OpenTTD Source  13.0-beta2
script_instance.hpp
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1 /*
2  * This file is part of OpenTTD.
3  * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4  * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5  * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
6  */
7 
10 #ifndef SCRIPT_INSTANCE_HPP
11 #define SCRIPT_INSTANCE_HPP
12 
13 #include <squirrel.h>
14 #include "script_suspend.hpp"
15 
16 #include "../command_type.h"
17 #include "../company_type.h"
18 #include "../fileio_type.h"
19 
20 static const uint SQUIRREL_MAX_DEPTH = 25;
21 
24 public:
25  friend class ScriptObject;
26  friend class ScriptController;
27 
31  ScriptInstance(const char *APIName);
32  virtual ~ScriptInstance();
33 
40  void Initialize(const char *main_script, const char *instance_name, CompanyID company);
41 
47  virtual int GetSetting(const char *name) = 0;
48 
55  virtual class ScriptInfo *FindLibrary(const char *library, int version) = 0;
56 
61  void Continue();
62 
66  void GameLoop();
67 
71  void CollectGarbage();
72 
76  class ScriptStorage *GetStorage();
77 
81  void *GetLogPointer();
82 
87 
92 
97 
102 
107 
112 
117 
122 
127 
131  class ScriptController *GetController() { return controller; }
132 
136  inline bool IsDead() const { return this->is_dead; }
137 
141  void Save();
142 
146  static void SaveEmpty();
147 
153  void Load(int version);
154 
158  static void LoadEmpty();
159 
165  void Pause();
166 
171  bool IsPaused();
172 
178  void Unpause();
179 
185  SQInteger GetOpsTillSuspend();
186 
196  bool DoCommandCallback(const CommandCost &result, TileIndex tile, const CommandDataBuffer &data, CommandDataBuffer result_data, Commands cmd);
197 
202  void InsertEvent(class ScriptEvent *event);
203 
209  bool IsSleeping() { return this->suspend != 0; }
210 
211  size_t GetAllocatedMemory() const;
212 
216  inline bool InShutdown() const { return this->in_shutdown; }
217 
222  void ReleaseSQObject(HSQOBJECT *obj);
223 
224 protected:
225  class Squirrel *engine;
226  const char *versionAPI;
227 
231  virtual void RegisterAPI();
232 
239  bool LoadCompatibilityScripts(const char *api_version, Subdirectory dir);
240 
244  virtual void Died();
245 
250 
254  virtual void LoadDummyScript() = 0;
255 
256 private:
257  class ScriptController *controller;
259  SQObject *instance;
260 
261  bool is_started;
262  bool is_dead;
264  int suspend;
265  bool is_paused;
266  bool in_shutdown;
269 
274  bool CallLoad();
275 
286  static bool SaveObject(HSQUIRRELVM vm, SQInteger index, int max_depth, bool test);
287 
292  static bool LoadObjects(HSQUIRRELVM vm);
293 };
294 
295 #endif /* SCRIPT_INSTANCE_HPP */
ScriptInstance::LoadDummyScript
virtual void LoadDummyScript()=0
Load the dummy script.
ScriptInstance::SaveObject
static bool SaveObject(HSQUIRRELVM vm, SQInteger index, int max_depth, bool test)
Save one object (int / string / array / table) to the savegame.
Definition: script_instance.cpp:364
ScriptInstance::engine
class Squirrel * engine
A wrapper around the squirrel vm.
Definition: script_instance.hpp:225
ScriptInstance::last_allocated_memory
size_t last_allocated_memory
Last known allocated memory value (for display for crashed scripts)
Definition: script_instance.hpp:268
ScriptStorage
The storage for each script.
Definition: script_storage.hpp:31
script_suspend.hpp
ScriptInstance::CallLoad
bool CallLoad()
Call the script Load function if it exists and data was loaded from a savegame.
Definition: script_instance.cpp:661
ScriptInstance::is_dead
bool is_dead
True if the script has been stopped.
Definition: script_instance.hpp:262
ScriptInstance::InsertEvent
void InsertEvent(class ScriptEvent *event)
Insert an event for this script.
Definition: script_instance.cpp:727
ScriptInstance::GameLoop
void GameLoop()
Run the GameLoop of a script.
Definition: script_instance.cpp:170
ScriptInstance::controller
class ScriptController * controller
The script main class.
Definition: script_instance.hpp:257
ScriptInstance::Save
void Save()
Call the script Save function and save all data in the savegame.
Definition: script_instance.cpp:486
Commands
Commands
List of commands.
Definition: command_type.h:176
CommandDataBuffer
std::vector< byte > CommandDataBuffer
Storage buffer for serialized command data.
Definition: command_type.h:449
ScriptInstance
Runtime information about a script like a pointer to the squirrel vm and the current state.
Definition: script_instance.hpp:23
ScriptInstance::ScriptInstance
ScriptInstance(const char *APIName)
Create a new script.
Definition: script_instance.cpp:52
ScriptInstance::Unpause
void Unpause()
Resume execution of the script.
Definition: script_instance.cpp:565
ScriptInstance::DoCommandCallback
bool DoCommandCallback(const CommandCost &result, TileIndex tile, const CommandDataBuffer &data, CommandDataBuffer result_data, Commands cmd)
DoCommand callback function for all commands executed by scripts.
Definition: script_instance.cpp:703
ScriptInstance::DoCommandReturnStoryPageElementID
static void DoCommandReturnStoryPageElementID(ScriptInstance *instance)
Return a StoryPageElementID reply for a DoCommand.
Definition: script_instance.cpp:297
ScriptInstance::LoadObjects
static bool LoadObjects(HSQUIRRELVM vm)
Load all objects from a savegame.
Definition: script_instance.cpp:575
ScriptInstance::instance
SQObject * instance
Squirrel-pointer to the script main class.
Definition: script_instance.hpp:259
Script_SuspendCallbackProc
void() Script_SuspendCallbackProc(class ScriptInstance *instance)
The callback function when a script suspends.
Definition: script_suspend.hpp:16
TileIndex
The index/ID of a Tile.
Definition: tile_type.h:85
ScriptInstance::is_save_data_on_stack
bool is_save_data_on_stack
Is the save data still on the squirrel stack?
Definition: script_instance.hpp:263
ScriptInstance::is_paused
bool is_paused
Is the script paused? (a paused script will not be executed until unpaused)
Definition: script_instance.hpp:265
ScriptInstance::DoCommandReturnLeagueTableElementID
static void DoCommandReturnLeagueTableElementID(ScriptInstance *instance)
Return a LeagueTableElementID reply for a DoCommand.
Definition: script_instance.cpp:302
Owner
Owner
Enum for all companies/owners.
Definition: company_type.h:18
ScriptInstance::DoCommandReturnLeagueTableID
static void DoCommandReturnLeagueTableID(ScriptInstance *instance)
Return a LeagueTableID reply for a DoCommand.
Definition: script_instance.cpp:307
ScriptInstance::GetOpsTillSuspend
SQInteger GetOpsTillSuspend()
Get the number of operations the script can execute before being suspended.
Definition: script_instance.cpp:698
ScriptInstance::Pause
void Pause()
Suspends the script for the current tick and then pause the execution of script.
Definition: script_instance.cpp:556
ScriptInstance::DoCommandReturnGoalID
static void DoCommandReturnGoalID(ScriptInstance *instance)
Return a GoalID reply for a DoCommand.
Definition: script_instance.cpp:287
ScriptInstance::ReleaseSQObject
void ReleaseSQObject(HSQOBJECT *obj)
Decrease the ref count of a squirrel object.
Definition: script_instance.cpp:740
ScriptInstance::storage
class ScriptStorage * storage
Some global information for each running script.
Definition: script_instance.hpp:258
ScriptInfo::version
int version
Version of the script.
Definition: script_info.hpp:161
Squirrel
Definition: squirrel.hpp:23
ScriptInstance::DoCommandReturnSignID
static void DoCommandReturnSignID(ScriptInstance *instance)
Return a SignID reply for a DoCommand.
Definition: script_instance.cpp:277
ScriptInstance::in_shutdown
bool in_shutdown
Is this instance currently being destructed?
Definition: script_instance.hpp:266
CommandCost
Common return value for all commands.
Definition: command_type.h:24
ScriptInstance::InShutdown
bool InShutdown() const
Indicate whether this instance is currently being destroyed.
Definition: script_instance.hpp:216
ScriptInstance::DoCommandReturn
static void DoCommandReturn(ScriptInstance *instance)
Return a true/false reply for a DoCommand.
Definition: script_instance.cpp:267
ScriptInstance::SaveEmpty
static void SaveEmpty()
Don't save any data in the savegame.
Definition: script_instance.cpp:480
ScriptInstance::IsDead
bool IsDead() const
Return the "this script died" value.
Definition: script_instance.hpp:136
ScriptInstance::is_started
bool is_started
Is the scripts constructor executed?
Definition: script_instance.hpp:261
ScriptInstance::DoCommandReturnStoryPageID
static void DoCommandReturnStoryPageID(ScriptInstance *instance)
Return a StoryPageID reply for a DoCommand.
Definition: script_instance.cpp:292
ScriptInstance::RegisterAPI
virtual void RegisterAPI()
Register all API functions to the VM.
Definition: script_instance.cpp:111
ScriptInstance::Initialize
void Initialize(const char *main_script, const char *instance_name, CompanyID company)
Initialize the script and prepare it for its first run.
Definition: script_instance.cpp:71
ScriptInstance::LoadEmpty
static void LoadEmpty()
Load and discard data from a savegame.
Definition: script_instance.cpp:633
ScriptInstance::DoCommandReturnGroupID
static void DoCommandReturnGroupID(ScriptInstance *instance)
Return a GroupID reply for a DoCommand.
Definition: script_instance.cpp:282
ScriptInstance::IsSleeping
bool IsSleeping()
Check if the instance is sleeping, which either happened because the script executed a DoCommand,...
Definition: script_instance.hpp:209
ScriptInstance::callback
Script_SuspendCallbackProc * callback
Callback that should be called in the next tick the script runs.
Definition: script_instance.hpp:267
ScriptInstance::GetSetting
virtual int GetSetting(const char *name)=0
Get the value of a setting of the current instance.
ScriptInstance::DoCommandReturnVehicleID
static void DoCommandReturnVehicleID(ScriptInstance *instance)
Return a VehicleID reply for a DoCommand.
Definition: script_instance.cpp:272
ScriptInstance::GetStorage
class ScriptStorage * GetStorage()
Get the storage of this script.
Definition: script_instance.cpp:313
ScriptInstance::GetController
class ScriptController * GetController()
Get the controller attached to the instance.
Definition: script_instance.hpp:131
Subdirectory
Subdirectory
The different kinds of subdirectories OpenTTD uses.
Definition: fileio_type.h:108
ScriptInstance::Died
virtual void Died()
Tell the script it died.
Definition: script_instance.cpp:155
ScriptInstance::suspend
int suspend
The amount of ticks to suspend this script before it's allowed to continue.
Definition: script_instance.hpp:264
ScriptInstance::Continue
void Continue()
A script in multiplayer waits for the server to handle its DoCommand.
Definition: script_instance.cpp:149
CommandCallbackData
void CommandCallbackData(Commands cmd, const CommandCost &result, TileIndex tile, const CommandDataBuffer &data, CommandDataBuffer result_data)
Define a callback function for the client, after the command is finished.
Definition: command_type.h:479
ScriptInstance::IsPaused
bool IsPaused()
Checks if the script is paused.
Definition: script_instance.cpp:570
ScriptInstance::LoadCompatibilityScripts
bool LoadCompatibilityScripts(const char *api_version, Subdirectory dir)
Load squirrel scripts to emulate an older API.
Definition: script_instance.cpp:117
ScriptInstance::CollectGarbage
void CollectGarbage()
Let the VM collect any garbage.
Definition: script_instance.cpp:259
ScriptInstance::Load
void Load(int version)
Load data from a savegame and store it on the stack.
Definition: script_instance.cpp:642
ScriptInfo
All static information from an Script like name, version, etc.
Definition: script_info.hpp:30
ScriptInstance::versionAPI
const char * versionAPI
Current API used by this script.
Definition: script_instance.hpp:226
ScriptInstance::FindLibrary
virtual class ScriptInfo * FindLibrary(const char *library, int version)=0
Find a library.
ScriptInstance::GetLogPointer
void * GetLogPointer()
Get the log pointer of this script.
Definition: script_instance.cpp:318
SQUIRREL_MAX_DEPTH
static const uint SQUIRREL_MAX_DEPTH
The maximum recursive depth for items stored in the savegame.
Definition: script_instance.hpp:20
ScriptInstance::GetDoCommandCallback
virtual CommandCallbackData * GetDoCommandCallback()=0
Get the callback handling DoCommands in case of networking.