OpenTTD Source  14.0-RC1
script_config.hpp
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1 /*
2  * This file is part of OpenTTD.
3  * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4  * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5  * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
6  */
7 
10 #ifndef SCRIPT_CONFIG_HPP
11 #define SCRIPT_CONFIG_HPP
12 
13 #include "../company_type.h"
14 #include "../textfile_gui.h"
15 #include "script_instance.hpp"
16 
18 static const int INT32_DIGITS_WITH_SIGN_AND_TERMINATION = 10 + 1 + 1;
19 
23  // Unused flag 0x1.
27 };
28 
29 typedef std::map<int, std::string> LabelMapping;
30 
33  std::string name;
34  std::string description;
35  int min_value = 0;
36  int max_value = 1;
37  int default_value = 0;
38  int random_deviation = 0;
39  int step_size = 1;
42  bool complete_labels = false;
43 };
44 
45 typedef std::vector<ScriptConfigItem> ScriptConfigItemList;
46 
50 class ScriptConfig {
51 protected:
53  typedef std::map<std::string, int> SettingValueList;
54 
55 public:
56  ScriptConfig() :
57  version(-1),
58  info(nullptr),
59  to_load_data(nullptr)
60  {}
61 
66  ScriptConfig(const ScriptConfig *config);
67 
69  virtual ~ScriptConfig();
70 
79  void Change(std::optional<const std::string> name, int version = -1, bool force_exact_match = false);
80 
84  class ScriptInfo *GetInfo() const;
85 
90 
99  };
100 
110 
118  int GetSetting(const std::string &name) const;
119 
123  void SetSetting(const std::string_view name, int value);
124 
128  void ResetSettings();
129 
133  void ResetEditableSettings(bool yet_to_start);
134 
138  void AddRandomDeviation(CompanyID owner);
139 
144  bool HasScript() const;
145 
149  const std::string &GetName() const;
150 
154  int GetVersion() const;
155 
160  void StringToSettings(const std::string &value);
161 
166  std::string SettingsToString() const;
167 
174  std::optional<std::string> GetTextfile(TextfileType type, CompanyID slot) const;
175 
176  void SetToLoadData(ScriptInstance::ScriptData *data);
177  ScriptInstance::ScriptData *GetToLoadData();
178 
179 protected:
180  std::string name;
181  int version;
182  class ScriptInfo *info;
184  std::unique_ptr<ScriptConfigItemList> config_list;
185  std::unique_ptr<ScriptInstance::ScriptData> to_load_data;
186 
190  void ClearConfigList();
191 
196  virtual ScriptInfo *FindInfo(const std::string &name, int version, bool force_exact_match) = 0;
197 };
198 
199 #endif /* SCRIPT_CONFIG_HPP */
ScriptConfig::config_list
std::unique_ptr< ScriptConfigItemList > config_list
List with all settings defined by this Script.
Definition: script_config.hpp:184
INT32_DIGITS_WITH_SIGN_AND_TERMINATION
static const int INT32_DIGITS_WITH_SIGN_AND_TERMINATION
Maximum of 10 digits for MIN / MAX_INT32, 1 for the sign and 1 for '\0'.
Definition: script_config.hpp:18
ScriptConfigItem::step_size
int step_size
The step size in the gui.
Definition: script_config.hpp:39
ScriptConfigFlags
ScriptConfigFlags
Bitmask of flags for Script settings.
Definition: script_config.hpp:21
ScriptConfigItem::name
std::string name
The name of the configuration setting.
Definition: script_config.hpp:33
ScriptConfigItemList
std::vector< ScriptConfigItem > ScriptConfigItemList
List of ScriptConfig items.
Definition: script_config.hpp:45
ScriptConfig::~ScriptConfig
virtual ~ScriptConfig()
Delete an Script configuration.
Definition: script_config.cpp:48
ScriptConfig::SettingValueList
std::map< std::string, int > SettingValueList
List with name=>value pairs of all script-specific settings.
Definition: script_config.hpp:53
Owner
Owner
Enum for all companies/owners.
Definition: company_type.h:18
ScriptConfig::ResetEditableSettings
void ResetEditableSettings(bool yet_to_start)
Reset only editable and visible settings to their default value.
Definition: script_config.cpp:107
SCRIPTCONFIG_BOOLEAN
@ SCRIPTCONFIG_BOOLEAN
This value is a boolean (either 0 (false) or 1 (true) ).
Definition: script_config.hpp:24
ScriptConfigItem::min_value
int min_value
The minimal value this configuration setting can have.
Definition: script_config.hpp:35
ScriptConfig::Change
void Change(std::optional< const std::string > name, int version=-1, bool force_exact_match=false)
Set another Script to be loaded in this slot.
Definition: script_config.cpp:21
ScriptConfigItem::complete_labels
bool complete_labels
True if all values have a label.
Definition: script_config.hpp:42
ScriptConfigItem::max_value
int max_value
The maximal value this configuration setting can have.
Definition: script_config.hpp:36
ScriptConfig::SSS_DEFAULT
@ SSS_DEFAULT
Get the Script config from the current game mode.
Definition: script_config.hpp:96
ScriptConfig::GetInfo
class ScriptInfo * GetInfo() const
Get the ScriptInfo linked to this ScriptConfig.
Definition: script_config.cpp:54
SCRIPTCONFIG_NONE
@ SCRIPTCONFIG_NONE
No flags set.
Definition: script_config.hpp:22
SCRIPTCONFIG_INGAME
@ SCRIPTCONFIG_INGAME
This setting can be changed while the Script is running.
Definition: script_config.hpp:25
SCRIPTCONFIG_DEVELOPER
@ SCRIPTCONFIG_DEVELOPER
This setting will only be visible when the Script development tools are active.
Definition: script_config.hpp:26
ScriptConfig::version
int version
Version of the Script.
Definition: script_config.hpp:181
ScriptConfig::StringToSettings
void StringToSettings(const std::string &value)
Convert a string which is stored in the config file or savegames to custom settings of this Script.
Definition: script_config.cpp:150
ScriptConfig::GetVersion
int GetVersion() const
Get the version of the Script.
Definition: script_config.cpp:145
ScriptConfig::ResetSettings
void ResetSettings()
Reset all settings to their default value.
Definition: script_config.cpp:102
ScriptConfig::to_load_data
std::unique_ptr< ScriptInstance::ScriptData > to_load_data
Data to load after the Script start.
Definition: script_config.hpp:185
ScriptConfig::info
class ScriptInfo * info
ScriptInfo object for related to this Script version.
Definition: script_config.hpp:182
ScriptConfig::AnchorUnchangeableSettings
void AnchorUnchangeableSettings()
As long as the default of a setting has not been changed, the value of the setting is not stored.
Definition: script_config.cpp:73
ScriptConfig::SettingsToString
std::string SettingsToString() const
Convert the custom settings to a string that can be stored in the config file or savegames.
Definition: script_config.cpp:172
ScriptConfig
Script settings.
Definition: script_config.hpp:50
ScriptConfig::SSS_FORCE_NEWGAME
@ SSS_FORCE_NEWGAME
Get the newgame Script config.
Definition: script_config.hpp:97
ScriptConfig::GetSetting
int GetSetting(const std::string &name) const
Get the value of a setting for this config.
Definition: script_config.cpp:82
script_instance.hpp
ScriptConfig::name
std::string name
Name of the Script.
Definition: script_config.hpp:180
ScriptConfigItem::default_value
int default_value
The default value of this configuration setting.
Definition: script_config.hpp:37
ScriptConfig::GetTextfile
std::optional< std::string > GetTextfile(TextfileType type, CompanyID slot) const
Search a textfile file next to this script.
Definition: script_config.cpp:186
ScriptConfigItem::description
std::string description
The description of the configuration setting.
Definition: script_config.hpp:34
ScriptConfigItem::flags
ScriptConfigFlags flags
Flags for the configuration setting.
Definition: script_config.hpp:40
ScriptConfig::ClearConfigList
void ClearConfigList()
Routine that clears the config list.
Definition: script_config.cpp:68
ScriptConfig::GetConfigList
const ScriptConfigItemList * GetConfigList()
Get the config list for this ScriptConfig.
Definition: script_config.cpp:59
TextfileType
TextfileType
Additional text files accompanying Tar archives.
Definition: textfile_type.h:14
ScriptConfigItem::labels
LabelMapping labels
Text labels for the integer values.
Definition: script_config.hpp:41
ScriptInfo
All static information from an Script like name, version, etc.
Definition: script_info.hpp:30
ScriptConfig::AddRandomDeviation
void AddRandomDeviation(CompanyID owner)
Randomize all settings the Script requested to be randomized.
Definition: script_config.cpp:126
ScriptConfigItem
Info about a single Script setting.
Definition: script_config.hpp:32
LabelMapping
std::map< int, std::string > LabelMapping
Map-type used to map the setting numbers to labels.
Definition: script_config.hpp:29
ScriptConfig::SSS_FORCE_GAME
@ SSS_FORCE_GAME
Get the Script config from the current game.
Definition: script_config.hpp:98
ScriptConfigItem::random_deviation
int random_deviation
The maximum random deviation from the default value.
Definition: script_config.hpp:38
ScriptConfig::SetSetting
void SetSetting(const std::string_view name, int value)
Set the value of a setting for this config.
Definition: script_config.cpp:89
ScriptConfig::FindInfo
virtual ScriptInfo * FindInfo(const std::string &name, int version, bool force_exact_match)=0
This function should call back to the Scanner in charge of this Config, to find the ScriptInfo belong...
ScriptConfig::HasScript
bool HasScript() const
Is this config attached to an Script? In other words, is there a Script that is assigned to this slot...
Definition: script_config.cpp:135
ScriptConfig::settings
SettingValueList settings
List with all setting=>value pairs that are configure for this Script.
Definition: script_config.hpp:183
ScriptConfig::ScriptSettingSource
ScriptSettingSource
Where to get the config from, either default (depends on current game mode) or force either newgame o...
Definition: script_config.hpp:95
ScriptConfig::GetName
const std::string & GetName() const
Get the name of the Script.
Definition: script_config.cpp:140