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OpenTTD Source
13.0-beta2
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Go to the documentation of this file.
24 #include "widgets/slider_func.h"
51 static const StringID _autosave_dropdown[] = {
52 STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_OFF,
53 STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_EVERY_1_MONTH,
54 STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_EVERY_3_MONTHS,
55 STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_EVERY_6_MONTHS,
56 STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_EVERY_12_MONTHS,
77 static DropDownList BuildSetDropDownList(
int *selected_index,
bool allow_selection)
79 int n = T::GetNumSets();
80 *selected_index = T::GetIndexOfUsedSet();
83 for (
int i = 0; i < n; i++) {
90 DropDownList BuildMusicSetDropDownList(
int *selected_index)
92 return BuildSetDropDownList<BaseMusic>(selected_index,
true);
96 template <
class TBaseSet>
103 const char *textfile = this->baseset->GetTextfile(
file_type);
122 template <
class TBaseSet>
129 std::set<int> _refresh_rates = { 30, 60, 75, 90, 100, 120, 144, 240 };
142 std::copy(monitorRates.begin(), monitorRates.end(), std::inserter(_refresh_rates, _refresh_rates.end()));
145 static const std::map<int, StringID> _scale_labels = {
146 { 100, STR_GAME_OPTIONS_GUI_SCALE_1X },
150 { 200, STR_GAME_OPTIONS_GUI_SCALE_2X },
154 { 300, STR_GAME_OPTIONS_GUI_SCALE_3X },
158 { 400, STR_GAME_OPTIONS_GUI_SCALE_4X },
162 { 500, STR_GAME_OPTIONS_GUI_SCALE_5X },
173 this->reload =
false;
220 const StringID *items = _autosave_dropdown;
228 for (uint i = 0; i <
_languages.size(); i++) {
229 bool hide_language = IsReleasedVersion() && !
_languages[i].IsReasonablyFinished();
230 if (hide_language)
continue;
232 auto item =
new DropDownListParamStringItem(hide_percentage ? STR_JUST_RAW_STRING : STR_GAME_OPTIONS_LANGUAGE_PERCENTAGE, i,
false);
244 item->SetParam(1, (LANGUAGE_TOTAL_STRINGS -
_languages[i].missing) * 100 / LANGUAGE_TOTAL_STRINGS);
245 list.emplace_back(item);
259 list.emplace_back(item);
264 for (
auto it = _refresh_rates.begin(); it != _refresh_rates.end(); it++) {
265 auto i = std::distance(_refresh_rates.begin(), it);
268 item->SetParam(0, *it);
269 list.emplace_back(item);
274 list = BuildSetDropDownList<BaseGraphics>(selected_index, (_game_mode == GM_MENU));
278 list = BuildSetDropDownList<BaseSounds>(selected_index, (_game_mode == GM_MENU));
282 list = BuildMusicSetDropDownList(selected_index);
306 SetDParam(0, STR_GAME_OPTIONS_RESOLUTION_OTHER);
308 SetDParam(0, STR_GAME_OPTIONS_RESOLUTION_ITEM);
336 DrawSliderWidget(r, MIN_INTERFACE_SCALE, MAX_INTERFACE_SCALE, this->gui_scale, _scale_labels);
356 size->height = std::max(size->height, (uint)
GetStringHeight(STR_BLACK_RAW_STRING, size->width));
364 if (invalid_files == 0)
continue;
375 size->height = std::max(size->height, (uint)
GetStringHeight(STR_BLACK_RAW_STRING, size->width));
383 size->height = std::max(size->height, (uint)
GetStringHeight(STR_BLACK_RAW_STRING, size->width));
391 if (invalid_files == 0)
continue;
403 for (
const auto &ddli : list) {
405 int width = ddli->Width();
406 string_dim.width =
width + padding.width;
407 string_dim.height = ddli->Height(
width) + padding.height;
408 *size =
maxdim(*size, string_dim);
438 if (!ToggleFullScreen(!_fullscreen)) {
480 if (
ClickSliderWidget(this->GetWidget<NWidgetBase>(widget)->GetCurrentRect(), pt, MIN_INTERFACE_SCALE, MAX_INTERFACE_SCALE, this->gui_scale)) {
481 if (!
_ctrl_pressed) this->gui_scale = ((this->gui_scale + 12) / 25) * 25;
506 if (
ClickSliderWidget(this->GetWidget<NWidgetBase>(widget)->GetCurrentRect(), pt, 0, INT8_MAX, vol)) {
555 if (_game_mode == GM_MENU) {
556 auto name = T::GetSet(index)->name;
584 ClearAllCachedNames();
607 this->SetMediaSet<BaseGraphics>(index);
611 this->SetMediaSet<BaseSounds>(index);
627 if (!gui_scope)
return;
641 this->GetWidget<NWidgetCore>(
WID_GO_BASE_GRF_STATUS)->SetDataTip(missing_files ? STR_EMPTY : STR_GAME_OPTIONS_BASE_GRF_STATUS, STR_NULL);
643 for (
TextfileType tft = TFT_BEGIN; tft < TFT_END; tft++) {
650 this->GetWidget<NWidgetCore>(
WID_GO_BASE_MUSIC_STATUS)->SetDataTip(missing_files ? STR_EMPTY : STR_GAME_OPTIONS_BASE_MUSIC_STATUS, STR_NULL);
654 static const NWidgetPart _nested_game_options_widgets[] = {
676 NWidget(
WWT_EMPTY, COLOUR_GREY,
WID_GO_GUI_SCALE),
SetMinimalSize(67, 0),
SetMinimalTextLines(1, 12 +
WidgetDimensions::unscaled.vsep_normal,
FS_SMALL),
SetFill(0, 0),
SetDataTip(0x0, STR_GAME_OPTIONS_GUI_SCALE_TOOLTIP),
734 NWidget(
WWT_TEXT, COLOUR_GREY,
WID_GO_BASE_GRF_DESCRIPTION),
SetMinimalSize(330, 0),
SetDataTip(STR_EMPTY, STR_GAME_OPTIONS_BASE_GRF_DESCRIPTION_TOOLTIP),
SetFill(1, 0),
SetPadding(6, 0, 6, 0),
748 NWidget(
WWT_TEXT, COLOUR_GREY,
WID_GO_BASE_SFX_DESCRIPTION),
SetMinimalSize(330, 0),
SetDataTip(STR_EMPTY, STR_GAME_OPTIONS_BASE_SFX_DESCRIPTION_TOOLTIP),
SetFill(1, 0),
SetPadding(6, 0, 6, 0),
763 NWidget(
WWT_TEXT, COLOUR_GREY,
WID_GO_BASE_MUSIC_DESCRIPTION),
SetMinimalSize(330, 0),
SetDataTip(STR_EMPTY, STR_GAME_OPTIONS_BASE_MUSIC_DESCRIPTION_TOOLTIP),
SetFill(1, 0),
SetPadding(6, 0, 6, 0),
765 NWidget(
WWT_PUSHIMGBTN, COLOUR_GREY,
WID_GO_BASE_MUSIC_JUKEBOX),
SetMinimalSize(22, 22),
SetDataTip(SPR_IMG_MUSIC, STR_TOOLBAR_TOOLTIP_SHOW_SOUND_MUSIC_WINDOW),
SetPadding(6, 0, 6, 0),
781 _nested_game_options_widgets,
lengthof(_nested_game_options_widgets)
835 virtual void FoldAll() {}
836 virtual void UnFoldAll() {}
837 virtual void ResetAll() = 0;
845 virtual uint Length()
const = 0;
846 virtual void GetFoldingState(
bool &all_folded,
bool &all_unfolded)
const {}
849 virtual uint GetMaxHelpHeight(
int maxw) {
return 0; }
857 virtual bool UpdateFilterState(
SettingFilter &filter,
bool force_visible) = 0;
859 virtual uint
Draw(
GameSettings *settings_ptr,
int left,
int right,
int y, uint first_row, uint max_row,
BaseSettingEntry *selected, uint cur_row = 0, uint parent_last = 0)
const;
862 virtual void DrawSetting(
GameSettings *settings_ptr,
int left,
int right,
int y,
bool highlight)
const = 0;
873 virtual void ResetAll();
874 virtual uint
Length()
const;
900 typedef std::vector<BaseSettingEntry*> EntryVector;
906 this->entries.push_back(item);
910 void Init(
byte level = 0);
923 uint
Draw(
GameSettings *settings_ptr,
int left,
int right,
int y, uint first_row, uint max_row,
BaseSettingEntry *selected, uint cur_row = 0, uint parent_last = 0)
const;
938 virtual uint
Length()
const;
939 virtual void GetFoldingState(
bool &all_folded,
bool &all_unfolded)
const;
946 virtual uint
Draw(
GameSettings *settings_ptr,
int left,
int right,
int y, uint first_row, uint max_row,
BaseSettingEntry *selected, uint cur_row = 0, uint parent_last = 0)
const;
984 if (row_num == *cur_row)
return this;
1021 if (cur_row >= max_row)
return cur_row;
1027 int x = rtl ? right : left;
1028 if (cur_row >= first_row) {
1033 for (uint lvl = 0; lvl < this->
level; lvl++) {
1034 if (!
HasBit(parent_last, lvl)) GfxDrawLine(x + offset, y, x + offset, y +
SETTING_HEIGHT - 1, colour);
1040 GfxDrawLine(x + offset, y, x + offset, bottom_y, colour);
1045 this->DrawSetting(settings_ptr, rtl ? left : x, rtl ? x : right, y,
this == selected);
1075 void SettingEntry::ResetAll()
1115 if (mode ==
RM_ALL)
return true;
1124 int64 current_value = sd->
Read(
object);
1131 filter_value = sd->
def;
1144 return current_value != filter_value;
1157 bool visible =
true;
1194 return settings_ptr;
1205 SetDParam(first_param++, value != 0 ? STR_CONFIG_SETTING_ON : STR_CONFIG_SETTING_OFF);
1241 SetDParam(0, highlight ? STR_ORANGE_STRING1_WHITE : STR_ORANGE_STRING1_LTBLUE);
1242 int32 value = sd->
Read(ResolveObject(settings_ptr, sd));
1266 for (EntryVector::iterator it = this->
entries.begin(); it != this->entries.end(); ++it) {
1274 for (
auto settings_entry : this->
entries) {
1275 settings_entry->ResetAll();
1282 for (EntryVector::iterator it = this->
entries.begin(); it != this->entries.end(); ++it) {
1290 for (EntryVector::iterator it = this->
entries.begin(); it != this->entries.end(); ++it) {
1302 for (EntryVector::const_iterator it = this->
entries.begin(); it != this->entries.end(); ++it) {
1303 (*it)->GetFoldingState(all_folded, all_unfolded);
1315 bool visible =
false;
1316 bool first_visible =
true;
1317 for (EntryVector::reverse_iterator it = this->
entries.rbegin(); it != this->entries.rend(); ++it) {
1318 visible |= (*it)->UpdateFilterState(filter, force_visible);
1319 (*it)->SetLastField(first_visible);
1320 if (visible && first_visible) first_visible =
false;
1334 for (EntryVector::const_iterator it = this->
entries.begin(); it != this->entries.end(); ++it) {
1335 if ((*it)->IsVisible(item))
return true;
1344 for (EntryVector::const_iterator it = this->
entries.begin(); it != this->entries.end(); ++it) {
1345 length += (*it)->Length();
1359 for (EntryVector::iterator it = this->
entries.begin(); it != this->entries.end(); ++it) {
1360 pe = (*it)->
FindEntry(row_num, cur_row);
1361 if (pe !=
nullptr) {
1376 for (EntryVector::const_iterator it = this->
entries.begin(); it != this->entries.end(); ++it) {
1377 biggest = std::max(biggest, (*it)->GetMaxHelpHeight(maxw));
1399 for (EntryVector::const_iterator it = this->
entries.begin(); it != this->entries.end(); ++it) {
1400 cur_row = (*it)->Draw(settings_ptr, left, right, y, first_row, max_row, selected, cur_row, parent_last);
1401 if (cur_row >= max_row) {
1416 this->title =
title;
1433 for (
auto settings_entry : this->
entries) {
1434 settings_entry->ResetAll();
1466 all_unfolded =
false;
1506 if (
this == item)
return true;
1507 if (this->
folded)
return false;
1516 if (this->
folded)
return 1;
1530 if (row_num == *cur_row)
return this;
1532 if (this->
folded)
return nullptr;
1554 if (cur_row >= max_row)
return cur_row;
1556 cur_row =
BaseSettingEntry::Draw(settings_ptr, left, right, y, first_row, max_row, selected, cur_row, parent_last);
1560 assert(this->
level < 8 *
sizeof(parent_last));
1564 cur_row =
SettingsContainer::Draw(settings_ptr, left, right, y, first_row, max_row, selected, cur_row, parent_last);
1590 if (
main ==
nullptr)
1597 localisation->Add(
new SettingEntry(
"locale.units_velocity"));
1598 localisation->Add(
new SettingEntry(
"locale.units_power"));
1599 localisation->Add(
new SettingEntry(
"locale.units_weight"));
1600 localisation->Add(
new SettingEntry(
"locale.units_volume"));
1601 localisation->Add(
new SettingEntry(
"locale.units_force"));
1602 localisation->Add(
new SettingEntry(
"locale.units_height"));
1603 localisation->Add(
new SettingEntry(
"gui.date_format_in_default_names"));
1610 graphics->Add(
new SettingEntry(
"gui.sprite_zoom_min"));
1611 graphics->Add(
new SettingEntry(
"gui.smallmap_land_colour"));
1612 graphics->Add(
new SettingEntry(
"gui.linkgraph_colours"));
1613 graphics->Add(
new SettingEntry(
"gui.graph_line_thickness"));
1635 general->Add(
new SettingEntry(
"gui.window_snap_radius"));
1636 general->Add(
new SettingEntry(
"gui.window_soft_limit"));
1637 general->Add(
new SettingEntry(
"gui.right_mouse_wnd_close"));
1642 viewports->Add(
new SettingEntry(
"gui.auto_scrolling"));
1648 viewports->Add(
new SettingEntry(
"gui.scrollwheel_scrolling"));
1649 viewports->Add(
new SettingEntry(
"gui.scrollwheel_multiplier"));
1652 viewports->Add(
new SettingEntry(
"gui.right_mouse_btn_emulation"));
1654 viewports->Add(
new SettingEntry(
"gui.population_in_label"));
1656 viewports->Add(
new SettingEntry(
"construction.train_signal_side"));
1657 viewports->Add(
new SettingEntry(
"gui.measure_tooltip"));
1658 viewports->Add(
new SettingEntry(
"gui.loading_indicators"));
1659 viewports->Add(
new SettingEntry(
"gui.show_track_reservation"));
1664 construction->Add(
new SettingEntry(
"gui.link_terraform_toolbar"));
1665 construction->Add(
new SettingEntry(
"gui.persistent_buildingtools"));
1667 construction->Add(
new SettingEntry(
"gui.default_rail_type"));
1670 interface->Add(
new SettingEntry(
"gui.fast_forward_speed_limit"));
1674 interface->Add(
new SettingEntry(
"gui.prefer_teamchat"));
1675 interface->Add(
new SettingEntry(
"gui.advanced_vehicle_list"));
1676 interface->Add(
new SettingEntry(
"gui.timetable_in_ticks"));
1677 interface->Add(
new SettingEntry(
"gui.timetable_arrival_departure"));
1678 interface->Add(
new SettingEntry(
"gui.show_newgrf_name"));
1679 interface->Add(
new SettingEntry(
"gui.show_cargo_in_vehicle_lists"));
1684 advisors->Add(
new SettingEntry(
"gui.coloured_news_year"));
1685 advisors->Add(
new SettingEntry(
"news_display.general"));
1686 advisors->Add(
new SettingEntry(
"news_display.new_vehicles"));
1687 advisors->Add(
new SettingEntry(
"news_display.accident"));
1688 advisors->Add(
new SettingEntry(
"news_display.accident_other"));
1689 advisors->Add(
new SettingEntry(
"news_display.company_info"));
1690 advisors->Add(
new SettingEntry(
"news_display.acceptance"));
1691 advisors->Add(
new SettingEntry(
"news_display.arrival_player"));
1692 advisors->Add(
new SettingEntry(
"news_display.arrival_other"));
1693 advisors->Add(
new SettingEntry(
"news_display.advice"));
1694 advisors->Add(
new SettingEntry(
"gui.order_review_system"));
1695 advisors->Add(
new SettingEntry(
"gui.vehicle_income_warn"));
1696 advisors->Add(
new SettingEntry(
"gui.lost_vehicle_warn"));
1698 advisors->Add(
new SettingEntry(
"news_display.economy"));
1699 advisors->Add(
new SettingEntry(
"news_display.subsidies"));
1702 advisors->Add(
new SettingEntry(
"news_display.production_player"));
1703 advisors->Add(
new SettingEntry(
"news_display.production_other"));
1704 advisors->Add(
new SettingEntry(
"news_display.production_nobody"));
1709 company->Add(
new SettingEntry(
"gui.semaphore_build_before"));
1710 company->Add(
new SettingEntry(
"gui.cycle_signal_types"));
1712 company->Add(
new SettingEntry(
"gui.drag_signals_fixed_distance"));
1713 company->Add(
new SettingEntry(
"gui.auto_remove_signals"));
1717 company->Add(
new SettingEntry(
"company.engine_renew"));
1718 company->Add(
new SettingEntry(
"company.engine_renew_months"));
1719 company->Add(
new SettingEntry(
"company.engine_renew_money"));
1720 company->Add(
new SettingEntry(
"vehicle.servint_ispercent"));
1721 company->Add(
new SettingEntry(
"vehicle.servint_trains"));
1722 company->Add(
new SettingEntry(
"vehicle.servint_roadveh"));
1723 company->Add(
new SettingEntry(
"vehicle.servint_ships"));
1724 company->Add(
new SettingEntry(
"vehicle.servint_aircraft"));
1729 accounting->Add(
new SettingEntry(
"economy.inflation"));
1730 accounting->Add(
new SettingEntry(
"difficulty.initial_interest"));
1731 accounting->Add(
new SettingEntry(
"difficulty.max_loan"));
1732 accounting->Add(
new SettingEntry(
"difficulty.subsidy_multiplier"));
1733 accounting->Add(
new SettingEntry(
"difficulty.subsidy_duration"));
1734 accounting->Add(
new SettingEntry(
"economy.feeder_payment_share"));
1735 accounting->Add(
new SettingEntry(
"economy.infrastructure_maintenance"));
1736 accounting->Add(
new SettingEntry(
"difficulty.vehicle_costs"));
1737 accounting->Add(
new SettingEntry(
"difficulty.construction_cost"));
1744 physics->Add(
new SettingEntry(
"vehicle.train_acceleration_model"));
1745 physics->Add(
new SettingEntry(
"vehicle.train_slope_steepness"));
1746 physics->Add(
new SettingEntry(
"vehicle.wagon_speed_limits"));
1747 physics->Add(
new SettingEntry(
"vehicle.freight_trains"));
1748 physics->Add(
new SettingEntry(
"vehicle.roadveh_acceleration_model"));
1749 physics->Add(
new SettingEntry(
"vehicle.roadveh_slope_steepness"));
1750 physics->Add(
new SettingEntry(
"vehicle.smoke_amount"));
1756 routing->Add(
new SettingEntry(
"pf.pathfinder_for_trains"));
1757 routing->Add(
new SettingEntry(
"difficulty.line_reverse_mode"));
1758 routing->Add(
new SettingEntry(
"pf.reverse_at_signals"));
1760 routing->Add(
new SettingEntry(
"pf.pathfinder_for_roadvehs"));
1761 routing->Add(
new SettingEntry(
"pf.pathfinder_for_ships"));
1764 vehicles->Add(
new SettingEntry(
"order.no_servicing_if_no_breakdowns"));
1765 vehicles->Add(
new SettingEntry(
"order.serviceathelipad"));
1770 limitations->Add(
new SettingEntry(
"construction.command_pause_level"));
1771 limitations->Add(
new SettingEntry(
"construction.autoslope"));
1772 limitations->Add(
new SettingEntry(
"construction.extra_dynamite"));
1773 limitations->Add(
new SettingEntry(
"construction.map_height_limit"));
1774 limitations->Add(
new SettingEntry(
"construction.max_bridge_length"));
1775 limitations->Add(
new SettingEntry(
"construction.max_bridge_height"));
1776 limitations->Add(
new SettingEntry(
"construction.max_tunnel_length"));
1777 limitations->Add(
new SettingEntry(
"station.never_expire_airports"));
1778 limitations->Add(
new SettingEntry(
"vehicle.never_expire_vehicles"));
1779 limitations->Add(
new SettingEntry(
"vehicle.max_trains"));
1780 limitations->Add(
new SettingEntry(
"vehicle.max_roadveh"));
1781 limitations->Add(
new SettingEntry(
"vehicle.max_aircraft"));
1782 limitations->Add(
new SettingEntry(
"vehicle.max_ships"));
1783 limitations->Add(
new SettingEntry(
"vehicle.max_train_length"));
1784 limitations->Add(
new SettingEntry(
"station.station_spread"));
1785 limitations->Add(
new SettingEntry(
"station.distant_join_stations"));
1786 limitations->Add(
new SettingEntry(
"construction.road_stop_on_town_road"));
1787 limitations->Add(
new SettingEntry(
"construction.road_stop_on_competitor_road"));
1788 limitations->Add(
new SettingEntry(
"vehicle.disable_elrails"));
1793 disasters->Add(
new SettingEntry(
"difficulty.disasters"));
1794 disasters->Add(
new SettingEntry(
"difficulty.economy"));
1795 disasters->Add(
new SettingEntry(
"difficulty.vehicle_breakdowns"));
1796 disasters->Add(
new SettingEntry(
"vehicle.plane_crashes"));
1801 genworld->Add(
new SettingEntry(
"game_creation.landscape"));
1802 genworld->Add(
new SettingEntry(
"game_creation.land_generator"));
1803 genworld->Add(
new SettingEntry(
"difficulty.terrain_type"));
1804 genworld->Add(
new SettingEntry(
"game_creation.tgen_smoothness"));
1805 genworld->Add(
new SettingEntry(
"game_creation.variety"));
1806 genworld->Add(
new SettingEntry(
"game_creation.snow_coverage"));
1807 genworld->Add(
new SettingEntry(
"game_creation.snow_line_height"));
1808 genworld->Add(
new SettingEntry(
"game_creation.desert_coverage"));
1809 genworld->Add(
new SettingEntry(
"game_creation.amount_of_rivers"));
1810 genworld->Add(
new SettingEntry(
"game_creation.tree_placer"));
1812 genworld->Add(
new SettingEntry(
"economy.larger_towns"));
1813 genworld->Add(
new SettingEntry(
"economy.initial_city_size"));
1814 genworld->Add(
new SettingEntry(
"economy.town_layout"));
1815 genworld->Add(
new SettingEntry(
"difficulty.industry_density"));
1816 genworld->Add(
new SettingEntry(
"gui.pause_on_newgame"));
1817 genworld->Add(
new SettingEntry(
"game_creation.ending_year"));
1824 authorities->Add(
new SettingEntry(
"difficulty.town_council_tolerance"));
1826 authorities->Add(
new SettingEntry(
"economy.exclusive_rights"));
1827 authorities->Add(
new SettingEntry(
"economy.fund_roads"));
1828 authorities->Add(
new SettingEntry(
"economy.fund_buildings"));
1829 authorities->Add(
new SettingEntry(
"economy.station_noise_level"));
1834 towns->Add(
new SettingEntry(
"economy.town_growth_rate"));
1835 towns->Add(
new SettingEntry(
"economy.allow_town_roads"));
1836 towns->Add(
new SettingEntry(
"economy.allow_town_level_crossings"));
1838 towns->Add(
new SettingEntry(
"economy.town_cargogen_mode"));
1843 industries->Add(
new SettingEntry(
"construction.raw_industry_construction"));
1844 industries->Add(
new SettingEntry(
"construction.industry_platform"));
1845 industries->Add(
new SettingEntry(
"economy.multiple_industry_per_town"));
1846 industries->Add(
new SettingEntry(
"game_creation.oil_refinery_limit"));
1848 industries->Add(
new SettingEntry(
"station.serve_neutral_industries"));
1854 cdist->Add(
new SettingEntry(
"linkgraph.recalc_interval"));
1855 cdist->Add(
new SettingEntry(
"linkgraph.distribution_pax"));
1856 cdist->Add(
new SettingEntry(
"linkgraph.distribution_mail"));
1857 cdist->Add(
new SettingEntry(
"linkgraph.distribution_armoured"));
1858 cdist->Add(
new SettingEntry(
"linkgraph.distribution_default"));
1860 cdist->Add(
new SettingEntry(
"linkgraph.demand_distance"));
1862 cdist->Add(
new SettingEntry(
"linkgraph.short_path_saturation"));
1865 environment->Add(
new SettingEntry(
"station.modified_catchment"));
1866 environment->Add(
new SettingEntry(
"construction.extra_tree_placement"));
1874 npc->Add(
new SettingEntry(
"script.script_max_opcode_till_suspend"));
1875 npc->Add(
new SettingEntry(
"script.script_max_memory_megabytes"));
1876 npc->Add(
new SettingEntry(
"difficulty.competitor_speed"));
1879 npc->Add(
new SettingEntry(
"ai.ai_disable_veh_roadveh"));
1880 npc->Add(
new SettingEntry(
"ai.ai_disable_veh_aircraft"));
1886 ai->Add(
new SettingEntry(
"economy.min_years_for_shares"));
1891 network->Add(
new SettingEntry(
"network.use_relay_service"));
1899 static const StringID _game_settings_restrict_dropdown[] = {
1900 STR_CONFIG_SETTING_RESTRICT_BASIC,
1901 STR_CONFIG_SETTING_RESTRICT_ADVANCED,
1902 STR_CONFIG_SETTING_RESTRICT_ALL,
1903 STR_CONFIG_SETTING_RESTRICT_CHANGED_AGAINST_DEFAULT,
1904 STR_CONFIG_SETTING_RESTRICT_CHANGED_AGAINST_NEW,
1906 static_assert(
lengthof(_game_settings_restrict_dropdown) ==
RM_END);
1951 this->warn_lines = 0;
1953 this->filter.min_cat =
RM_ALL;
1954 this->filter.type =
ST_ALL;
1955 this->filter.type_hides =
false;
1960 this->valuewindow_entry =
nullptr;
1961 this->clicked_entry =
nullptr;
1962 this->last_clicked =
nullptr;
1963 this->valuedropdown_entry =
nullptr;
1964 this->closing_dropdown =
false;
1965 this->manually_changed_folding =
false;
1994 static const StringID setting_types[] = {
1995 STR_CONFIG_SETTING_TYPE_CLIENT,
1996 STR_CONFIG_SETTING_TYPE_COMPANY_MENU, STR_CONFIG_SETTING_TYPE_COMPANY_INGAME,
1997 STR_CONFIG_SETTING_TYPE_GAME_MENU, STR_CONFIG_SETTING_TYPE_GAME_INGAME,
1999 for (uint i = 0; i <
lengthof(setting_types); i++) {
2004 std::max(size->height,
GetSettingsTree().GetMaxHelpHeight(size->width));
2020 if (this->closing_dropdown) {
2021 this->closing_dropdown =
false;
2022 assert(this->valuedropdown_entry !=
nullptr);
2024 this->valuedropdown_entry =
nullptr;
2031 if (this->warn_missing ==
WHR_NONE) {
2037 if (this->warn_lines != new_warn_lines) {
2038 this->vscroll->
SetCount(this->vscroll->
GetCount() - this->warn_lines + new_warn_lines);
2039 this->warn_lines = new_warn_lines;
2045 if (this->warn_missing !=
WHR_NONE) {
2055 SetDParam(0, _game_settings_restrict_dropdown[this->filter.
mode]);
2059 switch (this->filter.
type) {
2060 case ST_GAME:
SetDParam(0, _game_mode == GM_MENU ? STR_CONFIG_SETTING_TYPE_DROPDOWN_GAME_MENU : STR_CONFIG_SETTING_TYPE_DROPDOWN_GAME_INGAME);
break;
2061 case ST_COMPANY:
SetDParam(0, _game_mode == GM_MENU ? STR_CONFIG_SETTING_TYPE_DROPDOWN_COMPANY_MENU : STR_CONFIG_SETTING_TYPE_DROPDOWN_COMPANY_INGAME);
break;
2063 default:
SetDParam(0, STR_CONFIG_SETTING_TYPE_DROPDOWN_ALL);
break;
2074 for (
int mode = 0; mode !=
RM_END; mode++) {
2085 list.emplace_back(
new DropDownListStringItem(_game_mode == GM_MENU ? STR_CONFIG_SETTING_TYPE_DROPDOWN_GAME_MENU : STR_CONFIG_SETTING_TYPE_DROPDOWN_GAME_INGAME,
ST_GAME,
false));
2086 list.emplace_back(
new DropDownListStringItem(_game_mode == GM_MENU ? STR_CONFIG_SETTING_TYPE_DROPDOWN_COMPANY_MENU : STR_CONFIG_SETTING_TYPE_DROPDOWN_COMPANY_INGAME,
ST_COMPANY,
false));
2101 this->vscroll->GetPosition(), last_row, this->last_clicked);
2102 if (next_row == 0)
DrawString(tr, STR_CONFIG_SETTINGS_NONE);
2107 if (this->last_clicked !=
nullptr) {
2112 case ST_COMPANY:
SetDParam(0, _game_mode == GM_MENU ? STR_CONFIG_SETTING_TYPE_COMPANY_MENU : STR_CONFIG_SETTING_TYPE_COMPANY_INGAME);
break;
2114 case ST_GAME:
SetDParam(0, _game_mode == GM_MENU ? STR_CONFIG_SETTING_TYPE_GAME_MENU : STR_CONFIG_SETTING_TYPE_GAME_INGAME);
break;
2115 default: NOT_REACHED();
2121 DrawString(tr, STR_CONFIG_SETTING_DEFAULT_VALUE);
2139 if (this->last_clicked != pe) this->
SetDirty();
2140 this->last_clicked = pe;
2147 this->manually_changed_folding =
true;
2153 this->manually_changed_folding =
true;
2160 STR_CONFIG_SETTING_RESET_ALL_CONFIRMATION_DIALOG_CAPTION,
2161 STR_CONFIG_SETTING_RESET_ALL_CONFIRMATION_DIALOG_TEXT,
2169 if (!list.empty()) {
2177 if (!list.empty()) {
2187 if (btn == INT_MAX || (
int)btn < this->
warn_lines)
return;
2199 if (clicked_page !=
nullptr) {
2203 this->manually_changed_folding =
true;
2210 assert(pe !=
nullptr);
2225 if (this->valuedropdown_entry == pe) {
2228 this->closing_dropdown =
false;
2230 this->valuedropdown_entry =
nullptr;
2232 if (this->valuedropdown_entry !=
nullptr) this->valuedropdown_entry->
SetButtons(0);
2233 this->closing_dropdown =
false;
2245 if (pt.y >= wi_rect.top && pt.y <= wi_rect.bottom) {
2246 this->valuedropdown_entry = pe;
2250 for (
int i = sd->
min; i <= (
int)sd->
max; i++) {
2260 int32 oldvalue = value;
2270 if (step == 0) step = 1;
2282 assert((int32)sd->
max >= 0);
2283 if (value > (int32)sd->
max) value = (int32)sd->
max;
2285 if ((uint32)value > sd->
max) value = (int32)sd->
max;
2287 if (value < sd->min) value = sd->
min;
2294 if (value != oldvalue) {
2295 if (this->clicked_entry !=
nullptr) {
2296 this->clicked_entry->SetButtons(0);
2298 this->clicked_entry = pe;
2305 if (value != oldvalue) {
2312 int64 value64 = value;
2319 this->valuewindow_entry = pe;
2330 if (this->clicked_entry !=
nullptr) {
2332 this->clicked_entry =
nullptr;
2340 if (str ==
nullptr)
return;
2342 assert(this->valuewindow_entry !=
nullptr);
2347 long long llvalue = atoll(str);
2369 if (!this->manually_changed_folding) {
2389 assert(this->valuedropdown_entry !=
nullptr);
2413 assert(this->valuedropdown_entry !=
nullptr);
2414 this->closing_dropdown =
true;
2421 if (!gui_scope)
return;
2425 this->filter.min_cat = min_level;
2426 this->filter.type_hides =
false;
2442 bool all_folded =
true;
2443 bool all_unfolded =
true;
2453 if (!this->filter.
string.
IsEmpty() && !this->manually_changed_folding) {
2470 static const NWidgetPart _nested_settings_selection_widgets[] = {
2480 NWidget(
WWT_DROPDOWN, COLOUR_MAUVE,
WID_GS_RESTRICT_DROPDOWN),
SetMinimalSize(100, 12),
SetDataTip(STR_BLACK_STRING, STR_CONFIG_SETTING_RESTRICT_DROPDOWN_HELPTEXT),
SetFill(1, 0),
SetResize(1, 0),
2484 NWidget(
WWT_DROPDOWN, COLOUR_MAUVE,
WID_GS_TYPE_DROPDOWN),
SetMinimalSize(100, 12),
SetDataTip(STR_BLACK_STRING, STR_CONFIG_SETTING_TYPE_DROPDOWN_HELPTEXT),
SetFill(1, 0),
SetResize(1, 0),
2488 NWidget(
WWT_EDITBOX, COLOUR_MAUVE,
WID_GS_FILTER),
SetMinimalSize(50, 12),
SetDataTip(STR_LIST_FILTER_OSKTITLE, STR_LIST_FILTER_TOOLTIP),
SetFill(1, 0),
SetResize(1, 0),
2514 _nested_settings_selection_widgets,
lengthof(_nested_settings_selection_widgets)
2534 void DrawArrowButtons(
int x,
int y, Colours button_colour,
byte state,
bool clickable_left,
bool clickable_right)
2537 Dimension dim = NWidgetScrollbar::GetHorizontalDimension();
2539 Rect lr = {x, y, x + (int)dim.width - 1, y + (
int)dim.height - 1};
2540 Rect rr = {x + (int)dim.width, y, x + (
int)dim.width * 2 - 1, y + (int)dim.height - 1};
2544 DrawSpriteIgnorePadding(SPR_ARROW_LEFT, PAL_NONE, lr, (state == 1),
SA_CENTER);
2545 DrawSpriteIgnorePadding(SPR_ARROW_RIGHT, PAL_NONE, rr, (state == 2),
SA_CENTER);
2549 if (rtl ? !clickable_right : !clickable_left) {
2552 if (rtl ? !clickable_left : !clickable_right) {
2572 DrawSpriteIgnorePadding(SPR_ARROW_DOWN, PAL_NONE, r, state,
SA_CENTER);
2588 static const Colours _bool_ctabs[2][2] = {{COLOUR_CREAM, COLOUR_RED}, {COLOUR_DARK_GREEN, COLOUR_GREEN}};
2604 void SetButtonState()
2620 SetDParam(0, (_custom_currency.to_euro !=
CF_NOEURO) ? STR_CURRENCY_SWITCH_TO_EURO : STR_CURRENCY_SWITCH_TO_EURO_NEVER);
2658 if (_custom_currency.rate > 1) _custom_currency.rate--;
2664 if (_custom_currency.rate < UINT16_MAX) _custom_currency.rate++;
2680 str = STR_JUST_RAW_STRING;
2688 str = STR_JUST_RAW_STRING;
2696 str = STR_JUST_RAW_STRING;
2702 _custom_currency.to_euro = (_custom_currency.to_euro <= 2000) ?
CF_NOEURO : _custom_currency.to_euro - 1;
2708 _custom_currency.to_euro =
Clamp(_custom_currency.to_euro + 1, 2000,
MAX_YEAR);
2723 this->query_widget = line;
2724 ShowQueryString(str, STR_CURRENCY_CHANGE_PARAMETER, len + 1,
this, afilter, QSF_NONE);
2733 if (str ==
nullptr)
return;
2735 switch (this->query_widget) {
2737 _custom_currency.rate =
Clamp(atoi(str), 1, UINT16_MAX);
2741 _custom_currency.separator = str;
2745 _custom_currency.prefix = str;
2749 _custom_currency.suffix = str;
2753 int val = atoi(str);
2769 static const NWidgetPart _nested_cust_currency_widgets[] = {
2805 SetDataTip(STR_CURRENCY_PREVIEW, STR_CURRENCY_CUSTOM_CURRENCY_PREVIEW_TOOLTIP),
SetPadding(15, 1, 18, 2),
2813 _nested_cust_currency_widgets,
lengthof(_nested_cust_currency_widgets)
virtual uint Length() const
Return number of rows needed to display the (filtered) entry.
@ WC_CUSTOM_CURRENCY
Custom currency; Window numbers:
@ SEF_RIGHT_DEPRESSED
Of a numeric setting entry, the right button is depressed.
void SetTimeout()
Set the timeout flag of the window and initiate the timer.
virtual bool UpdateFilterState(SettingFilter &filter, bool force_visible)
Update the filter state.
void OnTimeout() override
Called when this window's timeout has been reached.
static const int CF_NOEURO
Currency never switches to the Euro (as far as known).
@ SF_PER_COMPANY
This setting can be different for each company (saved in company struct).
static int32 ClampToI32(const int64 a)
Reduce a signed 64-bit int to a signed 32-bit one.
uint16 refresh_rate
How often we refresh the screen (time between draw-ticks).
@ SF_GUI_0_IS_SPECIAL
A value of zero is possible and has a custom string (the one after "strval").
virtual void LoadTextfile(const char *textfile, Subdirectory dir)
Loads the textfile text from file and setup lines.
static Titem * Get(size_t index)
Returns Titem with given index.
@ SEF_LEFT_DEPRESSED
Of a numeric setting entry, the left button is depressed.
uint8 timeout_timer
Timer value of the WF_TIMEOUT for flags.
String list item with parameters.
const char * GetCurrentLanguageIsoCode()
Get the ISO language code of the currently loaded language.
@ SEF_BUTTONS_MASK
Bit-mask for button flags.
Dimensions (a width and height) of a rectangle in 2D.
const TBaseSet * baseset
View the textfile of this BaseSet.
const Scrollbar * GetScrollbar(uint widnum) const
Return the Scrollbar to a widget index.
StringID content_type
STR_CONTENT_TYPE_xxx for title.
Rect Shrink(int s) const
Copy and shrink Rect by s pixels.
static const SettingDesc * GetSettingFromName(const std::string_view name, const SettingTable &settings)
Given a name of setting, return a setting description from the table.
Window to edit settings of the game.
bool IsEmpty() const
Check whether any filter words were entered.
bool _left_button_down
Is left mouse button pressed?
void OnClick(Point pt, int widget, int click_count) override
A click with the left mouse button has been made on the window.
virtual void DrawSetting(GameSettings *settings_ptr, int left, int right, int y, bool highlight) const
Function to draw setting value (button + text + current value)
static GameSettings * settings_ptr
Pointer to the game settings being displayed and modified.
SettingCategory cat
assigned categories of the setting
void SetFilterTerm(const char *str)
Set the term to filter on.
void OnInit() override
Notification that the nested widget tree gets initialized.
SettingType type
Filter based on type.
@ BASESET_DIR
Subdirectory for all base data (base sets, intro game)
virtual void SetVolume(byte vol)=0
Set the volume, if possible.
const IntSettingDesc * setting
Setting description of the setting.
std::vector< std::unique_ptr< const DropDownListItem > > DropDownList
A drop down list is a collection of drop down list items.
SettingType GetType() const
Return the type of the setting.
virtual void Init(byte level=0)
Initialization of an entire setting page.
void CreateNestedTree(bool fill_nested=true)
Perform the first part of the initialization of a nested widget tree.
virtual uint Length() const
Return number of rows needed to display the (filtered) entry.
bool IsEditable(bool do_command=false) const
Check whether the setting is editable in the current gamemode.
void OnDropdownClose(Point pt, int widget, int index, bool instant_close) override
A dropdown window associated to this window has been closed.
List item containing a C char string.
uint GetMaxHelpHeight(int maxw)
Get the biggest height of the help texts, if the width is at least maxw.
QueryString filter_editbox
Filter editbox;.
@ ST_CLIENT
Client setting.
Dimension maxdim(const Dimension &d1, const Dimension &d2)
Compute bounding box of both dimensions.
void SetLastField(bool last_field)
Set whether this is the last visible entry of the parent node.
static bool HasBit(const T x, const uint8 y)
Checks if a bit in a value is set.
Window for displaying the textfile of a BaseSet.
bool _ctrl_pressed
Is Ctrl pressed?
@ FILLRECT_CHECKER
Draw only every second pixel, used for greying-out.
StringFilter string
Filter string.
virtual void Init(byte level=0)
Initialization of a setting entry.
@ ST_COMPANY
Company setting.
Base list item class from which others are derived.
EntryVector entries
Settings on this page.
ClientSettings _settings_client
The current settings for this game.
void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) override
Update size and resize step of a widget in the window.
int DrawString(int left, int right, int top, const char *str, TextColour colour, StringAlignment align, bool underline, FontSize fontsize)
Draw string, possibly truncated to make it fit in its allocated space.
SettingEntry * last_clicked
If non-nullptr, pointer to the last clicked setting.
byte autosave
how often should we do autosaves?
void AddLine(const char *str)
Pass another text line from the current item to the filter.
virtual void OnDropdownClose(Point pt, int widget, int index, bool instant_close)
A dropdown window associated to this window has been closed.
@ FR_LOWERED
If set the frame is lowered and the background colour brighter (ie. buttons when pressed)
SettingFlag flags
Handles how a setting would show up in the GUI (text/currency, etc.).
@ SEF_FILTERED
Entry is hidden by the string filter.
@ WC_MUSIC_WINDOW
Music window; Window numbers:
bool IsVisibleByRestrictionMode(RestrictionMode mode) const
Checks whether an entry shall be made visible based on the restriction mode.
SettingsPage(StringID title)
Constructor for a sub-page in the 'advanced settings' window.
virtual void Init(byte level=0)
Initialization of a setting entry.
Data structure describing one page of settings in the settings window.
TextfileType file_type
Type of textfile to view.
@ TFT_CHANGELOG
NewGRF changelog.
bool UpdateFilterState(SettingFilter &filter, bool force_visible)
Update the filter state.
byte _colour_gradient[COLOUR_END][8]
All 16 colour gradients 8 colours per gradient from darkest (0) to lightest (7)
Rect WithHeight(int height, bool end=false) const
Copy Rect and set its height.
Window(WindowDesc *desc)
Empty constructor, initialization has been moved to InitNested() called from the constructor of the d...
static void SetDParam(uint n, uint64 v)
Set a string parameter v at index n in the global string parameter array.
Data stored about a string that can be modified in the GUI.
#define SETBITS(x, y)
Sets several bits in a variable.
void OnTimeout() override
Called when this window's timeout has been reached.
Dimension GetStringBoundingBox(const char *str, FontSize start_fontsize)
Return the string dimension in pixels.
void Close() override
Hide the window and all its child windows, and mark them for a later deletion.
int _gui_scale
GUI scale, 100 is 100%.
int GetStringLineCount(StringID str, int maxw)
Calculates number of lines of string.
char *const buf
buffer in which text is saved
SmallMap< int, QueryString * > querystrings
QueryString associated to WWT_EDITBOX widgets.
void ShowErrorMessage(StringID summary_msg, StringID detailed_msg, WarningLevel wl, int x=0, int y=0, const GRFFile *textref_stack_grffile=nullptr, uint textref_stack_size=0, const uint32 *textref_stack=nullptr)
Display an error message in a window.
int DrawStringMultiLine(int left, int right, int top, int bottom, const char *str, TextColour colour, StringAlignment align, bool underline, FontSize fontsize)
Draw string, possibly over multiple lines.
void SetStringParameters(int widget) const override
Initialize string parameters for a widget.
virtual uint GetMaxHelpHeight(int maxw)
Get the biggest height of the help text(s), if the width is at least maxw.
StringID * BuildCurrencyDropdown()
Build a list of currency names StringIDs to use in a dropdown list.
static GameSettings & GetGameSettings()
Get the settings-object applicable for the current situation: the newgame settings when we're in the ...
@ WN_GAME_OPTIONS_GAME_OPTIONS
Game options.
High level window description.
WarnHiddenResult warn_missing
Whether and how to warn about missing search results.
bool AdjustGUIZoom(bool automatic)
Resolve GUI zoom level and adjust GUI to new zoom, if auto-suggestion is requested.
byte level
Nesting level of this setting entry.
SettingType
Type of settings for filtering.
#define DECLARE_POSTFIX_INCREMENT(enum_type)
Some enums need to have allowed incrementing (i.e.
int _gui_scale_cfg
GUI scale in config.
StringID title
Title of the sub-page.
RestrictionMode min_cat
Minimum category needed to display all filtered strings (RM_BASIC, RM_ADVANCED, or RM_ALL).
@ WC_QUERY_STRING
Query string window; Window numbers:
DropDownList BuildDropDownList(int widget, int *selected_index) const
Build the dropdown list for a specific widget.
void DrawDropDownButton(int x, int y, Colours button_colour, bool state, bool clickable)
Draw a dropdown button.
StringID str_val
(Translated) first string describing the value.
ResizeInfo resize
Resize information.
int warn_lines
Number of lines used for warning about missing search results.
static void ResetAllSettingsConfirmationCallback(Window *w, bool confirmed)
Callback function for the reset all settings button.
virtual std::vector< int > GetListOfMonitorRefreshRates()
Get a list of refresh rates of each available monitor.
static int SETTING_HEIGHT
Height of a single setting in the tree view in pixels.
void EnableWidget(byte widget_index)
Sets a widget to Enabled.
static MusicDriver * GetInstance()
Get the currently active instance of the music driver.
RestrictionMode
How the list of advanced settings is filtered.
void InitNested(WindowNumber number=0)
Perform complete initialization of the Window with nested widgets, to allow use.
SettingEntry * valuewindow_entry
If non-nullptr, pointer to setting for which a value-entering window has been opened.
void ReInitAllWindows(bool zoom_changed)
Re-initialize all windows.
virtual void DrawSetting(GameSettings *settings_ptr, int left, int right, int y, bool highlight) const
Function to draw setting value (button + text + current value)
@ WHR_TYPE
Type setting filtered matches away.
int height
Height of the window (number of pixels down in y direction)
Base integer type, including boolean, settings.
void OnQueryTextFinished(char *str) override
The query window opened from this window has closed.
void SetDirty() const
Mark entire window as dirty (in need of re-paint)
@ FS_SMALL
Index of the small font in the font tables.
void ResetAll()
Resets all settings to their default values.
void OnDropdownSelect(int widget, int index) override
A dropdown option associated to this window has been selected.
byte missing_strings_threshold
the number of missing strings before showing the warning
virtual void ToggleVsync(bool vsync)
Change the vsync setting.
Data structure describing a single setting in a tab.
void OnQueryTextFinished(char *str) override
The query window opened from this window has closed.
void ShowDropDownList(Window *w, DropDownList &&list, int selected, int button, uint width, bool auto_width, bool instant_close)
Show a drop down list.
void DrawWidget(const Rect &r, int widget) const override
Draw the contents of a nested widget.
@ RM_END
End for iteration.
RestrictionMode mode
Filter based on category.
const char * name
Name of the setting.
void SetWidgetDisabledState(byte widget_index, bool disab_stat)
Sets the enabled/disabled status of a widget.
@ WL_INFO
Used for DoCommand-like (and some non-fatal AI GUI) errors/information.
virtual void FoldAll()
Recursively close all (filtered) folds of sub-pages.
CompanyID _local_company
Company controlled by the human player at this client. Can also be COMPANY_SPECTATOR.
const LanguageMetadata * _current_language
The currently loaded language.
void DrawSliderWidget(Rect r, int min_value, int max_value, int value, const std::map< int, StringID > &labels)
Draw a slider widget with knob at given value.
@ SEF_LAST_FIELD
This entry is the last one in a (sub-)page.
void ShowQueryString(StringID str, StringID caption, uint maxsize, Window *parent, CharSetFilter afilter, QueryStringFlags flags)
Show a query popup window with a textbox in it.
@ RM_ALL
List all settings regardless of the default/newgame/... values.
WindowFlags flags
Window flags.
std::vector< Dimension > _resolutions
List of resolutions.
@ WF_TIMEOUT
Window timeout counter.
static bool StrEmpty(const char *s)
Check if a string buffer is empty.
All settings together for the game.
bool folded
Sub-page is folded (not visible except for its title)
@ SF_GUI_NEGATIVE_IS_SPECIAL
A negative value has another string (the one after "strval").
void DrawSprite(SpriteID img, PaletteID pal, int x, int y, const SubSprite *sub, ZoomLevel zoom)
Draw a sprite, not in a viewport.
void OnMouseLoop() override
Called for every mouse loop run, which is at least once per (game) tick.
SettingEntry * valuedropdown_entry
If non-nullptr, pointer to the value for which a dropdown window is currently opened.
void Init(byte level=0)
Initialization of an entire setting page.
Coordinates of a point in 2D.
@ SF_GUI_CURRENCY
The number represents money, so when reading value multiply by exchange rate.
void CheckBlitter()
Check whether we still use the right blitter, or use another (better) one.
@ RM_BASIC
Display settings associated to the "basic" list.
static void AddCustomRefreshRates()
Add the refresh rate from the config and the refresh rates from all the monitors to our list of refre...
@ WHR_CATEGORY
Category setting filtered matches away.
virtual BaseSettingEntry * FindEntry(uint row, uint *cur_row)
Find setting entry at row row_num.
void SetStringParameters(int widget) const override
Initialize string parameters for a widget.
#define SETTING_BUTTON_WIDTH
Width of setting buttons.
void SetStringParameters(int widget) const override
Initialize string parameters for a widget.
bool SetFocusedWidget(int widget_index)
Set focus within this window to the given widget.
void DrawArrowButtons(int x, int y, Colours button_colour, byte state, bool clickable_left, bool clickable_right)
Draw [<][>] boxes.
bool type_hides
Whether the type hides filtered strings.
void GfxFillRect(int left, int top, int right, int bottom, int colour, FillRectMode mode)
Applies a certain FillRectMode-operation to a rectangle [left, right] x [top, bottom] on the screen.
static void ShowCustCurrency()
Open custom currency window.
uint Vertical() const
Get total vertical padding of RectPadding.
@ TFT_README
NewGRF readme.
uint Draw(GameSettings *settings_ptr, int left, int right, int y, uint first_row, uint max_row, BaseSettingEntry *selected, uint cur_row=0, uint parent_last=0) const
Draw a row in the settings panel.
WarnHiddenResult
Warnings about hidden search results.
void InvalidateData(int data=0, bool gui_scope=true)
Mark this window's data as invalid (in need of re-computing)
static VideoDriver * GetInstance()
Get the currently active instance of the video driver.
@ CS_ALPHANUMERAL
Both numeric and alphabetic and spaces and stuff.
int mouse_capture_widget
Widgetindex of current mouse capture widget (e.g. dragged scrollbar). -1 if no widget has mouse captu...
@ WC_NONE
No window, redirects to WC_MAIN_WINDOW.
@ WHR_CATEGORY_TYPE
Both category and type settings filtered matches away.
void ShowBaseSetTextfileWindow(TextfileType file_type, const TBaseSet *baseset, StringID content_type)
Open the BaseSet version of the textfile window.
int GetNumMissing() const
Get the number of missing files.
int GetStringHeight(const char *str, int maxw, FontSize fontsize)
Calculates height of string (in pixels).
Dimension GetSpriteSize(SpriteID sprid, Point *offset, ZoomLevel zoom)
Get the size of a sprite.
void SetStringParameters(int widget) const override
Initialize string parameters for a widget.
void SetButtons(byte new_val)
Set the button-depressed flags (SEF_LEFT_DEPRESSED and SEF_RIGHT_DEPRESSED) to a specified value.
@ TFT_LICENSE
NewGRF license.
SwitchMode _switch_mode
The next mainloop command.
void OnResize() override
Called after the window got resized.
uint32 StringID
Numeric value that represents a string, independent of the selected language.
void ShowQuery(StringID caption, StringID message, Window *parent, QueryCallbackProc *callback)
Show a modal confirmation window with standard 'yes' and 'no' buttons The window is aligned to the ce...
StringID str_help
(Translated) string with help text; gui only.
int cancel_button
Widget button of parent window to simulate when pressing CANCEL in OSK.
@ WC_GAME_OPTIONS
Game options window; Window numbers:
@ CURRENCY_END
always the last item
static T Clamp(const T a, const T min, const T max)
Clamp a value between an interval.
int CDECL main(int argc, char *argv[])
And the main program (what else?)
const char * GetTextfile(TextfileType type, Subdirectory dir, const char *filename)
Search a textfile file next to the given content.
byte currency
currency we currently use
GRFTextWrapper name
NOSAVE: GRF name (Action 0x08)
virtual BaseSettingEntry * FindEntry(uint row, uint *cur_row)
Find setting entry at row row_num.
int HideDropDownMenu(Window *pw)
Delete the drop-down menu from window pw.
int32 interval
the interval to use between settings in the 'settings' window. If interval is '0' the interval is dyn...
void UnFoldAll()
Recursively open all folds of sub-pages.
bool IsVisible(const BaseSettingEntry *item) const
Check whether an entry is visible and not folded or filtered away.
virtual void GetFoldingState(bool &all_folded, bool &all_unfolded) const
Recursively accumulate the folding state of the (filtered) tree.
uint Length() const
Return number of rows needed to display the whole page.
bool SetSettingValue(const IntSettingDesc *sd, int32 value, bool force_newgame)
Top function to save the new value of an element of the Settings struct.
#define FONT_HEIGHT_NORMAL
Height of characters in the normal (FS_NORMAL) font.
void DrawWidget(const Rect &r, int widget) const override
Draw the contents of a nested widget.
@ RM_CHANGED_AGAINST_DEFAULT
Show only settings which are different compared to default values.
@ SC_BASIC_LIST
Settings displayed in the list of basic settings.
bool ClickSliderWidget(Rect r, Point pt, int min_value, int max_value, int &value)
Handle click on a slider widget to change the value.
void CloseWindowByClass(WindowClass cls)
Close all windows of a given class.
StringID str
(translated) string with descriptive text; gui and console
void OnPaint() override
The window must be repainted.
void UpdateAllVirtCoords()
Update the viewport coordinates of all signs.
void ResetState()
Reset the matching state to process a new item.
virtual bool UpdateFilterState(SettingFilter &filter, bool force_visible)
Update the filter state.
bool _video_hw_accel
Whether to consider hardware accelerated video drivers.
virtual bool IsBoolSetting() const
Check whether this setting is a boolean type setting.
BaseSettingEntry * FindEntry(uint row, uint *cur_row)
Find the setting entry at row number row_num.
void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) override
Update size and resize step of a widget in the window.
bool GetState() const
Get the matching state of the current item.
@ SF_GUI_DROPDOWN
The value represents a limited number of string-options (internally integer) presented as dropdown.
void FinishInitNested(WindowNumber window_number=0)
Perform the second part of the initialization of a nested widget tree.
void OnInvalidateData(int data=0, bool gui_scope=true) override
Some data on this window has become invalid.
int32 Read(const void *object) const
Read the integer from the the actual setting.
@ WL_ERROR
Errors (eg. saving/loading failed)
@ SM_MENU
Switch to game intro menu.
static uint GetCurrentResolutionIndex()
Get index of the current screen resolution.
static const int ACTION_CLEAR
Clear editbox.
virtual uint Draw(GameSettings *settings_ptr, int left, int right, int y, uint first_row, uint max_row, BaseSettingEntry *selected, uint cur_row=0, uint parent_last=0) const
Draw a row in the settings panel.
@ CS_NUMERAL_SIGNED
Only numbers and '-' for negative values.
static T abs(const T a)
Returns the absolute value of (scalar) variable.
void OnClick(Point pt, int widget, int click_count) override
A click with the left mouse button has been made on the window.
void SetValueDParams(uint first_param, int32 value) const
Set the DParams for drawing the value of a setting.
virtual bool IsVisible(const BaseSettingEntry *item) const
Check whether an entry is visible and not folded or filtered away.
void FoldAll()
Recursively close all folds of sub-pages.
void ShowDropDownListAt(Window *w, DropDownList &&list, int selected, int button, Rect wi_rect, Colours wi_colour, bool auto_width, bool instant_close)
Show a drop down list.
bool _video_vsync
Whether we should use vsync (only if _video_hw_accel is enabled).
uint8 settings_restriction_mode
selected restriction mode in adv. settings GUI.
void CheckForMissingGlyphs(bool base_font, MissingGlyphSearcher *searcher)
Check whether the currently loaded language pack uses characters that the currently loaded font does ...
@ SA_CENTER
Center both horizontally and vertically.
SettingFilter filter
Filter for the list.
static T SetBit(T &x, const uint8 y)
Set a bit in a variable.
#define lengthof(x)
Return the length of an fixed size array.
int width
width of the window (number of pixels to the right in x direction)
byte effect_vol
The requested effects volume.
void MarkWholeScreenDirty()
This function mark the whole screen as dirty.
LocaleSettings locale
settings related to used currency/unit system in the current game
void CloseWindowById(WindowClass cls, WindowNumber number, bool force)
Close a window by its class and window number (if it is open).
virtual bool IsVisible(const BaseSettingEntry *item) const
Check whether an entry is visible and not folded or filtered away.
SettingEntry(const char *name)
Constructor for a single setting in the 'advanced settings' window.
Filter for settings list.
@ RM_CHANGED_AGAINST_NEW
Show only settings which are different compared to the user's new game setting values.
Window for displaying a textfile.
void OnInvalidateData(int data=0, bool gui_scope=true) override
Some data on this window has become invalid.
static SettingsContainer & GetSettingsTree()
Construct settings tree.
@ ST_ALL
Used in setting filter to match all types.
CompanySettings company
default values for per-company settings
Containers for BaseSettingEntry.
bool closing_dropdown
True, if the dropdown list is currently closing.
byte flags
Flags of the setting entry.
Data structure for an opened window.
TextfileType
Additional text files accompanying Tar archives.
@ SC_ADVANCED_LIST
Settings displayed in the list of advanced settings.
static bool IsValidID(size_t index)
Tests whether given index can be used to get valid (non-nullptr) Titem.
virtual void ResetAll()
Resets all settings to their default values.
void DrawWidgets() const
Paint all widgets of a window.
void ShowGameSettings()
Open advanced settings window.
void DrawBoolButton(int x, int y, bool state, bool clickable)
Draw a toggle button.
int Width() const
Get width of Rect.
bool scale_bevels
bevels are scaled with GUI scale.
StringID GetHelpText() const
Get the help text of a single setting.
void SetWidgetDirty(byte widget_index) const
Invalidate a widget, i.e.
LanguageList _languages
The actual list of language meta data.
uint64 GetMaskOfAllowedCurrencies()
get a mask of the allowed currencies depending on the year
int GetNumInvalid() const
Get the number of invalid files.
Specification of a rectangle with absolute coordinates of all edges.
bool manually_changed_folding
Whether the user expanded/collapsed something manually.
virtual uint Draw(GameSettings *settings_ptr, int left, int right, int y, uint first_row, uint max_row, BaseSettingEntry *selected, uint cur_row=0, uint parent_last=0) const
Draw a row in the settings panel.
void SetDisplayedHelpText(SettingEntry *pe)
Set the entry that should have its help text displayed, and mark the window dirty so it gets repainte...
void SetWindowClassesDirty(WindowClass cls)
Mark all windows of a particular class as dirty (in need of repainting)
@ QSF_ENABLE_DEFAULT
enable the 'Default' button ("\0" is returned)
MusicSettings music
settings related to music/sound
void DisableWidget(byte widget_index)
Sets a widget to disabled.
#define CLRBITS(x, y)
Clears several bits in a variable.
@ WC_TEXTFILE
textfile; Window numbers:
@ WHR_NONE
Nothing was filtering matches away.
void GetFoldingState(bool &all_folded, bool &all_unfolded) const
Recursively accumulate the folding state of the tree.
@ WDP_CENTER
Center the window.
void ChangeMusicSet(int index)
Change the configured music set and reset playback.
void SetWidgetLoweredState(byte widget_index, bool lowered_stat)
Sets the lowered/raised status of a widget.
#define SETTING_BUTTON_HEIGHT
Height of setting buttons.
SettingEntry * clicked_entry
If non-nullptr, pointer to a clicked numeric setting (with a depressed left or right button).
bool ReadLanguagePack(const LanguageMetadata *lang)
Read a particular language.
byte music_vol
The requested music volume.
void OnDropdownSelect(int widget, int index) override
A dropdown option associated to this window has been selected.
bool _left_button_clicked
Is left mouse button clicked?
@ TD_RTL
Text is written right-to-left by default.
TextDirection _current_text_dir
Text direction of the currently selected language.
void OnEditboxChanged(int wid) override
The text in an editbox has been edited.
static Dimension _circle_size
Dimension of the circle +/- icon. This is here as not all users are within the class of the settings ...
@ CS_NUMERAL
Only numeric ones.
virtual void UnFoldAll()
Recursively open all (filtered) folds of sub-pages.
CharSetFilter
Valid filter types for IsValidChar.
CurrencySpec _currency_specs[CURRENCY_END]
Array of currencies used by the system.
int32 def
default value given when none is present
void OnClick(Point pt, int widget, int click_count) override
A click with the left mouse button has been made on the window.
void SetMediaSet(int index)
Set the base media set.
void SetDParamStr(uint n, const char *str)
This function is used to "bind" a C string to a OpenTTD dparam slot.
@ CURRENCY_CUSTOM
Custom currency.
GameSettings _settings_newgame
Game settings for new games (updated from the intro screen).
static const StringID INVALID_STRING_ID
Constant representing an invalid string (16bit in case it is used in savegames)
GUISettings gui
settings related to the GUI
void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) override
Update size and resize step of a widget in the window.
const struct IntSettingDesc * AsIntSetting() const
Get the setting description of this setting as an integer setting.
bool IsFiltered() const
Check whether an entry is hidden due to filters.
static const Year MAX_YEAR
MAX_YEAR, nicely rounded value of the number of years that can be encoded in a single 32 bits date,...
@ RM_ADVANCED
Display settings associated to the "advanced" list.
@ WN_GAME_OPTIONS_GAME_SETTINGS
Game settings.
virtual void Close()
Hide the window and all its child windows, and mark them for a later deletion.
void ShowGameOptions()
Open the game options window.
SettingEntryFlags
Flags for SettingEntry.
static bool NatSortFunc(std::unique_ptr< const DropDownListItem > const &first, std::unique_ptr< const DropDownListItem > const &second)
Natural sorting comparator function for DropDownList::sort().