OpenTTD Source  13.0-beta2
afterload.cpp
Go to the documentation of this file.
1 /*
2  * This file is part of OpenTTD.
3  * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4  * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5  * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
6  */
7 
10 #include "../stdafx.h"
11 #include "../void_map.h"
12 #include "../signs_base.h"
13 #include "../depot_base.h"
14 #include "../fios.h"
15 #include "../gamelog_internal.h"
16 #include "../network/network.h"
17 #include "../network/network_func.h"
18 #include "../gfxinit.h"
19 #include "../viewport_func.h"
20 #include "../viewport_kdtree.h"
21 #include "../industry.h"
22 #include "../clear_map.h"
23 #include "../vehicle_func.h"
24 #include "../string_func.h"
25 #include "../date_func.h"
26 #include "../roadveh.h"
27 #include "../roadveh_cmd.h"
28 #include "../train.h"
29 #include "../station_base.h"
30 #include "../waypoint_base.h"
31 #include "../roadstop_base.h"
32 #include "../tunnelbridge_map.h"
33 #include "../pathfinder/yapf/yapf_cache.h"
34 #include "../elrail_func.h"
35 #include "../signs_func.h"
36 #include "../aircraft.h"
37 #include "../object_map.h"
38 #include "../object_base.h"
39 #include "../tree_map.h"
40 #include "../company_func.h"
41 #include "../road_cmd.h"
42 #include "../ai/ai.hpp"
43 #include "../ai/ai_gui.hpp"
44 #include "../town.h"
45 #include "../economy_base.h"
46 #include "../animated_tile_func.h"
47 #include "../subsidy_base.h"
48 #include "../subsidy_func.h"
49 #include "../newgrf.h"
50 #include "../engine_func.h"
51 #include "../rail_gui.h"
52 #include "../core/backup_type.hpp"
53 #include "../smallmap_gui.h"
54 #include "../news_func.h"
55 #include "../order_backup.h"
56 #include "../error.h"
57 #include "../disaster_vehicle.h"
58 #include "../ship.h"
59 #include "../water.h"
60 
61 #include "saveload_internal.h"
62 
63 #include <signal.h>
64 
65 #include "../safeguards.h"
66 
67 extern Company *DoStartupNewCompany(bool is_ai, CompanyID company = INVALID_COMPANY);
68 
79 void SetWaterClassDependingOnSurroundings(TileIndex t, bool include_invalid_water_class)
80 {
81  /* If the slope is not flat, we always assume 'land' (if allowed). Also for one-corner-raised-shores.
82  * Note: Wrt. autosloping under industry tiles this is the most fool-proof behaviour. */
83  if (!IsTileFlat(t)) {
84  if (include_invalid_water_class) {
86  return;
87  } else {
88  SlErrorCorrupt("Invalid water class for dry tile");
89  }
90  }
91 
92  /* Mark tile dirty in all cases */
94 
95  if (TileX(t) == 0 || TileY(t) == 0 || TileX(t) == MapMaxX() - 1 || TileY(t) == MapMaxY() - 1) {
96  /* tiles at map borders are always WATER_CLASS_SEA */
98  return;
99  }
100 
101  bool has_water = false;
102  bool has_canal = false;
103  bool has_river = false;
104 
105  for (DiagDirection dir = DIAGDIR_BEGIN; dir < DIAGDIR_END; dir++) {
106  TileIndex neighbour = TileAddByDiagDir(t, dir);
107  switch (GetTileType(neighbour)) {
108  case MP_WATER:
109  /* clear water and shipdepots have already a WaterClass associated */
110  if (IsCoast(neighbour)) {
111  has_water = true;
112  } else if (!IsLock(neighbour)) {
113  switch (GetWaterClass(neighbour)) {
114  case WATER_CLASS_SEA: has_water = true; break;
115  case WATER_CLASS_CANAL: has_canal = true; break;
116  case WATER_CLASS_RIVER: has_river = true; break;
117  default: SlErrorCorrupt("Invalid water class for tile");
118  }
119  }
120  break;
121 
122  case MP_RAILWAY:
123  /* Shore or flooded halftile */
124  has_water |= (GetRailGroundType(neighbour) == RAIL_GROUND_WATER);
125  break;
126 
127  case MP_TREES:
128  /* trees on shore */
129  has_water |= (GB(_m[neighbour].m2, 4, 2) == TREE_GROUND_SHORE);
130  break;
131 
132  default: break;
133  }
134  }
135 
136  if (!has_water && !has_canal && !has_river && include_invalid_water_class) {
138  return;
139  }
140 
141  if (has_river && !has_canal) {
143  } else if (has_canal || !has_water) {
145  } else {
147  }
148 }
149 
150 static void ConvertTownOwner()
151 {
152  for (TileIndex tile = 0; tile != MapSize(); tile++) {
153  switch (GetTileType(tile)) {
154  case MP_ROAD:
155  if (GB(_m[tile].m5, 4, 2) == ROAD_TILE_CROSSING && HasBit(_m[tile].m3, 7)) {
156  _m[tile].m3 = OWNER_TOWN;
157  }
158  FALLTHROUGH;
159 
160  case MP_TUNNELBRIDGE:
161  if (_m[tile].m1 & 0x80) SetTileOwner(tile, OWNER_TOWN);
162  break;
163 
164  default: break;
165  }
166  }
167 }
168 
169 /* since savegame version 4.1, exclusive transport rights are stored at towns */
170 static void UpdateExclusiveRights()
171 {
172  for (Town *t : Town::Iterate()) {
173  t->exclusivity = INVALID_COMPANY;
174  }
175 
176  /* FIXME old exclusive rights status is not being imported (stored in s->blocked_months_obsolete)
177  * could be implemented this way:
178  * 1.) Go through all stations
179  * Build an array town_blocked[ town_id ][ company_id ]
180  * that stores if at least one station in that town is blocked for a company
181  * 2.) Go through that array, if you find a town that is not blocked for
182  * one company, but for all others, then give it exclusivity.
183  */
184 }
185 
186 static const byte convert_currency[] = {
187  0, 1, 12, 8, 3,
188  10, 14, 19, 4, 5,
189  9, 11, 13, 6, 17,
190  16, 22, 21, 7, 15,
191  18, 2, 20,
192 };
193 
194 /* since savegame version 4.2 the currencies are arranged differently */
195 static void UpdateCurrencies()
196 {
198 }
199 
200 /* Up to revision 1413 the invisible tiles at the southern border have not been
201  * MP_VOID, even though they should have. This is fixed by this function
202  */
203 static void UpdateVoidTiles()
204 {
205  for (uint x = 0; x < MapSizeX(); x++) MakeVoid(TileXY(x, MapMaxY()));
206  for (uint y = 0; y < MapSizeY(); y++) MakeVoid(TileXY(MapMaxX(), y));
207 }
208 
209 static inline RailType UpdateRailType(RailType rt, RailType min)
210 {
211  return rt >= min ? (RailType)(rt + 1): rt;
212 }
213 
218 {
222  UpdateAllTextEffectVirtCoords();
223  RebuildViewportKdtree();
224 }
225 
226 void ClearAllCachedNames()
227 {
228  ClearAllStationCachedNames();
229  ClearAllTownCachedNames();
230  ClearAllIndustryCachedNames();
231 }
232 
243 {
244  /* Initialize windows */
247 
248  /* Update coordinates of the signs. */
249  ClearAllCachedNames();
251  ResetViewportAfterLoadGame();
252 
253  for (Company *c : Company::Iterate()) {
254  /* For each company, verify (while loading a scenario) that the inauguration date is the current year and set it
255  * accordingly if it is not the case. No need to set it on companies that are not been used already,
256  * thus the MIN_YEAR (which is really nothing more than Zero, initialized value) test */
257  if (_file_to_saveload.abstract_ftype == FT_SCENARIO && c->inaugurated_year != MIN_YEAR) {
258  c->inaugurated_year = _cur_year;
259  }
260  }
261 
262  /* Count number of objects per type */
263  for (Object *o : Object::Iterate()) {
264  Object::IncTypeCount(o->type);
265  }
266 
267  /* Identify owners of persistent storage arrays */
268  for (Industry *i : Industry::Iterate()) {
269  if (i->psa != nullptr) {
270  i->psa->feature = GSF_INDUSTRIES;
271  i->psa->tile = i->location.tile;
272  }
273  }
274  for (Station *s : Station::Iterate()) {
275  if (s->airport.psa != nullptr) {
276  s->airport.psa->feature = GSF_AIRPORTS;
277  s->airport.psa->tile = s->airport.tile;
278  }
279  }
280  for (Town *t : Town::Iterate()) {
281  for (std::list<PersistentStorage *>::iterator it = t->psa_list.begin(); it != t->psa_list.end(); ++it) {
282  (*it)->feature = GSF_FAKE_TOWNS;
283  (*it)->tile = t->xy;
284  }
285  }
286  for (RoadVehicle *rv : RoadVehicle::Iterate()) {
287  if (rv->IsFrontEngine()) {
288  rv->CargoChanged();
289  }
290  }
291 
292  RecomputePrices();
293 
295 
297 
298  /* Towns have a noise controlled number of airports system
299  * So each airport's noise value must be added to the town->noise_reached value
300  * Reset each town's noise_reached value to '0' before. */
302 
304  ShowNewGRFError();
306 
307  /* Rebuild the smallmap list of owners. */
309 }
310 
311 typedef void (CDECL *SignalHandlerPointer)(int);
312 static SignalHandlerPointer _prev_segfault = nullptr;
313 static SignalHandlerPointer _prev_abort = nullptr;
314 static SignalHandlerPointer _prev_fpe = nullptr;
315 
316 static void CDECL HandleSavegameLoadCrash(int signum);
317 
322 static void SetSignalHandlers()
323 {
324  _prev_segfault = signal(SIGSEGV, HandleSavegameLoadCrash);
325  _prev_abort = signal(SIGABRT, HandleSavegameLoadCrash);
326  _prev_fpe = signal(SIGFPE, HandleSavegameLoadCrash);
327 }
328 
332 static void ResetSignalHandlers()
333 {
334  signal(SIGSEGV, _prev_segfault);
335  signal(SIGABRT, _prev_abort);
336  signal(SIGFPE, _prev_fpe);
337 }
338 
345 {
347  if (la->at != GLAT_LOAD) return &c->ident;
348 
349  const LoggedChange *lcend = &la->change[la->changes];
350  for (const LoggedChange *lc = la->change; lc != lcend; lc++) {
351  if (lc->ct == GLCT_GRFCOMPAT && lc->grfcompat.grfid == c->ident.grfid) return &lc->grfcompat;
352  }
353 
354  return &c->ident;
355 }
356 
359 
366 {
368 }
369 
376 static void CDECL HandleSavegameLoadCrash(int signum)
377 {
379 
380  char buffer[8192];
381  char *p = buffer;
382  p += seprintf(p, lastof(buffer), "Loading your savegame caused OpenTTD to crash.\n");
383 
384  for (const GRFConfig *c = _grfconfig; !_saveload_crash_with_missing_newgrfs && c != nullptr; c = c->next) {
386  }
387 
389  p += seprintf(p, lastof(buffer),
390  "This is most likely caused by a missing NewGRF or a NewGRF that\n"
391  "has been loaded as replacement for a missing NewGRF. OpenTTD\n"
392  "cannot easily determine whether a replacement NewGRF is of a newer\n"
393  "or older version.\n"
394  "It will load a NewGRF with the same GRF ID as the missing NewGRF.\n"
395  "This means that if the author makes incompatible NewGRFs with the\n"
396  "same GRF ID, OpenTTD cannot magically do the right thing. In most\n"
397  "cases, OpenTTD will load the savegame and not crash, but this is an\n"
398  "exception.\n"
399  "Please load the savegame with the appropriate NewGRFs installed.\n"
400  "The missing/compatible NewGRFs are:\n");
401 
402  for (const GRFConfig *c = _grfconfig; c != nullptr; c = c->next) {
403  if (HasBit(c->flags, GCF_COMPATIBLE)) {
404  const GRFIdentifier *replaced = GetOverriddenIdentifier(c);
405  char original_md5[40];
406  char replaced_md5[40];
407  md5sumToString(original_md5, lastof(original_md5), c->original_md5sum);
408  md5sumToString(replaced_md5, lastof(replaced_md5), replaced->md5sum);
409  p += seprintf(p, lastof(buffer), "NewGRF %08X (checksum %s) not found.\n Loaded NewGRF \"%s\" (checksum %s) with same GRF ID instead.\n", BSWAP32(c->ident.grfid), original_md5, c->filename, replaced_md5);
410  }
411  if (c->status == GCS_NOT_FOUND) {
412  char buf[40];
413  md5sumToString(buf, lastof(buf), c->ident.md5sum);
414  p += seprintf(p, lastof(buffer), "NewGRF %08X (%s) not found; checksum %s.\n", BSWAP32(c->ident.grfid), c->filename, buf);
415  }
416  }
417  } else {
418  p += seprintf(p, lastof(buffer),
419  "This is probably caused by a corruption in the savegame.\n"
420  "Please file a bug report and attach this savegame.\n");
421  }
422 
423  ShowInfo(buffer);
424 
425  SignalHandlerPointer call = nullptr;
426  switch (signum) {
427  case SIGSEGV: call = _prev_segfault; break;
428  case SIGABRT: call = _prev_abort; break;
429  case SIGFPE: call = _prev_fpe; break;
430  default: NOT_REACHED();
431  }
432  if (call != nullptr) call(signum);
433 }
434 
441 {
443 
444  /* remove leftover rail piece from crossing (from very old savegames) */
445  Train *v = nullptr;
446  for (Train *w : Train::Iterate()) {
447  if (w->tile == t) {
448  v = w;
449  break;
450  }
451  }
452 
453  if (v != nullptr) {
454  /* when there is a train on crossing (it could happen in TTD), set owner of crossing to train owner */
455  SetTileOwner(t, v->owner);
456  return;
457  }
458 
459  /* try to find any connected rail */
460  for (DiagDirection dd = DIAGDIR_BEGIN; dd < DIAGDIR_END; dd++) {
461  TileIndex tt = t + TileOffsByDiagDir(dd);
462  if (GetTileTrackStatus(t, TRANSPORT_RAIL, 0, dd) != 0 &&
465  SetTileOwner(t, GetTileOwner(tt));
466  return;
467  }
468  }
469 
470  if (IsLevelCrossingTile(t)) {
471  /* else change the crossing to normal road (road vehicles won't care) */
472  Owner road = GetRoadOwner(t, RTT_ROAD);
473  Owner tram = GetRoadOwner(t, RTT_TRAM);
474  RoadBits bits = GetCrossingRoadBits(t);
475  bool hasroad = HasBit(_me[t].m7, 6);
476  bool hastram = HasBit(_me[t].m7, 7);
477 
478  /* MakeRoadNormal */
479  SetTileType(t, MP_ROAD);
480  SetTileOwner(t, road);
481  _m[t].m3 = (hasroad ? bits : 0);
482  _m[t].m5 = (hastram ? bits : 0) | ROAD_TILE_NORMAL << 6;
483  SB(_me[t].m6, 2, 4, 0);
484  SetRoadOwner(t, RTT_TRAM, tram);
485  return;
486  }
487 
488  /* if it's not a crossing, make it clean land */
489  MakeClear(t, CLEAR_GRASS, 0);
490 }
491 
499 {
500  /* Compute place where this vehicle entered the tile */
501  int entry_x = v->x_pos;
502  int entry_y = v->y_pos;
503  switch (dir) {
504  case DIR_NE: entry_x |= TILE_UNIT_MASK; break;
505  case DIR_NW: entry_y |= TILE_UNIT_MASK; break;
506  case DIR_SW: entry_x &= ~TILE_UNIT_MASK; break;
507  case DIR_SE: entry_y &= ~TILE_UNIT_MASK; break;
508  case INVALID_DIR: break;
509  default: NOT_REACHED();
510  }
511  byte entry_z = GetSlopePixelZ(entry_x, entry_y);
512 
513  /* Compute middle of the tile. */
514  int middle_x = (v->x_pos & ~TILE_UNIT_MASK) + TILE_SIZE / 2;
515  int middle_y = (v->y_pos & ~TILE_UNIT_MASK) + TILE_SIZE / 2;
516  byte middle_z = GetSlopePixelZ(middle_x, middle_y);
517 
518  /* middle_z == entry_z, no height change. */
519  if (middle_z == entry_z) return 0;
520 
521  /* middle_z < entry_z, we are going downwards. */
522  if (middle_z < entry_z) return 1U << GVF_GOINGDOWN_BIT;
523 
524  /* middle_z > entry_z, we are going upwards. */
525  return 1U << GVF_GOINGUP_BIT;
526 }
527 
534 static inline bool MayHaveBridgeAbove(TileIndex t)
535 {
536  return IsTileType(t, MP_CLEAR) || IsTileType(t, MP_RAILWAY) || IsTileType(t, MP_ROAD) ||
538 }
539 
546 {
548 
549  TileIndex map_size = MapSize();
550 
551  extern TileIndex _cur_tileloop_tile; // From landscape.cpp.
552  /* The LFSR used in RunTileLoop iteration cannot have a zeroed state, make it non-zeroed. */
553  if (_cur_tileloop_tile == 0) _cur_tileloop_tile = 1;
554 
556 
558  GamelogTestMode();
559 
560  RebuildTownKdtree();
561  RebuildStationKdtree();
562  /* This needs to be done even before conversion, because some conversions will destroy objects
563  * that otherwise won't exist in the tree. */
564  RebuildViewportKdtree();
565 
567 
570  } else if (_network_dedicated && (_pause_mode & PM_PAUSED_ERROR) != 0) {
571  Debug(net, 0, "The loading savegame was paused due to an error state");
572  Debug(net, 0, " This savegame cannot be used for multiplayer");
573  /* Restore the signals */
575  return false;
576  } else if (!_networking || _network_server) {
577  /* If we are in singleplayer mode, i.e. not networking, and loading the
578  * savegame or we are loading the savegame as network server we do
579  * not want to be bothered by being paused because of the automatic
580  * reason of a network server, e.g. joining clients or too few
581  * active clients. Note that resetting these values for a network
582  * client are very bad because then the client is going to execute
583  * the game loop when the server is not, i.e. it desyncs. */
585  }
586 
587  /* In very old versions, size of train stations was stored differently.
588  * They had swapped width and height if station was built along the Y axis.
589  * TTO and TTD used 3 bits for width/height, while OpenTTD used 4.
590  * Because the data stored by TTDPatch are unusable for rail stations > 7x7,
591  * recompute the width and height. Doing this unconditionally for all old
592  * savegames simplifies the code. */
594  for (Station *st : Station::Iterate()) {
595  st->train_station.w = st->train_station.h = 0;
596  }
597  for (TileIndex t = 0; t < map_size; t++) {
598  if (!IsTileType(t, MP_STATION)) continue;
599  if (_m[t].m5 > 7) continue; // is it a rail station tile?
600  Station *st = Station::Get(_m[t].m2);
601  assert(st->train_station.tile != 0);
602  int dx = TileX(t) - TileX(st->train_station.tile);
603  int dy = TileY(t) - TileY(st->train_station.tile);
604  assert(dx >= 0 && dy >= 0);
605  st->train_station.w = std::max<uint>(st->train_station.w, dx + 1);
606  st->train_station.h = std::max<uint>(st->train_station.h, dy + 1);
607  }
608  }
609 
612 
613  /* In old savegame versions, the heightlevel was coded in bits 0..3 of the type field */
614  for (TileIndex t = 0; t < map_size; t++) {
615  _m[t].height = GB(_m[t].type, 0, 4);
616  SB(_m[t].type, 0, 2, GB(_me[t].m6, 0, 2));
617  SB(_me[t].m6, 0, 2, 0);
618  if (MayHaveBridgeAbove(t)) {
619  SB(_m[t].type, 2, 2, GB(_me[t].m6, 6, 2));
620  SB(_me[t].m6, 6, 2, 0);
621  } else {
622  SB(_m[t].type, 2, 2, 0);
623  }
624  }
625  }
626 
627  /* in version 2.1 of the savegame, town owner was unified. */
628  if (IsSavegameVersionBefore(SLV_2, 1)) ConvertTownOwner();
629 
630  /* from version 4.1 of the savegame, exclusive rights are stored at towns */
631  if (IsSavegameVersionBefore(SLV_4, 1)) UpdateExclusiveRights();
632 
633  /* from version 4.2 of the savegame, currencies are in a different order */
634  if (IsSavegameVersionBefore(SLV_4, 2)) UpdateCurrencies();
635 
636  /* In old version there seems to be a problem that water is owned by
637  * OWNER_NONE, not OWNER_WATER.. I can't replicate it for the current
638  * (4.3) version, so I just check when versions are older, and then
639  * walk through the whole map.. */
640  if (IsSavegameVersionBefore(SLV_4, 3)) {
641  for (TileIndex t = 0; t < map_size; t++) {
642  if (IsTileType(t, MP_WATER) && GetTileOwner(t) >= MAX_COMPANIES) {
644  }
645  }
646  }
647 
649  for (Company *c : Company::Iterate()) {
650  c->name = CopyFromOldName(c->name_1);
651  if (!c->name.empty()) c->name_1 = STR_SV_UNNAMED;
652  c->president_name = CopyFromOldName(c->president_name_1);
653  if (!c->president_name.empty()) c->president_name_1 = SPECSTR_PRESIDENT_NAME;
654  }
655 
656  for (Station *st : Station::Iterate()) {
657  st->name = CopyFromOldName(st->string_id);
658  /* generating new name would be too much work for little effect, use the station name fallback */
659  if (!st->name.empty()) st->string_id = STR_SV_STNAME_FALLBACK;
660  }
661 
662  for (Town *t : Town::Iterate()) {
663  t->name = CopyFromOldName(t->townnametype);
664  if (!t->name.empty()) t->townnametype = SPECSTR_TOWNNAME_START + _settings_game.game_creation.town_name;
665  }
666  }
667 
668  /* From this point the old names array is cleared. */
669  ResetOldNames();
670 
672  /* no station is determined by 'tile == INVALID_TILE' now (instead of '0') */
673  for (Station *st : Station::Iterate()) {
674  if (st->airport.tile == 0) st->airport.tile = INVALID_TILE;
675  if (st->train_station.tile == 0) st->train_station.tile = INVALID_TILE;
676  }
677 
678  /* the same applies to Company::location_of_HQ */
679  for (Company *c : Company::Iterate()) {
680  if (c->location_of_HQ == 0 || (IsSavegameVersionBefore(SLV_4) && c->location_of_HQ == 0xFFFF)) {
681  c->location_of_HQ = INVALID_TILE;
682  }
683  }
684  }
685 
686  /* convert road side to my format. */
688 
689  /* Check if all NewGRFs are present, we are very strict in MP mode */
691  for (GRFConfig *c = _grfconfig; c != nullptr; c = c->next) {
692  if (c->status == GCS_NOT_FOUND) {
693  GamelogGRFRemove(c->ident.grfid);
694  } else if (HasBit(c->flags, GCF_COMPATIBLE)) {
695  GamelogGRFCompatible(&c->ident);
696  }
697  }
698 
699  if (_networking && gcf_res != GLC_ALL_GOOD) {
700  SetSaveLoadError(STR_NETWORK_ERROR_CLIENT_NEWGRF_MISMATCH);
701  /* Restore the signals */
703  return false;
704  }
705 
706  switch (gcf_res) {
707  case GLC_COMPATIBLE: ShowErrorMessage(STR_NEWGRF_COMPATIBLE_LOAD_WARNING, INVALID_STRING_ID, WL_CRITICAL); break;
708  case GLC_NOT_FOUND: ShowErrorMessage(STR_NEWGRF_DISABLED_WARNING, INVALID_STRING_ID, WL_CRITICAL); _pause_mode = PM_PAUSED_ERROR; break;
709  default: break;
710  }
711 
712  /* The value of _date_fract got divided, so make sure that old games are converted correctly. */
714 
715  /* Update current year
716  * must be done before loading sprites as some newgrfs check it */
718 
719  /*
720  * Force the old behaviour for compatibility reasons with old savegames. As new
721  * settings can only be loaded from new savegames loading old savegames with new
722  * versions of OpenTTD will normally initialize settings newer than the savegame
723  * version with "new game" defaults which the player can define to their liking.
724  * For some settings we override that to keep the behaviour the same as when the
725  * game was saved.
726  *
727  * Note that there is no non-stop in here. This is because the setting could have
728  * either value in TTDPatch. To convert it properly the user has to make sure the
729  * right value has been chosen in the settings. Otherwise we will be converting
730  * it incorrectly in half of the times without a means to correct that.
731  */
740  }
746  }
752  }
759  }
760 
763  }
764 
765  /* Load the sprites */
766  GfxLoadSprites();
768 
769  /* Copy temporary data to Engine pool */
771 
772  /* Connect front and rear engines of multiheaded trains and converts
773  * subtype to the new format */
775 
776  /* Connect front and rear engines of multiheaded trains */
778 
779  /* Fix the CargoPackets *and* fix the caches of CargoLists.
780  * If this isn't done before Stations and especially Vehicles are
781  * running their AfterLoad we might get in trouble. In the case of
782  * vehicles we could give the wrong (cached) count of items in a
783  * vehicle which causes different results when getting their caches
784  * filled; and that could eventually lead to desyncs. */
786 
787  /* Oilrig was moved from id 15 to 9. We have to do this conversion
788  * here as AfterLoadVehicles can check it indirectly via the newgrf
789  * code. */
791  for (Station *st : Station::Iterate()) {
792  if (st->airport.tile != INVALID_TILE && st->airport.type == 15) {
793  st->airport.type = AT_OILRIG;
794  }
795  }
796  }
797 
798  /* Update all vehicles */
799  AfterLoadVehicles(true);
800 
801  /* Make sure there is an AI attached to an AI company */
802  {
803  for (const Company *c : Company::Iterate()) {
804  if (c->is_ai && c->ai_instance == nullptr) AI::StartNew(c->index);
805  }
806  }
807 
808  /* make sure there is a town in the game */
809  if (_game_mode == GM_NORMAL && Town::GetNumItems() == 0) {
810  SetSaveLoadError(STR_ERROR_NO_TOWN_IN_SCENARIO);
811  /* Restore the signals */
813  return false;
814  }
815 
816  /* The void tiles on the southern border used to belong to a wrong class (pre 4.3).
817  * This problem appears in savegame version 21 too, see r3455. But after loading the
818  * savegame and saving again, the buggy map array could be converted to new savegame
819  * version. It didn't show up before r12070. */
820  if (IsSavegameVersionBefore(SLV_87)) UpdateVoidTiles();
821 
822  /* If Load Scenario / New (Scenario) Game is used,
823  * a company does not exist yet. So create one here.
824  * 1 exception: network-games. Those can have 0 companies
825  * But this exception is not true for non-dedicated network servers! */
827  CompanyID first_human_company = GetFirstPlayableCompanyID();
828  if (!Company::IsValidID(first_human_company)) {
829  Company *c = DoStartupNewCompany(false, first_human_company);
831  }
832  }
833 
834  /* Fix the cache for cargo payments. */
835  for (CargoPayment *cp : CargoPayment::Iterate()) {
836  cp->front->cargo_payment = cp;
837  cp->current_station = cp->front->last_station_visited;
838  }
839 
841  /* Locks in very old savegames had OWNER_WATER as owner */
842  for (TileIndex t = 0; t < MapSize(); t++) {
843  switch (GetTileType(t)) {
844  default: break;
845 
846  case MP_WATER:
848  break;
849 
850  case MP_STATION: {
851  if (HasBit(_me[t].m6, 3)) SetBit(_me[t].m6, 2);
852  StationGfx gfx = GetStationGfx(t);
853  StationType st;
854  if ( IsInsideMM(gfx, 0, 8)) { // Rail station
855  st = STATION_RAIL;
856  SetStationGfx(t, gfx - 0);
857  } else if (IsInsideMM(gfx, 8, 67)) { // Airport
858  st = STATION_AIRPORT;
859  SetStationGfx(t, gfx - 8);
860  } else if (IsInsideMM(gfx, 67, 71)) { // Truck
861  st = STATION_TRUCK;
862  SetStationGfx(t, gfx - 67);
863  } else if (IsInsideMM(gfx, 71, 75)) { // Bus
864  st = STATION_BUS;
865  SetStationGfx(t, gfx - 71);
866  } else if (gfx == 75) { // Oil rig
867  st = STATION_OILRIG;
868  SetStationGfx(t, gfx - 75);
869  } else if (IsInsideMM(gfx, 76, 82)) { // Dock
870  st = STATION_DOCK;
871  SetStationGfx(t, gfx - 76);
872  } else if (gfx == 82) { // Buoy
873  st = STATION_BUOY;
874  SetStationGfx(t, gfx - 82);
875  } else if (IsInsideMM(gfx, 83, 168)) { // Extended airport
876  st = STATION_AIRPORT;
877  SetStationGfx(t, gfx - 83 + 67 - 8);
878  } else if (IsInsideMM(gfx, 168, 170)) { // Drive through truck
879  st = STATION_TRUCK;
881  } else if (IsInsideMM(gfx, 170, 172)) { // Drive through bus
882  st = STATION_BUS;
884  } else {
885  /* Restore the signals */
887  return false;
888  }
889  SB(_me[t].m6, 3, 3, st);
890  break;
891  }
892  }
893  }
894  }
895 
896  for (TileIndex t = 0; t < map_size; t++) {
897  switch (GetTileType(t)) {
898  case MP_STATION: {
900 
901  /* Sanity check */
902  if (!IsBuoy(t) && bst->owner != GetTileOwner(t)) SlErrorCorrupt("Wrong owner for station tile");
903 
904  /* Set up station spread */
905  bst->rect.BeforeAddTile(t, StationRect::ADD_FORCE);
906 
907  /* Waypoints don't have road stops/oil rigs in the old format */
908  if (!Station::IsExpected(bst)) break;
909  Station *st = Station::From(bst);
910 
911  switch (GetStationType(t)) {
912  case STATION_TRUCK:
913  case STATION_BUS:
915  /* Before version 5 you could not have more than 250 stations.
916  * Version 6 adds large maps, so you could only place 253*253
917  * road stops on a map (no freeform edges) = 64009. So, yes
918  * someone could in theory create such a full map to trigger
919  * this assertion, it's safe to assume that's only something
920  * theoretical and does not happen in normal games. */
921  assert(RoadStop::CanAllocateItem());
922 
923  /* From this version on there can be multiple road stops of the
924  * same type per station. Convert the existing stops to the new
925  * internal data structure. */
926  RoadStop *rs = new RoadStop(t);
927 
928  RoadStop **head =
929  IsTruckStop(t) ? &st->truck_stops : &st->bus_stops;
930  *head = rs;
931  }
932  break;
933 
934  case STATION_OILRIG: {
935  /* The internal encoding of oil rigs was changed twice.
936  * It was 3 (till 2.2) and later 5 (till 5.1).
937  * DeleteOilRig asserts on the correct type, and
938  * setting it unconditionally does not hurt.
939  */
941 
942  /* Very old savegames sometimes have phantom oil rigs, i.e.
943  * an oil rig which got shut down, but not completely removed from
944  * the map
945  */
946  TileIndex t1 = TILE_ADDXY(t, 0, 1);
947  if (!IsTileType(t1, MP_INDUSTRY) || GetIndustryGfx(t1) != GFX_OILRIG_1) {
948  DeleteOilRig(t);
949  }
950  break;
951  }
952 
953  default: break;
954  }
955  break;
956  }
957 
958  default: break;
959  }
960  }
961 
962  /* In version 6.1 we put the town index in the map-array. To do this, we need
963  * to use m2 (16bit big), so we need to clean m2, and that is where this is
964  * all about ;) */
965  if (IsSavegameVersionBefore(SLV_6, 1)) {
966  for (TileIndex t = 0; t < map_size; t++) {
967  switch (GetTileType(t)) {
968  case MP_HOUSE:
969  _m[t].m4 = _m[t].m2;
971  break;
972 
973  case MP_ROAD:
974  _m[t].m4 |= (_m[t].m2 << 4);
975  if ((GB(_m[t].m5, 4, 2) == ROAD_TILE_CROSSING ? (Owner)_m[t].m3 : GetTileOwner(t)) == OWNER_TOWN) {
977  } else {
978  SetTownIndex(t, 0);
979  }
980  break;
981 
982  default: break;
983  }
984  }
985  }
986 
987  /* Force the freeform edges to false for old savegames. */
990  }
991 
992  /* From version 9.0, we update the max passengers of a town (was sometimes negative
993  * before that. */
995  for (Town *t : Town::Iterate()) UpdateTownMaxPass(t);
996  }
997 
998  /* From version 16.0, we included autorenew on engines, which are now saved, but
999  * of course, we do need to initialize them for older savegames. */
1001  for (Company *c : Company::Iterate()) {
1002  c->engine_renew_list = nullptr;
1003  c->settings.engine_renew = false;
1004  c->settings.engine_renew_months = 6;
1005  c->settings.engine_renew_money = 100000;
1006  }
1007 
1008  /* When loading a game, _local_company is not yet set to the correct value.
1009  * However, in a dedicated server we are a spectator, so nothing needs to
1010  * happen. In case we are not a dedicated server, the local company always
1011  * becomes the first available company, unless we are in the scenario editor
1012  * where all the companies are 'invalid'.
1013  */
1015  if (!_network_dedicated && c != nullptr) {
1017  }
1018  }
1019 
1021  for (TileIndex t = 0; t < map_size; t++) {
1022  switch (GetTileType(t)) {
1023  case MP_RAILWAY:
1024  if (IsPlainRail(t)) {
1025  /* Swap ground type and signal type for plain rail tiles, so the
1026  * ground type uses the same bits as for depots and waypoints. */
1027  uint tmp = GB(_m[t].m4, 0, 4);
1028  SB(_m[t].m4, 0, 4, GB(_m[t].m2, 0, 4));
1029  SB(_m[t].m2, 0, 4, tmp);
1030  } else if (HasBit(_m[t].m5, 2)) {
1031  /* Split waypoint and depot rail type and remove the subtype. */
1032  ClrBit(_m[t].m5, 2);
1033  ClrBit(_m[t].m5, 6);
1034  }
1035  break;
1036 
1037  case MP_ROAD:
1038  /* Swap m3 and m4, so the track type for rail crossings is the
1039  * same as for normal rail. */
1040  Swap(_m[t].m3, _m[t].m4);
1041  break;
1042 
1043  default: break;
1044  }
1045  }
1046  }
1047 
1049  /* Added the RoadType */
1050  bool old_bridge = IsSavegameVersionBefore(SLV_42);
1051  for (TileIndex t = 0; t < map_size; t++) {
1052  switch (GetTileType(t)) {
1053  case MP_ROAD:
1054  SB(_m[t].m5, 6, 2, GB(_m[t].m5, 4, 2));
1055  switch (GetRoadTileType(t)) {
1056  default: SlErrorCorrupt("Invalid road tile type");
1057  case ROAD_TILE_NORMAL:
1058  SB(_m[t].m4, 0, 4, GB(_m[t].m5, 0, 4));
1059  SB(_m[t].m4, 4, 4, 0);
1060  SB(_me[t].m6, 2, 4, 0);
1061  break;
1062  case ROAD_TILE_CROSSING:
1063  SB(_m[t].m4, 5, 2, GB(_m[t].m5, 2, 2));
1064  break;
1065  case ROAD_TILE_DEPOT: break;
1066  }
1067  SB(_me[t].m7, 6, 2, 1); // Set pre-NRT road type bits for conversion later.
1068  break;
1069 
1070  case MP_STATION:
1071  if (IsRoadStop(t)) SB(_me[t].m7, 6, 2, 1);
1072  break;
1073 
1074  case MP_TUNNELBRIDGE:
1075  /* Middle part of "old" bridges */
1076  if (old_bridge && IsBridge(t) && HasBit(_m[t].m5, 6)) break;
1077  if (((old_bridge && IsBridge(t)) ? (TransportType)GB(_m[t].m5, 1, 2) : GetTunnelBridgeTransportType(t)) == TRANSPORT_ROAD) {
1078  SB(_me[t].m7, 6, 2, 1); // Set pre-NRT road type bits for conversion later.
1079  }
1080  break;
1081 
1082  default: break;
1083  }
1084  }
1085  }
1086 
1088  bool fix_roadtypes = !IsSavegameVersionBefore(SLV_61);
1089  bool old_bridge = IsSavegameVersionBefore(SLV_42);
1090 
1091  for (TileIndex t = 0; t < map_size; t++) {
1092  switch (GetTileType(t)) {
1093  case MP_ROAD:
1094  if (fix_roadtypes) SB(_me[t].m7, 6, 2, (RoadTypes)GB(_me[t].m7, 5, 3));
1095  SB(_me[t].m7, 5, 1, GB(_m[t].m3, 7, 1)); // snow/desert
1096  switch (GetRoadTileType(t)) {
1097  default: SlErrorCorrupt("Invalid road tile type");
1098  case ROAD_TILE_NORMAL:
1099  SB(_me[t].m7, 0, 4, GB(_m[t].m3, 0, 4)); // road works
1100  SB(_me[t].m6, 3, 3, GB(_m[t].m3, 4, 3)); // ground
1101  SB(_m[t].m3, 0, 4, GB(_m[t].m4, 4, 4)); // tram bits
1102  SB(_m[t].m3, 4, 4, GB(_m[t].m5, 0, 4)); // tram owner
1103  SB(_m[t].m5, 0, 4, GB(_m[t].m4, 0, 4)); // road bits
1104  break;
1105 
1106  case ROAD_TILE_CROSSING:
1107  SB(_me[t].m7, 0, 5, GB(_m[t].m4, 0, 5)); // road owner
1108  SB(_me[t].m6, 3, 3, GB(_m[t].m3, 4, 3)); // ground
1109  SB(_m[t].m3, 4, 4, GB(_m[t].m5, 0, 4)); // tram owner
1110  SB(_m[t].m5, 0, 1, GB(_m[t].m4, 6, 1)); // road axis
1111  SB(_m[t].m5, 5, 1, GB(_m[t].m4, 5, 1)); // crossing state
1112  break;
1113 
1114  case ROAD_TILE_DEPOT:
1115  break;
1116  }
1117  if (!IsRoadDepot(t) && !HasTownOwnedRoad(t)) {
1118  const Town *town = CalcClosestTownFromTile(t);
1119  if (town != nullptr) SetTownIndex(t, town->index);
1120  }
1121  _m[t].m4 = 0;
1122  break;
1123 
1124  case MP_STATION:
1125  if (!IsRoadStop(t)) break;
1126 
1127  if (fix_roadtypes) SB(_me[t].m7, 6, 2, (RoadTypes)GB(_m[t].m3, 0, 3));
1128  SB(_me[t].m7, 0, 5, HasBit(_me[t].m6, 2) ? OWNER_TOWN : GetTileOwner(t));
1129  SB(_m[t].m3, 4, 4, _m[t].m1);
1130  _m[t].m4 = 0;
1131  break;
1132 
1133  case MP_TUNNELBRIDGE:
1134  if (old_bridge && IsBridge(t) && HasBit(_m[t].m5, 6)) break;
1135  if (((old_bridge && IsBridge(t)) ? (TransportType)GB(_m[t].m5, 1, 2) : GetTunnelBridgeTransportType(t)) == TRANSPORT_ROAD) {
1136  if (fix_roadtypes) SB(_me[t].m7, 6, 2, (RoadTypes)GB(_m[t].m3, 0, 3));
1137 
1138  Owner o = GetTileOwner(t);
1139  SB(_me[t].m7, 0, 5, o); // road owner
1140  SB(_m[t].m3, 4, 4, o == OWNER_NONE ? OWNER_TOWN : o); // tram owner
1141  }
1142  SB(_me[t].m6, 2, 4, GB(_m[t].m2, 4, 4)); // bridge type
1143  SB(_me[t].m7, 5, 1, GB(_m[t].m4, 7, 1)); // snow/desert
1144 
1145  _m[t].m2 = 0;
1146  _m[t].m4 = 0;
1147  break;
1148 
1149  default: break;
1150  }
1151  }
1152  }
1153 
1154  /* Railtype moved from m3 to m8 in version SLV_EXTEND_RAILTYPES. */
1156  for (TileIndex t = 0; t < map_size; t++) {
1157  switch (GetTileType(t)) {
1158  case MP_RAILWAY:
1159  SetRailType(t, (RailType)GB(_m[t].m3, 0, 4));
1160  break;
1161 
1162  case MP_ROAD:
1163  if (IsLevelCrossing(t)) {
1164  SetRailType(t, (RailType)GB(_m[t].m3, 0, 4));
1165  }
1166  break;
1167 
1168  case MP_STATION:
1169  if (HasStationRail(t)) {
1170  SetRailType(t, (RailType)GB(_m[t].m3, 0, 4));
1171  }
1172  break;
1173 
1174  case MP_TUNNELBRIDGE:
1176  SetRailType(t, (RailType)GB(_m[t].m3, 0, 4));
1177  }
1178  break;
1179 
1180  default:
1181  break;
1182  }
1183  }
1184  }
1185 
1187  for (TileIndex t = 0; t < map_size; t++) {
1189  if (IsBridgeTile(t)) {
1190  if (HasBit(_m[t].m5, 6)) { // middle part
1191  Axis axis = (Axis)GB(_m[t].m5, 0, 1);
1192 
1193  if (HasBit(_m[t].m5, 5)) { // transport route under bridge?
1194  if (GB(_m[t].m5, 3, 2) == TRANSPORT_RAIL) {
1195  MakeRailNormal(
1196  t,
1197  GetTileOwner(t),
1198  axis == AXIS_X ? TRACK_BIT_Y : TRACK_BIT_X,
1199  GetRailType(t)
1200  );
1201  } else {
1202  TownID town = IsTileOwner(t, OWNER_TOWN) ? ClosestTownFromTile(t, UINT_MAX)->index : 0;
1203 
1204  /* MakeRoadNormal */
1205  SetTileType(t, MP_ROAD);
1206  _m[t].m2 = town;
1207  _m[t].m3 = 0;
1208  _m[t].m5 = (axis == AXIS_X ? ROAD_Y : ROAD_X) | ROAD_TILE_NORMAL << 6;
1209  SB(_me[t].m6, 2, 4, 0);
1210  _me[t].m7 = 1 << 6;
1211  SetRoadOwner(t, RTT_TRAM, OWNER_NONE);
1212  }
1213  } else {
1214  if (GB(_m[t].m5, 3, 2) == 0) {
1215  MakeClear(t, CLEAR_GRASS, 3);
1216  } else {
1217  if (!IsTileFlat(t)) {
1218  MakeShore(t);
1219  } else {
1220  if (GetTileOwner(t) == OWNER_WATER) {
1221  MakeSea(t);
1222  } else {
1223  MakeCanal(t, GetTileOwner(t), Random());
1224  }
1225  }
1226  }
1227  }
1228  SetBridgeMiddle(t, axis);
1229  } else { // ramp
1230  Axis axis = (Axis)GB(_m[t].m5, 0, 1);
1231  uint north_south = GB(_m[t].m5, 5, 1);
1232  DiagDirection dir = ReverseDiagDir(XYNSToDiagDir(axis, north_south));
1233  TransportType type = (TransportType)GB(_m[t].m5, 1, 2);
1234 
1235  _m[t].m5 = 1 << 7 | type << 2 | dir;
1236  }
1237  }
1238  }
1239 
1240  for (Vehicle* v : Vehicle::Iterate()) {
1241  if (!v->IsGroundVehicle()) continue;
1242  if (IsBridgeTile(v->tile)) {
1243  DiagDirection dir = GetTunnelBridgeDirection(v->tile);
1244 
1245  if (dir != DirToDiagDir(v->direction)) continue;
1246  switch (dir) {
1247  default: SlErrorCorrupt("Invalid vehicle direction");
1248  case DIAGDIR_NE: if ((v->x_pos & 0xF) != 0) continue; break;
1249  case DIAGDIR_SE: if ((v->y_pos & 0xF) != TILE_SIZE - 1) continue; break;
1250  case DIAGDIR_SW: if ((v->x_pos & 0xF) != TILE_SIZE - 1) continue; break;
1251  case DIAGDIR_NW: if ((v->y_pos & 0xF) != 0) continue; break;
1252  }
1253  } else if (v->z_pos > GetSlopePixelZ(v->x_pos, v->y_pos)) {
1254  v->tile = GetNorthernBridgeEnd(v->tile);
1255  v->UpdatePosition();
1256  } else {
1257  continue;
1258  }
1259  if (v->type == VEH_TRAIN) {
1260  Train::From(v)->track = TRACK_BIT_WORMHOLE;
1261  } else {
1263  }
1264  }
1265  }
1266 
1268  /* Add road subtypes */
1269  for (TileIndex t = 0; t < map_size; t++) {
1270  bool has_road = false;
1271  switch (GetTileType(t)) {
1272  case MP_ROAD:
1273  has_road = true;
1274  break;
1275  case MP_STATION:
1276  has_road = IsRoadStop(t);
1277  break;
1278  case MP_TUNNELBRIDGE:
1280  break;
1281  default:
1282  break;
1283  }
1284 
1285  if (has_road) {
1286  RoadType road_rt = HasBit(_me[t].m7, 6) ? ROADTYPE_ROAD : INVALID_ROADTYPE;
1287  RoadType tram_rt = HasBit(_me[t].m7, 7) ? ROADTYPE_TRAM : INVALID_ROADTYPE;
1288 
1289  assert(road_rt != INVALID_ROADTYPE || tram_rt != INVALID_ROADTYPE);
1290  SetRoadTypes(t, road_rt, tram_rt);
1291  SB(_me[t].m7, 6, 2, 0); // Clear pre-NRT road type bits.
1292  }
1293  }
1294  }
1295 
1296  /* Elrails got added in rev 24 */
1298  RailType min_rail = RAILTYPE_ELECTRIC;
1299 
1300  for (Train *v : Train::Iterate()) {
1301  RailType rt = RailVehInfo(v->engine_type)->railtype;
1302 
1303  v->railtype = rt;
1304  if (rt == RAILTYPE_ELECTRIC) min_rail = RAILTYPE_RAIL;
1305  }
1306 
1307  /* .. so we convert the entire map from normal to elrail (so maintain "fairness") */
1308  for (TileIndex t = 0; t < map_size; t++) {
1309  switch (GetTileType(t)) {
1310  case MP_RAILWAY:
1311  SetRailType(t, UpdateRailType(GetRailType(t), min_rail));
1312  break;
1313 
1314  case MP_ROAD:
1315  if (IsLevelCrossing(t)) {
1316  SetRailType(t, UpdateRailType(GetRailType(t), min_rail));
1317  }
1318  break;
1319 
1320  case MP_STATION:
1321  if (HasStationRail(t)) {
1322  SetRailType(t, UpdateRailType(GetRailType(t), min_rail));
1323  }
1324  break;
1325 
1326  case MP_TUNNELBRIDGE:
1328  SetRailType(t, UpdateRailType(GetRailType(t), min_rail));
1329  }
1330  break;
1331 
1332  default:
1333  break;
1334  }
1335  }
1336 
1337  for (Train *v : Train::Iterate()) {
1338  if (v->IsFrontEngine() || v->IsFreeWagon()) v->ConsistChanged(CCF_TRACK);
1339  }
1340 
1341  }
1342 
1343  /* In version 16.1 of the savegame a company can decide if trains, which get
1344  * replaced, shall keep their old length. In all prior versions, just default
1345  * to false */
1346  if (IsSavegameVersionBefore(SLV_16, 1)) {
1347  for (Company *c : Company::Iterate()) c->settings.renew_keep_length = false;
1348  }
1349 
1351  /* Waypoints became subclasses of stations ... */
1353  /* ... and buoys were moved to waypoints. */
1355  }
1356 
1357  /* From version 15, we moved a semaphore bit from bit 2 to bit 3 in m4, making
1358  * room for PBS. Now in version 21 move it back :P. */
1360  for (TileIndex t = 0; t < map_size; t++) {
1361  switch (GetTileType(t)) {
1362  case MP_RAILWAY:
1363  if (HasSignals(t)) {
1364  /* Original signal type/variant was stored in m4 but since saveload
1365  * version 48 they are in m2. The bits has been already moved to m2
1366  * (see the code somewhere above) so don't use m4, use m2 instead. */
1367 
1368  /* convert PBS signals to combo-signals */
1369  if (HasBit(_m[t].m2, 2)) SB(_m[t].m2, 0, 2, SIGTYPE_COMBO);
1370 
1371  /* move the signal variant back */
1372  SB(_m[t].m2, 2, 1, HasBit(_m[t].m2, 3) ? SIG_SEMAPHORE : SIG_ELECTRIC);
1373  ClrBit(_m[t].m2, 3);
1374  }
1375 
1376  /* Clear PBS reservation on track */
1377  if (!IsRailDepotTile(t)) {
1378  SB(_m[t].m4, 4, 4, 0);
1379  } else {
1380  ClrBit(_m[t].m3, 6);
1381  }
1382  break;
1383 
1384  case MP_STATION: // Clear PBS reservation on station
1385  ClrBit(_m[t].m3, 6);
1386  break;
1387 
1388  default: break;
1389  }
1390  }
1391  }
1392 
1394  for (RoadVehicle *rv : RoadVehicle::Iterate()) {
1395  rv->vehstatus &= ~0x40;
1396  }
1397  }
1398 
1400  for (Station *st : Station::Iterate()) {
1401  st->last_vehicle_type = VEH_INVALID;
1402  }
1403  }
1404 
1406 
1409  }
1410 
1411  for (Company *c : Company::Iterate()) {
1412  c->avail_railtypes = GetCompanyRailtypes(c->index);
1413  c->avail_roadtypes = GetCompanyRoadTypes(c->index);
1414  }
1415 
1416  AfterLoadStations();
1417 
1418  /* Time starts at 0 instead of 1920.
1419  * Account for this in older games by adding an offset */
1423 
1424  for (Station *st : Station::Iterate()) st->build_date += DAYS_TILL_ORIGINAL_BASE_YEAR;
1425  for (Waypoint *wp : Waypoint::Iterate()) wp->build_date += DAYS_TILL_ORIGINAL_BASE_YEAR;
1426  for (Engine *e : Engine::Iterate()) e->intro_date += DAYS_TILL_ORIGINAL_BASE_YEAR;
1427  for (Company *c : Company::Iterate()) c->inaugurated_year += ORIGINAL_BASE_YEAR;
1428  for (Industry *i : Industry::Iterate()) i->last_prod_year += ORIGINAL_BASE_YEAR;
1429 
1430  for (Vehicle *v : Vehicle::Iterate()) {
1431  v->date_of_last_service += DAYS_TILL_ORIGINAL_BASE_YEAR;
1432  v->build_year += ORIGINAL_BASE_YEAR;
1433  }
1434  }
1435 
1436  /* From 32 on we save the industry who made the farmland.
1437  * To give this prettiness to old savegames, we remove all farmfields and
1438  * plant new ones. */
1440  for (TileIndex t = 0; t < map_size; t++) {
1441  if (IsTileType(t, MP_CLEAR) && IsClearGround(t, CLEAR_FIELDS)) {
1442  /* remove fields */
1443  MakeClear(t, CLEAR_GRASS, 3);
1444  }
1445  }
1446 
1447  for (Industry *i : Industry::Iterate()) {
1448  uint j;
1449 
1451  for (j = 0; j != 50; j++) PlantRandomFarmField(i);
1452  }
1453  }
1454  }
1455 
1456  /* Setting no refit flags to all orders in savegames from before refit in orders were added */
1458  for (Order *order : Order::Iterate()) {
1459  order->SetRefit(CT_NO_REFIT);
1460  }
1461 
1462  for (Vehicle *v : Vehicle::Iterate()) {
1463  v->current_order.SetRefit(CT_NO_REFIT);
1464  }
1465  }
1466 
1467  /* from version 38 we have optional elrails, since we cannot know the
1468  * preference of a user, let elrails enabled; it can be disabled manually */
1470  /* do the same as when elrails were enabled/disabled manually just now */
1473 
1474  /* From version 53, the map array was changed for house tiles to allow
1475  * space for newhouses grf features. A new byte, m7, was also added. */
1477  for (TileIndex t = 0; t < map_size; t++) {
1478  if (IsTileType(t, MP_HOUSE)) {
1479  if (GB(_m[t].m3, 6, 2) != TOWN_HOUSE_COMPLETED) {
1480  /* Move the construction stage from m3[7..6] to m5[5..4].
1481  * The construction counter does not have to move. */
1482  SB(_m[t].m5, 3, 2, GB(_m[t].m3, 6, 2));
1483  SB(_m[t].m3, 6, 2, 0);
1484 
1485  /* The "house is completed" bit is now in m6[2]. */
1486  SetHouseCompleted(t, false);
1487  } else {
1488  /* The "lift has destination" bit has been moved from
1489  * m5[7] to m7[0]. */
1490  SB(_me[t].m7, 0, 1, HasBit(_m[t].m5, 7));
1491  ClrBit(_m[t].m5, 7);
1492 
1493  /* The "lift is moving" bit has been removed, as it does
1494  * the same job as the "lift has destination" bit. */
1495  ClrBit(_m[t].m1, 7);
1496 
1497  /* The position of the lift goes from m1[7..0] to m6[7..2],
1498  * making m1 totally free, now. The lift position does not
1499  * have to be a full byte since the maximum value is 36. */
1500  SetLiftPosition(t, GB(_m[t].m1, 0, 6 ));
1501 
1502  _m[t].m1 = 0;
1503  _m[t].m3 = 0;
1504  SetHouseCompleted(t, true);
1505  }
1506  }
1507  }
1508  }
1509 
1510  /* Check and update house and town values */
1512 
1514  for (TileIndex t = 0; t < map_size; t++) {
1515  if (IsTileType(t, MP_INDUSTRY)) {
1516  switch (GetIndustryGfx(t)) {
1517  case GFX_POWERPLANT_SPARKS:
1518  _m[t].m3 = GB(_m[t].m1, 2, 5);
1519  break;
1520 
1521  case GFX_OILWELL_ANIMATED_1:
1522  case GFX_OILWELL_ANIMATED_2:
1523  case GFX_OILWELL_ANIMATED_3:
1524  _m[t].m3 = GB(_m[t].m1, 0, 2);
1525  break;
1526 
1527  case GFX_COAL_MINE_TOWER_ANIMATED:
1528  case GFX_COPPER_MINE_TOWER_ANIMATED:
1529  case GFX_GOLD_MINE_TOWER_ANIMATED:
1530  _m[t].m3 = _m[t].m1;
1531  break;
1532 
1533  default: // No animation states to change
1534  break;
1535  }
1536  }
1537  }
1538  }
1539 
1541  /* Originally just the fact that some cargo had been paid for was
1542  * stored to stop people cheating and cashing in several times. This
1543  * wasn't enough though as it was cleared when the vehicle started
1544  * loading again, even if it didn't actually load anything, so now the
1545  * amount that has been paid is stored. */
1546  for (Vehicle *v : Vehicle::Iterate()) {
1547  ClrBit(v->vehicle_flags, 2);
1548  }
1549  }
1550 
1551  /* Buoys do now store the owner of the previous water tile, which can never
1552  * be OWNER_NONE. So replace OWNER_NONE with OWNER_WATER. */
1554  for (Waypoint *wp : Waypoint::Iterate()) {
1555  if ((wp->facilities & FACIL_DOCK) != 0 && IsTileOwner(wp->xy, OWNER_NONE) && TileHeight(wp->xy) == 0) SetTileOwner(wp->xy, OWNER_WATER);
1556  }
1557  }
1558 
1560  /* Aircraft units changed from 8 mph to 1 km-ish/h */
1561  for (Aircraft *v : Aircraft::Iterate()) {
1562  if (v->subtype <= AIR_AIRCRAFT) {
1563  const AircraftVehicleInfo *avi = AircraftVehInfo(v->engine_type);
1564  v->cur_speed *= 128;
1565  v->cur_speed /= 10;
1566  v->acceleration = avi->acceleration;
1567  }
1568  }
1569  }
1570 
1572 
1574  for (TileIndex t = 0; t < map_size; t++) {
1575  if (IsTileType(t, MP_OBJECT) && _m[t].m5 == OBJECT_STATUE) {
1577  }
1578  }
1579  }
1580 
1581  /* A setting containing the proportion of towns that grow twice as
1582  * fast was added in version 54. From version 56 this is now saved in the
1583  * town as cities can be built specifically in the scenario editor. */
1585  for (Town *t : Town::Iterate()) {
1586  if (_settings_game.economy.larger_towns != 0 && (t->index % _settings_game.economy.larger_towns) == 0) {
1587  t->larger_town = true;
1588  }
1589  }
1590  }
1591 
1593  /* Added a FIFO queue of vehicles loading at stations */
1594  for (Vehicle *v : Vehicle::Iterate()) {
1595  if ((v->type != VEH_TRAIN || Train::From(v)->IsFrontEngine()) && // for all locs
1596  !(v->vehstatus & (VS_STOPPED | VS_CRASHED)) && // not stopped or crashed
1597  v->current_order.IsType(OT_LOADING)) { // loading
1598  Station::Get(v->last_station_visited)->loading_vehicles.push_back(v);
1599 
1600  /* The loading finished flag is *only* set when actually completely
1601  * finished. Because the vehicle is loading, it is not finished. */
1602  ClrBit(v->vehicle_flags, VF_LOADING_FINISHED);
1603  }
1604  }
1605  } else if (IsSavegameVersionBefore(SLV_59)) {
1606  /* For some reason non-loading vehicles could be in the station's loading vehicle list */
1607 
1608  for (Station *st : Station::Iterate()) {
1609  std::list<Vehicle *>::iterator iter;
1610  for (iter = st->loading_vehicles.begin(); iter != st->loading_vehicles.end();) {
1611  Vehicle *v = *iter;
1612  iter++;
1613  if (!v->current_order.IsType(OT_LOADING)) st->loading_vehicles.remove(v);
1614  }
1615  }
1616  }
1617 
1619  /* Setting difficulty industry_density other than zero get bumped to +1
1620  * since a new option (very low at position 1) has been added */
1623  }
1624 
1625  /* Same goes for number of towns, although no test is needed, just an increment */
1627  }
1628 
1630  /* Since now we allow different signal types and variants on a single tile.
1631  * Move signal states to m4 to make room and clone the signal type/variant. */
1632  for (TileIndex t = 0; t < map_size; t++) {
1633  if (IsTileType(t, MP_RAILWAY) && HasSignals(t)) {
1634  /* move signal states */
1635  SetSignalStates(t, GB(_m[t].m2, 4, 4));
1636  SB(_m[t].m2, 4, 4, 0);
1637  /* clone signal type and variant */
1638  SB(_m[t].m2, 4, 3, GB(_m[t].m2, 0, 3));
1639  }
1640  }
1641  }
1642 
1644  /* In some old savegames a bit was cleared when it should not be cleared */
1645  for (RoadVehicle *rv : RoadVehicle::Iterate()) {
1646  if (rv->state == 250 || rv->state == 251) {
1647  SetBit(rv->state, 2);
1648  }
1649  }
1650  }
1651 
1653  /* Added variables to support newindustries */
1654  for (Industry *i : Industry::Iterate()) i->founder = OWNER_NONE;
1655  }
1656 
1657  /* From version 82, old style canals (above sealevel (0), WATER owner) are no longer supported.
1658  Replace the owner for those by OWNER_NONE. */
1660  for (TileIndex t = 0; t < map_size; t++) {
1661  if (IsTileType(t, MP_WATER) &&
1663  GetTileOwner(t) == OWNER_WATER &&
1664  TileHeight(t) != 0) {
1666  }
1667  }
1668  }
1669 
1670  /*
1671  * Add the 'previous' owner to the ship depots so we can reset it with
1672  * the correct values when it gets destroyed. This prevents that
1673  * someone can remove canals owned by somebody else and it prevents
1674  * making floods using the removal of ship depots.
1675  */
1677  for (TileIndex t = 0; t < map_size; t++) {
1678  if (IsShipDepotTile(t)) {
1679  _m[t].m4 = (TileHeight(t) == 0) ? OWNER_WATER : OWNER_NONE;
1680  }
1681  }
1682  }
1683 
1685  for (Station *st : Station::Iterate()) {
1686  for (CargoID c = 0; c < NUM_CARGO; c++) {
1687  st->goods[c].last_speed = 0;
1688  if (st->goods[c].cargo.AvailableCount() != 0) SetBit(st->goods[c].status, GoodsEntry::GES_RATING);
1689  }
1690  }
1691  }
1692 
1694  uint j;
1695  for (Industry * i : Industry::Iterate()) {
1696  const IndustrySpec *indsp = GetIndustrySpec(i->type);
1697  for (j = 0; j < lengthof(i->produced_cargo); j++) {
1698  i->produced_cargo[j] = indsp->produced_cargo[j];
1699  }
1700  for (j = 0; j < lengthof(i->accepts_cargo); j++) {
1701  i->accepts_cargo[j] = indsp->accepts_cargo[j];
1702  }
1703  }
1704  }
1705 
1706  /* Before version 81, the density of grass was always stored as zero, and
1707  * grassy trees were always drawn fully grassy. Furthermore, trees on rough
1708  * land used to have zero density, now they have full density. Therefore,
1709  * make all grassy/rough land trees have a density of 3. */
1711  for (TileIndex t = 0; t < map_size; t++) {
1712  if (GetTileType(t) == MP_TREES) {
1713  TreeGround groundType = (TreeGround)GB(_m[t].m2, 4, 2);
1714  if (groundType != TREE_GROUND_SNOW_DESERT) SB(_m[t].m2, 6, 2, 3);
1715  }
1716  }
1717  }
1718 
1719 
1721  /* Rework of orders. */
1722  for (Order *order : Order::Iterate()) order->ConvertFromOldSavegame();
1723 
1724  for (Vehicle *v : Vehicle::Iterate()) {
1725  if (v->orders != nullptr && v->orders->GetFirstOrder() != nullptr && v->orders->GetFirstOrder()->IsType(OT_NOTHING)) {
1726  v->orders->FreeChain();
1727  v->orders = nullptr;
1728  }
1729 
1730  v->current_order.ConvertFromOldSavegame();
1731  if (v->type == VEH_ROAD && v->IsPrimaryVehicle() && v->FirstShared() == v) {
1732  for (Order *order : v->Orders()) order->SetNonStopType(ONSF_NO_STOP_AT_INTERMEDIATE_STATIONS);
1733  }
1734  }
1735  } else if (IsSavegameVersionBefore(SLV_94)) {
1736  /* Unload and transfer are now mutual exclusive. */
1737  for (Order *order : Order::Iterate()) {
1738  if ((order->GetUnloadType() & (OUFB_UNLOAD | OUFB_TRANSFER)) == (OUFB_UNLOAD | OUFB_TRANSFER)) {
1739  order->SetUnloadType(OUFB_TRANSFER);
1740  order->SetLoadType(OLFB_NO_LOAD);
1741  }
1742  }
1743 
1744  for (Vehicle *v : Vehicle::Iterate()) {
1745  if ((v->current_order.GetUnloadType() & (OUFB_UNLOAD | OUFB_TRANSFER)) == (OUFB_UNLOAD | OUFB_TRANSFER)) {
1746  v->current_order.SetUnloadType(OUFB_TRANSFER);
1747  v->current_order.SetLoadType(OLFB_NO_LOAD);
1748  }
1749  }
1750  }
1751 
1753  /* Set all share owners to INVALID_COMPANY for
1754  * 1) all inactive companies
1755  * (when inactive companies were stored in the savegame - TTD, TTDP and some
1756  * *really* old revisions of OTTD; else it is already set in InitializeCompanies())
1757  * 2) shares that are owned by inactive companies or self
1758  * (caused by cheating clients in earlier revisions) */
1759  for (Company *c : Company::Iterate()) {
1760  for (auto &share_owner : c->share_owners) {
1761  if (share_owner == INVALID_COMPANY) continue;
1762  if (!Company::IsValidID(share_owner) || share_owner == c->index) share_owner = INVALID_COMPANY;
1763  }
1764  }
1765  }
1766 
1767  /* The water class was moved/unified. */
1769  for (TileIndex t = 0; t < map_size; t++) {
1770  switch (GetTileType(t)) {
1771  case MP_STATION:
1772  switch (GetStationType(t)) {
1773  case STATION_OILRIG:
1774  case STATION_DOCK:
1775  case STATION_BUOY:
1776  SetWaterClass(t, (WaterClass)GB(_m[t].m3, 0, 2));
1777  SB(_m[t].m3, 0, 2, 0);
1778  break;
1779 
1780  default:
1782  break;
1783  }
1784  break;
1785 
1786  case MP_WATER:
1787  SetWaterClass(t, (WaterClass)GB(_m[t].m3, 0, 2));
1788  SB(_m[t].m3, 0, 2, 0);
1789  break;
1790 
1791  case MP_OBJECT:
1793  break;
1794 
1795  default:
1796  /* No water class. */
1797  break;
1798  }
1799  }
1800  }
1801 
1803  for (TileIndex t = 0; t < map_size; t++) {
1804  /* Move river flag and update canals to use water class */
1805  if (IsTileType(t, MP_WATER)) {
1806  if (GetWaterClass(t) != WATER_CLASS_RIVER) {
1807  if (IsWater(t)) {
1808  Owner o = GetTileOwner(t);
1809  if (o == OWNER_WATER) {
1810  MakeSea(t);
1811  } else {
1812  MakeCanal(t, o, Random());
1813  }
1814  } else if (IsShipDepot(t)) {
1815  Owner o = (Owner)_m[t].m4; // Original water owner
1817  }
1818  }
1819  }
1820  }
1821 
1822  /* Update locks, depots, docks and buoys to have a water class based
1823  * on its neighbouring tiles. Done after river and canal updates to
1824  * ensure neighbours are correct. */
1825  for (TileIndex t = 0; t < map_size; t++) {
1826  if (!IsTileFlat(t)) continue;
1827 
1829  if (IsTileType(t, MP_STATION) && (IsDock(t) || IsBuoy(t))) SetWaterClassDependingOnSurroundings(t, false);
1830  }
1831  }
1832 
1834  for (TileIndex t = 0; t < map_size; t++) {
1835  /* skip oil rigs at borders! */
1836  if ((IsTileType(t, MP_WATER) || IsBuoyTile(t)) &&
1837  (TileX(t) == 0 || TileY(t) == 0 || TileX(t) == MapMaxX() - 1 || TileY(t) == MapMaxY() - 1)) {
1838  /* Some version 86 savegames have wrong water class at map borders (under buoy, or after removing buoy).
1839  * This conversion has to be done before buoys with invalid owner are removed. */
1841  }
1842 
1843  if (IsBuoyTile(t) || IsDriveThroughStopTile(t) || IsTileType(t, MP_WATER)) {
1844  Owner o = GetTileOwner(t);
1845  if (o < MAX_COMPANIES && !Company::IsValidID(o)) {
1846  Backup<CompanyID> cur_company(_current_company, o, FILE_LINE);
1848  cur_company.Restore();
1849  }
1850  if (IsBuoyTile(t)) {
1851  /* reset buoy owner to OWNER_NONE in the station struct
1852  * (even if it is owned by active company) */
1854  }
1855  } else if (IsTileType(t, MP_ROAD)) {
1856  /* works for all RoadTileType */
1857  for (RoadTramType rtt : _roadtramtypes) {
1858  /* update even non-existing road types to update tile owner too */
1859  Owner o = GetRoadOwner(t, rtt);
1860  if (o < MAX_COMPANIES && !Company::IsValidID(o)) SetRoadOwner(t, rtt, OWNER_NONE);
1861  }
1862  if (IsLevelCrossing(t)) {
1864  }
1865  } else if (IsPlainRailTile(t)) {
1867  }
1868  }
1869 
1870  /* Convert old PF settings to new */
1873  } else {
1875  }
1876 
1879  } else {
1881  }
1882 
1885  } else {
1887  }
1888  }
1889 
1891  /* Profits are now with 8 bit fract */
1892  for (Vehicle *v : Vehicle::Iterate()) {
1893  v->profit_this_year <<= 8;
1894  v->profit_last_year <<= 8;
1895  v->running_ticks = 0;
1896  }
1897  }
1898 
1900  /* Increase HouseAnimationFrame from 5 to 7 bits */
1901  for (TileIndex t = 0; t < map_size; t++) {
1902  if (IsTileType(t, MP_HOUSE) && GetHouseType(t) >= NEW_HOUSE_OFFSET) {
1903  SB(_me[t].m6, 2, 6, GB(_me[t].m6, 3, 5));
1904  SB(_m[t].m3, 5, 1, 0);
1905  }
1906  }
1907  }
1908 
1910  GroupStatistics::UpdateAfterLoad(); // Ensure statistics pool is initialised before trying to delete vehicles
1911  /* Remove all trams from savegames without tram support.
1912  * There would be trams without tram track under causing crashes sooner or later. */
1913  for (RoadVehicle *v : RoadVehicle::Iterate()) {
1914  if (v->First() == v && HasBit(EngInfo(v->engine_type)->misc_flags, EF_ROAD_TRAM)) {
1915  ShowErrorMessage(STR_WARNING_LOADGAME_REMOVED_TRAMS, INVALID_STRING_ID, WL_CRITICAL);
1916  delete v;
1917  }
1918  }
1919  }
1920 
1922  for (TileIndex t = 0; t < map_size; t++) {
1923  /* Set newly introduced WaterClass of industry tiles */
1924  if (IsTileType(t, MP_STATION) && IsOilRig(t)) {
1926  }
1927  if (IsTileType(t, MP_INDUSTRY)) {
1928  if ((GetIndustrySpec(GetIndustryType(t))->behaviour & INDUSTRYBEH_BUILT_ONWATER) != 0) {
1930  } else {
1932  }
1933  }
1934 
1935  /* Replace "house construction year" with "house age" */
1936  if (IsTileType(t, MP_HOUSE) && IsHouseCompleted(t)) {
1937  _m[t].m5 = Clamp(_cur_year - (_m[t].m5 + ORIGINAL_BASE_YEAR), 0, 0xFF);
1938  }
1939  }
1940  }
1941 
1942  /* Move the signal variant back up one bit for PBS. We don't convert the old PBS
1943  * format here, as an old layout wouldn't work properly anyway. To be safe, we
1944  * clear any possible PBS reservations as well. */
1946  for (TileIndex t = 0; t < map_size; t++) {
1947  switch (GetTileType(t)) {
1948  case MP_RAILWAY:
1949  if (HasSignals(t)) {
1950  /* move the signal variant */
1951  SetSignalVariant(t, TRACK_UPPER, HasBit(_m[t].m2, 2) ? SIG_SEMAPHORE : SIG_ELECTRIC);
1952  SetSignalVariant(t, TRACK_LOWER, HasBit(_m[t].m2, 6) ? SIG_SEMAPHORE : SIG_ELECTRIC);
1953  ClrBit(_m[t].m2, 2);
1954  ClrBit(_m[t].m2, 6);
1955  }
1956 
1957  /* Clear PBS reservation on track */
1958  if (IsRailDepot(t)) {
1959  SetDepotReservation(t, false);
1960  } else {
1962  }
1963  break;
1964 
1965  case MP_ROAD: // Clear PBS reservation on crossing
1966  if (IsLevelCrossing(t)) SetCrossingReservation(t, false);
1967  break;
1968 
1969  case MP_STATION: // Clear PBS reservation on station
1970  if (HasStationRail(t)) SetRailStationReservation(t, false);
1971  break;
1972 
1973  case MP_TUNNELBRIDGE: // Clear PBS reservation on tunnels/bridges
1975  break;
1976 
1977  default: break;
1978  }
1979  }
1980  }
1981 
1982  /* Reserve all tracks trains are currently on. */
1984  for (const Train *t : Train::Iterate()) {
1985  if (t->First() == t) t->ReserveTrackUnderConsist();
1986  }
1987  }
1988 
1990  for (TileIndex t = 0; t < map_size; t++) {
1991  /* Now all crossings should be in correct state */
1992  if (IsLevelCrossingTile(t)) UpdateLevelCrossing(t, false);
1993  }
1994  }
1995 
1997  /* Non-town-owned roads now store the closest town */
1999 
2000  /* signs with invalid owner left from older savegames */
2001  for (Sign *si : Sign::Iterate()) {
2002  if (si->owner != OWNER_NONE && !Company::IsValidID(si->owner)) si->owner = OWNER_NONE;
2003  }
2004 
2005  /* Station can get named based on an industry type, but the current ones
2006  * are not, so mark them as if they are not named by an industry. */
2007  for (Station *st : Station::Iterate()) {
2008  st->indtype = IT_INVALID;
2009  }
2010  }
2011 
2013  for (Aircraft *a : Aircraft::Iterate()) {
2014  /* Set engine_type of shadow and rotor */
2015  if (!a->IsNormalAircraft()) {
2016  a->engine_type = a->First()->engine_type;
2017  }
2018  }
2019 
2020  /* More companies ... */
2021  for (Company *c : Company::Iterate()) {
2022  if (c->bankrupt_asked == 0xFF) c->bankrupt_asked = 0xFFFF;
2023  }
2024 
2025  for (Engine *e : Engine::Iterate()) {
2026  if (e->company_avail == 0xFF) e->company_avail = 0xFFFF;
2027  }
2028 
2029  for (Town *t : Town::Iterate()) {
2030  if (t->have_ratings == 0xFF) t->have_ratings = 0xFFFF;
2031  for (uint i = 8; i != MAX_COMPANIES; i++) t->ratings[i] = RATING_INITIAL;
2032  }
2033  }
2034 
2036  for (TileIndex t = 0; t < map_size; t++) {
2037  /* Check for HQ bit being set, instead of using map accessor,
2038  * since we've already changed it code-wise */
2039  if (IsTileType(t, MP_OBJECT) && HasBit(_m[t].m5, 7)) {
2040  /* Move size and part identification of HQ out of the m5 attribute,
2041  * on new locations */
2042  _m[t].m3 = GB(_m[t].m5, 0, 5);
2043  _m[t].m5 = OBJECT_HQ;
2044  }
2045  }
2046  }
2048  for (TileIndex t = 0; t < map_size; t++) {
2049  if (!IsTileType(t, MP_OBJECT)) continue;
2050 
2051  /* Reordering/generalisation of the object bits. */
2052  ObjectType type = _m[t].m5;
2053  SB(_me[t].m6, 2, 4, type == OBJECT_HQ ? GB(_m[t].m3, 2, 3) : 0);
2054  _m[t].m3 = type == OBJECT_HQ ? GB(_m[t].m3, 1, 1) | GB(_m[t].m3, 0, 1) << 4 : 0;
2055 
2056  /* Make sure those bits are clear as well! */
2057  _m[t].m4 = 0;
2058  _me[t].m7 = 0;
2059  }
2060  }
2061 
2063  /* Make real objects for object tiles. */
2064  for (TileIndex t = 0; t < map_size; t++) {
2065  if (!IsTileType(t, MP_OBJECT)) continue;
2066 
2067  if (Town::GetNumItems() == 0) {
2068  /* No towns, so remove all objects! */
2069  DoClearSquare(t);
2070  } else {
2071  uint offset = _m[t].m3;
2072 
2073  /* Also move the animation state. */
2074  _m[t].m3 = GB(_me[t].m6, 2, 4);
2075  SB(_me[t].m6, 2, 4, 0);
2076 
2077  if (offset == 0) {
2078  /* No offset, so make the object. */
2079  ObjectType type = _m[t].m5;
2080  int size = type == OBJECT_HQ ? 2 : 1;
2081 
2082  if (!Object::CanAllocateItem()) {
2083  /* Nice... you managed to place 64k lighthouses and
2084  * antennae on the map... boohoo. */
2085  SlError(STR_ERROR_TOO_MANY_OBJECTS);
2086  }
2087 
2088  Object *o = new Object();
2089  o->location.tile = t;
2090  o->location.w = size;
2091  o->location.h = size;
2092  o->build_date = _date;
2093  o->town = type == OBJECT_STATUE ? Town::Get(_m[t].m2) : CalcClosestTownFromTile(t, UINT_MAX);
2094  _m[t].m2 = o->index;
2095  Object::IncTypeCount(type);
2096  } else {
2097  /* We're at an offset, so get the ID from our "root". */
2098  TileIndex northern_tile = t - TileXY(GB(offset, 0, 4), GB(offset, 4, 4));
2099  assert(IsTileType(northern_tile, MP_OBJECT));
2100  _m[t].m2 = _m[northern_tile].m2;
2101  }
2102  }
2103  }
2104  }
2105 
2107  /* allow_town_roads is added, set it if town_layout wasn't TL_NO_ROADS */
2108  if (_settings_game.economy.town_layout == 0) { // was TL_NO_ROADS
2111  } else {
2114  }
2115 
2116  /* Initialize layout of all towns. Older versions were using different
2117  * generator for random town layout, use it if needed. */
2118  for (Town *t : Town::Iterate()) {
2120  t->layout = _settings_game.economy.town_layout;
2121  continue;
2122  }
2123 
2124  /* Use old layout randomizer code */
2125  byte layout = TileHash(TileX(t->xy), TileY(t->xy)) % 6;
2126  switch (layout) {
2127  default: break;
2128  case 5: layout = 1; break;
2129  case 0: layout = 2; break;
2130  }
2131  t->layout = static_cast<TownLayout>(layout - 1);
2132  }
2133  }
2134 
2136  /* There could be (deleted) stations with invalid owner, set owner to OWNER NONE.
2137  * The conversion affects oil rigs and buoys too, but it doesn't matter as
2138  * they have st->owner == OWNER_NONE already. */
2139  for (Station *st : Station::Iterate()) {
2140  if (!Company::IsValidID(st->owner)) st->owner = OWNER_NONE;
2141  }
2142  }
2143 
2144  /* Trains could now stop in a specific location. */
2146  for (Order *o : Order::Iterate()) {
2147  if (o->IsType(OT_GOTO_STATION)) o->SetStopLocation(OSL_PLATFORM_FAR_END);
2148  }
2149  }
2150 
2153  for (Company *c : Company::Iterate()) {
2154  c->settings.vehicle = _old_vds;
2155  }
2156  }
2157 
2159  /* Delete small ufos heading for non-existing vehicles */
2160  for (Vehicle *v : DisasterVehicle::Iterate()) {
2161  if (v->subtype == 2 /* ST_SMALL_UFO */ && v->current_order.GetDestination() != 0) {
2162  const Vehicle *u = Vehicle::GetIfValid(v->dest_tile);
2163  if (u == nullptr || u->type != VEH_ROAD || !RoadVehicle::From(u)->IsFrontEngine()) {
2164  delete v;
2165  }
2166  }
2167  }
2168 
2169  /* We didn't store cargo payment yet, so make them for vehicles that are
2170  * currently at a station and loading/unloading. If they don't get any
2171  * payment anymore they just removed in the next load/unload cycle.
2172  * However, some 0.7 versions might have cargo payment. For those we just
2173  * add cargopayment for the vehicles that don't have it.
2174  */
2175  for (Station *st : Station::Iterate()) {
2176  std::list<Vehicle *>::iterator iter;
2177  for (iter = st->loading_vehicles.begin(); iter != st->loading_vehicles.end(); ++iter) {
2178  /* There are always as many CargoPayments as Vehicles. We need to make the
2179  * assert() in Pool::GetNew() happy by calling CanAllocateItem(). */
2182  Vehicle *v = *iter;
2183  if (v->cargo_payment == nullptr) v->cargo_payment = new CargoPayment(v);
2184  }
2185  }
2186  }
2187 
2189  /* Animated tiles would sometimes not be actually animated or
2190  * in case of old savegames duplicate. */
2191 
2192  extern std::vector<TileIndex> _animated_tiles;
2193 
2194  for (auto tile = _animated_tiles.begin(); tile < _animated_tiles.end(); /* Nothing */) {
2195  /* Remove if tile is not animated */
2196  bool remove = _tile_type_procs[GetTileType(*tile)]->animate_tile_proc == nullptr;
2197 
2198  /* and remove if duplicate */
2199  for (auto j = _animated_tiles.begin(); !remove && j < tile; j++) {
2200  remove = *tile == *j;
2201  }
2202 
2203  if (remove) {
2204  tile = _animated_tiles.erase(tile);
2205  } else {
2206  tile++;
2207  }
2208  }
2209  }
2210 
2212  /* The train station tile area was added, but for really old (TTDPatch) it's already valid. */
2213  for (Waypoint *wp : Waypoint::Iterate()) {
2214  if (wp->facilities & FACIL_TRAIN) {
2215  wp->train_station.tile = wp->xy;
2216  wp->train_station.w = 1;
2217  wp->train_station.h = 1;
2218  } else {
2219  wp->train_station.tile = INVALID_TILE;
2220  wp->train_station.w = 0;
2221  wp->train_station.h = 0;
2222  }
2223  }
2224  }
2225 
2227  /* Convert old subsidies */
2228  for (Subsidy *s : Subsidy::Iterate()) {
2229  if (s->remaining < 12) {
2230  /* Converting nonawarded subsidy */
2231  s->remaining = 12 - s->remaining; // convert "age" to "remaining"
2232  s->awarded = INVALID_COMPANY; // not awarded to anyone
2233  const CargoSpec *cs = CargoSpec::Get(s->cargo_type);
2234  switch (cs->town_effect) {
2235  case TE_PASSENGERS:
2236  case TE_MAIL:
2237  /* Town -> Town */
2238  s->src_type = s->dst_type = ST_TOWN;
2239  if (Town::IsValidID(s->src) && Town::IsValidID(s->dst)) continue;
2240  break;
2241  case TE_GOODS:
2242  case TE_FOOD:
2243  /* Industry -> Town */
2244  s->src_type = ST_INDUSTRY;
2245  s->dst_type = ST_TOWN;
2246  if (Industry::IsValidID(s->src) && Town::IsValidID(s->dst)) continue;
2247  break;
2248  default:
2249  /* Industry -> Industry */
2250  s->src_type = s->dst_type = ST_INDUSTRY;
2251  if (Industry::IsValidID(s->src) && Industry::IsValidID(s->dst)) continue;
2252  break;
2253  }
2254  } else {
2255  /* Do our best for awarded subsidies. The original source or destination industry
2256  * can't be determined anymore for awarded subsidies, so invalidate them.
2257  * Town -> Town subsidies are converted using simple heuristic */
2258  s->remaining = 24 - s->remaining; // convert "age of awarded subsidy" to "remaining"
2259  const CargoSpec *cs = CargoSpec::Get(s->cargo_type);
2260  switch (cs->town_effect) {
2261  case TE_PASSENGERS:
2262  case TE_MAIL: {
2263  /* Town -> Town */
2264  const Station *ss = Station::GetIfValid(s->src);
2265  const Station *sd = Station::GetIfValid(s->dst);
2266  if (ss != nullptr && sd != nullptr && ss->owner == sd->owner &&
2267  Company::IsValidID(ss->owner)) {
2268  s->src_type = s->dst_type = ST_TOWN;
2269  s->src = ss->town->index;
2270  s->dst = sd->town->index;
2271  s->awarded = ss->owner;
2272  continue;
2273  }
2274  break;
2275  }
2276  default:
2277  break;
2278  }
2279  }
2280  /* Awarded non-town subsidy or invalid source/destination, invalidate */
2281  delete s;
2282  }
2283  }
2284 
2286  /* Recompute inflation based on old unround loan limit
2287  * Note: Max loan is 500000. With an inflation of 4% across 170 years
2288  * that results in a max loan of about 0.7 * 2^31.
2289  * So taking the 16 bit fractional part into account there are plenty of bits left
2290  * for unmodified savegames ...
2291  */
2292  uint64 aimed_inflation = (_economy.old_max_loan_unround << 16 | _economy.old_max_loan_unround_fract) / _settings_game.difficulty.max_loan;
2293 
2294  /* ... well, just clamp it then. */
2295  if (aimed_inflation > MAX_INFLATION) aimed_inflation = MAX_INFLATION;
2296 
2297  /* Simulate the inflation, so we also get the payment inflation */
2298  while (_economy.inflation_prices < aimed_inflation) {
2299  if (AddInflation(false)) break;
2300  }
2301  }
2302 
2304  for (const Depot *d : Depot::Iterate()) {
2305  /* At some point, invalid depots were saved into the game (possibly those removed in the past?)
2306  * Remove them here, so they don't cause issues further down the line */
2307  if (!IsDepotTile(d->xy)) {
2308  Debug(sl, 0, "Removing invalid depot {} at {}, {}", d->index, TileX(d->xy), TileY(d->xy));
2309  delete d;
2310  d = nullptr;
2311  continue;
2312  }
2313  _m[d->xy].m2 = d->index;
2314  if (IsTileType(d->xy, MP_WATER)) _m[GetOtherShipDepotTile(d->xy)].m2 = d->index;
2315  }
2316  }
2317 
2318  /* The behaviour of force_proceed has been changed. Now
2319  * it counts signals instead of some random time out. */
2321  for (Train *t : Train::Iterate()) {
2322  if (t->force_proceed != TFP_NONE) {
2323  t->force_proceed = TFP_STUCK;
2324  }
2325  }
2326  }
2327 
2328  /* The bits for the tree ground and tree density have
2329  * been swapped (m2 bits 7..6 and 5..4. */
2331  for (TileIndex t = 0; t < map_size; t++) {
2332  if (IsTileType(t, MP_CLEAR)) {
2333  if (GetRawClearGround(t) == CLEAR_SNOW) {
2335  SetBit(_m[t].m3, 4);
2336  } else {
2337  ClrBit(_m[t].m3, 4);
2338  }
2339  }
2340  if (IsTileType(t, MP_TREES)) {
2341  uint density = GB(_m[t].m2, 6, 2);
2342  uint ground = GB(_m[t].m2, 4, 2);
2343  uint counter = GB(_m[t].m2, 0, 4);
2344  _m[t].m2 = ground << 6 | density << 4 | counter;
2345  }
2346  }
2347  }
2348 
2349  /* Wait counter and load/unload ticks got split. */
2351  for (Aircraft *a : Aircraft::Iterate()) {
2352  a->turn_counter = a->current_order.IsType(OT_LOADING) ? 0 : a->load_unload_ticks;
2353  }
2354 
2355  for (Train *t : Train::Iterate()) {
2356  t->wait_counter = t->current_order.IsType(OT_LOADING) ? 0 : t->load_unload_ticks;
2357  }
2358  }
2359 
2360  /* Airport tile animation uses animation frame instead of other graphics id */
2362  struct AirportTileConversion {
2363  byte old_start;
2364  byte num_frames;
2365  };
2366  static const AirportTileConversion atc[] = {
2367  {31, 12}, // APT_RADAR_GRASS_FENCE_SW
2368  {50, 4}, // APT_GRASS_FENCE_NE_FLAG
2369  {62, 2}, // 1 unused tile
2370  {66, 12}, // APT_RADAR_FENCE_SW
2371  {78, 12}, // APT_RADAR_FENCE_NE
2372  {101, 10}, // 9 unused tiles
2373  {111, 8}, // 7 unused tiles
2374  {119, 15}, // 14 unused tiles (radar)
2375  {140, 4}, // APT_GRASS_FENCE_NE_FLAG_2
2376  };
2377  for (TileIndex t = 0; t < map_size; t++) {
2378  if (IsAirportTile(t)) {
2379  StationGfx old_gfx = GetStationGfx(t);
2380  byte offset = 0;
2381  for (uint i = 0; i < lengthof(atc); i++) {
2382  if (old_gfx < atc[i].old_start) {
2383  SetStationGfx(t, old_gfx - offset);
2384  break;
2385  }
2386  if (old_gfx < atc[i].old_start + atc[i].num_frames) {
2387  SetAnimationFrame(t, old_gfx - atc[i].old_start);
2388  SetStationGfx(t, atc[i].old_start - offset);
2389  break;
2390  }
2391  offset += atc[i].num_frames - 1;
2392  }
2393  }
2394  }
2395  }
2396 
2398  for (Station *st : Station::Iterate()) {
2399  if (st->airport.tile != INVALID_TILE) {
2400  st->airport.w = st->airport.GetSpec()->size_x;
2401  st->airport.h = st->airport.GetSpec()->size_y;
2402  }
2403  }
2404  }
2405 
2407  for (TileIndex t = 0; t < map_size; t++) {
2408  /* Reset tropic zone for VOID tiles, they shall not have any. */
2410  }
2411 
2412  /* We need to properly number/name the depots.
2413  * The first step is making sure none of the depots uses the
2414  * 'default' names, after that we can assign the names. */
2415  for (Depot *d : Depot::Iterate()) d->town_cn = UINT16_MAX;
2416 
2417  for (Depot* d : Depot::Iterate()) MakeDefaultName(d);
2418  }
2419 
2421  for (Depot *d : Depot::Iterate()) d->build_date = _date;
2422  }
2423 
2424  /* In old versions it was possible to remove an airport while a plane was
2425  * taking off or landing. This gives all kind of problems when building
2426  * another airport in the same station so we don't allow that anymore.
2427  * For old savegames with such aircraft we just throw them in the air and
2428  * treat the aircraft like they were flying already. */
2430  for (Aircraft *v : Aircraft::Iterate()) {
2431  if (!v->IsNormalAircraft()) continue;
2433  if (st == nullptr && v->state != FLYING) {
2434  v->state = FLYING;
2437  /* get aircraft back on running altitude */
2438  if ((v->vehstatus & VS_CRASHED) == 0) {
2439  GetAircraftFlightLevelBounds(v, &v->z_pos, nullptr);
2440  SetAircraftPosition(v, v->x_pos, v->y_pos, GetAircraftFlightLevel(v));
2441  }
2442  }
2443  }
2444  }
2445 
2446  /* Move the animation frame to the same location (m7) for all objects. */
2448  for (TileIndex t = 0; t < map_size; t++) {
2449  switch (GetTileType(t)) {
2450  case MP_HOUSE:
2451  if (GetHouseType(t) >= NEW_HOUSE_OFFSET) {
2452  uint per_proc = _me[t].m7;
2453  _me[t].m7 = GB(_me[t].m6, 2, 6) | (GB(_m[t].m3, 5, 1) << 6);
2454  SB(_m[t].m3, 5, 1, 0);
2455  SB(_me[t].m6, 2, 6, std::min(per_proc, 63U));
2456  }
2457  break;
2458 
2459  case MP_INDUSTRY: {
2460  uint rand = _me[t].m7;
2461  _me[t].m7 = _m[t].m3;
2462  _m[t].m3 = rand;
2463  break;
2464  }
2465 
2466  case MP_OBJECT:
2467  _me[t].m7 = _m[t].m3;
2468  _m[t].m3 = 0;
2469  break;
2470 
2471  default:
2472  /* For stations/airports it's already at m7 */
2473  break;
2474  }
2475  }
2476  }
2477 
2478  /* Add (random) colour to all objects. */
2480  for (Object *o : Object::Iterate()) {
2481  Owner owner = GetTileOwner(o->location.tile);
2482  o->colour = (owner == OWNER_NONE) ? Random() & 0xF : Company::Get(owner)->livery->colour1;
2483  }
2484  }
2485 
2487  for (TileIndex t = 0; t < map_size; t++) {
2488  if (!IsTileType(t, MP_STATION)) continue;
2489  if (!IsBuoy(t) && !IsOilRig(t) && !(IsDock(t) && IsTileFlat(t))) {
2491  }
2492  }
2493 
2494  /* Waypoints with custom name may have a non-unique town_cn,
2495  * renumber those. First set all affected waypoints to the
2496  * highest possible number to get them numbered in the
2497  * order they have in the pool. */
2498  for (Waypoint *wp : Waypoint::Iterate()) {
2499  if (!wp->name.empty()) wp->town_cn = UINT16_MAX;
2500  }
2501 
2502  for (Waypoint* wp : Waypoint::Iterate()) {
2503  if (!wp->name.empty()) MakeDefaultName(wp);
2504  }
2505  }
2506 
2508  _industry_builder.Reset(); // Initialize industry build data.
2509 
2510  /* The moment vehicles go from hidden to visible changed. This means
2511  * that vehicles don't always get visible anymore causing things to
2512  * get messed up just after loading the savegame. This fixes that. */
2513  for (Vehicle *v : Vehicle::Iterate()) {
2514  /* Not all vehicle types can be inside a tunnel. Furthermore,
2515  * testing IsTunnelTile() for invalid tiles causes a crash. */
2516  if (!v->IsGroundVehicle()) continue;
2517 
2518  /* Is the vehicle in a tunnel? */
2519  if (!IsTunnelTile(v->tile)) continue;
2520 
2521  /* Is the vehicle actually at a tunnel entrance/exit? */
2522  TileIndex vtile = TileVirtXY(v->x_pos, v->y_pos);
2523  if (!IsTunnelTile(vtile)) continue;
2524 
2525  /* Are we actually in this tunnel? Or maybe a lower tunnel? */
2526  if (GetSlopePixelZ(v->x_pos, v->y_pos) != v->z_pos) continue;
2527 
2528  /* What way are we going? */
2529  const DiagDirection dir = GetTunnelBridgeDirection(vtile);
2530  const DiagDirection vdir = DirToDiagDir(v->direction);
2531 
2532  /* Have we passed the visibility "switch" state already? */
2533  byte pos = (DiagDirToAxis(vdir) == AXIS_X ? v->x_pos : v->y_pos) & TILE_UNIT_MASK;
2534  byte frame = (vdir == DIAGDIR_NE || vdir == DIAGDIR_NW) ? TILE_SIZE - 1 - pos : pos;
2535  extern const byte _tunnel_visibility_frame[DIAGDIR_END];
2536 
2537  /* Should the vehicle be hidden or not? */
2538  bool hidden;
2539  if (dir == vdir) { // Entering tunnel
2540  hidden = frame >= _tunnel_visibility_frame[dir];
2541  v->tile = vtile;
2542  } else if (dir == ReverseDiagDir(vdir)) { // Leaving tunnel
2543  hidden = frame < TILE_SIZE - _tunnel_visibility_frame[dir];
2544  /* v->tile changes at the moment when the vehicle leaves the tunnel. */
2545  v->tile = hidden ? GetOtherTunnelBridgeEnd(vtile) : vtile;
2546  } else {
2547  /* We could get here in two cases:
2548  * - for road vehicles, it is reversing at the end of the tunnel
2549  * - it is crashed in the tunnel entry (both train or RV destroyed by UFO)
2550  * Whatever case it is, do not change anything and use the old values.
2551  * Especially changing RV's state would break its reversing in the middle. */
2552  continue;
2553  }
2554 
2555  if (hidden) {
2556  v->vehstatus |= VS_HIDDEN;
2557 
2558  switch (v->type) {
2559  case VEH_TRAIN: Train::From(v)->track = TRACK_BIT_WORMHOLE; break;
2560  case VEH_ROAD: RoadVehicle::From(v)->state = RVSB_WORMHOLE; break;
2561  default: NOT_REACHED();
2562  }
2563  } else {
2564  v->vehstatus &= ~VS_HIDDEN;
2565 
2566  switch (v->type) {
2567  case VEH_TRAIN: Train::From(v)->track = DiagDirToDiagTrackBits(vdir); break;
2568  case VEH_ROAD: RoadVehicle::From(v)->state = DiagDirToDiagTrackdir(vdir); RoadVehicle::From(v)->frame = frame; break;
2569  default: NOT_REACHED();
2570  }
2571  }
2572  }
2573  }
2574 
2576  for (RoadVehicle *rv : RoadVehicle::Iterate()) {
2577  if (rv->state == RVSB_IN_DEPOT || rv->state == RVSB_WORMHOLE) continue;
2578 
2579  bool loading = rv->current_order.IsType(OT_LOADING) || rv->current_order.IsType(OT_LEAVESTATION);
2580  if (HasBit(rv->state, RVS_IN_ROAD_STOP)) {
2581  extern const byte _road_stop_stop_frame[];
2582  SB(rv->state, RVS_ENTERED_STOP, 1, loading || rv->frame > _road_stop_stop_frame[rv->state - RVSB_IN_ROAD_STOP + (_settings_game.vehicle.road_side << RVS_DRIVE_SIDE)]);
2583  } else if (HasBit(rv->state, RVS_IN_DT_ROAD_STOP)) {
2584  SB(rv->state, RVS_ENTERED_STOP, 1, loading || rv->frame > RVC_DRIVE_THROUGH_STOP_FRAME);
2585  }
2586  }
2587  }
2588 
2590  /* The train's pathfinder lost flag got moved. */
2591  for (Train *t : Train::Iterate()) {
2592  if (!HasBit(t->flags, 5)) continue;
2593 
2594  ClrBit(t->flags, 5);
2595  SetBit(t->vehicle_flags, VF_PATHFINDER_LOST);
2596  }
2597 
2598  /* Introduced terraform/clear limits. */
2599  for (Company *c : Company::Iterate()) {
2600  c->terraform_limit = _settings_game.construction.terraform_frame_burst << 16;
2601  c->clear_limit = _settings_game.construction.clear_frame_burst << 16;
2602  }
2603  }
2604 
2606  for (Vehicle *v : Vehicle::Iterate()) {
2607  switch (v->type) {
2608  case VEH_TRAIN: {
2609  Train *t = Train::From(v);
2610 
2611  /* Clear old GOINGUP / GOINGDOWN flags.
2612  * It was changed in savegame version 139, but savegame
2613  * version 158 doesn't use these bits, so it doesn't hurt
2614  * to clear them unconditionally. */
2615  ClrBit(t->flags, 1);
2616  ClrBit(t->flags, 2);
2617 
2618  /* Clear both bits first. */
2621 
2622  /* Crashed vehicles can't be going up/down. */
2623  if (t->vehstatus & VS_CRASHED) break;
2624 
2625  /* Only X/Y tracks can be sloped. */
2626  if (t->track != TRACK_BIT_X && t->track != TRACK_BIT_Y) break;
2627 
2629  break;
2630  }
2631  case VEH_ROAD: {
2632  RoadVehicle *rv = RoadVehicle::From(v);
2635 
2636  /* Crashed vehicles can't be going up/down. */
2637  if (rv->vehstatus & VS_CRASHED) break;
2638 
2639  if (rv->state == RVSB_IN_DEPOT || rv->state == RVSB_WORMHOLE) break;
2640 
2641  TrackStatus ts = GetTileTrackStatus(rv->tile, TRANSPORT_ROAD, GetRoadTramType(rv->roadtype));
2642  TrackBits trackbits = TrackStatusToTrackBits(ts);
2643 
2644  /* Only X/Y tracks can be sloped. */
2645  if (trackbits != TRACK_BIT_X && trackbits != TRACK_BIT_Y) break;
2646 
2647  Direction dir = rv->direction;
2648 
2649  /* Test if we are reversing. */
2650  Axis a = trackbits == TRACK_BIT_X ? AXIS_X : AXIS_Y;
2651  if (AxisToDirection(a) != dir &&
2652  AxisToDirection(a) != ReverseDir(dir)) {
2653  /* When reversing, the road vehicle is on the edge of the tile,
2654  * so it can be safely compared to the middle of the tile. */
2655  dir = INVALID_DIR;
2656  }
2657 
2658  rv->gv_flags |= FixVehicleInclination(rv, dir);
2659  break;
2660  }
2661  case VEH_SHIP:
2662  break;
2663 
2664  default:
2665  continue;
2666  }
2667 
2668  if (IsBridgeTile(v->tile) && TileVirtXY(v->x_pos, v->y_pos) == v->tile) {
2669  /* In old versions, z_pos was 1 unit lower on bridge heads.
2670  * However, this invalid state could be converted to new savegames
2671  * by loading and saving the game in a new version. */
2672  v->z_pos = GetSlopePixelZ(v->x_pos, v->y_pos);
2673  DiagDirection dir = GetTunnelBridgeDirection(v->tile);
2674  if (v->type == VEH_TRAIN && !(v->vehstatus & VS_CRASHED) &&
2675  v->direction != DiagDirToDir(dir)) {
2676  /* If the train has left the bridge, it shouldn't have
2677  * track == TRACK_BIT_WORMHOLE - this could happen
2678  * when the train was reversed while on the last "tick"
2679  * on the ramp before leaving the ramp to the bridge. */
2680  Train::From(v)->track = DiagDirToDiagTrackBits(dir);
2681  }
2682  }
2683 
2684  /* If the vehicle is really above v->tile (not in a wormhole),
2685  * it should have set v->z_pos correctly. */
2686  assert(v->tile != TileVirtXY(v->x_pos, v->y_pos) || v->z_pos == GetSlopePixelZ(v->x_pos, v->y_pos));
2687  }
2688 
2689  /* Fill Vehicle::cur_real_order_index */
2690  for (Vehicle *v : Vehicle::Iterate()) {
2691  if (!v->IsPrimaryVehicle()) continue;
2692 
2693  /* Older versions are less strict with indices being in range and fix them on the fly */
2694  if (v->cur_implicit_order_index >= v->GetNumOrders()) v->cur_implicit_order_index = 0;
2695 
2696  v->cur_real_order_index = v->cur_implicit_order_index;
2697  v->UpdateRealOrderIndex();
2698  }
2699  }
2700 
2702  /* If the savegame is old (before version 100), then the value of 255
2703  * for these settings did not mean "disabled". As such everything
2704  * before then did reverse.
2705  * To simplify stuff we disable all turning around or we do not
2706  * disable anything at all. So, if some reversing was disabled we
2707  * will keep reversing disabled, otherwise it'll be turned on. */
2709 
2710  for (Train *t : Train::Iterate()) {
2711  _settings_game.vehicle.max_train_length = std::max<uint8>(_settings_game.vehicle.max_train_length, CeilDiv(t->gcache.cached_total_length, TILE_SIZE));
2712  }
2713  }
2714 
2716  /* Setting difficulty industry_density other than zero get bumped to +1
2717  * since a new option (minimal at position 1) has been added */
2720  }
2721  }
2722 
2724  /* Before savegame version 161, persistent storages were not stored in a pool. */
2725 
2727  for (Industry *ind : Industry::Iterate()) {
2728  assert(ind->psa != nullptr);
2729 
2730  /* Check if the old storage was empty. */
2731  bool is_empty = true;
2732  for (uint i = 0; i < sizeof(ind->psa->storage); i++) {
2733  if (ind->psa->GetValue(i) != 0) {
2734  is_empty = false;
2735  break;
2736  }
2737  }
2738 
2739  if (!is_empty) {
2740  ind->psa->grfid = _industry_mngr.GetGRFID(ind->type);
2741  } else {
2742  delete ind->psa;
2743  ind->psa = nullptr;
2744  }
2745  }
2746  }
2747 
2749  for (Station *st : Station::Iterate()) {
2750  if (!(st->facilities & FACIL_AIRPORT)) continue;
2751  assert(st->airport.psa != nullptr);
2752 
2753  /* Check if the old storage was empty. */
2754  bool is_empty = true;
2755  for (uint i = 0; i < sizeof(st->airport.psa->storage); i++) {
2756  if (st->airport.psa->GetValue(i) != 0) {
2757  is_empty = false;
2758  break;
2759  }
2760  }
2761 
2762  if (!is_empty) {
2763  st->airport.psa->grfid = _airport_mngr.GetGRFID(st->airport.type);
2764  } else {
2765  delete st->airport.psa;
2766  st->airport.psa = nullptr;
2767 
2768  }
2769  }
2770  }
2771  }
2772 
2773  /* This triggers only when old snow_lines were copied into the snow_line_height. */
2776  }
2777 
2779  /* We store 4 fences in the field tiles instead of only SE and SW. */
2780  for (TileIndex t = 0; t < map_size; t++) {
2781  if (!IsTileType(t, MP_CLEAR) && !IsTileType(t, MP_TREES)) continue;
2782  if (IsTileType(t, MP_CLEAR) && IsClearGround(t, CLEAR_FIELDS)) continue;
2783  uint fence = GB(_m[t].m4, 5, 3);
2784  if (fence != 0 && IsTileType(TILE_ADDXY(t, 1, 0), MP_CLEAR) && IsClearGround(TILE_ADDXY(t, 1, 0), CLEAR_FIELDS)) {
2785  SetFence(TILE_ADDXY(t, 1, 0), DIAGDIR_NE, fence);
2786  }
2787  fence = GB(_m[t].m4, 2, 3);
2788  if (fence != 0 && IsTileType(TILE_ADDXY(t, 0, 1), MP_CLEAR) && IsClearGround(TILE_ADDXY(t, 0, 1), CLEAR_FIELDS)) {
2789  SetFence(TILE_ADDXY(t, 0, 1), DIAGDIR_NW, fence);
2790  }
2791  SB(_m[t].m4, 2, 3, 0);
2792  SB(_m[t].m4, 5, 3, 0);
2793  }
2794  }
2795 
2796  /* The center of train vehicles was changed, fix up spacing. */
2798 
2800  for (Town *t : Town::Iterate()) {
2801  /* Set the default cargo requirement for town growth */
2803  case LT_ARCTIC:
2804  if (FindFirstCargoWithTownEffect(TE_FOOD) != nullptr) t->goal[TE_FOOD] = TOWN_GROWTH_WINTER;
2805  break;
2806 
2807  case LT_TROPIC:
2808  if (FindFirstCargoWithTownEffect(TE_FOOD) != nullptr) t->goal[TE_FOOD] = TOWN_GROWTH_DESERT;
2810  break;
2811  }
2812  }
2813  }
2814 
2816  /* Adjust zoom level to account for new levels */
2817  _saved_scrollpos_zoom = static_cast<ZoomLevel>(_saved_scrollpos_zoom + ZOOM_LVL_SHIFT);
2818  _saved_scrollpos_x *= ZOOM_LVL_BASE;
2819  _saved_scrollpos_y *= ZOOM_LVL_BASE;
2820  }
2821 
2822  /* When any NewGRF has been changed the availability of some vehicles might
2823  * have been changed too. e->company_avail must be set to 0 in that case
2824  * which is done by StartupEngines(). */
2825  if (gcf_res != GLC_ALL_GOOD) StartupEngines();
2826 
2827  /* The road owner of standard road stops was not properly accounted for. */
2829  for (TileIndex t = 0; t < map_size; t++) {
2830  if (!IsStandardRoadStopTile(t)) continue;
2831  Owner o = GetTileOwner(t);
2832  SetRoadOwner(t, RTT_ROAD, o);
2833  SetRoadOwner(t, RTT_TRAM, o);
2834  }
2835  }
2836 
2838  /* Introduced tree planting limit. */
2839  for (Company *c : Company::Iterate()) c->tree_limit = _settings_game.construction.tree_frame_burst << 16;
2840  }
2841 
2843  /* Fix too high inflation rates */
2844  if (_economy.inflation_prices > MAX_INFLATION) _economy.inflation_prices = MAX_INFLATION;
2846 
2847  /* We have to convert the quarters of bankruptcy into months of bankruptcy */
2848  for (Company *c : Company::Iterate()) {
2849  c->months_of_bankruptcy = 3 * c->months_of_bankruptcy;
2850  }
2851  }
2852 
2854  extern uint8 _old_diff_level;
2855  /* Initialise script settings profile */
2856  _settings_game.script.settings_profile = IsInsideMM(_old_diff_level, SP_BEGIN, SP_END) ? _old_diff_level : (uint)SP_MEDIUM;
2857  }
2858 
2860  /* Aircraft acceleration variable was bonkers */
2861  for (Aircraft *v : Aircraft::Iterate()) {
2862  if (v->subtype <= AIR_AIRCRAFT) {
2863  const AircraftVehicleInfo *avi = AircraftVehInfo(v->engine_type);
2864  v->acceleration = avi->acceleration;
2865  }
2866  }
2867 
2868  /* Blocked tiles could be reserved due to a bug, which causes
2869  * other places to assert upon e.g. station reconstruction. */
2870  for (TileIndex t = 0; t < map_size; t++) {
2872  SetRailStationReservation(t, false);
2873  }
2874  }
2875  }
2876 
2878  /* The global units configuration is split up in multiple configurations. */
2879  extern uint8 _old_units;
2880  _settings_game.locale.units_velocity = Clamp(_old_units, 0, 2);
2881  _settings_game.locale.units_power = Clamp(_old_units, 0, 2);
2882  _settings_game.locale.units_weight = Clamp(_old_units, 1, 2);
2883  _settings_game.locale.units_volume = Clamp(_old_units, 1, 2);
2885  _settings_game.locale.units_height = Clamp(_old_units, 0, 2);
2886  }
2887 
2889  /* Move ObjectType from map to pool */
2890  for (TileIndex t = 0; t < map_size; t++) {
2891  if (IsTileType(t, MP_OBJECT)) {
2892  Object *o = Object::Get(_m[t].m2);
2893  o->type = _m[t].m5;
2894  _m[t].m5 = 0; // zero upper bits of (now bigger) ObjectID
2895  }
2896  }
2897  }
2898 
2899  /* In version 2.2 of the savegame, we have new airports, so status of all aircraft is reset.
2900  * This has to be called after all map array updates */
2902 
2904  /* Fix articulated road vehicles.
2905  * Some curves were shorter than other curves.
2906  * Now they have the same length, but that means that trailing articulated parts will
2907  * take longer to go through the curve than the parts in front which already left the courve.
2908  * So, make articulated parts catch up. */
2909  bool roadside = _settings_game.vehicle.road_side == 1;
2910  std::vector<uint> skip_frames;
2911  for (RoadVehicle *v : RoadVehicle::Iterate()) {
2912  if (!v->IsFrontEngine()) continue;
2913  skip_frames.clear();
2914  TileIndex prev_tile = v->tile;
2915  uint prev_tile_skip = 0;
2916  uint cur_skip = 0;
2917  for (RoadVehicle *u = v; u != nullptr; u = u->Next()) {
2918  if (u->tile != prev_tile) {
2919  prev_tile_skip = cur_skip;
2920  prev_tile = u->tile;
2921  } else {
2922  cur_skip = prev_tile_skip;
2923  }
2924 
2925  uint &this_skip = skip_frames.emplace_back(prev_tile_skip);
2926 
2927  /* The following 3 curves now take longer than before */
2928  switch (u->state) {
2929  case 2:
2930  cur_skip++;
2931  if (u->frame <= (roadside ? 9 : 5)) this_skip = cur_skip;
2932  break;
2933 
2934  case 4:
2935  cur_skip++;
2936  if (u->frame <= (roadside ? 5 : 9)) this_skip = cur_skip;
2937  break;
2938 
2939  case 5:
2940  cur_skip++;
2941  if (u->frame <= (roadside ? 4 : 2)) this_skip = cur_skip;
2942  break;
2943 
2944  default:
2945  break;
2946  }
2947  }
2948  while (cur_skip > skip_frames[0]) {
2949  RoadVehicle *u = v;
2950  RoadVehicle *prev = nullptr;
2951  for (uint sf : skip_frames) {
2952  extern bool IndividualRoadVehicleController(RoadVehicle *v, const RoadVehicle *prev);
2953  if (sf >= cur_skip) IndividualRoadVehicleController(u, prev);
2954 
2955  prev = u;
2956  u = u->Next();
2957  }
2958  cur_skip--;
2959  }
2960  }
2961  }
2962 
2964  for (Order *order : Order::Iterate()) {
2965  order->SetTravelTimetabled(order->GetTravelTime() > 0);
2966  order->SetWaitTimetabled(order->GetWaitTime() > 0);
2967  }
2968  for (OrderList *orderlist : OrderList::Iterate()) {
2969  orderlist->RecalculateTimetableDuration();
2970  }
2971  }
2972 
2973  /*
2974  * Only keep order-backups for network clients (and when replaying).
2975  * If we are a network server or not networking, then we just loaded a previously
2976  * saved-by-server savegame. There are no clients with a backup, so clear it.
2977  * Furthermore before savegame version SLV_192 the actual content was always corrupt.
2978  */
2980 #ifndef DEBUG_DUMP_COMMANDS
2981  /* Note: We cannot use CleanPool since that skips part of the destructor
2982  * and then leaks un-reachable Orders in the order pool. */
2983  for (OrderBackup *ob : OrderBackup::Iterate()) {
2984  delete ob;
2985  }
2986 #endif
2987  }
2988 
2990  /* Convert towns growth_rate and grow_counter to ticks */
2991  for (Town *t : Town::Iterate()) {
2992  /* 0x8000 = TOWN_GROWTH_RATE_CUSTOM previously */
2993  if (t->growth_rate & 0x8000) SetBit(t->flags, TOWN_CUSTOM_GROWTH);
2994  if (t->growth_rate != TOWN_GROWTH_RATE_NONE) {
2995  t->growth_rate = TownTicksToGameTicks(t->growth_rate & ~0x8000);
2996  }
2997  /* Add t->index % TOWN_GROWTH_TICKS to spread growth across ticks. */
2998  t->grow_counter = TownTicksToGameTicks(t->grow_counter) + t->index % TOWN_GROWTH_TICKS;
2999  }
3000  }
3001 
3003  /* Make sure added industry cargo slots are cleared */
3004  for (Industry *i : Industry::Iterate()) {
3005  for (size_t ci = 2; ci < lengthof(i->produced_cargo); ci++) {
3006  i->produced_cargo[ci] = CT_INVALID;
3007  i->produced_cargo_waiting[ci] = 0;
3008  i->production_rate[ci] = 0;
3009  i->last_month_production[ci] = 0;
3010  i->last_month_transported[ci] = 0;
3011  i->last_month_pct_transported[ci] = 0;
3012  i->this_month_production[ci] = 0;
3013  i->this_month_transported[ci] = 0;
3014  }
3015  for (size_t ci = 3; ci < lengthof(i->accepts_cargo); ci++) {
3016  i->accepts_cargo[ci] = CT_INVALID;
3017  i->incoming_cargo_waiting[ci] = 0;
3018  }
3019  /* Make sure last_cargo_accepted_at is copied to elements for every valid input cargo.
3020  * The loading routine should put the original singular value into the first array element. */
3021  for (size_t ci = 0; ci < lengthof(i->accepts_cargo); ci++) {
3022  if (i->accepts_cargo[ci] != CT_INVALID) {
3023  i->last_cargo_accepted_at[ci] = i->last_cargo_accepted_at[0];
3024  } else {
3025  i->last_cargo_accepted_at[ci] = 0;
3026  }
3027  }
3028  }
3029  }
3030 
3032  /* Move ships from lock slope to upper or lower position. */
3033  for (Ship *s : Ship::Iterate()) {
3034  /* Suitable tile? */
3035  if (!IsTileType(s->tile, MP_WATER) || !IsLock(s->tile) || GetLockPart(s->tile) != LOCK_PART_MIDDLE) continue;
3036 
3037  /* We don't need to adjust position when at the tile centre */
3038  int x = s->x_pos & 0xF;
3039  int y = s->y_pos & 0xF;
3040  if (x == 8 && y == 8) continue;
3041 
3042  /* Test if ship is on the second half of the tile */
3043  bool second_half;
3044  DiagDirection shipdiagdir = DirToDiagDir(s->direction);
3045  switch (shipdiagdir) {
3046  default: NOT_REACHED();
3047  case DIAGDIR_NE: second_half = x < 8; break;
3048  case DIAGDIR_NW: second_half = y < 8; break;
3049  case DIAGDIR_SW: second_half = x > 8; break;
3050  case DIAGDIR_SE: second_half = y > 8; break;
3051  }
3052 
3053  DiagDirection slopediagdir = GetInclinedSlopeDirection(GetTileSlope(s->tile));
3054 
3055  /* Heading up slope == passed half way */
3056  if ((shipdiagdir == slopediagdir) == second_half) {
3057  /* On top half of lock */
3058  s->z_pos = GetTileMaxZ(s->tile) * (int)TILE_HEIGHT;
3059  } else {
3060  /* On lower half of lock */
3061  s->z_pos = GetTileZ(s->tile) * (int)TILE_HEIGHT;
3062  }
3063  }
3064  }
3065 
3067  /* Ensure the original cargo generation mode is used */
3069  }
3070 
3072  /* Ensure the original neutral industry/station behaviour is used */
3074 
3075  /* Link oil rigs to their industry and back. */
3076  for (Station *st : Station::Iterate()) {
3077  if (IsTileType(st->xy, MP_STATION) && IsOilRig(st->xy)) {
3078  /* Industry tile is always adjacent during construction by TileDiffXY(0, 1) */
3079  st->industry = Industry::GetByTile(st->xy + TileDiffXY(0, 1));
3080  st->industry->neutral_station = st;
3081  }
3082  }
3083  } else {
3084  /* Link neutral station back to industry, as this is not saved. */
3085  for (Industry *ind : Industry::Iterate()) if (ind->neutral_station != nullptr) ind->neutral_station->industry = ind;
3086  }
3087 
3089  /* Update water class for trees. */
3090  for (TileIndex t = 0; t < map_size; t++) {
3092  }
3093  }
3094 
3095  /* Update structures for multitile docks */
3097  for (TileIndex t = 0; t < map_size; t++) {
3098  /* Clear docking tile flag from relevant tiles as it
3099  * was not previously cleared. */
3101  SetDockingTile(t, false);
3102  }
3103  /* Add docks and oilrigs to Station::ship_station. */
3104  if (IsTileType(t, MP_STATION)) {
3105  if (IsDock(t) || IsOilRig(t)) Station::GetByTile(t)->ship_station.Add(t);
3106  }
3107  }
3108  }
3109 
3111  /* Placing objects on docking tiles was not updating adjacent station's docking tiles. */
3112  for (Station *st : Station::Iterate()) {
3113  if (st->ship_station.tile != INVALID_TILE) UpdateStationDockingTiles(st);
3114  }
3115  }
3116 
3118  /* Reset roadtype/streetcartype info for non-road bridges. */
3119  for (TileIndex t = 0; t < map_size; t++) {
3122  }
3123  }
3124  }
3125 
3126  /* Make sure all industries exclusive supplier/consumer set correctly. */
3128  for (Industry *i : Industry::Iterate()) {
3129  i->exclusive_supplier = INVALID_OWNER;
3130  i->exclusive_consumer = INVALID_OWNER;
3131  }
3132  }
3133 
3135  /* Propagate wagon removal flag for compatibility */
3136  /* Temporary bitmask of company wagon removal setting */
3137  uint16 wagon_removal = 0;
3138  for (const Company *c : Company::Iterate()) {
3139  if (c->settings.renew_keep_length) SetBit(wagon_removal, c->index);
3140  }
3141  for (Group *g : Group::Iterate()) {
3142  if (g->flags != 0) {
3143  /* Convert old replace_protection value to flag. */
3144  g->flags = 0;
3146  }
3147  if (HasBit(wagon_removal, g->owner)) SetBit(g->flags, GroupFlags::GF_REPLACE_WAGON_REMOVAL);
3148  }
3149  }
3150 
3151  /* Use current order time to approximate last loading time */
3153  for (Vehicle *v : Vehicle::Iterate()) {
3154  v->last_loading_tick = std::max(_tick_counter, static_cast<uint64>(v->current_order_time)) - v->current_order_time;
3155  }
3156  }
3157 
3158  /* Road vehicles stopped on multitrack level crossings need teleporting to a depot
3159  * to avoid crashing into the side of the train they're waiting for. */
3161  /* Teleport road vehicles to the nearest depot. */
3162  for (RoadVehicle *rv : RoadVehicle::Iterate()) {
3163  /* Ignore trailers of articulated vehicles. */
3164  if (rv->IsArticulatedPart()) continue;
3165 
3166  /* Ignore moving vehicles. */
3167  if (rv->cur_speed > 0) continue;
3168 
3169  /* Ignore vehicles not on level crossings. */
3170  TileIndex cur_tile = rv->tile;
3171  if (!IsLevelCrossingTile(cur_tile)) continue;
3172 
3173  TileIndex location;
3174  DestinationID destination;
3175  bool reverse = true;
3176 
3177  /* Try to find a depot with a distance limit of 512 tiles (Manhattan distance). */
3178  if (rv->FindClosestDepot(&location, &destination, &reverse) && DistanceManhattan(rv->tile, location) < 512u) {
3179  /* Teleport all parts of articulated vehicles. */
3180  for (RoadVehicle *u = rv; u != nullptr; u = u->Next()) {
3181  u->tile = location;
3182  int x = TileX(location) * TILE_SIZE + TILE_SIZE / 2;
3183  int y = TileY(location) * TILE_SIZE + TILE_SIZE / 2;
3184  u->x_pos = x;
3185  u->y_pos = y;
3186  u->z_pos = GetSlopePixelZ(x, y);
3187 
3188  u->vehstatus |= VS_HIDDEN;
3189  u->state = RVSB_IN_DEPOT;
3190  u->UpdatePosition();
3191  }
3192  RoadVehLeaveDepot(rv, false);
3193  }
3194  }
3195 
3196  /* Refresh all level crossings to bar adjacent crossing tiles. */
3197  for (TileIndex tile = 0; tile < MapSize(); tile++) {
3198  if (IsLevelCrossingTile(tile)) UpdateLevelCrossing(tile, false, true);
3199  }
3200  }
3201 
3202  /* Compute station catchment areas. This is needed here in case UpdateStationAcceptance is called below. */
3204 
3205  /* Station acceptance is some kind of cache */
3207  for (Station *st : Station::Iterate()) UpdateStationAcceptance(st, false);
3208  }
3209 
3210  /* Road stops is 'only' updating some caches */
3212  AfterLoadLabelMaps();
3215 
3216  GamelogPrintDebug(1);
3217 
3219  /* Restore the signals */
3221 
3223  return true;
3224 }
3225 
3235 {
3236  /* reload grf data */
3237  GfxLoadSprites();
3239  RecomputePrices();
3240  /* reload vehicles */
3241  ResetVehicleHash();
3242  AfterLoadVehicles(false);
3243  StartupEngines();
3245  /* update station graphics */
3246  AfterLoadStations();
3247  /* Update company statistics. */
3249  /* Check and update house and town values */
3251  /* Delete news referring to no longer existing entities */
3253  /* Update livery selection windows */
3255  /* Update company infrastructure counts. */
3257  /* redraw the whole screen */
3260 }
LoadStringWidthTable
void LoadStringWidthTable(bool monospace)
Initialize _stringwidth_table cache.
Definition: gfx.cpp:1431
SLV_131
@ SLV_131
131 18481
Definition: saveload.h:204
RoadVehicle
Buses, trucks and trams belong to this class.
Definition: roadveh.h:107
MP_CLEAR
@ MP_CLEAR
A tile without any structures, i.e. grass, rocks, farm fields etc.
Definition: tile_type.h:48
MP_HOUSE
@ MP_HOUSE
A house by a town.
Definition: tile_type.h:51
IsTileFlat
bool IsTileFlat(TileIndex tile, int *h)
Check if a given tile is flat.
Definition: tile_map.cpp:100
IsTunnelTile
static bool IsTunnelTile(TileIndex t)
Is this a tunnel (entrance)?
Definition: tunnel_map.h:34
TRACK_BIT_WORMHOLE
@ TRACK_BIT_WORMHOLE
Bitflag for a wormhole (used for tunnels)
Definition: track_type.h:55
DIAGDIR_SE
@ DIAGDIR_SE
Southeast.
Definition: direction_type.h:80
HasTownOwnedRoad
static bool HasTownOwnedRoad(TileIndex t)
Checks if given tile has town owned road.
Definition: road_map.h:280
BuildOwnerLegend
void BuildOwnerLegend()
Completes the array for the owned property legend.
Definition: smallmap_gui.cpp:326
CLEAR_SNOW
@ CLEAR_SNOW
0-3
Definition: clear_map.h:24
SLV_186
@ SLV_186
186 25833 Objects storage
Definition: saveload.h:270
SLV_69
@ SLV_69
69 10319
Definition: saveload.h:129
RoadVehicle::state
byte state
Definition: roadveh.h:109
Economy::inflation_prices
uint64 inflation_prices
Cumulated inflation of prices since game start; 16 bit fractional part.
Definition: economy_type.h:36
InvalidateWindowData
void InvalidateWindowData(WindowClass cls, WindowNumber number, int data, bool gui_scope)
Mark window data of the window of a given class and specific window number as invalid (in need of re-...
Definition: window.cpp:3241
DIR_SW
@ DIR_SW
Southwest.
Definition: direction_type.h:31
IsInsideMM
static constexpr bool IsInsideMM(const T x, const size_t min, const size_t max) noexcept
Checks if a value is in an interval.
Definition: math_func.hpp:204
AfterLoadGame
bool AfterLoadGame()
Perform a (large) amount of savegame conversion magic in order to load older savegames and to fill th...
Definition: afterload.cpp:545
SLV_144
@ SLV_144
144 20334
Definition: saveload.h:219
AXIS_Y
@ AXIS_Y
The y axis.
Definition: direction_type.h:127
TRACK_BIT_NONE
@ TRACK_BIT_NONE
No track.
Definition: track_type.h:39
PathfinderSettings::wait_for_pbs_path
byte wait_for_pbs_path
how long to wait for a path reservation.
Definition: settings_type.h:466
AircraftNextAirportPos_and_Order
void AircraftNextAirportPos_and_Order(Aircraft *v)
set the right pos when heading to other airports after takeoff
Definition: aircraft_cmd.cpp:1435
AxisToDirection
static Direction AxisToDirection(Axis a)
Converts an Axis to a Direction.
Definition: direction_func.h:249
OUFB_UNLOAD
@ OUFB_UNLOAD
Force unloading all cargo onto the platform, possibly not getting paid.
Definition: order_type.h:54
StationGfx
byte StationGfx
Copy from station_map.h.
Definition: newgrf_airport.h:20
SetSaveLoadError
void SetSaveLoadError(StringID str)
Set the error message from outside of the actual loading/saving of the game (AfterLoadGame and friend...
Definition: saveload.cpp:2946
VehicleSettings::roadveh_slope_steepness
uint8 roadveh_slope_steepness
Steepness of hills for road vehicles when using realistic acceleration.
Definition: settings_type.h:489
FT_SCENARIO
@ FT_SCENARIO
old or new scenario
Definition: fileio_type.h:19
PathfinderSettings::pathfinder_for_roadvehs
uint8 pathfinder_for_roadvehs
the pathfinder to use for roadvehicles
Definition: settings_type.h:454
Order::IsType
bool IsType(OrderType type) const
Check whether this order is of the given type.
Definition: order_base.h:71
Pool::PoolItem<&_town_pool >::Get
static Titem * Get(size_t index)
Returns Titem with given index.
Definition: pool_type.hpp:337
SLV_43
@ SLV_43
43 7642
Definition: saveload.h:98
SLV_114
@ SLV_114
114 15601
Definition: saveload.h:183
TileOffsByDiagDir
static TileIndexDiff TileOffsByDiagDir(DiagDirection dir)
Convert a DiagDirection to a TileIndexDiff.
Definition: map_func.h:341
Direction
Direction
Defines the 8 directions on the map.
Definition: direction_type.h:24
GameSettings::station
StationSettings station
settings related to station management
Definition: settings_type.h:595
MIN_SNOWLINE_HEIGHT
static const uint MIN_SNOWLINE_HEIGHT
Minimum snowline height.
Definition: tile_type.h:32
GetOtherShipDepotTile
static TileIndex GetOtherShipDepotTile(TileIndex t)
Get the other tile of the ship depot.
Definition: water_map.h:283
Vehicle::y_pos
int32 y_pos
y coordinate.
Definition: vehicle_base.h:284
IsRoadStop
static bool IsRoadStop(TileIndex t)
Is the station at t a road station?
Definition: station_map.h:202
GetTileMaxZ
int GetTileMaxZ(TileIndex t)
Get top height of the tile inside the map.
Definition: tile_map.cpp:141
SLV_62
@ SLV_62
62 9905
Definition: saveload.h:121
GF_REPLACE_PROTECTION
@ GF_REPLACE_PROTECTION
If set to true, the global autoreplace has no effect on the group.
Definition: group.h:66
SLV_TREES_WATER_CLASS
@ SLV_TREES_WATER_CLASS
213 PR#7405 WaterClass update for tree tiles.
Definition: saveload.h:303
GB
static uint GB(const T x, const uint8 s, const uint8 n)
Fetch n bits from x, started at bit s.
Definition: bitmath_func.hpp:32
Economy::inflation_payment
uint64 inflation_payment
Cumulated inflation of cargo payment since game start; 16 bit fractional part.
Definition: economy_type.h:37
VehicleSettings::train_acceleration_model
uint8 train_acceleration_model
realistic acceleration for trains
Definition: settings_type.h:486
Vehicle::x_pos
int32 x_pos
x coordinate.
Definition: vehicle_base.h:283
HandleSavegameLoadCrash
static void CDECL HandleSavegameLoadCrash(int signum)
Signal handler used to give a user a more useful report for crashes during the savegame loading proce...
Definition: afterload.cpp:376
GetIndustryGfx
static IndustryGfx GetIndustryGfx(TileIndex t)
Get the industry graphics ID for the given industry tile.
Definition: industry_map.h:137
GLAT_LOAD
@ GLAT_LOAD
Game loaded.
Definition: gamelog.h:18
DIR_SE
@ DIR_SE
Southeast.
Definition: direction_type.h:29
YapfNotifyTrackLayoutChange
void YapfNotifyTrackLayoutChange(TileIndex tile, Track track)
Use this function to notify YAPF that track layout (or signal configuration) has change.
Definition: yapf_rail.cpp:644
_tile_type_procs
const TileTypeProcs *const _tile_type_procs[16]
Tile callback functions for each type of tile.
Definition: landscape.cpp:64
SLV_ROAD_TYPES
@ SLV_ROAD_TYPES
214 PR#6811 NewGRF road types.
Definition: saveload.h:304
GLC_COMPATIBLE
@ GLC_COMPATIBLE
Compatible (eg. the same ID, but different checksum) GRF found in at least one case.
Definition: newgrf_config.h:54
EconomySettings::town_layout
TownLayout town_layout
select town layout,
Definition: settings_type.h:523
SLV_133
@ SLV_133
133 18674
Definition: saveload.h:206
PathfinderSettings::forbid_90_deg
bool forbid_90_deg
forbid trains to make 90 deg turns
Definition: settings_type.h:459
Pool::PoolItem<&_company_pool >::GetIfValid
static Titem * GetIfValid(size_t index)
Returns Titem with given index.
Definition: pool_type.hpp:348
SP_END
@ SP_END
End of setting profiles.
Definition: settings_type.h:43
InitializeWindowsAndCaches
static void InitializeWindowsAndCaches()
Initialization of the windows and several kinds of caches.
Definition: afterload.cpp:242
SLV_106
@ SLV_106
106 14919
Definition: saveload.h:174
ClosestTownFromTile
Town * ClosestTownFromTile(TileIndex tile, uint threshold)
Return the town closest (in distance or ownership) to a given tile, within a given threshold.
Definition: town_cmd.cpp:3594
ScriptSettings::settings_profile
uint8 settings_profile
difficulty profile to set initial settings of scripts, esp. random AIs
Definition: settings_type.h:376
ROAD_TILE_CROSSING
@ ROAD_TILE_CROSSING
Level crossing.
Definition: road_map.h:24
GameCreationSettings::landscape
byte landscape
the landscape we're currently in
Definition: settings_type.h:326
Backup
Class to backup a specific variable and restore it later.
Definition: backup_type.hpp:21
AfterLoadRoadStops
void AfterLoadRoadStops()
(Re)building of road stop caches after loading a savegame.
Definition: station_sl.cpp:131
TE_GOODS
@ TE_GOODS
Cargo behaves goods/candy-like.
Definition: cargotype.h:31
SetTileType
static void SetTileType(TileIndex tile, TileType type)
Set the type of a tile.
Definition: tile_map.h:131
SLV_32
@ SLV_32
32 6001
Definition: saveload.h:85
_cur_year
Year _cur_year
Current year, starting at 0.
Definition: date.cpp:26
SpecializedVehicle::Next
T * Next() const
Get next vehicle in the chain.
Definition: vehicle_base.h:1098
SetWaterClassDependingOnSurroundings
void SetWaterClassDependingOnSurroundings(TileIndex t, bool include_invalid_water_class)
Makes a tile canal or water depending on the surroundings.
Definition: afterload.cpp:79
OUFB_TRANSFER
@ OUFB_TRANSFER
Transfer all cargo onto the platform.
Definition: order_type.h:55
BaseStation::town
Town * town
The town this station is associated with.
Definition: base_station_base.h:61
WC_COMPANY_COLOUR
@ WC_COMPANY_COLOUR
Company colour selection; Window numbers:
Definition: window_type.h:223
Axis
Axis
Allow incrementing of DiagDirDiff variables.
Definition: direction_type.h:125
CargoSpec::town_effect
TownEffect town_effect
The effect that delivering this cargo type has on towns. Also affects destination of subsidies.
Definition: cargotype.h:68
Station
Station data structure.
Definition: station_base.h:454
BaseStation::GetByTile
static BaseStation * GetByTile(TileIndex tile)
Get the base station belonging to a specific tile.
Definition: base_station_base.h:154
SLV_178
@ SLV_178
178 24789
Definition: saveload.h:260
SLV_124
@ SLV_124
124 16993
Definition: saveload.h:195
IsHouseCompleted
static bool IsHouseCompleted(TileIndex t)
Get the completion of this house.
Definition: town_map.h:145
SetTrackReservation
static void SetTrackReservation(TileIndex t, TrackBits b)
Sets the reserved track bits of the tile.
Definition: rail_map.h:209
_date_fract
DateFract _date_fract
Fractional part of the day.
Definition: date.cpp:29
SLV_112
@ SLV_112
112 15290
Definition: saveload.h:181
IsAirportTile
static bool IsAirportTile(TileIndex t)
Is this tile a station tile and an airport tile?
Definition: station_map.h:167
SLV_GROUP_REPLACE_WAGON_REMOVAL
@ SLV_GROUP_REPLACE_WAGON_REMOVAL
291 PR#7441 Per-group wagon removal flag.
Definition: saveload.h:333
DIR_NW
@ DIR_NW
Northwest.
Definition: direction_type.h:33
_network_server
bool _network_server
network-server is active
Definition: network.cpp:59
Object::location
TileArea location
Location of the object.
Definition: object_base.h:26
SLV_49
@ SLV_49
49 8969
Definition: saveload.h:105
DifficultySettings::max_loan
uint32 max_loan
the maximum initial loan
Definition: settings_type.h:79
TRACK_LOWER
@ TRACK_LOWER
Track in the lower corner of the tile (south)
Definition: track_type.h:24
SLV_146
@ SLV_146
146 20446
Definition: saveload.h:222
SLV_198
@ SLV_198
198 PR#6763 Switch town growth rate and counter to actual game ticks
Definition: saveload.h:285
DiagDirToAxis
static Axis DiagDirToAxis(DiagDirection d)
Convert a DiagDirection to the axis.
Definition: direction_func.h:214
SLV_117
@ SLV_117
117 16037
Definition: saveload.h:187
MakeSea
static void MakeSea(TileIndex t)
Make a sea tile.
Definition: water_map.h:425
GetIndustryType
IndustryType GetIndustryType(TileIndex tile)
Retrieve the type for this industry.
Definition: industry_cmd.cpp:106
SIG_SEMAPHORE
@ SIG_SEMAPHORE
Old-fashioned semaphore signal.
Definition: signal_type.h:18
SetRailStationReservation
static void SetRailStationReservation(TileIndex t, bool b)
Set the reservation state of the rail station.
Definition: station_map.h:405
ConstructionSettings::map_height_limit
uint8 map_height_limit
the maximum allowed heightlevel
Definition: settings_type.h:339
_gamelog_actions
uint _gamelog_actions
number of actions
Definition: gamelog.cpp:36
Vehicle::vehstatus
byte vehstatus
Status.
Definition: vehicle_base.h:332
TL_RANDOM
@ TL_RANDOM
Random town layout.
Definition: town_type.h:87
DIAGDIR_END
@ DIAGDIR_END
Used for iterations.
Definition: direction_type.h:83
MakeClear
static void MakeClear(TileIndex t, ClearGround g, uint density)
Make a clear tile.
Definition: clear_map.h:259
VPF_YAPF
@ VPF_YAPF
Yet Another PathFinder.
Definition: vehicle_type.h:61
TOWN_GROWTH_TICKS
static const int TOWN_GROWTH_TICKS
cycle duration for towns trying to grow. (this originates from the size of the town array in TTD
Definition: date_type.h:38
SLV_96
@ SLV_96
96 13226
Definition: saveload.h:162
_old_vds
VehicleDefaultSettings _old_vds
Used for loading default vehicles settings from old savegames.
Definition: settings.cpp:56
TREE_GROUND_SHORE
@ TREE_GROUND_SHORE
shore
Definition: tree_map.h:56
Pool::PoolItem::index
Tindex index
Index of this pool item.
Definition: pool_type.hpp:235
RVSB_IN_ROAD_STOP
@ RVSB_IN_ROAD_STOP
The vehicle is in a road stop.
Definition: roadveh.h:50
CargoSpec::Get
static CargoSpec * Get(size_t index)
Retrieve cargo details for the given cargo ID.
Definition: cargotype.h:118
SLV_166
@ SLV_166
166 23415
Definition: saveload.h:246
LinkGraphSettings::distribution_mail
DistributionType distribution_mail
distribution type for mail
Definition: settings_type.h:537
SLV_56
@ SLV_56
56 9667
Definition: saveload.h:114
EconomySettings::larger_towns
uint8 larger_towns
the number of cities to build. These start off larger and grow twice as fast
Definition: settings_type.h:521
SLV_84
@ SLV_84
84 11822
Definition: saveload.h:147
SLV_93
@ SLV_93
93 12648
Definition: saveload.h:158
SetDate
void SetDate(Date date, DateFract fract)
Set the date.
Definition: date.cpp:37
SLV_52
@ SLV_52
52 9066
Definition: saveload.h:109
DT_MANUAL
@ DT_MANUAL
Manual distribution. No link graph calculations are run.
Definition: linkgraph_type.h:25
GameSettings::difficulty
DifficultySettings difficulty
settings related to the difficulty
Definition: settings_type.h:583
HasBit
static bool HasBit(const T x, const uint8 y)
Checks if a bit in a value is set.
Definition: bitmath_func.hpp:103
GetTileZ
int GetTileZ(TileIndex tile)
Get bottom height of the tile.
Definition: tile_map.cpp:121
INVALID_TILE
static constexpr TileIndex INVALID_TILE
The very nice invalid tile marker.
Definition: tile_type.h:108
CLEAR_GRASS
@ CLEAR_GRASS
0-3
Definition: clear_map.h:20
_me
TileExtended * _me
Extended Tiles of the map.
Definition: map.cpp:31
ShowAIDebugWindowIfAIError
void ShowAIDebugWindowIfAIError()
Open the AI debug window if one of the AI scripts has crashed.
Definition: ai_gui.cpp:1494
SLV_119
@ SLV_119
119 16242
Definition: saveload.h:189
LocaleSettings::units_volume
byte units_volume
unit system for volume
Definition: settings_type.h:238
SLV_SHIPS_STOP_IN_LOCKS
@ SLV_SHIPS_STOP_IN_LOCKS
206 PR#7150 Ship/lock movement changes.
Definition: saveload.h:295
IsClearGround
static bool IsClearGround(TileIndex t, ClearGround ct)
Set the type of clear tile.
Definition: clear_map.h:71
DiagDirToDiagTrackdir
static Trackdir DiagDirToDiagTrackdir(DiagDirection diagdir)
Maps a (4-way) direction to the diagonal trackdir that runs in that direction.
Definition: track_func.h:536
ClrBit
static T ClrBit(T &x, const uint8 y)
Clears a bit in a variable.
Definition: bitmath_func.hpp:151
TileIndex
The index/ID of a Tile.
Definition: tile_type.h:85
Waypoint
Representation of a waypoint.
Definition: waypoint_base.h:16
MP_RAILWAY
@ MP_RAILWAY
A railway.
Definition: tile_type.h:49
Tile::m2
uint16 m2
Primarily used for indices to towns, industries and stations.
Definition: map_type.h:20
IsStandardRoadStopTile
static bool IsStandardRoadStopTile(TileIndex t)
Is tile t a standard (non-drive through) road stop station?
Definition: station_map.h:223
SLV_87
@ SLV_87
87 12129
Definition: saveload.h:151
SetStationGfx
static void SetStationGfx(TileIndex t, StationGfx gfx)
Set the station graphics of this tile.
Definition: station_map.h:80
SetCrossingReservation
static void SetCrossingReservation(TileIndex t, bool b)
Set the reservation state of the rail crossing.
Definition: road_map.h:393
SetRoadOwner
static void SetRoadOwner(TileIndex t, RoadTramType rtt, Owner o)
Set the owner of a specific road type.
Definition: road_map.h:251
OBJECT_STATUE
static const ObjectType OBJECT_STATUE
Statue in towns.
Definition: object_type.h:18
SLV_88
@ SLV_88
88 12134
Definition: saveload.h:152
IsDriveThroughStopTile
static bool IsDriveThroughStopTile(TileIndex t)
Is tile t a drive through road stop station?
Definition: station_map.h:233
VF_LOADING_FINISHED
@ VF_LOADING_FINISHED
Vehicle has finished loading.
Definition: vehicle_base.h:46
GameCreationSettings::town_name
byte town_name
the town name generator used for town names
Definition: settings_type.h:325
TILE_SIZE
static const uint TILE_SIZE
Tile size in world coordinates.
Definition: tile_type.h:15
SLV_78
@ SLV_78
78 11176
Definition: saveload.h:140
GCS_NOT_FOUND
@ GCS_NOT_FOUND
GRF file was not found in the local cache.
Definition: newgrf_config.h:37
UpdateOldAircraft
void UpdateOldAircraft()
need to be called to load aircraft from old version
Definition: vehicle_sl.cpp:164
ZoomLevel
ZoomLevel
All zoom levels we know.
Definition: zoom_type.h:19
SpecializedStation< Station, false >::Get
static Station * Get(size_t index)
Gets station with given index.
Definition: base_station_base.h:218
SLV_138
@ SLV_138
138 18942 1.0.x
Definition: saveload.h:212
GRFConfig::ident
GRFIdentifier ident
grfid and md5sum to uniquely identify newgrfs
Definition: newgrf_config.h:163
EconomySettings::feeder_payment_share
uint8 feeder_payment_share
percentage of leg payment to virtually pay in feeder systems
Definition: settings_type.h:512
_settings_client
ClientSettings _settings_client
The current settings for this game.
Definition: settings.cpp:53
HasSignals
static bool HasSignals(TileIndex t)
Checks if a rail tile has signals.
Definition: rail_map.h:72
SLV_104
@ SLV_104
104 14735
Definition: saveload.h:171
TCGM_ORIGINAL
@ TCGM_ORIGINAL
Original algorithm (quadratic cargo by population)
Definition: town_type.h:105
CargoSpec
Specification of a cargo type.
Definition: cargotype.h:57
IsCoast
static bool IsCoast(TileIndex t)
Is it a coast tile?
Definition: water_map.h:206
LoggedAction::at
GamelogActionType at
Type of action.
Definition: gamelog_internal.h:83
MP_INDUSTRY
@ MP_INDUSTRY
Part of an industry.
Definition: tile_type.h:56
GetCompanyRoadTypes
RoadTypes GetCompanyRoadTypes(CompanyID company, bool introduces)
Get the road types the given company can build.
Definition: road.cpp:188
ORIGINAL_BASE_YEAR
static const Year ORIGINAL_BASE_YEAR
The minimum starting year/base year of the original TTD.
Definition: date_type.h:50
TileY
static uint TileY(TileIndex tile)
Get the Y component of a tile.
Definition: map_func.h:215
PMB_PAUSED_NETWORK
@ PMB_PAUSED_NETWORK
Pause mode bits when paused for network reasons.
Definition: openttd.h:71
OrthogonalTileArea::Add
void Add(TileIndex to_add)
Add a single tile to a tile area; enlarge if needed.
Definition: tilearea.cpp:43
SLV_SERVE_NEUTRAL_INDUSTRIES
@ SLV_SERVE_NEUTRAL_INDUSTRIES
210 PR#7234 Company stations can serve industries with attached neutral stations.
Definition: saveload.h:300
SLV_15
@ SLV_15
15.0 2499
Definition: saveload.h:63
DIAGDIR_NW
@ DIAGDIR_NW
Northwest.
Definition: direction_type.h:82
TownLayout
TownLayout
Town Layouts.
Definition: town_type.h:80
GetCrossingRoadBits
static RoadBits GetCrossingRoadBits(TileIndex tile)
Get the road bits of a level crossing.
Definition: road_map.h:348
IsSavegameVersionBeforeOrAt
static bool IsSavegameVersionBeforeOrAt(SaveLoadVersion major)
Checks whether the savegame is below or at major.
Definition: saveload.h:1043
MayHaveBridgeAbove
static bool MayHaveBridgeAbove(TileIndex t)
Checks for the possibility that a bridge may be on this tile These are in fact all the tile types on ...
Definition: afterload.cpp:534
RoadVehicle::roadtype
RoadType roadtype
Roadtype of this vehicle.
Definition: roadveh.h:117
VehicleSettings::road_side
byte road_side
the side of the road vehicles drive on
Definition: settings_type.h:501
SetRoadTypes
static void SetRoadTypes(TileIndex t, RoadType road_rt, RoadType tram_rt)
Set the present road types of a tile.
Definition: road_map.h:619
SLV_LAST_LOADING_TICK
@ SLV_LAST_LOADING_TICK
301 PR#9693 Store tick of last loading for vehicles.
Definition: saveload.h:344
_animated_tiles
std::vector< TileIndex > _animated_tiles
The table/list with animated tiles.
Definition: animated_tile.cpp:20
Engine
Definition: engine_base.h:27
SLV_113
@ SLV_113
113 15340
Definition: saveload.h:182
VEH_ROAD
@ VEH_ROAD
Road vehicle type.
Definition: vehicle_type.h:25
Vehicle
Vehicle data structure.
Definition: vehicle_base.h:224
Industry
Defines the internal data of a functional industry.
Definition: industry.h:66
FindFirstCargoWithTownEffect
const CargoSpec * FindFirstCargoWithTownEffect(TownEffect effect)
Determines the first cargo with a certain town effect.
Definition: town_cmd.cpp:2801
SLV_102
@ SLV_102
102 14332
Definition: saveload.h:169
Vehicle::owner
Owner owner
Which company owns the vehicle?
Definition: vehicle_base.h:288
SetSignalHandlers
static void SetSignalHandlers()
Replaces signal handlers of SIGSEGV and SIGABRT and stores pointers to original handlers in memory.
Definition: afterload.cpp:322
StartupEngines
void StartupEngines()
Start/initialise all our engines.
Definition: engine.cpp:685
Owner
Owner
Enum for all companies/owners.
Definition: company_type.h:18
SLV_175
@ SLV_175
175 24136
Definition: saveload.h:257
SLV_83
@ SLV_83
83 11589
Definition: saveload.h:146
SLV_76
@ SLV_76
76 11139
Definition: saveload.h:138
SLV_53
@ SLV_53
53 9316
Definition: saveload.h:110
BaseStation::owner
Owner owner
The owner of this station.
Definition: base_station_base.h:62
GRFIdentifier::md5sum
uint8 md5sum[16]
MD5 checksum of file to distinguish files with the same GRF ID (eg. newer version of GRF)
Definition: newgrf_config.h:85
Tile::m1
byte m1
Primarily used for ownership information.
Definition: map_type.h:21
IsTruckStop
static bool IsTruckStop(TileIndex t)
Is the station at t a truck stop?
Definition: station_map.h:180
AIR_AIRCRAFT
@ AIR_AIRCRAFT
an airplane
Definition: aircraft.h:32
MP_ROAD
@ MP_ROAD
A tile with road (or tram tracks)
Definition: tile_type.h:50
IsRailDepot
static bool IsRailDepot(TileIndex t)
Is this rail tile a rail depot?
Definition: rail_map.h:95
WATER_CLASS_INVALID
@ WATER_CLASS_INVALID
Used for industry tiles on land (also for oilrig if newgrf says so).
Definition: water_map.h:51
_saveload_crash_with_missing_newgrfs
static bool _saveload_crash_with_missing_newgrfs
Was the saveload crash because of missing NewGRFs?
Definition: afterload.cpp:358
GetTargetAirportIfValid
Station * GetTargetAirportIfValid(const Aircraft *v)
Returns aircraft's target station if v->target_airport is a valid station with airport.
Definition: aircraft_cmd.cpp:2129
SLV_100
@ SLV_100
100 13952
Definition: saveload.h:167
SLV_141
@ SLV_141
141 19799
Definition: saveload.h:216
SLV_172
@ SLV_172
172 23947
Definition: saveload.h:253
SetFence
static void SetFence(TileIndex t, DiagDirection side, uint h)
Sets the type of fence (and whether there is one) for the given border.
Definition: clear_map.h:240
INVALID_ROADTYPE
@ INVALID_ROADTYPE
flag for invalid roadtype
Definition: road_type.h:27
IsLevelCrossing
static bool IsLevelCrossing(TileIndex t)
Return whether a tile is a level crossing.
Definition: road_map.h:85
Object::IncTypeCount
static void IncTypeCount(ObjectType type)
Increment the count of objects for this type.
Definition: object_base.h:43
GRFIdentifier::grfid
uint32 grfid
GRF ID (defined by Action 0x08)
Definition: newgrf_config.h:84
ShowNewGRFError
void ShowNewGRFError()
Show the first NewGRF error we can find.
Definition: newgrf_gui.cpp:44
GCF_COMPATIBLE
@ GCF_COMPATIBLE
GRF file does not exactly match the requested GRF (different MD5SUM), but grfid matches)
Definition: newgrf_config.h:26
ST_TOWN
@ ST_TOWN
Source/destination is a town.
Definition: cargo_type.h:149
TileX
static uint TileX(TileIndex tile)
Get the X component of a tile.
Definition: map_func.h:205
ShowErrorMessage
void ShowErrorMessage(StringID summary_msg, StringID detailed_msg, WarningLevel wl, int x=0, int y=0, const GRFFile *textref_stack_grffile=nullptr, uint textref_stack_size=0, const uint32 *textref_stack=nullptr)
Display an error message in a window.
Definition: error_gui.cpp:377
GetLockPart
static byte GetLockPart(TileIndex t)
Get the part of a lock.
Definition: water_map.h:331
IsDepotTile
static bool IsDepotTile(TileIndex tile)
Is the given tile a tile with a depot on it?
Definition: depot_map.h:41
GameSettings::game_creation
GameCreationSettings game_creation
settings used during the creation of a game (map)
Definition: settings_type.h:584
GetTileTrackStatus
TrackStatus GetTileTrackStatus(TileIndex tile, TransportType mode, uint sub_mode, DiagDirection side)
Returns information about trackdirs and signal states.
Definition: landscape.cpp:595
RAILTYPE_ELECTRIC
@ RAILTYPE_ELECTRIC
Electric rails.
Definition: rail_type.h:30
SpecializedStation< Station, false >::Iterate
static Pool::IterateWrapper< Station > Iterate(size_t from=0)
Returns an iterable ensemble of all valid stations of type T.
Definition: base_station_base.h:269
SLV_61
@ SLV_61
61 9892
Definition: saveload.h:120
GamelogGRFRemove
void GamelogGRFRemove(uint32 grfid)
Logs removal of a GRF.
Definition: gamelog.cpp:604
SP_MEDIUM
@ SP_MEDIUM
Medium difficulty.
Definition: settings_type.h:40
RATING_INITIAL
@ RATING_INITIAL
initial rating
Definition: town_type.h:44
Aircraft
Aircraft, helicopters, rotors and their shadows belong to this class.
Definition: aircraft.h:74
PM_UNPAUSED
@ PM_UNPAUSED
A normal unpaused game.
Definition: openttd.h:61
GVF_GOINGDOWN_BIT
@ GVF_GOINGDOWN_BIT
Vehicle is currently going downhill. (Cached track information for acceleration)
Definition: ground_vehicle.hpp:53
ROAD_X
@ ROAD_X
Full road along the x-axis (south-west + north-east)
Definition: road_type.h:56
MapSizeX
static uint MapSizeX()
Get the size of the map along the X.
Definition: map_func.h:72
INDUSTRYBEH_PLANT_ON_BUILT
@ INDUSTRYBEH_PLANT_ON_BUILT
Fields are planted around when built (all farms)
Definition: industrytype.h:69
PathfinderSettings::wait_oneway_signal
byte wait_oneway_signal
waitingtime in days before a oneway signal
Definition: settings_type.h:462
ChangeTileOwner
void ChangeTileOwner(TileIndex tile, Owner old_owner, Owner new_owner)
Change the owner of a tile.
Definition: landscape.cpp:606
RVS_DRIVE_SIDE
@ RVS_DRIVE_SIDE
Only used when retrieving move data.
Definition: roadveh.h:45
GetHouseType
static HouseID GetHouseType(TileIndex t)
Get the type of this house, which is an index into the house spec array.
Definition: town_map.h:59
SLV_98
@ SLV_98
98 13375
Definition: saveload.h:164
Pool::MAX_SIZE
static constexpr size_t MAX_SIZE
Make template parameter accessible from outside.
Definition: pool_type.hpp:85
YAPFSettings::rail_use_yapf
bool rail_use_yapf
use YAPF for rail
Definition: settings_type.h:416
StationType
StationType
Station types.
Definition: station_type.h:32
COMPANY_FIRST
@ COMPANY_FIRST
First company, same as owner.
Definition: company_type.h:22
Group
Group data.
Definition: group.h:72
SLV_EXTEND_INDUSTRY_CARGO_SLOTS
@ SLV_EXTEND_INDUSTRY_CARGO_SLOTS
202 PR#6867 Increase industry cargo slots to 16 in, 16 out
Definition: saveload.h:290
SLV_160
@ SLV_160
160 21974 1.1.x
Definition: saveload.h:239
YAPFSettings::ship_use_yapf
bool ship_use_yapf
use YAPF for ships
Definition: settings_type.h:414
ROAD_TILE_NORMAL
@ ROAD_TILE_NORMAL
Normal road.
Definition: road_map.h:23
ONSF_NO_STOP_AT_INTERMEDIATE_STATIONS
@ ONSF_NO_STOP_AT_INTERMEDIATE_STATIONS
The vehicle will not stop at any stations it passes except the destination.
Definition: order_type.h:74
ROAD_Y
@ ROAD_Y
Full road along the y-axis (north-west + south-east)
Definition: road_type.h:57
GRFIdentifier
Basic data to distinguish a GRF.
Definition: newgrf_config.h:83
VehicleSettings::plane_crashes
uint8 plane_crashes
number of plane crashes, 0 = none, 1 = reduced, 2 = normal
Definition: settings_type.h:502
FileToSaveLoad::abstract_ftype
AbstractFileType abstract_ftype
Abstract type of file (scenario, heightmap, etc).
Definition: saveload.h:361
GameSettings::pf
PathfinderSettings pf
settings for all pathfinders
Definition: settings_type.h:590
DistanceManhattan
uint DistanceManhattan(TileIndex t0, TileIndex t1)
Gets the Manhattan distance between the two given tiles.
Definition: map.cpp:157
DIAGDIR_SW
@ DIAGDIR_SW
Southwest.
Definition: direction_type.h:81
UpdateAllTownVirtCoords
void UpdateAllTownVirtCoords()
Update the virtual coords needed to draw the town sign for all towns.
Definition: town_cmd.cpp:419
ConstructionSettings::terraform_frame_burst
uint16 terraform_frame_burst
how many tile heights may, over a short period, be terraformed?
Definition: settings_type.h:356
SLV_135
@ SLV_135
135 18719
Definition: saveload.h:209
VS_HIDDEN
@ VS_HIDDEN
Vehicle is not visible.
Definition: vehicle_base.h:34
GetRawClearGround
static ClearGround GetRawClearGround(TileIndex t)
Get the type of clear tile but never return CLEAR_SNOW.
Definition: clear_map.h:47
PathfinderSettings::wait_twoway_signal
byte wait_twoway_signal
waitingtime in days before a twoway signal
Definition: settings_type.h:463
EconomySettings::station_noise_level
bool station_noise_level
build new airports when the town noise level is still within accepted limits
Definition: settings_type.h:527
TILE_UNIT_MASK
static const uint TILE_UNIT_MASK
For masking in/out the inner-tile world coordinate units.
Definition: tile_type.h:16
TRANSPORT_RAIL
@ TRANSPORT_RAIL
Transport by train.
Definition: transport_type.h:27
SLV_161
@ SLV_161
161 22567
Definition: saveload.h:240
DirToDiagDir
static DiagDirection DirToDiagDir(Direction dir)
Convert a Direction to a DiagDirection.
Definition: direction_func.h:166
StationSettings::serve_neutral_industries
bool serve_neutral_industries
company stations can serve industries with attached neutral stations
Definition: settings_type.h:556
Subsidy
Struct about subsidies, offered and awarded.
Definition: subsidy_base.h:22
SLV_156
@ SLV_156
156 21728
Definition: saveload.h:234
_tunnel_visibility_frame
const byte _tunnel_visibility_frame[DIAGDIR_END]
Frame when a vehicle should be hidden in a tunnel with a certain direction.
MapSize
static uint MapSize()
Get the size of the map.
Definition: map_func.h:92
GetClearDensity
static uint GetClearDensity(TileIndex t)
Get the density of a non-field clear tile.
Definition: clear_map.h:83
TL_BETTER_ROADS
@ TL_BETTER_ROADS
Extended original algorithm (min. 2 distance between roads)
Definition: town_type.h:83
IsGoodGRFConfigList
GRFListCompatibility IsGoodGRFConfigList(GRFConfig *grfconfig)
Check if all GRFs in the GRF config from a savegame can be loaded.
Definition: newgrf_config.cpp:513
LoggedAction::changes
uint32 changes
Number of changes in this action.
Definition: gamelog_internal.h:82
SLV_111
@ SLV_111
111 15190
Definition: saveload.h:180
RailType
RailType
Enumeration for all possible railtypes.
Definition: rail_type.h:27
IsBridgeTile
static bool IsBridgeTile(TileIndex t)
checks if there is a bridge on this tile
Definition: bridge_map.h:35
_road_stop_stop_frame
const byte _road_stop_stop_frame[]
Table of road stop stop frames, when to stop at a road stop.
SLV_123
@ SLV_123
123 16909
Definition: saveload.h:194
WaterClass
WaterClass
classes of water (for WATER_TILE_CLEAR water tile type).
Definition: water_map.h:47
_date
Date _date
Current date in days (day counter)
Definition: date.cpp:28
HasStationRail
static bool HasStationRail(TileIndex t)
Has this station tile a rail? In other words, is this station tile a rail station or rail waypoint?
Definition: station_map.h:135
SetTropicZone
static void SetTropicZone(TileIndex tile, TropicZone type)
Set the tropic zone.
Definition: tile_map.h:225
TileHeight
static uint TileHeight(TileIndex tile)
Returns the height of a tile.
Definition: tile_map.h:29
SIG_ELECTRIC
@ SIG_ELECTRIC
Light signal.
Definition: signal_type.h:17
GRFConfig
Information about GRF, used in the game and (part of it) in savegames.
Definition: newgrf_config.h:155
VehicleSettings::train_slope_steepness
uint8 train_slope_steepness
Steepness of hills for trains when using realistic acceleration.
Definition: settings_type.h:488
BaseStation::train_station
TileArea train_station
Tile area the train 'station' part covers.
Definition: base_station_base.h:74
Industry::GetByTile
static Industry * GetByTile(TileIndex tile)
Get the industry of the given tile.
Definition: industry.h:144
SLV_164
@ SLV_164
164 23290
Definition: saveload.h:243
WATER_TILE_CLEAR
@ WATER_TILE_CLEAR
Plain water.
Definition: water_map.h:40
GSF_FAKE_TOWNS
@ GSF_FAKE_TOWNS
Fake town GrfSpecFeature for NewGRF debugging (parent scope)
Definition: newgrf.h:89
SLV_31
@ SLV_31
31 5999
Definition: saveload.h:84
CalcClosestTownFromTile
Town * CalcClosestTownFromTile(TileIndex tile, uint threshold=UINT_MAX)
Return the town closest to the given tile within threshold.
Definition: town_cmd.cpp:3576
Station::RecomputeCatchmentForAll
static void RecomputeCatchmentForAll()
Recomputes catchment of all stations.
Definition: station.cpp:497
MIN_YEAR
static const Year MIN_YEAR
The absolute minimum & maximum years in OTTD.
Definition: date_type.h:84
XYNSToDiagDir
static DiagDirection XYNSToDiagDir(Axis xy, uint ns)
Convert an axis and a flag for north/south into a DiagDirection.
Definition: direction_func.h:261
GVF_GOINGUP_BIT
@ GVF_GOINGUP_BIT
Vehicle is currently going uphill. (Cached track information for acceleration)
Definition: ground_vehicle.hpp:52
BaseStation::rect
StationRect rect
NOSAVE: Station spread out rectangle maintained by StationRect::xxx() functions.
Definition: base_station_base.h:75
NEW_HOUSE_OFFSET
static const HouseID NEW_HOUSE_OFFSET
Offset for new houses.
Definition: house.h:28
SLV_MULTITILE_DOCKS
@ SLV_MULTITILE_DOCKS
216 PR#7380 Multiple docks per station.
Definition: saveload.h:307
Vehicle::tile
TileIndex tile
Current tile index.
Definition: vehicle_base.h:245
SetBridgeMiddle
static void SetBridgeMiddle(TileIndex t, Axis a)
Set that there is a bridge over the given axis.
Definition: bridge_map.h:114
GetOverriddenIdentifier
static const GRFIdentifier * GetOverriddenIdentifier(const GRFConfig *c)
Try to find the overridden GRF identifier of the given GRF.
Definition: afterload.cpp:344
GameSettings::script
ScriptSettings script
settings for scripts
Definition: settings_type.h:587
ConstructionSettings::tree_frame_burst
uint16 tree_frame_burst
how many trees may, over a short period, be planted?
Definition: settings_type.h:360
TOWN_GROWTH_DESERT
static const uint TOWN_GROWTH_DESERT
The town needs the cargo for growth when on desert (any amount)
Definition: town.h:32
TrackStatusToTrackBits
static TrackBits TrackStatusToTrackBits(TrackStatus ts)
Returns the present-track-information of a TrackStatus.
Definition: track_func.h:362
SLV_11
@ SLV_11
11.0 2033 11.1 2041
Definition: saveload.h:57
ObjectType
uint16 ObjectType
Types of objects.
Definition: object_type.h:14
MP_OBJECT
@ MP_OBJECT
Contains objects such as transmitters and owned land.
Definition: tile_type.h:58
TransportType
TransportType
Available types of transport.
Definition: transport_type.h:19
VS_CRASHED
@ VS_CRASHED
Vehicle is crashed.
Definition: vehicle_base.h:41
SB
static T SB(T &x, const uint8 s, const uint8 n, const U d)
Set n bits in x starting at bit s to d.
Definition: bitmath_func.hpp:58
SpecializedStation< Station, false >::IsExpected
static bool IsExpected(const BaseStation *st)
Helper for checking whether the given station is of this type.
Definition: base_station_base.h:199
IsBuoy
static bool IsBuoy(TileIndex t)
Is tile t a buoy tile?
Definition: station_map.h:306
IndustrySpec::accepts_cargo
CargoID accepts_cargo[INDUSTRY_NUM_INPUTS]
16 accepted cargoes.
Definition: industrytype.h:121
INVALID_OWNER
@ INVALID_OWNER
An invalid owner.
Definition: company_type.h:29
OrthogonalTileArea::w
uint16 w
The width of the area.
Definition: tilearea_type.h:20
MP_WATER
@ MP_WATER
Water tile.
Definition: tile_type.h:54
UpdateAirportsNoise
void UpdateAirportsNoise()
Recalculate the noise generated by the airports of each town.
Definition: station_cmd.cpp:2186
CargoPayment
Helper class to perform the cargo payment.
Definition: economy_base.h:24
GetStationType
static StationType GetStationType(TileIndex t)
Get the station type of this tile.
Definition: station_map.h:44
SLV_126
@ SLV_126
126 17433
Definition: saveload.h:198
AI::StartNew
static void StartNew(CompanyID company, bool rerandomise_ai=true)
Start a new AI company.
Definition: ai_core.cpp:36
AfterLoadStoryBook
void AfterLoadStoryBook()
Called after load to trash broken pages.
Definition: story_sl.cpp:20
SLV_86
@ SLV_86
86 12042
Definition: saveload.h:150
Vehicle::current_order
Order current_order
The current order (+ status, like: loading)
Definition: vehicle_base.h:333
CopyFromOldName
std::string CopyFromOldName(StringID id)
Copy and convert old custom names to UTF-8.
Definition: strings_sl.cpp:60
TRACK_UPPER
@ TRACK_UPPER
Track in the upper corner of the tile (north)
Definition: track_type.h:23
INDUSTRYBEH_BUILT_ONWATER
@ INDUSTRYBEH_BUILT_ONWATER
is built on water (oil rig)
Definition: industrytype.h:65
AfterLoadCompanyStats
void AfterLoadCompanyStats()
Rebuilding of company statistics after loading a savegame.
Definition: company_sl.cpp:96
WATER_CLASS_CANAL
@ WATER_CLASS_CANAL
Canal.
Definition: water_map.h:49
MakeVoid
static void MakeVoid(TileIndex t)
Make a nice void tile ;)
Definition: void_map.h:19
GetNorthernBridgeEnd
TileIndex GetNorthernBridgeEnd(TileIndex t)
Finds the northern end of a bridge starting at a middle tile.
Definition: bridge_map.cpp:39
Object
An object, such as transmitter, on the map.
Definition: object_base.h:23
Station::airport
Airport airport
Tile area the airport covers.
Definition: station_base.h:468
ST_INDUSTRY
@ ST_INDUSTRY
Source/destination is an industry.
Definition: cargo_type.h:148
SLV_158
@ SLV_158
158 21933
Definition: saveload.h:236
IsShipDepot
static bool IsShipDepot(TileIndex t)
Is it a water tile with a ship depot on it?
Definition: water_map.h:227
_pause_mode
PauseMode _pause_mode
The current pause mode.
Definition: gfx.cpp:50
DIR_NE
@ DIR_NE
Northeast.
Definition: direction_type.h:27
RoadTypes
RoadTypes
The different roadtypes we support, but then a bitmask of them.
Definition: road_type.h:36
Vehicle::IsFrontEngine
bool IsFrontEngine() const
Check if the vehicle is a front engine.
Definition: vehicle_base.h:913
LOCK_PART_MIDDLE
@ LOCK_PART_MIDDLE
Middle part of a lock.
Definition: water_map.h:76
SetSignalStates
static void SetSignalStates(TileIndex tile, uint state)
Set the states of the signals (Along/AgainstTrackDir)
Definition: rail_map.h:352
SaveloadCrashWithMissingNewGRFs
bool SaveloadCrashWithMissingNewGRFs()
Did loading the savegame cause a crash? If so, were NewGRFs missing?
Definition: afterload.cpp:365
_settings_game
GameSettings _settings_game
Game settings of a running game or the scenario editor.
Definition: settings.cpp:54
SLV_46
@ SLV_46
46 8705
Definition: saveload.h:102
SLV_94
@ SLV_94
94 12816
Definition: saveload.h:159
RVS_ENTERED_STOP
@ RVS_ENTERED_STOP
Only set when a vehicle has entered the stop.
Definition: roadveh.h:44
GetAircraftFlightLevelBounds
void GetAircraftFlightLevelBounds(const Vehicle *v, int *min, int *max)
Get the 'flight level' bounds, in pixels from 'z_pos' 0 for a particular vehicle for normal flight si...
Definition: aircraft_cmd.cpp:717
CompanyProperties::settings
CompanySettings settings
settings specific for each company
Definition: company_base.h:106
SLV_74
@ SLV_74
74 11030
Definition: saveload.h:135
SetAircraftPosition
void SetAircraftPosition(Aircraft *v, int x, int y, int z)
Set aircraft position.
Definition: aircraft_cmd.cpp:521
SLV_TOWN_CARGOGEN
@ SLV_TOWN_CARGOGEN
208 PR#6965 New algorithms for town building cargo generation.
Definition: saveload.h:297
GameSettings::economy
EconomySettings economy
settings to change the economy
Definition: settings_type.h:593
VS_STOPPED
@ VS_STOPPED
Vehicle is stopped by the player.
Definition: vehicle_base.h:35
SLV_128
@ SLV_128
128 18281
Definition: saveload.h:200
Object::type
ObjectType type
Type of the object.
Definition: object_base.h:24
MAX_COMPANIES
@ MAX_COMPANIES
Maximum number of companies.
Definition: company_type.h:23
TRACK_BIT_X
@ TRACK_BIT_X
X-axis track.
Definition: track_type.h:40
GetRoadTileType
static RoadTileType GetRoadTileType(TileIndex t)
Get the type of the road tile.
Definition: road_map.h:52
HasStationTileRail
static bool HasStationTileRail(TileIndex t)
Has this station tile a rail? In other words, is this station tile a rail station or rail waypoint?
Definition: station_map.h:146
GameCreationSettings::snow_line_height
byte snow_line_height
the configured snow line height (deduced from "snow_coverage")
Definition: settings_type.h:317
IsRailDepotTile
static bool IsRailDepotTile(TileIndex t)
Is this tile rail tile and a rail depot?
Definition: rail_map.h:105
SetDockingTile
static void SetDockingTile(TileIndex t, bool b)
Set the docking tile state of a tile.
Definition: water_map.h:366
Train
'Train' is either a loco or a wagon.
Definition: train.h:86
VEH_INVALID
@ VEH_INVALID
Non-existing type of vehicle.
Definition: vehicle_type.h:35
DiagDirToDir
static Direction DiagDirToDir(DiagDirection dir)
Convert a DiagDirection to a Direction.
Definition: direction_func.h:182
ConstructionSettings::freeform_edges
bool freeform_edges
allow terraforming the tiles at the map edges
Definition: settings_type.h:351
MoveWaypointsToBaseStations
void MoveWaypointsToBaseStations()
Perform all steps to upgrade from the old waypoints to the new version that uses station.
Definition: waypoint_sl.cpp:66
GetTileSlope
Slope GetTileSlope(TileIndex tile, int *h)
Return the slope of a given tile inside the map.
Definition: tile_map.cpp:59
ReverseDiagDir
static DiagDirection ReverseDiagDir(DiagDirection d)
Returns the reverse direction of the given DiagDirection.
Definition: direction_func.h:118
TileAddByDiagDir
static TileIndex TileAddByDiagDir(TileIndex tile, DiagDirection dir)
Adds a DiagDir to a tile.
Definition: map_func.h:382
SetLiftPosition
static void SetLiftPosition(TileIndex t, byte pos)
Set the position of the lift on this animated house.
Definition: town_map.h:135
CopyTempEngineData
void CopyTempEngineData()
Copy data from temporary engine array into the real engine pool.
Definition: engine_sl.cpp:122
IsBridge
static bool IsBridge(TileIndex t)
Checks if this is a bridge, instead of a tunnel.
Definition: bridge_map.h:24
SLV_82
@ SLV_82
82 11410
Definition: saveload.h:145
SLV_183
@ SLV_183
183 25363 Cargodist
Definition: saveload.h:266
IsTileOwner
static bool IsTileOwner(TileIndex tile, Owner owner)
Checks if a tile belongs to the given owner.
Definition: tile_map.h:214
DifficultySettings::industry_density
byte industry_density
The industry density.
Definition: settings_type.h:78
SLV_120
@ SLV_120
120 16439
Definition: saveload.h:191
IsSavegameVersionBefore
static bool IsSavegameVersionBefore(SaveLoadVersion major, byte minor=0)
Checks whether the savegame is below major.
Definition: saveload.h:1029
SLV_45
@ SLV_45
45 8501
Definition: saveload.h:101
_networking
bool _networking
are we in networking mode?
Definition: network.cpp:58
TileHash
static uint TileHash(uint x, uint y)
Calculate a hash value from a tile position.
Definition: tile_map.h:316
SLV_90
@ SLV_90
90 12293
Definition: saveload.h:155
ROADTYPE_ROAD
@ ROADTYPE_ROAD
Basic road type.
Definition: road_type.h:24
RVS_IN_ROAD_STOP
@ RVS_IN_ROAD_STOP
The vehicle is in a road stop.
Definition: roadveh.h:46
MP_TUNNELBRIDGE
@ MP_TUNNELBRIDGE
Tunnel entry/exit and bridge heads.
Definition: tile_type.h:57
UpdateAllSignVirtCoords
void UpdateAllSignVirtCoords()
Update the coordinates of all signs.
Definition: signs.cpp:59
SLV_REPAIR_OBJECT_DOCKING_TILES
@ SLV_REPAIR_OBJECT_DOCKING_TILES
299 PR#9594 v12.0 Fixing issue with docking tiles overlapping objects.
Definition: saveload.h:342
SLV_125
@ SLV_125
125 17113
Definition: saveload.h:197
VehicleDefaultSettings
Default settings for vehicles.
Definition: settings_type.h:564
GamelogTestRevision
void GamelogTestRevision()
Finds out if current revision is different than last revision stored in the savegame.
Definition: gamelog.cpp:503
IsRoadDepot
static bool IsRoadDepot(TileIndex t)
Return whether a tile is a road depot.
Definition: road_map.h:106
GameSettings::linkgraph
LinkGraphSettings linkgraph
settings for link graph calculations
Definition: settings_type.h:594
DiagDirection
DiagDirection
Enumeration for diagonal directions.
Definition: direction_type.h:77
LocaleSettings::units_weight
byte units_weight
unit system for weight
Definition: settings_type.h:237
MapSizeY
static uint MapSizeY()
Get the size of the map along the Y.
Definition: map_func.h:82
WATER_CLASS_RIVER
@ WATER_CLASS_RIVER
River.
Definition: water_map.h:50
FACIL_DOCK
@ FACIL_DOCK
Station with a dock.
Definition: station_type.h:57
MoveBuoysToWaypoints
void MoveBuoysToWaypoints()
Perform all steps to upgrade from the old station buoys to the new version that uses waypoints.
Definition: station_sl.cpp:43
SpecializedStation< Station, false >::From
static Station * From(BaseStation *st)
Converts a BaseStation to SpecializedStation with type checking.
Definition: base_station_base.h:247
SLV_25
@ SLV_25
25 4259
Definition: saveload.h:77
_network_dedicated
bool _network_dedicated
are we a dedicated server?
Definition: network.cpp:61
SIGTYPE_COMBO
@ SIGTYPE_COMBO
presignal inter-block
Definition: signal_type.h:27
SLV_182
@ SLV_182
182 25115 FS#5492, r25259, r25296 Goal status
Definition: saveload.h:265
SLV_50
@ SLV_50
50 8973
Definition: saveload.h:107
SLV_17
@ SLV_17
17.0 3212 17.1 3218
Definition: saveload.h:66
LoggedAction::change
LoggedChange * change
First logged change in this action.
Definition: gamelog_internal.h:81
FixupTrainLengths
void FixupTrainLengths()
Fixup old train spacing.
Definition: vehicle_sl.cpp:486
Station::truck_stops
RoadStop * truck_stops
All the truck stops.
Definition: station_base.h:465
SLV_145
@ SLV_145
145 20376
Definition: saveload.h:221
VPF_NPF
@ VPF_NPF
New PathFinder.
Definition: vehicle_type.h:60
IndustrySpec
Defines the data structure for constructing industry.
Definition: industrytype.h:107
BSWAP32
static uint32 BSWAP32(uint32 x)
Perform a 32 bits endianness bitswap on x.
Definition: bitmath_func.hpp:390
CargoPacket::AfterLoad
static void AfterLoad()
Savegame conversion for cargopackets.
Definition: cargopacket_sl.cpp:23
UpdateNearestTownForRoadTiles
void UpdateNearestTownForRoadTiles(bool invalidate)
Updates cached nearest town for all road tiles.
Definition: road_cmd.cpp:1859
SLV_42
@ SLV_42
42 7573
Definition: saveload.h:97
WATER_CLASS_SEA
@ WATER_CLASS_SEA
Sea.
Definition: water_map.h:48
GLCT_GRFCOMPAT
@ GLCT_GRFCOMPAT
Loading compatible GRF.
Definition: gamelog_internal.h:23
GFX_TRUCK_BUS_DRIVETHROUGH_OFFSET
static const int GFX_TRUCK_BUS_DRIVETHROUGH_OFFSET
The offset for the drive through parts.
Definition: station_map.h:36
SLV_136
@ SLV_136
136 18764
Definition: saveload.h:210
SLV_28
@ SLV_28
28 4987
Definition: saveload.h:80
SLV_64
@ SLV_64
64 10006
Definition: saveload.h:123
_gamelog_action
LoggedAction * _gamelog_action
first logged action
Definition: gamelog.cpp:35
IsTileType
static bool IsTileType(TileIndex tile, TileType type)
Checks if a tile is a given tiletype.
Definition: tile_map.h:150
GameCreationSettings::ending_year
Year ending_year
scoring end date
Definition: settings_type.h:312
SLV_2
@ SLV_2
2.0 0.3.0 2.1 0.3.1, 0.3.2
Definition: saveload.h:38
SetDepotReservation
static void SetDepotReservation(TileIndex t, bool b)
Set the reservation state of the depot.
Definition: rail_map.h:270
EconomySettings::town_cargogen_mode
TownCargoGenMode town_cargogen_mode
algorithm for generating cargo from houses,
Definition: settings_type.h:524
SLV_142
@ SLV_142
142 20003
Definition: saveload.h:217
GetTunnelBridgeDirection
static DiagDirection GetTunnelBridgeDirection(TileIndex t)
Get the direction pointing to the other end.
Definition: tunnelbridge_map.h:26
SLV_59
@ SLV_59
59 9779
Definition: saveload.h:117
GetTileOwner
static Owner GetTileOwner(TileIndex tile)
Returns the owner of a tile.
Definition: tile_map.h:178
SLV_139
@ SLV_139
139 19346
Definition: saveload.h:213
RAIL_GROUND_WATER
@ RAIL_GROUND_WATER
Grass with a fence and shore or water on the free halftile.
Definition: rail_map.h:499
Vehicle::direction
Direction direction
facing
Definition: vehicle_base.h:286
LocaleSettings::units_force
byte units_force
unit system for force
Definition: settings_type.h:239
OrthogonalTileArea::h
uint16 h
The height of the area.
Definition: tilearea_type.h:21
MP_TREES
@ MP_TREES
Tile got trees.
Definition: tile_type.h:52
UpdateAircraftCache
void UpdateAircraftCache(Aircraft *v, bool update_range=false)
Update cached values of an aircraft.
Definition: aircraft_cmd.cpp:590
SlError
void NORETURN SlError(StringID string, const char *extra_msg)
Error handler.
Definition: saveload.cpp:334
PathfinderSettings::pathfinder_for_trains
uint8 pathfinder_for_trains
the pathfinder to use for trains
Definition: settings_type.h:453
RAILTYPE_RAIL
@ RAILTYPE_RAIL
Standard non-electric rails.
Definition: rail_type.h:29
ConstructionSettings::max_bridge_length
uint16 max_bridge_length
maximum length of bridges
Definition: settings_type.h:342
YAPFSettings::road_use_yapf
bool road_use_yapf
use YAPF for road
Definition: settings_type.h:415
TOWN_GROWTH_WINTER
static const uint TOWN_GROWTH_WINTER
The town only needs this cargo in the winter (any amount)
Definition: town.h:31
EconomySettings::infrastructure_maintenance
bool infrastructure_maintenance
enable monthly maintenance fee for owner infrastructure
Definition: settings_type.h:530
ReverseDir
static Direction ReverseDir(Direction d)
Return the reverse of a direction.
Definition: direction_func.h:54
IndustryBuildData::Reset
void Reset()
Completely reset the industry build data.
Definition: industry_cmd.cpp:2294
IsStationTileBlocked
bool IsStationTileBlocked(TileIndex tile)
Check whether a rail station tile is NOT traversable.
Definition: newgrf_station.cpp:857
EconomySettings::allow_town_level_crossings
bool allow_town_level_crossings
towns are allowed to build level crossings
Definition: settings_type.h:529
MakeDefaultName
void MakeDefaultName(T *obj)
Set the default name for a depot/waypoint.
Definition: town.h:245
IsBuoyTile
static bool IsBuoyTile(TileIndex t)
Is tile t a buoy tile?
Definition: station_map.h:316
Ship
All ships have this type.
Definition: ship.h:26
AfterLoadVehicles
void AfterLoadVehicles(bool part_of_load)
Called after load to update coordinates.
Definition: vehicle_sl.cpp:242
_current_company
CompanyID _current_company
Company currently doing an action.
Definition: company_cmd.cpp:47
TreeGround
TreeGround
Enumeration for ground types of tiles with trees.
Definition: tree_map.h:52
Tile::m5
byte m5
General purpose.
Definition: map_type.h:24
SLV_16
@ SLV_16
16.0 2817 16.1 3155
Definition: saveload.h:64
VehicleSettings::dynamic_engines
bool dynamic_engines
enable dynamic allocation of engine data
Definition: settings_type.h:498
Clamp
static T Clamp(const T a, const T min, const T max)
Clamp a value between an interval.
Definition: math_func.hpp:77
GamelogPrintDebug
void GamelogPrintDebug(int level)
Prints gamelog to debug output.
Definition: gamelog.cpp:369
Pool::PoolItem<&_town_pool >::Iterate
static Pool::IterateWrapper< Titem > Iterate(size_t from=0)
Returns an iterable ensemble of all valid Titem.
Definition: pool_type.hpp:386
ConnectMultiheadedTrains
void ConnectMultiheadedTrains()
Link front and rear multiheaded engines to each other This is done when loading a savegame.
Definition: vehicle_sl.cpp:34
GetWaterClass
static WaterClass GetWaterClass(TileIndex t)
Get the water class at a tile.
Definition: water_map.h:117
OSL_PLATFORM_FAR_END
@ OSL_PLATFORM_FAR_END
Stop at the far end of the platform.
Definition: order_type.h:86
MapMaxY
static uint MapMaxY()
Gets the maximum Y coordinate within the map, including MP_VOID.
Definition: map_func.h:111
SLV_127
@ SLV_127
127 17439
Definition: saveload.h:199
LocaleSettings::currency
byte currency
currency we currently use
Definition: settings_type.h:234
MP_VOID
@ MP_VOID
Invisible tiles at the SW and SE border.
Definition: tile_type.h:55
SLV_GS_INDUSTRY_CONTROL
@ SLV_GS_INDUSTRY_CONTROL
287 PR#7912 and PR#8115 GS industry control.
Definition: saveload.h:328
SLV_6
@ SLV_6
6.0 1721 6.1 1768
Definition: saveload.h:50
RebuildSubsidisedSourceAndDestinationCache
void RebuildSubsidisedSourceAndDestinationCache()
Perform a full rebuild of the subsidies cache.
Definition: subsidy.cpp:132
Pool::PoolItem<&_town_pool >::GetNumItems
static size_t GetNumItems()
Returns number of valid items in the pool.
Definition: pool_type.hpp:367
MAX_INFLATION
static const uint64 MAX_INFLATION
Maximum inflation (including fractional part) without causing overflows in int64 price computations.
Definition: economy_type.h:210
IsPlainRail
static bool IsPlainRail(TileIndex t)
Returns whether this is plain rails, with or without signals.
Definition: rail_map.h:49
TileXY
static TileIndex TileXY(uint x, uint y)
Returns the TileIndex of a coordinate.
Definition: map_func.h:163
ClearBridgeMiddle
static void ClearBridgeMiddle(TileIndex t)
Removes bridges from the given, that is bridges along the X and Y axis.
Definition: bridge_map.h:103
Backup::Restore
void Restore()
Restore the variable.
Definition: backup_type.hpp:112
FACIL_TRAIN
@ FACIL_TRAIN
Station with train station.
Definition: station_type.h:53
GetWaterTileType
static WaterTileType GetWaterTileType(TileIndex t)
Get the water tile type at a tile.
Definition: water_map.h:88
SpecializedVehicle< Train, Type >::From
static Train * From(Vehicle *v)
Converts a Vehicle to SpecializedVehicle with type checking.
Definition: vehicle_base.h:1183
GamelogGRFCompatible
void GamelogGRFCompatible(const GRFIdentifier *newg)
Logs loading compatible GRF (the same ID, but different MD5 hash)
Definition: gamelog.cpp:635
GetStationGfx
static StationGfx GetStationGfx(TileIndex t)
Get the station graphics of this tile.
Definition: station_map.h:68
LocaleSettings::units_power
byte units_power
unit system for power
Definition: settings_type.h:236
VehicleSettings::roadveh_acceleration_model
uint8 roadveh_acceleration_model
realistic acceleration for road vehicles
Definition: settings_type.h:487
SlErrorCorrupt
void NORETURN SlErrorCorrupt(const char *msg)
Error handler for corrupt savegames.
Definition: saveload.cpp:366
SLV_36
@ SLV_36
36 6624
Definition: saveload.h:90
DeleteInvalidEngineNews
void DeleteInvalidEngineNews()
Remove engine announcements for invalid engines.
Definition: news_gui.cpp:971
AfterLoadLinkGraphs
void AfterLoadLinkGraphs()
Spawn the threads for running link graph calculations.
Definition: linkgraph_sl.cpp:219
ROAD_TILE_DEPOT
@ ROAD_TILE_DEPOT
Depot (one entrance)
Definition: road_map.h:25
SetHouseCompleted
static void SetHouseCompleted(TileIndex t, bool status)
Mark this house as been completed.
Definition: town_map.h:156
OrthogonalTileArea::tile
TileIndex tile
The base tile of the area.
Definition: tilearea_type.h:19
LocaleSettings::units_height
byte units_height
unit system for height
Definition: settings_type.h:240
SLV_91
@ SLV_91
91 12347
Definition: saveload.h:156
SLV_24
@ SLV_24
24 4150
Definition: saveload.h:75
PathfinderSettings::pathfinder_for_ships
uint8 pathfinder_for_ships
the pathfinder to use for ships
Definition: settings_type.h:455
SLV_MULTITRACK_LEVEL_CROSSINGS
@ SLV_MULTITRACK_LEVEL_CROSSINGS
302 PR#9931 Multi-track level crossings.
Definition: saveload.h:345
InvalidateWindowClassesData
void InvalidateWindowClassesData(WindowClass cls, int data, bool gui_scope)
Mark window data of all windows of a given class as invalid (in need of re-computing) Note that by de...
Definition: window.cpp:3258
_file_to_saveload
FileToSaveLoad _file_to_saveload
File to save or load in the openttd loop.
Definition: saveload.cpp:63
SLV_81
@ SLV_81
81 11244
Definition: saveload.h:144
OrderList
Shared order list linking together the linked list of orders and the list of vehicles sharing this or...
Definition: order_base.h:260
UpdateAllVirtCoords
void UpdateAllVirtCoords()
Update the viewport coordinates of all signs.
Definition: afterload.cpp:217
GRFConfig::next
struct GRFConfig * next
NOSAVE: Next item in the linked list.
Definition: newgrf_config.h:183
SetTunnelBridgeReservation
static void SetTunnelBridgeReservation(TileIndex t, bool b)
Set the reservation state of the rail tunnel/bridge.
Definition: tunnelbridge_map.h:104
Vehicle::cargo_payment
CargoPayment * cargo_payment
The cargo payment we're currently in.
Definition: vehicle_base.h:258
SetTownIndex
static void SetTownIndex(TileIndex t, TownID index)
Set the town index for a road or house tile.
Definition: town_map.h:34
MarkTileDirtyByTile
void MarkTileDirtyByTile(TileIndex tile, int bridge_level_offset, int tile_height_override)
Mark a tile given by its index dirty for repaint.
Definition: viewport.cpp:1988
OWNER_NONE
@ OWNER_NONE
The tile has no ownership.
Definition: company_type.h:25
PM_PAUSED_NORMAL
@ PM_PAUSED_NORMAL
A game normally paused.
Definition: openttd.h:62
MakeShore
static void MakeShore(TileIndex t)
Helper function to make a coast tile.
Definition: water_map.h:386
GetCompanyRailtypes
RailTypes GetCompanyRailtypes(CompanyID company, bool introduces)
Get the rail types the given company can build.
Definition: rail.cpp:251
SLV_194
@ SLV_194
194 26881 v1.5
Definition: saveload.h:280
TileDiffXY
static TileIndexDiff TileDiffXY(int x, int y)
Calculates an offset for the given coordinate(-offset).
Definition: map_func.h:179
GetRailType
static RailType GetRailType(TileIndex t)
Gets the rail type of the given tile.
Definition: rail_map.h:115
SLV_149
@ SLV_149
149 20832
Definition: saveload.h:225
MP_STATION
@ MP_STATION
A tile of a station.
Definition: tile_type.h:53
SLV_134
@ SLV_134
134 18703
Definition: saveload.h:207
WC_COMPANY_INFRASTRUCTURE
@ WC_COMPANY_INFRASTRUCTURE
Company infrastructure overview; Window numbers:
Definition: window_type.h:569
NUM_CARGO
@ NUM_CARGO
Maximal number of cargo types in a game.
Definition: cargo_type.h:65
SpecializedStation< Station, false >::GetByTile
static Station * GetByTile(TileIndex tile)
Get the station belonging to a specific tile.
Definition: base_station_base.h:237
SLV_122
@ SLV_122
122 16855
Definition: saveload.h:193
Pool::PoolItem<&_roadstop_pool >::CanAllocateItem
static bool CanAllocateItem(size_t n=1)
Helper functions so we can use PoolItem::Function() instead of _poolitem_pool.Function()
Definition: pool_type.hpp:307
VehicleSettings::disable_elrails
bool disable_elrails
when true, the elrails are disabled
Definition: settings_type.h:491
Sign
Definition: signs_base.h:22
GetFirstPlayableCompanyID
CompanyID GetFirstPlayableCompanyID()
Get the index of the first available company.
Definition: company_cmd.cpp:1225
IsLock
static bool IsLock(TileIndex t)
Is there a lock on a given water tile?
Definition: water_map.h:308
SLV_184
@ SLV_184
184 25508 Unit localisation split
Definition: saveload.h:267
DIAGDIR_BEGIN
@ DIAGDIR_BEGIN
Used for iterations.
Definition: direction_type.h:78
SLV_38
@ SLV_38
38 7195
Definition: saveload.h:92
GamelogGRFAddList
void GamelogGRFAddList(const GRFConfig *newg)
Logs adding of list of GRFs.
Definition: gamelog.cpp:681
seprintf
int CDECL seprintf(char *str, const char *last, const char *format,...)
Safer implementation of snprintf; same as snprintf except:
Definition: string.cpp:554
RoadType
RoadType
The different roadtypes we support.
Definition: road_type.h:22
Economy::old_max_loan_unround
Money old_max_loan_unround
Old: Unrounded max loan.
Definition: economy_type.h:40
RecomputePrices
void RecomputePrices()
Computes all prices, payments and maximum loan.
Definition: economy.cpp:758
GroundVehicle::gv_flags
uint16 gv_flags
Definition: ground_vehicle.hpp:81
TE_MAIL
@ TE_MAIL
Cargo behaves mail-like.
Definition: cargotype.h:30
PathfinderSettings::reverse_at_signals
bool reverse_at_signals
whether to reverse at signals at all
Definition: settings_type.h:461
SLV_147
@ SLV_147
147 20621
Definition: saveload.h:223
GfxLoadSprites
void GfxLoadSprites()
Initialise and load all the sprites.
Definition: gfxinit.cpp:344
BaseStation
Base class for all station-ish types.
Definition: base_station_base.h:52
SLV_165
@ SLV_165
165 23304
Definition: saveload.h:245
FixOwnerOfRailTrack
static void FixOwnerOfRailTrack(TileIndex t)
Tries to change owner of this rail tile to a valid owner.
Definition: afterload.cpp:440
RoadBits
RoadBits
Enumeration for the road parts on a tile.
Definition: road_type.h:50
LoggedChange::grfcompat
GRFIdentifier grfcompat
ID and new md5sum of changed GRF.
Definition: gamelog_internal.h:57
SLV_ENDING_YEAR
@ SLV_ENDING_YEAR
218 PR#7747 v1.10 Configurable ending year.
Definition: saveload.h:309
ConstructionSettings::clear_frame_burst
uint16 clear_frame_burst
how many tiles may, over a short period, be cleared?
Definition: settings_type.h:358
SpecializedVehicle< RoadVehicle, Type >::Iterate
static Pool::IterateWrapper< RoadVehicle > Iterate(size_t from=0)
Returns an iterable ensemble of all valid vehicles of type T.
Definition: vehicle_base.h:1252
IsLevelCrossingTile
static bool IsLevelCrossingTile(TileIndex t)
Return whether a tile is a level crossing tile.
Definition: road_map.h:95
MapMaxX
static uint MapMaxX()
Gets the maximum X coordinate within the map, including MP_VOID.
Definition: map_func.h:102
SLV_148
@ SLV_148
148 20659
Definition: saveload.h:224
AXIS_X
@ AXIS_X
The X axis.
Definition: direction_type.h:126
UpdateLevelCrossing
void UpdateLevelCrossing(TileIndex tile, bool sound=true, bool force_bar=false)
Update a level crossing to barred or open (crossing may include multiple adjacent tiles).
Definition: train_cmd.cpp:1717
GetTreeGround
static TreeGround GetTreeGround(TileIndex t)
Returns the groundtype for tree tiles.
Definition: tree_map.h:88
TILE_ADDXY
#define TILE_ADDXY(tile, x, y)
Adds a given offset to a tile.
Definition: map_func.h:258
DEF_END_YEAR
static const Year DEF_END_YEAR
The default scoring end year.
Definition: date_type.h:89
UpdateHousesAndTowns
void UpdateHousesAndTowns()
Check and update town and house values.
Definition: town_sl.cpp:67
SLV_188
@ SLV_188
188 26169 v1.4 FS#5831 Unify RV travel time
Definition: saveload.h:272
SLV_99
@ SLV_99
99 13838
Definition: saveload.h:165
TrackBits
TrackBits
Bitfield corresponding to Track.
Definition: track_type.h:38
_grfconfig
GRFConfig * _grfconfig
First item in list of current GRF set up.
Definition: newgrf_config.cpp:171
SLV_21
@ SLV_21
21 3472 0.4.x
Definition: saveload.h:72
saveload_internal.h
IndustrySpec::behaviour
IndustryBehaviour behaviour
How this industry will behave, and how others entities can use it.
Definition: industrytype.h:125
Debug
#define Debug(name, level, format_string,...)
Ouptut a line of debugging information.
Definition: debug.h:37
Depot
Definition: depot_base.h:19
MakeCanal
static void MakeCanal(TileIndex t, Owner o, uint8 random_bits)
Make a canal tile.
Definition: water_map.h:446
SetBit
static T SetBit(T &x, const uint8 y)
Set a bit in a variable.
Definition: bitmath_func.hpp:121
TE_WATER
@ TE_WATER
Cargo behaves water-like.
Definition: cargotype.h:32
FixVehicleInclination
static uint FixVehicleInclination(Vehicle *v, Direction dir)
Fixes inclination of a vehicle.
Definition: afterload.cpp:498
lengthof
#define lengthof(x)
Return the length of an fixed size array.
Definition: stdafx.h:386
Town
Town data structure.
Definition: town.h:50
RVSB_WORMHOLE
@ RVSB_WORMHOLE
The vehicle is in a tunnel and/or bridge.
Definition: roadveh.h:40
DiagDirToDiagTrackBits
static TrackBits DiagDirToDiagTrackBits(DiagDirection diagdir)
Maps a (4-way) direction to the diagonal track bits incidating with that diagdir.
Definition: track_func.h:523
MarkWholeScreenDirty
void MarkWholeScreenDirty()
This function mark the whole screen as dirty.
Definition: gfx.cpp:1752
IsDock
static bool IsDock(TileIndex t)
Is tile t a dock tile?
Definition: station_map.h:285
PathfinderSettings::yapf
YAPFSettings yapf
pathfinder settings for the yet another pathfinder
Definition: settings_type.h:470
VF_PATHFINDER_LOST
@ VF_PATHFINDER_LOST
Vehicle's pathfinder is lost.
Definition: vehicle_base.h:53
SpecializedStation< Station, false >::GetIfValid
static Station * GetIfValid(size_t index)
Returns station if the index is a valid index for this station type.
Definition: base_station_base.h:227
GameSettings::locale
LocaleSettings locale
settings related to used currency/unit system in the current game
Definition: settings_type.h:596
TILE_HEIGHT
static const uint TILE_HEIGHT
Height of a height level in world coordinate AND in pixels in #ZOOM_LVL_BASE.
Definition: tile_type.h:18
Airport::type
byte type
Type of this airport,.
Definition: station_base.h:306
SLV_103
@ SLV_103
103 14598
Definition: saveload.h:170
IsOilRig
static bool IsOilRig(TileIndex t)
Is tile t part of an oilrig?
Definition: station_map.h:274
CargoID
byte CargoID
Cargo slots to indicate a cargo type within a game.
Definition: cargo_type.h:20
ROADTYPE_TRAM
@ ROADTYPE_TRAM
Trams.
Definition: road_type.h:25
IsPlainRailTile
static bool IsPlainRailTile(TileIndex t)
Checks whether the tile is a rail tile or rail tile with signals.
Definition: rail_map.h:60
TileExtended::m7
byte m7
Primarily used for newgrf support.
Definition: map_type.h:35
CheckTrainsLengths
void CheckTrainsLengths()
Checks if lengths of all rail vehicles are valid.
Definition: train_cmd.cpp:74
INVALID_COMPANY
@ INVALID_COMPANY
An invalid company.
Definition: company_type.h:30
TRANSPORT_ROAD
@ TRANSPORT_ROAD
Transport by road vehicle.
Definition: transport_type.h:28
SLV_101
@ SLV_101
101 14233
Definition: saveload.h:168
GamelogOldver
void GamelogOldver()
Logs loading from savegame without gamelog.
Definition: gamelog.cpp:469
VehicleSettings::plane_speed
uint8 plane_speed
divisor for speed of aircraft
Definition: settings_type.h:496
GamelogTestMode
void GamelogTestMode()
Finds last stored game mode or landscape.
Definition: gamelog.cpp:526
VehicleSettings::max_train_length
uint8 max_train_length
maximum length for trains
Definition: settings_type.h:484
GetRoadOwner
static Owner GetRoadOwner(TileIndex t, RoadTramType rtt)
Get the owner of a specific road type.
Definition: road_map.h:234
InitializeRailGUI
void InitializeRailGUI()
Resets the rail GUI - sets default railtype to build and resets the signal GUI.
Definition: rail_gui.cpp:2218
GetOtherTunnelBridgeEnd
static TileIndex GetOtherTunnelBridgeEnd(TileIndex t)
Determines type of the wormhole and returns its other end.
Definition: tunnelbridge_map.h:78
OverrideManagerBase::GetGRFID
uint32 GetGRFID(uint16 entity_id) const
Gives the GRFID of the file the entity belongs to.
Definition: newgrf_commons.cpp:156
_industry_builder
IndustryBuildData _industry_builder
In-game manager of industries.
Definition: industry_cmd.cpp:67
Station::bus_stops
RoadStop * bus_stops
All the road stops.
Definition: station_base.h:463
RVS_IN_DT_ROAD_STOP
@ RVS_IN_DT_ROAD_STOP
The vehicle is in a drive-through road stop.
Definition: roadveh.h:47
ResetWindowSystem
void ResetWindowSystem()
Reset the windowing system, by means of shutting it down followed by re-initialization.
Definition: window.cpp:1858
SetTileOwner
static void SetTileOwner(TileIndex tile, Owner owner)
Sets the owner of a tile.
Definition: tile_map.h:198
EF_ROAD_TRAM
@ EF_ROAD_TRAM
Road vehicle is a tram/light rail vehicle.
Definition: engine_type.h:155
TREE_GROUND_SNOW_DESERT
@ TREE_GROUND_SNOW_DESERT
a desert or snow tile, depend on landscape
Definition: tree_map.h:55
CeilDiv
static uint CeilDiv(uint a, uint b)
Computes ceil(a / b) for non-negative a and b.
Definition: math_func.hpp:254
TRACK_BIT_Y
@ TRACK_BIT_Y
Y-axis track.
Definition: track_type.h:41
ClientSettings::company
CompanySettings company
default values for per-company settings
Definition: settings_type.h:603
SLV_58
@ SLV_58
58 9762
Definition: saveload.h:116
GameSettings::construction
ConstructionSettings construction
construction of things in-game
Definition: settings_type.h:585
CCF_TRACK
@ CCF_TRACK
Valid changes while vehicle is driving, and possibly changing tracks.
Definition: train.h:48
GameSettings::vehicle
VehicleSettings vehicle
options for vehicles
Definition: settings_type.h:592
SLV_192
@ SLV_192
192 26700 FS#6066 Fix saving of order backups
Definition: saveload.h:278
SLV_70
@ SLV_70
70 10541
Definition: saveload.h:131
GetIndustrySpec
const IndustrySpec * GetIndustrySpec(IndustryType thistype)
Accessor for array _industry_specs.
Definition: industry_cmd.cpp:123
OrderBackup
Data for backing up an order of a vehicle so it can be restored after a vehicle is rebuilt in the sam...
Definition: order_backup.h:36
TFP_NONE
@ TFP_NONE
Normal operation.
Definition: train.h:38
md5sumToString
char * md5sumToString(char *buf, const char *last, const uint8 md5sum[16])
Convert the md5sum to a hexadecimal string representation.
Definition: string.cpp:572
GetTileType
static TileType GetTileType(TileIndex tile)
Get the tiletype of a given tile.
Definition: tile_map.h:96
TFP_STUCK
@ TFP_STUCK
Proceed till next signal, but ignore being stuck till then. This includes force leaving depots.
Definition: train.h:39
TE_FOOD
@ TE_FOOD
Cargo behaves food/fizzy-drinks-like.
Definition: cargotype.h:33
VEH_TRAIN
@ VEH_TRAIN
Train vehicle type.
Definition: vehicle_type.h:24
Pool::PoolItem<&_company_pool >::IsValidID
static bool IsValidID(size_t index)
Tests whether given index can be used to get valid (non-nullptr) Titem.
Definition: pool_type.hpp:326
SLV_121
@ SLV_121
121 16694
Definition: saveload.h:192
LocaleSettings::units_velocity
byte units_velocity
unit system for velocity
Definition: settings_type.h:235
LinkGraphSettings::distribution_armoured
DistributionType distribution_armoured
distribution type for armoured cargo class
Definition: settings_type.h:538
RoadStop
A Stop for a Road Vehicle.
Definition: roadstop_base.h:22
BaseVehicle::type
VehicleType type
Type of vehicle.
Definition: vehicle_type.h:52
SetWaterClass
static void SetWaterClass(TileIndex t, WaterClass wc)
Set the water class at a tile.
Definition: water_map.h:129
TROPICZONE_NORMAL
@ TROPICZONE_NORMAL
Normal tropiczone.
Definition: tile_type.h:77
SLV_95
@ SLV_95
95 12924
Definition: saveload.h:161
FACIL_AIRPORT
@ FACIL_AIRPORT
Station with an airport.
Definition: station_type.h:56
IsWater
static bool IsWater(TileIndex t)
Is it a plain water tile?
Definition: water_map.h:152
GLC_ALL_GOOD
@ GLC_ALL_GOOD
All GRF needed by game are present.
Definition: newgrf_config.h:53
ConvertFromOldCompanyManagerFace
CompanyManagerFace ConvertFromOldCompanyManagerFace(uint32 face)
Converts an old company manager's face format to the new company manager's face format.
Definition: company_sl.cpp:45
WATER_TILE_LOCK
@ WATER_TILE_LOCK
Water lock.
Definition: water_map.h:42
Swap
static void Swap(T &a, T &b)
Type safe swap operation.
Definition: math_func.hpp:215
INVALID_DIR
@ INVALID_DIR
Flag for an invalid direction.
Definition: direction_type.h:35
Tile::m3
byte m3
General purpose.
Definition: map_type.h:22
LoggedChange
Contains information about one logged change.
Definition: gamelog_internal.h:36
AircraftVehicleInfo
Information about a aircraft vehicle.
Definition: engine_type.h:98
Economy::old_max_loan_unround_fract
uint16 old_max_loan_unround_fract
Old: Fraction of the unrounded max loan.
Definition: economy_type.h:41
CT_INVALID
@ CT_INVALID
Invalid cargo type.
Definition: cargo_type.h:69
_tick_counter
uint64 _tick_counter
Ever incrementing tick counter for setting off various events.
Definition: date.cpp:30
OBJECT_HQ
static const ObjectType OBJECT_HQ
HeadQuarter of a player.
Definition: object_type.h:20
SLV_4
@ SLV_4
4.0 1 4.1 122 0.3.3, 0.3.4 4.2 1222 0.3.5 4.3 1417 4.4 1426
Definition: saveload.h:41
GF_REPLACE_WAGON_REMOVAL
@ GF_REPLACE_WAGON_REMOVAL
If set, autoreplace will perform wagon removal on vehicles in this group.
Definition: group.h:67
SetAnimationFrame
static void SetAnimationFrame(TileIndex t, byte frame)
Set a new animation frame.
Definition: tile_map.h:262
ResetOldNames
void ResetOldNames()
Free the memory of the old names array.
Definition: strings_sl.cpp:101
GetTunnelBridgeTransportType
static TransportType GetTunnelBridgeTransportType(TileIndex t)
Tunnel: Get the transport type of the tunnel (road or rail) Bridge: Get the transport type of the bri...
Definition: tunnelbridge_map.h:39
DIAGDIR_NE
@ DIAGDIR_NE
Northeast, upper right on your monitor.
Definition: direction_type.h:79
TOWN_HOUSE_COMPLETED
static const byte TOWN_HOUSE_COMPLETED
Simple value that indicates the house has reached the final stage of construction.
Definition: house.h:23
VEH_SHIP
@ VEH_SHIP
Ship vehicle type.
Definition: vehicle_type.h:26
IsShipDepotTile
static bool IsShipDepotTile(TileIndex t)
Is it a ship depot tile?
Definition: water_map.h:237
PM_PAUSED_ERROR
@ PM_PAUSED_ERROR
A game paused because a (critical) error.
Definition: openttd.h:65
Company
Definition: company_base.h:117
ConstructionSettings::max_tunnel_length
uint16 max_tunnel_length
maximum length of tunnels
Definition: settings_type.h:344
CLEAR_FIELDS
@ CLEAR_FIELDS
3
Definition: clear_map.h:23
RVSB_IN_DEPOT
@ RVSB_IN_DEPOT
The vehicle is in a depot.
Definition: roadveh.h:39
SLV_153
@ SLV_153
153 21263
Definition: saveload.h:230
DifficultySettings::number_towns
byte number_towns
the amount of towns
Definition: settings_type.h:77
CT_NO_REFIT
@ CT_NO_REFIT
Do not refit cargo of a vehicle (used in vehicle orders and auto-replace/auto-new).
Definition: cargo_type.h:68
SLV_140
@ SLV_140
140 19382
Definition: saveload.h:215
Tile::height
byte height
The height of the northern corner.
Definition: map_type.h:19
SLV_26
@ SLV_26
26 4466
Definition: saveload.h:78
UpdateAllStationVirtCoords
void UpdateAllStationVirtCoords()
Update the virtual coords needed to draw the station sign for all stations.
Definition: station_cmd.cpp:450
OWNER_WATER
@ OWNER_WATER
The tile/execution is done by "water".
Definition: company_type.h:26
AddInflation
bool AddInflation(bool check_year)
Add monthly inflation.
Definition: economy.cpp:720
SLV_9
@ SLV_9
9.0 1909
Definition: saveload.h:54
TOWN_CUSTOM_GROWTH
@ TOWN_CUSTOM_GROWTH
Growth rate is controlled by GS.
Definition: town.h:191
ResetSignalHandlers
static void ResetSignalHandlers()
Resets signal handlers back to original handlers.
Definition: afterload.cpp:332
ReloadNewGRFData
void ReloadNewGRFData()
Reload all NewGRF files during a running game.
Definition: afterload.cpp:3234
lastof
#define lastof(x)
Get the last element of an fixed size array.
Definition: stdafx.h:402
EconomySettings::allow_town_roads
bool allow_town_roads
towns are allowed to build roads (always allowed when generating world / in SE)
Definition: settings_type.h:525
Object::build_date
Date build_date
Date of construction.
Definition: object_base.h:27
ConvertOldMultiheadToNew
void ConvertOldMultiheadToNew()
Converts all trains to the new subtype format introduced in savegame 16.2 It also links multiheaded e...
Definition: vehicle_sl.cpp:112
GLC_NOT_FOUND
@ GLC_NOT_FOUND
At least one GRF couldn't be found (higher priority than GLC_COMPATIBLE)
Definition: newgrf_config.h:55
Order
Definition: order_base.h:36
Object::town
Town * town
Town the object is built in.
Definition: object_base.h:25
GoodsEntry::GES_RATING
@ GES_RATING
This indicates whether a cargo has a rating at the station.
Definition: station_base.h:184
SetRailType
static void SetRailType(TileIndex t, RailType r)
Sets the rail type of the given tile.
Definition: rail_map.h:125
Tile::m4
byte m4
General purpose.
Definition: map_type.h:23
GRFListCompatibility
GRFListCompatibility
Status of post-gameload GRF compatibility check.
Definition: newgrf_config.h:52
DAY_TICKS
static const int DAY_TICKS
1 day is 74 ticks; _date_fract used to be uint16 and incremented by 885.
Definition: date_type.h:28
_m
Tile * _m
Tiles of the map.
Definition: map.cpp:30
TOWN_GROWTH_RATE_NONE
static const uint16 TOWN_GROWTH_RATE_NONE
Special value for Town::growth_rate to disable town growth.
Definition: town.h:33
Station::ship_station
TileArea ship_station
Tile area the ship 'station' part covers.
Definition: station_base.h:469
SLV_137
@ SLV_137
137 18912
Definition: saveload.h:211
LinkGraphSettings::distribution_pax
DistributionType distribution_pax
distribution type for passengers
Definition: settings_type.h:536
SLV_143
@ SLV_143
143 20048
Definition: saveload.h:218
SLV_34
@ SLV_34
34 6455
Definition: saveload.h:87
SLV_57
@ SLV_57
57 9691
Definition: saveload.h:115
SLV_72
@ SLV_72
72 10601
Definition: saveload.h:133
SLV_152
@ SLV_152
152 21171
Definition: saveload.h:229
FLYING
@ FLYING
Vehicle is flying in the air.
Definition: airport.h:75
OWNER_TOWN
@ OWNER_TOWN
A town owns the tile, or a town is expanding.
Definition: company_type.h:24
LoggedAction
Contains information about one logged action that caused at least one logged change.
Definition: gamelog_internal.h:80
AT_OILRIG
@ AT_OILRIG
Oilrig airport.
Definition: airport.h:38
INVALID_STRING_ID
static const StringID INVALID_STRING_ID
Constant representing an invalid string (16bit in case it is used in savegames)
Definition: strings_type.h:17
ResetCompanyLivery
void ResetCompanyLivery(Company *c)
Reset the livery schemes to the company's primary colour.
Definition: company_cmd.cpp:519
WL_CRITICAL
@ WL_CRITICAL
Critical errors, the MessageBox is shown in all cases.
Definition: error.h:25
TE_PASSENGERS
@ TE_PASSENGERS
Cargo behaves passenger-like.
Definition: cargotype.h:29
SLV_1
@ SLV_1
1.0 0.1.x, 0.2.x
Definition: saveload.h:37
SLV_190
@ SLV_190
190 26547 Separate order travel and wait times
Definition: saveload.h:275
GroupStatistics::UpdateAfterLoad
static void UpdateAfterLoad()
Update all caches after loading a game, changing NewGRF, etc.
Definition: group_cmd.cpp:99
DAYS_TILL_ORIGINAL_BASE_YEAR
#define DAYS_TILL_ORIGINAL_BASE_YEAR
The offset in days from the '_date == 0' till 'ConvertYMDToDate(ORIGINAL_BASE_YEAR,...
Definition: date_type.h:81
GetInclinedSlopeDirection
static DiagDirection GetInclinedSlopeDirection(Slope s)
Returns the direction of an inclined slope.
Definition: slope_func.h:239
SetupColoursAndInitialWindow
void SetupColoursAndInitialWindow()
Initialise the default colours (remaps and the likes), and load the main windows.
Definition: main_gui.cpp:538
SettingsDisableElrail
void SettingsDisableElrail(int32 new_value)
_settings_game.disable_elrail callback
Definition: elrail.cpp:595
OLFB_NO_LOAD
@ OLFB_NO_LOAD
Do not load anything.
Definition: order_type.h:66
LinkGraphSettings::distribution_default
DistributionType distribution_default
distribution type for all other goods
Definition: settings_type.h:539
UpdateStationAcceptance
void UpdateStationAcceptance(Station *st, bool show_msg)
Update the acceptance for a station.
Definition: station_cmd.cpp:588
StationSettings::modified_catchment
bool modified_catchment
different-size catchment areas
Definition: settings_type.h:555
TileVirtXY
static TileIndex TileVirtXY(uint x, uint y)
Get a tile from the virtual XY-coordinate.
Definition: map_func.h:194
SLV_48
@ SLV_48
48 8935
Definition: saveload.h:104
SLV_159
@ SLV_159
159 21962
Definition: saveload.h:237
SLV_177
@ SLV_177
177 24619
Definition: saveload.h:259
SetClearGroundDensity
static void SetClearGroundDensity(TileIndex t, ClearGround type, uint density)
Sets ground type and density in one go, also sets the counter to 0.
Definition: clear_map.h:158
SLV_EXTEND_RAILTYPES
@ SLV_EXTEND_RAILTYPES
200 PR#6805 Extend railtypes to 64, adding uint16 to map array.
Definition: saveload.h:288
DoStartupNewCompany
Company * DoStartupNewCompany(bool is_ai, CompanyID company=INVALID_COMPANY)
Create a new company and sets all company variables default values.
Definition: company_cmd.cpp:543
INVALID_TRACK
@ INVALID_TRACK
Flag for an invalid track.
Definition: track_type.h:28