OpenTTD Source 15.0-beta2
opengl.h
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1/*
2 * This file is part of OpenTTD.
3 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
6 */
7
10#ifndef VIDEO_OPENGL_H
11#define VIDEO_OPENGL_H
12
13#include "../core/geometry_type.hpp"
14#include "../gfx_type.h"
15#include "../spriteloader/spriteloader.hpp"
16#include "../misc/lrucache.hpp"
17
18typedef void (*OGLProc)();
19typedef OGLProc (*GetOGLProcAddressProc)(const char *proc);
20
21bool IsOpenGLVersionAtLeast(uint8_t major, uint8_t minor);
22const char *FindStringInExtensionList(const char *string, const char *substring);
23
24class OpenGLSprite;
25
28private:
30
34
35 void *vid_buffer = nullptr;
36 GLuint vid_pbo = 0;
37 GLuint vid_texture = 0;
38 GLuint vid_program = 0;
39 GLuint pal_program = 0;
40 GLuint vao_quad = 0;
41 GLuint vbo_quad = 0;
42 GLuint pal_texture = 0;
43
44 void *anim_buffer = nullptr;
45 GLuint anim_pbo = 0;
46 GLuint anim_texture = 0;
47
48 GLuint remap_program = 0;
49 GLint remap_sprite_loc = 0;
50 GLint remap_screen_loc = 0;
51 GLint remap_zoom_loc = 0;
52 GLint remap_rgb_loc = 0;
53
54 GLuint sprite_program = 0;
57 GLint sprite_zoom_loc = 0;
58 GLint sprite_rgb_loc = 0;
59 GLint sprite_crash_loc = 0;
60
63 bool clear_cursor_cache = false;
64
66 bool cursor_in_window = false;
67 std::vector<CursorSprite> cursor_sprites{};
68
71
72 std::optional<std::string_view> Init(const Dimension &screen_res);
73 bool InitShaders();
74
76
77 void RenderOglSprite(OpenGLSprite *gl_sprite, PaletteID pal, int x, int y, ZoomLevel zoom);
78
79public:
81 static inline OpenGLBackend *Get()
82 {
84 }
85 static std::optional<std::string_view> Create(GetOGLProcAddressProc get_proc, const Dimension &screen_res);
86 static void Destroy();
87
88 void PrepareContext();
89
90 std::string GetDriverName();
91
92 void UpdatePalette(const Colour *pal, uint first, uint length);
93 bool Resize(int w, int h, bool force = false);
94 void Paint();
95
96 void DrawMouseCursor();
97 void PopulateCursorCache();
98 void ClearCursorCache();
99
100 void *GetVideoBuffer();
101 uint8_t *GetAnimBuffer();
102 void ReleaseVideoBuffer(const Rect &update_rect);
103 void ReleaseAnimBuffer(const Rect &update_rect);
104
105 /* SpriteEncoder */
106
107 bool Is32BppSupported() override { return true; }
108 uint GetSpriteAlignment() override { return 1u << (ZOOM_LVL_END - 1); }
109 Sprite *Encode(const SpriteLoader::SpriteCollection &sprite, SpriteAllocator &allocator) override;
110};
111
112
115private:
117 enum Texture : uint8_t {
120 NUM_TEX
121 };
122
123 Dimension dim{};
124 std::array<GLuint, NUM_TEX> tex{};
125 int16_t x_offs = 0;
126 int16_t y_offs = 0;
127
128 static std::array<GLuint, NUM_TEX> dummy_tex;
129
130 static GLuint pal_identity;
131 static GLuint pal_tex;
132 static GLuint pal_pbo;
133
134 static bool Create();
135 static void Destroy();
136
137 bool BindTextures();
138
139public:
141
142 /* No support for moving/copying the textures is implemented. */
143 OpenGLSprite(const OpenGLSprite&) = delete;
144 OpenGLSprite(OpenGLSprite&&) = delete;
145 OpenGLSprite& operator=(const OpenGLSprite&) = delete;
146 OpenGLSprite& operator=(OpenGLSprite&&) = delete;
148
149 void Update(uint width, uint height, uint level, const SpriteLoader::CommonPixel *data);
150 Dimension GetSize(ZoomLevel level) const;
151
152 friend class OpenGLBackend;
153};
154
155#endif /* VIDEO_OPENGL_H */
Size limited cache with a least recently used eviction strategy.
Definition lrucache.hpp:22
Platform-independent back-end class for OpenGL video drivers.
Definition opengl.h:27
GLint sprite_rgb_loc
Uniform location for RGB mode flag.
Definition opengl.h:58
void * anim_buffer
Pointer to the mapped animation buffer.
Definition opengl.h:44
GLuint remap_program
Shader program for blending and rendering a RGBA + remap texture.
Definition opengl.h:48
bool cursor_in_window
Cursor inside this window.
Definition opengl.h:66
uint GetSpriteAlignment() override
Get the value which the height and width on a sprite have to be aligned by.
Definition opengl.h:108
void Paint()
Render video buffer to the screen.
Definition opengl.cpp:1037
GLuint pal_program
Shader program for rendering a paletted video buffer.
Definition opengl.h:39
void RenderOglSprite(OpenGLSprite *gl_sprite, PaletteID pal, int x, int y, ZoomLevel zoom)
Render a sprite to the back buffer.
Definition opengl.cpp:1275
std::vector< CursorSprite > cursor_sprites
Sprites comprising cursor.
Definition opengl.h:67
GLint remap_screen_loc
Uniform location for screen size.
Definition opengl.h:50
static OpenGLBackend * instance
Singleton instance pointer.
Definition opengl.h:29
uint8_t * GetAnimBuffer()
Get a pointer to the memory for the separate animation buffer.
Definition opengl.cpp:1168
void * GetVideoBuffer()
Get a pointer to the memory for the video driver to draw to.
Definition opengl.cpp:1146
bool persistent_mapping_supported
Persistent pixel buffer mapping supported.
Definition opengl.h:31
GLuint vid_texture
Texture handle for the video buffer texture.
Definition opengl.h:37
GLuint vao_quad
Vertex array object storing the rendering state for the fullscreen quad.
Definition opengl.h:40
GLint sprite_zoom_loc
Uniform location for sprite zoom.
Definition opengl.h:57
GLint remap_zoom_loc
Uniform location for sprite zoom.
Definition opengl.h:51
bool Resize(int w, int h, bool force=false)
Change the size of the drawing window and allocate matching resources.
Definition opengl.cpp:911
OpenGLBackend()
Construct OpenGL back-end class.
Definition opengl.cpp:487
static std::optional< std::string_view > Create(GetOGLProcAddressProc get_proc, const Dimension &screen_res)
Create and initialize the singleton back-end class.
Definition opengl.cpp:465
void * vid_buffer
Pointer to the mapped video buffer.
Definition opengl.h:35
Sprite * Encode(const SpriteLoader::SpriteCollection &sprite, SpriteAllocator &allocator) override
Convert a sprite from the loader to our own format.
Definition opengl.cpp:1259
void UpdatePalette(const Colour *pal, uint first, uint length)
Update the stored palette.
Definition opengl.cpp:1023
GLuint anim_texture
Texture handle for the animation buffer texture.
Definition opengl.h:46
void InternalClearCursorCache()
Clear all cached cursor sprites.
Definition opengl.cpp:1125
GLuint sprite_program
Shader program for blending and rendering a sprite to the video buffer.
Definition opengl.h:54
void ReleaseAnimBuffer(const Rect &update_rect)
Update animation buffer texture after the animation buffer was filled.
Definition opengl.cpp:1229
GLuint vid_pbo
Pixel buffer object storing the memory used for the video driver to draw to.
Definition opengl.h:36
GLsync sync_anim_mapping
Sync object for the persistently mapped animation buffer.
Definition opengl.h:33
~OpenGLBackend()
Free allocated resources.
Definition opengl.cpp:494
GLuint vbo_quad
Vertex buffer with a fullscreen quad.
Definition opengl.h:41
bool clear_cursor_cache
A clear of the cursor cache is pending.
Definition opengl.h:63
GLint remap_rgb_loc
Uniform location for RGB mode flag.
Definition opengl.h:52
void ClearCursorCache()
Queue a request for cursor cache clear.
Definition opengl.cpp:1133
GLuint vid_program
Shader program for rendering a RGBA video buffer.
Definition opengl.h:38
GLuint pal_texture
Palette lookup texture.
Definition opengl.h:42
bool Is32BppSupported() override
Can the sprite encoder make use of RGBA sprites?
Definition opengl.h:107
GLint remap_sprite_loc
Uniform location for sprite parameters.
Definition opengl.h:49
static OpenGLBackend * Get()
Get singleton instance of this class.
Definition opengl.h:81
bool InitShaders()
Create all needed shader programs.
Definition opengl.cpp:802
void DrawMouseCursor()
Draw mouse cursor on screen.
Definition opengl.cpp:1069
LRUCache< SpriteID, OpenGLSprite > cursor_cache
Cache of encoded cursor sprites.
Definition opengl.h:61
Point cursor_pos
Cursor position.
Definition opengl.h:65
GLint sprite_crash_loc
Uniform location for crash remap mode flag.
Definition opengl.h:59
void ReleaseVideoBuffer(const Rect &update_rect)
Update video buffer texture after the video buffer was filled.
Definition opengl.cpp:1191
GLint sprite_sprite_loc
Uniform location for sprite parameters.
Definition opengl.h:55
PaletteID last_sprite_pal
Last uploaded remap palette.
Definition opengl.h:62
GLuint anim_pbo
Pixel buffer object storing the memory used for the animation buffer.
Definition opengl.h:45
GLsync sync_vid_mapping
Sync object for the persistently mapped video buffer.
Definition opengl.h:32
std::optional< std::string_view > Init(const Dimension &screen_res)
Check for the needed OpenGL functionality and allocate all resources.
Definition opengl.cpp:523
static void Destroy()
Free resources and destroy singleton back-end class.
Definition opengl.cpp:478
GLint sprite_screen_loc
Uniform location for screen size.
Definition opengl.h:56
Class that encapsulates a RGBA texture together with a paletted remap texture.
Definition opengl.h:114
std::array< GLuint, NUM_TEX > tex
The texture objects.
Definition opengl.h:124
bool BindTextures()
Bind textures for rendering this sprite.
Definition opengl.cpp:1513
Texture
Enum of all used OpenGL texture objects.
Definition opengl.h:117
@ TEX_RGBA
RGBA texture part.
Definition opengl.h:118
@ TEX_REMAP
Remap texture part.
Definition opengl.h:119
Dimension GetSize(ZoomLevel level) const
Query the sprite size at a certain zoom level.
Definition opengl.cpp:1503
static bool Create()
Create all common resources for sprite rendering.
Definition opengl.cpp:1325
static GLuint pal_pbo
Pixel buffer object for remap upload.
Definition opengl.h:132
static GLuint pal_identity
Identity texture mapping.
Definition opengl.h:130
static GLuint pal_tex
Texture for palette remap.
Definition opengl.h:131
int16_t y_offs
Number of pixels to shift the sprite downwards.
Definition opengl.h:126
static std::array< GLuint, NUM_TEX > dummy_tex
1x1 dummy textures to substitute for unused sprite components.
Definition opengl.h:1316
int16_t x_offs
Number of pixels to shift the sprite to the right.
Definition opengl.h:125
void Update(uint width, uint height, uint level, const SpriteLoader::CommonPixel *data)
Update a single mip-map level with new pixel data.
Definition opengl.cpp:1455
static void Destroy()
Free all common resources for sprite rendering.
Definition opengl.cpp:1386
Interface for something that can allocate memory for a sprite.
Interface for something that can encode a sprite.
std::array< Sprite, ZOOM_LVL_END > SpriteCollection
Type defining a collection of sprites, one for each zoom level.
uint32_t PaletteID
The number of the palette.
Definition gfx_type.h:18
bool IsOpenGLVersionAtLeast(uint8_t major, uint8_t minor)
Check if the current OpenGL version is equal or higher than a given one.
Definition opengl.cpp:205
const char * FindStringInExtensionList(const char *string, const char *substring)
Find a substring in a string made of space delimited elements.
Definition opengl.cpp:142
Dimensions (a width and height) of a rectangle in 2D.
Coordinates of a point in 2D.
Specification of a rectangle with absolute coordinates of all edges.
Definition of a common pixel in OpenTTD's realm.
Data structure describing a sprite.
Definition spritecache.h:17
ZoomLevel
All zoom levels we know.
Definition zoom_type.h:16
@ ZOOM_LVL_END
End for iteration.
Definition zoom_type.h:25