OpenTTD Source  13.0
train_cmd.cpp
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1 /*
2  * This file is part of OpenTTD.
3  * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4  * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5  * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
6  */
7 
10 #include "stdafx.h"
11 #include "error.h"
12 #include "articulated_vehicles.h"
13 #include "command_func.h"
15 #include "pathfinder/yapf/yapf.hpp"
16 #include "news_func.h"
17 #include "company_func.h"
18 #include "newgrf_sound.h"
19 #include "newgrf_text.h"
20 #include "strings_func.h"
21 #include "viewport_func.h"
22 #include "vehicle_func.h"
23 #include "sound_func.h"
24 #include "ai/ai.hpp"
25 #include "game/game.hpp"
26 #include "newgrf_station.h"
27 #include "effectvehicle_func.h"
28 #include "network/network.h"
29 #include "spritecache.h"
30 #include "core/random_func.hpp"
31 #include "company_base.h"
32 #include "newgrf.h"
33 #include "order_backup.h"
34 #include "zoom_func.h"
35 #include "newgrf_debug.h"
36 #include "framerate_type.h"
37 #include "train_cmd.h"
38 #include "misc_cmd.h"
39 
40 #include "table/strings.h"
41 #include "table/train_sprites.h"
42 
43 #include "safeguards.h"
44 
45 static Track ChooseTrainTrack(Train *v, TileIndex tile, DiagDirection enterdir, TrackBits tracks, bool force_res, bool *got_reservation, bool mark_stuck);
46 static bool TrainCheckIfLineEnds(Train *v, bool reverse = true);
47 bool TrainController(Train *v, Vehicle *nomove, bool reverse = true); // Also used in vehicle_sl.cpp.
49 static void CheckIfTrainNeedsService(Train *v);
50 static void CheckNextTrainTile(Train *v);
51 
52 static const byte _vehicle_initial_x_fract[4] = {10, 8, 4, 8};
53 static const byte _vehicle_initial_y_fract[4] = { 8, 4, 8, 10};
54 
55 template <>
56 bool IsValidImageIndex<VEH_TRAIN>(uint8 image_index)
57 {
58  return image_index < lengthof(_engine_sprite_base);
59 }
60 
61 
68 {
69  if (!CargoSpec::Get(cargo)->is_freight) return 1;
71 }
72 
75 {
76  bool first = true;
77 
78  for (const Train *v : Train::Iterate()) {
79  if (v->First() == v && !(v->vehstatus & VS_CRASHED)) {
80  for (const Train *u = v, *w = v->Next(); w != nullptr; u = w, w = w->Next()) {
81  if (u->track != TRACK_BIT_DEPOT) {
82  if ((w->track != TRACK_BIT_DEPOT &&
83  std::max(abs(u->x_pos - w->x_pos), abs(u->y_pos - w->y_pos)) != u->CalcNextVehicleOffset()) ||
84  (w->track == TRACK_BIT_DEPOT && TicksToLeaveDepot(u) <= 0)) {
85  SetDParam(0, v->index);
86  SetDParam(1, v->owner);
87  ShowErrorMessage(STR_BROKEN_VEHICLE_LENGTH, INVALID_STRING_ID, WL_CRITICAL);
88 
89  if (!_networking && first) {
90  first = false;
92  }
93  /* Break so we warn only once for each train. */
94  break;
95  }
96  }
97  }
98  }
99  }
100 }
101 
109 {
110  uint16 max_speed = UINT16_MAX;
111 
112  assert(this->IsFrontEngine() || this->IsFreeWagon());
113 
114  const RailVehicleInfo *rvi_v = RailVehInfo(this->engine_type);
115  EngineID first_engine = this->IsFrontEngine() ? this->engine_type : INVALID_ENGINE;
116  this->gcache.cached_total_length = 0;
117  this->compatible_railtypes = RAILTYPES_NONE;
118 
119  bool train_can_tilt = true;
120  int min_curve_speed_mod = INT_MAX;
121 
122  for (Train *u = this; u != nullptr; u = u->Next()) {
123  const RailVehicleInfo *rvi_u = RailVehInfo(u->engine_type);
124 
125  /* Check the this->first cache. */
126  assert(u->First() == this);
127 
128  /* update the 'first engine' */
129  u->gcache.first_engine = this == u ? INVALID_ENGINE : first_engine;
130  u->railtype = rvi_u->railtype;
131 
132  if (u->IsEngine()) first_engine = u->engine_type;
133 
134  /* Set user defined data to its default value */
135  u->tcache.user_def_data = rvi_u->user_def_data;
136  this->InvalidateNewGRFCache();
137  u->InvalidateNewGRFCache();
138  }
139 
140  for (Train *u = this; u != nullptr; u = u->Next()) {
141  /* Update user defined data (must be done before other properties) */
142  u->tcache.user_def_data = GetVehicleProperty(u, PROP_TRAIN_USER_DATA, u->tcache.user_def_data);
143  this->InvalidateNewGRFCache();
144  u->InvalidateNewGRFCache();
145  }
146 
147  for (Train *u = this; u != nullptr; u = u->Next()) {
148  const Engine *e_u = u->GetEngine();
149  const RailVehicleInfo *rvi_u = &e_u->u.rail;
150 
151  if (!HasBit(e_u->info.misc_flags, EF_RAIL_TILTS)) train_can_tilt = false;
152  min_curve_speed_mod = std::min(min_curve_speed_mod, u->GetCurveSpeedModifier());
153 
154  /* Cache wagon override sprite group. nullptr is returned if there is none */
155  u->tcache.cached_override = GetWagonOverrideSpriteSet(u->engine_type, u->cargo_type, u->gcache.first_engine);
156 
157  /* Reset colour map */
158  u->colourmap = PAL_NONE;
159 
160  /* Update powered-wagon-status and visual effect */
161  u->UpdateVisualEffect(true);
162 
163  if (rvi_v->pow_wag_power != 0 && rvi_u->railveh_type == RAILVEH_WAGON &&
164  UsesWagonOverride(u) && !HasBit(u->vcache.cached_vis_effect, VE_DISABLE_WAGON_POWER)) {
165  /* wagon is powered */
166  SetBit(u->flags, VRF_POWEREDWAGON); // cache 'powered' status
167  } else {
168  ClrBit(u->flags, VRF_POWEREDWAGON);
169  }
170 
171  if (!u->IsArticulatedPart()) {
172  /* Do not count powered wagons for the compatible railtypes, as wagons always
173  have railtype normal */
174  if (rvi_u->power > 0) {
175  this->compatible_railtypes |= GetRailTypeInfo(u->railtype)->powered_railtypes;
176  }
177 
178  /* Some electric engines can be allowed to run on normal rail. It happens to all
179  * existing electric engines when elrails are disabled and then re-enabled */
180  if (HasBit(u->flags, VRF_EL_ENGINE_ALLOWED_NORMAL_RAIL)) {
181  u->railtype = RAILTYPE_RAIL;
182  u->compatible_railtypes |= RAILTYPES_RAIL;
183  }
184 
185  /* max speed is the minimum of the speed limits of all vehicles in the consist */
186  if ((rvi_u->railveh_type != RAILVEH_WAGON || _settings_game.vehicle.wagon_speed_limits) && !UsesWagonOverride(u)) {
187  uint16 speed = GetVehicleProperty(u, PROP_TRAIN_SPEED, rvi_u->max_speed);
188  if (speed != 0) max_speed = std::min(speed, max_speed);
189  }
190  }
191 
192  uint16 new_cap = e_u->DetermineCapacity(u);
193  if (allowed_changes & CCF_CAPACITY) {
194  /* Update vehicle capacity. */
195  if (u->cargo_cap > new_cap) u->cargo.Truncate(new_cap);
196  u->refit_cap = std::min(new_cap, u->refit_cap);
197  u->cargo_cap = new_cap;
198  } else {
199  /* Verify capacity hasn't changed. */
200  if (new_cap != u->cargo_cap) ShowNewGrfVehicleError(u->engine_type, STR_NEWGRF_BROKEN, STR_NEWGRF_BROKEN_CAPACITY, GBUG_VEH_CAPACITY, true);
201  }
202  u->vcache.cached_cargo_age_period = GetVehicleProperty(u, PROP_TRAIN_CARGO_AGE_PERIOD, e_u->info.cargo_age_period);
203 
204  /* check the vehicle length (callback) */
205  uint16 veh_len = CALLBACK_FAILED;
206  if (e_u->GetGRF() != nullptr && e_u->GetGRF()->grf_version >= 8) {
207  /* Use callback 36 */
208  veh_len = GetVehicleProperty(u, PROP_TRAIN_SHORTEN_FACTOR, CALLBACK_FAILED);
209 
210  if (veh_len != CALLBACK_FAILED && veh_len >= VEHICLE_LENGTH) {
212  }
213  } else if (HasBit(e_u->info.callback_mask, CBM_VEHICLE_LENGTH)) {
214  /* Use callback 11 */
215  veh_len = GetVehicleCallback(CBID_VEHICLE_LENGTH, 0, 0, u->engine_type, u);
216  }
217  if (veh_len == CALLBACK_FAILED) veh_len = rvi_u->shorten_factor;
218  veh_len = VEHICLE_LENGTH - Clamp(veh_len, 0, VEHICLE_LENGTH - 1);
219 
220  if (allowed_changes & CCF_LENGTH) {
221  /* Update vehicle length. */
222  u->gcache.cached_veh_length = veh_len;
223  } else {
224  /* Verify length hasn't changed. */
225  if (veh_len != u->gcache.cached_veh_length) VehicleLengthChanged(u);
226  }
227 
228  this->gcache.cached_total_length += u->gcache.cached_veh_length;
229  this->InvalidateNewGRFCache();
230  u->InvalidateNewGRFCache();
231  }
232 
233  /* store consist weight/max speed in cache */
234  this->vcache.cached_max_speed = max_speed;
235  this->tcache.cached_tilt = train_can_tilt;
236  this->tcache.cached_curve_speed_mod = min_curve_speed_mod;
237  this->tcache.cached_max_curve_speed = this->GetCurveSpeedLimit();
238 
239  /* recalculate cached weights and power too (we do this *after* the rest, so it is known which wagons are powered and need extra weight added) */
240  this->CargoChanged();
241 
242  if (this->IsFrontEngine()) {
243  this->UpdateAcceleration();
247  InvalidateNewGRFInspectWindow(GSF_TRAINS, this->index);
248  }
249 }
250 
261 int GetTrainStopLocation(StationID station_id, TileIndex tile, const Train *v, int *station_ahead, int *station_length)
262 {
263  const Station *st = Station::Get(station_id);
264  *station_ahead = st->GetPlatformLength(tile, DirToDiagDir(v->direction)) * TILE_SIZE;
265  *station_length = st->GetPlatformLength(tile) * TILE_SIZE;
266 
267  /* Default to the middle of the station for stations stops that are not in
268  * the order list like intermediate stations when non-stop is disabled */
270  if (v->gcache.cached_total_length >= *station_length) {
271  /* The train is longer than the station, make it stop at the far end of the platform */
272  osl = OSL_PLATFORM_FAR_END;
273  } else if (v->current_order.IsType(OT_GOTO_STATION) && v->current_order.GetDestination() == station_id) {
274  osl = v->current_order.GetStopLocation();
275  }
276 
277  /* The stop location of the FRONT! of the train */
278  int stop;
279  switch (osl) {
280  default: NOT_REACHED();
281 
283  stop = v->gcache.cached_total_length;
284  break;
285 
286  case OSL_PLATFORM_MIDDLE:
287  stop = *station_length - (*station_length - v->gcache.cached_total_length) / 2;
288  break;
289 
291  stop = *station_length;
292  break;
293  }
294 
295  /* Subtract half the front vehicle length of the train so we get the real
296  * stop location of the train. */
297  return stop - (v->gcache.cached_veh_length + 1) / 2;
298 }
299 
300 
306 {
307  assert(this->First() == this);
308 
309  static const int absolute_max_speed = UINT16_MAX;
310  int max_speed = absolute_max_speed;
311 
312  if (_settings_game.vehicle.train_acceleration_model == AM_ORIGINAL) return max_speed;
313 
314  int curvecount[2] = {0, 0};
315 
316  /* first find the curve speed limit */
317  int numcurve = 0;
318  int sum = 0;
319  int pos = 0;
320  int lastpos = -1;
321  for (const Vehicle *u = this; u->Next() != nullptr; u = u->Next(), pos++) {
322  Direction this_dir = u->direction;
323  Direction next_dir = u->Next()->direction;
324 
325  DirDiff dirdiff = DirDifference(this_dir, next_dir);
326  if (dirdiff == DIRDIFF_SAME) continue;
327 
328  if (dirdiff == DIRDIFF_45LEFT) curvecount[0]++;
329  if (dirdiff == DIRDIFF_45RIGHT) curvecount[1]++;
330  if (dirdiff == DIRDIFF_45LEFT || dirdiff == DIRDIFF_45RIGHT) {
331  if (lastpos != -1) {
332  numcurve++;
333  sum += pos - lastpos;
334  if (pos - lastpos == 1 && max_speed > 88) {
335  max_speed = 88;
336  }
337  }
338  lastpos = pos;
339  }
340 
341  /* if we have a 90 degree turn, fix the speed limit to 60 */
342  if (dirdiff == DIRDIFF_90LEFT || dirdiff == DIRDIFF_90RIGHT) {
343  max_speed = 61;
344  }
345  }
346 
347  if (numcurve > 0 && max_speed > 88) {
348  if (curvecount[0] == 1 && curvecount[1] == 1) {
349  max_speed = absolute_max_speed;
350  } else {
351  sum /= numcurve;
352  max_speed = 232 - (13 - Clamp(sum, 1, 12)) * (13 - Clamp(sum, 1, 12));
353  }
354  }
355 
356  if (max_speed != absolute_max_speed) {
357  /* Apply the current railtype's curve speed advantage */
358  const RailtypeInfo *rti = GetRailTypeInfo(GetRailType(this->tile));
359  max_speed += (max_speed / 2) * rti->curve_speed;
360 
361  if (this->tcache.cached_tilt) {
362  /* Apply max_speed bonus of 20% for a tilting train */
363  max_speed += max_speed / 5;
364  }
365 
366  /* Apply max_speed modifier (cached value is fixed-point binary with 8 fractional bits)
367  * and clamp the result to an acceptable range. */
368  max_speed += (max_speed * this->tcache.cached_curve_speed_mod) / 256;
369  max_speed = Clamp(max_speed, 2, absolute_max_speed);
370  }
371 
372  return max_speed;
373 }
374 
380 {
381  int max_speed = _settings_game.vehicle.train_acceleration_model == AM_ORIGINAL ?
383  this->tcache.cached_max_curve_speed;
384 
385  if (_settings_game.vehicle.train_acceleration_model == AM_REALISTIC && IsRailStationTile(this->tile)) {
386  StationID sid = GetStationIndex(this->tile);
387  if (this->current_order.ShouldStopAtStation(this, sid)) {
388  int station_ahead;
389  int station_length;
390  int stop_at = GetTrainStopLocation(sid, this->tile, this, &station_ahead, &station_length);
391 
392  /* The distance to go is whatever is still ahead of the train minus the
393  * distance from the train's stop location to the end of the platform */
394  int distance_to_go = station_ahead / TILE_SIZE - (station_length - stop_at) / TILE_SIZE;
395 
396  if (distance_to_go > 0) {
397  int st_max_speed = 120;
398 
399  int delta_v = this->cur_speed / (distance_to_go + 1);
400  if (max_speed > (this->cur_speed - delta_v)) {
401  st_max_speed = this->cur_speed - (delta_v / 10);
402  }
403 
404  st_max_speed = std::max(st_max_speed, 25 * distance_to_go);
405  max_speed = std::min(max_speed, st_max_speed);
406  }
407  }
408  }
409 
410  for (const Train *u = this; u != nullptr; u = u->Next()) {
411  if (_settings_game.vehicle.train_acceleration_model == AM_REALISTIC && u->track == TRACK_BIT_DEPOT) {
412  max_speed = std::min(max_speed, 61);
413  break;
414  }
415 
416  /* Vehicle is on the middle part of a bridge. */
417  if (u->track == TRACK_BIT_WORMHOLE && !(u->vehstatus & VS_HIDDEN)) {
418  max_speed = std::min<int>(max_speed, GetBridgeSpec(GetBridgeType(u->tile))->speed);
419  }
420  }
421 
422  max_speed = std::min<int>(max_speed, this->current_order.GetMaxSpeed());
423  return std::min<int>(max_speed, this->gcache.cached_max_track_speed);
424 }
425 
428 {
429  assert(this->IsFrontEngine() || this->IsFreeWagon());
430 
431  uint power = this->gcache.cached_power;
432  uint weight = this->gcache.cached_weight;
433  assert(weight != 0);
434  this->acceleration = Clamp(power / weight * 4, 1, 255);
435 }
436 
437 int Train::GetCursorImageOffset() const
438 {
439  if (this->gcache.cached_veh_length != 8 && HasBit(this->flags, VRF_REVERSE_DIRECTION) && !HasBit(EngInfo(this->engine_type)->misc_flags, EF_RAIL_FLIPS)) {
440  int reference_width = TRAININFO_DEFAULT_VEHICLE_WIDTH;
441 
442  const Engine *e = this->GetEngine();
443  if (e->GetGRF() != nullptr && is_custom_sprite(e->u.rail.image_index)) {
444  reference_width = e->GetGRF()->traininfo_vehicle_width;
445  }
446 
447  return ScaleSpriteTrad((this->gcache.cached_veh_length - (int)VEHICLE_LENGTH) * reference_width / (int)VEHICLE_LENGTH);
448  }
449  return 0;
450 }
451 
458 {
459  int reference_width = TRAININFO_DEFAULT_VEHICLE_WIDTH;
460  int vehicle_pitch = 0;
461 
462  const Engine *e = this->GetEngine();
463  if (e->GetGRF() != nullptr && is_custom_sprite(e->u.rail.image_index)) {
464  reference_width = e->GetGRF()->traininfo_vehicle_width;
465  vehicle_pitch = e->GetGRF()->traininfo_vehicle_pitch;
466  }
467 
468  if (offset != nullptr) {
469  if (HasBit(this->flags, VRF_REVERSE_DIRECTION) && !HasBit(EngInfo(this->engine_type)->misc_flags, EF_RAIL_FLIPS)) {
470  offset->x = ScaleSpriteTrad((this->gcache.cached_veh_length - VEHICLE_LENGTH / 2) * reference_width / VEHICLE_LENGTH);
471  } else {
472  offset->x = ScaleSpriteTrad(reference_width) / 2;
473  }
474  offset->y = ScaleSpriteTrad(vehicle_pitch);
475  }
476  return ScaleSpriteTrad(this->gcache.cached_veh_length * reference_width / VEHICLE_LENGTH);
477 }
478 
479 static SpriteID GetDefaultTrainSprite(uint8 spritenum, Direction direction)
480 {
481  assert(IsValidImageIndex<VEH_TRAIN>(spritenum));
482  return ((direction + _engine_sprite_add[spritenum]) & _engine_sprite_and[spritenum]) + _engine_sprite_base[spritenum];
483 }
484 
492 {
493  uint8 spritenum = this->spritenum;
494 
496 
497  if (is_custom_sprite(spritenum)) {
498  GetCustomVehicleSprite(this, (Direction)(direction + 4 * IS_CUSTOM_SECONDHEAD_SPRITE(spritenum)), image_type, result);
499  if (result->IsValid()) return;
500 
502  }
503 
504  assert(IsValidImageIndex<VEH_TRAIN>(spritenum));
505  SpriteID sprite = GetDefaultTrainSprite(spritenum, direction);
506 
507  if (this->cargo.StoredCount() >= this->cargo_cap / 2U) sprite += _wagon_full_adder[spritenum];
508 
509  result->Set(sprite);
510 }
511 
512 static void GetRailIcon(EngineID engine, bool rear_head, int &y, EngineImageType image_type, VehicleSpriteSeq *result)
513 {
514  const Engine *e = Engine::Get(engine);
515  Direction dir = rear_head ? DIR_E : DIR_W;
516  uint8 spritenum = e->u.rail.image_index;
517 
518  if (is_custom_sprite(spritenum)) {
519  GetCustomVehicleIcon(engine, dir, image_type, result);
520  if (result->IsValid()) {
521  if (e->GetGRF() != nullptr) {
523  }
524  return;
525  }
526 
527  spritenum = Engine::Get(engine)->original_image_index;
528  }
529 
530  if (rear_head) spritenum++;
531 
532  result->Set(GetDefaultTrainSprite(spritenum, DIR_W));
533 }
534 
535 void DrawTrainEngine(int left, int right, int preferred_x, int y, EngineID engine, PaletteID pal, EngineImageType image_type)
536 {
537  if (RailVehInfo(engine)->railveh_type == RAILVEH_MULTIHEAD) {
538  int yf = y;
539  int yr = y;
540 
541  VehicleSpriteSeq seqf, seqr;
542  GetRailIcon(engine, false, yf, image_type, &seqf);
543  GetRailIcon(engine, true, yr, image_type, &seqr);
544 
545  Rect rectf, rectr;
546  seqf.GetBounds(&rectf);
547  seqr.GetBounds(&rectr);
548 
549  preferred_x = Clamp(preferred_x,
550  left - UnScaleGUI(rectf.left) + ScaleSpriteTrad(14),
551  right - UnScaleGUI(rectr.right) - ScaleSpriteTrad(15));
552 
553  seqf.Draw(preferred_x - ScaleSpriteTrad(14), yf, pal, pal == PALETTE_CRASH);
554  seqr.Draw(preferred_x + ScaleSpriteTrad(15), yr, pal, pal == PALETTE_CRASH);
555  } else {
556  VehicleSpriteSeq seq;
557  GetRailIcon(engine, false, y, image_type, &seq);
558 
559  Rect rect;
560  seq.GetBounds(&rect);
561  preferred_x = Clamp(preferred_x,
562  left - UnScaleGUI(rect.left),
563  right - UnScaleGUI(rect.right));
564 
565  seq.Draw(preferred_x, y, pal, pal == PALETTE_CRASH);
566  }
567 }
568 
578 void GetTrainSpriteSize(EngineID engine, uint &width, uint &height, int &xoffs, int &yoffs, EngineImageType image_type)
579 {
580  int y = 0;
581 
582  VehicleSpriteSeq seq;
583  GetRailIcon(engine, false, y, image_type, &seq);
584 
585  Rect rect;
586  seq.GetBounds(&rect);
587 
588  width = UnScaleGUI(rect.Width());
589  height = UnScaleGUI(rect.Height());
590  xoffs = UnScaleGUI(rect.left);
591  yoffs = UnScaleGUI(rect.top);
592 
593  if (RailVehInfo(engine)->railveh_type == RAILVEH_MULTIHEAD) {
594  GetRailIcon(engine, true, y, image_type, &seq);
595  seq.GetBounds(&rect);
596 
597  /* Calculate values relative to an imaginary center between the two sprites. */
598  width = ScaleSpriteTrad(TRAININFO_DEFAULT_VEHICLE_WIDTH) + UnScaleGUI(rect.right) - xoffs;
599  height = std::max<uint>(height, UnScaleGUI(rect.Height()));
600  xoffs = xoffs - ScaleSpriteTrad(TRAININFO_DEFAULT_VEHICLE_WIDTH) / 2;
601  yoffs = std::min(yoffs, UnScaleGUI(rect.top));
602  }
603 }
604 
614 {
615  const RailVehicleInfo *rvi = &e->u.rail;
616 
617  /* Check that the wagon can drive on the track in question */
618  if (!IsCompatibleRail(rvi->railtype, GetRailType(tile))) return CMD_ERROR;
619 
620  if (flags & DC_EXEC) {
621  Train *v = new Train();
622  *ret = v;
623  v->spritenum = rvi->image_index;
624 
625  v->engine_type = e->index;
626  v->gcache.first_engine = INVALID_ENGINE; // needs to be set before first callback
627 
629 
630  v->direction = DiagDirToDir(dir);
631  v->tile = tile;
632 
633  int x = TileX(tile) * TILE_SIZE | _vehicle_initial_x_fract[dir];
634  int y = TileY(tile) * TILE_SIZE | _vehicle_initial_y_fract[dir];
635 
636  v->x_pos = x;
637  v->y_pos = y;
638  v->z_pos = GetSlopePixelZ(x, y);
639  v->owner = _current_company;
640  v->track = TRACK_BIT_DEPOT;
642 
643  v->SetWagon();
644 
645  v->SetFreeWagon();
647 
649  v->cargo_cap = rvi->capacity;
650  v->refit_cap = 0;
651 
652  v->railtype = rvi->railtype;
653 
655  v->build_year = _cur_year;
656  v->sprite_cache.sprite_seq.Set(SPR_IMG_QUERY);
658 
659  v->group_id = DEFAULT_GROUP;
660 
662 
663  v->UpdatePosition();
666 
668 
669  /* Try to connect the vehicle to one of free chains of wagons. */
670  for (Train *w : Train::Iterate()) {
671  if (w->tile == tile &&
672  w->IsFreeWagon() &&
673  w->engine_type == e->index &&
674  w->First() != v &&
675  !(w->vehstatus & VS_CRASHED)) {
676  if (Command<CMD_MOVE_RAIL_VEHICLE>::Do(DC_EXEC, v->index, w->Last()->index, true).Succeeded()) {
677  break;
678  }
679  }
680  }
681  }
682 
683  return CommandCost();
684 }
685 
687 static void NormalizeTrainVehInDepot(const Train *u)
688 {
689  for (const Train *v : Train::Iterate()) {
690  if (v->IsFreeWagon() && v->tile == u->tile &&
691  v->track == TRACK_BIT_DEPOT) {
692  if (Command<CMD_MOVE_RAIL_VEHICLE>::Do(DC_EXEC, v->index, u->index, true).Failed()) {
693  break;
694  }
695  }
696  }
697 }
698 
699 static void AddRearEngineToMultiheadedTrain(Train *v)
700 {
701  Train *u = new Train();
702  v->value >>= 1;
703  u->value = v->value;
704  u->direction = v->direction;
705  u->owner = v->owner;
706  u->tile = v->tile;
707  u->x_pos = v->x_pos;
708  u->y_pos = v->y_pos;
709  u->z_pos = v->z_pos;
710  u->track = TRACK_BIT_DEPOT;
711  u->vehstatus = v->vehstatus & ~VS_STOPPED;
712  u->spritenum = v->spritenum + 1;
713  u->cargo_type = v->cargo_type;
715  u->cargo_cap = v->cargo_cap;
716  u->refit_cap = v->refit_cap;
717  u->railtype = v->railtype;
718  u->engine_type = v->engine_type;
720  u->build_year = v->build_year;
721  u->sprite_cache.sprite_seq.Set(SPR_IMG_QUERY);
723  v->SetMultiheaded();
724  u->SetMultiheaded();
725  v->SetNext(u);
726  u->UpdatePosition();
727 
728  /* Now we need to link the front and rear engines together */
729  v->other_multiheaded_part = u;
730  u->other_multiheaded_part = v;
731 }
732 
742 CommandCost CmdBuildRailVehicle(DoCommandFlag flags, TileIndex tile, const Engine *e, bool free_cars, Vehicle **ret)
743 {
744  const RailVehicleInfo *rvi = &e->u.rail;
745 
746  if (rvi->railveh_type == RAILVEH_WAGON) return CmdBuildRailWagon(flags, tile, e, ret);
747 
748  /* Check if depot and new engine uses the same kind of tracks *
749  * We need to see if the engine got power on the tile to avoid electric engines in non-electric depots */
750  if (!HasPowerOnRail(rvi->railtype, GetRailType(tile))) return CMD_ERROR;
751 
752  if (flags & DC_EXEC) {
754  int x = TileX(tile) * TILE_SIZE + _vehicle_initial_x_fract[dir];
755  int y = TileY(tile) * TILE_SIZE + _vehicle_initial_y_fract[dir];
756 
757  Train *v = new Train();
758  *ret = v;
759  v->direction = DiagDirToDir(dir);
760  v->tile = tile;
761  v->owner = _current_company;
762  v->x_pos = x;
763  v->y_pos = y;
764  v->z_pos = GetSlopePixelZ(x, y);
765  v->track = TRACK_BIT_DEPOT;
767  v->spritenum = rvi->image_index;
769  v->cargo_cap = rvi->capacity;
770  v->refit_cap = 0;
771  v->last_station_visited = INVALID_STATION;
772  v->last_loading_station = INVALID_STATION;
773 
774  v->engine_type = e->index;
775  v->gcache.first_engine = INVALID_ENGINE; // needs to be set before first callback
776 
777  v->reliability = e->reliability;
779  v->max_age = e->GetLifeLengthInDays();
780 
781  v->railtype = rvi->railtype;
782 
783  v->SetServiceInterval(Company::Get(_current_company)->settings.vehicle.servint_trains);
785  v->build_year = _cur_year;
786  v->sprite_cache.sprite_seq.Set(SPR_IMG_QUERY);
788 
790  v->SetServiceIntervalIsPercent(Company::Get(_current_company)->settings.vehicle.servint_ispercent);
791 
792  v->group_id = DEFAULT_GROUP;
793 
794  v->SetFrontEngine();
795  v->SetEngine();
796 
797  v->UpdatePosition();
798 
799  if (rvi->railveh_type == RAILVEH_MULTIHEAD) {
800  AddRearEngineToMultiheadedTrain(v);
801  } else {
803  }
804 
807 
808  if (free_cars && !(flags & DC_AUTOREPLACE)) { // check if the cars should be added to the new vehicle
810  }
811 
813  }
814 
815  return CommandCost();
816 }
817 
818 static Train *FindGoodVehiclePos(const Train *src)
819 {
820  EngineID eng = src->engine_type;
821  TileIndex tile = src->tile;
822 
823  for (Train *dst : Train::Iterate()) {
824  if (dst->IsFreeWagon() && dst->tile == tile && !(dst->vehstatus & VS_CRASHED)) {
825  /* check so all vehicles in the line have the same engine. */
826  Train *t = dst;
827  while (t->engine_type == eng) {
828  t = t->Next();
829  if (t == nullptr) return dst;
830  }
831  }
832  }
833 
834  return nullptr;
835 }
836 
838 typedef std::vector<Train *> TrainList;
839 
845 static void MakeTrainBackup(TrainList &list, Train *t)
846 {
847  for (; t != nullptr; t = t->Next()) list.push_back(t);
848 }
849 
854 static void RestoreTrainBackup(TrainList &list)
855 {
856  /* No train, nothing to do. */
857  if (list.size() == 0) return;
858 
859  Train *prev = nullptr;
860  /* Iterate over the list and rebuild it. */
861  for (Train *t : list) {
862  if (prev != nullptr) {
863  prev->SetNext(t);
864  } else if (t->Previous() != nullptr) {
865  /* Make sure the head of the train is always the first in the chain. */
866  t->Previous()->SetNext(nullptr);
867  }
868  prev = t;
869  }
870 }
871 
877 static void RemoveFromConsist(Train *part, bool chain = false)
878 {
879  Train *tail = chain ? part->Last() : part->GetLastEnginePart();
880 
881  /* Unlink at the front, but make it point to the next
882  * vehicle after the to be remove part. */
883  if (part->Previous() != nullptr) part->Previous()->SetNext(tail->Next());
884 
885  /* Unlink at the back */
886  tail->SetNext(nullptr);
887 }
888 
894 static void InsertInConsist(Train *dst, Train *chain)
895 {
896  /* We do not want to add something in the middle of an articulated part. */
897  assert(dst != nullptr && (dst->Next() == nullptr || !dst->Next()->IsArticulatedPart()));
898 
899  chain->Last()->SetNext(dst->Next());
900  dst->SetNext(chain);
901 }
902 
908 static void NormaliseDualHeads(Train *t)
909 {
910  for (; t != nullptr; t = t->GetNextVehicle()) {
911  if (!t->IsMultiheaded() || !t->IsEngine()) continue;
912 
913  /* Make sure that there are no free cars before next engine */
914  Train *u;
915  for (u = t; u->Next() != nullptr && !u->Next()->IsEngine(); u = u->Next()) {}
916 
917  if (u == t->other_multiheaded_part) continue;
918 
919  /* Remove the part from the 'wrong' train */
920  RemoveFromConsist(t->other_multiheaded_part);
921  /* And add it to the 'right' train */
922  InsertInConsist(u, t->other_multiheaded_part);
923  }
924 }
925 
930 static void NormaliseSubtypes(Train *chain)
931 {
932  /* Nothing to do */
933  if (chain == nullptr) return;
934 
935  /* We must be the first in the chain. */
936  assert(chain->Previous() == nullptr);
937 
938  /* Set the appropriate bits for the first in the chain. */
939  if (chain->IsWagon()) {
940  chain->SetFreeWagon();
941  } else {
942  assert(chain->IsEngine());
943  chain->SetFrontEngine();
944  }
945 
946  /* Now clear the bits for the rest of the chain */
947  for (Train *t = chain->Next(); t != nullptr; t = t->Next()) {
948  t->ClearFreeWagon();
949  t->ClearFrontEngine();
950  }
951 }
952 
962 static CommandCost CheckNewTrain(Train *original_dst, Train *dst, Train *original_src, Train *src)
963 {
964  /* Just add 'new' engines and subtract the original ones.
965  * If that's less than or equal to 0 we can be sure we did
966  * not add any engines (read: trains) along the way. */
967  if ((src != nullptr && src->IsEngine() ? 1 : 0) +
968  (dst != nullptr && dst->IsEngine() ? 1 : 0) -
969  (original_src != nullptr && original_src->IsEngine() ? 1 : 0) -
970  (original_dst != nullptr && original_dst->IsEngine() ? 1 : 0) <= 0) {
971  return CommandCost();
972  }
973 
974  /* Get a free unit number and check whether it's within the bounds.
975  * There will always be a maximum of one new train. */
977 
978  return_cmd_error(STR_ERROR_TOO_MANY_VEHICLES_IN_GAME);
979 }
980 
987 {
988  /* No multi-part train, no need to check. */
989  if (t == nullptr || t->Next() == nullptr) return CommandCost();
990 
991  /* The maximum length for a train. For each part we decrease this by one
992  * and if the result is negative the train is simply too long. */
994 
995  /* For free-wagon chains, check if they are within the max_train_length limit. */
996  if (!t->IsEngine()) {
997  t = t->Next();
998  while (t != nullptr) {
999  allowed_len -= t->gcache.cached_veh_length;
1000 
1001  t = t->Next();
1002  }
1003 
1004  if (allowed_len < 0) return_cmd_error(STR_ERROR_TRAIN_TOO_LONG);
1005  return CommandCost();
1006  }
1007 
1008  Train *head = t;
1009  Train *prev = t;
1010 
1011  /* Break the prev -> t link so it always holds within the loop. */
1012  t = t->Next();
1013  prev->SetNext(nullptr);
1014 
1015  /* Make sure the cache is cleared. */
1016  head->InvalidateNewGRFCache();
1017 
1018  while (t != nullptr) {
1019  allowed_len -= t->gcache.cached_veh_length;
1020 
1021  Train *next = t->Next();
1022 
1023  /* Unlink the to-be-added piece; it is already unlinked from the previous
1024  * part due to the fact that the prev -> t link is broken. */
1025  t->SetNext(nullptr);
1026 
1027  /* Don't check callback for articulated or rear dual headed parts */
1028  if (!t->IsArticulatedPart() && !t->IsRearDualheaded()) {
1029  /* Back up and clear the first_engine data to avoid using wagon override group */
1030  EngineID first_engine = t->gcache.first_engine;
1032 
1033  /* We don't want the cache to interfere. head's cache is cleared before
1034  * the loop and after each callback does not need to be cleared here. */
1035  t->InvalidateNewGRFCache();
1036 
1037  uint16 callback = GetVehicleCallbackParent(CBID_TRAIN_ALLOW_WAGON_ATTACH, 0, 0, head->engine_type, t, head);
1038 
1039  /* Restore original first_engine data */
1040  t->gcache.first_engine = first_engine;
1041 
1042  /* We do not want to remember any cached variables from the test run */
1043  t->InvalidateNewGRFCache();
1044  head->InvalidateNewGRFCache();
1045 
1046  if (callback != CALLBACK_FAILED) {
1047  /* A failing callback means everything is okay */
1048  StringID error = STR_NULL;
1049 
1050  if (head->GetGRF()->grf_version < 8) {
1051  if (callback == 0xFD) error = STR_ERROR_INCOMPATIBLE_RAIL_TYPES;
1052  if (callback < 0xFD) error = GetGRFStringID(head->GetGRFID(), 0xD000 + callback);
1053  if (callback >= 0x100) ErrorUnknownCallbackResult(head->GetGRFID(), CBID_TRAIN_ALLOW_WAGON_ATTACH, callback);
1054  } else {
1055  if (callback < 0x400) {
1056  error = GetGRFStringID(head->GetGRFID(), 0xD000 + callback);
1057  } else {
1058  switch (callback) {
1059  case 0x400: // allow if railtypes match (always the case for OpenTTD)
1060  case 0x401: // allow
1061  break;
1062 
1063  default: // unknown reason -> disallow
1064  case 0x402: // disallow attaching
1065  error = STR_ERROR_INCOMPATIBLE_RAIL_TYPES;
1066  break;
1067  }
1068  }
1069  }
1070 
1071  if (error != STR_NULL) return_cmd_error(error);
1072  }
1073  }
1074 
1075  /* And link it to the new part. */
1076  prev->SetNext(t);
1077  prev = t;
1078  t = next;
1079  }
1080 
1081  if (allowed_len < 0) return_cmd_error(STR_ERROR_TRAIN_TOO_LONG);
1082  return CommandCost();
1083 }
1084 
1095 static CommandCost ValidateTrains(Train *original_dst, Train *dst, Train *original_src, Train *src, bool check_limit)
1096 {
1097  /* Check whether we may actually construct the trains. */
1098  CommandCost ret = CheckTrainAttachment(src);
1099  if (ret.Failed()) return ret;
1100  ret = CheckTrainAttachment(dst);
1101  if (ret.Failed()) return ret;
1102 
1103  /* Check whether we need to build a new train. */
1104  return check_limit ? CheckNewTrain(original_dst, dst, original_src, src) : CommandCost();
1105 }
1106 
1115 static void ArrangeTrains(Train **dst_head, Train *dst, Train **src_head, Train *src, bool move_chain)
1116 {
1117  /* First determine the front of the two resulting trains */
1118  if (*src_head == *dst_head) {
1119  /* If we aren't moving part(s) to a new train, we are just moving the
1120  * front back and there is not destination head. */
1121  *dst_head = nullptr;
1122  } else if (*dst_head == nullptr) {
1123  /* If we are moving to a new train the head of the move train would become
1124  * the head of the new vehicle. */
1125  *dst_head = src;
1126  }
1127 
1128  if (src == *src_head) {
1129  /* If we are moving the front of a train then we are, in effect, creating
1130  * a new head for the train. Point to that. Unless we are moving the whole
1131  * train in which case there is not 'source' train anymore.
1132  * In case we are a multiheaded part we want the complete thing to come
1133  * with us, so src->GetNextUnit(), however... when we are e.g. a wagon
1134  * that is followed by a rear multihead we do not want to include that. */
1135  *src_head = move_chain ? nullptr :
1136  (src->IsMultiheaded() ? src->GetNextUnit() : src->GetNextVehicle());
1137  }
1138 
1139  /* Now it's just simply removing the part that we are going to move from the
1140  * source train and *if* the destination is a not a new train add the chain
1141  * at the destination location. */
1142  RemoveFromConsist(src, move_chain);
1143  if (*dst_head != src) InsertInConsist(dst, src);
1144 
1145  /* Now normalise the dual heads, that is move the dual heads around in such
1146  * a way that the head and rear of a dual head are in the same train */
1147  NormaliseDualHeads(*src_head);
1148  NormaliseDualHeads(*dst_head);
1149 }
1150 
1156 static void NormaliseTrainHead(Train *head)
1157 {
1158  /* Not much to do! */
1159  if (head == nullptr) return;
1160 
1161  /* Tell the 'world' the train changed. */
1162  head->ConsistChanged(CCF_ARRANGE);
1163  UpdateTrainGroupID(head);
1164 
1165  /* Not a front engine, i.e. a free wagon chain. No need to do more. */
1166  if (!head->IsFrontEngine()) return;
1167 
1168  /* Update the refit button and window */
1171 
1172  /* If we don't have a unit number yet, set one. */
1173  if (head->unitnumber != 0) return;
1175 }
1176 
1186 CommandCost CmdMoveRailVehicle(DoCommandFlag flags, VehicleID src_veh, VehicleID dest_veh, bool move_chain)
1187 {
1188  Train *src = Train::GetIfValid(src_veh);
1189  if (src == nullptr) return CMD_ERROR;
1190 
1191  CommandCost ret = CheckOwnership(src->owner);
1192  if (ret.Failed()) return ret;
1193 
1194  /* Do not allow moving crashed vehicles inside the depot, it is likely to cause asserts later */
1195  if (src->vehstatus & VS_CRASHED) return CMD_ERROR;
1196 
1197  /* if nothing is selected as destination, try and find a matching vehicle to drag to. */
1198  Train *dst;
1199  if (dest_veh == INVALID_VEHICLE) {
1200  dst = (src->IsEngine() || (flags & DC_AUTOREPLACE)) ? nullptr : FindGoodVehiclePos(src);
1201  } else {
1202  dst = Train::GetIfValid(dest_veh);
1203  if (dst == nullptr) return CMD_ERROR;
1204 
1205  CommandCost ret = CheckOwnership(dst->owner);
1206  if (ret.Failed()) return ret;
1207 
1208  /* Do not allow appending to crashed vehicles, too */
1209  if (dst->vehstatus & VS_CRASHED) return CMD_ERROR;
1210  }
1211 
1212  /* if an articulated part is being handled, deal with its parent vehicle */
1213  src = src->GetFirstEnginePart();
1214  if (dst != nullptr) {
1215  dst = dst->GetFirstEnginePart();
1216  }
1217 
1218  /* don't move the same vehicle.. */
1219  if (src == dst) return CommandCost();
1220 
1221  /* locate the head of the two chains */
1222  Train *src_head = src->First();
1223  Train *dst_head;
1224  if (dst != nullptr) {
1225  dst_head = dst->First();
1226  if (dst_head->tile != src_head->tile) return CMD_ERROR;
1227  /* Now deal with articulated part of destination wagon */
1228  dst = dst->GetLastEnginePart();
1229  } else {
1230  dst_head = nullptr;
1231  }
1232 
1233  if (src->IsRearDualheaded()) return_cmd_error(STR_ERROR_REAR_ENGINE_FOLLOW_FRONT);
1234 
1235  /* When moving all wagons, we can't have the same src_head and dst_head */
1236  if (move_chain && src_head == dst_head) return CommandCost();
1237 
1238  /* When moving a multiheaded part to be place after itself, bail out. */
1239  if (!move_chain && dst != nullptr && dst->IsRearDualheaded() && src == dst->other_multiheaded_part) return CommandCost();
1240 
1241  /* Check if all vehicles in the source train are stopped inside a depot. */
1242  if (!src_head->IsStoppedInDepot()) return_cmd_error(STR_ERROR_TRAINS_CAN_ONLY_BE_ALTERED_INSIDE_A_DEPOT);
1243 
1244  /* Check if all vehicles in the destination train are stopped inside a depot. */
1245  if (dst_head != nullptr && !dst_head->IsStoppedInDepot()) return_cmd_error(STR_ERROR_TRAINS_CAN_ONLY_BE_ALTERED_INSIDE_A_DEPOT);
1246 
1247  /* First make a backup of the order of the trains. That way we can do
1248  * whatever we want with the order and later on easily revert. */
1249  TrainList original_src;
1250  TrainList original_dst;
1251 
1252  MakeTrainBackup(original_src, src_head);
1253  MakeTrainBackup(original_dst, dst_head);
1254 
1255  /* Also make backup of the original heads as ArrangeTrains can change them.
1256  * For the destination head we do not care if it is the same as the source
1257  * head because in that case it's just a copy. */
1258  Train *original_src_head = src_head;
1259  Train *original_dst_head = (dst_head == src_head ? nullptr : dst_head);
1260 
1261  /* We want this information from before the rearrangement, but execute this after the validation.
1262  * original_src_head can't be nullptr; src is by definition != nullptr, so src_head can't be nullptr as
1263  * src->GetFirst() always yields non-nullptr, so eventually original_src_head != nullptr as well. */
1264  bool original_src_head_front_engine = original_src_head->IsFrontEngine();
1265  bool original_dst_head_front_engine = original_dst_head != nullptr && original_dst_head->IsFrontEngine();
1266 
1267  /* (Re)arrange the trains in the wanted arrangement. */
1268  ArrangeTrains(&dst_head, dst, &src_head, src, move_chain);
1269 
1270  if ((flags & DC_AUTOREPLACE) == 0) {
1271  /* If the autoreplace flag is set we do not need to test for the validity
1272  * because we are going to revert the train to its original state. As we
1273  * assume the original state was correct autoreplace can skip this. */
1274  CommandCost ret = ValidateTrains(original_dst_head, dst_head, original_src_head, src_head, true);
1275  if (ret.Failed()) {
1276  /* Restore the train we had. */
1277  RestoreTrainBackup(original_src);
1278  RestoreTrainBackup(original_dst);
1279  return ret;
1280  }
1281  }
1282 
1283  /* do it? */
1284  if (flags & DC_EXEC) {
1285  /* Remove old heads from the statistics */
1286  if (original_src_head_front_engine) GroupStatistics::CountVehicle(original_src_head, -1);
1287  if (original_dst_head_front_engine) GroupStatistics::CountVehicle(original_dst_head, -1);
1288 
1289  /* First normalise the sub types of the chains. */
1290  NormaliseSubtypes(src_head);
1291  NormaliseSubtypes(dst_head);
1292 
1293  /* There are 14 different cases:
1294  * 1) front engine gets moved to a new train, it stays a front engine.
1295  * a) the 'next' part is a wagon that becomes a free wagon chain.
1296  * b) the 'next' part is an engine that becomes a front engine.
1297  * c) there is no 'next' part, nothing else happens
1298  * 2) front engine gets moved to another train, it is not a front engine anymore
1299  * a) the 'next' part is a wagon that becomes a free wagon chain.
1300  * b) the 'next' part is an engine that becomes a front engine.
1301  * c) there is no 'next' part, nothing else happens
1302  * 3) front engine gets moved to later in the current train, it is not a front engine anymore.
1303  * a) the 'next' part is a wagon that becomes a free wagon chain.
1304  * b) the 'next' part is an engine that becomes a front engine.
1305  * 4) free wagon gets moved
1306  * a) the 'next' part is a wagon that becomes a free wagon chain.
1307  * b) the 'next' part is an engine that becomes a front engine.
1308  * c) there is no 'next' part, nothing else happens
1309  * 5) non front engine gets moved and becomes a new train, nothing else happens
1310  * 6) non front engine gets moved within a train / to another train, nothing happens
1311  * 7) wagon gets moved, nothing happens
1312  */
1313  if (src == original_src_head && src->IsEngine() && !src->IsFrontEngine()) {
1314  /* Cases #2 and #3: the front engine gets trashed. */
1320  DeleteNewGRFInspectWindow(GSF_TRAINS, src->index);
1322 
1323  /* Delete orders, group stuff and the unit number as we're not the
1324  * front of any vehicle anymore. */
1325  DeleteVehicleOrders(src);
1327  src->unitnumber = 0;
1328  }
1329 
1330  /* We weren't a front engine but are becoming one. So
1331  * we should be put in the default group. */
1332  if (original_src_head != src && dst_head == src) {
1335  }
1336 
1337  /* Add new heads to statistics */
1338  if (src_head != nullptr && src_head->IsFrontEngine()) GroupStatistics::CountVehicle(src_head, 1);
1339  if (dst_head != nullptr && dst_head->IsFrontEngine()) GroupStatistics::CountVehicle(dst_head, 1);
1340 
1341  /* Handle 'new engine' part of cases #1b, #2b, #3b, #4b and #5 in NormaliseTrainHead. */
1342  NormaliseTrainHead(src_head);
1343  NormaliseTrainHead(dst_head);
1344 
1345  if ((flags & DC_NO_CARGO_CAP_CHECK) == 0) {
1346  CheckCargoCapacity(src_head);
1347  CheckCargoCapacity(dst_head);
1348  }
1349 
1350  if (src_head != nullptr) src_head->First()->MarkDirty();
1351  if (dst_head != nullptr) dst_head->First()->MarkDirty();
1352 
1353  /* We are undoubtedly changing something in the depot and train list. */
1356  } else {
1357  /* We don't want to execute what we're just tried. */
1358  RestoreTrainBackup(original_src);
1359  RestoreTrainBackup(original_dst);
1360  }
1361 
1362  return CommandCost();
1363 }
1364 
1377 CommandCost CmdSellRailWagon(DoCommandFlag flags, Vehicle *t, bool sell_chain, bool backup_order, ClientID user)
1378 {
1380  Train *first = v->First();
1381 
1382  if (v->IsRearDualheaded()) return_cmd_error(STR_ERROR_REAR_ENGINE_FOLLOW_FRONT);
1383 
1384  /* First make a backup of the order of the train. That way we can do
1385  * whatever we want with the order and later on easily revert. */
1386  TrainList original;
1387  MakeTrainBackup(original, first);
1388 
1389  /* We need to keep track of the new head and the head of what we're going to sell. */
1390  Train *new_head = first;
1391  Train *sell_head = nullptr;
1392 
1393  /* Split the train in the wanted way. */
1394  ArrangeTrains(&sell_head, nullptr, &new_head, v, sell_chain);
1395 
1396  /* We don't need to validate the second train; it's going to be sold. */
1397  CommandCost ret = ValidateTrains(nullptr, nullptr, first, new_head, (flags & DC_AUTOREPLACE) == 0);
1398  if (ret.Failed()) {
1399  /* Restore the train we had. */
1400  RestoreTrainBackup(original);
1401  return ret;
1402  }
1403 
1404  if (first->orders == nullptr && !OrderList::CanAllocateItem()) {
1405  /* Restore the train we had. */
1406  RestoreTrainBackup(original);
1407  return_cmd_error(STR_ERROR_NO_MORE_SPACE_FOR_ORDERS);
1408  }
1409 
1411  for (Train *part = sell_head; part != nullptr; part = part->Next()) cost.AddCost(-part->value);
1412 
1413  /* do it? */
1414  if (flags & DC_EXEC) {
1415  /* First normalise the sub types of the chain. */
1416  NormaliseSubtypes(new_head);
1417 
1418  if (v == first && v->IsEngine() && !sell_chain && new_head != nullptr && new_head->IsFrontEngine()) {
1419  /* We are selling the front engine. In this case we want to
1420  * 'give' the order, unit number and such to the new head. */
1421  new_head->orders = first->orders;
1422  new_head->AddToShared(first);
1424 
1425  /* Copy other important data from the front engine */
1427  GroupStatistics::CountVehicle(new_head, 1); // after copying over the profit
1428  } else if (v->IsPrimaryVehicle() && backup_order) {
1429  OrderBackup::Backup(v, user);
1430  }
1431 
1432  /* We need to update the information about the train. */
1433  NormaliseTrainHead(new_head);
1434 
1435  /* We are undoubtedly changing something in the depot and train list. */
1438 
1439  /* Actually delete the sold 'goods' */
1440  delete sell_head;
1441  } else {
1442  /* We don't want to execute what we're just tried. */
1443  RestoreTrainBackup(original);
1444  }
1445 
1446  return cost;
1447 }
1448 
1450 {
1451  /* Set common defaults. */
1452  this->x_offs = -1;
1453  this->y_offs = -1;
1454  this->x_extent = 3;
1455  this->y_extent = 3;
1456  this->z_extent = 6;
1457  this->x_bb_offs = 0;
1458  this->y_bb_offs = 0;
1459 
1460  /* Set if flipped and engine is NOT flagged with custom flip handling. */
1461  int flipped = HasBit(this->flags, VRF_REVERSE_DIRECTION) && !HasBit(EngInfo(this->engine_type)->misc_flags, EF_RAIL_FLIPS);
1462  /* If flipped and vehicle length is odd, we need to adjust the bounding box offset slightly. */
1463  int flip_offs = flipped && (this->gcache.cached_veh_length & 1);
1464 
1465  Direction dir = this->direction;
1466  if (flipped) dir = ReverseDir(dir);
1467 
1468  if (!IsDiagonalDirection(dir)) {
1469  static const int _sign_table[] =
1470  {
1471  /* x, y */
1472  -1, -1, // DIR_N
1473  -1, 1, // DIR_E
1474  1, 1, // DIR_S
1475  1, -1, // DIR_W
1476  };
1477 
1478  int half_shorten = (VEHICLE_LENGTH - this->gcache.cached_veh_length + flipped) / 2;
1479 
1480  /* For all straight directions, move the bound box to the centre of the vehicle, but keep the size. */
1481  this->x_offs -= half_shorten * _sign_table[dir];
1482  this->y_offs -= half_shorten * _sign_table[dir + 1];
1483  this->x_extent += this->x_bb_offs = half_shorten * _sign_table[dir];
1484  this->y_extent += this->y_bb_offs = half_shorten * _sign_table[dir + 1];
1485  } else {
1486  switch (dir) {
1487  /* Shorten southern corner of the bounding box according the vehicle length
1488  * and center the bounding box on the vehicle. */
1489  case DIR_NE:
1490  this->x_offs = 1 - (this->gcache.cached_veh_length + 1) / 2 + flip_offs;
1491  this->x_extent = this->gcache.cached_veh_length - 1;
1492  this->x_bb_offs = -1;
1493  break;
1494 
1495  case DIR_NW:
1496  this->y_offs = 1 - (this->gcache.cached_veh_length + 1) / 2 + flip_offs;
1497  this->y_extent = this->gcache.cached_veh_length - 1;
1498  this->y_bb_offs = -1;
1499  break;
1500 
1501  /* Move northern corner of the bounding box down according to vehicle length
1502  * and center the bounding box on the vehicle. */
1503  case DIR_SW:
1504  this->x_offs = 1 + (this->gcache.cached_veh_length + 1) / 2 - VEHICLE_LENGTH - flip_offs;
1505  this->x_extent = VEHICLE_LENGTH - 1;
1506  this->x_bb_offs = VEHICLE_LENGTH - this->gcache.cached_veh_length - 1;
1507  break;
1508 
1509  case DIR_SE:
1510  this->y_offs = 1 + (this->gcache.cached_veh_length + 1) / 2 - VEHICLE_LENGTH - flip_offs;
1511  this->y_extent = VEHICLE_LENGTH - 1;
1512  this->y_bb_offs = VEHICLE_LENGTH - this->gcache.cached_veh_length - 1;
1513  break;
1514 
1515  default:
1516  NOT_REACHED();
1517  }
1518  }
1519 }
1520 
1525 static void MarkTrainAsStuck(Train *v)
1526 {
1527  if (!HasBit(v->flags, VRF_TRAIN_STUCK)) {
1528  /* It is the first time the problem occurred, set the "train stuck" flag. */
1529  SetBit(v->flags, VRF_TRAIN_STUCK);
1530 
1531  v->wait_counter = 0;
1532 
1533  /* Stop train */
1534  v->cur_speed = 0;
1535  v->subspeed = 0;
1536  v->SetLastSpeed();
1537 
1539  }
1540 }
1541 
1549 static void SwapTrainFlags(uint16 *swap_flag1, uint16 *swap_flag2)
1550 {
1551  uint16 flag1 = *swap_flag1;
1552  uint16 flag2 = *swap_flag2;
1553 
1554  /* Clear the flags */
1555  ClrBit(*swap_flag1, GVF_GOINGUP_BIT);
1556  ClrBit(*swap_flag1, GVF_GOINGDOWN_BIT);
1557  ClrBit(*swap_flag2, GVF_GOINGUP_BIT);
1558  ClrBit(*swap_flag2, GVF_GOINGDOWN_BIT);
1559 
1560  /* Reverse the rail-flags (if needed) */
1561  if (HasBit(flag1, GVF_GOINGUP_BIT)) {
1562  SetBit(*swap_flag2, GVF_GOINGDOWN_BIT);
1563  } else if (HasBit(flag1, GVF_GOINGDOWN_BIT)) {
1564  SetBit(*swap_flag2, GVF_GOINGUP_BIT);
1565  }
1566  if (HasBit(flag2, GVF_GOINGUP_BIT)) {
1567  SetBit(*swap_flag1, GVF_GOINGDOWN_BIT);
1568  } else if (HasBit(flag2, GVF_GOINGDOWN_BIT)) {
1569  SetBit(*swap_flag1, GVF_GOINGUP_BIT);
1570  }
1571 }
1572 
1578 {
1579  /* Reverse the direction. */
1580  if (v->track != TRACK_BIT_DEPOT) v->direction = ReverseDir(v->direction);
1581 
1582  /* Call the proper EnterTile function unless we are in a wormhole. */
1583  if (v->track != TRACK_BIT_WORMHOLE) {
1584  VehicleEnterTile(v, v->tile, v->x_pos, v->y_pos);
1585  } else {
1586  /* VehicleEnter_TunnelBridge() sets TRACK_BIT_WORMHOLE when the vehicle
1587  * is on the last bit of the bridge head (frame == TILE_SIZE - 1).
1588  * If we were swapped with such a vehicle, we have set TRACK_BIT_WORMHOLE,
1589  * when we shouldn't have. Check if this is the case. */
1590  TileIndex vt = TileVirtXY(v->x_pos, v->y_pos);
1591  if (IsTileType(vt, MP_TUNNELBRIDGE)) {
1592  VehicleEnterTile(v, vt, v->x_pos, v->y_pos);
1593  if (v->track != TRACK_BIT_WORMHOLE && IsBridgeTile(v->tile)) {
1594  /* We have just left the wormhole, possibly set the
1595  * "goingdown" bit. UpdateInclination() can be used
1596  * because we are at the border of the tile. */
1597  v->UpdatePosition();
1598  v->UpdateInclination(true, true);
1599  return;
1600  }
1601  }
1602  }
1603 
1604  v->UpdatePosition();
1605  v->UpdateViewport(true, true);
1606 }
1607 
1614 void ReverseTrainSwapVeh(Train *v, int l, int r)
1615 {
1616  Train *a, *b;
1617 
1618  /* locate vehicles to swap */
1619  for (a = v; l != 0; l--) a = a->Next();
1620  for (b = v; r != 0; r--) b = b->Next();
1621 
1622  if (a != b) {
1623  /* swap the hidden bits */
1624  {
1625  uint16 tmp = (a->vehstatus & ~VS_HIDDEN) | (b->vehstatus & VS_HIDDEN);
1626  b->vehstatus = (b->vehstatus & ~VS_HIDDEN) | (a->vehstatus & VS_HIDDEN);
1627  a->vehstatus = tmp;
1628  }
1629 
1630  Swap(a->track, b->track);
1631  Swap(a->direction, b->direction);
1632  Swap(a->x_pos, b->x_pos);
1633  Swap(a->y_pos, b->y_pos);
1634  Swap(a->tile, b->tile);
1635  Swap(a->z_pos, b->z_pos);
1636 
1637  SwapTrainFlags(&a->gv_flags, &b->gv_flags);
1638 
1641  } else {
1642  /* Swap GVF_GOINGUP_BIT/GVF_GOINGDOWN_BIT.
1643  * This is a little bit redundant way, a->gv_flags will
1644  * be (re)set twice, but it reduces code duplication */
1645  SwapTrainFlags(&a->gv_flags, &a->gv_flags);
1647  }
1648 }
1649 
1650 
1656 static Vehicle *TrainOnTileEnum(Vehicle *v, void *)
1657 {
1658  return (v->type == VEH_TRAIN) ? v : nullptr;
1659 }
1660 
1661 
1669 {
1670  if (v->type != VEH_TRAIN || (v->vehstatus & VS_CRASHED)) return nullptr;
1671 
1672  Train *t = Train::From(v);
1673  if (!t->IsFrontEngine()) return nullptr;
1674 
1675  TileIndex tile = *(TileIndex *)data;
1676 
1677  if (TrainApproachingCrossingTile(t) != tile) return nullptr;
1678 
1679  return t;
1680 }
1681 
1682 
1690 {
1691  assert(IsLevelCrossingTile(tile));
1692 
1694  TileIndex tile_from = tile + TileOffsByDiagDir(dir);
1695 
1696  if (HasVehicleOnPos(tile_from, &tile, &TrainApproachingCrossingEnum)) return true;
1697 
1698  dir = ReverseDiagDir(dir);
1699  tile_from = tile + TileOffsByDiagDir(dir);
1700 
1701  return HasVehicleOnPos(tile_from, &tile, &TrainApproachingCrossingEnum);
1702 }
1703 
1709 static inline bool CheckLevelCrossing(TileIndex tile)
1710 {
1711  /* reserved || train on crossing || train approaching crossing */
1713 }
1714 
1722 static void UpdateLevelCrossingTile(TileIndex tile, bool sound, bool force_barred)
1723 {
1724  assert(IsLevelCrossingTile(tile));
1725  bool set_barred;
1726 
1727  /* We force the crossing to be barred when an adjacent crossing is barred, otherwise let it decide for itself. */
1728  set_barred = force_barred || CheckLevelCrossing(tile);
1729 
1730  /* The state has changed */
1731  if (set_barred != IsCrossingBarred(tile)) {
1732  if (set_barred && sound && _settings_client.sound.ambient) SndPlayTileFx(SND_0E_LEVEL_CROSSING, tile);
1733  SetCrossingBarred(tile, set_barred);
1735  }
1736 }
1737 
1744 void UpdateLevelCrossing(TileIndex tile, bool sound, bool force_bar)
1745 {
1746  if (!IsLevelCrossingTile(tile)) return;
1747 
1748  bool forced_state = force_bar;
1749 
1750  const Axis axis = GetCrossingRoadAxis(tile);
1751  const DiagDirection dir1 = AxisToDiagDir(axis);
1752  const DiagDirection dir2 = ReverseDiagDir(dir1);
1753 
1754  /* Check if an adjacent crossing is barred. */
1755  for (DiagDirection dir : { dir1, dir2 }) {
1756  for (TileIndex t = tile; !forced_state && t < MapSize() && IsLevelCrossingTile(t) && GetCrossingRoadAxis(t) == axis; t = TileAddByDiagDir(t, dir)) {
1757  forced_state |= CheckLevelCrossing(t);
1758  }
1759  }
1760 
1761  /* Now that we know whether all tiles in this crossing should be barred or open,
1762  * we need to update those tiles. We start with the tile itself, then look along the road axis. */
1763  UpdateLevelCrossingTile(tile, sound, forced_state);
1764  for (DiagDirection dir : { dir1, dir2 }) {
1765  for (TileIndex t = TileAddByDiagDir(tile, dir); t < MapSize() && IsLevelCrossingTile(t) && GetCrossingRoadAxis(t) == axis; t = TileAddByDiagDir(t, dir)) {
1766  UpdateLevelCrossingTile(t, sound, forced_state);
1767  }
1768  }
1769 }
1770 
1776 {
1777  const DiagDirection dir1 = AxisToDiagDir(road_axis);
1778  const DiagDirection dir2 = ReverseDiagDir(dir1);
1779  for (DiagDirection dir : { dir1, dir2 }) {
1780  const TileIndex t = TileAddByDiagDir(tile, dir);
1781  if (t < MapSize() && IsLevelCrossingTile(t) && GetCrossingRoadAxis(t) == road_axis) {
1783  }
1784  }
1785 }
1786 
1793 {
1794  if (!IsCrossingBarred(tile)) {
1796  UpdateLevelCrossing(tile, true);
1797  }
1798 }
1799 
1800 
1807 {
1808  Train *base = v;
1809  Train *first = base; // first vehicle to move
1810  Train *last = v->Last(); // last vehicle to move
1811  uint length = CountVehiclesInChain(v);
1812 
1813  while (length > 2) {
1814  last = last->Previous();
1815  first = first->Next();
1816 
1817  int differential = base->CalcNextVehicleOffset() - last->CalcNextVehicleOffset();
1818 
1819  /* do not update images now
1820  * negative differential will be handled in AdvanceWagonsAfterSwap() */
1821  for (int i = 0; i < differential; i++) TrainController(first, last->Next());
1822 
1823  base = first; // == base->Next()
1824  length -= 2;
1825  }
1826 }
1827 
1828 
1835 {
1836  /* first of all, fix the situation when the train was entering a depot */
1837  Train *dep = v; // last vehicle in front of just left depot
1838  while (dep->Next() != nullptr && (dep->track == TRACK_BIT_DEPOT || dep->Next()->track != TRACK_BIT_DEPOT)) {
1839  dep = dep->Next(); // find first vehicle outside of a depot, with next vehicle inside a depot
1840  }
1841 
1842  Train *leave = dep->Next(); // first vehicle in a depot we are leaving now
1843 
1844  if (leave != nullptr) {
1845  /* 'pull' next wagon out of the depot, so we won't miss it (it could stay in depot forever) */
1846  int d = TicksToLeaveDepot(dep);
1847 
1848  if (d <= 0) {
1849  leave->vehstatus &= ~VS_HIDDEN; // move it out of the depot
1850  leave->track = TrackToTrackBits(GetRailDepotTrack(leave->tile));
1851  for (int i = 0; i >= d; i--) TrainController(leave, nullptr); // maybe move it, and maybe let another wagon leave
1852  }
1853  } else {
1854  dep = nullptr; // no vehicle in a depot, so no vehicle leaving a depot
1855  }
1856 
1857  Train *base = v;
1858  Train *first = base; // first vehicle to move
1859  Train *last = v->Last(); // last vehicle to move
1860  uint length = CountVehiclesInChain(v);
1861 
1862  /* We have to make sure all wagons that leave a depot because of train reversing are moved correctly
1863  * they have already correct spacing, so we have to make sure they are moved how they should */
1864  bool nomove = (dep == nullptr); // If there is no vehicle leaving a depot, limit the number of wagons moved immediately.
1865 
1866  while (length > 2) {
1867  /* we reached vehicle (originally) in front of a depot, stop now
1868  * (we would move wagons that are already moved with new wagon length). */
1869  if (base == dep) break;
1870 
1871  /* the last wagon was that one leaving a depot, so do not move it anymore */
1872  if (last == dep) nomove = true;
1873 
1874  last = last->Previous();
1875  first = first->Next();
1876 
1877  int differential = last->CalcNextVehicleOffset() - base->CalcNextVehicleOffset();
1878 
1879  /* do not update images now */
1880  for (int i = 0; i < differential; i++) TrainController(first, (nomove ? last->Next() : nullptr));
1881 
1882  base = first; // == base->Next()
1883  length -= 2;
1884  }
1885 }
1886 
1887 static bool IsWholeTrainInsideDepot(const Train *v)
1888 {
1889  for (const Train *u = v; u != nullptr; u = u->Next()) {
1890  if (u->track != TRACK_BIT_DEPOT || u->tile != v->tile) return false;
1891  }
1892  return true;
1893 }
1894 
1900 {
1901  if (IsRailDepotTile(v->tile)) {
1902  if (IsWholeTrainInsideDepot(v)) return;
1904  }
1905 
1906  /* Clear path reservation in front if train is not stuck. */
1907  if (!HasBit(v->flags, VRF_TRAIN_STUCK)) FreeTrainTrackReservation(v);
1908 
1909  /* Check if we were approaching a rail/road-crossing */
1911 
1912  /* count number of vehicles */
1913  int r = CountVehiclesInChain(v) - 1; // number of vehicles - 1
1914 
1916 
1917  /* swap start<>end, start+1<>end-1, ... */
1918  int l = 0;
1919  do {
1920  ReverseTrainSwapVeh(v, l++, r--);
1921  } while (l <= r);
1922 
1924 
1925  if (IsRailDepotTile(v->tile)) {
1927  }
1928 
1929  ToggleBit(v->flags, VRF_TOGGLE_REVERSE);
1930 
1931  ClrBit(v->flags, VRF_REVERSING);
1932 
1933  /* recalculate cached data */
1935 
1936  /* update all images */
1937  for (Train *u = v; u != nullptr; u = u->Next()) u->UpdateViewport(false, false);
1938 
1939  /* update crossing we were approaching */
1940  if (crossing != INVALID_TILE) UpdateLevelCrossing(crossing);
1941 
1942  /* maybe we are approaching crossing now, after reversal */
1943  crossing = TrainApproachingCrossingTile(v);
1944  if (crossing != INVALID_TILE) MaybeBarCrossingWithSound(crossing);
1945 
1946  /* If we are inside a depot after reversing, don't bother with path reserving. */
1947  if (v->track == TRACK_BIT_DEPOT) {
1948  /* Can't be stuck here as inside a depot is always a safe tile. */
1950  ClrBit(v->flags, VRF_TRAIN_STUCK);
1951  return;
1952  }
1953 
1954  /* VehicleExitDir does not always produce the desired dir for depots and
1955  * tunnels/bridges that is needed for UpdateSignalsOnSegment. */
1956  DiagDirection dir = VehicleExitDir(v->direction, v->track);
1958 
1960  /* If we are currently on a tile with conventional signals, we can't treat the
1961  * current tile as a safe tile or we would enter a PBS block without a reservation. */
1962  bool first_tile_okay = !(IsTileType(v->tile, MP_RAILWAY) &&
1964  !IsPbsSignal(GetSignalType(v->tile, FindFirstTrack(v->track))));
1965 
1966  /* If we are on a depot tile facing outwards, do not treat the current tile as safe. */
1967  if (IsRailDepotTile(v->tile) && TrackdirToExitdir(v->GetVehicleTrackdir()) == GetRailDepotDirection(v->tile)) first_tile_okay = false;
1968 
1970  if (TryPathReserve(v, false, first_tile_okay)) {
1971  /* Do a look-ahead now in case our current tile was already a safe tile. */
1972  CheckNextTrainTile(v);
1973  } else if (v->current_order.GetType() != OT_LOADING) {
1974  /* Do not wait for a way out when we're still loading */
1975  MarkTrainAsStuck(v);
1976  }
1977  } else if (HasBit(v->flags, VRF_TRAIN_STUCK)) {
1978  /* A train not inside a PBS block can't be stuck. */
1979  ClrBit(v->flags, VRF_TRAIN_STUCK);
1980  v->wait_counter = 0;
1981  }
1982 }
1983 
1991 CommandCost CmdReverseTrainDirection(DoCommandFlag flags, VehicleID veh_id, bool reverse_single_veh)
1992 {
1993  Train *v = Train::GetIfValid(veh_id);
1994  if (v == nullptr) return CMD_ERROR;
1995 
1996  CommandCost ret = CheckOwnership(v->owner);
1997  if (ret.Failed()) return ret;
1998 
1999  if (reverse_single_veh) {
2000  /* turn a single unit around */
2001 
2002  if (v->IsMultiheaded() || HasBit(EngInfo(v->engine_type)->callback_mask, CBM_VEHICLE_ARTIC_ENGINE)) {
2003  return_cmd_error(STR_ERROR_CAN_T_REVERSE_DIRECTION_RAIL_VEHICLE_MULTIPLE_UNITS);
2004  }
2005 
2006  Train *front = v->First();
2007  /* make sure the vehicle is stopped in the depot */
2008  if (!front->IsStoppedInDepot()) {
2009  return_cmd_error(STR_ERROR_TRAINS_CAN_ONLY_BE_ALTERED_INSIDE_A_DEPOT);
2010  }
2011 
2012  if (flags & DC_EXEC) {
2013  ToggleBit(v->flags, VRF_REVERSE_DIRECTION);
2014 
2015  front->ConsistChanged(CCF_ARRANGE);
2020  }
2021  } else {
2022  /* turn the whole train around */
2023  if (!v->IsPrimaryVehicle()) return CMD_ERROR;
2024  if ((v->vehstatus & VS_CRASHED) || v->breakdown_ctr != 0) return CMD_ERROR;
2025 
2026  if (flags & DC_EXEC) {
2027  /* Properly leave the station if we are loading and won't be loading anymore */
2028  if (v->current_order.IsType(OT_LOADING)) {
2029  const Vehicle *last = v;
2030  while (last->Next() != nullptr) last = last->Next();
2031 
2032  /* not a station || different station --> leave the station */
2033  if (!IsTileType(last->tile, MP_STATION) || GetStationIndex(last->tile) != GetStationIndex(v->tile)) {
2034  v->LeaveStation();
2035  }
2036  }
2037 
2038  /* We cancel any 'skip signal at dangers' here */
2039  v->force_proceed = TFP_NONE;
2041 
2042  if (_settings_game.vehicle.train_acceleration_model != AM_ORIGINAL && v->cur_speed != 0) {
2043  ToggleBit(v->flags, VRF_REVERSING);
2044  } else {
2045  v->cur_speed = 0;
2046  v->SetLastSpeed();
2049  }
2050  }
2051  }
2052  return CommandCost();
2053 }
2054 
2062 {
2063  Train *t = Train::GetIfValid(veh_id);
2064  if (t == nullptr) return CMD_ERROR;
2065 
2066  if (!t->IsPrimaryVehicle()) return CMD_ERROR;
2067 
2068  CommandCost ret = CheckOwnership(t->owner);
2069  if (ret.Failed()) return ret;
2070 
2071 
2072  if (flags & DC_EXEC) {
2073  /* If we are forced to proceed, cancel that order.
2074  * If we are marked stuck we would want to force the train
2075  * to proceed to the next signal. In the other cases we
2076  * would like to pass the signal at danger and run till the
2077  * next signal we encounter. */
2078  t->force_proceed = t->force_proceed == TFP_SIGNAL ? TFP_NONE : HasBit(t->flags, VRF_TRAIN_STUCK) || t->IsChainInDepot() ? TFP_STUCK : TFP_SIGNAL;
2080  }
2081 
2082  return CommandCost();
2083 }
2084 
2092 static FindDepotData FindClosestTrainDepot(Train *v, int max_distance)
2093 {
2094  assert(!(v->vehstatus & VS_CRASHED));
2095 
2096  if (IsRailDepotTile(v->tile)) return FindDepotData(v->tile, 0);
2097 
2098  PBSTileInfo origin = FollowTrainReservation(v);
2099  if (IsRailDepotTile(origin.tile)) return FindDepotData(origin.tile, 0);
2100 
2102  case VPF_NPF: return NPFTrainFindNearestDepot(v, max_distance);
2103  case VPF_YAPF: return YapfTrainFindNearestDepot(v, max_distance);
2104 
2105  default: NOT_REACHED();
2106  }
2107 }
2108 
2116 bool Train::FindClosestDepot(TileIndex *location, DestinationID *destination, bool *reverse)
2117 {
2118  FindDepotData tfdd = FindClosestTrainDepot(this, 0);
2119  if (tfdd.best_length == UINT_MAX) return false;
2120 
2121  if (location != nullptr) *location = tfdd.tile;
2122  if (destination != nullptr) *destination = GetDepotIndex(tfdd.tile);
2123  if (reverse != nullptr) *reverse = tfdd.reverse;
2124 
2125  return true;
2126 }
2127 
2129 void Train::PlayLeaveStationSound(bool force) const
2130 {
2131  static const SoundFx sfx[] = {
2137  };
2138 
2139  if (PlayVehicleSound(this, VSE_START, force)) return;
2140 
2141  SndPlayVehicleFx(sfx[RailVehInfo(this->engine_type)->engclass], this);
2142 }
2143 
2148 static void CheckNextTrainTile(Train *v)
2149 {
2150  /* Don't do any look-ahead if path_backoff_interval is 255. */
2151  if (_settings_game.pf.path_backoff_interval == 255) return;
2152 
2153  /* Exit if we are inside a depot. */
2154  if (v->track == TRACK_BIT_DEPOT) return;
2155 
2156  switch (v->current_order.GetType()) {
2157  /* Exit if we reached our destination depot. */
2158  case OT_GOTO_DEPOT:
2159  if (v->tile == v->dest_tile) return;
2160  break;
2161 
2162  case OT_GOTO_WAYPOINT:
2163  /* If we reached our waypoint, make sure we see that. */
2165  break;
2166 
2167  case OT_NOTHING:
2168  case OT_LEAVESTATION:
2169  case OT_LOADING:
2170  /* Exit if the current order doesn't have a destination, but the train has orders. */
2171  if (v->GetNumOrders() > 0) return;
2172  break;
2173 
2174  default:
2175  break;
2176  }
2177  /* Exit if we are on a station tile and are going to stop. */
2179 
2180  Trackdir td = v->GetVehicleTrackdir();
2181 
2182  /* On a tile with a red non-pbs signal, don't look ahead. */
2183  if (IsTileType(v->tile, MP_RAILWAY) && HasSignalOnTrackdir(v->tile, td) &&
2184  !IsPbsSignal(GetSignalType(v->tile, TrackdirToTrack(td))) &&
2185  GetSignalStateByTrackdir(v->tile, td) == SIGNAL_STATE_RED) return;
2186 
2187  CFollowTrackRail ft(v);
2188  if (!ft.Follow(v->tile, td)) return;
2189 
2191  /* Next tile is not reserved. */
2194  /* If the next tile is a PBS signal, try to make a reservation. */
2198  }
2199  ChooseTrainTrack(v, ft.m_new_tile, ft.m_exitdir, tracks, false, nullptr, false);
2200  }
2201  }
2202  }
2203 }
2204 
2211 {
2212  /* bail out if not all wagons are in the same depot or not in a depot at all */
2213  for (const Train *u = v; u != nullptr; u = u->Next()) {
2214  if (u->track != TRACK_BIT_DEPOT || u->tile != v->tile) return false;
2215  }
2216 
2217  /* if the train got no power, then keep it in the depot */
2218  if (v->gcache.cached_power == 0) {
2219  v->vehstatus |= VS_STOPPED;
2221  return true;
2222  }
2223 
2224  SigSegState seg_state;
2225 
2226  if (v->force_proceed == TFP_NONE) {
2227  /* force proceed was not pressed */
2228  if (++v->wait_counter < 37) {
2230  return true;
2231  }
2232 
2233  v->wait_counter = 0;
2234 
2236  if (seg_state == SIGSEG_FULL || HasDepotReservation(v->tile)) {
2237  /* Full and no PBS signal in block or depot reserved, can't exit. */
2239  return true;
2240  }
2241  } else {
2243  }
2244 
2245  /* We are leaving a depot, but have to go to the exact same one; re-enter. */
2246  if (v->current_order.IsType(OT_GOTO_DEPOT) && v->tile == v->dest_tile) {
2247  /* Service when depot has no reservation. */
2249  return true;
2250  }
2251 
2252  /* Only leave when we can reserve a path to our destination. */
2253  if (seg_state == SIGSEG_PBS && !TryPathReserve(v) && v->force_proceed == TFP_NONE) {
2254  /* No path and no force proceed. */
2256  MarkTrainAsStuck(v);
2257  return true;
2258  }
2259 
2260  SetDepotReservation(v->tile, true);
2262 
2265  v->PlayLeaveStationSound();
2266 
2267  v->track = TRACK_BIT_X;
2268  if (v->direction & 2) v->track = TRACK_BIT_Y;
2269 
2270  v->vehstatus &= ~VS_HIDDEN;
2271  v->cur_speed = 0;
2272 
2273  v->UpdateViewport(true, true);
2274  v->UpdatePosition();
2276  v->UpdateAcceleration();
2278 
2279  return false;
2280 }
2281 
2288 static void ClearPathReservation(const Train *v, TileIndex tile, Trackdir track_dir)
2289 {
2290  DiagDirection dir = TrackdirToExitdir(track_dir);
2291 
2293  /* Are we just leaving a tunnel/bridge? */
2296 
2297  if (TunnelBridgeIsFree(tile, end, v).Succeeded()) {
2298  /* Free the reservation only if no other train is on the tiles. */
2300  SetTunnelBridgeReservation(end, false);
2301 
2303  if (IsBridge(tile)) {
2305  } else {
2307  MarkTileDirtyByTile(end);
2308  }
2309  }
2310  }
2311  }
2312  } else if (IsRailStationTile(tile)) {
2313  TileIndex new_tile = TileAddByDiagDir(tile, dir);
2314  /* If the new tile is not a further tile of the same station, we
2315  * clear the reservation for the whole platform. */
2316  if (!IsCompatibleTrainStationTile(new_tile, tile)) {
2318  }
2319  } else {
2320  /* Any other tile */
2322  }
2323 }
2324 
2330 {
2331  assert(v->IsFrontEngine());
2332 
2333  TileIndex tile = v->tile;
2334  Trackdir td = v->GetVehicleTrackdir();
2335  bool free_tile = !(IsRailStationTile(v->tile) || IsTileType(v->tile, MP_TUNNELBRIDGE));
2336  StationID station_id = IsRailStationTile(v->tile) ? GetStationIndex(v->tile) : INVALID_STATION;
2337 
2338  /* Can't be holding a reservation if we enter a depot. */
2340  if (v->track == TRACK_BIT_DEPOT) {
2341  /* Front engine is in a depot. We enter if some part is not in the depot. */
2342  for (const Train *u = v; u != nullptr; u = u->Next()) {
2343  if (u->track != TRACK_BIT_DEPOT || u->tile != v->tile) return;
2344  }
2345  }
2346  /* Don't free reservation if it's not ours. */
2348 
2350  while (ft.Follow(tile, td)) {
2351  tile = ft.m_new_tile;
2353  td = RemoveFirstTrackdir(&bits);
2354  assert(bits == TRACKDIR_BIT_NONE);
2355 
2356  if (!IsValidTrackdir(td)) break;
2357 
2358  if (IsTileType(tile, MP_RAILWAY)) {
2359  if (HasSignalOnTrackdir(tile, td) && !IsPbsSignal(GetSignalType(tile, TrackdirToTrack(td)))) {
2360  /* Conventional signal along trackdir: remove reservation and stop. */
2362  break;
2363  }
2364  if (HasPbsSignalOnTrackdir(tile, td)) {
2366  /* Red PBS signal? Can't be our reservation, would be green then. */
2367  break;
2368  } else {
2369  /* Turn the signal back to red. */
2372  }
2374  break;
2375  }
2376  }
2377 
2378  /* Don't free first station/bridge/tunnel if we are on it. */
2379  if (free_tile || (!(ft.m_is_station && GetStationIndex(ft.m_new_tile) == station_id) && !ft.m_is_tunnel && !ft.m_is_bridge)) ClearPathReservation(v, tile, td);
2380 
2381  free_tile = true;
2382  }
2383 }
2384 
2385 static const byte _initial_tile_subcoord[6][4][3] = {
2386 {{ 15, 8, 1 }, { 0, 0, 0 }, { 0, 8, 5 }, { 0, 0, 0 }},
2387 {{ 0, 0, 0 }, { 8, 0, 3 }, { 0, 0, 0 }, { 8, 15, 7 }},
2388 {{ 0, 0, 0 }, { 7, 0, 2 }, { 0, 7, 6 }, { 0, 0, 0 }},
2389 {{ 15, 8, 2 }, { 0, 0, 0 }, { 0, 0, 0 }, { 8, 15, 6 }},
2390 {{ 15, 7, 0 }, { 8, 0, 4 }, { 0, 0, 0 }, { 0, 0, 0 }},
2391 {{ 0, 0, 0 }, { 0, 0, 0 }, { 0, 8, 4 }, { 7, 15, 0 }},
2392 };
2393 
2407 static Track DoTrainPathfind(const Train *v, TileIndex tile, DiagDirection enterdir, TrackBits tracks, bool &path_found, bool do_track_reservation, PBSTileInfo *dest, TileIndex *final_dest)
2408 {
2409  if (final_dest != nullptr) *final_dest = INVALID_TILE;
2410 
2412  case VPF_NPF: return NPFTrainChooseTrack(v, path_found, do_track_reservation, dest);
2413  case VPF_YAPF: return YapfTrainChooseTrack(v, tile, enterdir, tracks, path_found, do_track_reservation, dest, final_dest);
2414 
2415  default: NOT_REACHED();
2416  }
2417 }
2418 
2424 static PBSTileInfo ExtendTrainReservation(const Train *v, TrackBits *new_tracks, DiagDirection *enterdir)
2425 {
2426  PBSTileInfo origin = FollowTrainReservation(v);
2427 
2428  CFollowTrackRail ft(v);
2429 
2430  TileIndex tile = origin.tile;
2431  Trackdir cur_td = origin.trackdir;
2432  while (ft.Follow(tile, cur_td)) {
2434  /* Possible signal tile. */
2436  }
2437 
2440  if (ft.m_new_td_bits == TRACKDIR_BIT_NONE) break;
2441  }
2442 
2443  /* Station, depot or waypoint are a possible target. */
2444  bool target_seen = ft.m_is_station || (IsTileType(ft.m_new_tile, MP_RAILWAY) && !IsPlainRail(ft.m_new_tile));
2445  if (target_seen || KillFirstBit(ft.m_new_td_bits) != TRACKDIR_BIT_NONE) {
2446  /* Choice found or possible target encountered.
2447  * On finding a possible target, we need to stop and let the pathfinder handle the
2448  * remaining path. This is because we don't know if this target is in one of our
2449  * orders, so we might cause pathfinding to fail later on if we find a choice.
2450  * This failure would cause a bogous call to TryReserveSafePath which might reserve
2451  * a wrong path not leading to our next destination. */
2453 
2454  /* If we did skip some tiles, backtrack to the first skipped tile so the pathfinder
2455  * actually starts its search at the first unreserved tile. */
2457 
2458  /* Choice found, path valid but not okay. Save info about the choice tile as well. */
2459  if (new_tracks != nullptr) *new_tracks = TrackdirBitsToTrackBits(ft.m_new_td_bits);
2460  if (enterdir != nullptr) *enterdir = ft.m_exitdir;
2461  return PBSTileInfo(ft.m_new_tile, ft.m_old_td, false);
2462  }
2463 
2464  tile = ft.m_new_tile;
2465  cur_td = FindFirstTrackdir(ft.m_new_td_bits);
2466 
2467  if (IsSafeWaitingPosition(v, tile, cur_td, true, _settings_game.pf.forbid_90_deg)) {
2468  bool wp_free = IsWaitingPositionFree(v, tile, cur_td, _settings_game.pf.forbid_90_deg);
2469  if (!(wp_free && TryReserveRailTrack(tile, TrackdirToTrack(cur_td)))) break;
2470  /* Safe position is all good, path valid and okay. */
2471  return PBSTileInfo(tile, cur_td, true);
2472  }
2473 
2474  if (!TryReserveRailTrack(tile, TrackdirToTrack(cur_td))) break;
2475  }
2476 
2477  if (ft.m_err == CFollowTrackRail::EC_OWNER || ft.m_err == CFollowTrackRail::EC_NO_WAY) {
2478  /* End of line, path valid and okay. */
2479  return PBSTileInfo(ft.m_old_tile, ft.m_old_td, true);
2480  }
2481 
2482  /* Sorry, can't reserve path, back out. */
2483  tile = origin.tile;
2484  cur_td = origin.trackdir;
2485  TileIndex stopped = ft.m_old_tile;
2486  Trackdir stopped_td = ft.m_old_td;
2487  while (tile != stopped || cur_td != stopped_td) {
2488  if (!ft.Follow(tile, cur_td)) break;
2489 
2492  assert(ft.m_new_td_bits != TRACKDIR_BIT_NONE);
2493  }
2495 
2496  tile = ft.m_new_tile;
2497  cur_td = FindFirstTrackdir(ft.m_new_td_bits);
2498 
2500  }
2501 
2502  /* Path invalid. */
2503  return PBSTileInfo();
2504 }
2505 
2516 static bool TryReserveSafeTrack(const Train *v, TileIndex tile, Trackdir td, bool override_railtype)
2517 {
2519  case VPF_NPF: return NPFTrainFindNearestSafeTile(v, tile, td, override_railtype);
2520  case VPF_YAPF: return YapfTrainFindNearestSafeTile(v, tile, td, override_railtype);
2521 
2522  default: NOT_REACHED();
2523  }
2524 }
2525 
2528 private:
2529  Train *v;
2530  Order old_order;
2531  TileIndex old_dest_tile;
2532  StationID old_last_station_visited;
2533  VehicleOrderID index;
2534  bool suppress_implicit_orders;
2535  bool restored;
2536 
2537 public:
2538  VehicleOrderSaver(Train *_v) :
2539  v(_v),
2540  old_order(_v->current_order),
2541  old_dest_tile(_v->dest_tile),
2542  old_last_station_visited(_v->last_station_visited),
2543  index(_v->cur_real_order_index),
2544  suppress_implicit_orders(HasBit(_v->gv_flags, GVF_SUPPRESS_IMPLICIT_ORDERS)),
2545  restored(false)
2546  {
2547  }
2548 
2552  void Restore()
2553  {
2554  this->v->current_order = this->old_order;
2555  this->v->dest_tile = this->old_dest_tile;
2556  this->v->last_station_visited = this->old_last_station_visited;
2557  SB(this->v->gv_flags, GVF_SUPPRESS_IMPLICIT_ORDERS, 1, suppress_implicit_orders ? 1: 0);
2558  this->restored = true;
2559  }
2560 
2565  {
2566  if (!this->restored) this->Restore();
2567  }
2568 
2574  bool SwitchToNextOrder(bool skip_first)
2575  {
2576  if (this->v->GetNumOrders() == 0) return false;
2577 
2578  if (skip_first) ++this->index;
2579 
2580  int depth = 0;
2581 
2582  do {
2583  /* Wrap around. */
2584  if (this->index >= this->v->GetNumOrders()) this->index = 0;
2585 
2586  Order *order = this->v->GetOrder(this->index);
2587  assert(order != nullptr);
2588 
2589  switch (order->GetType()) {
2590  case OT_GOTO_DEPOT:
2591  /* Skip service in depot orders when the train doesn't need service. */
2592  if ((order->GetDepotOrderType() & ODTFB_SERVICE) && !this->v->NeedsServicing()) break;
2593  FALLTHROUGH;
2594  case OT_GOTO_STATION:
2595  case OT_GOTO_WAYPOINT:
2596  this->v->current_order = *order;
2597  return UpdateOrderDest(this->v, order, 0, true);
2598  case OT_CONDITIONAL: {
2599  VehicleOrderID next = ProcessConditionalOrder(order, this->v);
2600  if (next != INVALID_VEH_ORDER_ID) {
2601  depth++;
2602  this->index = next;
2603  /* Don't increment next, so no break here. */
2604  continue;
2605  }
2606  break;
2607  }
2608  default:
2609  break;
2610  }
2611  /* Don't increment inside the while because otherwise conditional
2612  * orders can lead to an infinite loop. */
2613  ++this->index;
2614  depth++;
2615  } while (this->index != this->v->cur_real_order_index && depth < this->v->GetNumOrders());
2616 
2617  return false;
2618  }
2619 };
2620 
2621 /* choose a track */
2622 static Track ChooseTrainTrack(Train *v, TileIndex tile, DiagDirection enterdir, TrackBits tracks, bool force_res, bool *got_reservation, bool mark_stuck)
2623 {
2624  Track best_track = INVALID_TRACK;
2625  bool do_track_reservation = _settings_game.pf.reserve_paths || force_res;
2626  bool changed_signal = false;
2627  TileIndex final_dest = INVALID_TILE;
2628 
2629  assert((tracks & ~TRACK_BIT_MASK) == 0);
2630 
2631  if (got_reservation != nullptr) *got_reservation = false;
2632 
2633  /* Don't use tracks here as the setting to forbid 90 deg turns might have been switched between reservation and now. */
2634  TrackBits res_tracks = (TrackBits)(GetReservedTrackbits(tile) & DiagdirReachesTracks(enterdir));
2635  /* Do we have a suitable reserved track? */
2636  if (res_tracks != TRACK_BIT_NONE) return FindFirstTrack(res_tracks);
2637 
2638  /* Quick return in case only one possible track is available */
2639  if (KillFirstBit(tracks) == TRACK_BIT_NONE) {
2640  Track track = FindFirstTrack(tracks);
2641  /* We need to check for signals only here, as a junction tile can't have signals. */
2642  if (track != INVALID_TRACK && HasPbsSignalOnTrackdir(tile, TrackEnterdirToTrackdir(track, enterdir))) {
2643  do_track_reservation = true;
2644  changed_signal = true;
2646  } else if (!do_track_reservation) {
2647  return track;
2648  }
2649  best_track = track;
2650  }
2651 
2652  PBSTileInfo res_dest(tile, INVALID_TRACKDIR, false);
2653  DiagDirection dest_enterdir = enterdir;
2654  if (do_track_reservation) {
2655  res_dest = ExtendTrainReservation(v, &tracks, &dest_enterdir);
2656  if (res_dest.tile == INVALID_TILE) {
2657  /* Reservation failed? */
2658  if (mark_stuck) MarkTrainAsStuck(v);
2659  if (changed_signal) SetSignalStateByTrackdir(tile, TrackEnterdirToTrackdir(best_track, enterdir), SIGNAL_STATE_RED);
2660  return FindFirstTrack(tracks);
2661  }
2662  if (res_dest.okay) {
2663  /* Got a valid reservation that ends at a safe target, quick exit. */
2664  if (got_reservation != nullptr) *got_reservation = true;
2665  if (changed_signal) MarkTileDirtyByTile(tile);
2667  return best_track;
2668  }
2669 
2670  /* Check if the train needs service here, so it has a chance to always find a depot.
2671  * Also check if the current order is a service order so we don't reserve a path to
2672  * the destination but instead to the next one if service isn't needed. */
2674  if (v->current_order.IsType(OT_DUMMY) || v->current_order.IsType(OT_CONDITIONAL) || v->current_order.IsType(OT_GOTO_DEPOT)) ProcessOrders(v);
2675  }
2676 
2677  /* Save the current train order. The destructor will restore the old order on function exit. */
2678  VehicleOrderSaver orders(v);
2679 
2680  /* If the current tile is the destination of the current order and
2681  * a reservation was requested, advance to the next order.
2682  * Don't advance on a depot order as depots are always safe end points
2683  * for a path and no look-ahead is necessary. This also avoids a
2684  * problem with depot orders not part of the order list when the
2685  * order list itself is empty. */
2686  if (v->current_order.IsType(OT_LEAVESTATION)) {
2687  orders.SwitchToNextOrder(false);
2688  } else if (v->current_order.IsType(OT_LOADING) || (!v->current_order.IsType(OT_GOTO_DEPOT) && (
2689  v->current_order.IsType(OT_GOTO_STATION) ?
2691  v->tile == v->dest_tile))) {
2692  orders.SwitchToNextOrder(true);
2693  }
2694 
2695  if (res_dest.tile != INVALID_TILE && !res_dest.okay) {
2696  /* Pathfinders are able to tell that route was only 'guessed'. */
2697  bool path_found = true;
2698  TileIndex new_tile = res_dest.tile;
2699 
2700  Track next_track = DoTrainPathfind(v, new_tile, dest_enterdir, tracks, path_found, do_track_reservation, &res_dest, &final_dest);
2701  if (new_tile == tile) best_track = next_track;
2702  v->HandlePathfindingResult(path_found);
2703  }
2704 
2705  /* No track reservation requested -> finished. */
2706  if (!do_track_reservation) return best_track;
2707 
2708  /* A path was found, but could not be reserved. */
2709  if (res_dest.tile != INVALID_TILE && !res_dest.okay) {
2710  if (mark_stuck) MarkTrainAsStuck(v);
2712  return best_track;
2713  }
2714 
2715  /* No possible reservation target found, we are probably lost. */
2716  if (res_dest.tile == INVALID_TILE) {
2717  /* Try to find any safe destination. */
2718  PBSTileInfo origin = FollowTrainReservation(v);
2719  if (TryReserveSafeTrack(v, origin.tile, origin.trackdir, false)) {
2720  TrackBits res = GetReservedTrackbits(tile) & DiagdirReachesTracks(enterdir);
2721  best_track = FindFirstTrack(res);
2723  if (got_reservation != nullptr) *got_reservation = true;
2724  if (changed_signal) MarkTileDirtyByTile(tile);
2725  } else {
2727  if (mark_stuck) MarkTrainAsStuck(v);
2728  }
2729  return best_track;
2730  }
2731 
2732  if (got_reservation != nullptr) *got_reservation = true;
2733 
2734  /* Reservation target found and free, check if it is safe. */
2735  while (!IsSafeWaitingPosition(v, res_dest.tile, res_dest.trackdir, true, _settings_game.pf.forbid_90_deg)) {
2736  /* Extend reservation until we have found a safe position. */
2737  DiagDirection exitdir = TrackdirToExitdir(res_dest.trackdir);
2738  TileIndex next_tile = TileAddByDiagDir(res_dest.tile, exitdir);
2740  if (Rail90DegTurnDisallowed(GetTileRailType(res_dest.tile), GetTileRailType(next_tile))) {
2741  reachable &= ~TrackCrossesTracks(TrackdirToTrack(res_dest.trackdir));
2742  }
2743 
2744  /* Get next order with destination. */
2745  if (orders.SwitchToNextOrder(true)) {
2746  PBSTileInfo cur_dest;
2747  bool path_found;
2748  DoTrainPathfind(v, next_tile, exitdir, reachable, path_found, true, &cur_dest, nullptr);
2749  if (cur_dest.tile != INVALID_TILE) {
2750  res_dest = cur_dest;
2751  if (res_dest.okay) continue;
2752  /* Path found, but could not be reserved. */
2754  if (mark_stuck) MarkTrainAsStuck(v);
2755  if (got_reservation != nullptr) *got_reservation = false;
2756  changed_signal = false;
2757  break;
2758  }
2759  }
2760  /* No order or no safe position found, try any position. */
2761  if (!TryReserveSafeTrack(v, res_dest.tile, res_dest.trackdir, true)) {
2763  if (mark_stuck) MarkTrainAsStuck(v);
2764  if (got_reservation != nullptr) *got_reservation = false;
2765  changed_signal = false;
2766  }
2767  break;
2768  }
2769 
2771 
2772  if (changed_signal) MarkTileDirtyByTile(tile);
2773 
2774  orders.Restore();
2775  if (v->current_order.IsType(OT_GOTO_DEPOT) &&
2777  final_dest != INVALID_TILE && IsRailDepotTile(final_dest)) {
2778  v->current_order.SetDestination(GetDepotIndex(final_dest));
2779  v->dest_tile = final_dest;
2781  }
2782 
2783  return best_track;
2784 }
2785 
2794 bool TryPathReserve(Train *v, bool mark_as_stuck, bool first_tile_okay)
2795 {
2796  assert(v->IsFrontEngine());
2797 
2798  /* We have to handle depots specially as the track follower won't look
2799  * at the depot tile itself but starts from the next tile. If we are still
2800  * inside the depot, a depot reservation can never be ours. */
2801  if (v->track == TRACK_BIT_DEPOT) {
2802  if (HasDepotReservation(v->tile)) {
2803  if (mark_as_stuck) MarkTrainAsStuck(v);
2804  return false;
2805  } else {
2806  /* Depot not reserved, but the next tile might be. */
2808  if (HasReservedTracks(next_tile, DiagdirReachesTracks(GetRailDepotDirection(v->tile)))) return false;
2809  }
2810  }
2811 
2812  Vehicle *other_train = nullptr;
2813  PBSTileInfo origin = FollowTrainReservation(v, &other_train);
2814  /* The path we are driving on is already blocked by some other train.
2815  * This can only happen in certain situations when mixing path and
2816  * block signals or when changing tracks and/or signals.
2817  * Exit here as doing any further reservations will probably just
2818  * make matters worse. */
2819  if (other_train != nullptr && other_train->index != v->index) {
2820  if (mark_as_stuck) MarkTrainAsStuck(v);
2821  return false;
2822  }
2823  /* If we have a reserved path and the path ends at a safe tile, we are finished already. */
2824  if (origin.okay && (v->tile != origin.tile || first_tile_okay)) {
2825  /* Can't be stuck then. */
2827  ClrBit(v->flags, VRF_TRAIN_STUCK);
2828  return true;
2829  }
2830 
2831  /* If we are in a depot, tentatively reserve the depot. */
2832  if (v->track == TRACK_BIT_DEPOT) {
2833  SetDepotReservation(v->tile, true);
2835  }
2836 
2837  DiagDirection exitdir = TrackdirToExitdir(origin.trackdir);
2838  TileIndex new_tile = TileAddByDiagDir(origin.tile, exitdir);
2840 
2842 
2843  bool res_made = false;
2844  ChooseTrainTrack(v, new_tile, exitdir, reachable, true, &res_made, mark_as_stuck);
2845 
2846  if (!res_made) {
2847  /* Free the depot reservation as well. */
2848  if (v->track == TRACK_BIT_DEPOT) SetDepotReservation(v->tile, false);
2849  return false;
2850  }
2851 
2852  if (HasBit(v->flags, VRF_TRAIN_STUCK)) {
2853  v->wait_counter = 0;
2855  }
2856  ClrBit(v->flags, VRF_TRAIN_STUCK);
2857  return true;
2858 }
2859 
2860 
2861 static bool CheckReverseTrain(const Train *v)
2862 {
2864  v->track == TRACK_BIT_DEPOT || v->track == TRACK_BIT_WORMHOLE ||
2865  !(v->direction & 1)) {
2866  return false;
2867  }
2868 
2869  assert(v->track != TRACK_BIT_NONE);
2870 
2872  case VPF_NPF: return NPFTrainCheckReverse(v);
2873  case VPF_YAPF: return YapfTrainCheckReverse(v);
2874 
2875  default: NOT_REACHED();
2876  }
2877 }
2878 
2885 {
2886  if (station == this->last_station_visited) this->last_station_visited = INVALID_STATION;
2887 
2888  const Station *st = Station::Get(station);
2889  if (!(st->facilities & FACIL_TRAIN)) {
2890  /* The destination station has no trainstation tiles. */
2891  this->IncrementRealOrderIndex();
2892  return 0;
2893  }
2894 
2895  return st->xy;
2896 }
2897 
2900 {
2901  Train *v = this;
2902  do {
2903  v->colourmap = PAL_NONE;
2904  v->UpdateViewport(true, false);
2905  } while ((v = v->Next()) != nullptr);
2906 
2907  /* need to update acceleration and cached values since the goods on the train changed. */
2908  this->CargoChanged();
2909  this->UpdateAcceleration();
2910 }
2911 
2920 {
2922  default: NOT_REACHED();
2923  case AM_ORIGINAL:
2924  return this->DoUpdateSpeed(this->acceleration * (this->GetAccelerationStatus() == AS_BRAKE ? -4 : 2), 0, this->GetCurrentMaxSpeed());
2925 
2926  case AM_REALISTIC:
2927  return this->DoUpdateSpeed(this->GetAcceleration(), this->GetAccelerationStatus() == AS_BRAKE ? 0 : 2, this->GetCurrentMaxSpeed());
2928  }
2929 }
2930 
2936 static void TrainEnterStation(Train *v, StationID station)
2937 {
2938  v->last_station_visited = station;
2939 
2940  /* check if a train ever visited this station before */
2941  Station *st = Station::Get(station);
2942  if (!(st->had_vehicle_of_type & HVOT_TRAIN)) {
2943  st->had_vehicle_of_type |= HVOT_TRAIN;
2944  SetDParam(0, st->index);
2946  STR_NEWS_FIRST_TRAIN_ARRIVAL,
2948  v->index,
2949  st->index
2950  );
2951  AI::NewEvent(v->owner, new ScriptEventStationFirstVehicle(st->index, v->index));
2952  Game::NewEvent(new ScriptEventStationFirstVehicle(st->index, v->index));
2953  }
2954 
2955  v->force_proceed = TFP_NONE;
2957 
2958  v->BeginLoading();
2959 
2961  TriggerStationAnimation(st, v->tile, SAT_TRAIN_ARRIVES);
2962 }
2963 
2964 /* Check if the vehicle is compatible with the specified tile */
2965 static inline bool CheckCompatibleRail(const Train *v, TileIndex tile)
2966 {
2967  return IsTileOwner(tile, v->owner) &&
2968  (!v->IsFrontEngine() || HasBit(v->compatible_railtypes, GetRailType(tile)));
2969 }
2970 
2973  byte small_turn;
2974  byte large_turn;
2975  byte z_up;
2976  byte z_down;
2977 };
2978 
2981  /* normal accel */
2982  {256 / 4, 256 / 2, 256 / 4, 2},
2983  {256 / 4, 256 / 2, 256 / 4, 2},
2984  {0, 256 / 2, 256 / 4, 2},
2985 };
2986 
2992 static inline void AffectSpeedByZChange(Train *v, int old_z)
2993 {
2994  if (old_z == v->z_pos || _settings_game.vehicle.train_acceleration_model != AM_ORIGINAL) return;
2995 
2997 
2998  if (old_z < v->z_pos) {
2999  v->cur_speed -= (v->cur_speed * asp->z_up >> 8);
3000  } else {
3001  uint16 spd = v->cur_speed + asp->z_down;
3002  if (spd <= v->gcache.cached_max_track_speed) v->cur_speed = spd;
3003  }
3004 }
3005 
3006 static bool TrainMovedChangeSignals(TileIndex tile, DiagDirection dir)
3007 {
3008  if (IsTileType(tile, MP_RAILWAY) &&
3011  Trackdir trackdir = FindFirstTrackdir(tracks);
3012  if (UpdateSignalsOnSegment(tile, TrackdirToExitdir(trackdir), GetTileOwner(tile)) == SIGSEG_PBS && HasSignalOnTrackdir(tile, trackdir)) {
3013  /* A PBS block with a non-PBS signal facing us? */
3014  if (!IsPbsSignal(GetSignalType(tile, TrackdirToTrack(trackdir)))) return true;
3015  }
3016  }
3017  return false;
3018 }
3019 
3022 {
3023  for (const Train *u = this; u != nullptr; u = u->Next()) {
3024  switch (u->track) {
3025  case TRACK_BIT_WORMHOLE:
3027  break;
3028  case TRACK_BIT_DEPOT:
3029  break;
3030  default:
3031  TryReserveRailTrack(u->tile, TrackBitsToTrack(u->track));
3032  break;
3033  }
3034  }
3035 }
3036 
3043 uint Train::Crash(bool flooded)
3044 {
3045  uint pass = 0;
3046  if (this->IsFrontEngine()) {
3047  pass += 2; // driver
3048 
3049  /* Remove the reserved path in front of the train if it is not stuck.
3050  * Also clear all reserved tracks the train is currently on. */
3051  if (!HasBit(this->flags, VRF_TRAIN_STUCK)) FreeTrainTrackReservation(this);
3052  for (const Train *v = this; v != nullptr; v = v->Next()) {
3054  if (IsTileType(v->tile, MP_TUNNELBRIDGE)) {
3055  /* ClearPathReservation will not free the wormhole exit
3056  * if the train has just entered the wormhole. */
3058  }
3059  }
3060 
3061  /* we may need to update crossing we were approaching,
3062  * but must be updated after the train has been marked crashed */
3063  TileIndex crossing = TrainApproachingCrossingTile(this);
3064  if (crossing != INVALID_TILE) UpdateLevelCrossing(crossing);
3065 
3066  /* Remove the loading indicators (if any) */
3068  }
3069 
3070  pass += this->GroundVehicleBase::Crash(flooded);
3071 
3072  this->crash_anim_pos = flooded ? 4000 : 1; // max 4440, disappear pretty fast when flooded
3073  return pass;
3074 }
3075 
3082 static uint TrainCrashed(Train *v)
3083 {
3084  uint num = 0;
3085 
3086  /* do not crash train twice */
3087  if (!(v->vehstatus & VS_CRASHED)) {
3088  num = v->Crash();
3089  AI::NewEvent(v->owner, new ScriptEventVehicleCrashed(v->index, v->tile, ScriptEventVehicleCrashed::CRASH_TRAIN));
3090  Game::NewEvent(new ScriptEventVehicleCrashed(v->index, v->tile, ScriptEventVehicleCrashed::CRASH_TRAIN));
3091  }
3092 
3093  /* Try to re-reserve track under already crashed train too.
3094  * Crash() clears the reservation! */
3096 
3097  return num;
3098 }
3099 
3103  uint num;
3104 };
3105 
3112 static Vehicle *FindTrainCollideEnum(Vehicle *v, void *data)
3113 {
3115 
3116  /* not a train or in depot */
3117  if (v->type != VEH_TRAIN || Train::From(v)->track == TRACK_BIT_DEPOT) return nullptr;
3118 
3119  /* do not crash into trains of another company. */
3120  if (v->owner != tcc->v->owner) return nullptr;
3121 
3122  /* get first vehicle now to make most usual checks faster */
3123  Train *coll = Train::From(v)->First();
3124 
3125  /* can't collide with own wagons */
3126  if (coll == tcc->v) return nullptr;
3127 
3128  int x_diff = v->x_pos - tcc->v->x_pos;
3129  int y_diff = v->y_pos - tcc->v->y_pos;
3130 
3131  /* Do fast calculation to check whether trains are not in close vicinity
3132  * and quickly reject trains distant enough for any collision.
3133  * Differences are shifted by 7, mapping range [-7 .. 8] into [0 .. 15]
3134  * Differences are then ORed and then we check for any higher bits */
3135  uint hash = (y_diff + 7) | (x_diff + 7);
3136  if (hash & ~15) return nullptr;
3137 
3138  /* Slower check using multiplication */
3139  int min_diff = (Train::From(v)->gcache.cached_veh_length + 1) / 2 + (tcc->v->gcache.cached_veh_length + 1) / 2 - 1;
3140  if (x_diff * x_diff + y_diff * y_diff > min_diff * min_diff) return nullptr;
3141 
3142  /* Happens when there is a train under bridge next to bridge head */
3143  if (abs(v->z_pos - tcc->v->z_pos) > 5) return nullptr;
3144 
3145  /* crash both trains */
3146  tcc->num += TrainCrashed(tcc->v);
3147  tcc->num += TrainCrashed(coll);
3148 
3149  return nullptr; // continue searching
3150 }
3151 
3160 {
3161  /* can't collide in depot */
3162  if (v->track == TRACK_BIT_DEPOT) return false;
3163 
3164  assert(v->track == TRACK_BIT_WORMHOLE || TileVirtXY(v->x_pos, v->y_pos) == v->tile);
3165 
3166  TrainCollideChecker tcc;
3167  tcc.v = v;
3168  tcc.num = 0;
3169 
3170  /* find colliding vehicles */
3171  if (v->track == TRACK_BIT_WORMHOLE) {
3174  } else {
3176  }
3177 
3178  /* any dead -> no crash */
3179  if (tcc.num == 0) return false;
3180 
3181  SetDParam(0, tcc.num);
3182  AddTileNewsItem(STR_NEWS_TRAIN_CRASH, NT_ACCIDENT, v->tile);
3183 
3184  ModifyStationRatingAround(v->tile, v->owner, -160, 30);
3185  if (_settings_client.sound.disaster) SndPlayVehicleFx(SND_13_TRAIN_COLLISION, v);
3186  return true;
3187 }
3188 
3189 static Vehicle *CheckTrainAtSignal(Vehicle *v, void *data)
3190 {
3191  if (v->type != VEH_TRAIN || (v->vehstatus & VS_CRASHED)) return nullptr;
3192 
3193  Train *t = Train::From(v);
3194  DiagDirection exitdir = *(DiagDirection *)data;
3195 
3196  /* not front engine of a train, inside wormhole or depot, crashed */
3197  if (!t->IsFrontEngine() || !(t->track & TRACK_BIT_MASK)) return nullptr;
3198 
3199  if (t->cur_speed > 5 || VehicleExitDir(t->direction, t->track) != exitdir) return nullptr;
3200 
3201  return t;
3202 }
3203 
3211 bool TrainController(Train *v, Vehicle *nomove, bool reverse)
3212 {
3213  Train *first = v->First();
3214  Train *prev;
3215  bool direction_changed = false; // has direction of any part changed?
3216 
3217  /* For every vehicle after and including the given vehicle */
3218  for (prev = v->Previous(); v != nomove; prev = v, v = v->Next()) {
3219  DiagDirection enterdir = DIAGDIR_BEGIN;
3220  bool update_signals_crossing = false; // will we update signals or crossing state?
3221 
3223  if (v->track != TRACK_BIT_WORMHOLE) {
3224  /* Not inside tunnel */
3225  if (gp.old_tile == gp.new_tile) {
3226  /* Staying in the old tile */
3227  if (v->track == TRACK_BIT_DEPOT) {
3228  /* Inside depot */
3229  gp.x = v->x_pos;
3230  gp.y = v->y_pos;
3231  } else {
3232  /* Not inside depot */
3233 
3234  /* Reverse when we are at the end of the track already, do not move to the new position */
3235  if (v->IsFrontEngine() && !TrainCheckIfLineEnds(v, reverse)) return false;
3236 
3237  uint32 r = VehicleEnterTile(v, gp.new_tile, gp.x, gp.y);
3238  if (HasBit(r, VETS_CANNOT_ENTER)) {
3239  goto invalid_rail;
3240  }
3241  if (HasBit(r, VETS_ENTERED_STATION)) {
3242  /* The new position is the end of the platform */
3244  }
3245  }
3246  } else {
3247  /* A new tile is about to be entered. */
3248 
3249  /* Determine what direction we're entering the new tile from */
3250  enterdir = DiagdirBetweenTiles(gp.old_tile, gp.new_tile);
3251  assert(IsValidDiagDirection(enterdir));
3252 
3253  /* Get the status of the tracks in the new tile and mask
3254  * away the bits that aren't reachable. */
3255  TrackStatus ts = GetTileTrackStatus(gp.new_tile, TRANSPORT_RAIL, 0, ReverseDiagDir(enterdir));
3256  TrackdirBits reachable_trackdirs = DiagdirReachesTrackdirs(enterdir);
3257 
3258  TrackdirBits trackdirbits = TrackStatusToTrackdirBits(ts) & reachable_trackdirs;
3259  TrackBits red_signals = TrackdirBitsToTrackBits(TrackStatusToRedSignals(ts) & reachable_trackdirs);
3260 
3261  TrackBits bits = TrackdirBitsToTrackBits(trackdirbits);
3262  if (Rail90DegTurnDisallowed(GetTileRailType(gp.old_tile), GetTileRailType(gp.new_tile)) && prev == nullptr) {
3263  /* We allow wagons to make 90 deg turns, because forbid_90_deg
3264  * can be switched on halfway a turn */
3265  bits &= ~TrackCrossesTracks(FindFirstTrack(v->track));
3266  }
3267 
3268  if (bits == TRACK_BIT_NONE) goto invalid_rail;
3269 
3270  /* Check if the new tile constrains tracks that are compatible
3271  * with the current train, if not, bail out. */
3272  if (!CheckCompatibleRail(v, gp.new_tile)) goto invalid_rail;
3273 
3274  TrackBits chosen_track;
3275  if (prev == nullptr) {
3276  /* Currently the locomotive is active. Determine which one of the
3277  * available tracks to choose */
3278  chosen_track = TrackToTrackBits(ChooseTrainTrack(v, gp.new_tile, enterdir, bits, false, nullptr, true));
3279  assert(chosen_track & (bits | GetReservedTrackbits(gp.new_tile)));
3280 
3281  if (v->force_proceed != TFP_NONE && IsPlainRailTile(gp.new_tile) && HasSignals(gp.new_tile)) {
3282  /* For each signal we find decrease the counter by one.
3283  * We start at two, so the first signal we pass decreases
3284  * this to one, then if we reach the next signal it is
3285  * decreased to zero and we won't pass that new signal. */
3286  Trackdir dir = FindFirstTrackdir(trackdirbits);
3287  if (HasSignalOnTrackdir(gp.new_tile, dir) ||
3289  GetSignalType(gp.new_tile, TrackdirToTrack(dir)) != SIGTYPE_PBS)) {
3290  /* However, we do not want to be stopped by PBS signals
3291  * entered via the back. */
3292  v->force_proceed = (v->force_proceed == TFP_SIGNAL) ? TFP_STUCK : TFP_NONE;
3294  }
3295  }
3296 
3297  /* Check if it's a red signal and that force proceed is not clicked. */
3298  if ((red_signals & chosen_track) && v->force_proceed == TFP_NONE) {
3299  /* In front of a red signal */
3300  Trackdir i = FindFirstTrackdir(trackdirbits);
3301 
3302  /* Don't handle stuck trains here. */
3303  if (HasBit(v->flags, VRF_TRAIN_STUCK)) return false;
3304 
3306  v->cur_speed = 0;
3307  v->subspeed = 0;
3308  v->progress = 255; // make sure that every bit of acceleration will hit the signal again, so speed stays 0.
3310  } else if (HasSignalOnTrackdir(gp.new_tile, i)) {
3311  v->cur_speed = 0;
3312  v->subspeed = 0;
3313  v->progress = 255; // make sure that every bit of acceleration will hit the signal again, so speed stays 0.
3315  DiagDirection exitdir = TrackdirToExitdir(i);
3316  TileIndex o_tile = TileAddByDiagDir(gp.new_tile, exitdir);
3317 
3318  exitdir = ReverseDiagDir(exitdir);
3319 
3320  /* check if a train is waiting on the other side */
3321  if (!HasVehicleOnPos(o_tile, &exitdir, &CheckTrainAtSignal)) return false;
3322  }
3323  }
3324 
3325  /* If we would reverse but are currently in a PBS block and
3326  * reversing of stuck trains is disabled, don't reverse.
3327  * This does not apply if the reason for reversing is a one-way
3328  * signal blocking us, because a train would then be stuck forever. */
3330  UpdateSignalsOnSegment(v->tile, enterdir, v->owner) == SIGSEG_PBS) {
3331  v->wait_counter = 0;
3332  return false;
3333  }
3334  goto reverse_train_direction;
3335  } else {
3336  TryReserveRailTrack(gp.new_tile, TrackBitsToTrack(chosen_track), false);
3337  }
3338  } else {
3339  /* The wagon is active, simply follow the prev vehicle. */
3340  if (prev->tile == gp.new_tile) {
3341  /* Choose the same track as prev */
3342  if (prev->track == TRACK_BIT_WORMHOLE) {
3343  /* Vehicles entering tunnels enter the wormhole earlier than for bridges.
3344  * However, just choose the track into the wormhole. */
3345  assert(IsTunnel(prev->tile));
3346  chosen_track = bits;
3347  } else {
3348  chosen_track = prev->track;
3349  }
3350  } else {
3351  /* Choose the track that leads to the tile where prev is.
3352  * This case is active if 'prev' is already on the second next tile, when 'v' just enters the next tile.
3353  * I.e. when the tile between them has only space for a single vehicle like
3354  * 1) horizontal/vertical track tiles and
3355  * 2) some orientations of tunnel entries, where the vehicle is already inside the wormhole at 8/16 from the tile edge.
3356  * Is also the train just reversing, the wagon inside the tunnel is 'on' the tile of the opposite tunnel entry.
3357  */
3358  static const TrackBits _connecting_track[DIAGDIR_END][DIAGDIR_END] = {
3363  };
3364  DiagDirection exitdir = DiagdirBetweenTiles(gp.new_tile, prev->tile);
3365  assert(IsValidDiagDirection(exitdir));
3366  chosen_track = _connecting_track[enterdir][exitdir];
3367  }
3368  chosen_track &= bits;
3369  }
3370 
3371  /* Make sure chosen track is a valid track */
3372  assert(
3373  chosen_track == TRACK_BIT_X || chosen_track == TRACK_BIT_Y ||
3374  chosen_track == TRACK_BIT_UPPER || chosen_track == TRACK_BIT_LOWER ||
3375  chosen_track == TRACK_BIT_LEFT || chosen_track == TRACK_BIT_RIGHT);
3376 
3377  /* Update XY to reflect the entrance to the new tile, and select the direction to use */
3378  const byte *b = _initial_tile_subcoord[FIND_FIRST_BIT(chosen_track)][enterdir];
3379  gp.x = (gp.x & ~0xF) | b[0];
3380  gp.y = (gp.y & ~0xF) | b[1];
3381  Direction chosen_dir = (Direction)b[2];
3382 
3383  /* Call the landscape function and tell it that the vehicle entered the tile */
3384  uint32 r = VehicleEnterTile(v, gp.new_tile, gp.x, gp.y);
3385  if (HasBit(r, VETS_CANNOT_ENTER)) {
3386  goto invalid_rail;
3387  }
3388 
3389  if (!HasBit(r, VETS_ENTERED_WORMHOLE)) {
3390  Track track = FindFirstTrack(chosen_track);
3391  Trackdir tdir = TrackDirectionToTrackdir(track, chosen_dir);
3392  if (v->IsFrontEngine() && HasPbsSignalOnTrackdir(gp.new_tile, tdir)) {
3395  }
3396 
3397  /* Clear any track reservation when the last vehicle leaves the tile */
3398  if (v->Next() == nullptr) ClearPathReservation(v, v->tile, v->GetVehicleTrackdir());
3399 
3400  v->tile = gp.new_tile;
3401 
3404  }
3405 
3406  v->track = chosen_track;
3407  assert(v->track);
3408  }
3409 
3410  /* We need to update signal status, but after the vehicle position hash
3411  * has been updated by UpdateInclination() */
3412  update_signals_crossing = true;
3413 
3414  if (chosen_dir != v->direction) {
3415  if (prev == nullptr && _settings_game.vehicle.train_acceleration_model == AM_ORIGINAL) {
3417  DirDiff diff = DirDifference(v->direction, chosen_dir);
3418  v->cur_speed -= (diff == DIRDIFF_45RIGHT || diff == DIRDIFF_45LEFT ? asp->small_turn : asp->large_turn) * v->cur_speed >> 8;
3419  }
3420  direction_changed = true;
3421  v->direction = chosen_dir;
3422  }
3423 
3424  if (v->IsFrontEngine()) {
3425  v->wait_counter = 0;
3426 
3427  /* If we are approaching a crossing that is reserved, play the sound now. */
3429  if (crossing != INVALID_TILE && HasCrossingReservation(crossing) && _settings_client.sound.ambient) SndPlayTileFx(SND_0E_LEVEL_CROSSING, crossing);
3430 
3431  /* Always try to extend the reservation when entering a tile. */
3432  CheckNextTrainTile(v);
3433  }
3434 
3435  if (HasBit(r, VETS_ENTERED_STATION)) {
3436  /* The new position is the location where we want to stop */
3438  }
3439  }
3440  } else {
3442  /* Perform look-ahead on tunnel exit. */
3443  if (v->IsFrontEngine()) {
3445  CheckNextTrainTile(v);
3446  }
3447  /* Prevent v->UpdateInclination() being called with wrong parameters.
3448  * This could happen if the train was reversed inside the tunnel/bridge. */
3449  if (gp.old_tile == gp.new_tile) {
3451  }
3452  } else {
3453  v->x_pos = gp.x;
3454  v->y_pos = gp.y;
3455  v->UpdatePosition();
3456  if ((v->vehstatus & VS_HIDDEN) == 0) v->Vehicle::UpdateViewport(true);
3457  continue;
3458  }
3459  }
3460 
3461  /* update image of train, as well as delta XY */
3462  v->UpdateDeltaXY();
3463 
3464  v->x_pos = gp.x;
3465  v->y_pos = gp.y;
3466  v->UpdatePosition();
3467 
3468  /* update the Z position of the vehicle */
3469  int old_z = v->UpdateInclination(gp.new_tile != gp.old_tile, false);
3470 
3471  if (prev == nullptr) {
3472  /* This is the first vehicle in the train */
3473  AffectSpeedByZChange(v, old_z);
3474  }
3475 
3476  if (update_signals_crossing) {
3477  if (v->IsFrontEngine()) {
3478  if (TrainMovedChangeSignals(gp.new_tile, enterdir)) {
3479  /* We are entering a block with PBS signals right now, but
3480  * not through a PBS signal. This means we don't have a
3481  * reservation right now. As a conventional signal will only
3482  * ever be green if no other train is in the block, getting
3483  * a path should always be possible. If the player built
3484  * such a strange network that it is not possible, the train
3485  * will be marked as stuck and the player has to deal with
3486  * the problem. */
3487  if ((!HasReservedTracks(gp.new_tile, v->track) &&
3488  !TryReserveRailTrack(gp.new_tile, FindFirstTrack(v->track))) ||
3489  !TryPathReserve(v)) {
3490  MarkTrainAsStuck(v);
3491  }
3492  }
3493  }
3494 
3495  /* Signals can only change when the first
3496  * (above) or the last vehicle moves. */
3497  if (v->Next() == nullptr) {
3498  TrainMovedChangeSignals(gp.old_tile, ReverseDiagDir(enterdir));
3500  }
3501  }
3502 
3503  /* Do not check on every tick to save some computing time. */
3505  }
3506 
3507  if (direction_changed) first->tcache.cached_max_curve_speed = first->GetCurveSpeedLimit();
3508 
3509  return true;
3510 
3511 invalid_rail:
3512  /* We've reached end of line?? */
3513  if (prev != nullptr) error("Disconnecting train");
3514 
3515 reverse_train_direction:
3516  if (reverse) {
3517  v->wait_counter = 0;
3518  v->cur_speed = 0;
3519  v->subspeed = 0;
3521  }
3522 
3523  return false;
3524 }
3525 
3533 {
3534  TrackBits *trackbits = (TrackBits *)data;
3535 
3536  if (v->type == VEH_TRAIN && (v->vehstatus & VS_CRASHED) != 0) {
3537  TrackBits train_tbits = Train::From(v)->track;
3538  if (train_tbits == TRACK_BIT_WORMHOLE) {
3539  /* Vehicle is inside a wormhole, v->track contains no useful value then. */
3541  } else if (train_tbits != TRACK_BIT_DEPOT) {
3542  *trackbits |= train_tbits;
3543  }
3544  }
3545 
3546  return nullptr;
3547 }
3548 
3556 static void DeleteLastWagon(Train *v)
3557 {
3558  Train *first = v->First();
3559 
3560  /* Go to the last wagon and delete the link pointing there
3561  * *u is then the one-before-last wagon, and *v the last
3562  * one which will physically be removed */
3563  Train *u = v;
3564  for (; v->Next() != nullptr; v = v->Next()) u = v;
3565  u->SetNext(nullptr);
3566 
3567  if (first != v) {
3568  /* Recalculate cached train properties */
3569  first->ConsistChanged(CCF_ARRANGE);
3570  /* Update the depot window if the first vehicle is in depot -
3571  * if v == first, then it is updated in PreDestructor() */
3572  if (first->track == TRACK_BIT_DEPOT) {
3574  }
3575  v->last_station_visited = first->last_station_visited; // for PreDestructor
3576  }
3577 
3578  /* 'v' shouldn't be accessed after it has been deleted */
3579  TrackBits trackbits = v->track;
3580  TileIndex tile = v->tile;
3581  Owner owner = v->owner;
3582 
3583  delete v;
3584  v = nullptr; // make sure nobody will try to read 'v' anymore
3585 
3586  if (trackbits == TRACK_BIT_WORMHOLE) {
3587  /* Vehicle is inside a wormhole, v->track contains no useful value then. */
3589  }
3590 
3591  Track track = TrackBitsToTrack(trackbits);
3592  if (HasReservedTracks(tile, trackbits)) {
3593  UnreserveRailTrack(tile, track);
3594 
3595  /* If there are still crashed vehicles on the tile, give the track reservation to them */
3596  TrackBits remaining_trackbits = TRACK_BIT_NONE;
3597  FindVehicleOnPos(tile, &remaining_trackbits, CollectTrackbitsFromCrashedVehiclesEnum);
3598 
3599  /* It is important that these two are the first in the loop, as reservation cannot deal with every trackbit combination */
3600  assert(TRACK_BEGIN == TRACK_X && TRACK_Y == TRACK_BEGIN + 1);
3601  for (Track t : SetTrackBitIterator(remaining_trackbits)) TryReserveRailTrack(tile, t);
3602  }
3603 
3604  /* check if the wagon was on a road/rail-crossing */
3605  if (IsLevelCrossingTile(tile)) UpdateLevelCrossing(tile);
3606 
3607  /* Update signals */
3608  if (IsTileType(tile, MP_TUNNELBRIDGE) || IsRailDepotTile(tile)) {
3610  } else {
3611  SetSignalsOnBothDir(tile, track, owner);
3612  }
3613 }
3614 
3620 {
3621  static const DirDiff delta[] = {
3623  };
3624 
3625  do {
3626  /* We don't need to twist around vehicles if they're not visible */
3627  if (!(v->vehstatus & VS_HIDDEN)) {
3628  v->direction = ChangeDir(v->direction, delta[GB(Random(), 0, 2)]);
3629  /* Refrain from updating the z position of the vehicle when on
3630  * a bridge, because UpdateInclination() will put the vehicle under
3631  * the bridge in that case */
3632  if (v->track != TRACK_BIT_WORMHOLE) {
3633  v->UpdatePosition();
3634  v->UpdateInclination(false, true);
3635  } else {
3636  v->UpdateViewport(false, true);
3637  }
3638  }
3639  } while ((v = v->Next()) != nullptr);
3640 }
3641 
3647 static bool HandleCrashedTrain(Train *v)
3648 {
3649  int state = ++v->crash_anim_pos;
3650 
3651  if (state == 4 && !(v->vehstatus & VS_HIDDEN)) {
3653  }
3654 
3655  uint32 r;
3656  if (state <= 200 && Chance16R(1, 7, r)) {
3657  int index = (r * 10 >> 16);
3658 
3659  Vehicle *u = v;
3660  do {
3661  if (--index < 0) {
3662  r = Random();
3663 
3665  GB(r, 8, 3) + 2,
3666  GB(r, 16, 3) + 2,
3667  GB(r, 0, 3) + 5,
3669  break;
3670  }
3671  } while ((u = u->Next()) != nullptr);
3672  }
3673 
3674  if (state <= 240 && !(v->tick_counter & 3)) ChangeTrainDirRandomly(v);
3675 
3676  if (state >= 4440 && !(v->tick_counter & 0x1F)) {
3677  bool ret = v->Next() != nullptr;
3678  DeleteLastWagon(v);
3679  return ret;
3680  }
3681 
3682  return true;
3683 }
3684 
3686 static const uint16 _breakdown_speeds[16] = {
3687  225, 210, 195, 180, 165, 150, 135, 120, 105, 90, 75, 60, 45, 30, 15, 15
3688 };
3689 
3690 
3699 static bool TrainApproachingLineEnd(Train *v, bool signal, bool reverse)
3700 {
3701  /* Calc position within the current tile */
3702  uint x = v->x_pos & 0xF;
3703  uint y = v->y_pos & 0xF;
3704 
3705  /* for diagonal directions, 'x' will be 0..15 -
3706  * for other directions, it will be 1, 3, 5, ..., 15 */
3707  switch (v->direction) {
3708  case DIR_N : x = ~x + ~y + 25; break;
3709  case DIR_NW: x = y; FALLTHROUGH;
3710  case DIR_NE: x = ~x + 16; break;
3711  case DIR_E : x = ~x + y + 9; break;
3712  case DIR_SE: x = y; break;
3713  case DIR_S : x = x + y - 7; break;
3714  case DIR_W : x = ~y + x + 9; break;
3715  default: break;
3716  }
3717 
3718  /* Do not reverse when approaching red signal. Make sure the vehicle's front
3719  * does not cross the tile boundary when we do reverse, but as the vehicle's
3720  * location is based on their center, use half a vehicle's length as offset.
3721  * Multiply the half-length by two for straight directions to compensate that
3722  * we only get odd x offsets there. */
3723  if (!signal && x + (v->gcache.cached_veh_length + 1) / 2 * (IsDiagonalDirection(v->direction) ? 1 : 2) >= TILE_SIZE) {
3724  /* we are too near the tile end, reverse now */
3725  v->cur_speed = 0;
3726  if (reverse) ReverseTrainDirection(v);
3727  return false;
3728  }
3729 
3730  /* slow down */
3732  uint16 break_speed = _breakdown_speeds[x & 0xF];
3733  if (break_speed < v->cur_speed) v->cur_speed = break_speed;
3734 
3735  return true;
3736 }
3737 
3738 
3744 static bool TrainCanLeaveTile(const Train *v)
3745 {
3746  /* Exit if inside a tunnel/bridge or a depot */
3747  if (v->track == TRACK_BIT_WORMHOLE || v->track == TRACK_BIT_DEPOT) return false;
3748 
3749  TileIndex tile = v->tile;
3750 
3751  /* entering a tunnel/bridge? */
3752  if (IsTileType(tile, MP_TUNNELBRIDGE)) {
3754  if (DiagDirToDir(dir) == v->direction) return false;
3755  }
3756 
3757  /* entering a depot? */
3758  if (IsRailDepotTile(tile)) {
3760  if (DiagDirToDir(dir) == v->direction) return false;
3761  }
3762 
3763  return true;
3764 }
3765 
3766 
3775 {
3776  assert(v->IsFrontEngine());
3777  assert(!(v->vehstatus & VS_CRASHED));
3778 
3779  if (!TrainCanLeaveTile(v)) return INVALID_TILE;
3780 
3781  DiagDirection dir = VehicleExitDir(v->direction, v->track);
3782  TileIndex tile = v->tile + TileOffsByDiagDir(dir);
3783 
3784  /* not a crossing || wrong axis || unusable rail (wrong type or owner) */
3785  if (!IsLevelCrossingTile(tile) || DiagDirToAxis(dir) == GetCrossingRoadAxis(tile) ||
3786  !CheckCompatibleRail(v, tile)) {
3787  return INVALID_TILE;
3788  }
3789 
3790  return tile;
3791 }
3792 
3793 
3801 static bool TrainCheckIfLineEnds(Train *v, bool reverse)
3802 {
3803  /* First, handle broken down train */
3804 
3805  int t = v->breakdown_ctr;
3806  if (t > 1) {
3808 
3809  uint16 break_speed = _breakdown_speeds[GB(~t, 4, 4)];
3810  if (break_speed < v->cur_speed) v->cur_speed = break_speed;
3811  } else {
3812  v->vehstatus &= ~VS_TRAIN_SLOWING;
3813  }
3814 
3815  if (!TrainCanLeaveTile(v)) return true;
3816 
3817  /* Determine the non-diagonal direction in which we will exit this tile */
3818  DiagDirection dir = VehicleExitDir(v->direction, v->track);
3819  /* Calculate next tile */
3820  TileIndex tile = v->tile + TileOffsByDiagDir(dir);
3821 
3822  /* Determine the track status on the next tile */
3823  TrackStatus ts = GetTileTrackStatus(tile, TRANSPORT_RAIL, 0, ReverseDiagDir(dir));
3824  TrackdirBits reachable_trackdirs = DiagdirReachesTrackdirs(dir);
3825 
3826  TrackdirBits trackdirbits = TrackStatusToTrackdirBits(ts) & reachable_trackdirs;
3827  TrackdirBits red_signals = TrackStatusToRedSignals(ts) & reachable_trackdirs;
3828 
3829  /* We are sure the train is not entering a depot, it is detected above */
3830 
3831  /* mask unreachable track bits if we are forbidden to do 90deg turns */
3832  TrackBits bits = TrackdirBitsToTrackBits(trackdirbits);
3834  bits &= ~TrackCrossesTracks(FindFirstTrack(v->track));
3835  }
3836 
3837  /* no suitable trackbits at all || unusable rail (wrong type or owner) */
3838  if (bits == TRACK_BIT_NONE || !CheckCompatibleRail(v, tile)) {
3839  return TrainApproachingLineEnd(v, false, reverse);
3840  }
3841 
3842  /* approaching red signal */
3843  if ((trackdirbits & red_signals) != 0) return TrainApproachingLineEnd(v, true, reverse);
3844 
3845  /* approaching a rail/road crossing? then make it red */
3847 
3848  return true;
3849 }
3850 
3851 
3852 static bool TrainLocoHandler(Train *v, bool mode)
3853 {
3854  /* train has crashed? */
3855  if (v->vehstatus & VS_CRASHED) {
3856  return mode ? true : HandleCrashedTrain(v); // 'this' can be deleted here
3857  }
3858 
3859  if (v->force_proceed != TFP_NONE) {
3860  ClrBit(v->flags, VRF_TRAIN_STUCK);
3862  }
3863 
3864  /* train is broken down? */
3865  if (v->HandleBreakdown()) return true;
3866 
3867  if (HasBit(v->flags, VRF_REVERSING) && v->cur_speed == 0) {
3869  }
3870 
3871  /* exit if train is stopped */
3872  if ((v->vehstatus & VS_STOPPED) && v->cur_speed == 0) return true;
3873 
3874  bool valid_order = !v->current_order.IsType(OT_NOTHING) && v->current_order.GetType() != OT_CONDITIONAL;
3875  if (ProcessOrders(v) && CheckReverseTrain(v)) {
3876  v->wait_counter = 0;
3877  v->cur_speed = 0;
3878  v->subspeed = 0;
3879  ClrBit(v->flags, VRF_LEAVING_STATION);
3881  return true;
3882  } else if (HasBit(v->flags, VRF_LEAVING_STATION)) {
3883  /* Try to reserve a path when leaving the station as we
3884  * might not be marked as wanting a reservation, e.g.
3885  * when an overlength train gets turned around in a station. */
3886  DiagDirection dir = VehicleExitDir(v->direction, v->track);
3888 
3890  TryPathReserve(v, true, true);
3891  }
3892  ClrBit(v->flags, VRF_LEAVING_STATION);
3893  }
3894 
3895  v->HandleLoading(mode);
3896 
3897  if (v->current_order.IsType(OT_LOADING)) return true;
3898 
3899  if (CheckTrainStayInDepot(v)) return true;
3900 
3901  if (!mode) v->ShowVisualEffect();
3902 
3903  /* We had no order but have an order now, do look ahead. */
3904  if (!valid_order && !v->current_order.IsType(OT_NOTHING)) {
3905  CheckNextTrainTile(v);
3906  }
3907 
3908  /* Handle stuck trains. */
3909  if (!mode && HasBit(v->flags, VRF_TRAIN_STUCK)) {
3910  ++v->wait_counter;
3911 
3912  /* Should we try reversing this tick if still stuck? */
3914 
3915  if (!turn_around && v->wait_counter % _settings_game.pf.path_backoff_interval != 0 && v->force_proceed == TFP_NONE) return true;
3916  if (!TryPathReserve(v)) {
3917  /* Still stuck. */
3918  if (turn_around) ReverseTrainDirection(v);
3919 
3921  /* Show message to player. */
3923  SetDParam(0, v->index);
3924  AddVehicleAdviceNewsItem(STR_NEWS_TRAIN_IS_STUCK, v->index);
3925  }
3926  v->wait_counter = 0;
3927  }
3928  /* Exit if force proceed not pressed, else reset stuck flag anyway. */
3929  if (v->force_proceed == TFP_NONE) return true;
3930  ClrBit(v->flags, VRF_TRAIN_STUCK);
3931  v->wait_counter = 0;
3933  }
3934  }
3935 
3936  if (v->current_order.IsType(OT_LEAVESTATION)) {
3937  v->current_order.Free();
3939  return true;
3940  }
3941 
3942  int j = v->UpdateSpeed();
3943 
3944  /* we need to invalidate the widget if we are stopping from 'Stopping 0 km/h' to 'Stopped' */
3945  if (v->cur_speed == 0 && (v->vehstatus & VS_STOPPED)) {
3946  /* If we manually stopped, we're not force-proceeding anymore. */
3947  v->force_proceed = TFP_NONE;
3949  }
3950 
3951  int adv_spd = v->GetAdvanceDistance();
3952  if (j < adv_spd) {
3953  /* if the vehicle has speed 0, update the last_speed field. */
3954  if (v->cur_speed == 0) v->SetLastSpeed();
3955  } else {
3957  /* Loop until the train has finished moving. */
3958  for (;;) {
3959  j -= adv_spd;
3960  TrainController(v, nullptr);
3961  /* Don't continue to move if the train crashed. */
3962  if (CheckTrainCollision(v)) break;
3963  /* Determine distance to next map position */
3964  adv_spd = v->GetAdvanceDistance();
3965 
3966  /* No more moving this tick */
3967  if (j < adv_spd || v->cur_speed == 0) break;
3968 
3969  OrderType order_type = v->current_order.GetType();
3970  /* Do not skip waypoints (incl. 'via' stations) when passing through at full speed. */
3971  if ((order_type == OT_GOTO_WAYPOINT || order_type == OT_GOTO_STATION) &&
3973  IsTileType(v->tile, MP_STATION) &&
3975  ProcessOrders(v);
3976  }
3977  }
3978  v->SetLastSpeed();
3979  }
3980 
3981  for (Train *u = v; u != nullptr; u = u->Next()) {
3982  if ((u->vehstatus & VS_HIDDEN) != 0) continue;
3983 
3984  u->UpdateViewport(false, false);
3985  }
3986 
3987  if (v->progress == 0) v->progress = j; // Save unused spd for next time, if TrainController didn't set progress
3988 
3989  return true;
3990 }
3991 
3997 {
3998  Money cost = 0;
3999  const Train *v = this;
4000 
4001  do {
4002  const Engine *e = v->GetEngine();
4003  if (e->u.rail.running_cost_class == INVALID_PRICE) continue;
4004 
4005  uint cost_factor = GetVehicleProperty(v, PROP_TRAIN_RUNNING_COST_FACTOR, e->u.rail.running_cost);
4006  if (cost_factor == 0) continue;
4007 
4008  /* Halve running cost for multiheaded parts */
4009  if (v->IsMultiheaded()) cost_factor /= 2;
4010 
4011  cost += GetPrice(e->u.rail.running_cost_class, cost_factor, e->GetGRF());
4012  } while ((v = v->GetNextVehicle()) != nullptr);
4013 
4014  return cost;
4015 }
4016 
4022 {
4023  this->tick_counter++;
4024 
4025  if (this->IsFrontEngine()) {
4027 
4028  if (!(this->vehstatus & VS_STOPPED) || this->cur_speed > 0) this->running_ticks++;
4029 
4030  this->current_order_time++;
4031 
4032  if (!TrainLocoHandler(this, false)) return false;
4033 
4034  return TrainLocoHandler(this, true);
4035  } else if (this->IsFreeWagon() && (this->vehstatus & VS_CRASHED)) {
4036  /* Delete flooded standalone wagon chain */
4037  if (++this->crash_anim_pos >= 4400) {
4038  delete this;
4039  return false;
4040  }
4041  }
4042 
4043  return true;
4044 }
4045 
4051 {
4052  if (Company::Get(v->owner)->settings.vehicle.servint_trains == 0 || !v->NeedsAutomaticServicing()) return;
4053  if (v->IsChainInDepot()) {
4055  return;
4056  }
4057 
4058  uint max_penalty;
4060  case VPF_NPF: max_penalty = _settings_game.pf.npf.maximum_go_to_depot_penalty; break;
4061  case VPF_YAPF: max_penalty = _settings_game.pf.yapf.maximum_go_to_depot_penalty; break;
4062  default: NOT_REACHED();
4063  }
4064 
4065  FindDepotData tfdd = FindClosestTrainDepot(v, max_penalty);
4066  /* Only go to the depot if it is not too far out of our way. */
4067  if (tfdd.best_length == UINT_MAX || tfdd.best_length > max_penalty) {
4068  if (v->current_order.IsType(OT_GOTO_DEPOT)) {
4069  /* If we were already heading for a depot but it has
4070  * suddenly moved farther away, we continue our normal
4071  * schedule? */
4072  v->current_order.MakeDummy();
4074  }
4075  return;
4076  }
4077 
4078  DepotID depot = GetDepotIndex(tfdd.tile);
4079 
4080  if (v->current_order.IsType(OT_GOTO_DEPOT) &&
4081  v->current_order.GetDestination() != depot &&
4082  !Chance16(3, 16)) {
4083  return;
4084  }
4085 
4088  v->dest_tile = tfdd.tile;
4090 }
4091 
4094 {
4095  AgeVehicle(this);
4096 
4097  if ((++this->day_counter & 7) == 0) DecreaseVehicleValue(this);
4098 
4099  if (this->IsFrontEngine()) {
4100  CheckVehicleBreakdown(this);
4101 
4103 
4104  CheckOrders(this);
4105 
4106  /* update destination */
4107  if (this->current_order.IsType(OT_GOTO_STATION)) {
4109  if (tile != INVALID_TILE) this->dest_tile = tile;
4110  }
4111 
4112  if (this->running_ticks != 0) {
4113  /* running costs */
4115 
4116  this->profit_this_year -= cost.GetCost();
4117  this->running_ticks = 0;
4118 
4119  SubtractMoneyFromCompanyFract(this->owner, cost);
4120 
4123  }
4124  }
4125 }
4126 
4132 {
4133  if (this->vehstatus & VS_CRASHED) return INVALID_TRACKDIR;
4134 
4135  if (this->track == TRACK_BIT_DEPOT) {
4136  /* We'll assume the train is facing outwards */
4137  return DiagDirToDiagTrackdir(GetRailDepotDirection(this->tile)); // Train in depot
4138  }
4139 
4140  if (this->track == TRACK_BIT_WORMHOLE) {
4141  /* train in tunnel or on bridge, so just use its direction and assume a diagonal track */
4142  return DiagDirToDiagTrackdir(DirToDiagDir(this->direction));
4143  }
4144 
4145  return TrackDirectionToTrackdir(FindFirstTrack(this->track), this->direction);
4146 }
4147 
4148 uint16 Train::GetMaxWeight() const
4149 {
4150  uint16 weight = CargoSpec::Get(this->cargo_type)->WeightOfNUnitsInTrain(this->GetEngine()->DetermineCapacity(this));
4151 
4152  /* Vehicle weight is not added for articulated parts. */
4153  if (!this->IsArticulatedPart()) {
4154  weight += GetVehicleProperty(this, PROP_TRAIN_WEIGHT, RailVehInfo(this->engine_type)->weight);
4155  }
4156 
4157  /* Powered wagons have extra weight added. */
4158  if (HasBit(this->flags, VRF_POWEREDWAGON)) {
4159  weight += RailVehInfo(this->gcache.first_engine)->pow_wag_weight;
4160  }
4161 
4162  return weight;
4163 }
Train::GetDisplayImageWidth
int GetDisplayImageWidth(Point *offset=nullptr) const
Get the width of a train vehicle image in the GUI.
Definition: train_cmd.cpp:457
VSE_START
@ VSE_START
Vehicle starting, i.e. leaving, the station.
Definition: newgrf_sound.h:19
VehicleOrderSaver
This class will save the current order of a vehicle and restore it on destruction.
Definition: train_cmd.cpp:2527
GUISettings::lost_vehicle_warn
bool lost_vehicle_warn
if a vehicle can't find its destination, show a warning
Definition: settings_type.h:109
SpecializedVehicle::GetNextVehicle
T * GetNextVehicle() const
Get the next real (non-articulated part) vehicle in the consist.
Definition: vehicle_base.h:1142
VETS_STATION_ID_OFFSET
@ VETS_STATION_ID_OFFSET
Shift the VehicleEnterTileStatus this many bits to the right to get the station ID when VETS_ENTERED_...
Definition: tile_cmd.h:30
game.hpp
VehicleExitDir
static DiagDirection VehicleExitDir(Direction direction, TrackBits track)
Determine the side in which the vehicle will leave the tile.
Definition: track_func.h:713
Train::IsPrimaryVehicle
bool IsPrimaryVehicle() const override
Whether this is the primary vehicle in the chain.
Definition: train.h:114
SetTrainGroupID
void SetTrainGroupID(Train *v, GroupID grp)
Affect the groupID of a train to new_g.
Definition: group_cmd.cpp:721
CFollowTrackT::m_is_station
bool m_is_station
last turn passed station
Definition: follow_track.hpp:48
EF_RAIL_TILTS
@ EF_RAIL_TILTS
Rail vehicle tilts in curves.
Definition: engine_type.h:166
TRACK_BIT_MASK
@ TRACK_BIT_MASK
Bitmask for the first 6 bits.
Definition: track_type.h:54
DeleteNewGRFInspectWindow
void DeleteNewGRFInspectWindow(GrfSpecFeature feature, uint index)
Delete inspect window for a given feature and index.
Definition: newgrf_debug_gui.cpp:730
FindFirstTrackdir
static Trackdir FindFirstTrackdir(TrackdirBits trackdirs)
Returns first Trackdir from TrackdirBits or INVALID_TRACKDIR.
Definition: track_func.h:210
PBSTileInfo::okay
bool okay
True if tile is a safe waiting position, false otherwise.
Definition: pbs.h:29
VRF_TOGGLE_REVERSE
@ VRF_TOGGLE_REVERSE
Used for vehicle var 0xFE bit 8 (toggled each time the train is reversed, accurate for first vehicle ...
Definition: train.h:31
BaseStation::facilities
StationFacility facilities
The facilities that this station has.
Definition: base_station_base.h:63
TRACK_BIT_WORMHOLE
@ TRACK_BIT_WORMHOLE
Bitflag for a wormhole (used for tunnels)
Definition: track_type.h:55
INVALID_ENGINE
static const EngineID INVALID_ENGINE
Constant denoting an invalid engine.
Definition: engine_type.h:187
VehicleOrderID
byte VehicleOrderID
The index of an order within its current vehicle (not pool related)
Definition: order_type.h:15
NPFTrainFindNearestDepot
FindDepotData NPFTrainFindNearestDepot(const Train *v, int max_penalty)
Used when user sends train to the nearest depot or if train needs servicing using NPF.
Definition: npf.cpp:1251
Engine::GetGRFID
uint32 GetGRFID() const
Retrieve the GRF ID of the NewGRF the engine is tied to.
Definition: engine.cpp:153
VehicleCargoList::StoredCount
uint StoredCount() const
Returns sum of cargo on board the vehicle (ie not only reserved).
Definition: cargopacket.h:352
PathfinderSettings::npf
NPFSettings npf
pathfinder settings for the new pathfinder
Definition: settings_type.h:472
HasReservedTracks
static bool HasReservedTracks(TileIndex tile, TrackBits tracks)
Check whether some of tracks is reserved on a tile.
Definition: pbs.h:58
DIR_SW
@ DIR_SW
Southwest.
Definition: direction_type.h:31
InvalidateWindowData
void InvalidateWindowData(WindowClass cls, WindowNumber number, int data, bool gui_scope)
Mark window data of the window of a given class and specific window number as invalid (in need of re-...
Definition: window.cpp:3252
Order::MakeDummy
void MakeDummy()
Makes this order a Dummy order.
Definition: order_cmd.cpp:133
sound_func.h
PROP_TRAIN_SPEED
@ PROP_TRAIN_SPEED
Max. speed: 1 unit = 1/1.6 mph = 1 km-ish/h.
Definition: newgrf_properties.h:21
TRACK_BIT_NONE
@ TRACK_BIT_NONE
No track.
Definition: track_type.h:39
PathfinderSettings::wait_for_pbs_path
byte wait_for_pbs_path
how long to wait for a path reservation.
Definition: settings_type.h:469
Train::GetMaxWeight
uint16 GetMaxWeight() const override
Calculates the weight value that this vehicle will have when fully loaded with its current cargo.
Definition: train_cmd.cpp:4148
UpdateLevelCrossing
void UpdateLevelCrossing(TileIndex tile, bool sound, bool force_bar)
Update a level crossing to barred or open (crossing may include multiple adjacent tiles).
Definition: train_cmd.cpp:1744
ArrangeTrains
static void ArrangeTrains(Train **dst_head, Train *dst, Train **src_head, Train *src, bool move_chain)
Arrange the trains in the wanted way.
Definition: train_cmd.cpp:1115
newgrf_station.h
Chance16
static bool Chance16(const uint a, const uint b)
Flips a coin with given probability.
Definition: random_func.hpp:131
CheckNewTrain
static CommandCost CheckNewTrain(Train *original_dst, Train *dst, Train *original_src, Train *src)
Check/validate whether we may actually build a new train.
Definition: train_cmd.cpp:962
CCF_CAPACITY
@ CCF_CAPACITY
Allow vehicles to change capacity.
Definition: train.h:46
Order::IsType
bool IsType(OrderType type) const
Check whether this order is of the given type.
Definition: order_base.h:71
Rect::Height
int Height() const
Get height of Rect.
Definition: geometry_type.hpp:85
Pool::PoolItem<&_engine_pool >::Get
static Titem * Get(size_t index)
Returns Titem with given index.
Definition: pool_type.hpp:337
TileOffsByDiagDir
static TileIndexDiff TileOffsByDiagDir(DiagDirection dir)
Convert a DiagDirection to a TileIndexDiff.
Definition: map_func.h:341
Direction
Direction
Defines the 8 directions on the map.
Definition: direction_type.h:24
Vehicle::y_pos
int32 y_pos
y coordinate.
Definition: vehicle_base.h:284
SetWindowDirty
void SetWindowDirty(WindowClass cls, WindowNumber number)
Mark window as dirty (in need of repainting)
Definition: window.cpp:3154
MutableSpriteCache::sprite_seq
VehicleSpriteSeq sprite_seq
Vehicle appearance.
Definition: vehicle_base.h:197
Station::GetPlatformLength
uint GetPlatformLength(TileIndex tile, DiagDirection dir) const override
Determines the REMAINING length of a platform, starting at (and including) the given tile.
Definition: station.cpp:264
GetPrice
Money GetPrice(Price index, uint cost_factor, const GRFFile *grf_file, int shift)
Determine a certain price.
Definition: economy.cpp:961
GB
static uint GB(const T x, const uint8 s, const uint8 n)
Fetch n bits from x, started at bit s.
Definition: bitmath_func.hpp:32
NT_ARRIVAL_OTHER
@ NT_ARRIVAL_OTHER
First vehicle arrived for competitor.
Definition: news_type.h:23
Vehicle::value
Money value
Value of the vehicle.
Definition: vehicle_base.h:256
YapfTrainFindNearestSafeTile
bool YapfTrainFindNearestSafeTile(const Train *v, TileIndex tile, Trackdir td, bool override_railtype)
Try to extend the reserved path of a train to the nearest safe tile using YAPF.
Definition: yapf_rail.cpp:628
VehicleSettings::train_acceleration_model
uint8 train_acceleration_model
realistic acceleration for trains
Definition: settings_type.h:489
Vehicle::x_pos
int32 x_pos
x coordinate.
Definition: vehicle_base.h:283
DIRDIFF_45LEFT
@ DIRDIFF_45LEFT
Angle of 45 degrees left.
Definition: direction_type.h:68
ChangeDir
static Direction ChangeDir(Direction d, DirDiff delta)
Change a direction by a given difference.
Definition: direction_func.h:104
GetBridgeType
static BridgeType GetBridgeType(TileIndex t)
Determines the type of bridge on a tile.
Definition: bridge_map.h:56
GroundVehicle< Train, VEH_TRAIN >::GetAcceleration
int GetAcceleration() const
Calculates the acceleration of the vehicle under its current conditions.
Definition: ground_vehicle.cpp:105
CmdBuildRailWagon
static CommandCost CmdBuildRailWagon(DoCommandFlag flags, TileIndex tile, const Engine *e, Vehicle **ret)
Build a railroad wagon.
Definition: train_cmd.cpp:613
FindDepotData
Helper container to find a depot.
Definition: pathfinder_type.h:53
RemoveFirstTrackdir
static Trackdir RemoveFirstTrackdir(TrackdirBits *trackdirs)
Removes first Trackdir from TrackdirBits and returns it.
Definition: track_func.h:155
command_func.h
TrackdirBits
TrackdirBits
Enumeration of bitmasks for the TrackDirs.
Definition: track_type.h:101
DIR_SE
@ DIR_SE
Southeast.
Definition: direction_type.h:29
IsRailWaypointTile
static bool IsRailWaypointTile(TileIndex t)
Is this tile a station tile and a rail waypoint?
Definition: station_map.h:123
CFollowTrackT::m_old_tile
TileIndex m_old_tile
the origin (vehicle moved from) before move
Definition: follow_track.hpp:41
PathfinderSettings::forbid_90_deg
bool forbid_90_deg
forbid trains to make 90 deg turns
Definition: settings_type.h:462
ODTFB_SERVICE
@ ODTFB_SERVICE
This depot order is because of the servicing limit.
Definition: order_type.h:95
CMD_ERROR
static const CommandCost CMD_ERROR
Define a default return value for a failed command.
Definition: command_func.h:28
MaybeBarCrossingWithSound
static void MaybeBarCrossingWithSound(TileIndex tile)
Bars crossing and plays ding-ding sound if not barred already.
Definition: train_cmd.cpp:1792
TrainCache::cached_tilt
bool cached_tilt
train can tilt; feature provides a bonus in curves
Definition: train.h:74
PROP_TRAIN_RUNNING_COST_FACTOR
@ PROP_TRAIN_RUNNING_COST_FACTOR
Yearly runningcost (if dualheaded: sum of both vehicles)
Definition: newgrf_properties.h:23
AccelerationSlowdownParams::small_turn
byte small_turn
Speed change due to a small turn.
Definition: train_cmd.cpp:2973
Train::GetRunningCost
Money GetRunningCost() const override
Get running cost for the train consist.
Definition: train_cmd.cpp:3996
HasVehicleOnPos
bool HasVehicleOnPos(TileIndex tile, void *data, VehicleFromPosProc *proc)
Checks whether a vehicle is on a specific location.
Definition: vehicle.cpp:513
Train::GetCurrentMaxSpeed
int GetCurrentMaxSpeed() const override
Calculates the maximum speed of the vehicle under its current conditions.
Definition: train_cmd.cpp:379
CheckOrders
void CheckOrders(const Vehicle *v)
Check the orders of a vehicle, to see if there are invalid orders and stuff.
Definition: order_cmd.cpp:1689
GVF_SUPPRESS_IMPLICIT_ORDERS
@ GVF_SUPPRESS_IMPLICIT_ORDERS
Disable insertion and removal of automatic orders until the vehicle completes the real order.
Definition: ground_vehicle.hpp:54
Engine::reliability_spd_dec
uint16 reliability_spd_dec
Speed of reliability decay between services (per day).
Definition: engine_base.h:41
GroundVehicleCache::first_engine
EngineID first_engine
Cached EngineID of the front vehicle. INVALID_ENGINE for the front vehicle itself.
Definition: ground_vehicle.hpp:43
Vehicle::LeaveStation
void LeaveStation()
Perform all actions when leaving a station.
Definition: vehicle.cpp:2261
company_base.h
GroundVehicle::ClearFreeWagon
void ClearFreeWagon()
Clear a vehicle from being a free wagon.
Definition: ground_vehicle.hpp:294
FindClosestTrainDepot
static FindDepotData FindClosestTrainDepot(Train *v, int max_distance)
Try to find a depot nearby.
Definition: train_cmd.cpp:2092
Vehicle::Next
Vehicle * Next() const
Get the next vehicle of this vehicle.
Definition: vehicle_base.h:610
_cur_year
Year _cur_year
Current year, starting at 0.
Definition: date.cpp:26
SpecializedVehicle::Next
T * Next() const
Get next vehicle in the chain.
Definition: vehicle_base.h:1098
CheckConsistencyOfArticulatedVehicle
void CheckConsistencyOfArticulatedVehicle(const Vehicle *v)
Checks whether the specs of freshly build articulated vehicles are consistent with the information sp...
Definition: articulated_vehicles.cpp:276
SetRailStationPlatformReservation
void SetRailStationPlatformReservation(TileIndex start, DiagDirection dir, bool b)
Set the reservation for a complete station platform.
Definition: pbs.cpp:57
GetReservedTrackbits
TrackBits GetReservedTrackbits(TileIndex t)
Get the reserved trackbits for any tile, regardless of type.
Definition: pbs.cpp:24
DIRDIFF_SAME
@ DIRDIFF_SAME
Both directions faces to the same direction.
Definition: direction_type.h:63
Vehicle::y_extent
byte y_extent
y-extent of vehicle bounding box
Definition: vehicle_base.h:296
Axis
Axis
Allow incrementing of DiagDirDiff variables.
Definition: direction_type.h:125
Station
Station data structure.
Definition: station_base.h:454
Order::GetDestination
DestinationID GetDestination() const
Gets the destination of this order.
Definition: order_base.h:104
Vehicle::NeedsAutomaticServicing
bool NeedsAutomaticServicing() const
Checks if the current order should be interrupted for a service-in-depot order.
Definition: vehicle.cpp:252
Vehicle::z_pos
int32 z_pos
z coordinate.
Definition: vehicle_base.h:285
TrainCache::cached_curve_speed_mod
int cached_curve_speed_mod
curve speed modifier of the entire train
Definition: train.h:75
ProcessConditionalOrder
VehicleOrderID ProcessConditionalOrder(const Order *order, const Vehicle *v)
Process a conditional order and determine the next order.
Definition: order_cmd.cpp:1932
UpdateStatusAfterSwap
static void UpdateStatusAfterSwap(Train *v)
Updates some variables after swapping the vehicle.
Definition: train_cmd.cpp:1577
VehicleSpriteSeq::Set
void Set(SpriteID sprite)
Assign a single sprite to the sequence.
Definition: vehicle_base.h:165
DIR_NW
@ DIR_NW
Northwest.
Definition: direction_type.h:33
yapf.hpp
DiagDirToAxis
static Axis DiagDirToAxis(DiagDirection d)
Convert a DiagDirection to the axis.
Definition: direction_func.h:214
IsDiagonalDirection
static bool IsDiagonalDirection(Direction dir)
Checks if a given Direction is diagonal.
Definition: direction_func.h:273
FindDepotData::reverse
bool reverse
True if reversing is necessary for the train to get to this depot.
Definition: pathfinder_type.h:56
CheckTrainAttachment
static CommandCost CheckTrainAttachment(Train *t)
Check whether the train parts can be attached.
Definition: train_cmd.cpp:986
RAIL_TILE_SIGNALS
@ RAIL_TILE_SIGNALS
Normal rail tile with signals.
Definition: rail_map.h:25
SAT_TRAIN_ARRIVES
@ SAT_TRAIN_ARRIVES
Trigger platform when train arrives.
Definition: newgrf_animation_type.h:30
Vehicle::random_bits
byte random_bits
Bits used for determining which randomized variational spritegroups to use when drawing.
Definition: vehicle_base.h:313
Vehicle::vehstatus
byte vehstatus
Status.
Definition: vehicle_base.h:332
train_sprites.h
NormaliseTrainHead
static void NormaliseTrainHead(Train *head)
Normalise the head of the train again, i.e.
Definition: train_cmd.cpp:1156
DIAGDIR_END
@ DIAGDIR_END
Used for iterations.
Definition: direction_type.h:83
GroundVehicle::ClearFrontEngine
void ClearFrontEngine()
Remove the front engine state.
Definition: ground_vehicle.hpp:254
VPF_YAPF
@ VPF_YAPF
Yet Another PathFinder.
Definition: vehicle_type.h:61
TRACK_BEGIN
@ TRACK_BEGIN
Used for iterations.
Definition: track_type.h:20
VehicleOrderSaver::SwitchToNextOrder
bool SwitchToNextOrder(bool skip_first)
Set the current vehicle order to the next order in the order list.
Definition: train_cmd.cpp:2574
VS_DEFPAL
@ VS_DEFPAL
Use default vehicle palette.
Definition: vehicle_base.h:37
DepotID
uint16 DepotID
Type for the unique identifier of depots.
Definition: depot_type.h:15
YapfTrainCheckReverse
bool YapfTrainCheckReverse(const Train *v)
Returns true if it is better to reverse the train before leaving station using YAPF.
Definition: yapf_rail.cpp:550
Pool::PoolItem<&_vehicle_pool >::index
Tindex index
Index of this pool item.
Definition: pool_type.hpp:235
Vehicle::SetNext
void SetNext(Vehicle *next)
Set the next vehicle of this vehicle.
Definition: vehicle.cpp:2741
VRF_POWEREDWAGON
@ VRF_POWEREDWAGON
Wagon is powered.
Definition: train.h:27
CargoSpec::Get
static CargoSpec * Get(size_t index)
Retrieve cargo details for the given cargo ID.
Definition: cargotype.h:118
Train::crash_anim_pos
uint16 crash_anim_pos
Crash animation counter.
Definition: train.h:92
Vehicle::acceleration
byte acceleration
used by train & aircraft
Definition: vehicle_base.h:309
MakeTrainBackup
static void MakeTrainBackup(TrainList &list, Train *t)
Make a backup of a train into a train list.
Definition: train_cmd.cpp:845
AddArticulatedParts
void AddArticulatedParts(Vehicle *first)
Add the remaining articulated parts to the given vehicle.
Definition: articulated_vehicles.cpp:318
HasPowerOnRail
static bool HasPowerOnRail(RailType enginetype, RailType tiletype)
Checks if an engine of the given RailType got power on a tile with a given RailType.
Definition: rail.h:332
TRACK_X
@ TRACK_X
Track along the x-axis (north-east to south-west)
Definition: track_type.h:21
FollowTrainReservation
PBSTileInfo FollowTrainReservation(const Train *v, Vehicle **train_on_res)
Follow a train reservation to the last tile.
Definition: pbs.cpp:288
OSL_PLATFORM_MIDDLE
@ OSL_PLATFORM_MIDDLE
Stop at the middle of the platform.
Definition: order_type.h:85
Vehicle::group_id
GroupID group_id
Index of group Pool array.
Definition: vehicle_base.h:341
Order::Free
void Free()
'Free' the order
Definition: order_cmd.cpp:63
InsertInConsist
static void InsertInConsist(Train *dst, Train *chain)
Inserts a chain into the train at dst.
Definition: train_cmd.cpp:894
Train::UpdateSpeed
int UpdateSpeed()
This function looks at the vehicle and updates its speed (cur_speed and subspeed) variables.
Definition: train_cmd.cpp:2919
Train::GetAccelerationStatus
AccelStatus GetAccelerationStatus() const
Checks the current acceleration status of this vehicle.
Definition: train.h:270
misc_cmd.h
KillFirstBit
static T KillFirstBit(T value)
Clear the first bit in an integer.
Definition: bitmath_func.hpp:239
GameSettings::difficulty
DifficultySettings difficulty
settings related to the difficulty
Definition: settings_type.h:586
HasBit
static bool HasBit(const T x, const uint8 y)
Checks if a bit in a value is set.
Definition: bitmath_func.hpp:103
GroupStatistics::CountVehicle
static void CountVehicle(const Vehicle *v, int delta)
Update num_vehicle when adding or removing a vehicle.
Definition: group_cmd.cpp:132
INVALID_TILE
static constexpr TileIndex INVALID_TILE
The very nice invalid tile marker.
Definition: tile_type.h:108
UnScaleGUI
static int UnScaleGUI(int value)
Short-hand to apply GUI zoom level.
Definition: zoom_func.h:77
SIGNAL_STATE_GREEN
@ SIGNAL_STATE_GREEN
The signal is green.
Definition: signal_type.h:46
RailtypeInfo
This struct contains all the info that is needed to draw and construct tracks.
Definition: rail.h:124
DiagDirToDiagTrackdir
static Trackdir DiagDirToDiagTrackdir(DiagDirection diagdir)
Maps a (4-way) direction to the diagonal trackdir that runs in that direction.
Definition: track_func.h:536
ClrBit
static T ClrBit(T &x, const uint8 y)
Clears a bit in a variable.
Definition: bitmath_func.hpp:151
IsCompatibleTrainStationTile
static bool IsCompatibleTrainStationTile(TileIndex test_tile, TileIndex station_tile)
Check if a tile is a valid continuation to a railstation tile.
Definition: station_map.h:378
VehicleSettings::wagon_speed_limits
bool wagon_speed_limits
enable wagon speed limits
Definition: settings_type.h:493
HideFillingPercent
void HideFillingPercent(TextEffectID *te_id)
Hide vehicle loading indicators.
Definition: misc_gui.cpp:650
TileIndex
The index/ID of a Tile.
Definition: tile_type.h:85
TracksOverlap
static bool TracksOverlap(TrackBits bits)
Checks if the given tracks overlap, ie form a crossing.
Definition: track_func.h:644
MP_RAILWAY
@ MP_RAILWAY
A railway.
Definition: tile_type.h:49
Vehicle::next
Vehicle * next
pointer to the next vehicle in the chain
Definition: vehicle_base.h:229
Vehicle::GetGRF
const GRFFile * GetGRF() const
Retrieve the NewGRF the vehicle is tied to.
Definition: vehicle.cpp:751
IsValidDiagDirection
static bool IsValidDiagDirection(DiagDirection d)
Checks if an integer value is a valid DiagDirection.
Definition: direction_func.h:21
SetCrossingReservation
static void SetCrossingReservation(TileIndex t, bool b)
Set the reservation state of the rail crossing.
Definition: road_map.h:393
RestoreTrainBackup
static void RestoreTrainBackup(TrainList &list)
Restore the train from the backup list.
Definition: train_cmd.cpp:854
zoom_func.h
InvalidateNewGRFInspectWindow
void InvalidateNewGRFInspectWindow(GrfSpecFeature feature, uint index)
Invalidate the inspect window for a given feature and index.
Definition: newgrf_debug_gui.cpp:714
TILE_SIZE
static const uint TILE_SIZE
Tile size in world coordinates.
Definition: tile_type.h:15
VRF_EL_ENGINE_ALLOWED_NORMAL_RAIL
@ VRF_EL_ENGINE_ALLOWED_NORMAL_RAIL
Electric train engine is allowed to run on normal rail. *‍/.
Definition: train.h:30
ClearPathReservation
static void ClearPathReservation(const Train *v, TileIndex tile, Trackdir track_dir)
Clear the reservation of tile that was just left by a wagon on track_dir.
Definition: train_cmd.cpp:2288
AddVehicleNewsItem
static void AddVehicleNewsItem(StringID string, NewsType type, VehicleID vehicle, StationID station=INVALID_STATION)
Adds a newsitem referencing a vehicle.
Definition: news_func.h:30
Vehicle::running_ticks
byte running_ticks
Number of ticks this vehicle was not stopped this day.
Definition: vehicle_base.h:330
GetTrackBits
static TrackBits GetTrackBits(TileIndex tile)
Gets the track bits of the given tile.
Definition: rail_map.h:136
UpdateSignalsOnSegment
SigSegState UpdateSignalsOnSegment(TileIndex tile, DiagDirection side, Owner owner)
Update signals, starting at one side of a tile Will check tile next to this at opposite side too.
Definition: signal.cpp:636
SpecializedStation< Station, false >::Get
static Station * Get(size_t index)
Gets station with given index.
Definition: base_station_base.h:218
DirDifference
static DirDiff DirDifference(Direction d0, Direction d1)
Calculate the difference between two directions.
Definition: direction_func.h:68
_settings_client
ClientSettings _settings_client
The current settings for this game.
Definition: settings.cpp:53
HasSignals
static bool HasSignals(TileIndex t)
Checks if a rail tile has signals.
Definition: rail_map.h:72
VehicleEnterDepot
void VehicleEnterDepot(Vehicle *v)
Vehicle entirely entered the depot, update its status, orders, vehicle windows, service it,...
Definition: vehicle.cpp:1487
VehicleLengthChanged
void VehicleLengthChanged(const Vehicle *u)
Logs a bug in GRF and shows a warning message if this is for the first time this happened.
Definition: vehicle.cpp:330
WC_VEHICLE_TIMETABLE
@ WC_VEHICLE_TIMETABLE
Vehicle timetable; Window numbers:
Definition: window_type.h:217
newgrf_debug.h
TileY
static uint TileY(TileIndex tile)
Get the Y component of a tile.
Definition: map_func.h:215
RailVehicleInfo::power
uint16 power
Power of engine (hp); For multiheaded engines the sum of both engine powers.
Definition: engine_type.h:49
Engine::GetLifeLengthInDays
Date GetLifeLengthInDays() const
Returns the vehicle's (not model's!) life length in days.
Definition: engine.cpp:437
NPFTrainCheckReverse
bool NPFTrainCheckReverse(const Train *v)
Returns true if it is better to reverse the train before leaving station using NPF.
Definition: npf.cpp:1294
Rail90DegTurnDisallowed
static bool Rail90DegTurnDisallowed(RailType rt1, RailType rt2, bool def=_settings_game.pf.forbid_90_deg)
Test if 90 degree turns are disallowed between two railtypes.
Definition: rail.h:354
GroundVehicle::IsRearDualheaded
bool IsRearDualheaded() const
Tell if we are dealing with the rear end of a multiheaded engine.
Definition: ground_vehicle.hpp:334
VS_TRAIN_SLOWING
@ VS_TRAIN_SLOWING
Train is slowing down.
Definition: vehicle_base.h:38
WC_COMPANY
@ WC_COMPANY
Company view; Window numbers:
Definition: window_type.h:362
DIR_W
@ DIR_W
West.
Definition: direction_type.h:32
EV_EXPLOSION_SMALL
@ EV_EXPLOSION_SMALL
Various explosions.
Definition: effectvehicle_func.h:24
NormaliseDualHeads
static void NormaliseDualHeads(Train *t)
Normalise the dual heads in the train, i.e.
Definition: train_cmd.cpp:908
EngineImageType
EngineImageType
Visualisation contexts of vehicles and engines.
Definition: vehicle_type.h:86
Engine
Definition: engine_base.h:36
GetTrainStopLocation
int GetTrainStopLocation(StationID station_id, TileIndex tile, const Train *v, int *station_ahead, int *station_length)
Get the stop location of (the center) of the front vehicle of a train at a platform of a station.
Definition: train_cmd.cpp:261
Vehicle::cur_speed
uint16 cur_speed
current speed
Definition: vehicle_base.h:307
Vehicle
Vehicle data structure.
Definition: vehicle_base.h:224
RAILTYPES_NONE
@ RAILTYPES_NONE
No rail types.
Definition: rail_type.h:47
VETS_ENTERED_STATION
@ VETS_ENTERED_STATION
The vehicle entered a station.
Definition: tile_cmd.h:21
Engine::GetDefaultCargoType
CargoID GetDefaultCargoType() const
Determines the default cargo type of an engine.
Definition: engine_base.h:95
VehicleSpriteSeq::Draw
void Draw(int x, int y, PaletteID default_pal, bool force_pal) const
Draw the sprite sequence.
Definition: vehicle.cpp:126
Vehicle::owner
Owner owner
Which company owns the vehicle?
Definition: vehicle_base.h:288
TryPathReserve
bool TryPathReserve(Train *v, bool mark_as_stuck, bool first_tile_okay)
Try to reserve a path to a safe position.
Definition: train_cmd.cpp:2794
Owner
Owner
Enum for all companies/owners.
Definition: company_type.h:18
BridgeSpec::speed
uint16 speed
maximum travel speed (1 unit = 1/1.6 mph = 1 km-ish/h)
Definition: bridge.h:46
EV_EXPLOSION_LARGE
@ EV_EXPLOSION_LARGE
Various explosions.
Definition: effectvehicle_func.h:22
GetVehicleCallback
uint16 GetVehicleCallback(CallbackID callback, uint32 param1, uint32 param2, EngineID engine, const Vehicle *v)
Evaluate a newgrf callback for vehicles.
Definition: newgrf_engine.cpp:1162
DC_EXEC
@ DC_EXEC
execute the given command
Definition: command_type.h:357
VehicleOrderSaver::~VehicleOrderSaver
~VehicleOrderSaver()
Restore the saved order to the vehicle, if Restore() has not already been called.
Definition: train_cmd.cpp:2564
FindTrainCollideEnum
static Vehicle * FindTrainCollideEnum(Vehicle *v, void *data)
Collision test function.
Definition: train_cmd.cpp:3112
DIR_N
@ DIR_N
North.
Definition: direction_type.h:26
CBM_VEHICLE_ARTIC_ENGINE
@ CBM_VEHICLE_ARTIC_ENGINE
Add articulated engines (trains and road vehicles)
Definition: newgrf_callbacks.h:293
_accel_slowdown
static const AccelerationSlowdownParams _accel_slowdown[]
Speed update fractions for each acceleration type.
Definition: train_cmd.cpp:2980
DeleteVehicleOrders
void DeleteVehicleOrders(Vehicle *v, bool keep_orderlist, bool reset_order_indices)
Delete all orders from a vehicle.
Definition: order_cmd.cpp:1850
SetDParam
static void SetDParam(uint n, uint64 v)
Set a string parameter v at index n in the global string parameter array.
Definition: strings_func.h:196
OrderStopLocation
OrderStopLocation
Where to stop the trains.
Definition: order_type.h:83
DoCommandFlag
DoCommandFlag
List of flags for a command.
Definition: command_type.h:355
VehicleServiceInDepot
void VehicleServiceInDepot(Vehicle *v)
Service a vehicle and all subsequent vehicles in the consist.
Definition: vehicle.cpp:162
GroundVehicle::SetWagon
void SetWagon()
Set a vehicle to be a wagon.
Definition: ground_vehicle.hpp:269
GetRailDepotDirection
static DiagDirection GetRailDepotDirection(TileIndex t)
Returns the direction the depot is facing to.
Definition: rail_map.h:171
HasPbsSignalOnTrackdir
static bool HasPbsSignalOnTrackdir(TileIndex tile, Trackdir td)
Is a pbs signal present along the trackdir?
Definition: rail_map.h:463
ExtendTrainReservation
static PBSTileInfo ExtendTrainReservation(const Train *v, TrackBits *new_tracks, DiagDirection *enterdir)
Extend a train path as far as possible.
Definition: train_cmd.cpp:2424
TRACK_BIT_UPPER
@ TRACK_BIT_UPPER
Upper track.
Definition: track_type.h:42
CFollowTrackT::m_is_bridge
bool m_is_bridge
last turn passed bridge ramp
Definition: follow_track.hpp:47
TrackToTrackBits
static TrackBits TrackToTrackBits(Track track)
Maps a Track to the corresponding TrackBits value.
Definition: track_func.h:76
TryReserveRailTrack
bool TryReserveRailTrack(TileIndex tile, Track t, bool trigger_stations)
Try to reserve a specific track on a tile.
Definition: pbs.cpp:80
TileX
static uint TileX(TileIndex tile)
Get the X component of a tile.
Definition: map_func.h:205
train_cmd.h
SwapTrainFlags
static void SwapTrainFlags(uint16 *swap_flag1, uint16 *swap_flag2)
Swap the two up/down flags in two ways:
Definition: train_cmd.cpp:1549
ShowErrorMessage
void ShowErrorMessage(StringID summary_msg, StringID detailed_msg, WarningLevel wl, int x=0, int y=0, const GRFFile *textref_stack_grffile=nullptr, uint textref_stack_size=0, const uint32 *textref_stack=nullptr)
Display an error message in a window.
Definition: error_gui.cpp:377
SIGTYPE_PBS
@ SIGTYPE_PBS
normal pbs signal
Definition: signal_type.h:28
GetTileTrackStatus
TrackStatus GetTileTrackStatus(TileIndex tile, TransportType mode, uint sub_mode, DiagDirection side)
Returns information about trackdirs and signal states.
Definition: landscape.cpp:601
Vehicle::IsArticulatedPart
bool IsArticulatedPart() const
Check if the vehicle is an articulated part of an engine.
Definition: vehicle_base.h:922
effectvehicle_func.h
TRACK_BIT_RIGHT
@ TRACK_BIT_RIGHT
Right track.
Definition: track_type.h:45
CheckTrainCollision
static bool CheckTrainCollision(Train *v)
Checks whether the specified train has a collision with another vehicle.
Definition: train_cmd.cpp:3159
ai.hpp
Order::MakeGoToDepot
void MakeGoToDepot(DepotID destination, OrderDepotTypeFlags order, OrderNonStopFlags non_stop_type=ONSF_NO_STOP_AT_INTERMEDIATE_STATIONS, OrderDepotActionFlags action=ODATF_SERVICE_ONLY, CargoID cargo=CT_NO_REFIT)
Makes this order a Go To Depot order.
Definition: order_cmd.cpp:90
PFE_GL_TRAINS
@ PFE_GL_TRAINS
Time spent processing trains.
Definition: framerate_type.h:51
Order::GetType
OrderType GetType() const
Get the type of order of this order.
Definition: order_base.h:77
TrainOnTileEnum
static Vehicle * TrainOnTileEnum(Vehicle *v, void *)
Check if the vehicle is a train.
Definition: train_cmd.cpp:1656
Order::GetMaxSpeed
uint16 GetMaxSpeed() const
Get the maxmimum speed in km-ish/h a vehicle is allowed to reach on the way to the destination.
Definition: order_base.h:202
SpriteID
uint32 SpriteID
The number of a sprite, without mapping bits and colourtables.
Definition: gfx_type.h:17
GVF_GOINGDOWN_BIT
@ GVF_GOINGDOWN_BIT
Vehicle is currently going downhill. (Cached track information for acceleration)
Definition: ground_vehicle.hpp:53
Order::GetStopLocation
OrderStopLocation GetStopLocation() const
Where must we stop at the platform?
Definition: order_base.h:143
DoTrainPathfind
static Track DoTrainPathfind(const Train *v, TileIndex tile, DiagDirection enterdir, TrackBits tracks, bool &path_found, bool do_track_reservation, PBSTileInfo *dest, TileIndex *final_dest)
Perform pathfinding for a train.
Definition: train_cmd.cpp:2407
Train::MarkDirty
void MarkDirty() override
Goods at the consist have changed, update the graphics, cargo, and acceleration.
Definition: train_cmd.cpp:2899
RemoveVehicleFromGroup
void RemoveVehicleFromGroup(const Vehicle *v)
Decrease the num_vehicle variable before delete an front engine from a group.
Definition: group_cmd.cpp:707
CBM_VEHICLE_LENGTH
@ CBM_VEHICLE_LENGTH
Vehicle length (trains and road vehicles)
Definition: newgrf_callbacks.h:290
GBUG_VEH_CAPACITY
@ GBUG_VEH_CAPACITY
Capacity of vehicle changes when not refitting or arranging.
Definition: newgrf_config.h:48
PathfinderSettings::wait_oneway_signal
byte wait_oneway_signal
waitingtime in days before a oneway signal
Definition: settings_type.h:465
SetSignalsOnBothDir
void SetSignalsOnBothDir(TileIndex tile, Track track, Owner owner)
Update signals at segments that are at both ends of given (existent or non-existent) track.
Definition: signal.cpp:654
SoundSettings::ambient
bool ambient
Play ambient, industry and town sounds.
Definition: settings_type.h:220
Engine::GetGRF
const GRFFile * GetGRF() const
Retrieve the NewGRF the engine is tied to.
Definition: engine_base.h:154
GRFFile::traininfo_vehicle_pitch
int traininfo_vehicle_pitch
Vertical offset for drawing train images in depot GUI and vehicle details.
Definition: newgrf.h:143
NT_ARRIVAL_COMPANY
@ NT_ARRIVAL_COMPANY
First vehicle arrived for company.
Definition: news_type.h:22
GetRailTypeInfo
static const RailtypeInfo * GetRailTypeInfo(RailType railtype)
Returns a pointer to the Railtype information for a given railtype.
Definition: rail.h:304
SetWindowWidgetDirty
void SetWindowWidgetDirty(WindowClass cls, WindowNumber number, byte widget_index)
Mark a particular widget in a particular window as dirty (in need of repainting)
Definition: window.cpp:3167
NormaliseSubtypes
static void NormaliseSubtypes(Train *chain)
Normalise the sub types of the parts in this chain.
Definition: train_cmd.cpp:930
ENGINE_EXCLUSIVE_PREVIEW
@ ENGINE_EXCLUSIVE_PREVIEW
This vehicle is in the exclusive preview stage, either being used or being offered to a company.
Definition: engine_type.h:182
VRF_LEAVING_STATION
@ VRF_LEAVING_STATION
Train is just leaving a station.
Definition: train.h:33
Train::Crash
uint Crash(bool flooded=false) override
The train vehicle crashed! Update its status and other parts around it.
Definition: train_cmd.cpp:3043
ONSF_NO_STOP_AT_INTERMEDIATE_STATIONS
@ ONSF_NO_STOP_AT_INTERMEDIATE_STATIONS
The vehicle will not stop at any stations it passes except the destination.
Definition: order_type.h:74
GetBridgeSpec
static const BridgeSpec * GetBridgeSpec(BridgeType i)
Get the specification of a bridge type.
Definition: bridge.h:65
Order::GetNonStopType
OrderNonStopFlags GetNonStopType() const
At which stations must we stop?
Definition: order_base.h:141
UpdateOrderDest
bool UpdateOrderDest(Vehicle *v, const Order *order, int conditional_depth, bool pbs_look_ahead)
Update the vehicle's destination tile from an order.
Definition: order_cmd.cpp:1962
Vehicle::BeginLoading
void BeginLoading()
Prepare everything to begin the loading when arriving at a station.
Definition: vehicle.cpp:2113
GameSettings::pf
PathfinderSettings pf
settings for all pathfinders
Definition: settings_type.h:593
TrackdirReachesTrackdirs
static TrackdirBits TrackdirReachesTrackdirs(Trackdir trackdir)
Maps a trackdir to the trackdirs that can be reached from it (ie, when entering the next tile.
Definition: track_func.h:583
Vehicle::breakdown_ctr
byte breakdown_ctr
Counter for managing breakdown events.
Definition: vehicle_base.h:278
VS_HIDDEN
@ VS_HIDDEN
Vehicle is not visible.
Definition: vehicle_base.h:34
EngineID
uint16 EngineID
Unique identification number of an engine.
Definition: engine_type.h:21
UnreserveRailTrack
void UnreserveRailTrack(TileIndex tile, Track t)
Lift the reservation of a specific track on a tile.
Definition: pbs.cpp:140
FindDepotData::best_length
uint best_length
The distance towards the depot in penalty, or UINT_MAX if not found.
Definition: pathfinder_type.h:55
TrainList
std::vector< Train * > TrainList
Helper type for lists/vectors of trains.
Definition: rail_cmd.cpp:43
Train::OnNewDay
void OnNewDay() override
Update day counters of the train vehicle.
Definition: train_cmd.cpp:4093
PathfinderSettings::wait_twoway_signal
byte wait_twoway_signal
waitingtime in days before a twoway signal
Definition: settings_type.h:466
YapfTrainChooseTrack
Track YapfTrainChooseTrack(const Train *v, TileIndex tile, DiagDirection enterdir, TrackBits tracks, bool &path_found, bool reserve_track, struct PBSTileInfo *target, TileIndex *dest)
Finds the best path for given train using YAPF.
Definition: yapf_rail.cpp:535
RailVehicleInfo
Information about a rail vehicle.
Definition: engine_type.h:42
TRANSPORT_RAIL
@ TRANSPORT_RAIL
Transport by train.
Definition: transport_type.h:27
CheckOwnership
CommandCost CheckOwnership(Owner owner, TileIndex tile)
Check whether the current owner owns something.
Definition: company_cmd.cpp:316
GroundVehicleCache::cached_total_length
uint16 cached_total_length
Length of the whole vehicle (valid only for the first engine).
Definition: ground_vehicle.hpp:42
Vehicle::dest_tile
TileIndex dest_tile
Heading for this tile.
Definition: vehicle_base.h:252
DirToDiagDir
static DiagDirection DirToDiagDir(Direction dir)
Convert a Direction to a DiagDirection.
Definition: direction_func.h:166
Vehicle::HandlePathfindingResult
void HandlePathfindingResult(bool path_found)
Handle the pathfinding result, especially the lost status.
Definition: vehicle.cpp:783
_breakdown_speeds
static const uint16 _breakdown_speeds[16]
Maximum speeds for train that is broken down or approaching line end.
Definition: train_cmd.cpp:3686
TrackBitsToTrack
static Track TrackBitsToTrack(TrackBits tracks)
Converts TrackBits to Track.
Definition: track_func.h:192
return_cmd_error
#define return_cmd_error(errcode)
Returns from a function with a specific StringID as error.
Definition: command_func.h:38
IsWaitingPositionFree
bool IsWaitingPositionFree(const Train *v, TileIndex tile, Trackdir trackdir, bool forbid_90deg)
Check if a safe position is free.
Definition: pbs.cpp:426
MapSize
static uint MapSize()
Get the size of the map.
Definition: map_func.h:92
AI::NewEvent
static void NewEvent(CompanyID company, ScriptEvent *event)
Queue a new event for an AI.
Definition: ai_core.cpp:236
IsBridgeTile
static bool IsBridgeTile(TileIndex t)
checks if there is a bridge on this tile
Definition: bridge_map.h:35
CmdMoveRailVehicle
CommandCost CmdMoveRailVehicle(DoCommandFlag flags, VehicleID src_veh, VehicleID dest_veh, bool move_chain)
Move a rail vehicle around inside the depot.
Definition: train_cmd.cpp:1186
CommandCost
Common return value for all commands.
Definition: command_type.h:24
TRACK_Y
@ TRACK_Y
Track along the y-axis (north-west to south-east)
Definition: track_type.h:22
SetBitIterator
Iterable ensemble of each set bit in a value.
Definition: bitmath_func.hpp:329
CheckTrainStayInDepot
static bool CheckTrainStayInDepot(Train *v)
Will the train stay in the depot the next tick?
Definition: train_cmd.cpp:2210
CmdBuildRailVehicle
CommandCost CmdBuildRailVehicle(DoCommandFlag flags, TileIndex tile, const Engine *e, bool free_cars, Vehicle **ret)
Build a railroad vehicle.
Definition: train_cmd.cpp:742
VRF_TRAIN_STUCK
@ VRF_TRAIN_STUCK
Train can't get a path reservation.
Definition: train.h:32
Train::GetVehicleTrackdir
Trackdir GetVehicleTrackdir() const override
Get the tracks of the train vehicle.
Definition: train_cmd.cpp:4131
_date
Date _date
Current date in days (day counter)
Definition: date.cpp:28
UpdateTrainGroupID
void UpdateTrainGroupID(Train *v)
Recalculates the groupID of a train.
Definition: group_cmd.cpp:749
WC_VEHICLE_VIEW
@ WC_VEHICLE_VIEW
Vehicle view; Window numbers:
Definition: window_type.h:332
Train::UpdateDeltaXY
void UpdateDeltaXY() override
Updates the x and y offsets and the size of the sprite used for this vehicle.
Definition: train_cmd.cpp:1449
ClientSettings::sound
SoundSettings sound
sound effect settings
Definition: settings_type.h:607
Vehicle::AddToShared
void AddToShared(Vehicle *shared_chain)
Adds this vehicle to a shared vehicle chain.
Definition: vehicle.cpp:2770
YapfTrainFindNearestDepot
FindDepotData YapfTrainFindNearestDepot(const Train *v, int max_distance)
Used when user sends train to the nearest depot or if train needs servicing using YAPF.
Definition: yapf_rail.cpp:609
GroundVehicle::SetMultiheaded
void SetMultiheaded()
Set a vehicle as a multiheaded engine.
Definition: ground_vehicle.hpp:299
BaseStation::train_station
TileArea train_station
Tile area the train 'station' part covers.
Definition: base_station_base.h:74
NPFTrainChooseTrack
Track NPFTrainChooseTrack(const Train *v, bool &path_found, bool reserve_track, struct PBSTileInfo *target)
Finds the best path for given train using NPF.
Definition: npf.cpp:1313
INVALID_VEH_ORDER_ID
static const VehicleOrderID INVALID_VEH_ORDER_ID
Invalid vehicle order index (sentinel)
Definition: order_type.h:21
DIRDIFF_90LEFT
@ DIRDIFF_90LEFT
Angle of 90 degrees left.
Definition: direction_type.h:67
EngineInfo::callback_mask
byte callback_mask
Bitmask of vehicle callbacks that have to be called.
Definition: engine_type.h:154
DIR_E
@ DIR_E
East.
Definition: direction_type.h:28
TrackBitsToTrackdirBits
static TrackdirBits TrackBitsToTrackdirBits(TrackBits bits)
Converts TrackBits to TrackdirBits while allowing both directions.
Definition: track_func.h:318
GVF_GOINGUP_BIT
@ GVF_GOINGUP_BIT
Vehicle is currently going uphill. (Cached track information for acceleration)
Definition: ground_vehicle.hpp:52
GetRailTileType
static RailTileType GetRailTileType(TileIndex t)
Returns the RailTileType (normal with or without signals, waypoint or depot).
Definition: rail_map.h:36
SubtractMoneyFromCompanyFract
void SubtractMoneyFromCompanyFract(CompanyID company, const CommandCost &cst)
Subtract money from a company, including the money fraction.
Definition: company_cmd.cpp:258
Vehicle::tile
TileIndex tile
Current tile index.
Definition: vehicle_base.h:245
DeleteLastWagon
static void DeleteLastWagon(Train *v)
Deletes/Clears the last wagon of a crashed train.
Definition: train_cmd.cpp:3556
SIGNAL_STATE_RED
@ SIGNAL_STATE_RED
The signal is red.
Definition: signal_type.h:45
INVALID_VEHICLE
static const VehicleID INVALID_VEHICLE
Constant representing a non-existing vehicle.
Definition: vehicle_type.h:55
npf_func.h
TrackdirToExitdir
static DiagDirection TrackdirToExitdir(Trackdir trackdir)
Maps a trackdir to the (4-way) direction the tile is exited when following that trackdir.
Definition: track_func.h:438
Vehicle::engine_type
EngineID engine_type
The type of engine used for this vehicle.
Definition: vehicle_base.h:302
PBSTileInfo
This struct contains information about the end of a reserved path.
Definition: pbs.h:26
PathfinderSettings::path_backoff_interval
byte path_backoff_interval
ticks between checks for a free path.
Definition: settings_type.h:470
GroundVehicleCache::cached_veh_length
uint8 cached_veh_length
Length of this vehicle in units of 1/VEHICLE_LENGTH of normal length. It is cached because this can b...
Definition: ground_vehicle.hpp:44
VS_CRASHED
@ VS_CRASHED
Vehicle is crashed.
Definition: vehicle_base.h:41
VETS_CANNOT_ENTER
@ VETS_CANNOT_ENTER
The vehicle cannot enter the tile.
Definition: tile_cmd.h:23
VehicleSpriteSeq
Sprite sequence for a vehicle part.
Definition: vehicle_base.h:132
SB
static T SB(T &x, const uint8 s, const uint8 n, const U d)
Set n bits in x starting at bit s to d.
Definition: bitmath_func.hpp:58
SND_41_DEPARTURE_MAGLEV
@ SND_41_DEPARTURE_MAGLEV
65 == 0x41 Station departure: maglev engine
Definition: sound_type.h:104
GetTrainSpriteSize
void GetTrainSpriteSize(EngineID engine, uint &width, uint &height, int &xoffs, int &yoffs, EngineImageType image_type)
Get the size of the sprite of a train sprite heading west, or both heads (used for lists).
Definition: train_cmd.cpp:578
Vehicle::last_station_visited
StationID last_station_visited
The last station we stopped at.
Definition: vehicle_base.h:316
ClientID
ClientID
'Unique' identifier to be given to clients
Definition: network_type.h:47
GetFreeUnitNumber
UnitID GetFreeUnitNumber(VehicleType type)
Get an unused unit number for a vehicle (if allowed).
Definition: vehicle.cpp:1806
NPFSettings::maximum_go_to_depot_penalty
uint32 maximum_go_to_depot_penalty
What is the maximum penalty that may be endured for going to a depot.
Definition: settings_type.h:392
Order::SetDestination
void SetDestination(DestinationID destination)
Sets the destination of this order.
Definition: order_base.h:111
Vehicle::cargo
VehicleCargoList cargo
The cargo this vehicle is carrying.
Definition: vehicle_base.h:324
CheckTrainsLengths
void CheckTrainsLengths()
Checks if lengths of all rail vehicles are valid.
Definition: train_cmd.cpp:74
CommandCost::Failed
bool Failed() const
Did this command fail?
Definition: command_type.h:160
CCF_ARRANGE
@ CCF_ARRANGE
Valid changes for arranging the consist in a depot.
Definition: train.h:52
Vehicle::current_order
Order current_order
The current order (+ status, like: loading)
Definition: vehicle_base.h:333
GroundVehicleCache::cached_max_track_speed
uint16 cached_max_track_speed
Maximum consist speed (in internal units) limited by track type (valid only for the first engine).
Definition: ground_vehicle.hpp:37
VehicleOrderSaver::Restore
void Restore()
Restore the saved order to the vehicle.
Definition: train_cmd.cpp:2552
GroundVehicle::IsChainInDepot
bool IsChainInDepot() const override
Check whether the whole vehicle chain is in the depot.
Definition: ground_vehicle.cpp:190
PBSTileInfo::trackdir
Trackdir trackdir
The reserved trackdir on the tile.
Definition: pbs.h:28
HasSignalOnTrackdir
static bool HasSignalOnTrackdir(TileIndex tile, Trackdir trackdir)
Checks for the presence of signals along the given trackdir on the given rail tile.
Definition: rail_map.h:426
Vehicle::max_age
Date max_age
Maximum age.
Definition: vehicle_base.h:274
GroundVehicle< Train, VEH_TRAIN >::gcache
GroundVehicleCache gcache
Cache of often calculated values.
Definition: ground_vehicle.hpp:80
ScaleSpriteTrad
static int ScaleSpriteTrad(int value)
Scale traditional pixel dimensions to GUI zoom level, for drawing sprites.
Definition: zoom_func.h:107
DIR_NE
@ DIR_NE
Northeast.
Definition: direction_type.h:27
RAILTYPES_RAIL
@ RAILTYPES_RAIL
Non-electrified rails.
Definition: rail_type.h:48
GroundVehicle::SetFrontEngine
void SetFrontEngine()
Set front engine state.
Definition: ground_vehicle.hpp:249
HVOT_TRAIN
@ HVOT_TRAIN
Station has seen a train.
Definition: station_type.h:65
Vehicle::IsFrontEngine
bool IsFrontEngine() const
Check if the vehicle is a front engine.
Definition: vehicle_base.h:913
ODATFB_NEAREST_DEPOT
@ ODATFB_NEAREST_DEPOT
Send the vehicle to the nearest depot.
Definition: order_type.h:105
HasDepotReservation
static bool HasDepotReservation(TileIndex t)
Get the reservation state of the depot.
Definition: rail_map.h:258
_settings_game
GameSettings _settings_game
Game settings of a running game or the scenario editor.
Definition: settings.cpp:54
CheckIfTrainNeedsService
static void CheckIfTrainNeedsService(Train *v)
Check whether a train needs service, and if so, find a depot or service it.
Definition: train_cmd.cpp:4050
DiagDirToDiagTrack
static Track DiagDirToDiagTrack(DiagDirection diagdir)
Maps a (4-way) direction to the diagonal track incidating with that diagdir.
Definition: track_func.h:511
DC_AUTOREPLACE
@ DC_AUTOREPLACE
autoreplace/autorenew is in progress, this shall disable vehicle limits when building,...
Definition: command_type.h:364
WC_VEHICLE_DETAILS
@ WC_VEHICLE_DETAILS
Vehicle details; Window numbers:
Definition: window_type.h:193
Game::NewEvent
static void NewEvent(class ScriptEvent *event)
Queue a new event for a Game Script.
Definition: game_core.cpp:146
HandleCrashedTrain
static bool HandleCrashedTrain(Train *v)
Handle a crashed train.
Definition: train_cmd.cpp:3647
TrackdirCrossesTrackdirs
static TrackdirBits TrackdirCrossesTrackdirs(Trackdir trackdir)
Maps a trackdir to all trackdirs that make 90 deg turns with it.
Definition: track_func.h:605
IsCrossingBarred
static bool IsCrossingBarred(TileIndex t)
Check if the level crossing is barred.
Definition: road_map.h:416
VS_STOPPED
@ VS_STOPPED
Vehicle is stopped by the player.
Definition: vehicle_base.h:35
Vehicle::GetGRFID
uint32 GetGRFID() const
Retrieve the GRF ID of the NewGRF the vehicle is tied to.
Definition: vehicle.cpp:761
Vehicle::ShowVisualEffect
void ShowVisualEffect() const
Draw visual effects (smoke and/or sparks) for a vehicle chain.
Definition: vehicle.cpp:2591
SetSignalStateByTrackdir
static void SetSignalStateByTrackdir(TileIndex tile, Trackdir trackdir, SignalState state)
Sets the state of the signal along the given trackdir.
Definition: rail_map.h:449
_local_company
CompanyID _local_company
Company controlled by the human player at this client. Can also be COMPANY_SPECTATOR.
Definition: company_cmd.cpp:46
Vehicle::GetEngine
const Engine * GetEngine() const
Retrieves the engine of the vehicle.
Definition: vehicle.cpp:741
TRACK_BIT_X
@ TRACK_BIT_X
X-axis track.
Definition: track_type.h:40
VehicleEnterTile
VehicleEnterTileStatus VehicleEnterTile(Vehicle *v, TileIndex tile, int x, int y)
Call the tile callback function for a vehicle entering a tile.
Definition: vehicle.cpp:1755
TrainApproachingLineEnd
static bool TrainApproachingLineEnd(Train *v, bool signal, bool reverse)
Train is approaching line end, slow down and possibly reverse.
Definition: train_cmd.cpp:3699
DiagdirReachesTracks
static TrackBits DiagdirReachesTracks(DiagDirection diagdir)
Returns all tracks that can be reached when entering a tile from a given (diagonal) direction.
Definition: track_func.h:572
safeguards.h
IsRailDepotTile
static bool IsRailDepotTile(TileIndex t)
Is this tile rail tile and a rail depot?
Definition: rail_map.h:105
Vehicle::CopyVehicleConfigAndStatistics
void CopyVehicleConfigAndStatistics(const Vehicle *src)
Copy certain configurations and statistics of a vehicle after successful autoreplace/renew The functi...
Definition: vehicle_base.h:741
GroundVehicle::SetLastSpeed
void SetLastSpeed()
Update the GUI variant of the current speed of the vehicle.
Definition: ground_vehicle.hpp:341
SIGSEG_PBS
@ SIGSEG_PBS
Segment is a PBS segment.
Definition: signal_func.h:52
GetNewVehiclePosResult::new_tile
TileIndex new_tile
Tile of the vehicle after moving.
Definition: vehicle_func.h:78
Vehicle::reliability_spd_dec
uint16 reliability_spd_dec
Reliability decrease speed.
Definition: vehicle_base.h:277
Vehicle::last_loading_station
StationID last_loading_station
Last station the vehicle has stopped at and could possibly leave from with any cargo loaded.
Definition: vehicle_base.h:317
Train
'Train' is either a loco or a wagon.
Definition: train.h:86
DiagDirToDir
static Direction DiagDirToDir(DiagDirection dir)
Convert a DiagDirection to a Direction.
Definition: direction_func.h:182
CommandCost::GetCost
Money GetCost() const
The costs as made up to this moment.
Definition: command_type.h:83
DEFAULT_GROUP
static const GroupID DEFAULT_GROUP
Ungrouped vehicles are in this group.
Definition: group_type.h:17
FreightWagonMult
byte FreightWagonMult(CargoID cargo)
Return the cargo weight multiplier to use for a rail vehicle.
Definition: train_cmd.cpp:67
TileAddByDiagDir
static TileIndex TileAddByDiagDir(TileIndex tile, DiagDirection dir)
Adds a DiagDir to a tile.
Definition: map_func.h:382
ReverseDiagDir
static DiagDirection ReverseDiagDir(DiagDirection d)
Returns the reverse direction of the given DiagDirection.
Definition: direction_func.h:118
HasOnewaySignalBlockingTrackdir
static bool HasOnewaySignalBlockingTrackdir(TileIndex tile, Trackdir td)
Is a one-way signal blocking the trackdir? A one-way signal on the trackdir against will block,...
Definition: rail_map.h:475
DIR_S
@ DIR_S
South.
Definition: direction_type.h:30
IsBridge
static bool IsBridge(TileIndex t)
Checks if this is a bridge, instead of a tunnel.
Definition: bridge_map.h:24
Vehicle::profit_this_year
Money profit_this_year
Profit this year << 8, low 8 bits are fract.
Definition: vehicle_base.h:254
GetGRFStringID
StringID GetGRFStringID(uint32 grfid, StringID stringid)
Returns the index for this stringid associated with its grfID.
Definition: newgrf_text.cpp:601
IsTileOwner
static bool IsTileOwner(TileIndex tile, Owner owner)
Checks if a tile belongs to the given owner.
Definition: tile_map.h:214
settings
fluid_settings_t * settings
FluidSynth settings handle.
Definition: fluidsynth.cpp:21
IsSafeWaitingPosition
bool IsSafeWaitingPosition(const Train *v, TileIndex tile, Trackdir trackdir, bool include_line_end, bool forbid_90deg)
Determine whether a certain track on a tile is a safe position to end a path.
Definition: pbs.cpp:380
GetVehicleCallbackParent
uint16 GetVehicleCallbackParent(CallbackID callback, uint32 param1, uint32 param2, EngineID engine, const Vehicle *v, const Vehicle *parent)
Evaluate a newgrf callback for vehicles with a different vehicle for parent scope.
Definition: newgrf_engine.cpp:1178
_networking
bool _networking
are we in networking mode?
Definition: network.cpp:58
INVALID_DIAGDIR
@ INVALID_DIAGDIR
Flag for an invalid DiagDirection.
Definition: direction_type.h:84
VRF_REVERSE_DIRECTION
@ VRF_REVERSE_DIRECTION
Reverse the visible direction of the vehicle.
Definition: train.h:28
CmdReverseTrainDirection
CommandCost CmdReverseTrainDirection(DoCommandFlag flags, VehicleID veh_id, bool reverse_single_veh)
Reverse train.
Definition: train_cmd.cpp:1991
MP_TUNNELBRIDGE
@ MP_TUNNELBRIDGE
Tunnel entry/exit and bridge heads.
Definition: tile_type.h:57
CheckNextTrainTile
static void CheckNextTrainTile(Train *v)
Check if the train is on the last reserved tile and try to extend the path then.
Definition: train_cmd.cpp:2148
newgrf_text.h
INVALID_TRACKDIR
@ INVALID_TRACKDIR
Flag for an invalid trackdir.
Definition: track_type.h:89
CmdForceTrainProceed
CommandCost CmdForceTrainProceed(DoCommandFlag flags, VehicleID veh_id)
Force a train through a red signal.
Definition: train_cmd.cpp:2061
SoundSettings::disaster
bool disaster
Play disaster and accident sounds.
Definition: settings_type.h:218
ValidateTrains
static CommandCost ValidateTrains(Train *original_dst, Train *dst, Train *original_src, Train *src, bool check_limit)
Validate whether we are going to create valid trains.
Definition: train_cmd.cpp:1095
Point
Coordinates of a point in 2D.
Definition: geometry_type.hpp:21
HasCrossingReservation
static bool HasCrossingReservation(TileIndex t)
Get the reservation state of the rail crossing.
Definition: road_map.h:380
error.h
DirDiff
DirDiff
Enumeration for the difference between two directions.
Definition: direction_type.h:62
CheckCargoCapacity
void CheckCargoCapacity(Vehicle *v)
Check the capacity of all vehicles in a chain and spread cargo if needed.
Definition: autoreplace_cmd.cpp:109
MarkBridgeDirty
void MarkBridgeDirty(TileIndex begin, TileIndex end, DiagDirection direction, uint bridge_height)
Mark bridge tiles dirty.
Definition: tunnelbridge_cmd.cpp:66
DiagDirection
DiagDirection
Enumeration for diagonal directions.
Definition: direction_type.h:77
WC_TRAINS_LIST
@ WC_TRAINS_LIST
Trains list; Window numbers:
Definition: window_type.h:301
ConsistChangeFlags
ConsistChangeFlags
Flags for Train::ConsistChanged.
Definition: train.h:44
Vehicle::HandleLoading
void HandleLoading(bool mode=false)
Handle the loading of the vehicle; when not it skips through dummy orders and does nothing in all oth...
Definition: vehicle.cpp:2324
SigSegState
SigSegState
State of the signal segment.
Definition: signal_func.h:49
CreateEffectVehicleRel
EffectVehicle * CreateEffectVehicleRel(const Vehicle *v, int x, int y, int z, EffectVehicleType type)
Create an effect vehicle above a particular vehicle.
Definition: effectvehicle.cpp:638
SND_0E_LEVEL_CROSSING
@ SND_0E_LEVEL_CROSSING
12 == 0x0C Train passes through level crossing
Definition: sound_type.h:51
GRFFile::traininfo_vehicle_width
uint traininfo_vehicle_width
Width (in pixels) of a 8/8 train vehicle in depot GUI and vehicle details.
Definition: newgrf.h:144
AccelerationSlowdownParams
Data structure for storing engine speed changes of an acceleration type.
Definition: train_cmd.cpp:2972
IsRailStationTile
static bool IsRailStationTile(TileIndex t)
Is this tile a station tile and a rail station?
Definition: station_map.h:102
CommandCost::AddCost
void AddCost(const Money &cost)
Adds the given cost to the cost of the command.
Definition: command_type.h:63
TRACK_BIT_LOWER
@ TRACK_BIT_LOWER
Lower track.
Definition: track_type.h:43
GUISettings::show_track_reservation
bool show_track_reservation
highlight reserved tracks.
Definition: settings_type.h:162
AffectSpeedByZChange
static void AffectSpeedByZChange(Train *v, int old_z)
Modify the speed of the vehicle due to a change in altitude.
Definition: train_cmd.cpp:2992
stdafx.h
ShowNewGrfVehicleError
void ShowNewGrfVehicleError(EngineID engine, StringID part1, StringID part2, GRFBugs bug_type, bool critical)
Displays a "NewGrf Bug" error message for a engine, and pauses the game if not networking.
Definition: vehicle.cpp:297
BaseConsist::vehicle_flags
uint16 vehicle_flags
Used for gradual loading and other miscellaneous things (.
Definition: base_consist.h:31
WID_VV_START_STOP
@ WID_VV_START_STOP
Start or stop this vehicle, and show information about the current state.
Definition: vehicle_widget.h:17
IsOnewaySignal
static bool IsOnewaySignal(TileIndex t, Track track)
One-way signals can't be passed the 'wrong' way.
Definition: rail_map.h:319
Vehicle::sprite_cache
MutableSpriteCache sprite_cache
Cache of sprites and values related to recalculating them, see MutableSpriteCache.
Definition: vehicle_base.h:347
RailVehicleInfo::pow_wag_power
uint16 pow_wag_power
Extra power applied to consist if wagon should be powered.
Definition: engine_type.h:56
SoundFx
SoundFx
Sound effects from baseset.
Definition: sound_type.h:37
VPF_NPF
@ VPF_NPF
New PathFinder.
Definition: vehicle_type.h:60
EngineInfo::misc_flags
byte misc_flags
Miscellaneous flags.
Definition: engine_type.h:153
Vehicle::y_offs
int8 y_offs
y offset for vehicle sprite
Definition: vehicle_base.h:301
viewport_func.h
Vehicle::colourmap
SpriteID colourmap
NOSAVE: cached colour mapping.
Definition: vehicle_base.h:269
AxisToDiagDir
static DiagDirection AxisToDiagDir(Axis a)
Converts an Axis to a DiagDirection.
Definition: direction_func.h:232
RemoveFromConsist
static void RemoveFromConsist(Train *part, bool chain=false)
Remove the given wagon from its consist.
Definition: train_cmd.cpp:877
OSL_PLATFORM_NEAR_END
@ OSL_PLATFORM_NEAR_END
Stop at the near end of the platform.
Definition: order_type.h:84
RailtypeInfo::powered_railtypes
RailTypes powered_railtypes
bitmask to the OTHER railtypes on which an engine of THIS railtype generates power
Definition: rail.h:185
IsTileType
static bool IsTileType(TileIndex tile, TileType type)
Checks if a tile is a given tiletype.
Definition: tile_map.h:150
RAILVEH_WAGON
@ RAILVEH_WAGON
simple wagon, not motorized
Definition: engine_type.h:29
SetDepotReservation
static void SetDepotReservation(TileIndex t, bool b)
Set the reservation state of the depot.
Definition: rail_map.h:270
WC_VEHICLE_REFIT
@ WC_VEHICLE_REFIT
Vehicle refit; Window numbers:
Definition: window_type.h:199
GetTunnelBridgeDirection
static DiagDirection GetTunnelBridgeDirection(TileIndex t)
Get the direction pointing to the other end.
Definition: tunnelbridge_map.h:26
Train::ReserveTrackUnderConsist
void ReserveTrackUnderConsist() const
Tries to reserve track under whole train consist.
Definition: train_cmd.cpp:3021
UpdateLevelCrossingTile
static void UpdateLevelCrossingTile(TileIndex tile, bool sound, bool force_barred)
Sets a level crossing tile to the correct state.
Definition: train_cmd.cpp:1722
Vehicle::IncrementRealOrderIndex
void IncrementRealOrderIndex()
Advanced cur_real_order_index to the next real order, keeps care of the wrap-around and invalidates t...
Definition: vehicle_base.h:854
GetTileOwner
static Owner GetTileOwner(TileIndex tile)
Returns the owner of a tile.
Definition: tile_map.h:178
VF_BUILT_AS_PROTOTYPE
@ VF_BUILT_AS_PROTOTYPE
Vehicle is a prototype (accepted as exclusive preview).
Definition: vehicle_base.h:48
CFollowTrackT::m_old_td
Trackdir m_old_td
the trackdir (the vehicle was on) before move
Definition: follow_track.hpp:42
VIWD_CONSIST_CHANGED
@ VIWD_CONSIST_CHANGED
Vehicle composition was changed.
Definition: vehicle_gui.h:36
Vehicle::direction
Direction direction
facing
Definition: vehicle_base.h:286
Train::GetCurveSpeedLimit
int GetCurveSpeedLimit() const
Computes train speed limit caused by curves.
Definition: train_cmd.cpp:305
TrainCollideChecker
Temporary data storage for testing collisions.
Definition: train_cmd.cpp:3101
DiagdirReachesTrackdirs
static TrackdirBits DiagdirReachesTrackdirs(DiagDirection diagdir)
Returns all trackdirs that can be reached when entering a tile from a given (diagonal) direction.
Definition: track_func.h:554
TRACK_BIT_DEPOT
@ TRACK_BIT_DEPOT
Bitflag for a depot.
Definition: track_type.h:56
PathfinderSettings::pathfinder_for_trains
uint8 pathfinder_for_trains
the pathfinder to use for trains
Definition: settings_type.h:456
RAILTYPE_RAIL
@ RAILTYPE_RAIL
Standard non-electric rails.
Definition: rail_type.h:29
BaseConsist::cur_real_order_index
VehicleOrderID cur_real_order_index
The index to the current real (non-implicit) order.
Definition: base_consist.h:28
ONSF_NO_STOP_AT_DESTINATION_STATION
@ ONSF_NO_STOP_AT_DESTINATION_STATION
The vehicle will stop at any station it passes except the destination.
Definition: order_type.h:75
TrainCanLeaveTile
static bool TrainCanLeaveTile(const Train *v)
Determines whether train would like to leave the tile.
Definition: train_cmd.cpp:3744
PerformanceAccumulator
RAII class for measuring multi-step elements of performance.
Definition: framerate_type.h:114
PBSTileInfo::tile
TileIndex tile
Tile the path ends, INVALID_TILE if no valid path was found.
Definition: pbs.h:27
ProcessOrders
bool ProcessOrders(Vehicle *v)
Handle the orders of a vehicle and determine the next place to go to if needed.
Definition: order_cmd.cpp:2090
spritecache.h
ReverseDir
static Direction ReverseDir(Direction d)
Return the reverse of a direction.
Definition: direction_func.h:54
Vehicle::x_extent
byte x_extent
x-extent of vehicle bounding box
Definition: vehicle_base.h:295
Train::wait_counter
uint16 wait_counter
Ticks waiting in front of a signal, ticks being stuck or a counter for forced proceeding through sign...
Definition: train.h:101
RailtypeInfo::acceleration_type
uint8 acceleration_type
Acceleration type of this rail type.
Definition: rail.h:223
CALLBACK_FAILED
static const uint CALLBACK_FAILED
Different values for Callback result evaluations.
Definition: newgrf_callbacks.h:404
StringID
uint32 StringID
Numeric value that represents a string, independent of the selected language.
Definition: strings_type.h:16
TRACKDIR_BIT_NONE
@ TRACKDIR_BIT_NONE
No track build.
Definition: track_type.h:102
IsCompatibleRail
static bool IsCompatibleRail(RailType enginetype, RailType tiletype)
Checks if an engine of the given RailType can drive on a tile with a given RailType.
Definition: rail.h:319
Vehicle::vcache
VehicleCache vcache
Cache of often used vehicle values.
Definition: vehicle_base.h:345
_current_company
CompanyID _current_company
Company currently doing an action.
Definition: company_cmd.cpp:47
GroundVehicle::UpdateInclination
int UpdateInclination(bool new_tile, bool update_delta)
Checks if the vehicle is in a slope and sets the required flags in that case.
Definition: ground_vehicle.hpp:232
TrainList
std::vector< Train * > TrainList
Helper type for lists/vectors of trains.
Definition: train_cmd.cpp:838
vehicle_func.h
NT_ACCIDENT
@ NT_ACCIDENT
An accident or disaster has occurred.
Definition: news_type.h:24
PROP_TRAIN_WEIGHT
@ PROP_TRAIN_WEIGHT
Weight in t (if dualheaded: for each single vehicle)
Definition: newgrf_properties.h:25
AdvanceWagonsBeforeSwap
static void AdvanceWagonsBeforeSwap(Train *v)
Advances wagons for train reversing, needed for variable length wagons.
Definition: train_cmd.cpp:1806
newgrf_sound.h
Clamp
static T Clamp(const T a, const T min, const T max)
Clamp a value between an interval.
Definition: math_func.hpp:77
VEHICLE_LENGTH
static const uint VEHICLE_LENGTH
The length of a vehicle in tile units.
Definition: vehicle_type.h:77
PALETTE_CRASH
static const PaletteID PALETTE_CRASH
Recolour sprite greying of crashed vehicles.
Definition: sprites.h:1598
strings_func.h
PROP_TRAIN_SHORTEN_FACTOR
@ PROP_TRAIN_SHORTEN_FACTOR
Shorter vehicles.
Definition: newgrf_properties.h:28
RailVehicleInfo::max_speed
uint16 max_speed
Maximum speed (1 unit = 1/1.6 mph = 1 km-ish/h)
Definition: engine_type.h:48
Vehicle::tick_counter
byte tick_counter
Increased by one for each tick.
Definition: vehicle_base.h:329
OSL_PLATFORM_FAR_END
@ OSL_PLATFORM_FAR_END
Stop at the far end of the platform.
Definition: order_type.h:86
SND_0A_DEPARTURE_TRAIN
@ SND_0A_DEPARTURE_TRAIN
8 == 0x08 Station departure: diesel and electric engine
Definition: sound_type.h:47
Vehicle::cargo_cap
uint16 cargo_cap
total capacity
Definition: vehicle_base.h:322
TRACK_BIT_LEFT
@ TRACK_BIT_LEFT
Left track.
Definition: track_type.h:44
GroundVehicleCache::cached_power
uint32 cached_power
Total power of the consist (valid only for the first engine).
Definition: ground_vehicle.hpp:38
VehicleSettings::max_trains
UnitID max_trains
max trains in game per company
Definition: settings_type.h:495
IsPlainRail
static bool IsPlainRail(TileIndex t)
Returns whether this is plain rails, with or without signals.
Definition: rail_map.h:49
Vehicle::x_offs
int8 x_offs
x offset for vehicle sprite
Definition: vehicle_base.h:300
Vehicle::subspeed
byte subspeed
fractional speed
Definition: vehicle_base.h:308
DiagdirBetweenTiles
static DiagDirection DiagdirBetweenTiles(TileIndex tile_from, TileIndex tile_to)
Determines the DiagDirection to get from one tile to another.
Definition: map_func.h:394
FACIL_TRAIN
@ FACIL_TRAIN
Station with train station.
Definition: station_type.h:53
SpecializedVehicle< Train, Type >::From
static Train * From(Vehicle *v)
Converts a Vehicle to SpecializedVehicle with type checking.
Definition: vehicle_base.h:1183
DIRDIFF_45RIGHT
@ DIRDIFF_45RIGHT
Angle of 45 degrees right.
Definition: direction_type.h:64
Train::ConsistChanged
void ConsistChanged(ConsistChangeFlags allowed_changes)
Recalculates the cached stuff of a train.
Definition: train_cmd.cpp:108
Vehicle::z_extent
byte z_extent
z-extent of vehicle bounding box
Definition: vehicle_base.h:297
GroundVehicle::SetEngine
void SetEngine()
Set engine status.
Definition: ground_vehicle.hpp:279
VehicleRandomBits
byte VehicleRandomBits()
Get a value for a vehicle's random_bits.
Definition: vehicle.cpp:363
AccelerationSlowdownParams::z_up
byte z_up
Fraction to remove when moving up.
Definition: train_cmd.cpp:2975
AdvanceWagonsAfterSwap
static void AdvanceWagonsAfterSwap(Train *v)
Advances wagons for train reversing, needed for variable length wagons.
Definition: train_cmd.cpp:1834
Train::UpdateAcceleration
void UpdateAcceleration()
Update acceleration of the train from the cached power and weight.
Definition: train_cmd.cpp:427
IsTunnel
static bool IsTunnel(TileIndex t)
Is this a tunnel (entrance)?
Definition: tunnel_map.h:23
OrthogonalTileArea::tile
TileIndex tile
The base tile of the area.
Definition: tilearea_type.h:19
PaletteID
uint32 PaletteID
The number of the palette.
Definition: gfx_type.h:18
TryReserveSafeTrack
static bool TryReserveSafeTrack(const Train *v, TileIndex tile, Trackdir td, bool override_railtype)
Try to reserve any path to a safe tile, ignoring the vehicle's destination.
Definition: train_cmd.cpp:2516
DC_NO_CARGO_CAP_CHECK
@ DC_NO_CARGO_CAP_CHECK
when autoreplace/autorenew is in progress, this shall prevent truncating the amount of cargo in the v...
Definition: command_type.h:365
CheckLevelCrossing
static bool CheckLevelCrossing(TileIndex tile)
Check if a level crossing should be barred.
Definition: train_cmd.cpp:1709
framerate_type.h
InvalidateWindowClassesData
void InvalidateWindowClassesData(WindowClass cls, int data, bool gui_scope)
Mark window data of all windows of a given class as invalid (in need of re-computing) Note that by de...
Definition: window.cpp:3269
NPFTrainFindNearestSafeTile
bool NPFTrainFindNearestSafeTile(const Train *v, TileIndex tile, Trackdir trackdir, bool override_railtype)
Try to extend the reserved path of a train to the nearest safe tile using NPF.
Definition: npf.cpp:1273
FreeTrainTrackReservation
void FreeTrainTrackReservation(const Train *v)
Free the reserved path in front of a vehicle.
Definition: train_cmd.cpp:2329
GroundVehicle::IsEngine
bool IsEngine() const
Check if a vehicle is an engine (can be first in a consist).
Definition: ground_vehicle.hpp:316
SetTunnelBridgeReservation
static void SetTunnelBridgeReservation(TileIndex t, bool b)
Set the reservation state of the rail tunnel/bridge.
Definition: tunnelbridge_map.h:104
GetSignalStateByTrackdir
static SignalState GetSignalStateByTrackdir(TileIndex tile, Trackdir trackdir)
Gets the state of the signal along the given trackdir.
Definition: rail_map.h:438
GroundVehicle::SetFreeWagon
void SetFreeWagon()
Set a vehicle as a free wagon.
Definition: ground_vehicle.hpp:289
RAILVEH_MULTIHEAD
@ RAILVEH_MULTIHEAD
indicates a combination of two locomotives
Definition: engine_type.h:28
BaseConsist::current_order_time
uint32 current_order_time
How many ticks have passed since this order started.
Definition: base_consist.h:22
MarkTileDirtyByTile
void MarkTileDirtyByTile(TileIndex tile, int bridge_level_offset, int tile_height_override)
Mark a tile given by its index dirty for repaint.
Definition: viewport.cpp:1998
SND_13_TRAIN_COLLISION
@ SND_13_TRAIN_COLLISION
15 == 0x11 Train+train crash
Definition: sound_type.h:56
SND_47_DEPARTURE_MONORAIL
@ SND_47_DEPARTURE_MONORAIL
71 == 0x47 Station departure: monorail engine
Definition: sound_type.h:110
RailVehicleInfo::user_def_data
byte user_def_data
Property 0x25: "User-defined bit mask" Used only for (very few) NewGRF vehicles.
Definition: engine_type.h:62
GetRailType
static RailType GetRailType(TileIndex t)
Gets the rail type of the given tile.
Definition: rail_map.h:115
GetNewVehiclePosResult
Position information of a vehicle after it moved.
Definition: vehicle_func.h:75
WC_VEHICLE_DEPOT
@ WC_VEHICLE_DEPOT
Depot view; Window numbers:
Definition: window_type.h:344
TrackStatusToRedSignals
static TrackdirBits TrackStatusToRedSignals(TrackStatus ts)
Returns the red-signal-information of a TrackStatus.
Definition: track_func.h:375
newgrf.h
VE_DISABLE_WAGON_POWER
@ VE_DISABLE_WAGON_POWER
Flag to disable wagon power.
Definition: vehicle_base.h:94
MP_STATION
@ MP_STATION
A tile of a station.
Definition: tile_type.h:53
SND_04_DEPARTURE_STEAM
@ SND_04_DEPARTURE_STEAM
2 == 0x02 Station departure: steam engine
Definition: sound_type.h:41
GetStationIndex
static StationID GetStationIndex(TileIndex t)
Get StationID from a tile.
Definition: station_map.h:28
GetCrossingRailAxis
static Axis GetCrossingRailAxis(TileIndex t)
Get the rail axis of a level crossing.
Definition: road_map.h:337
Vehicle::build_year
Year build_year
Year the vehicle has been built.
Definition: vehicle_base.h:272
FindVehicleOnPos
void FindVehicleOnPos(TileIndex tile, void *data, VehicleFromPosProc *proc)
Find a vehicle from a specific location.
Definition: vehicle.cpp:498
Pool::PoolItem<&_orderlist_pool >::CanAllocateItem
static bool CanAllocateItem(size_t n=1)
Helper functions so we can use PoolItem::Function() instead of _poolitem_pool.Function()
Definition: pool_type.hpp:307
UsesWagonOverride
bool UsesWagonOverride(const Vehicle *v)
Check if a wagon is currently using a wagon override.
Definition: newgrf_engine.cpp:1147
Train::FindClosestDepot
bool FindClosestDepot(TileIndex *location, DestinationID *destination, bool *reverse) override
Locate the closest depot for this consist, and return the information to the caller.
Definition: train_cmd.cpp:2116
DIAGDIR_BEGIN
@ DIAGDIR_BEGIN
Used for iterations.
Definition: direction_type.h:78
DAYS_IN_YEAR
static const int DAYS_IN_YEAR
days per year
Definition: date_type.h:29
TrackDirectionToTrackdir
static Trackdir TrackDirectionToTrackdir(Track track, Direction dir)
Maps a track and a full (8-way) direction to the trackdir that represents the track running in the gi...
Definition: track_func.h:497
TrackStatusToTrackdirBits
static TrackdirBits TrackStatusToTrackdirBits(TrackStatus ts)
Returns the present-trackdir-information of a TrackStatus.
Definition: track_func.h:351
RailVehicleInfo::railtype
RailType railtype
Railtype, mangled if elrail is disabled.
Definition: engine_type.h:46
GroundVehicle::gv_flags
uint16 gv_flags
Definition: ground_vehicle.hpp:81
TrainApproachingCrossingEnum
static Vehicle * TrainApproachingCrossingEnum(Vehicle *v, void *data)
Checks if a train is approaching a rail-road crossing.
Definition: train_cmd.cpp:1668
FindDepotData::tile
TileIndex tile
The tile of the depot.
Definition: pathfinder_type.h:54
PathfinderSettings::reverse_at_signals
bool reverse_at_signals
whether to reverse at signals at all
Definition: settings_type.h:464
DIRDIFF_90RIGHT
@ DIRDIFF_90RIGHT
Angle of 90 degrees right.
Definition: direction_type.h:65
BaseStation::xy
TileIndex xy
Base tile of the station.
Definition: base_station_base.h:53
TrainCollideChecker::num
uint num
Total number of victims if train collided.
Definition: train_cmd.cpp:3103
Vehicle::unitnumber
UnitID unitnumber
unit number, for display purposes only
Definition: vehicle_base.h:305
DifficultySettings::line_reverse_mode
bool line_reverse_mode
reversing at stations or not
Definition: settings_type.h:92
SIGSEG_FULL
@ SIGSEG_FULL
Occupied by a train.
Definition: signal_func.h:51
SpecializedVehicle< Train, Type >::GetIfValid
static Train * GetIfValid(size_t index)
Returns vehicle if the index is a valid index for this vehicle type.
Definition: vehicle_base.h:1173
TrackEnterdirToTrackdir
static Trackdir TrackEnterdirToTrackdir(Track track, DiagDirection diagdir)
Maps a track and an (4-way) dir to the trackdir that represents the track with the entry in the given...
Definition: track_func.h:485
TrainCollideChecker::v
Train * v
Vehicle we are testing for collision.
Definition: train_cmd.cpp:3102
VehicleCache::cached_max_speed
uint16 cached_max_speed
Maximum speed of the consist (minimum of the max speed of all vehicles in the consist).
Definition: vehicle_base.h:125
company_func.h
GetRailDepotTrack
static Track GetRailDepotTrack(TileIndex t)
Returns the track of a depot, ignoring direction.
Definition: rail_map.h:182
FindFirstTrack
static Track FindFirstTrack(TrackBits tracks)
Returns first Track from TrackBits or INVALID_TRACK.
Definition: track_func.h:176
SpecializedVehicle< Train, Type >::Iterate
static Pool::IterateWrapper< Train > Iterate(size_t from=0)
Returns an iterable ensemble of all valid vehicles of type T.
Definition: vehicle_base.h:1252
IsLevelCrossingTile
static bool IsLevelCrossingTile(TileIndex t)
Return whether a tile is a level crossing tile.
Definition: road_map.h:95
TrainCache::cached_max_curve_speed
int cached_max_curve_speed
max consist speed limited by curves
Definition: train.h:80
Engine::original_image_index
uint8 original_image_index
Original vehicle image index, thus the image index of the overridden vehicle.
Definition: engine_base.h:54
GetNewVehiclePosResult::old_tile
TileIndex old_tile
Current tile of the vehicle.
Definition: vehicle_func.h:77
Vehicle::x_bb_offs
int8 x_bb_offs
x offset of vehicle bounding box
Definition: vehicle_base.h:298
EXPENSES_NEW_VEHICLES
@ EXPENSES_NEW_VEHICLES
New vehicles.
Definition: economy_type.h:159
CFollowTrackT::m_new_tile
TileIndex m_new_tile
the new tile (the vehicle has entered)
Definition: follow_track.hpp:43
AccelerationSlowdownParams::large_turn
byte large_turn
Speed change due to a large turn.
Definition: train_cmd.cpp:2974
PlayVehicleSound
bool PlayVehicleSound(const Vehicle *v, VehicleSoundEvent event, bool force)
Checks whether a NewGRF wants to play a different vehicle sound effect.
Definition: newgrf_sound.cpp:187
abs
static T abs(const T a)
Returns the absolute value of (scalar) variable.
Definition: math_func.hpp:21
Order::ShouldStopAtStation
bool ShouldStopAtStation(const Vehicle *v, StationID station) const
Check whether the given vehicle should stop at the given station based on this order and the non-stop...
Definition: order_cmd.cpp:2189
Train::GetImage
void GetImage(Direction direction, EngineImageType image_type, VehicleSpriteSeq *result) const override
Get the sprite to display the train.
Definition: train_cmd.cpp:491
TriggerStationRandomisation
void TriggerStationRandomisation(Station *st, TileIndex trigger_tile, StationRandomTrigger trigger, CargoID cargo_type)
Trigger station randomisation.
Definition: newgrf_station.cpp:954
VehicleID
uint32 VehicleID
The type all our vehicle IDs have.
Definition: vehicle_type.h:16
OrderType
OrderType
Order types.
Definition: order_type.h:35
error
void CDECL error(const char *s,...)
Error handling for fatal non-user errors.
Definition: openttd.cpp:134
Order::GetDepotOrderType
OrderDepotTypeFlags GetDepotOrderType() const
What caused us going to the depot?
Definition: order_base.h:145
Vehicle::InvalidateNewGRFCache
void InvalidateNewGRFCache()
Invalidates cached NewGRF variables.
Definition: vehicle_base.h:478
network.h
RailVehicleInfo::shorten_factor
byte shorten_factor
length on main map for this type is 8 - shorten_factor
Definition: engine_type.h:59
AddVehicleAdviceNewsItem
static void AddVehicleAdviceNewsItem(StringID string, VehicleID vehicle)
Adds a vehicle-advice news item.
Definition: news_func.h:40
TrackBits
TrackBits
Bitfield corresponding to Track.
Definition: track_type.h:38
CommandHelper
Definition: command_func.h:94
Vehicle::day_counter
byte day_counter
Increased by one for each day.
Definition: vehicle_base.h:328
FindVehicleOnPosXY
void FindVehicleOnPosXY(int x, int y, void *data, VehicleFromPosProc *proc)
Find a vehicle from a specific location.
Definition: vehicle.cpp:438
TicksToLeaveDepot
int TicksToLeaveDepot(const Train *v)
Compute number of ticks when next wagon will leave a depot.
Definition: rail_cmd.cpp:2902
ToggleBit
static T ToggleBit(T &x, const uint8 y)
Toggles a bit in a variable.
Definition: bitmath_func.hpp:181
SetBit
static T SetBit(T &x, const uint8 y)
Set a bit in a variable.
Definition: bitmath_func.hpp:121
lengthof
#define lengthof(x)
Return the length of an fixed size array.
Definition: stdafx.h:386
CFollowTrackT::Follow
bool Follow(TileIndex old_tile, Trackdir old_td)
main follower routine.
Definition: follow_track.hpp:119
DiagDirToDiagTrackBits
static TrackBits DiagDirToDiagTrackBits(DiagDirection diagdir)
Maps a (4-way) direction to the diagonal track bits incidating with that diagdir.
Definition: track_func.h:523
OrderBackup::Backup
static void Backup(const Vehicle *v, uint32 user)
Create an order backup for the given vehicle.
Definition: order_backup.cpp:102
PathfinderSettings::yapf
YAPFSettings yapf
pathfinder settings for the yet another pathfinder
Definition: settings_type.h:473
random_func.hpp
EXPENSES_TRAIN_RUN
@ EXPENSES_TRAIN_RUN
Running costs trains.
Definition: economy_type.h:160
AgeVehicle
void AgeVehicle(Vehicle *v)
Update age of a vehicle.
Definition: vehicle.cpp:1378
Vehicle::progress
byte progress
The percentage (if divided by 256) this vehicle already crossed the tile unit.
Definition: vehicle_base.h:311
RailtypeInfo::compatible_railtypes
RailTypes compatible_railtypes
bitmask to the OTHER railtypes on which an engine of THIS railtype can physically travel
Definition: rail.h:188
Engine::DetermineCapacity
uint DetermineCapacity(const Vehicle *v, uint16 *mail_capacity=nullptr) const
Determines capacity of a given vehicle from scratch.
Definition: engine.cpp:197
OverflowSafeInt< int64 >
CFollowTrackT::m_exitdir
DiagDirection m_exitdir
exit direction (leaving the old tile)
Definition: follow_track.hpp:45
CargoID
byte CargoID
Cargo slots to indicate a cargo type within a game.
Definition: cargo_type.h:20
Vehicle::IsStoppedInDepot
bool IsStoppedInDepot() const
Check whether the vehicle is in the depot and stopped.
Definition: vehicle_base.h:543
CloseWindowById
void CloseWindowById(WindowClass cls, WindowNumber number, bool force)
Close a window by its class and window number (if it is open).
Definition: window.cpp:1187
IsPlainRailTile
static bool IsPlainRailTile(TileIndex t)
Checks whether the tile is a rail tile or rail tile with signals.
Definition: rail_map.h:60
TrainCrashed
static uint TrainCrashed(Train *v)
Marks train as crashed and creates an AI event.
Definition: train_cmd.cpp:3082
CFollowTrackT::m_new_td_bits
TrackdirBits m_new_td_bits
the new set of available trackdirs
Definition: follow_track.hpp:44
TFP_SIGNAL
@ TFP_SIGNAL
Ignore next signal, after the signal ignore being stuck.
Definition: train.h:40
CCF_LENGTH
@ CCF_LENGTH
Allow vehicles to change length.
Definition: train.h:45
EF_RAIL_FLIPS
@ EF_RAIL_FLIPS
Rail vehicle has old depot-flip handling.
Definition: engine_type.h:170
GroundVehicle< Train, VEH_TRAIN >::CargoChanged
void CargoChanged()
Recalculates the cached weight of a vehicle and its parts.
Definition: ground_vehicle.cpp:79
Chance16R
static bool Chance16R(const uint a, const uint b, uint32 &r)
Flips a coin with a given probability and saves the randomize-number in a variable.
Definition: random_func.hpp:155
GetTileRailType
RailType GetTileRailType(TileIndex tile)
Return the rail type of tile, or INVALID_RAILTYPE if this is no rail tile.
Definition: rail.cpp:155
CmdSellRailWagon
CommandCost CmdSellRailWagon(DoCommandFlag flags, Vehicle *t, bool sell_chain, bool backup_order, ClientID user)
Sell a (single) train wagon/engine.
Definition: train_cmd.cpp:1377
Train::GetOrderStationLocation
TileIndex GetOrderStationLocation(StationID station) override
Get the location of the next station to visit.
Definition: train_cmd.cpp:2884
Vehicle::cargo_type
CargoID cargo_type
type of cargo this vehicle is carrying
Definition: vehicle_base.h:320
TrainCheckIfLineEnds
static bool TrainCheckIfLineEnds(Train *v, bool reverse=true)
Checks for line end.
Definition: train_cmd.cpp:3801
VehicleSettings::max_train_length
uint8 max_train_length
maximum length for trains
Definition: settings_type.h:487
Vehicle::spritenum
byte spritenum
currently displayed sprite index 0xfd == custom sprite, 0xfe == custom second head sprite 0xff == res...
Definition: vehicle_base.h:294
Train::GetNextUnit
Train * GetNextUnit() const
Get the next real (non-articulated part and non rear part of dualheaded engine) vehicle in the consis...
Definition: train.h:145
GetCrossingRoadAxis
static Axis GetCrossingRoadAxis(TileIndex t)
Get the road axis of a level crossing.
Definition: road_map.h:325
GetOtherTunnelBridgeEnd
static TileIndex GetOtherTunnelBridgeEnd(TileIndex t)
Determines type of the wormhole and returns its other end.
Definition: tunnelbridge_map.h:78
ReverseTrackdir
static Trackdir ReverseTrackdir(Trackdir trackdir)
Maps a trackdir to the reverse trackdir.
Definition: track_func.h:246
NormalizeTrainVehInDepot
static void NormalizeTrainVehInDepot(const Train *u)
Move all free vehicles in the depot to the train.
Definition: train_cmd.cpp:687
SpecializedVehicle::GetLastEnginePart
T * GetLastEnginePart()
Get the last part of an articulated engine.
Definition: vehicle_base.h:1136
GroundVehicle::IsWagon
bool IsWagon() const
Check if a vehicle is a wagon.
Definition: ground_vehicle.hpp:322
RailVehicleInfo::running_cost
byte running_cost
Running cost of engine; For multiheaded engines the sum of both running costs.
Definition: engine_type.h:51
TRACK_BIT_Y
@ TRACK_BIT_Y
Y-axis track.
Definition: track_type.h:41
CBID_VEHICLE_LENGTH
@ CBID_VEHICLE_LENGTH
Vehicle length, returns the amount of 1/8's the vehicle is shorter for trains and RVs.
Definition: newgrf_callbacks.h:33
Train::CalcNextVehicleOffset
int CalcNextVehicleOffset() const
Calculate the offset from this vehicle's center to the following center taking the vehicle lengths in...
Definition: train.h:169
articulated_vehicles.h
CCF_TRACK
@ CCF_TRACK
Valid changes while vehicle is driving, and possibly changing tracks.
Definition: train.h:48
GameSettings::vehicle
VehicleSettings vehicle
options for vehicles
Definition: settings_type.h:595
ErrorUnknownCallbackResult
void ErrorUnknownCallbackResult(uint32 grfid, uint16 cbid, uint16 cb_res)
Record that a NewGRF returned an unknown/invalid callback result.
Definition: newgrf_commons.cpp:516
SpecializedVehicle::Previous
T * Previous() const
Get previous vehicle in the chain.
Definition: vehicle_base.h:1104
Trackdir
Trackdir
Enumeration for tracks and directions.
Definition: track_type.h:70
TrainApproachingCrossing
static bool TrainApproachingCrossing(TileIndex tile)
Finds a vehicle approaching rail-road crossing.
Definition: train_cmd.cpp:1689
Vehicle::cargo_subtype
byte cargo_subtype
Used for livery refits (NewGRF variations)
Definition: vehicle_base.h:321
TFP_NONE
@ TFP_NONE
Normal operation.
Definition: train.h:38
GroundVehicle< Train, VEH_TRAIN >::IsFreeWagon
bool IsFreeWagon() const
Check if the vehicle is a free wagon (got no engine in front of it).
Definition: ground_vehicle.hpp:310
TFP_STUCK
@ TFP_STUCK
Proceed till next signal, but ignore being stuck till then. This includes force leaving depots.
Definition: train.h:39
TrackCrossesTracks
static TrackBits TrackCrossesTracks(Track track)
Maps a track to all tracks that make 90 deg turns with it.
Definition: track_func.h:419
VEH_TRAIN
@ VEH_TRAIN
Train vehicle type.
Definition: vehicle_type.h:24
CollectTrackbitsFromCrashedVehiclesEnum
static Vehicle * CollectTrackbitsFromCrashedVehiclesEnum(Vehicle *v, void *data)
Collect trackbits of all crashed train vehicles on a tile.
Definition: train_cmd.cpp:3532
YAPFSettings::maximum_go_to_depot_penalty
uint32 maximum_go_to_depot_penalty
What is the maximum penalty that may be endured for going to a depot.
Definition: settings_type.h:416
Vehicle::GetAdvanceDistance
uint GetAdvanceDistance()
Determines the vehicle "progress" needed for moving a step.
Definition: vehicle_base.h:440
RailVehicleInfo::capacity
byte capacity
Cargo capacity of vehicle; For multiheaded engines the capacity of each single engine.
Definition: engine_type.h:54
Vehicle::GetOrder
Order * GetOrder(int index) const
Returns order 'index' of a vehicle or nullptr when it doesn't exists.
Definition: vehicle_base.h:890
BaseVehicle::type
VehicleType type
Type of vehicle.
Definition: vehicle_type.h:52
Train::Tick
bool Tick() override
Update train vehicle data for a tick.
Definition: train_cmd.cpp:4021
Vehicle::reliability
uint16 reliability
Reliability.
Definition: vehicle_base.h:276
SpecializedVehicle< Train, Type >::First
Train * First() const
Get the first vehicle in the chain.
Definition: vehicle_base.h:1080
SetCrossingBarred
static void SetCrossingBarred(TileIndex t, bool barred)
Set the bar state of a level crossing.
Definition: road_map.h:428
Vehicle::UpdatePosition
void UpdatePosition()
Update the position of the vehicle.
Definition: vehicle.cpp:1610
Swap
static void Swap(T &a, T &b)
Type safe swap operation.
Definition: math_func.hpp:215
Engine::flags
byte flags
Flags of the engine.
Definition: engine_base.h:48
AS_BRAKE
@ AS_BRAKE
We want to stop.
Definition: ground_vehicle.hpp:22
Rect::Width
int Width() const
Get width of Rect.
Definition: geometry_type.hpp:79
Track
Track
These are used to specify a single track.
Definition: track_type.h:19
Vehicle::HandleBreakdown
bool HandleBreakdown()
Handle all of the aspects of a vehicle breakdown This includes adding smoke and sounds,...
Definition: vehicle.cpp:1312
DecreaseVehicleValue
void DecreaseVehicleValue(Vehicle *v)
Decrease the value of a vehicle.
Definition: vehicle.cpp:1250
Vehicle::y_bb_offs
int8 y_bb_offs
y offset of vehicle bounding box
Definition: vehicle_base.h:299
GetNewVehiclePosResult::y
int y
x and y position of the vehicle after moving
Definition: vehicle_func.h:76
order_backup.h
ChangeTrainDirRandomly
static void ChangeTrainDirRandomly(Train *v)
Rotate all vehicles of a (crashed) train chain randomly to animate the crash.
Definition: train_cmd.cpp:3619
TrackdirBitsToTrackBits
static TrackBits TrackdirBitsToTrackBits(TrackdirBits bits)
Discards all directional information from a TrackdirBits value.
Definition: track_func.h:307
PROP_TRAIN_CARGO_AGE_PERIOD
@ PROP_TRAIN_CARGO_AGE_PERIOD
Number of ticks before carried cargo is aged.
Definition: newgrf_properties.h:30
MarkDirtyAdjacentLevelCrossingTiles
void MarkDirtyAdjacentLevelCrossingTiles(TileIndex tile, Axis road_axis)
Find adjacent level crossing tiles in this multi-track crossing and mark them dirty.
Definition: train_cmd.cpp:1775
VehicleSettings::freight_trains
uint8 freight_trains
value to multiply the weight of cargo by
Definition: settings_type.h:500
Rect
Specification of a rectangle with absolute coordinates of all edges.
Definition: geometry_type.hpp:69
GroundVehicle::Crash
uint Crash(bool flooded) override
Common code executed for crashed ground vehicles.
Definition: ground_vehicle.hpp:100
PM_PAUSED_ERROR
@ PM_PAUSED_ERROR
A game paused because a (critical) error.
Definition: openttd.h:65
TrainEnterStation
static void TrainEnterStation(Train *v, StationID station)
Trains enters a station, send out a news item if it is the first train, and start loading.
Definition: train_cmd.cpp:2936
FIND_FIRST_BIT
#define FIND_FIRST_BIT(x)
Returns the first non-zero bit in a 6-bit value (from right).
Definition: bitmath_func.hpp:200
Vehicle::GetNumOrders
VehicleOrderID GetNumOrders() const
Get the number of orders this vehicle has.
Definition: vehicle_base.h:716
SpecializedVehicle::Last
T * Last()
Get the last vehicle in the chain.
Definition: vehicle_base.h:1086
GroundVehicle< Train, VEH_TRAIN >::DoUpdateSpeed
uint DoUpdateSpeed(uint accel, int min_speed, int max_speed)
Update the speed of the vehicle.
Definition: ground_vehicle.hpp:363
Vehicle::orders
OrderList * orders
Pointer to the order list for this vehicle.
Definition: vehicle_base.h:336
SetWindowClassesDirty
void SetWindowClassesDirty(WindowClass cls)
Mark all windows of a particular class as dirty (in need of repainting)
Definition: window.cpp:3180
VehicleSpriteSeq::GetBounds
void GetBounds(Rect *bounds) const
Determine shared bounds of all sprites.
Definition: vehicle.cpp:98
Order::GetDepotActionType
OrderDepotActionFlags GetDepotActionType() const
What are we going to do when in the depot.
Definition: order_base.h:147
PathfinderSettings::reserve_paths
bool reserve_paths
always reserve paths regardless of signal type.
Definition: settings_type.h:468
TrainController
bool TrainController(Train *v, Vehicle *nomove, bool reverse=true)
Move a vehicle chain one movement stop forwards.
Definition: train_cmd.cpp:3211
Vehicle::first
Vehicle * first
NOSAVE: pointer to the first vehicle in the chain.
Definition: vehicle_base.h:231
IsValidTrackdir
static bool IsValidTrackdir(Trackdir trackdir)
Checks if a Trackdir is valid for non-road vehicles.
Definition: track_func.h:51
SpecializedVehicle::UpdateViewport
void UpdateViewport(bool force_update, bool update_delta)
Update vehicle sprite- and position caches.
Definition: vehicle_base.h:1205
Vehicle::fill_percent_te_id
TextEffectID fill_percent_te_id
a text-effect id to a loading indicator object
Definition: vehicle_base.h:304
SRT_TRAIN_ARRIVES
@ SRT_TRAIN_ARRIVES
Trigger platform when train arrives.
Definition: newgrf_station.h:106
EngineInfo::cargo_age_period
uint16 cargo_age_period
Number of ticks before carried cargo is aged.
Definition: engine_type.h:157
Order
Definition: order_base.h:36
WID_VV_REFIT
@ WID_VV_REFIT
Open the refit window.
Definition: vehicle_widget.h:22
GroundVehicleCache::cached_weight
uint32 cached_weight
Total weight of the consist (valid only for the first engine).
Definition: ground_vehicle.hpp:31
RailtypeInfo::curve_speed
byte curve_speed
Multiplier for curve maximum speed advantage.
Definition: rail.h:203
MarkTrainAsStuck
static void MarkTrainAsStuck(Train *v)
Mark a train as stuck and stop it if it isn't stopped right now.
Definition: train_cmd.cpp:1525
DAY_TICKS
static const int DAY_TICKS
1 day is 74 ticks; _date_fract used to be uint16 and incremented by 885.
Definition: date_type.h:28
ReverseTrainSwapVeh
void ReverseTrainSwapVeh(Train *v, int l, int r)
Swap vehicles l and r in consist v, and reverse their direction.
Definition: train_cmd.cpp:1614
CFollowTrackT
Track follower helper template class (can serve pathfinders and vehicle controllers).
Definition: follow_track.hpp:28
CFollowTrackT::m_tiles_skipped
int m_tiles_skipped
number of skipped tunnel or station tiles
Definition: follow_track.hpp:49
GetDepotIndex
static DepotID GetDepotIndex(TileIndex t)
Get the index of which depot is attached to the tile.
Definition: depot_map.h:52
SpecializedVehicle::GetFirstEnginePart
T * GetFirstEnginePart()
Get the first part of an articulated engine.
Definition: vehicle_base.h:1124
CFollowTrackT::m_is_tunnel
bool m_is_tunnel
last turn passed tunnel
Definition: follow_track.hpp:46
TunnelBridgeIsFree
CommandCost TunnelBridgeIsFree(TileIndex tile, TileIndex endtile, const Vehicle *ignore)
Finds vehicle in tunnel / bridge.
Definition: vehicle.cpp:568
TrackdirToTrack
static Track TrackdirToTrack(Trackdir trackdir)
Returns the Track that a given Trackdir represents.
Definition: track_func.h:261
INVALID_STRING_ID
static const StringID INVALID_STRING_ID
Constant representing an invalid string (16bit in case it is used in savegames)
Definition: strings_type.h:17
WC_VEHICLE_ORDERS
@ WC_VEHICLE_ORDERS
Vehicle orders; Window numbers:
Definition: window_type.h:205
ClientSettings::gui
GUISettings gui
settings related to the GUI
Definition: settings_type.h:604
PROP_TRAIN_USER_DATA
@ PROP_TRAIN_USER_DATA
User defined data for vehicle variable 0x42.
Definition: newgrf_properties.h:29
Engine::reliability
uint16 reliability
Current reliability of the engine.
Definition: engine_base.h:40
WL_CRITICAL
@ WL_CRITICAL
Critical errors, the MessageBox is shown in all cases.
Definition: error.h:25
Train::PlayLeaveStationSound
void PlayLeaveStationSound(bool force=false) const override
Play a sound for a train leaving the station.
Definition: train_cmd.cpp:2129
Vehicle::refit_cap
uint16 refit_cap
Capacity left over from before last refit.
Definition: vehicle_base.h:323
GroundVehicle::IsMultiheaded
bool IsMultiheaded() const
Check if the vehicle is a multiheaded engine.
Definition: ground_vehicle.hpp:328
Vehicle::date_of_last_service
Date date_of_last_service
Last date the vehicle had a service at a depot.
Definition: vehicle_base.h:275
GetNewVehiclePos
GetNewVehiclePosResult GetNewVehiclePos(const Vehicle *v)
Get position information of a vehicle when moving one pixel in the direction it is facing.
Definition: vehicle.cpp:1701
CBID_TRAIN_ALLOW_WAGON_ATTACH
@ CBID_TRAIN_ALLOW_WAGON_ATTACH
Determine whether a wagon can be attached to an already existing train.
Definition: newgrf_callbacks.h:72
TileVirtXY
static TileIndex TileVirtXY(uint x, uint y)
Get a tile from the virtual XY-coordinate.
Definition: map_func.h:194
TrainApproachingCrossingTile
static TileIndex TrainApproachingCrossingTile(const Train *v)
Determines whether train is approaching a rail-road crossing (thus making it barred)
Definition: train_cmd.cpp:3774
news_func.h
ReverseTrainDirection
void ReverseTrainDirection(Train *v)
Turn a train around.
Definition: train_cmd.cpp:1899
AccelerationSlowdownParams::z_down
byte z_down
Fraction to add when moving down.
Definition: train_cmd.cpp:2976
VETS_ENTERED_WORMHOLE
@ VETS_ENTERED_WORMHOLE
The vehicle either entered a bridge, tunnel or depot tile (this includes the last tile of the bridge/...
Definition: tile_cmd.h:22
INVALID_TRACK
@ INVALID_TRACK
Flag for an invalid track.
Definition: track_type.h:28