OpenTTD Source 15.0-beta2
vehicle_cmd.cpp
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1/*
2 * This file is part of OpenTTD.
3 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
6 */
7
10#include "stdafx.h"
11#include "roadveh.h"
12#include "news_func.h"
13#include "airport.h"
14#include "command_func.h"
15#include "company_func.h"
16#include "train.h"
17#include "aircraft.h"
18#include "newgrf_text.h"
19#include "vehicle_func.h"
20#include "string_func.h"
21#include "depot_map.h"
22#include "vehiclelist.h"
23#include "engine_func.h"
25#include "autoreplace_gui.h"
26#include "group.h"
27#include "order_backup.h"
28#include "ship.h"
29#include "newgrf.h"
30#include "company_base.h"
31#include "core/random_func.hpp"
32#include "vehicle_cmd.h"
33#include "aircraft_cmd.h"
34#include "autoreplace_cmd.h"
35#include "group_cmd.h"
36#include "order_cmd.h"
37#include "roadveh_cmd.h"
38#include "train_cmd.h"
39#include "ship_cmd.h"
40#include <charconv>
41
42#include "table/strings.h"
43
44#include "safeguards.h"
45
46/* Tables used in vehicle_func.h to find the right error message for a certain vehicle type */
47const StringID _veh_build_msg_table[] = {
48 STR_ERROR_CAN_T_BUY_TRAIN,
49 STR_ERROR_CAN_T_BUY_ROAD_VEHICLE,
50 STR_ERROR_CAN_T_BUY_SHIP,
51 STR_ERROR_CAN_T_BUY_AIRCRAFT,
52};
53
54const StringID _veh_sell_msg_table[] = {
55 STR_ERROR_CAN_T_SELL_TRAIN,
56 STR_ERROR_CAN_T_SELL_ROAD_VEHICLE,
57 STR_ERROR_CAN_T_SELL_SHIP,
58 STR_ERROR_CAN_T_SELL_AIRCRAFT,
59};
60
61const StringID _veh_sell_all_msg_table[] = {
62 STR_ERROR_CAN_T_SELL_ALL_TRAIN,
63 STR_ERROR_CAN_T_SELL_ALL_ROAD_VEHICLE,
64 STR_ERROR_CAN_T_SELL_ALL_SHIP,
65 STR_ERROR_CAN_T_SELL_ALL_AIRCRAFT,
66};
67
68const StringID _veh_autoreplace_msg_table[] = {
69 STR_ERROR_CAN_T_AUTOREPLACE_TRAIN,
70 STR_ERROR_CAN_T_AUTOREPLACE_ROAD_VEHICLE,
71 STR_ERROR_CAN_T_AUTOREPLACE_SHIP,
72 STR_ERROR_CAN_T_AUTOREPLACE_AIRCRAFT,
73};
74
75const StringID _veh_refit_msg_table[] = {
76 STR_ERROR_CAN_T_REFIT_TRAIN,
77 STR_ERROR_CAN_T_REFIT_ROAD_VEHICLE,
78 STR_ERROR_CAN_T_REFIT_SHIP,
79 STR_ERROR_CAN_T_REFIT_AIRCRAFT,
80};
81
82const StringID _send_to_depot_msg_table[] = {
83 STR_ERROR_CAN_T_SEND_TRAIN_TO_DEPOT,
84 STR_ERROR_CAN_T_SEND_ROAD_VEHICLE_TO_DEPOT,
85 STR_ERROR_CAN_T_SEND_SHIP_TO_DEPOT,
86 STR_ERROR_CAN_T_SEND_AIRCRAFT_TO_HANGAR,
87};
88
89
100std::tuple<CommandCost, VehicleID, uint, uint16_t, CargoArray> CmdBuildVehicle(DoCommandFlags flags, TileIndex tile, EngineID eid, bool use_free_vehicles, CargoType cargo, ClientID client_id)
101{
102 /* Elementary check for valid location. */
103 if (!IsDepotTile(tile) || !IsTileOwner(tile, _current_company)) return { CMD_ERROR, VehicleID::Invalid(), 0, 0, {} };
104
105 VehicleType type = GetDepotVehicleType(tile);
106
107 /* Validate the engine type. */
108 if (!IsEngineBuildable(eid, type, _current_company)) return { CommandCost(STR_ERROR_RAIL_VEHICLE_NOT_AVAILABLE + type), VehicleID::Invalid(), 0, 0, {} };
109
110 /* Validate the cargo type. */
111 if (cargo >= NUM_CARGO && IsValidCargoType(cargo)) return { CMD_ERROR, VehicleID::Invalid(), 0, 0, {} };
112
113 const Engine *e = Engine::Get(eid);
115
116 /* Engines without valid cargo should not be available */
117 CargoType default_cargo = e->GetDefaultCargoType();
118 if (!IsValidCargoType(default_cargo)) return { CMD_ERROR, VehicleID::Invalid(), 0, 0, {} };
119
120 bool refitting = IsValidCargoType(cargo) && cargo != default_cargo;
121
122 /* Check whether the number of vehicles we need to build can be built according to pool space. */
123 uint num_vehicles;
124 switch (type) {
125 case VEH_TRAIN: num_vehicles = (e->u.rail.railveh_type == RAILVEH_MULTIHEAD ? 2 : 1) + CountArticulatedParts(eid, false); break;
126 case VEH_ROAD: num_vehicles = 1 + CountArticulatedParts(eid, false); break;
127 case VEH_SHIP: num_vehicles = 1; break;
128 case VEH_AIRCRAFT: num_vehicles = e->u.air.subtype & AIR_CTOL ? 2 : 3; break;
129 default: NOT_REACHED(); // Safe due to IsDepotTile()
130 }
131 if (!Vehicle::CanAllocateItem(num_vehicles)) return { CommandCost(STR_ERROR_TOO_MANY_VEHICLES_IN_GAME), VehicleID::Invalid(), 0, 0, {} };
132
133 /* Check whether we can allocate a unit number. Autoreplace does not allocate
134 * an unit number as it will (always) reuse the one of the replaced vehicle
135 * and (train) wagons don't have an unit number in any scenario. */
136 UnitID unit_num = (flags.Test(DoCommandFlag::QueryCost) || flags.Test(DoCommandFlag::AutoReplace) || (type == VEH_TRAIN && e->u.rail.railveh_type == RAILVEH_WAGON)) ? 0 : GetFreeUnitNumber(type);
137 if (unit_num == UINT16_MAX) return { CommandCost(STR_ERROR_TOO_MANY_VEHICLES_IN_GAME), VehicleID::Invalid(), 0, 0, {} };
138
139 /* If we are refitting we need to temporarily purchase the vehicle to be able to
140 * test it. */
141 DoCommandFlags subflags = flags;
143
144 /* Vehicle construction needs random bits, so we have to save the random
145 * seeds to prevent desyncs. */
146 SavedRandomSeeds saved_seeds;
147 SaveRandomSeeds(&saved_seeds);
148
149 Vehicle *v = nullptr;
150 switch (type) {
151 case VEH_TRAIN: value.AddCost(CmdBuildRailVehicle(subflags, tile, e, &v)); break;
152 case VEH_ROAD: value.AddCost(CmdBuildRoadVehicle(subflags, tile, e, &v)); break;
153 case VEH_SHIP: value.AddCost(CmdBuildShip (subflags, tile, e, &v)); break;
154 case VEH_AIRCRAFT: value.AddCost(CmdBuildAircraft (subflags, tile, e, &v)); break;
155 default: NOT_REACHED(); // Safe due to IsDepotTile()
156 }
157
158 VehicleID veh_id = VehicleID::Invalid();
159 uint refitted_capacity = 0;
160 uint16_t refitted_mail_capacity = 0;
161 CargoArray cargo_capacities{};
162 if (value.Succeeded()) {
163 if (subflags.Test(DoCommandFlag::Execute)) {
164 v->unitnumber = unit_num;
165 v->value = value.GetCost();
166 veh_id = v->index;
167 }
168
169 if (refitting) {
170 /* Refit only one vehicle. If we purchased an engine, it may have gained free wagons. */
171 CommandCost cc;
172 std::tie(cc, refitted_capacity, refitted_mail_capacity, cargo_capacities) = CmdRefitVehicle(flags, v->index, cargo, 0, false, false, 1);
173 value.AddCost(std::move(cc));
174 } else {
175 /* Fill in non-refitted capacities */
176 if (e->type == VEH_TRAIN || e->type == VEH_ROAD) {
177 cargo_capacities = GetCapacityOfArticulatedParts(eid);
178 refitted_capacity = cargo_capacities[default_cargo];
179 refitted_mail_capacity = 0;
180 } else {
181 refitted_capacity = e->GetDisplayDefaultCapacity(&refitted_mail_capacity);
182 cargo_capacities[default_cargo] = refitted_capacity;
183 CargoType mail = GetCargoTypeByLabel(CT_MAIL);
184 if (IsValidCargoType(mail)) cargo_capacities[mail] = refitted_mail_capacity;
185 }
186 }
187
188 if (flags.Test(DoCommandFlag::Execute)) {
189 if (type == VEH_TRAIN && use_free_vehicles && !flags.Test(DoCommandFlag::AutoReplace) && Train::From(v)->IsEngine()) {
190 /* Move any free wagons to the new vehicle. */
192 }
193
197 if (IsLocalCompany()) {
198 InvalidateAutoreplaceWindow(v->engine_type, v->group_id); // updates the auto replace window (must be called before incrementing num_engines)
199 }
200 }
201
202 if (subflags.Test(DoCommandFlag::Execute)) {
205
206 if (v->IsPrimaryVehicle()) {
208 if (!subflags.Test(DoCommandFlag::AutoReplace)) OrderBackup::Restore(v, client_id);
209 }
210
211 Company::Get(v->owner)->freeunits[v->type].UseID(v->unitnumber);
212 }
213
214
215 /* If we are not in DoCommandFlag::Execute undo everything */
216 if (flags != subflags) {
218 }
219 }
220
221 /* Only restore if we actually did some refitting */
222 if (flags != subflags) RestoreRandomSeeds(saved_seeds);
223
224 return { value, veh_id, refitted_capacity, refitted_mail_capacity, cargo_capacities };
225}
226
236CommandCost CmdSellVehicle(DoCommandFlags flags, VehicleID v_id, bool sell_chain, bool backup_order, ClientID client_id)
237{
238 Vehicle *v = Vehicle::GetIfValid(v_id);
239 if (v == nullptr) return CMD_ERROR;
240
241 Vehicle *front = v->First();
242
243 CommandCost ret = CheckOwnership(front->owner);
244 if (ret.Failed()) return ret;
245
246 if (front->vehstatus.Test(VehState::Crashed)) return CommandCost(STR_ERROR_VEHICLE_IS_DESTROYED);
247
248 if (!front->IsStoppedInDepot()) return CommandCost(STR_ERROR_TRAIN_MUST_BE_STOPPED_INSIDE_DEPOT + front->type);
249
250 /* Can we actually make the order backup, i.e. are there enough orders? */
251 if (backup_order &&
252 front->orders != nullptr &&
253 !front->orders->IsShared() &&
255 /* Only happens in exceptional cases when there aren't enough orders anyhow.
256 * Thus it should be safe to just drop the orders in that case. */
257 backup_order = false;
258 }
259
260 if (v->type == VEH_TRAIN) {
261 ret = CmdSellRailWagon(flags, v, sell_chain, backup_order, client_id);
262 } else {
264
265 if (flags.Test(DoCommandFlag::Execute)) {
266 if (front->IsPrimaryVehicle() && backup_order) OrderBackup::Backup(front, client_id);
267 delete front;
268 }
269 }
270
271 return ret;
272}
273
283static int GetRefitCostFactor(const Vehicle *v, EngineID engine_type, CargoType new_cargo_type, uint8_t new_subtype, bool *auto_refit_allowed)
284{
285 /* Prepare callback param with info about the new cargo type. */
286 const Engine *e = Engine::Get(engine_type);
287
288 /* Is this vehicle a NewGRF vehicle? */
289 if (e->GetGRF() != nullptr) {
290 const CargoSpec *cs = CargoSpec::Get(new_cargo_type);
291 uint32_t param1 = (cs->classes.base() << 16) | (new_subtype << 8) | e->GetGRF()->cargo_map[new_cargo_type];
292
293 uint16_t cb_res = GetVehicleCallback(CBID_VEHICLE_REFIT_COST, param1, 0, engine_type, v);
294 if (cb_res != CALLBACK_FAILED) {
295 *auto_refit_allowed = HasBit(cb_res, 14);
296 int factor = GB(cb_res, 0, 14);
297 if (factor >= 0x2000) factor -= 0x4000; // Treat as signed integer.
298 return factor;
299 }
300 }
301
302 *auto_refit_allowed = e->info.refit_cost == 0;
303 return (v == nullptr || v->cargo_type != new_cargo_type) ? e->info.refit_cost : 0;
304}
305
315static CommandCost GetRefitCost(const Vehicle *v, EngineID engine_type, CargoType new_cargo_type, uint8_t new_subtype, bool *auto_refit_allowed)
316{
317 ExpensesType expense_type;
318 const Engine *e = Engine::Get(engine_type);
319 Price base_price;
320 int cost_factor = GetRefitCostFactor(v, engine_type, new_cargo_type, new_subtype, auto_refit_allowed);
321 switch (e->type) {
322 case VEH_SHIP:
323 base_price = PR_BUILD_VEHICLE_SHIP;
324 expense_type = EXPENSES_SHIP_RUN;
325 break;
326
327 case VEH_ROAD:
328 base_price = PR_BUILD_VEHICLE_ROAD;
329 expense_type = EXPENSES_ROADVEH_RUN;
330 break;
331
332 case VEH_AIRCRAFT:
333 base_price = PR_BUILD_VEHICLE_AIRCRAFT;
334 expense_type = EXPENSES_AIRCRAFT_RUN;
335 break;
336
337 case VEH_TRAIN:
338 base_price = (e->u.rail.railveh_type == RAILVEH_WAGON) ? PR_BUILD_VEHICLE_WAGON : PR_BUILD_VEHICLE_TRAIN;
339 cost_factor <<= 1;
340 expense_type = EXPENSES_TRAIN_RUN;
341 break;
342
343 default: NOT_REACHED();
344 }
345 if (cost_factor < 0) {
346 return CommandCost(expense_type, -GetPrice(base_price, -cost_factor, e->GetGRF(), -10));
347 } else {
348 return CommandCost(expense_type, GetPrice(base_price, cost_factor, e->GetGRF(), -10));
349 }
350}
351
359
372static std::tuple<CommandCost, uint, uint16_t, CargoArray> RefitVehicle(Vehicle *v, bool only_this, uint8_t num_vehicles, CargoType new_cargo_type, uint8_t new_subtype, DoCommandFlags flags, bool auto_refit)
373{
374 CommandCost cost(v->GetExpenseType(false));
375 uint total_capacity = 0;
376 uint total_mail_capacity = 0;
377 num_vehicles = num_vehicles == 0 ? UINT8_MAX : num_vehicles;
378 CargoArray cargo_capacities{};
379
380 VehicleSet vehicles_to_refit;
381 if (!only_this) {
382 GetVehicleSet(vehicles_to_refit, v, num_vehicles);
383 /* In this case, we need to check the whole chain. */
384 v = v->First();
385 }
386
387 std::vector<RefitResult> refit_result;
388
390 uint8_t actual_subtype = new_subtype;
391 for (; v != nullptr; v = (only_this ? nullptr : v->Next())) {
392 /* Reset actual_subtype for every new vehicle */
393 if (!v->IsArticulatedPart()) actual_subtype = new_subtype;
394
395 if (v->type == VEH_TRAIN && std::ranges::find(vehicles_to_refit, v->index) == vehicles_to_refit.end() && !only_this) continue;
396
397 const Engine *e = v->GetEngine();
398 if (!e->CanCarryCargo()) continue;
399
400 /* If the vehicle is not refittable, or does not allow automatic refitting,
401 * count its capacity nevertheless if the cargo matches */
402 bool refittable = HasBit(e->info.refit_mask, new_cargo_type) && (!auto_refit || e->info.misc_flags.Test(EngineMiscFlag::AutoRefit));
403 if (!refittable && v->cargo_type != new_cargo_type) {
404 uint amount = e->DetermineCapacity(v, nullptr);
405 if (amount > 0) cargo_capacities[v->cargo_type] += amount;
406 continue;
407 }
408
409 /* Determine best fitting subtype if requested */
410 if (actual_subtype == 0xFF) {
411 actual_subtype = GetBestFittingSubType(v, v, new_cargo_type);
412 }
413
414 /* Back up the vehicle's cargo type */
415 CargoType temp_cargo_type = v->cargo_type;
416 uint8_t temp_subtype = v->cargo_subtype;
417 if (refittable) {
418 v->cargo_type = new_cargo_type;
419 v->cargo_subtype = actual_subtype;
420 }
421
422 uint16_t mail_capacity = 0;
423 uint amount = e->DetermineCapacity(v, &mail_capacity);
424 total_capacity += amount;
425 /* mail_capacity will always be zero if the vehicle is not an aircraft. */
426 total_mail_capacity += mail_capacity;
427
428 cargo_capacities[new_cargo_type] += amount;
429 CargoType mail = GetCargoTypeByLabel(CT_MAIL);
430 if (IsValidCargoType(mail)) cargo_capacities[mail] += mail_capacity;
431
432 if (!refittable) continue;
433
434 /* Restore the original cargo type */
435 v->cargo_type = temp_cargo_type;
436 v->cargo_subtype = temp_subtype;
437
438 bool auto_refit_allowed;
439 CommandCost refit_cost = GetRefitCost(v, v->engine_type, new_cargo_type, actual_subtype, &auto_refit_allowed);
440 if (auto_refit && !flags.Test(DoCommandFlag::QueryCost) && !auto_refit_allowed) {
441 /* Sorry, auto-refitting not allowed, subtract the cargo amount again from the total.
442 * When querrying cost/capacity (for example in order refit GUI), we always assume 'allowed'.
443 * It is not predictable. */
444 total_capacity -= amount;
445 total_mail_capacity -= mail_capacity;
446
447 if (v->cargo_type == new_cargo_type) {
448 /* Add the old capacity nevertheless, if the cargo matches */
449 total_capacity += v->cargo_cap;
450 if (v->type == VEH_AIRCRAFT) total_mail_capacity += v->Next()->cargo_cap;
451 }
452 continue;
453 }
454 cost.AddCost(std::move(refit_cost));
455
456 /* Record the refitting.
457 * Do not execute the refitting immediately, so DetermineCapacity and GetRefitCost do the same in test and exec run.
458 * (weird NewGRFs)
459 * Note:
460 * - If the capacity of vehicles depends on other vehicles in the chain, the actual capacity is
461 * set after RefitVehicle() via ConsistChanged() and friends. The estimation via _returned_refit_capacity will be wrong.
462 * - We have to call the refit cost callback with the pre-refit configuration of the chain because we want refit and
463 * autorefit to behave the same, and we need its result for auto_refit_allowed.
464 */
465 refit_result.emplace_back(v, amount, mail_capacity, actual_subtype);
466 }
467
468 if (flags.Test(DoCommandFlag::Execute)) {
469 /* Store the result */
470 for (RefitResult &result : refit_result) {
471 Vehicle *u = result.v;
472 u->refit_cap = (u->cargo_type == new_cargo_type) ? std::min<uint16_t>(result.capacity, u->refit_cap) : 0;
473 if (u->cargo.TotalCount() > u->refit_cap) u->cargo.Truncate(u->cargo.TotalCount() - u->refit_cap);
474 u->cargo_type = new_cargo_type;
475 u->cargo_cap = result.capacity;
476 u->cargo_subtype = result.subtype;
477 if (u->type == VEH_AIRCRAFT) {
478 Vehicle *w = u->Next();
479 assert(w != nullptr);
480 w->refit_cap = std::min<uint16_t>(w->refit_cap, result.mail_capacity);
481 w->cargo_cap = result.mail_capacity;
482 if (w->cargo.TotalCount() > w->refit_cap) w->cargo.Truncate(w->cargo.TotalCount() - w->refit_cap);
483 }
484 }
485 }
486
487 refit_result.clear();
488 return { cost, total_capacity, total_mail_capacity, cargo_capacities };
489}
490
503std::tuple<CommandCost, uint, uint16_t, CargoArray> CmdRefitVehicle(DoCommandFlags flags, VehicleID veh_id, CargoType new_cargo_type, uint8_t new_subtype, bool auto_refit, bool only_this, uint8_t num_vehicles)
504{
505 Vehicle *v = Vehicle::GetIfValid(veh_id);
506 if (v == nullptr) return { CMD_ERROR, 0, 0, {} };
507
508 /* Don't allow disasters and sparks and such to be refitted.
509 * We cannot check for IsPrimaryVehicle as autoreplace also refits in free wagon chains. */
510 if (!IsCompanyBuildableVehicleType(v->type)) return { CMD_ERROR, 0, 0, {} };
511
512 Vehicle *front = v->First();
513
514 CommandCost ret = CheckOwnership(front->owner);
515 if (ret.Failed()) return { ret, 0, 0, {} };
516
517 bool free_wagon = v->type == VEH_TRAIN && Train::From(front)->IsFreeWagon(); // used by autoreplace/renew
518
519 /* Don't allow shadows and such to be refitted. */
520 if (v != front && (v->type == VEH_SHIP || v->type == VEH_AIRCRAFT)) return { CMD_ERROR, 0, 0, {} };
521
522 /* Allow auto-refitting only during loading and normal refitting only in a depot. */
523 if (!flags.Test(DoCommandFlag::QueryCost) && // used by the refit GUI, including the order refit GUI.
524 !free_wagon && // used by autoreplace/renew
525 (!auto_refit || !front->current_order.IsType(OT_LOADING)) && // refit inside stations
526 !front->IsStoppedInDepot()) { // refit inside depots
527 return { CommandCost(STR_ERROR_TRAIN_MUST_BE_STOPPED_INSIDE_DEPOT + front->type), 0, 0, {} };
528 }
529
530 if (front->vehstatus.Test(VehState::Crashed)) return { CommandCost(STR_ERROR_VEHICLE_IS_DESTROYED), 0, 0, {} };
531
532 /* Check cargo */
533 if (new_cargo_type >= NUM_CARGO) return { CMD_ERROR, 0, 0, {} };
534
535 /* For ships and aircraft there is always only one. */
536 only_this |= front->type == VEH_SHIP || front->type == VEH_AIRCRAFT;
537
538 auto [cost, refit_capacity, mail_capacity, cargo_capacities] = RefitVehicle(v, only_this, num_vehicles, new_cargo_type, new_subtype, flags, auto_refit);
539
540 if (flags.Test(DoCommandFlag::Execute)) {
541 /* Update the cached variables */
542 switch (v->type) {
543 case VEH_TRAIN:
544 Train::From(front)->ConsistChanged(auto_refit ? CCF_AUTOREFIT : CCF_REFIT);
545 break;
546 case VEH_ROAD:
547 RoadVehUpdateCache(RoadVehicle::From(front), auto_refit);
548 if (_settings_game.vehicle.roadveh_acceleration_model != AM_ORIGINAL) RoadVehicle::From(front)->CargoChanged();
549 break;
550
551 case VEH_SHIP:
554 break;
555
556 case VEH_AIRCRAFT:
559 break;
560
561 default: NOT_REACHED();
562 }
563 front->MarkDirty();
564
565 if (!free_wagon) {
568 }
570 } else {
571 /* Always invalidate the cache; querycost might have filled it. */
573 }
574
575 return { cost, refit_capacity, mail_capacity, cargo_capacities };
576}
577
585CommandCost CmdStartStopVehicle(DoCommandFlags flags, VehicleID veh_id, bool evaluate_startstop_cb)
586{
587 /* Disable the effect of evaluate_startstop_cb, when DoCommandFlag::AutoReplace is not set */
588 if (!flags.Test(DoCommandFlag::AutoReplace)) evaluate_startstop_cb = true;
589
590 Vehicle *v = Vehicle::GetIfValid(veh_id);
591 if (v == nullptr || !v->IsPrimaryVehicle()) return CMD_ERROR;
592
594 if (ret.Failed()) return ret;
595
596 if (v->vehstatus.Test(VehState::Crashed)) return CommandCost(STR_ERROR_VEHICLE_IS_DESTROYED);
597
598 switch (v->type) {
599 case VEH_TRAIN:
600 if (v->vehstatus.Test(VehState::Stopped) && Train::From(v)->gcache.cached_power == 0) return CommandCost(STR_ERROR_TRAIN_START_NO_POWER);
601 break;
602
603 case VEH_SHIP:
604 case VEH_ROAD:
605 break;
606
607 case VEH_AIRCRAFT: {
608 Aircraft *a = Aircraft::From(v);
609 /* cannot stop airplane when in flight, or when taking off / landing */
610 if (a->state >= STARTTAKEOFF && a->state < TERM7) return CommandCost(STR_ERROR_AIRCRAFT_IS_IN_FLIGHT);
611 if (HasBit(a->flags, VAF_HELI_DIRECT_DESCENT)) return CommandCost(STR_ERROR_AIRCRAFT_IS_IN_FLIGHT);
612 break;
613 }
614
615 default: return CMD_ERROR;
616 }
617
618 if (evaluate_startstop_cb) {
619 /* Check if this vehicle can be started/stopped. Failure means 'allow'. */
620 uint16_t callback = GetVehicleCallback(CBID_VEHICLE_START_STOP_CHECK, 0, 0, v->engine_type, v);
621 StringID error = STR_NULL;
622 if (callback != CALLBACK_FAILED) {
623 if (v->GetGRF()->grf_version < 8) {
624 /* 8 bit result 0xFF means 'allow' */
625 if (callback < 0x400 && GB(callback, 0, 8) != 0xFF) error = GetGRFStringID(v->GetGRFID(), GRFSTR_MISC_GRF_TEXT + callback);
626 } else {
627 if (callback < 0x400) {
628 error = GetGRFStringID(v->GetGRFID(), GRFSTR_MISC_GRF_TEXT + callback);
629 } else {
630 switch (callback) {
631 case 0x400: // allow
632 break;
633
634 default: // unknown reason -> disallow
635 error = STR_ERROR_INCOMPATIBLE_RAIL_TYPES;
636 break;
637 }
638 }
639 }
640 }
641 if (error != STR_NULL) return CommandCost(error);
642 }
643
644 if (flags.Test(DoCommandFlag::Execute)) {
646
648 if (v->type != VEH_TRAIN) v->cur_speed = 0; // trains can stop 'slowly'
649
650 /* Unbunching data is no longer valid. */
652
653 v->MarkDirty();
658 }
659 return CommandCost();
660}
661
671CommandCost CmdMassStartStopVehicle(DoCommandFlags flags, TileIndex tile, bool do_start, bool vehicle_list_window, const VehicleListIdentifier &vli)
672{
673 VehicleList list;
674
675 if (!vli.Valid()) return CMD_ERROR;
677
678 if (vehicle_list_window) {
679 if (!GenerateVehicleSortList(&list, vli)) return CMD_ERROR;
680 } else {
681 if (!IsDepotTile(tile) || !IsTileOwner(tile, _current_company)) return CMD_ERROR;
682 /* Get the list of vehicles in the depot */
683 BuildDepotVehicleList(vli.vtype, tile, &list, nullptr);
684 }
685
686 for (const Vehicle *v : list) {
687 if (v->vehstatus.Test(VehState::Stopped) != do_start) continue;
688
689 if (!vehicle_list_window && !v->IsChainInDepot()) continue;
690
691 /* Just try and don't care if some vehicle's can't be stopped. */
692 Command<CMD_START_STOP_VEHICLE>::Do(flags, v->index, false);
693 }
694
695 return CommandCost();
696}
697
706{
707 VehicleList list;
708
710
711 if (!IsCompanyBuildableVehicleType(vehicle_type)) return CMD_ERROR;
712 if (!IsDepotTile(tile) || !IsTileOwner(tile, _current_company)) return CMD_ERROR;
713
714 /* Get the list of vehicles in the depot */
715 BuildDepotVehicleList(vehicle_type, tile, &list, &list);
716
717 CommandCost last_error = CMD_ERROR;
718 bool had_success = false;
719 for (const Vehicle *v : list) {
720 CommandCost ret = Command<CMD_SELL_VEHICLE>::Do(flags, v->index, true, false, INVALID_CLIENT_ID);
721 if (ret.Succeeded()) {
722 cost.AddCost(ret.GetCost());
723 had_success = true;
724 } else {
725 last_error = std::move(ret);
726 }
727 }
728
729 return had_success ? cost : last_error;
730}
731
740{
741 VehicleList list;
743
744 if (!IsCompanyBuildableVehicleType(vehicle_type)) return CMD_ERROR;
745 if (!IsDepotTile(tile) || !IsTileOwner(tile, _current_company)) return CMD_ERROR;
746
747 /* Get the list of vehicles in the depot */
748 BuildDepotVehicleList(vehicle_type, tile, &list, &list, true);
749
750 for (const Vehicle *v : list) {
751 /* Ensure that the vehicle completely in the depot */
752 if (!v->IsChainInDepot()) continue;
753
755
756 if (ret.Succeeded()) cost.AddCost(ret.GetCost());
757 }
758 return cost;
759}
760
766bool IsUniqueVehicleName(const std::string &name)
767{
768 for (const Vehicle *v : Vehicle::Iterate()) {
769 if (!v->name.empty() && v->name == name) return false;
770 }
771
772 return true;
773}
774
780static void CloneVehicleName(const Vehicle *src, Vehicle *dst)
781{
782 std::string buf;
783
784 /* Find the position of the first digit in the last group of digits. */
785 size_t number_position;
786 for (number_position = src->name.length(); number_position > 0; number_position--) {
787 /* The design of UTF-8 lets this work simply without having to check
788 * for UTF-8 sequences. */
789 if (src->name[number_position - 1] < '0' || src->name[number_position - 1] > '9') break;
790 }
791
792 /* Format buffer and determine starting number. */
793 long num;
794 uint8_t padding = 0;
795 if (number_position == src->name.length()) {
796 /* No digit at the end, so start at number 2. */
797 buf = src->name;
798 buf += " ";
799 number_position = buf.length();
800 num = 2;
801 } else {
802 /* Found digits, parse them and start at the next number. */
803 buf = src->name.substr(0, number_position);
804
805 auto num_str = std::string_view(src->name).substr(number_position);
806 padding = (uint8_t)num_str.length();
807
808 [[maybe_unused]] auto err = std::from_chars(num_str.data(), num_str.data() + num_str.size(), num, 10).ec;
809 assert(err == std::errc());
810 num++;
811 }
812
813 /* Check if this name is already taken. */
814 for (int max_iterations = 1000; max_iterations > 0; max_iterations--, num++) {
815 std::string new_name = fmt::format("{}{:0{}}", buf, num, padding);
816
817 /* Check the name is unique. */
818 if (IsUniqueVehicleName(new_name)) {
819 dst->name = std::move(new_name);
820 break;
821 }
822 }
823
824 /* All done. If we didn't find a name, it'll just use its default. */
825}
826
835std::tuple<CommandCost, VehicleID> CmdCloneVehicle(DoCommandFlags flags, TileIndex tile, VehicleID veh_id, bool share_orders)
836{
838
839 Vehicle *v = Vehicle::GetIfValid(veh_id);
840 if (v == nullptr || !v->IsPrimaryVehicle()) return { CMD_ERROR, VehicleID::Invalid() };
841 Vehicle *v_front = v;
842 Vehicle *w = nullptr;
843 Vehicle *w_front = nullptr;
844 Vehicle *w_rear = nullptr;
845
846 /*
847 * v_front is the front engine in the original vehicle
848 * v is the car/vehicle of the original vehicle that is currently being copied
849 * w_front is the front engine of the cloned vehicle
850 * w is the car/vehicle currently being cloned
851 * w_rear is the rear end of the cloned train. It's used to add more cars and is only used by trains
852 */
853
855 if (ret.Failed()) return { ret, VehicleID::Invalid() };
856
857 if (v->type == VEH_TRAIN && (!v->IsFrontEngine() || Train::From(v)->crash_anim_pos >= 4400)) return { CMD_ERROR, VehicleID::Invalid() };
858
859 /* check that we can allocate enough vehicles */
860 if (!flags.Test(DoCommandFlag::Execute)) {
861 int veh_counter = 0;
862 do {
863 veh_counter++;
864 } while ((v = v->Next()) != nullptr);
865
866 if (!Vehicle::CanAllocateItem(veh_counter)) {
867 return { CommandCost(STR_ERROR_TOO_MANY_VEHICLES_IN_GAME), VehicleID::Invalid() };
868 }
869 }
870
871 v = v_front;
872
873 VehicleID new_veh_id = VehicleID::Invalid();
874 do {
875 if (v->type == VEH_TRAIN && Train::From(v)->IsRearDualheaded()) {
876 /* we build the rear ends of multiheaded trains with the front ones */
877 continue;
878 }
879
880 /* In case we're building a multi headed vehicle and the maximum number of
881 * vehicles is almost reached (e.g. max trains - 1) not all vehicles would
882 * be cloned. When the non-primary engines were build they were seen as
883 * 'new' vehicles whereas they would immediately be joined with a primary
884 * engine. This caused the vehicle to be not build as 'the limit' had been
885 * reached, resulting in partially build vehicles and such. */
886 DoCommandFlags build_flags = flags;
888
889 CommandCost cost;
890 std::tie(cost, new_veh_id, std::ignore, std::ignore, std::ignore) = Command<CMD_BUILD_VEHICLE>::Do(build_flags, tile, v->engine_type, false, INVALID_CARGO, INVALID_CLIENT_ID);
891
892 if (cost.Failed()) {
893 /* Can't build a part, then sell the stuff we already made; clear up the mess */
894 if (w_front != nullptr) Command<CMD_SELL_VEHICLE>::Do(flags, w_front->index, true, false, INVALID_CLIENT_ID);
895 return { cost, VehicleID::Invalid() };
896 }
897
898 total_cost.AddCost(cost.GetCost());
899
900 if (flags.Test(DoCommandFlag::Execute)) {
901 w = Vehicle::Get(new_veh_id);
902
903 if (v->type == VEH_TRAIN && HasBit(Train::From(v)->flags, VRF_REVERSE_DIRECTION)) {
905 }
906
907 if (v->type == VEH_TRAIN && !v->IsFrontEngine()) {
908 /* this s a train car
909 * add this unit to the end of the train */
910 CommandCost result = Command<CMD_MOVE_RAIL_VEHICLE>::Do(flags, w->index, w_rear->index, true);
911 if (result.Failed()) {
912 /* The train can't be joined to make the same consist as the original.
913 * Sell what we already made (clean up) and return an error. */
914 Command<CMD_SELL_VEHICLE>::Do(flags, w_front->index, true, false, INVALID_CLIENT_ID);
916 return { result, VehicleID::Invalid() }; // return error and the message returned from CMD_MOVE_RAIL_VEHICLE
917 }
918 } else {
919 /* this is a front engine or not a train. */
920 w_front = w;
922 w->SetServiceIntervalIsCustom(v->ServiceIntervalIsCustom());
923 w->SetServiceIntervalIsPercent(v->ServiceIntervalIsPercent());
924 }
925 w_rear = w; // trains needs to know the last car in the train, so they can add more in next loop
926 }
927 } while (v->type == VEH_TRAIN && (v = v->GetNextVehicle()) != nullptr);
928
929 if (flags.Test(DoCommandFlag::Execute) && v_front->type == VEH_TRAIN) {
930 /* for trains this needs to be the front engine due to the callback function */
931 new_veh_id = w_front->index;
932 }
933
934 if (flags.Test(DoCommandFlag::Execute)) {
935 /* Cloned vehicles belong to the same group */
936 Command<CMD_ADD_VEHICLE_GROUP>::Do(flags, v_front->group_id, w_front->index, false, VehicleListIdentifier{});
937 }
938
939
940 /* Take care of refitting. */
941 w = w_front;
942 v = v_front;
943
944 /* Both building and refitting are influenced by newgrf callbacks, which
945 * makes it impossible to accurately estimate the cloning costs. In
946 * particular, it is possible for engines of the same type to be built with
947 * different numbers of articulated parts, so when refitting we have to
948 * loop over real vehicles first, and then the articulated parts of those
949 * vehicles in a different loop. */
950 do {
951 do {
952 if (flags.Test(DoCommandFlag::Execute)) {
953 assert(w != nullptr);
954
955 /* Find out what's the best sub type */
956 uint8_t subtype = GetBestFittingSubType(v, w, v->cargo_type);
957 if (w->cargo_type != v->cargo_type || w->cargo_subtype != subtype) {
958 CommandCost cost = std::get<0>(Command<CMD_REFIT_VEHICLE>::Do(flags, w->index, v->cargo_type, subtype, false, true, 0));
959 if (cost.Succeeded()) total_cost.AddCost(cost.GetCost());
960 }
961
962 if (w->IsGroundVehicle() && w->HasArticulatedPart()) {
963 w = w->GetNextArticulatedPart();
964 } else {
965 break;
966 }
967 } else {
968 const Engine *e = v->GetEngine();
969 CargoType initial_cargo = (e->CanCarryCargo() ? e->GetDefaultCargoType() : INVALID_CARGO);
970
971 if (v->cargo_type != initial_cargo && IsValidCargoType(initial_cargo)) {
972 bool dummy;
973 total_cost.AddCost(GetRefitCost(nullptr, v->engine_type, v->cargo_type, v->cargo_subtype, &dummy));
974 }
975 }
976
977 if (v->IsGroundVehicle() && v->HasArticulatedPart()) {
978 v = v->GetNextArticulatedPart();
979 } else {
980 break;
981 }
982 } while (v != nullptr);
983
984 if (flags.Test(DoCommandFlag::Execute) && v->type == VEH_TRAIN) w = w->GetNextVehicle();
985 } while (v->type == VEH_TRAIN && (v = v->GetNextVehicle()) != nullptr);
986
987 if (flags.Test(DoCommandFlag::Execute)) {
988 /*
989 * Set the orders of the vehicle. Cannot do it earlier as we need
990 * the vehicle refitted before doing this, otherwise the moved
991 * cargo types might not match (passenger vs non-passenger)
992 */
993 CommandCost result = Command<CMD_CLONE_ORDER>::Do(flags, (share_orders ? CO_SHARE : CO_COPY), w_front->index, v_front->index);
994 if (result.Failed()) {
995 /* The vehicle has already been bought, so now it must be sold again. */
996 Command<CMD_SELL_VEHICLE>::Do(flags, w_front->index, true, false, INVALID_CLIENT_ID);
997 return { result, VehicleID::Invalid() };
998 }
999
1000 /* Now clone the vehicle's name, if it has one. */
1001 if (!v_front->name.empty()) CloneVehicleName(v_front, w_front);
1002
1003 /* Since we can't estimate the cost of cloning a vehicle accurately we must
1004 * check whether the company has enough money manually. */
1005 if (!CheckCompanyHasMoney(total_cost)) {
1006 /* The vehicle has already been bought, so now it must be sold again. */
1007 Command<CMD_SELL_VEHICLE>::Do(flags, w_front->index, true, false, INVALID_CLIENT_ID);
1008 return { total_cost, VehicleID::Invalid() };
1009 }
1010 }
1011
1012 return { total_cost, new_veh_id };
1013}
1014
1023{
1024 VehicleList list;
1025
1026 if (!GenerateVehicleSortList(&list, vli)) return CMD_ERROR;
1027
1028 /* Send all the vehicles to a depot */
1029 bool had_success = false;
1030 for (uint i = 0; i < list.size(); i++) {
1031 const Vehicle *v = list[i];
1033
1034 if (ret.Succeeded()) {
1035 had_success = true;
1036
1037 /* Return 0 if DoCommandFlag::Execute is not set this is a valid goto depot command)
1038 * In this case we know that at least one vehicle can be sent to a depot
1039 * and we will issue the command. We can now safely quit the loop, knowing
1040 * it will succeed at least once. With DoCommandFlag::Execute we really need to send them to the depot */
1041 if (!flags.Test(DoCommandFlag::Execute)) break;
1042 }
1043 }
1044
1045 return had_success ? CommandCost() : CMD_ERROR;
1046}
1047
1057{
1058 if (depot_cmd.Test(DepotCommandFlag::MassSend)) {
1059 /* Mass goto depot requested */
1060 if (!vli.Valid()) return CMD_ERROR;
1061 return SendAllVehiclesToDepot(flags, depot_cmd.Test(DepotCommandFlag::Service), vli);
1062 }
1063
1064 Vehicle *v = Vehicle::GetIfValid(veh_id);
1065 if (v == nullptr) return CMD_ERROR;
1066 if (!v->IsPrimaryVehicle()) return CMD_ERROR;
1067
1068 return v->SendToDepot(flags, depot_cmd);
1069}
1070
1078CommandCost CmdRenameVehicle(DoCommandFlags flags, VehicleID veh_id, const std::string &text)
1079{
1080 Vehicle *v = Vehicle::GetIfValid(veh_id);
1081 if (v == nullptr || !v->IsPrimaryVehicle()) return CMD_ERROR;
1082
1084 if (ret.Failed()) return ret;
1085
1086 bool reset = text.empty();
1087
1088 if (!reset) {
1090 if (!flags.Test(DoCommandFlag::AutoReplace) && !IsUniqueVehicleName(text)) return CommandCost(STR_ERROR_NAME_MUST_BE_UNIQUE);
1091 }
1092
1093 if (flags.Test(DoCommandFlag::Execute)) {
1094 if (reset) {
1095 v->name.clear();
1096 } else {
1097 v->name = text;
1098 }
1101 }
1102
1103 return CommandCost();
1104}
1105
1106
1116CommandCost CmdChangeServiceInt(DoCommandFlags flags, VehicleID veh_id, uint16_t serv_int, bool is_custom, bool is_percent)
1117{
1118 Vehicle *v = Vehicle::GetIfValid(veh_id);
1119 if (v == nullptr || !v->IsPrimaryVehicle()) return CMD_ERROR;
1120
1122 if (ret.Failed()) return ret;
1123
1124 const Company *company = Company::Get(v->owner);
1125 is_percent = is_custom ? is_percent : company->settings.vehicle.servint_ispercent;
1126
1127 if (is_custom) {
1128 if (serv_int != GetServiceIntervalClamped(serv_int, is_percent)) return CMD_ERROR;
1129 } else {
1130 serv_int = CompanyServiceInterval(company, v->type);
1131 }
1132
1133 if (flags.Test(DoCommandFlag::Execute)) {
1134 v->SetServiceInterval(serv_int);
1135 v->SetServiceIntervalIsCustom(is_custom);
1136 v->SetServiceIntervalIsPercent(is_percent);
1138 }
1139
1140 return CommandCost();
1141}
Base for aircraft.
@ VAF_HELI_DIRECT_DESCENT
The helicopter is descending directly at its destination (helipad or in front of hangar)
Definition aircraft.h:45
void UpdateAircraftCache(Aircraft *v, bool update_range=false)
Update cached values of an aircraft.
CommandCost CmdBuildAircraft(DoCommandFlags flags, TileIndex tile, const Engine *e, Vehicle **ret)
Build an aircraft.
Command definitions related to aircraft.
Various declarations for airports.
@ STARTTAKEOFF
Airplane has arrived at a runway for take-off.
Definition airport.h:74
@ TERM7
Heading for terminal 7.
Definition airport.h:82
CargoArray GetCapacityOfArticulatedParts(EngineID engine)
Get the capacity of the parts of a given engine.
uint CountArticulatedParts(EngineID engine_type, bool purchase_window)
Count the number of articulated parts of an engine.
Functions related to articulated vehicles.
Command definitions related to autoreplace.
void InvalidateAutoreplaceWindow(EngineID e, GroupID id_g)
Rebuild the left autoreplace list if an engine is removed or added.
Functions related to the autoreplace GUIs.
debug_inline constexpr bool HasBit(const T x, const uint8_t y)
Checks if a bit in a value is set.
constexpr T SetBit(T &x, const uint8_t y)
Set a bit in a variable.
debug_inline static constexpr uint GB(const T x, const uint8_t s, const uint8_t n)
Fetch n bits from x, started at bit s.
uint8_t CargoType
Cargo slots to indicate a cargo type within a game.
Definition cargo_type.h:23
bool IsValidCargoType(CargoType cargo)
Test whether cargo type is not INVALID_CARGO.
Definition cargo_type.h:106
static const CargoType NUM_CARGO
Maximum number of cargo types in a game.
Definition cargo_type.h:75
constexpr bool Test(Tvalue_type value) const
Test if the value-th bit is set.
constexpr Tstorage base() const noexcept
Retrieve the raw value behind this bit set.
constexpr Timpl & Flip(Tvalue_type value)
Flip the value-th bit.
constexpr Timpl & Set()
Set all bits.
Common return value for all commands.
bool Succeeded() const
Did this command succeed?
void AddCost(const Money &cost)
Adds the given cost to the cost of the command.
Money GetCost() const
The costs as made up to this moment.
bool Failed() const
Did this command fail?
Enum-as-bit-set wrapper.
uint Truncate(uint max_move=UINT_MAX)
Truncates the cargo in this list to the given amount.
uint TotalCount() const
Returns sum of cargo, including reserved cargo.
Functions related to commands.
static const CommandCost CMD_ERROR
Define a default return value for a failed command.
@ Execute
execute the given command
@ QueryCost
query cost only, don't build.
@ AutoReplace
autoreplace/autorenew is in progress, this shall disable vehicle limits when building,...
Definition of stuff that is very close to a company, like the company struct itself.
int CompanyServiceInterval(const Company *c, VehicleType type)
Get the service interval for the given company and vehicle type.
bool CheckCompanyHasMoney(CommandCost &cost)
Verify whether the company can pay the bill.
CommandCost CheckOwnership(Owner owner, TileIndex tile)
Check whether the current owner owns something.
CompanyID _current_company
Company currently doing an action.
Functions related to companies.
bool IsLocalCompany()
Is the current company the local company?
Map related accessors for depots.
bool IsDepotTile(Tile tile)
Is the given tile a tile with a depot on it?
Definition depot_map.h:42
VehicleType GetDepotVehicleType(Tile t)
Get the type of vehicles that can use a depot.
Definition depot_map.h:78
bool do_start
flag for starting playback of next_file at next opportunity
Definition dmusic.cpp:123
Money GetPrice(Price index, uint cost_factor, const GRFFile *grf_file, int shift)
Determine a certain price.
Definition economy.cpp:952
ExpensesType
Types of expenses.
@ EXPENSES_ROADVEH_RUN
Running costs road vehicles.
@ EXPENSES_TRAIN_RUN
Running costs trains.
@ EXPENSES_AIRCRAFT_RUN
Running costs aircraft.
@ EXPENSES_SHIP_RUN
Running costs ships.
@ EXPENSES_NEW_VEHICLES
New vehicles.
Price
Enumeration of all base prices for use with Prices.
bool IsEngineBuildable(EngineID engine, VehicleType type, CompanyID company)
Check if an engine is buildable.
Definition engine.cpp:1255
Functions related to engines.
@ AIR_CTOL
Conventional Take Off and Landing, i.e. planes.
Definition engine_type.h:99
@ AutoRefit
Automatic refitting is allowed.
@ RAILVEH_WAGON
simple wagon, not motorized
Definition engine_type.h:33
@ RAILVEH_MULTIHEAD
indicates a combination of two locomotives
Definition engine_type.h:32
Base class for groups and group functions.
Command definitions related to engine groups.
void MarkWholeScreenDirty()
This function mark the whole screen as dirty.
Definition gfx.cpp:1500
virtual void MarkDirty()
Marks the vehicles to be redrawn and updates cached variables.
ClientID
'Unique' identifier to be given to clients
@ INVALID_CLIENT_ID
Client is not part of anything.
Base for the NewGRF implementation.
@ CBID_VEHICLE_REFIT_COST
Called to determine the cost factor for refitting a vehicle.
@ CBID_VEHICLE_START_STOP_CHECK
Called when the company (or AI) tries to start or stop a vehicle.
static const uint CALLBACK_FAILED
Different values for Callback result evaluations.
uint16_t GetVehicleCallback(CallbackID callback, uint32_t param1, uint32_t param2, EngineID engine, const Vehicle *v)
Evaluate a newgrf callback for vehicles.
StringID GetGRFStringID(uint32_t grfid, GRFStringID stringid)
Returns the index for this stringid associated with its grfID.
Header of Action 04 "universal holder" structure and functions.
static constexpr GRFStringID GRFSTR_MISC_GRF_TEXT
Miscellaneous GRF text range.
Functions related to news.
void DeleteVehicleNews(VehicleID vid, AdviceType advice_type=AdviceType::Invalid)
Delete news with a given advice type about a vehicle.
@ VehicleWaiting
The vehicle is waiting in the depot.
Functions related to order backups.
uint16_t GetServiceIntervalClamped(int interval, bool ispercent)
Clamp the service interval to the correct min/max.
Command definitions related to orders.
Pseudo random number generator.
void SaveRandomSeeds(SavedRandomSeeds *storage)
Saves the current seeds.
void RestoreRandomSeeds(const SavedRandomSeeds &storage)
Restores previously saved seeds.
Road vehicle states.
void RoadVehUpdateCache(RoadVehicle *v, bool same_length=false)
Update the cache of a road vehicle.
CommandCost CmdBuildRoadVehicle(DoCommandFlags flags, TileIndex tile, const Engine *e, Vehicle **ret)
Build a road vehicle.
Command definitions related to road vehicles.
A number of safeguards to prevent using unsafe methods.
GameSettings _settings_game
Game settings of a running game or the scenario editor.
Definition settings.cpp:59
Base for ships.
CommandCost CmdBuildShip(DoCommandFlags flags, TileIndex tile, const Engine *e, Vehicle **ret)
Build a ship.
Definition ship_cmd.cpp:894
Command definitions related to ships.
Definition of base types and functions in a cross-platform compatible way.
size_t Utf8StringLength(std::string_view str)
Get the length of an UTF-8 encoded string in number of characters and thus not the number of bytes th...
Definition string.cpp:394
Functions related to low-level strings.
uint32_t StringID
Numeric value that represents a string, independent of the selected language.
uint8_t subtype
Type of aircraft.
Aircraft, helicopters, rotors and their shadows belong to this class.
Definition aircraft.h:72
uint8_t state
State of the airport.
Definition aircraft.h:77
uint8_t flags
Aircraft flags.
Definition aircraft.h:81
std::string name
Name of vehicle.
uint16_t service_interval
The interval for (automatic) servicing; either in days or %.
void ResetDepotUnbunching()
Resets all the data used for depot unbunching.
VehicleType type
Type of vehicle.
Class for storing amounts of cargo.
Definition cargo_type.h:113
Specification of a cargo type.
Definition cargotype.h:74
CargoClasses classes
Classes of this cargo type.
Definition cargotype.h:81
static CargoSpec * Get(size_t index)
Retrieve cargo details for the given cargo type.
Definition cargotype.h:137
CompanySettings settings
settings specific for each company
VehicleDefaultSettings vehicle
default settings for vehicles
EngineMiscFlags misc_flags
Miscellaneous flags.
Money GetCost() const
Return how much a new engine costs.
Definition engine.cpp:318
const GRFFile * GetGRF() const
Retrieve the NewGRF the engine is tied to.
uint DetermineCapacity(const Vehicle *v, uint16_t *mail_capacity=nullptr) const
Determines capacity of a given vehicle from scratch.
Definition engine.cpp:201
VehicleType type
Vehicle type, ie VEH_ROAD, VEH_TRAIN, etc.
Definition engine_base.h:61
uint GetDisplayDefaultCapacity(uint16_t *mail_capacity=nullptr) const
Determines the default cargo capacity of an engine for display purposes.
CargoType GetDefaultCargoType() const
Determines the default cargo type of an engine.
bool CanCarryCargo() const
Determines whether an engine can carry something.
Definition engine.cpp:168
std::array< uint8_t, NUM_CARGO > cargo_map
Inverse cargo translation table (CargoType -> local ID)
Definition newgrf.h:135
VehicleSettings vehicle
options for vehicles
static void CountVehicle(const Vehicle *v, int delta)
Update num_vehicle when adding or removing a vehicle.
static void CountEngine(const Vehicle *v, int delta)
Update num_engines when adding/removing an engine.
static void UpdateAutoreplace(CompanyID company)
Update autoreplace_defined and autoreplace_finished of all statistics of a company.
static void Restore(Vehicle *v, uint32_t user)
Restore the data of this order to the given vehicle.
static void Backup(const Vehicle *v, uint32_t user)
Create an order backup for the given vehicle.
VehicleOrderID GetNumOrders() const
Get number of orders in the order list.
Definition order_base.h:316
bool IsShared() const
Is this a shared order list?
Definition order_base.h:335
bool IsType(OrderType type) const
Check whether this order is of the given type.
Definition order_base.h:70
static Pool::IterateWrapper< Titem > Iterate(size_t from=0)
Returns an iterable ensemble of all valid Titem.
static Titem * Get(auto index)
Returns Titem with given index.
Tindex index
Index of this pool item.
static bool CanAllocateItem(size_t n=1)
Helper functions so we can use PoolItem::Function() instead of _poolitem_pool.Function()
static Titem * GetIfValid(auto index)
Returns Titem with given index.
Helper structure for RefitVehicle()
uint capacity
New capacity of vehicle.
Vehicle * v
Vehicle to refit.
uint mail_capacity
New mail capacity of aircraft.
uint8_t subtype
cargo subtype to refit to
Stores the state of all random number generators.
void UpdateCache()
Update the caches of this ship.
Definition ship_cmd.cpp:232
static T * From(Vehicle *v)
Converts a Vehicle to SpecializedVehicle with type checking.
bool servint_ispercent
service intervals are in percents
The information about a vehicle list.
Definition vehiclelist.h:32
VehicleType vtype
The vehicle type associated with this list.
Definition vehiclelist.h:34
uint8_t roadveh_acceleration_model
realistic acceleration for road vehicles
Vehicle data structure.
EngineID engine_type
The type of engine used for this vehicle.
const Engine * GetEngine() const
Retrieves the engine of the vehicle.
Definition vehicle.cpp:744
bool IsStoppedInDepot() const
Check whether the vehicle is in the depot and stopped.
virtual ExpensesType GetExpenseType(bool income) const
Sets the expense type associated to this vehicle type.
Vehicle * GetNextArticulatedPart() const
Get the next part of an articulated engine.
VehicleCargoList cargo
The cargo this vehicle is carrying.
uint16_t cargo_cap
total capacity
CommandCost SendToDepot(DoCommandFlags flags, DepotCommandFlags command)
Send this vehicle to the depot using the given command(s).
Definition vehicle.cpp:2576
bool HasArticulatedPart() const
Check if an engine has an articulated part.
Vehicle * GetNextVehicle() const
Get the next real (non-articulated part) vehicle in the consist.
GroupID group_id
Index of group Pool array.
VehStates vehstatus
Status.
bool IsArticulatedPart() const
Check if the vehicle is an articulated part of an engine.
CargoType cargo_type
type of cargo this vehicle is carrying
debug_inline bool IsFrontEngine() const
Check if the vehicle is a front engine.
Vehicle * First() const
Get the first vehicle of this vehicle chain.
Order current_order
The current order (+ status, like: loading)
Vehicle * Next() const
Get the next vehicle of this vehicle.
const GRFFile * GetGRF() const
Retrieve the NewGRF the vehicle is tied to.
Definition vehicle.cpp:754
OrderList * orders
Pointer to the order list for this vehicle.
Money value
Value of the vehicle.
uint16_t refit_cap
Capacity left over from before last refit.
uint32_t GetGRFID() const
Retrieve the GRF ID of the NewGRF the vehicle is tied to.
Definition vehicle.cpp:764
virtual bool IsPrimaryVehicle() const
Whether this is the primary vehicle in the chain.
uint16_t cur_speed
current speed
uint8_t cargo_subtype
Used for livery refits (NewGRF variations)
debug_inline bool IsGroundVehicle() const
Check if the vehicle is a ground vehicle.
TileIndex tile
Current tile index.
void InvalidateNewGRFCacheOfChain()
Invalidates cached NewGRF variables of all vehicles in the chain (after the current vehicle)
Owner owner
Which company owns the vehicle?
UnitID unitnumber
unit number, for display purposes only
bool IsTileOwner(Tile tile, Owner owner)
Checks if a tile belongs to the given owner.
Definition tile_map.h:214
Base for the train class.
@ VRF_REVERSE_DIRECTION
Reverse the visible direction of the vehicle.
Definition train.h:28
void NormalizeTrainVehInDepot(const Train *u)
Move all free vehicles in the depot to the train.
static constexpr ConsistChangeFlags CCF_REFIT
Valid changes for refitting in a depot.
Definition train.h:54
static constexpr ConsistChangeFlags CCF_AUTOREFIT
Valid changes for autorefitting in stations.
Definition train.h:53
CommandCost CmdBuildRailVehicle(DoCommandFlags flags, TileIndex tile, const Engine *e, Vehicle **ret)
Build a railroad vehicle.
CommandCost CmdSellRailWagon(DoCommandFlags flags, Vehicle *t, bool sell_chain, bool backup_order, ClientID user)
Sell a (single) train wagon/engine.
Command definitions related to trains.
uint16_t UnitID
Type for the company global vehicle unit number.
void GetVehicleSet(VehicleSet &set, Vehicle *v, uint8_t num_vehicles)
Calculates the set of vehicles that will be affected by a given selection.
Definition vehicle.cpp:3209
UnitID GetFreeUnitNumber(VehicleType type)
Get an unused unit number for a vehicle (if allowed).
Definition vehicle.cpp:1888
@ Crashed
Vehicle is crashed.
@ Stopped
Vehicle is stopped by the player.
CommandCost CmdMassStartStopVehicle(DoCommandFlags flags, TileIndex tile, bool do_start, bool vehicle_list_window, const VehicleListIdentifier &vli)
Starts or stops a lot of vehicles.
static void CloneVehicleName(const Vehicle *src, Vehicle *dst)
Clone the custom name of a vehicle, adding or incrementing a number.
bool IsUniqueVehicleName(const std::string &name)
Test if a name is unique among vehicle names.
CommandCost CmdDepotSellAllVehicles(DoCommandFlags flags, TileIndex tile, VehicleType vehicle_type)
Sells all vehicles in a depot.
std::tuple< CommandCost, VehicleID > CmdCloneVehicle(DoCommandFlags flags, TileIndex tile, VehicleID veh_id, bool share_orders)
Clone a vehicle.
CommandCost CmdChangeServiceInt(DoCommandFlags flags, VehicleID veh_id, uint16_t serv_int, bool is_custom, bool is_percent)
Change the service interval of a vehicle.
static CommandCost GetRefitCost(const Vehicle *v, EngineID engine_type, CargoType new_cargo_type, uint8_t new_subtype, bool *auto_refit_allowed)
Learn the price of refitting a certain engine.
static int GetRefitCostFactor(const Vehicle *v, EngineID engine_type, CargoType new_cargo_type, uint8_t new_subtype, bool *auto_refit_allowed)
Helper to run the refit cost callback.
CommandCost CmdSellVehicle(DoCommandFlags flags, VehicleID v_id, bool sell_chain, bool backup_order, ClientID client_id)
Sell a vehicle.
static std::tuple< CommandCost, uint, uint16_t, CargoArray > RefitVehicle(Vehicle *v, bool only_this, uint8_t num_vehicles, CargoType new_cargo_type, uint8_t new_subtype, DoCommandFlags flags, bool auto_refit)
Refits a vehicle (chain).
CommandCost CmdSendVehicleToDepot(DoCommandFlags flags, VehicleID veh_id, DepotCommandFlags depot_cmd, const VehicleListIdentifier &vli)
Send a vehicle to the depot.
static CommandCost SendAllVehiclesToDepot(DoCommandFlags flags, bool service, const VehicleListIdentifier &vli)
Send all vehicles of type to depots.
std::tuple< CommandCost, uint, uint16_t, CargoArray > CmdRefitVehicle(DoCommandFlags flags, VehicleID veh_id, CargoType new_cargo_type, uint8_t new_subtype, bool auto_refit, bool only_this, uint8_t num_vehicles)
Refits a vehicle to the specified cargo type.
CommandCost CmdRenameVehicle(DoCommandFlags flags, VehicleID veh_id, const std::string &text)
Give a custom name to your vehicle.
CommandCost CmdStartStopVehicle(DoCommandFlags flags, VehicleID veh_id, bool evaluate_startstop_cb)
Start/Stop a vehicle.
CommandCost CmdDepotMassAutoReplace(DoCommandFlags flags, TileIndex tile, VehicleType vehicle_type)
Autoreplace all vehicles in the depot.
std::tuple< CommandCost, VehicleID, uint, uint16_t, CargoArray > CmdBuildVehicle(DoCommandFlags flags, TileIndex tile, EngineID eid, bool use_free_vehicles, CargoType cargo, ClientID client_id)
Build a vehicle.
Command definitions for vehicles.
Functions related to vehicles.
uint8_t GetBestFittingSubType(Vehicle *v_from, Vehicle *v_for, CargoType dest_cargo_type)
Get the best fitting subtype when 'cloning'/'replacing' v_from with v_for.
bool IsCompanyBuildableVehicleType(VehicleType type)
Is the given vehicle type buildable by a company?
WindowClass GetWindowClassForVehicleType(VehicleType vt)
Get WindowClass for vehicle list of given vehicle type.
Definition vehicle_gui.h:97
VehicleType
Available vehicle types.
@ VEH_ROAD
Road vehicle type.
@ VEH_AIRCRAFT
Aircraft vehicle type.
@ VEH_SHIP
Ship vehicle type.
@ VEH_TRAIN
Train vehicle type.
@ MassSend
Tells that it's a mass send to depot command (type in VLW flag)
@ DontCancel
Don't cancel current goto depot command if any.
@ Service
The vehicle will leave the depot right after arrival (service only)
static const uint MAX_LENGTH_VEHICLE_NAME_CHARS
The maximum length of a vehicle name in characters including '\0'.
@ WID_VV_START_STOP
Start or stop this vehicle, and show information about the current state.
bool GenerateVehicleSortList(VehicleList *list, const VehicleListIdentifier &vli)
Generate a list of vehicles based on window type.
void BuildDepotVehicleList(VehicleType type, TileIndex tile, VehicleList *engines, VehicleList *wagons, bool individual_wagons)
Generate a list of vehicles inside a depot.
Functions and type for generating vehicle lists.
std::vector< const Vehicle * > VehicleList
A list of vehicles.
Definition vehiclelist.h:68
void SetWindowClassesDirty(WindowClass cls)
Mark all windows of a particular class as dirty (in need of repainting)
Definition window.cpp:3132
void InvalidateWindowData(WindowClass cls, WindowNumber number, int data, bool gui_scope)
Mark window data of the window of a given class and specific window number as invalid (in need of re-...
Definition window.cpp:3224
void SetWindowWidgetDirty(WindowClass cls, WindowNumber number, WidgetID widget_index)
Mark a particular widget in a particular window as dirty (in need of repainting)
Definition window.cpp:3119
void SetWindowDirty(WindowClass cls, WindowNumber number)
Mark window as dirty (in need of repainting)
Definition window.cpp:3106
void InvalidateWindowClassesData(WindowClass cls, int data, bool gui_scope)
Mark window data of all windows of a given class as invalid (in need of re-computing) Note that by de...
Definition window.cpp:3241
@ WC_VEHICLE_DEPOT
Depot view; Window numbers:
@ WC_VEHICLE_DETAILS
Vehicle details; Window numbers:
@ WC_COMPANY
Company view; Window numbers:
@ WC_VEHICLE_VIEW
Vehicle view; Window numbers: