpp:103
INVALID_TILE
static constexpr TileIndex INVALID_TILE
The very nice invalid tile marker.
Definition: tile_type.h:108
AddNewsItem
void AddNewsItem(StringID string, NewsType type, NewsFlag flags, NewsReferenceType reftype1=NR_NONE, uint32 ref1=UINT32_MAX, NewsReferenceType reftype2=NR_NONE, uint32 ref2=UINT32_MAX, const NewsAllocatedData *data=nullptr)
Add a new newsitem to be shown.
Definition: news_gui.cpp:825
WC_SIGN_LIST
@ WC_SIGN_LIST
Sign list; Window numbers:
Definition: window_type.h:270
CompanySettings::vehicle
VehicleDefaultSettings vehicle
default settings for vehicles
Definition: settings_type.h:575
TileIndex
The index/ID of a Tile.
Definition: tile_type.h:85
SetLocalCompany
void SetLocalCompany(CompanyID new_company)
Sets the local company and updates the settings that are set on a per-company basis to reflect the co...
Definition: company_cmd.cpp:103
AI::CanStartNew
static bool CanStartNew()
Is it possible to start a new AI company?
Definition: ai_core.cpp:30
TextColour
TextColour
Colour of the strings, see _string_colourmap in table/string_colours.h or docs/ottd-colourtext-palett...
Definition: gfx_type.h:250
vehicle_base.h
EXPENSES_AIRCRAFT_RUN
@ EXPENSES_AIRCRAFT_RUN
Running costs aircraft.
Definition: economy_type.h:162
CmdCompanyCtrl
CommandCost CmdCompanyCtrl(DoCommandFlag flags, CompanyCtrlAction cca, CompanyID company_id, CompanyRemoveReason reason, ClientID client_id)
Control the companies: add, delete, etc.
Definition: company_cmd.cpp:812
CompanyProperties::name
std::string name
Name of the company if the user changed it.
Definition: company_base.h:59
goal_base.h
Economy::max_loan
Money max_loan
NOSAVE: Maximum possible loan.
Definition: economy_type.h:29
DESTTYPE_TEAM
@ DESTTYPE_TEAM
Send message/notice to everyone playing the same company (Team)
Definition: network_type.h:91
_settings_client
ClientSettings _settings_client
The current settings for this game.
Definition: settings.cpp:53
LiveryScheme
LiveryScheme
List of different livery schemes.
Definition: livery.h:20
GetCompanyRoadTypes
RoadTypes GetCompanyRoadTypes(CompanyID company, bool introduces)
Get the road types the given company can build.
Definition: road.cpp:188
town.h
CloseCompanyWindows
void CloseCompanyWindows(CompanyID company)
Close all windows of a company.
Definition: window.cpp:1204
SoundSettings::new_year
bool new_year
Play sound on new year, summarising the performance during the last year.
Definition: settings_type.h:210
CompanyProperties::last_build_coordinate
TileIndex last_build_coordinate
Coordinate of the last build thing by this company.
Definition: company_base.h:76
CompanyProperties::face
CompanyManagerFace face
Face description of the president.
Definition: company_base.h:65
VEH_ROAD
@ VEH_ROAD
Road vehicle type.
Definition: vehicle_type.h:25
Vehicle
Vehicle data structure.
Definition: vehicle_base.h:224
WC_GOALS_LIST
@ WC_GOALS_LIST
Goals list; Window numbers:
Definition: window_type.h:282
VehicleDefaultSettings::servint_ships
uint16 servint_ships
service interval for ships
Definition: settings_type.h:566
Owner
Owner
Enum for all companies/owners.
Definition: company_type.h:18
DC_EXEC
@ DC_EXEC
execute the given command
Definition: command_type.h:350
CmdSetCompanyColour
CommandCost CmdSetCompanyColour(DoCommandFlag flags, LiveryScheme scheme, bool primary, Colours colour)
Change the company's company-colour.
Definition: company_cmd.cpp:953
WC_COMPANY_LEAGUE
@ WC_COMPANY_LEAGUE
Company league window; Window numbers:
Definition: window_type.h:550
_colour_gradient
byte _colour_gradient[COLOUR_END][8]
All 16 colour gradients 8 colours per gradient from darkest (0) to lightest (7)
Definition: gfx.cpp:55
IsLocalCompany
static bool IsLocalCompany()
Is the current company the local company?
Definition: company_func.h:43
SetDParam
static void SetDParam(uint n, uint64 v)
Set a string parameter v at index n in the global string parameter array.
Definition: strings_func.h:196
DoCommandFlag
DoCommandFlag
List of flags for a command.
Definition: command_type.h:348
CompanyProperties::current_loan
Money current_loan
Amount of money borrowed from the bank.
Definition: company_base.h:69
_cur_company_tick_index
uint _cur_company_tick_index
used to generate a name for one company that doesn't have a name yet per tick
Definition: company_cmd.cpp:51
InitializeCompanies
void InitializeCompanies()
Initialize the pool of companies.
Definition: company_cmd.cpp:622
ClearEnginesHiddenFlagOfCompany
void ClearEnginesHiddenFlagOfCompany(CompanyID cid)
Clear the 'hidden' flag for all engines of a new company.
Definition: engine.cpp:871
MayCompanyTakeOver
bool MayCompanyTakeOver(CompanyID cbig, CompanyID csmall)
May company cbig buy company csmall?
Definition: company_cmd.cpp:633
CompanyInfrastructure::GetRoadTotal
uint32 GetRoadTotal() const
Get total sum of all owned road bits.
Definition: company_cmd.cpp:1151
CompanyProperties::name_2
uint32 name_2
Parameter of name_1.
Definition: company_base.h:57
GroupStatistics::num_vehicle
uint16 num_vehicle
Number of vehicles.
Definition: group.h:26
network_base.h
MAX_CHAR_LENGTH
static const int MAX_CHAR_LENGTH
Max. length of UTF-8 encoded unicode character.
Definition: strings_type.h:18
MAX_LENGTH_COMPANY_NAME_CHARS
static const uint MAX_LENGTH_COMPANY_NAME_CHARS
The maximum length of a company name in characters including '\0'.
Definition: company_type.h:40
CmdSetCompanyManagerFace
CommandCost CmdSetCompanyManagerFace(DoCommandFlag flags, CompanyManagerFace cmf)
Change the company manager's face.
Definition: company_cmd.cpp:934
ai.hpp
NR_NONE
@ NR_NONE
Empty reference.
Definition: news_type.h:51
GENDER_FEMALE
@ GENDER_FEMALE
This bit set means a female, otherwise male.
Definition: company_manager_face.h:20
NetworkChangeCompanyPassword
std::string NetworkChangeCompanyPassword(CompanyID company_id, std::string password)
Change the company password of a given company.
Definition: network.cpp:157
GetCompanyManagerFaceBits
static uint GetCompanyManagerFaceBits(CompanyManagerFace cmf, CompanyManagerFaceVariable cmfv, GenderEthnicity ge)
Make sure the table's size is right.
Definition: company_manager_face.h:96
WC_DELIVERED_CARGO
@ WC_DELIVERED_CARGO
Delivered cargo graph; Window numbers:
Definition: window_type.h:532
ConstructionSettings::build_object_frame_burst
uint16 build_object_frame_burst
how many tiles may, over a short period, be purchased or have objects built on them?
Definition: settings_type.h:359
COMPANY_FIRST
@ COMPANY_FIRST
First company, same as owner.
Definition: company_type.h:22
Group
Group data.
Definition: group.h:72
SetWindowWidgetDirty
void SetWindowWidgetDirty(WindowClass cls, WindowNumber number, byte widget_index)
Mark a particular widget in a particular window as dirty (in need of repainting)
Definition: window.cpp:3149
WC_GRAPH_LEGEND
@ WC_GRAPH_LEGEND
Legend for graphs; Window numbers:
Definition: window_type.h:508
NetworkClientInfo::GetByClientID
static NetworkClientInfo * GetByClientID(ClientID client_id)
Return the CI given it's client-identifier.
Definition: network.cpp:114
company_cmd.h
CompanyNewsInformation::other_company_name
std::string other_company_name
The name of the company taking over this one.
Definition: news_type.h:161
Utf8StringLength
size_t Utf8StringLength(const char *s)
Get the length of an UTF-8 encoded string in number of characters and thus not the number of bytes th...
Definition: string.cpp:435
ShowCompanyFinances
void ShowCompanyFinances(CompanyID company)
Open the finances window of a company.
Definition: company_gui.cpp:549
_company_colours
Colours _company_colours[MAX_COMPANIES]
NOSAVE: can be determined from company structs.
Definition: company_cmd.cpp:48
ConstructionSettings::terraform_frame_burst
uint16 terraform_frame_burst
how many tile heights may, over a short period, be terraformed?
Definition: settings_type.h:353
CompanyNewsInformation::company_name
std::string company_name
The name of the company.
Definition: news_type.h:159
CompanyInfrastructure::GetTramTotal
uint32 GetTramTotal() const
Get total sum of all owned tram bits.
Definition: company_cmd.cpp:1164
CheckOwnership
CommandCost CheckOwnership(Owner owner, TileIndex tile)
Check whether the current owner owns something.
Definition: company_cmd.cpp:313
return_cmd_error
#define return_cmd_error(errcode)
Returns from a function with a specific StringID as error.
Definition: command_func.h:38
StartupCompanies
void StartupCompanies()
Start the next competitor now.
Definition: company_cmd.cpp:596
AI::NewEvent
static void NewEvent(CompanyID company, ScriptEvent *event)
Queue a new event for an AI.
Definition: ai_core.cpp:234
CompanyProperties::colour
byte colour
Company colour.
Definition: company_base.h:71
CommandCost
Common return value for all commands.
Definition: command_type.h:24
CompanyEconomyEntry::performance_history
int32 performance_history
Company score (scale 0-1000)
Definition: company_base.h:27
MAX_LENGTH_PRESIDENT_NAME_CHARS
static const uint MAX_LENGTH_PRESIDENT_NAME_CHARS
The maximum length of a president name in characters including '\0'.
Definition: company_type.h:39
settings_func.h
CompanyProperties::num_valid_stat_ent
byte num_valid_stat_ent
Number of valid statistical entries in old_economy.
Definition: company_base.h:101
ClientSettings::sound
SoundSettings sound
sound effect settings
Definition: settings_type.h:601
CommandCost::GetExpensesType
ExpensesType GetExpensesType() const
The expense type of the cost.
Definition: command_type.h:92
VehicleSettings::max_ships
UnitID max_ships
max ships in game per company
Definition: settings_type.h:492
SubtractMoneyFromCompanyFract
void SubtractMoneyFromCompanyFract(CompanyID company, const CommandCost &cst)
Subtract money from a company, including the money fraction.
Definition: company_cmd.cpp:255
ConstructionSettings::tree_frame_burst
uint16 tree_frame_burst
how many trees may, over a short period, be planted?
Definition: settings_type.h:357
GeneratePresidentName
static void GeneratePresidentName(Company *c)
Generate a random president name of a company.
Definition: company_cmd.cpp:484
SB
static T SB(T &x, const uint8 s, const uint8 n, const U d)
Set n bits in x starting at bit s to d.
Definition: bitmath_func.hpp:58
ClientID
ClientID
'Unique' identifier to be given to clients
Definition: network_type.h:47
INVALID_OWNER
@ INVALID_OWNER
An invalid owner.
Definition: company_type.h:29
CompanyProperties::money
Money money
Money owned by the company.
Definition: company_base.h:67
InvalidateCompanyWindows
void InvalidateCompanyWindows(const Company *company)
Refresh all windows owned by a company.
Definition: company_cmd.cpp:184
AI::StartNew
static void StartNew(CompanyID company, bool rerandomise_ai=true)
Start a new AI company.
Definition: ai_core.cpp:36
ConstructionSettings::terraform_per_64k_frames
uint32 terraform_per_64k_frames
how many tile heights may, over a long period, be terraformed per 65536 frames?
Definition: settings_type.h:352
GetNameOfOwner
void GetNameOfOwner(Owner owner, TileIndex tile)
Set the right DParams to get the name of an owner.
Definition: company_cmd.cpp:284
AreCompanyManagerFaceBitsValid
static bool AreCompanyManagerFaceBitsValid(CompanyManagerFace cmf, CompanyManagerFaceVariable cmfv, GenderEthnicity ge)
Checks whether the company manager's face bits have a valid range.
Definition: company_manager_face.h:151
_settings_game
GameSettings _settings_game
Game settings of a running game or the scenario editor.
Definition: settings.cpp:54
TC_IS_PALETTE_COLOUR
@ TC_IS_PALETTE_COLOUR
Colour value is already a real palette colour index, not an index of a StringColour.
Definition: gfx_type.h:273
Livery::in_use
byte in_use
Bit 0 set if this livery should override the default livery first colour, Bit 1 for the second colour...
Definition: livery.h:79
CompanyProperties::settings
CompanySettings settings
settings specific for each company
Definition: company_base.h:106
Game::NewEvent
static void NewEvent(class ScriptEvent *event)
Queue a new event for a Game Script.
Definition: game_core.cpp:141
GameSettings::economy
EconomySettings economy
settings to change the economy
Definition: settings_type.h:590
MAX_COMPANIES
@ MAX_COMPANIES
Maximum number of companies.
Definition: company_type.h:23
_local_company
CompanyID _local_company
Company controlled by the human player at this client. Can also be COMPANY_SPECTATOR.
Definition: company_cmd.cpp:46
SyncCompanySettings
void SyncCompanySettings()
Sync all company settings in a multiplayer game.
Definition: settings.cpp:1599
AI::BroadcastNewEvent
static void BroadcastNewEvent(ScriptEvent *event, CompanyID skip_company=MAX_COMPANIES)
Broadcast a new event to all active AIs.
Definition: ai_core.cpp:259
safeguards.h
CommandCost::GetCost
Money GetCost() const
The costs as made up to this moment.
Definition: command_type.h:83
IsInteractiveCompany
static bool IsInteractiveCompany(CompanyID company)
Is the user representing company?
Definition: company_func.h:53
_networking
bool _networking
are we in networking mode?
Definition: network.cpp:58
rail.h
DrawSprite
void DrawSprite(SpriteID img, PaletteID pal, int x, int y, const SubSprite *sub, ZoomLevel zoom)
Draw a sprite, not in a viewport.
Definition: gfx.cpp:1044
CompanyProperties::president_name
std::string president_name
Name of the president if the user changed it.
Definition: company_base.h:63
IsValidCompanyManagerFace
static bool IsValidCompanyManagerFace(CompanyManagerFace cmf)
Checks whether a company manager's face is a valid encoding.
Definition: company_cmd.cpp:155
VehicleDefaultSettings
Default settings for vehicles.
Definition: settings_type.h:561
CompanyInfrastructure::road
uint32 road[ROADTYPE_END]
Count of company owned track bits for each road type.
Definition: company_base.h:32
CompanyProperties::yearly_expenses
Money yearly_expenses[3][EXPENSES_END]
Expenses of the company for the last three years, in every ExpensesType category.
Definition: company_base.h:98
ConstructionSettings::tree_per_64k_frames
uint32 tree_per_64k_frames
how many trees may, over a long period, be planted per 65536 frames?
Definition: settings_type.h:356
AdminCompanyRemoveReason
AdminCompanyRemoveReason
Reasons for removing a company - communicated to admins.
Definition: tcp_admin.h:103
date_func.h
WC_INCOME_GRAPH
@ WC_INCOME_GRAPH
Income graph; Window numbers:
Definition: window_type.h:520
stdafx.h
Company::IsHumanID
static bool IsHumanID(size_t index)
Is this company a company not controlled by a NoAI program?
Definition: company_base.h:162
VehicleType
VehicleType
Available vehicle types.
Definition: vehicle_type.h:21
NetworkAdminCompanyRemove
void NetworkAdminCompanyRemove(CompanyID company_id, AdminCompanyRemoveReason bcrr)
Notify the admin network of a company to be removed (including the reason why).
Definition: network_admin.cpp:912
CompaniesYearlyLoop
void CompaniesYearlyLoop()
A year has passed, update the economic data of all companies, and perhaps show the financial overview...
Definition: company_cmd.cpp:741
WC_LINKGRAPH_LEGEND
@ WC_LINKGRAPH_LEGEND
Linkgraph legend; Window numbers:
Definition: window_type.h:672
CheckCompanyHasMoney
bool CheckCompanyHasMoney(CommandCost &cost)
Verify whether the company can pay the bill.
Definition: company_cmd.cpp:197
CompanyAdminRemove
void CompanyAdminRemove(CompanyID company_id, CompanyRemoveReason reason)
Called whenever a company is removed in order to notify admins.
Definition: company_cmd.cpp:799
CompanyProperties::bankrupt_asked
CompanyMask bankrupt_asked
which companies were asked about buying it?
Definition: company_base.h:83
NetworkClientInfo::client_id
ClientID client_id
Client identifier (same as ClientState->client_id)
Definition: network_base.h:25
CCA_NEW_AI
@ CCA_NEW_AI
Create a new AI company.
Definition: company_type.h:69
CompanyProperties::president_name_2
uint32 president_name_2
Parameter of president_name_1.
Definition: company_base.h:62
GetTileOwner
static Owner GetTileOwner(TileIndex tile)
Returns the owner of a tile.
Definition: tile_map.h:178
DrawCompanyIcon
void DrawCompanyIcon(CompanyID c, int x, int y)
Draw the icon of a company.
Definition: company_cmd.cpp:144
_network_own_client_id
ClientID _network_own_client_id
Our client identifier.
Definition: network.cpp:64
_colour_sort
static const byte _colour_sort[COLOUR_END]
Sorting weights for the company colours.
Definition: company_cmd.cpp:404
NetworkAdminCompanyUpdate
void NetworkAdminCompanyUpdate(const Company *company)
Notify the admin network of company updates.
Definition: network_admin.cpp:896
_company_pool
CompanyPool _company_pool("Company")
Pool of companies.
WC_COMPANY_VALUE
@ WC_COMPANY_VALUE
Company value graph; Window numbers:
Definition: window_type.h:544
IsUniqueCompanyName
static bool IsUniqueCompanyName(const std::string &name)
Is the given name in use as name of a company?
Definition: company_cmd.cpp:1042
ShowBuyCompanyDialog
void ShowBuyCompanyDialog(CompanyID company)
Show the query to buy another company.
Definition: company_gui.cpp:2877
CompanyEconomyEntry::expenses
Money expenses
The amount of expenses.
Definition: company_base.h:25
StringID
uint32 StringID
Numeric value that represents a string, independent of the selected language.
Definition: strings_type.h:16
_current_company
CompanyID _current_company
Company currently doing an action.
Definition: company_cmd.cpp:47
vehicle_func.h
WC_GAME_OPTIONS
@ WC_GAME_OPTIONS
Game options window; Window numbers:
Definition: window_type.h:604
CompanyProperties::share_owners
std::array< Owner, MAX_COMPANY_SHARE_OWNERS > share_owners
Owners of the shares of the company. INVALID_OWNER if nobody has bought them yet.
Definition: company_base.h:78
Pool::PoolItem<&_company_pool >::Iterate
static Pool::IterateWrapper< Titem > Iterate(size_t from=0)
Returns an iterable ensemble of all valid Titem.
Definition: pool_type.hpp:386
CompanyNewsInformation
Data that needs to be stored for company news messages.
Definition: news_type.h:158
strings_func.h
Pool
Base class for all pools.
Definition: pool_type.hpp:81
CompanyProperties::cur_economy
CompanyEconomyEntry cur_economy
Economic data of the company of this quarter.
Definition: company_base.h:99
WC_PERFORMANCE_DETAIL
@ WC_PERFORMANCE_DETAIL
Performance detail window; Window numbers:
Definition: window_type.h:562
VehicleDefaultSettings::servint_trains
uint16 servint_trains
service interval for trains
Definition: settings_type.h:563
VehicleSettings::max_trains
UnitID max_trains
max trains in game per company
Definition: settings_type.h:489
Pool::PoolItem<&_company_pool >::GetNumItems
static size_t GetNumItems()
Returns number of valid items in the pool.
Definition: pool_type.hpp:367
Backup::Restore
void Restore()
Restore the variable.
Definition: backup_type.hpp:112
MaybeStartNewCompany
static bool MaybeStartNewCompany()
Start a new competitor company if possible.
Definition: company_cmd.cpp:602
WC_AI_LIST
@ WC_AI_LIST
AI list; Window numbers:
Definition: window_type.h:276
GUISettings::show_finances
bool show_finances
show finances at end of year
Definition: settings_type.h:110
GetDrawStringCompanyColour
TextColour GetDrawStringCompanyColour(CompanyID company)
Get the colour for DrawString-subroutines which matches the colour of the company.
Definition: company_cmd.cpp:132
_company_manager_face
CompanyManagerFace _company_manager_face
for company manager face storage in openttd.cfg
Definition: company_cmd.cpp:49
NF_COMPANY
@ NF_COMPANY
Company news item. (Newspaper with face)
Definition: news_type.h:81
COMPANY_SPECTATOR
@ COMPANY_SPECTATOR
The client is spectating.
Definition: company_type.h:35
CompanyServiceInterval
int CompanyServiceInterval(const Company *c, VehicleType type)
Get the service interval for the given company and vehicle type.
Definition: company_cmd.cpp:1135
NetworkServerNewCompany
void NetworkServerNewCompany(const Company *company, NetworkClientInfo *ci)
Perform all the server specific administration of a new company.
Definition: network_server.cpp:2070
InvalidateWindowClassesData
void InvalidateWindowClassesData(WindowClass cls, int data, bool gui_scope)
Mark window data of all windows of a given class as invalid (in need of re-computing) Note that by de...
Definition: window.cpp:3251
WC_NETWORK_STATUS_WINDOW
@ WC_NETWORK_STATUS_WINDOW
Network status window; Window numbers:
Definition: window_type.h:477
Pool::PoolItem<&_company_pool >::CleaningPool
static bool CleaningPool()
Returns current state of pool cleaning - yes or no.
Definition: pool_type.hpp:316
WC_AI_SETTINGS
@ WC_AI_SETTINGS
AI settings; Window numbers:
Definition: window_type.h:167
OWNER_NONE
@ OWNER_NONE
The tile has no ownership.
Definition: company_type.h:25
CompanyNewsInformation::face
uint32 face
The face of the president.
Definition: news_type.h:163
GetCompanyRailtypes
RailTypes GetCompanyRailtypes(CompanyID company, bool introduces)
Get the rail types the given company can build.
Definition: rail.cpp:251
VehicleDefaultSettings::servint_aircraft
uint16 servint_aircraft
service interval for aircraft
Definition: settings_type.h:565
Pool::PoolItem<&_company_pool >::CanAllocateItem
static bool CanAllocateItem(size_t n=1)
Helper functions so we can use PoolItem::Function() instead of _poolitem_pool.Function()
Definition: pool_type.hpp:307
GetFirstPlayableCompanyID
CompanyID GetFirstPlayableCompanyID()
Get the index of the first available company.
Definition: company_cmd.cpp:1224
MAX_UVALUE
#define MAX_UVALUE(type)
The largest value that can be entered in a variable.
Definition: stdafx.h:479
RoadType
RoadType
The different roadtypes we support.
Definition: road_type.h:22
SubtractMoneyFromAnyCompany
static void SubtractMoneyFromAnyCompany(Company *c, const CommandCost &cost)
Deduct costs of a command from the money of a company.
Definition: company_cmd.cpp:215
EXPENSES_PROPERTY
@ EXPENSES_PROPERTY
Property costs.
Definition: economy_type.h:164
DoStartupNewCompany
Company * DoStartupNewCompany(bool is_ai, CompanyID company=INVALID_COMPANY)
Create a new company and sets all company variables default values.
Definition: company_cmd.cpp:540
DifficultySettings::max_no_competitors
byte max_no_competitors
the number of competitors (AIs)
Definition: settings_type.h:76
company_func.h
VehicleSettings::max_roadveh
UnitID max_roadveh
max trucks in game per company
Definition: settings_type.h:490
ConstructionSettings::clear_frame_burst
uint16 clear_frame_burst
how many tiles may, over a short period, be cleared?
Definition: settings_type.h:355
ConstructionSettings::build_object_per_64k_frames
uint32 build_object_per_64k_frames
how many tiles may, over a long period, be purchased or have objects built on them per 65536 frames?
Definition: settings_type.h:358
CompanyNewsInformation::CompanyNewsInformation
CompanyNewsInformation(const struct Company *c, const struct Company *other=nullptr)
Fill the CompanyNewsInformation struct with the required data.
Definition: company_cmd.cpp:766
INSTANTIATE_POOL_METHODS
#define INSTANTIATE_POOL_METHODS(name)
Force instantiation of pool methods so we don't get linker errors.
Definition: pool_func.hpp:224
CompanyEconomyEntry::income
Money income
The amount of income.
Definition: company_base.h:24
network.h
CompanyProperties::president_name_1
StringID president_name_1
Name of the president if the user did not change it.
Definition: company_base.h:61
CheckTileOwnership
CommandCost CheckTileOwnership(TileIndex tile)
Check whether the current owner owns the stuff on the given tile.
Definition: company_cmd.cpp:331
CommandHelper
Definition: command_func.h:94
WC_SEND_NETWORK_MSG
@ WC_SEND_NETWORK_MSG
Chatbox; Window numbers:
Definition: window_type.h:489
Company::~Company
~Company()
Destructor.
Definition: company_cmd.cpp:76
SND_01_BAD_YEAR
@ SND_01_BAD_YEAR
40 == 0x28 New year: performance declined
Definition: sound_type.h:79
window_func.h
SetBit
static T SetBit(T &x, const uint8 y)
Set a bit in a variable.
Definition: bitmath_func.hpp:121
Town
Town data structure.
Definition: town.h:50
MarkWholeScreenDirty
void MarkWholeScreenDirty()
This function mark the whole screen as dirty.
Definition: gfx.cpp:1753
ClientSettings::network
NetworkSettings network
settings related to the network
Definition: settings_type.h:599
EXPENSES_TRAIN_RUN
@ EXPENSES_TRAIN_RUN
Running costs trains.
Definition: economy_type.h:160
OverflowSafeInt< int64 >
CloseWindowById
void CloseWindowById(WindowClass cls, WindowNumber number, bool force)
Close a window by its class and window number (if it is open).
Definition: window.cpp:1176
VehicleDefaultSettings::servint_roadveh
uint16 servint_roadveh
service interval for road vehicles
Definition: settings_type.h:564
INVALID_COMPANY
@ INVALID_COMPANY
An invalid company.
Definition: company_type.h:30
SND_00_GOOD_YEAR
@ SND_00_GOOD_YEAR
39 == 0x27 New year: performance improved
Definition: sound_type.h:78
OWNER_END
@ OWNER_END
Last + 1 owner.
Definition: company_type.h:28
CRR_END
@ CRR_END
Sentinel for end.
Definition: company_type.h:61
ClientSettings::company
CompanySettings company
default values for per-company settings
Definition: settings_type.h:600
GameSettings::construction
ConstructionSettings construction
construction of things in-game
Definition: settings_type.h:582
GameSettings::vehicle
VehicleSettings vehicle
options for vehicles
Definition: settings_type.h:589
IsUniquePresidentName
static bool IsUniquePresidentName(const std::string &name)
Is the given name in use as president name of a company?
Definition: company_cmd.cpp:1085
VEH_TRAIN
@ VEH_TRAIN
Train vehicle type.
Definition: vehicle_type.h:24
Pool::PoolItem<&_company_pool >::IsValidID
static bool IsValidID(size_t index)
Tests whether given index can be used to get valid (non-nullptr) Titem.
Definition: pool_type.hpp:326
WC_STATUS_BAR
@ WC_STATUS_BAR
Statusbar (at the bottom of your screen); Window numbers:
Definition: window_type.h:56
GE_WM
@ GE_WM
A male of Caucasian origin (white)
Definition: company_manager_face.h:23
SubtractMoneyFromCompany
void SubtractMoneyFromCompany(const CommandCost &cost)
Subtract money from the _current_company, if the company is valid.
Definition: company_cmd.cpp:244
CloseConstructionWindows
void CloseConstructionWindows()
Close all windows that are used for construction of vehicle etc.
Definition: window.cpp:3327
AI::Stop
static void Stop(CompanyID company)
Stop a company to be controlled by an AI.
Definition: ai_core.cpp:102
CCA_NEW
@ CCA_NEW
Create a new company.
Definition: company_type.h:68
WC_FINANCES
@ WC_FINANCES
Finances of a company; Window numbers:
Definition: window_type.h:514
network_admin.h
Swap
static void Swap(T &a, T &b)
Type safe swap operation.
Definition: math_func.hpp:215
OnTick_Companies
void OnTick_Companies()
Called every tick for updating some company info.
Definition: company_cmd.cpp:708
WN_NETWORK_STATUS_WINDOW_JOIN
@ WN_NETWORK_STATUS_WINDOW_JOIN
Network join status.
Definition: window_type.h:31
pool_func.hpp
ScriptInfo::name
const char * name
Full name of the script.
Definition: script_info.hpp:156
GenerateCompanyColour
static Colours GenerateCompanyColour()
Generate a company colour.
Definition: company_cmd.cpp:429
WC_ERRMSG
@ WC_ERRMSG
Error message; Window numbers:
Definition: window_type.h:102
WC_OPERATING_PROFIT
@ WC_OPERATING_PROFIT
Operating profit graph; Window numbers:
Definition: window_type.h:526
story_base.h
VEH_SHIP
@ VEH_SHIP
Ship vehicle type.
Definition: vehicle_type.h:26
Company
Definition: company_base.h:117
ChangeOwnershipOfCompanyItems
void ChangeOwnershipOfCompanyItems(Owner old_owner, Owner new_owner)
Change the ownership of all the items of a company.
Definition: economy.cpp:303
Town::name
std::string name
Custom town name. If empty, the town was not renamed and uses the generated name.
Definition: town.h:59
WC_MAIN_TOOLBAR
@ WC_MAIN_TOOLBAR
Main toolbar (the long bar at the top); Window numbers:
Definition: window_type.h:50
CompanyProperties::old_economy
CompanyEconomyEntry old_economy[MAX_HISTORY_QUARTERS]
Economic data of the company of the last MAX_HISTORY_QUARTERS quarters.
Definition: company_base.h:100
CompanyProperties::bankrupt_timeout
int16 bankrupt_timeout
If bigger than 0, amount of time to wait for an answer on an offer to buy this company.
Definition: company_base.h:84
lastof
#define lastof(x)
Get the last element of an fixed size array.
Definition: stdafx.h:402
EXPENSES_ROADVEH_REVENUE
@ EXPENSES_ROADVEH_REVENUE
Revenue from road vehicles.
Definition: economy_type.h:166
ROADTYPE_BEGIN
@ ROADTYPE_BEGIN
Used for iterations.
Definition: road_type.h:23
NT_COMPANY_INFO
@ NT_COMPANY_INFO
Company info (new companies, bankruptcy messages)
Definition: news_type.h:26
WC_SMALLMAP
@ WC_SMALLMAP
Small map; Window numbers:
Definition: window_type.h:96
_next_competitor_start
uint _next_competitor_start
the number of ticks before the next AI is started
Definition: company_cmd.cpp:50
UpdateLandscapingLimits
void UpdateLandscapingLimits()
Update the landscaping limits per company.
Definition: company_cmd.cpp:268
EXPENSES_AIRCRAFT_REVENUE
@ EXPENSES_AIRCRAFT_REVENUE
Revenue from aircraft.
Definition: economy_type.h:167
network_func.h
DAY_TICKS
static const int DAY_TICKS
1 day is 74 ticks; _date_fract used to be uint16 and incremented by 885.
Definition: date_type.h:28
NetworkClientInfo
Container for all information known about a client.
Definition: network_base.h:24
EXPENSES_SHIP_RUN
@ EXPENSES_SHIP_RUN
Running costs ships.
Definition: economy_type.h:163
EXPENSES_LOAN_INTEREST
@ EXPENSES_LOAN_INTEREST
Interest payments over the loan.
Definition: economy_type.h:169
CompanyRemoveReason
CompanyRemoveReason
The reason why the company was removed.
Definition: company_type.h:56
OWNER_TOWN
@ OWNER_TOWN
A town owns the tile, or a town is expanding.
Definition: company_type.h:24
SetDParamStr
void SetDParamStr(uint n, const char *str)
This function is used to "bind" a C string to a OpenTTD dparam slot.
Definition: strings.cpp:296
UpdateObjectColours
void UpdateObjectColours(const Company *c)
Updates the colour of the object whenever a company changes.
Definition: object_cmd.cpp:179
RandomCompanyManagerFaceBits
static void RandomCompanyManagerFaceBits(CompanyManagerFace &cmf, GenderEthnicity ge, bool adv, bool interactive=true)
Make a random new face.
Definition: company_manager_face.h:206
ResetCompanyLivery
void ResetCompanyLivery(Company *c)
Reset the livery schemes to the company's primary colour.
Definition: company_cmd.cpp:516
ClientSettings::gui
GUISettings gui
settings related to the GUI
Definition: settings_type.h:598
CmdRenameCompany
CommandCost CmdRenameCompany(DoCommandFlag flags, const std::string &text)
Change the name of the company.
Definition: company_cmd.cpp:1057
CompanyProperties::name_1
StringID name_1
Name of the company if the user did not change it.
Definition: company_base.h:58
EXPENSES_SHIP_REVENUE
@ EXPENSES_SHIP_REVENUE
Revenue from ships.
Definition: economy_type.h:168
NetworkSettings::max_companies
uint8 max_companies
maximum amount of companies
Definition: settings_type.h:295
news_func.h
CmdRenamePresident
CommandCost CmdRenamePresident(DoCommandFlag flags, const std::string &text)
Change the name of the president.
Definition: company_cmd.cpp:1100
Livery::colour2
byte colour2
Second colour, for vehicles with 2CC support.
Definition: livery.h:81
Livery::colour1
byte colour1
First colour, for all vehicles.
Definition: livery.h:80
backup_type.hpp