OpenTTD Source  13.0-beta1
gfx.cpp
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1 /*
2  * This file is part of OpenTTD.
3  * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4  * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5  * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
6  */
7 
10 #include "stdafx.h"
11 #include "gfx_layout.h"
12 #include "progress.h"
13 #include "zoom_func.h"
14 #include "blitter/factory.hpp"
15 #include "video/video_driver.hpp"
16 #include "strings_func.h"
17 #include "settings_type.h"
18 #include "network/network.h"
19 #include "network/network_func.h"
20 #include "window_gui.h"
21 #include "window_func.h"
22 #include "newgrf_debug.h"
23 #include "thread.h"
24 #include "core/backup_type.hpp"
25 #include "viewport_func.h"
26 
27 #include "table/palettes.h"
28 #include "table/string_colours.h"
29 #include "table/sprites.h"
30 #include "table/control_codes.h"
31 
32 #include "safeguards.h"
33 
34 byte _dirkeys;
35 bool _fullscreen;
36 byte _support8bpp;
37 CursorVars _cursor;
40 uint16 _game_speed = 100;
45 DrawPixelInfo _screen;
46 bool _screen_disable_anim = false;
47 std::atomic<bool> _exit_game;
48 GameMode _game_mode;
52 
53 static byte _stringwidth_table[FS_END][224];
54 DrawPixelInfo *_cur_dpi;
55 byte _colour_gradient[COLOUR_END][8];
56 
57 static std::recursive_mutex _palette_mutex;
58 
59 static void GfxMainBlitterViewport(const Sprite *sprite, int x, int y, BlitterMode mode, const SubSprite *sub = nullptr, SpriteID sprite_id = SPR_CURSOR_MOUSE);
60 static void GfxMainBlitter(const Sprite *sprite, int x, int y, BlitterMode mode, const SubSprite *sub = nullptr, SpriteID sprite_id = SPR_CURSOR_MOUSE, ZoomLevel zoom = ZOOM_LVL_NORMAL);
61 
62 static ReusableBuffer<uint8> _cursor_backup;
63 
66 
69 
70 
79 static const byte *_colour_remap_ptr;
80 static byte _string_colourremap[3];
81 
82 static const uint DIRTY_BLOCK_HEIGHT = 8;
83 static const uint DIRTY_BLOCK_WIDTH = 64;
84 
85 static uint _dirty_bytes_per_line = 0;
86 static byte *_dirty_blocks = nullptr;
87 extern uint _dirty_block_colour;
88 
89 void GfxScroll(int left, int top, int width, int height, int xo, int yo)
90 {
92 
93  if (xo == 0 && yo == 0) return;
94 
95  if (_cursor.visible) UndrawMouseCursor();
96 
98 
99  blitter->ScrollBuffer(_screen.dst_ptr, left, top, width, height, xo, yo);
100  /* This part of the screen is now dirty. */
101  VideoDriver::GetInstance()->MakeDirty(left, top, width, height);
102 }
103 
104 
119 void GfxFillRect(int left, int top, int right, int bottom, int colour, FillRectMode mode)
120 {
122  const DrawPixelInfo *dpi = _cur_dpi;
123  void *dst;
124  const int otop = top;
125  const int oleft = left;
126 
127  if (dpi->zoom != ZOOM_LVL_NORMAL) return;
128  if (left > right || top > bottom) return;
129  if (right < dpi->left || left >= dpi->left + dpi->width) return;
130  if (bottom < dpi->top || top >= dpi->top + dpi->height) return;
131 
132  if ( (left -= dpi->left) < 0) left = 0;
133  right = right - dpi->left + 1;
134  if (right > dpi->width) right = dpi->width;
135  right -= left;
136  assert(right > 0);
137 
138  if ( (top -= dpi->top) < 0) top = 0;
139  bottom = bottom - dpi->top + 1;
140  if (bottom > dpi->height) bottom = dpi->height;
141  bottom -= top;
142  assert(bottom > 0);
143 
144  dst = blitter->MoveTo(dpi->dst_ptr, left, top);
145 
146  switch (mode) {
147  default: // FILLRECT_OPAQUE
148  blitter->DrawRect(dst, right, bottom, (uint8)colour);
149  break;
150 
151  case FILLRECT_RECOLOUR:
152  blitter->DrawColourMappingRect(dst, right, bottom, GB(colour, 0, PALETTE_WIDTH));
153  break;
154 
155  case FILLRECT_CHECKER: {
156  byte bo = (oleft - left + dpi->left + otop - top + dpi->top) & 1;
157  do {
158  for (int i = (bo ^= 1); i < right; i += 2) blitter->SetPixel(dst, i, 0, (uint8)colour);
159  dst = blitter->MoveTo(dst, 0, 1);
160  } while (--bottom > 0);
161  break;
162  }
163  }
164 }
165 
166 typedef std::pair<Point, Point> LineSegment;
167 
176 static std::vector<LineSegment> MakePolygonSegments(const std::vector<Point> &shape, Point offset)
177 {
178  std::vector<LineSegment> segments;
179  if (shape.size() < 3) return segments; // fewer than 3 will always result in an empty polygon
180  segments.reserve(shape.size());
181 
182  /* Connect first and last point by having initial previous point be the last */
183  Point prev = shape.back();
184  prev.x -= offset.x;
185  prev.y -= offset.y;
186  for (Point pt : shape) {
187  pt.x -= offset.x;
188  pt.y -= offset.y;
189  /* Create segments for all non-horizontal lines in the polygon.
190  * The segments always have lowest Y coordinate first. */
191  if (prev.y > pt.y) {
192  segments.emplace_back(pt, prev);
193  } else if (prev.y < pt.y) {
194  segments.emplace_back(prev, pt);
195  }
196  prev = pt;
197  }
198 
199  return segments;
200 }
201 
215 void GfxFillPolygon(const std::vector<Point> &shape, int colour, FillRectMode mode)
216 {
218  const DrawPixelInfo *dpi = _cur_dpi;
219  if (dpi->zoom != ZOOM_LVL_NORMAL) return;
220 
221  std::vector<LineSegment> segments = MakePolygonSegments(shape, Point{ dpi->left, dpi->top });
222 
223  /* Remove segments appearing entirely above or below the clipping area. */
224  segments.erase(std::remove_if(segments.begin(), segments.end(), [dpi](const LineSegment &s) { return s.second.y <= 0 || s.first.y >= dpi->height; }), segments.end());
225 
226  /* Check that this wasn't an empty shape (all points on a horizontal line or outside clipping.) */
227  if (segments.empty()) return;
228 
229  /* Sort the segments by first point Y coordinate. */
230  std::sort(segments.begin(), segments.end(), [](const LineSegment &a, const LineSegment &b) { return a.first.y < b.first.y; });
231 
232  /* Segments intersecting current scanline. */
233  std::vector<LineSegment> active;
234  /* Intersection points with a scanline.
235  * Kept outside loop to avoid repeated re-allocations. */
236  std::vector<int> intersections;
237  /* Normal, reasonable polygons don't have many intersections per scanline. */
238  active.reserve(4);
239  intersections.reserve(4);
240 
241  /* Scan through the segments and paint each scanline. */
242  int y = segments.front().first.y;
243  std::vector<LineSegment>::iterator nextseg = segments.begin();
244  while (!active.empty() || nextseg != segments.end()) {
245  /* Clean up segments that have ended. */
246  active.erase(std::remove_if(active.begin(), active.end(), [y](const LineSegment &s) { return s.second.y == y; }), active.end());
247 
248  /* Activate all segments starting on this scanline. */
249  while (nextseg != segments.end() && nextseg->first.y == y) {
250  active.push_back(*nextseg);
251  ++nextseg;
252  }
253 
254  /* Check clipping. */
255  if (y < 0) {
256  ++y;
257  continue;
258  }
259  if (y >= dpi->height) return;
260 
261  /* Intersect scanline with all active segments. */
262  intersections.clear();
263  for (const LineSegment &s : active) {
264  const int sdx = s.second.x - s.first.x;
265  const int sdy = s.second.y - s.first.y;
266  const int ldy = y - s.first.y;
267  const int x = s.first.x + sdx * ldy / sdy;
268  intersections.push_back(x);
269  }
270 
271  /* Fill between pairs of intersections. */
272  std::sort(intersections.begin(), intersections.end());
273  for (size_t i = 1; i < intersections.size(); i += 2) {
274  /* Check clipping. */
275  const int x1 = std::max(0, intersections[i - 1]);
276  const int x2 = std::min(intersections[i], dpi->width);
277  if (x2 < 0) continue;
278  if (x1 >= dpi->width) continue;
279 
280  /* Fill line y from x1 to x2. */
281  void *dst = blitter->MoveTo(dpi->dst_ptr, x1, y);
282  switch (mode) {
283  default: // FILLRECT_OPAQUE
284  blitter->DrawRect(dst, x2 - x1, 1, (uint8)colour);
285  break;
286  case FILLRECT_RECOLOUR:
287  blitter->DrawColourMappingRect(dst, x2 - x1, 1, GB(colour, 0, PALETTE_WIDTH));
288  break;
289  case FILLRECT_CHECKER:
290  /* Fill every other pixel, offset such that the sum of filled pixels' X and Y coordinates is odd.
291  * This creates a checkerboard effect. */
292  for (int x = (x1 + y) & 1; x < x2 - x1; x += 2) {
293  blitter->SetPixel(dst, x, 0, (uint8)colour);
294  }
295  break;
296  }
297  }
298 
299  /* Next line */
300  ++y;
301  }
302 }
303 
318 static inline void GfxDoDrawLine(void *video, int x, int y, int x2, int y2, int screen_width, int screen_height, uint8 colour, int width, int dash = 0)
319 {
321 
322  assert(width > 0);
323 
324  if (y2 == y || x2 == x) {
325  /* Special case: horizontal/vertical line. All checks already done in GfxPreprocessLine. */
326  blitter->DrawLine(video, x, y, x2, y2, screen_width, screen_height, colour, width, dash);
327  return;
328  }
329 
330  int grade_y = y2 - y;
331  int grade_x = x2 - x;
332 
333  /* Clipping rectangle. Slightly extended so we can ignore the width of the line. */
334  int extra = (int)CeilDiv(3 * width, 4); // not less then "width * sqrt(2) / 2"
335  Rect clip = { -extra, -extra, screen_width - 1 + extra, screen_height - 1 + extra };
336 
337  /* prevent integer overflows. */
338  int margin = 1;
339  while (INT_MAX / abs(grade_y) < std::max(abs(clip.left - x), abs(clip.right - x))) {
340  grade_y /= 2;
341  grade_x /= 2;
342  margin *= 2; // account for rounding errors
343  }
344 
345  /* Imagine that the line is infinitely long and it intersects with
346  * infinitely long left and right edges of the clipping rectangle.
347  * If both intersection points are outside the clipping rectangle
348  * and both on the same side of it, we don't need to draw anything. */
349  int left_isec_y = y + (clip.left - x) * grade_y / grade_x;
350  int right_isec_y = y + (clip.right - x) * grade_y / grade_x;
351  if ((left_isec_y > clip.bottom + margin && right_isec_y > clip.bottom + margin) ||
352  (left_isec_y < clip.top - margin && right_isec_y < clip.top - margin)) {
353  return;
354  }
355 
356  /* It is possible to use the line equation to further reduce the amount of
357  * work the blitter has to do by shortening the effective line segment.
358  * However, in order to get that right and prevent the flickering effects
359  * of rounding errors so much additional code has to be run here that in
360  * the general case the effect is not noticeable. */
361 
362  blitter->DrawLine(video, x, y, x2, y2, screen_width, screen_height, colour, width, dash);
363 }
364 
376 static inline bool GfxPreprocessLine(DrawPixelInfo *dpi, int &x, int &y, int &x2, int &y2, int width)
377 {
378  x -= dpi->left;
379  x2 -= dpi->left;
380  y -= dpi->top;
381  y2 -= dpi->top;
382 
383  /* Check simple clipping */
384  if (x + width / 2 < 0 && x2 + width / 2 < 0 ) return false;
385  if (y + width / 2 < 0 && y2 + width / 2 < 0 ) return false;
386  if (x - width / 2 > dpi->width && x2 - width / 2 > dpi->width ) return false;
387  if (y - width / 2 > dpi->height && y2 - width / 2 > dpi->height) return false;
388  return true;
389 }
390 
391 void GfxDrawLine(int x, int y, int x2, int y2, int colour, int width, int dash)
392 {
393  DrawPixelInfo *dpi = _cur_dpi;
394  if (GfxPreprocessLine(dpi, x, y, x2, y2, width)) {
395  GfxDoDrawLine(dpi->dst_ptr, x, y, x2, y2, dpi->width, dpi->height, colour, width, dash);
396  }
397 }
398 
399 void GfxDrawLineUnscaled(int x, int y, int x2, int y2, int colour)
400 {
401  DrawPixelInfo *dpi = _cur_dpi;
402  if (GfxPreprocessLine(dpi, x, y, x2, y2, 1)) {
403  GfxDoDrawLine(dpi->dst_ptr,
404  UnScaleByZoom(x, dpi->zoom), UnScaleByZoom(y, dpi->zoom),
405  UnScaleByZoom(x2, dpi->zoom), UnScaleByZoom(y2, dpi->zoom),
406  UnScaleByZoom(dpi->width, dpi->zoom), UnScaleByZoom(dpi->height, dpi->zoom), colour, 1);
407  }
408 }
409 
423 void DrawBox(int x, int y, int dx1, int dy1, int dx2, int dy2, int dx3, int dy3)
424 {
425  /* ....
426  * .. ....
427  * .. ....
428  * .. ^
429  * <--__(dx1,dy1) /(dx2,dy2)
430  * : --__ / :
431  * : --__ / :
432  * : *(x,y) :
433  * : | :
434  * : | ..
435  * .... |(dx3,dy3)
436  * .... | ..
437  * ....V.
438  */
439 
440  static const byte colour = PC_WHITE;
441 
442  GfxDrawLineUnscaled(x, y, x + dx1, y + dy1, colour);
443  GfxDrawLineUnscaled(x, y, x + dx2, y + dy2, colour);
444  GfxDrawLineUnscaled(x, y, x + dx3, y + dy3, colour);
445 
446  GfxDrawLineUnscaled(x + dx1, y + dy1, x + dx1 + dx2, y + dy1 + dy2, colour);
447  GfxDrawLineUnscaled(x + dx1, y + dy1, x + dx1 + dx3, y + dy1 + dy3, colour);
448  GfxDrawLineUnscaled(x + dx2, y + dy2, x + dx2 + dx1, y + dy2 + dy1, colour);
449  GfxDrawLineUnscaled(x + dx2, y + dy2, x + dx2 + dx3, y + dy2 + dy3, colour);
450  GfxDrawLineUnscaled(x + dx3, y + dy3, x + dx3 + dx1, y + dy3 + dy1, colour);
451  GfxDrawLineUnscaled(x + dx3, y + dy3, x + dx3 + dx2, y + dy3 + dy2, colour);
452 }
453 
458 static void SetColourRemap(TextColour colour)
459 {
460  if (colour == TC_INVALID) return;
461 
462  /* Black strings have no shading ever; the shading is black, so it
463  * would be invisible at best, but it actually makes it illegible. */
464  bool no_shade = (colour & TC_NO_SHADE) != 0 || colour == TC_BLACK;
465  bool raw_colour = (colour & TC_IS_PALETTE_COLOUR) != 0;
466  colour &= ~(TC_NO_SHADE | TC_IS_PALETTE_COLOUR | TC_FORCED);
467 
468  _string_colourremap[1] = raw_colour ? (byte)colour : _string_colourmap[colour];
469  _string_colourremap[2] = no_shade ? 0 : 1;
470  _colour_remap_ptr = _string_colourremap;
471 }
472 
488 static int DrawLayoutLine(const ParagraphLayouter::Line &line, int y, int left, int right, StringAlignment align, bool underline, bool truncation)
489 {
490  if (line.CountRuns() == 0) return 0;
491 
492  int w = line.GetWidth();
493  int h = line.GetLeading();
494 
495  /*
496  * The following is needed for truncation.
497  * Depending on the text direction, we either remove bits at the rear
498  * or the front. For this we shift the entire area to draw so it fits
499  * within the left/right bounds and the side we do not truncate it on.
500  * Then we determine the truncation location, i.e. glyphs that fall
501  * outside of the range min_x - max_x will not be drawn; they are thus
502  * the truncated glyphs.
503  *
504  * At a later step we insert the dots.
505  */
506 
507  int max_w = right - left + 1; // The maximum width.
508 
509  int offset_x = 0; // The offset we need for positioning the glyphs
510  int min_x = left; // The minimum x position to draw normal glyphs on.
511  int max_x = right; // The maximum x position to draw normal glyphs on.
512 
513  truncation &= max_w < w; // Whether we need to do truncation.
514  int dot_width = 0; // Cache for the width of the dot.
515  const Sprite *dot_sprite = nullptr; // Cache for the sprite of the dot.
516 
517  if (truncation) {
518  /*
519  * Assumption may be made that all fonts of a run are of the same size.
520  * In any case, we'll use these dots for the abbreviation, so even if
521  * another size would be chosen it won't have truncated too little for
522  * the truncation dots.
523  */
524  FontCache *fc = ((const Font*)line.GetVisualRun(0).GetFont())->fc;
525  GlyphID dot_glyph = fc->MapCharToGlyph('.');
526  dot_width = fc->GetGlyphWidth(dot_glyph);
527  dot_sprite = fc->GetGlyph(dot_glyph);
528 
529  if (_current_text_dir == TD_RTL) {
530  min_x += 3 * dot_width;
531  offset_x = w - 3 * dot_width - max_w;
532  } else {
533  max_x -= 3 * dot_width;
534  }
535 
536  w = max_w;
537  }
538 
539  /* In case we have a RTL language we swap the alignment. */
540  if (!(align & SA_FORCE) && _current_text_dir == TD_RTL && (align & SA_HOR_MASK) != SA_HOR_CENTER) align ^= SA_RIGHT;
541 
542  /* right is the right most position to draw on. In this case we want to do
543  * calculations with the width of the string. In comparison right can be
544  * seen as lastof(todraw) and width as lengthof(todraw). They differ by 1.
545  * So most +1/-1 additions are to move from lengthof to 'indices'.
546  */
547  switch (align & SA_HOR_MASK) {
548  case SA_LEFT:
549  /* right + 1 = left + w */
550  right = left + w - 1;
551  break;
552 
553  case SA_HOR_CENTER:
554  left = RoundDivSU(right + 1 + left - w, 2);
555  /* right + 1 = left + w */
556  right = left + w - 1;
557  break;
558 
559  case SA_RIGHT:
560  left = right + 1 - w;
561  break;
562 
563  default:
564  NOT_REACHED();
565  }
566 
567  TextColour colour = TC_BLACK;
568  bool draw_shadow = false;
569  for (int run_index = 0; run_index < line.CountRuns(); run_index++) {
570  const ParagraphLayouter::VisualRun &run = line.GetVisualRun(run_index);
571  const Font *f = (const Font*)run.GetFont();
572 
573  FontCache *fc = f->fc;
574  colour = f->colour;
575  SetColourRemap(colour);
576 
577  DrawPixelInfo *dpi = _cur_dpi;
578  int dpi_left = dpi->left;
579  int dpi_right = dpi->left + dpi->width - 1;
580 
581  draw_shadow = fc->GetDrawGlyphShadow() && (colour & TC_NO_SHADE) == 0 && colour != TC_BLACK;
582 
583  for (int i = 0; i < run.GetGlyphCount(); i++) {
584  GlyphID glyph = run.GetGlyphs()[i];
585 
586  /* Not a valid glyph (empty) */
587  if (glyph == 0xFFFF) continue;
588 
589  int begin_x = (int)run.GetPositions()[i * 2] + left - offset_x;
590  int end_x = (int)run.GetPositions()[i * 2 + 2] + left - offset_x - 1;
591  int top = (int)run.GetPositions()[i * 2 + 1] + y;
592 
593  /* Truncated away. */
594  if (truncation && (begin_x < min_x || end_x > max_x)) continue;
595 
596  const Sprite *sprite = fc->GetGlyph(glyph);
597  /* Check clipping (the "+ 1" is for the shadow). */
598  if (begin_x + sprite->x_offs > dpi_right || begin_x + sprite->x_offs + sprite->width /* - 1 + 1 */ < dpi_left) continue;
599 
600  if (draw_shadow && (glyph & SPRITE_GLYPH) == 0) {
601  SetColourRemap(TC_BLACK);
602  GfxMainBlitter(sprite, begin_x + 1, top + 1, BM_COLOUR_REMAP);
603  SetColourRemap(colour);
604  }
605  GfxMainBlitter(sprite, begin_x, top, BM_COLOUR_REMAP);
606  }
607  }
608 
609  if (truncation) {
610  int x = (_current_text_dir == TD_RTL) ? left : (right - 3 * dot_width);
611  for (int i = 0; i < 3; i++, x += dot_width) {
612  if (draw_shadow) {
613  SetColourRemap(TC_BLACK);
614  GfxMainBlitter(dot_sprite, x + 1, y + 1, BM_COLOUR_REMAP);
615  SetColourRemap(colour);
616  }
617  GfxMainBlitter(dot_sprite, x, y, BM_COLOUR_REMAP);
618  }
619  }
620 
621  if (underline) {
622  GfxFillRect(left, y + h, right, y + h, _string_colourremap[1]);
623  }
624 
625  return (align & SA_HOR_MASK) == SA_RIGHT ? left : right;
626 }
627 
645 int DrawString(int left, int right, int top, const char *str, TextColour colour, StringAlignment align, bool underline, FontSize fontsize)
646 {
647  /* The string may contain control chars to change the font, just use the biggest font for clipping. */
649 
650  /* Funny glyphs may extent outside the usual bounds, so relax the clipping somewhat. */
651  int extra = max_height / 2;
652 
653  if (_cur_dpi->top + _cur_dpi->height + extra < top || _cur_dpi->top > top + max_height + extra ||
654  _cur_dpi->left + _cur_dpi->width + extra < left || _cur_dpi->left > right + extra) {
655  return 0;
656  }
657 
658  Layouter layout(str, INT32_MAX, colour, fontsize);
659  if (layout.size() == 0) return 0;
660 
661  return DrawLayoutLine(*layout.front(), top, left, right, align, underline, true);
662 }
663 
681 int DrawString(int left, int right, int top, const std::string &str, TextColour colour, StringAlignment align, bool underline, FontSize fontsize)
682 {
683  return DrawString(left, right, top, str.c_str(), colour, align, underline, fontsize);
684 }
685 
703 int DrawString(int left, int right, int top, StringID str, TextColour colour, StringAlignment align, bool underline, FontSize fontsize)
704 {
705  char buffer[DRAW_STRING_BUFFER];
706  GetString(buffer, str, lastof(buffer));
707  return DrawString(left, right, top, buffer, colour, align, underline, fontsize);
708 }
709 
716 int GetStringHeight(const char *str, int maxw, FontSize fontsize)
717 {
718  Layouter layout(str, maxw, TC_FROMSTRING, fontsize);
719  return layout.GetBounds().height;
720 }
721 
728 int GetStringHeight(StringID str, int maxw)
729 {
730  char buffer[DRAW_STRING_BUFFER];
731  GetString(buffer, str, lastof(buffer));
732  return GetStringHeight(buffer, maxw);
733 }
734 
741 int GetStringLineCount(StringID str, int maxw)
742 {
743  char buffer[DRAW_STRING_BUFFER];
744  GetString(buffer, str, lastof(buffer));
745 
746  Layouter layout(buffer, maxw);
747  return (uint)layout.size();
748 }
749 
757 {
758  Dimension box = {suggestion.width, (uint)GetStringHeight(str, suggestion.width)};
759  return box;
760 }
761 
768 Dimension GetStringMultiLineBoundingBox(const char *str, const Dimension &suggestion)
769 {
770  Dimension box = {suggestion.width, (uint)GetStringHeight(str, suggestion.width)};
771  return box;
772 }
773 
790 int DrawStringMultiLine(int left, int right, int top, int bottom, const char *str, TextColour colour, StringAlignment align, bool underline, FontSize fontsize)
791 {
792  int maxw = right - left + 1;
793  int maxh = bottom - top + 1;
794 
795  /* It makes no sense to even try if it can't be drawn anyway, or
796  * do we really want to support fonts of 0 or less pixels high? */
797  if (maxh <= 0) return top;
798 
799  Layouter layout(str, maxw, colour, fontsize);
800  int total_height = layout.GetBounds().height;
801  int y;
802  switch (align & SA_VERT_MASK) {
803  case SA_TOP:
804  y = top;
805  break;
806 
807  case SA_VERT_CENTER:
808  y = RoundDivSU(bottom + top - total_height, 2);
809  break;
810 
811  case SA_BOTTOM:
812  y = bottom - total_height;
813  break;
814 
815  default: NOT_REACHED();
816  }
817 
818  int last_line = top;
819  int first_line = bottom;
820 
821  for (const auto &line : layout) {
822 
823  int line_height = line->GetLeading();
824  if (y >= top && y + line_height - 1 <= bottom) {
825  last_line = y + line_height;
826  if (first_line > y) first_line = y;
827 
828  DrawLayoutLine(*line, y, left, right, align, underline, false);
829  }
830  y += line_height;
831  }
832 
833  return ((align & SA_VERT_MASK) == SA_BOTTOM) ? first_line : last_line;
834 }
835 
836 
853 int DrawStringMultiLine(int left, int right, int top, int bottom, const std::string &str, TextColour colour, StringAlignment align, bool underline, FontSize fontsize)
854 {
855  return DrawStringMultiLine(left, right, top, bottom, str.c_str(), colour, align, underline, fontsize);
856 }
857 
874 int DrawStringMultiLine(int left, int right, int top, int bottom, StringID str, TextColour colour, StringAlignment align, bool underline, FontSize fontsize)
875 {
876  char buffer[DRAW_STRING_BUFFER];
877  GetString(buffer, str, lastof(buffer));
878  return DrawStringMultiLine(left, right, top, bottom, buffer, colour, align, underline, fontsize);
879 }
880 
891 Dimension GetStringBoundingBox(const char *str, FontSize start_fontsize)
892 {
893  Layouter layout(str, INT32_MAX, TC_FROMSTRING, start_fontsize);
894  return layout.GetBounds();
895 }
896 
907 Dimension GetStringBoundingBox(const std::string &str, FontSize start_fontsize)
908 {
909  return GetStringBoundingBox(str.c_str(), start_fontsize);
910 }
911 
919 {
920  char buffer[DRAW_STRING_BUFFER];
921 
922  GetString(buffer, strid, lastof(buffer));
923  return GetStringBoundingBox(buffer);
924 }
925 
934 Point GetCharPosInString(const char *str, const char *ch, FontSize start_fontsize)
935 {
936  Layouter layout(str, INT32_MAX, TC_FROMSTRING, start_fontsize);
937  return layout.GetCharPosition(ch);
938 }
939 
947 const char *GetCharAtPosition(const char *str, int x, FontSize start_fontsize)
948 {
949  if (x < 0) return nullptr;
950 
951  Layouter layout(str, INT32_MAX, TC_FROMSTRING, start_fontsize);
952  return layout.GetCharAtPosition(x);
953 }
954 
962 void DrawCharCentered(WChar c, const Rect &r, TextColour colour)
963 {
964  SetColourRemap(colour);
965  GfxMainBlitter(GetGlyph(FS_NORMAL, c),
966  CenterBounds(r.left, r.right, GetCharacterWidth(FS_NORMAL, c)),
967  CenterBounds(r.top, r.bottom, FONT_HEIGHT_NORMAL),
969 }
970 
980 {
981  const Sprite *sprite = GetSprite(sprid, ST_NORMAL);
982 
983  if (offset != nullptr) {
984  offset->x = UnScaleByZoom(sprite->x_offs, zoom);
985  offset->y = UnScaleByZoom(sprite->y_offs, zoom);
986  }
987 
988  Dimension d;
989  d.width = std::max<int>(0, UnScaleByZoom(sprite->x_offs + sprite->width, zoom));
990  d.height = std::max<int>(0, UnScaleByZoom(sprite->y_offs + sprite->height, zoom));
991  return d;
992 }
993 
1000 {
1001  switch (pal) {
1002  case PAL_NONE: return BM_NORMAL;
1003  case PALETTE_CRASH: return BM_CRASH_REMAP;
1004  case PALETTE_ALL_BLACK: return BM_BLACK_REMAP;
1005  default: return BM_COLOUR_REMAP;
1006  }
1007 }
1008 
1017 void DrawSpriteViewport(SpriteID img, PaletteID pal, int x, int y, const SubSprite *sub)
1018 {
1019  SpriteID real_sprite = GB(img, 0, SPRITE_WIDTH);
1021  _colour_remap_ptr = GetNonSprite(GB(pal, 0, PALETTE_WIDTH), ST_RECOLOUR) + 1;
1022  GfxMainBlitterViewport(GetSprite(real_sprite, ST_NORMAL), x, y, BM_TRANSPARENT, sub, real_sprite);
1023  } else if (pal != PAL_NONE) {
1024  if (HasBit(pal, PALETTE_TEXT_RECOLOUR)) {
1026  } else {
1027  _colour_remap_ptr = GetNonSprite(GB(pal, 0, PALETTE_WIDTH), ST_RECOLOUR) + 1;
1028  }
1029  GfxMainBlitterViewport(GetSprite(real_sprite, ST_NORMAL), x, y, GetBlitterMode(pal), sub, real_sprite);
1030  } else {
1031  GfxMainBlitterViewport(GetSprite(real_sprite, ST_NORMAL), x, y, BM_NORMAL, sub, real_sprite);
1032  }
1033 }
1034 
1044 void DrawSprite(SpriteID img, PaletteID pal, int x, int y, const SubSprite *sub, ZoomLevel zoom)
1045 {
1046  SpriteID real_sprite = GB(img, 0, SPRITE_WIDTH);
1048  _colour_remap_ptr = GetNonSprite(GB(pal, 0, PALETTE_WIDTH), ST_RECOLOUR) + 1;
1049  GfxMainBlitter(GetSprite(real_sprite, ST_NORMAL), x, y, BM_TRANSPARENT, sub, real_sprite, zoom);
1050  } else if (pal != PAL_NONE) {
1051  if (HasBit(pal, PALETTE_TEXT_RECOLOUR)) {
1053  } else {
1054  _colour_remap_ptr = GetNonSprite(GB(pal, 0, PALETTE_WIDTH), ST_RECOLOUR) + 1;
1055  }
1056  GfxMainBlitter(GetSprite(real_sprite, ST_NORMAL), x, y, GetBlitterMode(pal), sub, real_sprite, zoom);
1057  } else {
1058  GfxMainBlitter(GetSprite(real_sprite, ST_NORMAL), x, y, BM_NORMAL, sub, real_sprite, zoom);
1059  }
1060 }
1061 
1074 template <int ZOOM_BASE, bool SCALED_XY>
1075 static void GfxBlitter(const Sprite * const sprite, int x, int y, BlitterMode mode, const SubSprite * const sub, SpriteID sprite_id, ZoomLevel zoom, const DrawPixelInfo *dst = nullptr)
1076 {
1077  const DrawPixelInfo *dpi = (dst != nullptr) ? dst : _cur_dpi;
1079 
1080  if (SCALED_XY) {
1081  /* Scale it */
1082  x = ScaleByZoom(x, zoom);
1083  y = ScaleByZoom(y, zoom);
1084  }
1085 
1086  /* Move to the correct offset */
1087  x += sprite->x_offs;
1088  y += sprite->y_offs;
1089 
1090  if (sub == nullptr) {
1091  /* No clipping. */
1092  bp.skip_left = 0;
1093  bp.skip_top = 0;
1094  bp.width = UnScaleByZoom(sprite->width, zoom);
1095  bp.height = UnScaleByZoom(sprite->height, zoom);
1096  } else {
1097  /* Amount of pixels to clip from the source sprite */
1098  int clip_left = std::max(0, -sprite->x_offs + sub->left * ZOOM_BASE );
1099  int clip_top = std::max(0, -sprite->y_offs + sub->top * ZOOM_BASE );
1100  int clip_right = std::max(0, sprite->width - (-sprite->x_offs + (sub->right + 1) * ZOOM_BASE));
1101  int clip_bottom = std::max(0, sprite->height - (-sprite->y_offs + (sub->bottom + 1) * ZOOM_BASE));
1102 
1103  if (clip_left + clip_right >= sprite->width) return;
1104  if (clip_top + clip_bottom >= sprite->height) return;
1105 
1106  bp.skip_left = UnScaleByZoomLower(clip_left, zoom);
1107  bp.skip_top = UnScaleByZoomLower(clip_top, zoom);
1108  bp.width = UnScaleByZoom(sprite->width - clip_left - clip_right, zoom);
1109  bp.height = UnScaleByZoom(sprite->height - clip_top - clip_bottom, zoom);
1110 
1111  x += ScaleByZoom(bp.skip_left, zoom);
1112  y += ScaleByZoom(bp.skip_top, zoom);
1113  }
1114 
1115  /* Copy the main data directly from the sprite */
1116  bp.sprite = sprite->data;
1117  bp.sprite_width = sprite->width;
1118  bp.sprite_height = sprite->height;
1119  bp.top = 0;
1120  bp.left = 0;
1121 
1122  bp.dst = dpi->dst_ptr;
1123  bp.pitch = dpi->pitch;
1124  bp.remap = _colour_remap_ptr;
1125 
1126  assert(sprite->width > 0);
1127  assert(sprite->height > 0);
1128 
1129  if (bp.width <= 0) return;
1130  if (bp.height <= 0) return;
1131 
1132  y -= SCALED_XY ? ScaleByZoom(dpi->top, zoom) : dpi->top;
1133  int y_unscaled = UnScaleByZoom(y, zoom);
1134  /* Check for top overflow */
1135  if (y < 0) {
1136  bp.height -= -y_unscaled;
1137  if (bp.height <= 0) return;
1138  bp.skip_top += -y_unscaled;
1139  y = 0;
1140  } else {
1141  bp.top = y_unscaled;
1142  }
1143 
1144  /* Check for bottom overflow */
1145  y += SCALED_XY ? ScaleByZoom(bp.height - dpi->height, zoom) : ScaleByZoom(bp.height, zoom) - dpi->height;
1146  if (y > 0) {
1147  bp.height -= UnScaleByZoom(y, zoom);
1148  if (bp.height <= 0) return;
1149  }
1150 
1151  x -= SCALED_XY ? ScaleByZoom(dpi->left, zoom) : dpi->left;
1152  int x_unscaled = UnScaleByZoom(x, zoom);
1153  /* Check for left overflow */
1154  if (x < 0) {
1155  bp.width -= -x_unscaled;
1156  if (bp.width <= 0) return;
1157  bp.skip_left += -x_unscaled;
1158  x = 0;
1159  } else {
1160  bp.left = x_unscaled;
1161  }
1162 
1163  /* Check for right overflow */
1164  x += SCALED_XY ? ScaleByZoom(bp.width - dpi->width, zoom) : ScaleByZoom(bp.width, zoom) - dpi->width;
1165  if (x > 0) {
1166  bp.width -= UnScaleByZoom(x, zoom);
1167  if (bp.width <= 0) return;
1168  }
1169 
1170  assert(bp.skip_left + bp.width <= UnScaleByZoom(sprite->width, zoom));
1171  assert(bp.skip_top + bp.height <= UnScaleByZoom(sprite->height, zoom));
1172 
1173  /* We do not want to catch the mouse. However we also use that spritenumber for unknown (text) sprites. */
1174  if (_newgrf_debug_sprite_picker.mode == SPM_REDRAW && sprite_id != SPR_CURSOR_MOUSE) {
1176  void *topleft = blitter->MoveTo(bp.dst, bp.left, bp.top);
1177  void *bottomright = blitter->MoveTo(topleft, bp.width - 1, bp.height - 1);
1178 
1180 
1181  if (topleft <= clicked && clicked <= bottomright) {
1182  uint offset = (((size_t)clicked - (size_t)topleft) / (blitter->GetScreenDepth() / 8)) % bp.pitch;
1183  if (offset < (uint)bp.width) {
1185  }
1186  }
1187  }
1188 
1189  BlitterFactory::GetCurrentBlitter()->Draw(&bp, mode, zoom);
1190 }
1191 
1199 std::unique_ptr<uint32[]> DrawSpriteToRgbaBuffer(SpriteID spriteId, ZoomLevel zoom)
1200 {
1201  /* Invalid zoom level requested? */
1202  if (zoom < _settings_client.gui.zoom_min || zoom > _settings_client.gui.zoom_max) return nullptr;
1203 
1205  if (blitter->GetScreenDepth() != 8 && blitter->GetScreenDepth() != 32) return nullptr;
1206 
1207  /* Gather information about the sprite to write, reserve memory */
1208  const SpriteID real_sprite = GB(spriteId, 0, SPRITE_WIDTH);
1209  const Sprite *sprite = GetSprite(real_sprite, ST_NORMAL);
1210  Dimension dim = GetSpriteSize(real_sprite, nullptr, zoom);
1211  std::unique_ptr<uint32[]> result(new uint32[dim.width * dim.height]);
1212  /* Set buffer to fully transparent. */
1213  MemSetT(result.get(), 0, dim.width * dim.height);
1214 
1215  /* Prepare new DrawPixelInfo - Normally this would be the screen but we want to draw to another buffer here.
1216  * Normally, pitch would be scaled screen width, but in our case our "screen" is only the sprite width wide. */
1217  DrawPixelInfo dpi;
1218  dpi.dst_ptr = result.get();
1219  dpi.pitch = dim.width;
1220  dpi.left = 0;
1221  dpi.top = 0;
1222  dpi.width = dim.width;
1223  dpi.height = dim.height;
1224  dpi.zoom = zoom;
1225 
1226  /* If the current blitter is a paletted blitter, we have to render to an extra buffer and resolve the palette later. */
1227  std::unique_ptr<byte[]> pal_buffer{};
1228  if (blitter->GetScreenDepth() == 8) {
1229  pal_buffer.reset(new byte[dim.width * dim.height]);
1230  MemSetT(pal_buffer.get(), 0, dim.width * dim.height);
1231 
1232  dpi.dst_ptr = pal_buffer.get();
1233  }
1234 
1235  /* Temporarily disable screen animations while blitting - This prevents 40bpp_anim from writing to the animation buffer. */
1236  Backup<bool> disable_anim(_screen_disable_anim, true, FILE_LINE);
1237  GfxBlitter<1, true>(sprite, 0, 0, BM_NORMAL, nullptr, real_sprite, zoom, &dpi);
1238  disable_anim.Restore();
1239 
1240  if (blitter->GetScreenDepth() == 8) {
1241  /* Resolve palette. */
1242  uint32 *dst = result.get();
1243  const byte *src = pal_buffer.get();
1244  for (size_t i = 0; i < dim.height * dim.width; ++i) {
1245  *dst++ = _cur_palette.palette[*src++].data;
1246  }
1247  }
1248 
1249  return result;
1250 }
1251 
1252 static void GfxMainBlitterViewport(const Sprite *sprite, int x, int y, BlitterMode mode, const SubSprite *sub, SpriteID sprite_id)
1253 {
1254  GfxBlitter<ZOOM_LVL_BASE, false>(sprite, x, y, mode, sub, sprite_id, _cur_dpi->zoom);
1255 }
1256 
1257 static void GfxMainBlitter(const Sprite *sprite, int x, int y, BlitterMode mode, const SubSprite *sub, SpriteID sprite_id, ZoomLevel zoom)
1258 {
1259  GfxBlitter<1, true>(sprite, x, y, mode, sub, sprite_id, zoom);
1260 }
1261 
1262 void DoPaletteAnimations();
1263 
1264 void GfxInitPalettes()
1265 {
1266  std::lock_guard<std::recursive_mutex> lock(_palette_mutex);
1267  memcpy(&_cur_palette, &_palette, sizeof(_cur_palette));
1268  DoPaletteAnimations();
1269 }
1270 
1280 bool CopyPalette(Palette &local_palette, bool force_copy)
1281 {
1282  std::lock_guard<std::recursive_mutex> lock(_palette_mutex);
1283 
1284  if (!force_copy && _cur_palette.count_dirty == 0) return false;
1285 
1286  local_palette = _cur_palette;
1288 
1289  if (force_copy) {
1290  local_palette.first_dirty = 0;
1291  local_palette.count_dirty = 256;
1292  }
1293 
1294  return true;
1295 }
1296 
1297 #define EXTR(p, q) (((uint16)(palette_animation_counter * (p)) * (q)) >> 16)
1298 #define EXTR2(p, q) (((uint16)(~palette_animation_counter * (p)) * (q)) >> 16)
1299 
1300 void DoPaletteAnimations()
1301 {
1302  std::lock_guard<std::recursive_mutex> lock(_palette_mutex);
1303 
1304  /* Animation counter for the palette animation. */
1305  static int palette_animation_counter = 0;
1306  palette_animation_counter += 8;
1307 
1309  const Colour *s;
1311  Colour old_val[PALETTE_ANIM_SIZE];
1312  const uint old_tc = palette_animation_counter;
1313  uint i;
1314  uint j;
1315 
1316  if (blitter != nullptr && blitter->UsePaletteAnimation() == Blitter::PALETTE_ANIMATION_NONE) {
1317  palette_animation_counter = 0;
1318  }
1319 
1320  Colour *palette_pos = &_cur_palette.palette[PALETTE_ANIM_START]; // Points to where animations are taking place on the palette
1321  /* Makes a copy of the current animation palette in old_val,
1322  * so the work on the current palette could be compared, see if there has been any changes */
1323  memcpy(old_val, palette_pos, sizeof(old_val));
1324 
1325  /* Fizzy Drink bubbles animation */
1326  s = ev->fizzy_drink;
1327  j = EXTR2(512, EPV_CYCLES_FIZZY_DRINK);
1328  for (i = 0; i != EPV_CYCLES_FIZZY_DRINK; i++) {
1329  *palette_pos++ = s[j];
1330  j++;
1331  if (j == EPV_CYCLES_FIZZY_DRINK) j = 0;
1332  }
1333 
1334  /* Oil refinery fire animation */
1335  s = ev->oil_refinery;
1336  j = EXTR2(512, EPV_CYCLES_OIL_REFINERY);
1337  for (i = 0; i != EPV_CYCLES_OIL_REFINERY; i++) {
1338  *palette_pos++ = s[j];
1339  j++;
1340  if (j == EPV_CYCLES_OIL_REFINERY) j = 0;
1341  }
1342 
1343  /* Radio tower blinking */
1344  {
1345  byte i = (palette_animation_counter >> 1) & 0x7F;
1346  byte v;
1347 
1348  if (i < 0x3f) {
1349  v = 255;
1350  } else if (i < 0x4A || i >= 0x75) {
1351  v = 128;
1352  } else {
1353  v = 20;
1354  }
1355  palette_pos->r = v;
1356  palette_pos->g = 0;
1357  palette_pos->b = 0;
1358  palette_pos++;
1359 
1360  i ^= 0x40;
1361  if (i < 0x3f) {
1362  v = 255;
1363  } else if (i < 0x4A || i >= 0x75) {
1364  v = 128;
1365  } else {
1366  v = 20;
1367  }
1368  palette_pos->r = v;
1369  palette_pos->g = 0;
1370  palette_pos->b = 0;
1371  palette_pos++;
1372  }
1373 
1374  /* Handle lighthouse and stadium animation */
1375  s = ev->lighthouse;
1376  j = EXTR(256, EPV_CYCLES_LIGHTHOUSE);
1377  for (i = 0; i != EPV_CYCLES_LIGHTHOUSE; i++) {
1378  *palette_pos++ = s[j];
1379  j++;
1380  if (j == EPV_CYCLES_LIGHTHOUSE) j = 0;
1381  }
1382 
1383  /* Dark blue water */
1384  s = (_settings_game.game_creation.landscape == LT_TOYLAND) ? ev->dark_water_toyland : ev->dark_water;
1385  j = EXTR(320, EPV_CYCLES_DARK_WATER);
1386  for (i = 0; i != EPV_CYCLES_DARK_WATER; i++) {
1387  *palette_pos++ = s[j];
1388  j++;
1389  if (j == EPV_CYCLES_DARK_WATER) j = 0;
1390  }
1391 
1392  /* Glittery water */
1394  j = EXTR(128, EPV_CYCLES_GLITTER_WATER);
1395  for (i = 0; i != EPV_CYCLES_GLITTER_WATER / 3; i++) {
1396  *palette_pos++ = s[j];
1397  j += 3;
1399  }
1400 
1401  if (blitter != nullptr && blitter->UsePaletteAnimation() == Blitter::PALETTE_ANIMATION_NONE) {
1402  palette_animation_counter = old_tc;
1403  } else {
1404  if (memcmp(old_val, &_cur_palette.palette[PALETTE_ANIM_START], sizeof(old_val)) != 0 && _cur_palette.count_dirty == 0) {
1405  /* Did we changed anything on the palette? Seems so. Mark it as dirty */
1408  }
1409  }
1410 }
1411 
1418 TextColour GetContrastColour(uint8 background, uint8 threshold)
1419 {
1420  Colour c = _cur_palette.palette[background];
1421  /* Compute brightness according to http://www.w3.org/TR/AERT#color-contrast.
1422  * The following formula computes 1000 * brightness^2, with brightness being in range 0 to 255. */
1423  uint sq1000_brightness = c.r * c.r * 299 + c.g * c.g * 587 + c.b * c.b * 114;
1424  /* Compare with threshold brightness which defaults to 128 (50%) */
1425  return sq1000_brightness < ((uint) threshold) * ((uint) threshold) * 1000 ? TC_WHITE : TC_BLACK;
1426 }
1427 
1432 void LoadStringWidthTable(bool monospace)
1433 {
1434  ClearFontCache();
1435 
1436  for (FontSize fs = monospace ? FS_MONO : FS_BEGIN; fs < (monospace ? FS_END : FS_MONO); fs++) {
1437  for (uint i = 0; i != 224; i++) {
1438  _stringwidth_table[fs][i] = GetGlyphWidth(fs, i + 32);
1439  }
1440  }
1441 
1442  ReInitAllWindows(false);
1443 }
1444 
1452 {
1453  /* Use _stringwidth_table cache if possible */
1454  if (key >= 32 && key < 256) return _stringwidth_table[size][key - 32];
1455 
1456  return GetGlyphWidth(size, key);
1457 }
1458 
1465 {
1466  byte width = 0;
1467  for (char c = '0'; c <= '9'; c++) {
1468  width = std::max(GetCharacterWidth(size, c), width);
1469  }
1470  return width;
1471 }
1472 
1479 void GetBroadestDigit(uint *front, uint *next, FontSize size)
1480 {
1481  int width = -1;
1482  for (char c = '9'; c >= '0'; c--) {
1483  int w = GetCharacterWidth(size, c);
1484  if (w > width) {
1485  width = w;
1486  *next = c - '0';
1487  if (c != '0') *front = c - '0';
1488  }
1489  }
1490 }
1491 
1492 void ScreenSizeChanged()
1493 {
1494  _dirty_bytes_per_line = CeilDiv(_screen.width, DIRTY_BLOCK_WIDTH);
1495  _dirty_blocks = ReallocT<byte>(_dirty_blocks, _dirty_bytes_per_line * CeilDiv(_screen.height, DIRTY_BLOCK_HEIGHT));
1496 
1497  /* check the dirty rect */
1498  if (_invalid_rect.right >= _screen.width) _invalid_rect.right = _screen.width;
1499  if (_invalid_rect.bottom >= _screen.height) _invalid_rect.bottom = _screen.height;
1500 
1501  /* screen size changed and the old bitmap is invalid now, so we don't want to undraw it */
1502  _cursor.visible = false;
1503 }
1504 
1505 void UndrawMouseCursor()
1506 {
1507  /* Don't undraw mouse cursor if it is handled by the video driver. */
1508  if (VideoDriver::GetInstance()->UseSystemCursor()) return;
1509 
1510  /* Don't undraw the mouse cursor if the screen is not ready */
1511  if (_screen.dst_ptr == nullptr) return;
1512 
1513  if (_cursor.visible) {
1515  _cursor.visible = false;
1516  blitter->CopyFromBuffer(blitter->MoveTo(_screen.dst_ptr, _cursor.draw_pos.x, _cursor.draw_pos.y), _cursor_backup.GetBuffer(), _cursor.draw_size.x, _cursor.draw_size.y);
1517  VideoDriver::GetInstance()->MakeDirty(_cursor.draw_pos.x, _cursor.draw_pos.y, _cursor.draw_size.x, _cursor.draw_size.y);
1518  }
1519 }
1520 
1521 void DrawMouseCursor()
1522 {
1523  /* Don't draw mouse cursor if it is handled by the video driver. */
1524  if (VideoDriver::GetInstance()->UseSystemCursor()) return;
1525 
1526  /* Don't draw the mouse cursor if the screen is not ready */
1527  if (_screen.dst_ptr == nullptr) return;
1528 
1530 
1531  /* Redraw mouse cursor but only when it's inside the window */
1532  if (!_cursor.in_window) return;
1533 
1534  /* Don't draw the mouse cursor if it's already drawn */
1535  if (_cursor.visible) {
1536  if (!_cursor.dirty) return;
1537  UndrawMouseCursor();
1538  }
1539 
1540  /* Determine visible area */
1541  int left = _cursor.pos.x + _cursor.total_offs.x;
1542  int width = _cursor.total_size.x;
1543  if (left < 0) {
1544  width += left;
1545  left = 0;
1546  }
1547  if (left + width > _screen.width) {
1548  width = _screen.width - left;
1549  }
1550  if (width <= 0) return;
1551 
1552  int top = _cursor.pos.y + _cursor.total_offs.y;
1553  int height = _cursor.total_size.y;
1554  if (top < 0) {
1555  height += top;
1556  top = 0;
1557  }
1558  if (top + height > _screen.height) {
1559  height = _screen.height - top;
1560  }
1561  if (height <= 0) return;
1562 
1563  _cursor.draw_pos.x = left;
1564  _cursor.draw_pos.y = top;
1565  _cursor.draw_size.x = width;
1566  _cursor.draw_size.y = height;
1567 
1568  uint8 *buffer = _cursor_backup.Allocate(blitter->BufferSize(_cursor.draw_size.x, _cursor.draw_size.y));
1569 
1570  /* Make backup of stuff below cursor */
1571  blitter->CopyToBuffer(blitter->MoveTo(_screen.dst_ptr, _cursor.draw_pos.x, _cursor.draw_pos.y), buffer, _cursor.draw_size.x, _cursor.draw_size.y);
1572 
1573  /* Draw cursor on screen */
1574  _cur_dpi = &_screen;
1575  for (uint i = 0; i < _cursor.sprite_count; ++i) {
1576  DrawSprite(_cursor.sprite_seq[i].sprite, _cursor.sprite_seq[i].pal, _cursor.pos.x + _cursor.sprite_pos[i].x, _cursor.pos.y + _cursor.sprite_pos[i].y);
1577  }
1578 
1579  VideoDriver::GetInstance()->MakeDirty(_cursor.draw_pos.x, _cursor.draw_pos.y, _cursor.draw_size.x, _cursor.draw_size.y);
1580 
1581  _cursor.visible = true;
1582  _cursor.dirty = false;
1583 }
1584 
1595 void RedrawScreenRect(int left, int top, int right, int bottom)
1596 {
1597  assert(right <= _screen.width && bottom <= _screen.height);
1598  if (_cursor.visible) {
1599  if (right > _cursor.draw_pos.x &&
1600  left < _cursor.draw_pos.x + _cursor.draw_size.x &&
1601  bottom > _cursor.draw_pos.y &&
1602  top < _cursor.draw_pos.y + _cursor.draw_size.y) {
1603  UndrawMouseCursor();
1604  }
1605  }
1606 
1608 
1609  DrawOverlappedWindowForAll(left, top, right, bottom);
1610 
1611  VideoDriver::GetInstance()->MakeDirty(left, top, right - left, bottom - top);
1612 }
1613 
1622 {
1623  byte *b = _dirty_blocks;
1624  const int w = Align(_screen.width, DIRTY_BLOCK_WIDTH);
1625  const int h = Align(_screen.height, DIRTY_BLOCK_HEIGHT);
1626  int x;
1627  int y;
1628 
1629  y = 0;
1630  do {
1631  x = 0;
1632  do {
1633  if (*b != 0) {
1634  int left;
1635  int top;
1636  int right = x + DIRTY_BLOCK_WIDTH;
1637  int bottom = y;
1638  byte *p = b;
1639  int h2;
1640 
1641  /* First try coalescing downwards */
1642  do {
1643  *p = 0;
1644  p += _dirty_bytes_per_line;
1645  bottom += DIRTY_BLOCK_HEIGHT;
1646  } while (bottom != h && *p != 0);
1647 
1648  /* Try coalescing to the right too. */
1649  h2 = (bottom - y) / DIRTY_BLOCK_HEIGHT;
1650  assert(h2 > 0);
1651  p = b;
1652 
1653  while (right != w) {
1654  byte *p2 = ++p;
1655  int h = h2;
1656  /* Check if a full line of dirty flags is set. */
1657  do {
1658  if (!*p2) goto no_more_coalesc;
1659  p2 += _dirty_bytes_per_line;
1660  } while (--h != 0);
1661 
1662  /* Wohoo, can combine it one step to the right!
1663  * Do that, and clear the bits. */
1664  right += DIRTY_BLOCK_WIDTH;
1665 
1666  h = h2;
1667  p2 = p;
1668  do {
1669  *p2 = 0;
1670  p2 += _dirty_bytes_per_line;
1671  } while (--h != 0);
1672  }
1673  no_more_coalesc:
1674 
1675  left = x;
1676  top = y;
1677 
1678  if (left < _invalid_rect.left ) left = _invalid_rect.left;
1679  if (top < _invalid_rect.top ) top = _invalid_rect.top;
1680  if (right > _invalid_rect.right ) right = _invalid_rect.right;
1681  if (bottom > _invalid_rect.bottom) bottom = _invalid_rect.bottom;
1682 
1683  if (left < right && top < bottom) {
1684  RedrawScreenRect(left, top, right, bottom);
1685  }
1686 
1687  }
1688  } while (b++, (x += DIRTY_BLOCK_WIDTH) != w);
1689  } while (b += -(int)(w / DIRTY_BLOCK_WIDTH) + _dirty_bytes_per_line, (y += DIRTY_BLOCK_HEIGHT) != h);
1690 
1691  ++_dirty_block_colour;
1692  _invalid_rect.left = w;
1693  _invalid_rect.top = h;
1694  _invalid_rect.right = 0;
1695  _invalid_rect.bottom = 0;
1696 }
1697 
1710 void AddDirtyBlock(int left, int top, int right, int bottom)
1711 {
1712  byte *b;
1713  int width;
1714  int height;
1715 
1716  if (left < 0) left = 0;
1717  if (top < 0) top = 0;
1718  if (right > _screen.width) right = _screen.width;
1719  if (bottom > _screen.height) bottom = _screen.height;
1720 
1721  if (left >= right || top >= bottom) return;
1722 
1723  if (left < _invalid_rect.left ) _invalid_rect.left = left;
1724  if (top < _invalid_rect.top ) _invalid_rect.top = top;
1725  if (right > _invalid_rect.right ) _invalid_rect.right = right;
1726  if (bottom > _invalid_rect.bottom) _invalid_rect.bottom = bottom;
1727 
1728  left /= DIRTY_BLOCK_WIDTH;
1729  top /= DIRTY_BLOCK_HEIGHT;
1730 
1731  b = _dirty_blocks + top * _dirty_bytes_per_line + left;
1732 
1733  width = ((right - 1) / DIRTY_BLOCK_WIDTH) - left + 1;
1734  height = ((bottom - 1) / DIRTY_BLOCK_HEIGHT) - top + 1;
1735 
1736  assert(width > 0 && height > 0);
1737 
1738  do {
1739  int i = width;
1740 
1741  do b[--i] = 0xFF; while (i != 0);
1742 
1743  b += _dirty_bytes_per_line;
1744  } while (--height != 0);
1745 }
1746 
1754 {
1755  AddDirtyBlock(0, 0, _screen.width, _screen.height);
1756 }
1757 
1772 bool FillDrawPixelInfo(DrawPixelInfo *n, int left, int top, int width, int height)
1773 {
1775  const DrawPixelInfo *o = _cur_dpi;
1776 
1777  n->zoom = ZOOM_LVL_NORMAL;
1778 
1779  assert(width > 0);
1780  assert(height > 0);
1781 
1782  if ((left -= o->left) < 0) {
1783  width += left;
1784  if (width <= 0) return false;
1785  n->left = -left;
1786  left = 0;
1787  } else {
1788  n->left = 0;
1789  }
1790 
1791  if (width > o->width - left) {
1792  width = o->width - left;
1793  if (width <= 0) return false;
1794  }
1795  n->width = width;
1796 
1797  if ((top -= o->top) < 0) {
1798  height += top;
1799  if (height <= 0) return false;
1800  n->top = -top;
1801  top = 0;
1802  } else {
1803  n->top = 0;
1804  }
1805 
1806  n->dst_ptr = blitter->MoveTo(o->dst_ptr, left, top);
1807  n->pitch = o->pitch;
1808 
1809  if (height > o->height - top) {
1810  height = o->height - top;
1811  if (height <= 0) return false;
1812  }
1813  n->height = height;
1814 
1815  return true;
1816 }
1817 
1823 {
1824  /* Ignore setting any cursor before the sprites are loaded. */
1825  if (GetMaxSpriteID() == 0) return;
1826 
1827  static_assert(lengthof(_cursor.sprite_seq) == lengthof(_cursor.sprite_pos));
1828  assert(_cursor.sprite_count <= lengthof(_cursor.sprite_seq));
1829  for (uint i = 0; i < _cursor.sprite_count; ++i) {
1830  const Sprite *p = GetSprite(GB(_cursor.sprite_seq[i].sprite, 0, SPRITE_WIDTH), ST_NORMAL);
1831  Point offs, size;
1832  offs.x = UnScaleGUI(p->x_offs) + _cursor.sprite_pos[i].x;
1833  offs.y = UnScaleGUI(p->y_offs) + _cursor.sprite_pos[i].y;
1834  size.x = UnScaleGUI(p->width);
1835  size.y = UnScaleGUI(p->height);
1836 
1837  if (i == 0) {
1838  _cursor.total_offs = offs;
1839  _cursor.total_size = size;
1840  } else {
1841  int right = std::max(_cursor.total_offs.x + _cursor.total_size.x, offs.x + size.x);
1842  int bottom = std::max(_cursor.total_offs.y + _cursor.total_size.y, offs.y + size.y);
1843  if (offs.x < _cursor.total_offs.x) _cursor.total_offs.x = offs.x;
1844  if (offs.y < _cursor.total_offs.y) _cursor.total_offs.y = offs.y;
1845  _cursor.total_size.x = right - _cursor.total_offs.x;
1846  _cursor.total_size.y = bottom - _cursor.total_offs.y;
1847  }
1848  }
1849 
1850  _cursor.dirty = true;
1851 }
1852 
1858 static void SetCursorSprite(CursorID cursor, PaletteID pal)
1859 {
1860  if (_cursor.sprite_count == 1 && _cursor.sprite_seq[0].sprite == cursor && _cursor.sprite_seq[0].pal == pal) return;
1861 
1862  _cursor.sprite_count = 1;
1863  _cursor.sprite_seq[0].sprite = cursor;
1864  _cursor.sprite_seq[0].pal = pal;
1865  _cursor.sprite_pos[0].x = 0;
1866  _cursor.sprite_pos[0].y = 0;
1867 
1868  UpdateCursorSize();
1869 }
1870 
1871 static void SwitchAnimatedCursor()
1872 {
1873  const AnimCursor *cur = _cursor.animate_cur;
1874 
1875  if (cur == nullptr || cur->sprite == AnimCursor::LAST) cur = _cursor.animate_list;
1876 
1877  SetCursorSprite(cur->sprite, _cursor.sprite_seq[0].pal);
1878 
1879  _cursor.animate_timeout = cur->display_time;
1880  _cursor.animate_cur = cur + 1;
1881 }
1882 
1883 void CursorTick()
1884 {
1885  if (_cursor.animate_timeout != 0 && --_cursor.animate_timeout == 0) {
1886  SwitchAnimatedCursor();
1887  }
1888 }
1889 
1894 void SetMouseCursorBusy(bool busy)
1895 {
1896  if (busy) {
1897  if (_cursor.sprite_seq[0].sprite == SPR_CURSOR_MOUSE) SetMouseCursor(SPR_CURSOR_ZZZ, PAL_NONE);
1898  } else {
1899  if (_cursor.sprite_seq[0].sprite == SPR_CURSOR_ZZZ) SetMouseCursor(SPR_CURSOR_MOUSE, PAL_NONE);
1900  }
1901 }
1902 
1910 {
1911  /* Turn off animation */
1912  _cursor.animate_timeout = 0;
1913  /* Set cursor */
1914  SetCursorSprite(sprite, pal);
1915 }
1916 
1923 {
1924  _cursor.animate_list = table;
1925  _cursor.animate_cur = nullptr;
1926  _cursor.sprite_seq[0].pal = PAL_NONE;
1927  SwitchAnimatedCursor();
1928 }
1929 
1935 void CursorVars::UpdateCursorPositionRelative(int delta_x, int delta_y)
1936 {
1937  if (this->fix_at) {
1938  this->delta.x = delta_x;
1939  this->delta.y = delta_y;
1940  } else {
1941  int last_position_x = this->pos.x;
1942  int last_position_y = this->pos.y;
1943 
1944  this->pos.x = Clamp(this->pos.x + delta_x, 0, _cur_resolution.width - 1);
1945  this->pos.y = Clamp(this->pos.y + delta_y, 0, _cur_resolution.height - 1);
1946 
1947  this->delta.x = last_position_x - this->pos.x;
1948  this->delta.y = last_position_y - this->pos.y;
1949 
1950  this->dirty = true;
1951  }
1952 }
1953 
1962 bool CursorVars::UpdateCursorPosition(int x, int y, bool queued_warp)
1963 {
1964  /* Detecting relative mouse movement is somewhat tricky.
1965  * - There may be multiple mouse move events in the video driver queue (esp. when OpenTTD lags a bit).
1966  * - When we request warping the mouse position (return true), a mouse move event is appended at the end of the queue.
1967  *
1968  * So, when this->fix_at is active, we use the following strategy:
1969  * - The first movement triggers the warp to reset the mouse position.
1970  * - Subsequent events have to compute movement relative to the previous event.
1971  * - The relative movement is finished, when we receive the event matching the warp.
1972  */
1973 
1974  if (x == this->pos.x && y == this->pos.y) {
1975  /* Warp finished. */
1976  this->queued_warp = false;
1977  }
1978 
1979  this->delta.x = x - (this->queued_warp ? this->last_position.x : this->pos.x);
1980  this->delta.y = y - (this->queued_warp ? this->last_position.y : this->pos.y);
1981 
1982  this->last_position.x = x;
1983  this->last_position.y = y;
1984 
1985  bool need_warp = false;
1986  if (this->fix_at) {
1987  if (this->delta.x != 0 || this->delta.y != 0) {
1988  /* Trigger warp.
1989  * Note: We also trigger warping again, if there is already a pending warp.
1990  * This makes it more tolerant about the OS or other software in between
1991  * botchering the warp. */
1992  this->queued_warp = queued_warp;
1993  need_warp = true;
1994  }
1995  } else if (this->pos.x != x || this->pos.y != y) {
1996  this->queued_warp = false; // Cancel warping, we are no longer confining the position.
1997  this->dirty = true;
1998  this->pos.x = x;
1999  this->pos.y = y;
2000  }
2001  return need_warp;
2002 }
2003 
2004 bool ChangeResInGame(int width, int height)
2005 {
2006  return (_screen.width == width && _screen.height == height) || VideoDriver::GetInstance()->ChangeResolution(width, height);
2007 }
2008 
2009 bool ToggleFullScreen(bool fs)
2010 {
2011  bool result = VideoDriver::GetInstance()->ToggleFullscreen(fs);
2012  if (_fullscreen != fs && _resolutions.empty()) {
2013  Debug(driver, 0, "Could not find a suitable fullscreen resolution");
2014  }
2015  return result;
2016 }
2017 
2018 void SortResolutions()
2019 {
2020  std::sort(_resolutions.begin(), _resolutions.end());
2021 }
2022 
2027 {
2028  /* Determine real GUI zoom to use. */
2029  if (_gui_zoom_cfg == ZOOM_LVL_CFG_AUTO) {
2031  } else {
2032  /* Ensure the gui_zoom is clamped between min/max. Change the
2033  * _gui_zoom_cfg if it isn't, as this is used to visually show the
2034  * selection in the Game Options. */
2036  _gui_zoom = static_cast<ZoomLevel>(_gui_zoom_cfg);
2037  }
2038 
2039  /* Determine real font zoom to use. */
2040  if (_font_zoom_cfg == ZOOM_LVL_CFG_AUTO) {
2042  } else {
2043  _font_zoom = static_cast<ZoomLevel>(_font_zoom_cfg);
2044  }
2045 }
2046 
2053 {
2054  auto old_zoom = _gui_zoom;
2055  UpdateGUIZoom();
2056  if (old_zoom == _gui_zoom) return false;
2059  ClearFontCache();
2062 
2063  /* Adjust all window sizes to match the new zoom level, so that they don't appear
2064  to move around when the application is moved to a screen with different DPI. */
2065  auto zoom_shift = old_zoom - _gui_zoom;
2066  for (Window *w : Window::Iterate()) {
2067  w->left = AdjustByZoom(w->left, zoom_shift);
2068  w->top = AdjustByZoom(w->top, zoom_shift);
2069  w->width = AdjustByZoom(w->width, zoom_shift);
2070  w->height = AdjustByZoom(w->height, zoom_shift);
2071  if (w->viewport != nullptr) {
2072  w->viewport->zoom = Clamp(ZoomLevel(w->viewport->zoom - zoom_shift), _settings_client.gui.zoom_min, _settings_client.gui.zoom_max);
2073  }
2074  }
2075 
2076  return true;
2077 }
2078 
2079 void ChangeGameSpeed(bool enable_fast_forward)
2080 {
2081  if (enable_fast_forward) {
2083  } else {
2084  _game_speed = 100;
2085  }
2086 }
_dirkeys
byte _dirkeys
1 = left, 2 = up, 4 = right, 8 = down
Definition: gfx.cpp:34
NewGrfDebugSpritePicker::clicked_pixel
void * clicked_pixel
Clicked pixel (pointer to blitter buffer)
Definition: newgrf_debug.h:28
LoadStringWidthTable
void LoadStringWidthTable(bool monospace)
Initialize _stringwidth_table cache.
Definition: gfx.cpp:1432
PC_WHITE
static const uint8 PC_WHITE
White palette colour.
Definition: gfx_func.h:207
TC_FORCED
@ TC_FORCED
Ignore colour changes from strings.
Definition: gfx_type.h:275
GlyphID
uint32 GlyphID
Glyphs are characters from a font.
Definition: fontcache.h:17
SetMouseCursorBusy
void SetMouseCursorBusy(bool busy)
Set or unset the ZZZ cursor.
Definition: gfx.cpp:1894
SwitchMode
SwitchMode
Mode which defines what mode we're switching to.
Definition: openttd.h:25
factory.hpp
DrawBox
void DrawBox(int x, int y, int dx1, int dy1, int dx2, int dy2, int dx3, int dy3)
Draws the projection of a parallelepiped.
Definition: gfx.cpp:423
Palette::first_dirty
int first_dirty
The first dirty element.
Definition: gfx_type.h:315
Blitter::SetPixel
virtual void SetPixel(void *video, int x, int y, uint8 colour)=0
Draw a pixel with a given colour on the video-buffer.
SA_HOR_MASK
@ SA_HOR_MASK
Mask for horizontal alignment.
Definition: gfx_type.h:331
CursorVars
Collection of variables for cursor-display and -animation.
Definition: gfx_type.h:115
Colour::data
uint32 data
Conversion of the channel information to a 32 bit number.
Definition: gfx_type.h:164
WChar
char32_t WChar
Type for wide characters, i.e.
Definition: string_type.h:35
AddDirtyBlock
void AddDirtyBlock(int left, int top, int right, int bottom)
Extend the internal _invalid_rect rectangle to contain the rectangle defined by the given parameters.
Definition: gfx.cpp:1710
UnScaleByZoomLower
static int UnScaleByZoomLower(int value, ZoomLevel zoom)
Scale by zoom level, usually shift right (when zoom > ZOOM_LVL_NORMAL)
Definition: zoom_func.h:67
_string_colourremap
static byte _string_colourremap[3]
Recoloursprite for stringdrawing. The grf loader ensures that ST_FONT sprites only use colours 0 to 2...
Definition: gfx.cpp:80
ExtraPaletteValues
Description of tables for the palette animation.
Definition: palettes.h:104
PALETTE_TEXT_RECOLOUR
@ PALETTE_TEXT_RECOLOUR
Set if palette is actually a magic text recolour.
Definition: sprites.h:1518
GB
static uint GB(const T x, const uint8 s, const uint8 n)
Fetch n bits from x, started at bit s.
Definition: bitmath_func.hpp:32
CursorVars::animate_cur
const AnimCursor * animate_cur
in case of animated cursor, current frame
Definition: gfx_type.h:136
ReusableBuffer
A reusable buffer that can be used for places that temporary allocate a bit of memory and do that ver...
Definition: alloc_type.hpp:24
Dimension
Dimensions (a width and height) of a rectangle in 2D.
Definition: geometry_type.hpp:27
Blitter::BlitterParams::top
int top
The top offset in the 'dst' in pixels to start drawing.
Definition: base.hpp:42
BM_TRANSPARENT
@ BM_TRANSPARENT
Perform transparency colour remapping.
Definition: base.hpp:20
Blitter::DrawColourMappingRect
virtual void DrawColourMappingRect(void *dst, int width, int height, PaletteID pal)=0
Draw a colourtable to the screen.
CursorVars::sprite_count
uint sprite_count
number of sprites to draw
Definition: gfx_type.h:130
palettes.h
Blitter::BlitterParams::skip_left
int skip_left
How much pixels of the source to skip on the left (based on zoom of dst)
Definition: base.hpp:35
CursorVars::dirty
bool dirty
the rect occupied by the mouse is dirty (redraw)
Definition: gfx_type.h:140
BlitterMode
BlitterMode
The modes of blitting we can do.
Definition: base.hpp:17
_left_button_down
bool _left_button_down
Is left mouse button pressed?
Definition: gfx.cpp:41
Blitter::BlitterParams::width
int width
The width in pixels that needs to be drawn to dst.
Definition: base.hpp:37
SPRITE_WIDTH
@ SPRITE_WIDTH
number of bits for the sprite number
Definition: sprites.h:1521
GameCreationSettings::landscape
byte landscape
the landscape we're currently in
Definition: settings_type.h:323
Backup
Class to backup a specific variable and restore it later.
Definition: backup_type.hpp:21
PALETTE_ANIM_SIZE
@ PALETTE_ANIM_SIZE
number of animated colours
Definition: gfx_type.h:281
Blitter::UsePaletteAnimation
virtual Blitter::PaletteAnimation UsePaletteAnimation()=0
Check if the blitter uses palette animation at all.
Sprite::data
byte data[]
Sprite data.
Definition: spritecache.h:22
GfxFillPolygon
void GfxFillPolygon(const std::vector< Point > &shape, int colour, FillRectMode mode)
Fill a polygon with colour.
Definition: gfx.cpp:215
lock
std::mutex lock
synchronization for playback status fields
Definition: win32_m.cpp:34
FS_BEGIN
@ FS_BEGIN
First font.
Definition: gfx_type.h:213
GetContrastColour
TextColour GetContrastColour(uint8 background, uint8 threshold)
Determine a contrasty text colour for a coloured background.
Definition: gfx.cpp:1418
Blitter
How all blitters should look like.
Definition: base.hpp:28
ExtraPaletteValues::lighthouse
Colour lighthouse[EPV_CYCLES_LIGHTHOUSE]
lighthouse & stadium
Definition: palettes.h:107
_palette
static const Palette _palette
Colour palette (DOS)
Definition: palettes.h:15
Blitter::BlitterParams::sprite_height
int sprite_height
Real height of the sprite.
Definition: base.hpp:40
CursorVars::visible
bool visible
cursor is visible
Definition: gfx_type.h:139
_newgrf_debug_sprite_picker
NewGrfDebugSpritePicker _newgrf_debug_sprite_picker
The sprite picker.
Definition: newgrf_debug_gui.cpp:48
Blitter::GetScreenDepth
virtual uint8 GetScreenDepth()=0
Get the screen depth this blitter works for.
Blitter::CopyToBuffer
virtual void CopyToBuffer(const void *video, void *dst, int width, int height)=0
Copy from the screen to a buffer.
FILLRECT_RECOLOUR
@ FILLRECT_RECOLOUR
Apply a recolour sprite to the screen content.
Definition: gfx_type.h:289
NewGrfDebugSpritePicker::sprites
std::vector< SpriteID > sprites
Sprites found.
Definition: newgrf_debug.h:29
VideoDriver::MakeDirty
virtual void MakeDirty(int left, int top, int width, int height)=0
Mark a particular area dirty.
VideoDriver::ToggleFullscreen
virtual bool ToggleFullscreen(bool fullscreen)=0
Change the full screen setting.
NewGrfDebugSpritePicker::mode
NewGrfDebugSpritePickerMode mode
Current state.
Definition: newgrf_debug.h:27
CursorVars::animate_list
const AnimCursor * animate_list
in case of animated cursor, list of frames
Definition: gfx_type.h:135
PalSpriteID::sprite
SpriteID sprite
The 'real' sprite.
Definition: gfx_type.h:23
HasBit
static bool HasBit(const T x, const uint8 y)
Checks if a bit in a value is set.
Definition: bitmath_func.hpp:103
Blitter::BlitterParams::dst
void * dst
Destination buffer.
Definition: base.hpp:44
UnScaleGUI
static int UnScaleGUI(int value)
Short-hand to apply GUI zoom level.
Definition: zoom_func.h:77
include
bool include(std::vector< T > &vec, const T &item)
Helper function to append an item to a vector if it is not already contained Consider using std::set,...
Definition: smallvec_type.hpp:27
Blitter::ScrollBuffer
virtual void ScrollBuffer(void *video, int &left, int &top, int &width, int &height, int scroll_x, int scroll_y)=0
Scroll the videobuffer some 'x' and 'y' value.
Sprite::height
uint16 height
Height of the sprite.
Definition: spritecache.h:18
_ctrl_pressed
bool _ctrl_pressed
Is Ctrl pressed?
Definition: gfx.cpp:38
FILLRECT_CHECKER
@ FILLRECT_CHECKER
Draw only every second pixel, used for greying-out.
Definition: gfx_type.h:288
_font_zoom_cfg
int8 _font_zoom_cfg
Font zoom level in config.
Definition: gfx.cpp:68
TextColour
TextColour
Colour of the strings, see _string_colourmap in table/string_colours.h or docs/ottd-colourtext-palett...
Definition: gfx_type.h:250
zoom_func.h
Sprite::x_offs
int16 x_offs
Number of pixels to shift the sprite to the right.
Definition: spritecache.h:20
Blitter::BlitterParams::sprite_width
int sprite_width
Real width of the sprite.
Definition: base.hpp:39
ZoomLevel
ZoomLevel
All zoom levels we know.
Definition: zoom_type.h:21
SA_BOTTOM
@ SA_BOTTOM
Bottom align the text.
Definition: gfx_type.h:335
Layouter::GetCharPosition
Point GetCharPosition(const char *ch) const
Get the position of a character in the layout.
Definition: gfx_layout.cpp:762
Blitter::BlitterParams::pitch
int pitch
The pitch of the destination buffer.
Definition: base.hpp:45
StringAlignment
StringAlignment
How to align the to-be drawn text.
Definition: gfx_type.h:327
_settings_client
ClientSettings _settings_client
The current settings for this game.
Definition: settings.cpp:53
DrawString
int DrawString(int left, int right, int top, const char *str, TextColour colour, StringAlignment align, bool underline, FontSize fontsize)
Draw string, possibly truncated to make it fit in its allocated space.
Definition: gfx.cpp:645
SetColourRemap
static void SetColourRemap(TextColour colour)
Set the colour remap to be for the given colour.
Definition: gfx.cpp:458
newgrf_debug.h
FillRectMode
FillRectMode
Define the operation GfxFillRect performs.
Definition: gfx_type.h:286
ST_NORMAL
@ ST_NORMAL
The most basic (normal) sprite.
Definition: gfx_type.h:302
CursorVars::UpdateCursorPositionRelative
void UpdateCursorPositionRelative(int delta_x, int delta_y)
Update cursor position on mouse movement for relative modes.
Definition: gfx.cpp:1935
SA_RIGHT
@ SA_RIGHT
Right align the text (must be a single bit).
Definition: gfx_type.h:330
SA_VERT_CENTER
@ SA_VERT_CENTER
Vertically center the text.
Definition: gfx_type.h:334
EPV_CYCLES_FIZZY_DRINK
static const uint EPV_CYCLES_FIZZY_DRINK
length of the fizzy drinks animation
Definition: palettes.h:100
_gui_zoom
ZoomLevel _gui_zoom
GUI Zoom level.
Definition: gfx.cpp:64
GfxDoDrawLine
static void GfxDoDrawLine(void *video, int x, int y, int x2, int y2, int screen_width, int screen_height, uint8 colour, int width, int dash=0)
Check line clipping by using a linear equation and draw the visible part of the line given by x/y and...
Definition: gfx.cpp:318
VideoDriver::GetSuggestedUIZoom
virtual ZoomLevel GetSuggestedUIZoom()
Get a suggested default GUI zoom taking screen DPI into account.
Definition: video_driver.hpp:172
CursorVars::draw_size
Point draw_size
position and size bounding-box for drawing
Definition: gfx_type.h:133
VideoDriver::ClearSystemSprites
virtual void ClearSystemSprites()
Clear all cached sprites.
Definition: video_driver.hpp:108
SubSprite
Used to only draw a part of the sprite.
Definition: gfx_type.h:222
GUISettings::zoom_max
ZoomLevel zoom_max
maximum zoom out level
Definition: settings_type.h:133
_colour_gradient
byte _colour_gradient[COLOUR_END][8]
All 16 colour gradients 8 colours per gradient from darkest (0) to lightest (7)
Definition: gfx.cpp:55
CursorVars::sprite_pos
Point sprite_pos[16]
relative position of individual sprites
Definition: gfx_type.h:129
Blitter::DrawRect
virtual void DrawRect(void *video, int width, int height, uint8 colour)=0
Make a single horizontal line in a single colour on the video-buffer.
GetStringBoundingBox
Dimension GetStringBoundingBox(const char *str, FontSize start_fontsize)
Return the string dimension in pixels.
Definition: gfx.cpp:891
GetStringLineCount
int GetStringLineCount(StringID str, int maxw)
Calculates number of lines of string.
Definition: gfx.cpp:741
DrawStringMultiLine
int DrawStringMultiLine(int left, int right, int top, int bottom, const char *str, TextColour colour, StringAlignment align, bool underline, FontSize fontsize)
Draw string, possibly over multiple lines.
Definition: gfx.cpp:790
_palette_mutex
static std::recursive_mutex _palette_mutex
To coordinate access to _cur_palette.
Definition: gfx.cpp:57
FontCache::GetDrawGlyphShadow
virtual bool GetDrawGlyphShadow()=0
Do we need to draw a glyph shadow?
GameSettings::game_creation
GameCreationSettings game_creation
settings used during the creation of a game (map)
Definition: settings_type.h:581
control_codes.h
UpdateCursorSize
void UpdateCursorSize()
Update cursor dimension.
Definition: gfx.cpp:1822
SpriteID
uint32 SpriteID
The number of a sprite, without mapping bits and colourtables.
Definition: gfx_type.h:17
BM_NORMAL
@ BM_NORMAL
Perform the simple blitting.
Definition: base.hpp:18
ParagraphLayouter::Line
A single line worth of VisualRuns.
Definition: gfx_layout.h:134
DrawLayoutLine
static int DrawLayoutLine(const ParagraphLayouter::Line &line, int y, int left, int right, StringAlignment align, bool underline, bool truncation)
Drawing routine for drawing a laid out line of text.
Definition: gfx.cpp:488
_extra_palette_values
static const ExtraPaletteValues _extra_palette_values
Actual palette animation tables.
Definition: palettes.h:115
ExtraPaletteValues::oil_refinery
Colour oil_refinery[EPV_CYCLES_OIL_REFINERY]
oil refinery
Definition: palettes.h:108
Blitter::BlitterParams::sprite
const void * sprite
Pointer to the sprite how ever the encoder stored it.
Definition: base.hpp:32
window_gui.h
DrawOverlappedWindowForAll
void DrawOverlappedWindowForAll(int left, int top, int right, int bottom)
From a rectangle that needs redrawing, find the windows that intersect with the rectangle.
Definition: window.cpp:970
Blitter::Draw
virtual void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom)=0
Draw an image to the screen, given an amount of params defined above.
DRAW_STRING_BUFFER
static const int DRAW_STRING_BUFFER
Size of the buffer used for drawing strings.
Definition: gfx_func.h:87
Blitter::DrawLine
virtual void DrawLine(void *video, int x, int y, int x2, int y2, int screen_width, int screen_height, uint8 colour, int width, int dash=0)=0
Draw a line with a given colour.
GUISettings::fast_forward_speed_limit
uint16 fast_forward_speed_limit
Game speed to use when fast-forward is enabled.
Definition: settings_type.h:175
Align
static T Align(const T x, uint n)
Return the smallest multiple of n equal or greater than x.
Definition: math_func.hpp:35
CursorID
uint32 CursorID
The number of the cursor (sprite)
Definition: gfx_type.h:19
ExtraPaletteValues::glitter_water_toyland
Colour glitter_water_toyland[EPV_CYCLES_GLITTER_WATER]
glittery water Toyland
Definition: palettes.h:111
FS_NORMAL
@ FS_NORMAL
Index of the normal font in the font tables.
Definition: gfx_type.h:207
SA_TOP
@ SA_TOP
Top align the text.
Definition: gfx_type.h:333
SetMouseCursor
void SetMouseCursor(CursorID sprite, PaletteID pal)
Assign a single non-animated sprite to the cursor.
Definition: gfx.cpp:1909
PALETTE_WIDTH
@ PALETTE_WIDTH
number of bits of the sprite containing the recolour palette
Definition: sprites.h:1520
ReInitAllWindows
void ReInitAllWindows(bool zoom_changed)
Re-initialize all windows.
Definition: window.cpp:3354
GfxClearSpriteCache
void GfxClearSpriteCache()
Remove all encoded sprites from the sprite cache without discarding sprite location information.
Definition: spritecache.cpp:1042
CursorVars::UpdateCursorPosition
bool UpdateCursorPosition(int x, int y, bool queued_warp)
Update cursor position on mouse movement.
Definition: gfx.cpp:1962
_screen_disable_anim
bool _screen_disable_anim
Disable palette animation (important for 32bpp-anim blitter during giant screenshot)
Definition: gfx.cpp:46
Palette::palette
Colour palette[256]
Current palette. Entry 0 has to be always fully transparent!
Definition: gfx_type.h:314
Layouter::GetBounds
Dimension GetBounds()
Get the boundaries of this paragraph.
Definition: gfx_layout.cpp:746
BM_COLOUR_REMAP
@ BM_COLOUR_REMAP
Perform a colour remapping.
Definition: base.hpp:19
Layouter
The layouter performs all the layout work.
Definition: gfx_layout.h:153
DrawSpriteToRgbaBuffer
std::unique_ptr< uint32[]> DrawSpriteToRgbaBuffer(SpriteID spriteId, ZoomLevel zoom)
Draws a sprite to a new RGBA buffer (see Colour union) instead of drawing to the screen.
Definition: gfx.cpp:1199
_pause_mode
PauseMode _pause_mode
The current pause mode.
Definition: gfx.cpp:50
FONT_HEIGHT_MONO
#define FONT_HEIGHT_MONO
Height of characters in the large (FS_MONO) font.
Definition: gfx_func.h:174
_string_colourmap
static const byte _string_colourmap[17]
Colour mapping for TextColour.
Definition: string_colours.h:11
_settings_game
GameSettings _settings_game
Game settings of a running game or the scenario editor.
Definition: settings.cpp:54
TC_IS_PALETTE_COLOUR
@ TC_IS_PALETTE_COLOUR
Colour value is already a real palette colour index, not an index of a StringColour.
Definition: gfx_type.h:273
BlitterFactory::GetCurrentBlitter
static Blitter * GetCurrentBlitter()
Get the current active blitter (always set by calling SelectBlitter).
Definition: factory.hpp:141
SA_FORCE
@ SA_FORCE
Force the alignment, i.e. don't swap for RTL languages.
Definition: gfx_type.h:340
CursorVars::total_size
Point total_size
union of sprite properties
Definition: gfx_type.h:131
GetCharAtPosition
const char * GetCharAtPosition(const char *str, int x, FontSize start_fontsize)
Get the character from a string that is drawn at a specific position.
Definition: gfx.cpp:947
BM_CRASH_REMAP
@ BM_CRASH_REMAP
Perform a crash remapping.
Definition: base.hpp:21
EPV_CYCLES_OIL_REFINERY
static const uint EPV_CYCLES_OIL_REFINERY
length of the oil refinery's fire animation
Definition: palettes.h:99
safeguards.h
Sprite::width
uint16 width
Width of the sprite.
Definition: spritecache.h:19
AnimCursor::sprite
CursorID sprite
Must be set to LAST_ANIM when it is the last sprite of the loop.
Definition: gfx_type.h:110
_resolutions
std::vector< Dimension > _resolutions
List of resolutions.
Definition: driver.cpp:24
CursorVars::fix_at
bool fix_at
mouse is moving, but cursor is not (used for scrolling)
Definition: gfx_type.h:120
RedrawScreenRect
void RedrawScreenRect(int left, int top, int right, int bottom)
Repaints a specific rectangle of the screen.
Definition: gfx.cpp:1595
VideoDriver::ChangeResolution
virtual bool ChangeResolution(int w, int h)=0
Change the resolution of the window.
TC_NO_SHADE
@ TC_NO_SHADE
Do not add shading to this text colour.
Definition: gfx_type.h:274
_networking
bool _networking
are we in networking mode?
Definition: network.cpp:58
_shift_pressed
bool _shift_pressed
Is Shift pressed?
Definition: gfx.cpp:39
DrawDirtyBlocks
void DrawDirtyBlocks()
Repaints the rectangle blocks which are marked as 'dirty'.
Definition: gfx.cpp:1621
FONT_HEIGHT_LARGE
#define FONT_HEIGHT_LARGE
Height of characters in the large (FS_LARGE) font.
Definition: gfx_func.h:171
DrawSprite
void DrawSprite(SpriteID img, PaletteID pal, int x, int y, const SubSprite *sub, ZoomLevel zoom)
Draw a sprite, not in a viewport.
Definition: gfx.cpp:1044
gfx_layout.h
settings_type.h
GetStringMultiLineBoundingBox
Dimension GetStringMultiLineBoundingBox(StringID str, const Dimension &suggestion)
Calculate string bounding box for multi-line strings.
Definition: gfx.cpp:756
sprites.h
Point
Coordinates of a point in 2D.
Definition: geometry_type.hpp:21
NetworkUndrawChatMessage
void NetworkUndrawChatMessage()
Hide the chatbox.
Definition: network_chat_gui.cpp:126
DrawCharCentered
void DrawCharCentered(WChar c, const Rect &r, TextColour colour)
Draw single character horizontally centered around (x,y)
Definition: gfx.cpp:962
PauseMode
PauseMode
Modes of pausing we've got.
Definition: openttd.h:60
BM_BLACK_REMAP
@ BM_BLACK_REMAP
Perform remapping to a completely blackened sprite.
Definition: base.hpp:22
UnScaleByZoom
static int UnScaleByZoom(int value, ZoomLevel zoom)
Scale by zoom level, usually shift right (when zoom > ZOOM_LVL_NORMAL) When shifting right,...
Definition: zoom_func.h:34
SetAnimatedMouseCursor
void SetAnimatedMouseCursor(const AnimCursor *table)
Assign an animation to the cursor.
Definition: gfx.cpp:1922
stdafx.h
GameMode
GameMode
Mode which defines the state of the game.
Definition: openttd.h:17
RoundDivSU
static int RoundDivSU(int a, uint b)
Computes round(a / b) for signed a and unsigned b.
Definition: math_func.hpp:276
GfxFillRect
void GfxFillRect(int left, int top, int right, int bottom, int colour, FillRectMode mode)
Applies a certain FillRectMode-operation to a rectangle [left, right] x [top, bottom] on the screen.
Definition: gfx.cpp:119
FontCache::GetGlyphWidth
virtual uint GetGlyphWidth(GlyphID key)=0
Get the width of the glyph with the given key.
_invalid_rect
static Rect _invalid_rect
The rect for repaint.
Definition: gfx.cpp:78
Palette::count_dirty
int count_dirty
The number of dirty elements.
Definition: gfx_type.h:316
PALETTE_MODIFIER_TRANSPARENT
@ PALETTE_MODIFIER_TRANSPARENT
when a sprite is to be displayed transparently, this bit needs to be set.
Definition: sprites.h:1535
VideoDriver::GetInstance
static VideoDriver * GetInstance()
Get the currently active instance of the video driver.
Definition: video_driver.hpp:204
viewport_func.h
SA_HOR_CENTER
@ SA_HOR_CENTER
Horizontally center the text.
Definition: gfx_type.h:329
Window::AllWindows
Iterable ensemble of all valid Windows.
Definition: window_gui.h:859
PALETTE_ANIM_START
@ PALETTE_ANIM_START
Index in the _palettes array from which all animations are taking places (table/palettes....
Definition: gfx_type.h:282
GetDigitWidth
byte GetDigitWidth(FontSize size)
Return the maximum width of single digit.
Definition: gfx.cpp:1464
string_colours.h
GetBroadestDigit
void GetBroadestDigit(uint *front, uint *next, FontSize size)
Determine the broadest digits for guessing the maximum width of a n-digit number.
Definition: gfx.cpp:1479
FillDrawPixelInfo
bool FillDrawPixelInfo(DrawPixelInfo *n, int left, int top, int width, int height)
Set up a clipping area for only drawing into a certain area.
Definition: gfx.cpp:1772
FONT_HEIGHT_SMALL
#define FONT_HEIGHT_SMALL
Height of characters in the small (FS_SMALL) font.
Definition: gfx_func.h:165
ParagraphLayouter::VisualRun
Visual run contains data about the bit of text with the same font.
Definition: gfx_layout.h:122
Colour
Structure to access the alpha, red, green, and blue channels from a 32 bit number.
Definition: gfx_type.h:163
GetGlyphWidth
static uint GetGlyphWidth(FontSize size, WChar key)
Get the width of a glyph.
Definition: fontcache.h:191
GetStringHeight
int GetStringHeight(const char *str, int maxw, FontSize fontsize)
Calculates height of string (in pixels).
Definition: gfx.cpp:716
GetSpriteSize
Dimension GetSpriteSize(SpriteID sprid, Point *offset, ZoomLevel zoom)
Get the size of a sprite.
Definition: gfx.cpp:979
GUISettings::zoom_min
ZoomLevel zoom_min
minimum zoom out level
Definition: settings_type.h:132
_gui_zoom_cfg
int8 _gui_zoom_cfg
GUI zoom level in config.
Definition: gfx.cpp:67
_switch_mode
SwitchMode _switch_mode
The next mainloop command.
Definition: gfx.cpp:49
_font_zoom
ZoomLevel _font_zoom
Font Zoom level.
Definition: gfx.cpp:65
StringID
uint32 StringID
Numeric value that represents a string, independent of the selected language.
Definition: strings_type.h:16
GfxBlitter
static void GfxBlitter(const Sprite *const sprite, int x, int y, BlitterMode mode, const SubSprite *const sub, SpriteID sprite_id, ZoomLevel zoom, const DrawPixelInfo *dst=nullptr)
The code for setting up the blitter mode and sprite information before finally drawing the sprite.
Definition: gfx.cpp:1075
Clamp
static T Clamp(const T a, const T min, const T max)
Clamp a value between an interval.
Definition: math_func.hpp:77
PALETTE_CRASH
static const PaletteID PALETTE_CRASH
Recolour sprite greying of crashed vehicles.
Definition: sprites.h:1596
strings_func.h
CursorVars::animate_timeout
uint animate_timeout
in case of animated cursor, number of ticks to show the current cursor
Definition: gfx_type.h:137
ScaleByZoom
static int ScaleByZoom(int value, ZoomLevel zoom)
Scale by zoom level, usually shift left (when zoom > ZOOM_LVL_NORMAL) When shifting right,...
Definition: zoom_func.h:22
SA_VERT_MASK
@ SA_VERT_MASK
Mask for vertical alignment.
Definition: gfx_type.h:336
FontCache
Font cache for basic fonts.
Definition: fontcache.h:21
AdjustByZoom
static int AdjustByZoom(int value, int zoom)
Adjust by zoom level; zoom < 0 shifts right, zoom >= 0 shifts left.
Definition: zoom_func.h:45
Blitter::MoveTo
virtual void * MoveTo(void *video, int x, int y)=0
Move the destination pointer the requested amount x and y, keeping in mind any pitch and bpp of the r...
Backup::Restore
void Restore()
Restore the variable.
Definition: backup_type.hpp:112
FONT_HEIGHT_NORMAL
#define FONT_HEIGHT_NORMAL
Height of characters in the normal (FS_NORMAL) font.
Definition: gfx_func.h:168
video_driver.hpp
FontCache::GetGlyph
virtual const Sprite * GetGlyph(GlyphID key)=0
Get the glyph (sprite) of the given key.
GetMaxSpriteID
uint GetMaxSpriteID()
Get a reasonable (upper bound) estimate of the maximum SpriteID used in OpenTTD; there will be no spr...
Definition: spritecache.cpp:221
Layouter::GetCharAtPosition
const char * GetCharAtPosition(int x) const
Get the character that is at a position.
Definition: gfx_layout.cpp:809
PaletteID
uint32 PaletteID
The number of the palette.
Definition: gfx_type.h:18
UpdateAllVirtCoords
void UpdateAllVirtCoords()
Update the viewport coordinates of all signs.
Definition: afterload.cpp:217
_stringwidth_table
static byte _stringwidth_table[FS_END][224]
Cache containing width of often used characters.
Definition: gfx.cpp:53
GetGlyph
static const Sprite * GetGlyph(FontSize size, WChar key)
Get the Sprite for a glyph.
Definition: fontcache.h:184
EPV_CYCLES_LIGHTHOUSE
static const uint EPV_CYCLES_LIGHTHOUSE
length of the lighthouse/stadium animation
Definition: palettes.h:98
CopyPalette
bool CopyPalette(Palette &local_palette, bool force_copy)
Copy the current palette if the palette was updated.
Definition: gfx.cpp:1280
AnimCursor::display_time
byte display_time
Amount of ticks this sprite will be shown.
Definition: gfx_type.h:111
Blitter::BlitterParams::left
int left
The left offset in the 'dst' in pixels to start drawing.
Definition: base.hpp:41
CursorVars::delta
Point delta
relative mouse movement in this tick
Definition: gfx_type.h:118
GetBlitterMode
static BlitterMode GetBlitterMode(PaletteID pal)
Helper function to get the blitter mode for different types of palettes.
Definition: gfx.cpp:999
ExtraPaletteValues::dark_water
Colour dark_water[EPV_CYCLES_DARK_WATER]
dark blue water
Definition: palettes.h:105
MakePolygonSegments
static std::vector< LineSegment > MakePolygonSegments(const std::vector< Point > &shape, Point offset)
Make line segments from a polygon defined by points, translated by an offset.
Definition: gfx.cpp:176
progress.h
GfxPreprocessLine
static bool GfxPreprocessLine(DrawPixelInfo *dpi, int &x, int &y, int &x2, int &y2, int width)
Align parameters of a line to the given DPI and check simple clipping.
Definition: gfx.cpp:376
SetCursorSprite
static void SetCursorSprite(CursorID cursor, PaletteID pal)
Switch cursor to different sprite.
Definition: gfx.cpp:1858
Sprite::y_offs
int16 y_offs
Number of pixels to shift the sprite downwards.
Definition: spritecache.h:21
Blitter::PALETTE_ANIMATION_NONE
@ PALETTE_ANIMATION_NONE
No palette animation.
Definition: base.hpp:50
AnimCursor
A single sprite of a list of animated cursors.
Definition: gfx_type.h:108
abs
static T abs(const T a)
Returns the absolute value of (scalar) variable.
Definition: math_func.hpp:21
_cur_palette
Palette _cur_palette
Current palette.
Definition: gfx.cpp:51
SA_LEFT
@ SA_LEFT
Left align the text.
Definition: gfx_type.h:328
network.h
GetCharacterWidth
byte GetCharacterWidth(FontSize size, WChar key)
Return width of character glyph.
Definition: gfx.cpp:1451
Blitter::CopyFromBuffer
virtual void CopyFromBuffer(void *video, const void *src, int width, int height)=0
Copy from a buffer to the screen.
window_func.h
CenterBounds
static int CenterBounds(int min, int max, int size)
Determine where to draw a centred object inside a widget.
Definition: gfx_func.h:140
Debug
#define Debug(name, level, format_string,...)
Ouptut a line of debugging information.
Definition: debug.h:37
CursorVars::sprite_seq
PalSpriteID sprite_seq[16]
current image of cursor
Definition: gfx_type.h:128
EPV_CYCLES_DARK_WATER
static const uint EPV_CYCLES_DARK_WATER
Description of the length of the palette cycle animations.
Definition: palettes.h:97
lengthof
#define lengthof(x)
Return the length of an fixed size array.
Definition: stdafx.h:386
MarkWholeScreenDirty
void MarkWholeScreenDirty()
This function mark the whole screen as dirty.
Definition: gfx.cpp:1753
Blitter::BlitterParams
Parameters related to blitting.
Definition: base.hpp:31
MemSetT
static void MemSetT(T *ptr, byte value, size_t num=1)
Type-safe version of memset().
Definition: mem_func.hpp:49
FS_MONO
@ FS_MONO
Index of the monospaced font in the font tables.
Definition: gfx_type.h:210
ZOOM_LVL_NORMAL
@ ZOOM_LVL_NORMAL
The normal zoom level.
Definition: zoom_type.h:24
SPR_CURSOR_MOUSE
static const CursorID SPR_CURSOR_MOUSE
Cursor sprite numbers.
Definition: sprites.h:1376
CeilDiv
static uint CeilDiv(uint a, uint b)
Computes ceil(a / b) for non-negative a and b.
Definition: math_func.hpp:254
PalSpriteID::pal
PaletteID pal
The palette (use PAL_NONE) if not needed)
Definition: gfx_type.h:24
Blitter::BlitterParams::height
int height
The height in pixels that needs to be drawn to dst.
Definition: base.hpp:38
FontSize
FontSize
Available font sizes.
Definition: gfx_type.h:206
Window
Data structure for an opened window.
Definition: window_gui.h:279
ST_RECOLOUR
@ ST_RECOLOUR
Recolour sprite.
Definition: gfx_type.h:305
ExtraPaletteValues::dark_water_toyland
Colour dark_water_toyland[EPV_CYCLES_DARK_WATER]
dark blue water Toyland
Definition: palettes.h:106
ExtraPaletteValues::fizzy_drink
Colour fizzy_drink[EPV_CYCLES_FIZZY_DRINK]
fizzy drinks
Definition: palettes.h:109
Rect
Specification of a rectangle with absolute coordinates of all edges.
Definition: geometry_type.hpp:47
CursorVars::pos
Point pos
logical mouse position
Definition: gfx_type.h:117
Blitter::BlitterParams::skip_top
int skip_top
How much pixels of the source to skip on the top (based on zoom of dst)
Definition: base.hpp:36
FontCache::MapCharToGlyph
virtual GlyphID MapCharToGlyph(WChar key)=0
Map a character into a glyph.
_right_button_clicked
bool _right_button_clicked
Is right mouse button clicked?
Definition: gfx.cpp:44
Palette
Information about the currently used palette.
Definition: gfx_type.h:313
EPV_CYCLES_GLITTER_WATER
static const uint EPV_CYCLES_GLITTER_WATER
length of the glittery water animation
Definition: palettes.h:101
Sprite
Data structure describing a sprite.
Definition: spritecache.h:17
GetCharPosInString
Point GetCharPosInString(const char *str, const char *ch, FontSize start_fontsize)
Get the leading corner of a character in a single-line string relative to the start of the string.
Definition: gfx.cpp:934
thread.h
CursorVars::in_window
bool in_window
mouse inside this window, determines drawing logic
Definition: gfx_type.h:141
Blitter::BlitterParams::remap
const byte * remap
XXX – Temporary storage for remap array.
Definition: base.hpp:33
lastof
#define lastof(x)
Get the last element of an fixed size array.
Definition: stdafx.h:402
UpdateGUIZoom
void UpdateGUIZoom()
Resolve GUI zoom level, if auto-suggestion is requested.
Definition: gfx.cpp:2026
_left_button_clicked
bool _left_button_clicked
Is left mouse button clicked?
Definition: gfx.cpp:42
_cur_resolution
Dimension _cur_resolution
The current resolution.
Definition: driver.cpp:25
TD_RTL
@ TD_RTL
Text is written right-to-left by default.
Definition: strings_type.h:24
network_func.h
_current_text_dir
TextDirection _current_text_dir
Text direction of the currently selected language.
Definition: strings.cpp:48
ExtraPaletteValues::glitter_water
Colour glitter_water[EPV_CYCLES_GLITTER_WATER]
glittery water
Definition: palettes.h:110
_game_speed
uint16 _game_speed
Current game-speed; 100 is 1x, 0 is infinite.
Definition: gfx.cpp:40
_right_button_down
bool _right_button_down
Is right mouse button pressed?
Definition: gfx.cpp:43
AdjustGUIZoom
bool AdjustGUIZoom()
Resolve GUI zoom level and adjust GUI to new zoom, if auto-suggestion is requested.
Definition: gfx.cpp:2052
PALETTE_ALL_BLACK
static const PaletteID PALETTE_ALL_BLACK
Exchange any color by black, needed for painting fictive tiles outside map.
Definition: sprites.h:1602
ClientSettings::gui
GUISettings gui
settings related to the GUI
Definition: settings_type.h:598
DrawPixelInfo
Data about how and where to blit pixels.
Definition: gfx_type.h:155
backup_type.hpp
Blitter::BufferSize
virtual int BufferSize(int width, int height)=0
Calculate how much memory there is needed for an image of this size in the video-buffer.
DrawSpriteViewport
void DrawSpriteViewport(SpriteID img, PaletteID pal, int x, int y, const SubSprite *sub)
Draw a sprite in a viewport.
Definition: gfx.cpp:1017