OpenTTD Source 15.0-beta2
spritecache_internal.h File Reference

Internal functions to cache sprites in memory. More...

#include "stdafx.h"
#include "core/math_func.hpp"
#include "gfx_type.h"
#include "spriteloader/spriteloader.hpp"
#include "table/sprites.h"

Go to the source code of this file.

Data Structures

struct  SpriteCache
 
class  CacheSpriteAllocator
 SpriteAllocator that allocates memory from the sprite cache. More...
 

Functions

bool IsMapgenSpriteID (SpriteID sprite)
 
SpriteCache * AllocateSpriteCache (uint index)
 

Detailed Description

Internal functions to cache sprites in memory.

Definition in file spritecache_internal.h.

Function Documentation

◆ AllocateSpriteCache()

SpriteCache * AllocateSpriteCache ( uint  index)

Definition at line 45 of file spritecache.cpp.

◆ IsMapgenSpriteID()

bool IsMapgenSpriteID ( SpriteID  sprite)
inline

Definition at line 41 of file spritecache_internal.h.