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Page 1: The Famous Five - The 5th Axis
Page 2: The Fifth Quadrant - Fire and Forget II
Page 3: Fire Ant - Flash Gordon
Page 4: Flimbo's Quest - Footballer of the Year
Page 5: Footballer of the Year 2 - For Gold or Glory
Page 6: Forgotten Worlds - Freddy Hardest
Page 7: Freedom Fighter - Fruit Machine Simulator 2
Page 8: Fruity Frank - Future Shock
Screenshot of Flimbo's Quest
Flimbo's Quest
(System 3, 1990)

Professor Franz Dandruff has kidnapped Pearly the princess from Dewdropland, and Flimbo must rescue her. There are seven levels to complete, and on each one, you must collect a number of scrolls by shooting the Professor's Genetically Undesirable Mutants (GUMs). There is a picture at the bottom of the status screen which shows you what type of GUM to look out for – the mutant to shoot flashes to let you know that it has the next scroll. Some GUMs leave money behind them, which you can use to buy some power-ups at Dazz Bazian's shop. The game has 'cute' written all over it, with colourful and cheerful graphics and fairly simple gameplay. However, every level consists almost solely of shooting random monsters repeatedly, which is not enthralling at all.

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Screenshot of Flippit
Flippit
(Splash, 1988)

It's time to use the grey matter, to solve 105 brain-busting puzzles. Each puzzle consists of a pattern on a square grid, and you have to click on certain squares to produce the pattern shown at the bottom right of the screen. Clicking on squares changes the state of other squares in the grid, but you will need to experiment to find out exactly which squares are affected when you click on a particular square. The first few levels are easy, as one might expect, but it quickly becomes more difficult. Thankfully, you can start on any level. The graphics are unspectacular and the game is written in BASIC, but most puzzle game fans should like it. For the rest of us, it's not really a game that will keep you enthralled for long.

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Screenshot of Fluff
Fluff
(Radical, 1994)

Fluff is the CPC's answer to Sonic the Hedgehog – so said Amstrad Action, and the similarities are there. Fluff has to rescue her four children on each level, negotiating platforms and lifts and avoiding insects, weeds and nasty pits of slime. This is one of the very few games that makes maximum use of the Plus' facilities, and it was also one of the last commercial games to be released for the CPC range. The graphics are nothing less than stunning and there's a cool tune as well. It's also an excellent game, although the scrolling is a bit jerky.

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Screenshot of Flunky
Flunky
(Piranha, 1987)

Have you ever wondered what it might be like to be a servant at Buckingham Palace, catering to the Royal Family's every whim? As a flunky, your ambition is to get the autograph of five members of the Royal Family by helping them out. For instance, Prince Charles wants his polo balls back, Sarah Ferguson wants you to paint freckles on her face, Prince Andrew wants a boat to play with, and Princess Di can't find her wig! The graphics are very blocky but are bright and cartoony, and most of the tasks are difficult to complete, with some very obscure objects required.

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Screenshot of Flying Shark
Flying Shark (Advert)
(Firebird, 1988)

Pilot a World War II biplane, the Flying Shark, over enemy territory, shooting 'planes, tanks and gun turrets. So there's nothing original about the plot of the game, which is another vertically scrolling shoot-'em-up that you've seen many times before. There are five levels, but you will need some seriously nifty reflexes, not to mention good eyesight, to make it that far. Yes, it's a rather difficult game, partly because there are so many 'planes on the screen at once, but mostly because the bullets are very difficult to see since they blend in with the background. The graphics are OK, but the music could be better, and so could the gameplay.

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Screenshot of Flyspy
Flyspy
(Mastertronic, 1986)

Another one of those bizarre games! In this one, you must locate the brain within a maze and destroy it with a bomb. You control a little helicopter and you can pick up objects to use in certain sections of the maze. There's a lot of teleporting to be done and it's easy to get trapped, and you'll also need a pen and paper to note the codes for the teleport stations. The graphics are great, the music and sound effects are both wonderful, and it's a lot of fun to play as well, too, especially with all the silly messages that the programmer has left in the maze!

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Screenshot of F1 Tornado Simulator
F1 Tornado Simulator
(Zeppelin, 1991)

Fly your Tornado fighter 'plane through four levels of airborne mayhem, shooting down formations of enemy jets and avoiding their bullets. Thankfully, unlike a lot of other shoot-'em-ups, the bullets are easy to see; they're red and orange to make them stand out from the background. At the end of each level is a huge target for you to destroy – a tank, a helicopter, a jet, or an airport control tower. There's no music, and the only sound effects you'll hear are when you're firing bullets, or you or an enemy 'plane is destroyed. However, the graphics are very nice, and it's a good game, albeit one that is slightly too easy.

See also: Q10 Tank Buster.

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Screenshot of Football Champions
Football Champions
(Cult, 1990)

You have just been appointed as manager of a 3rd Division football team, and your aim is to become the manager of a top team and win the 1st Division. Unlike most other football management games, you won't be managing the same team for the entire game; if you perform well enough, you'll attract the attention of other teams and can join them instead. The game is entirely text-based with no graphics whatsoever, but thankfully, there are no extended match highlights; instead, the results of every match are listed on the screen, one at a time. Unfortunately you can't choose tactics, and although there is a training option, it's really difficult to judge its effectiveness, thanks to a lack of detailed statistics for your players. This is a below average football management simulation.

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Screenshot of The Footballer
The Footballer
(Cult, 1990)

Yet another football management game in which you become the manager of any one of 96 teams and try to make your way from the 4th to the 1st Division. However, this simulation is rather more difficult than most others I've played. Your team consists of 11 players and 5 reserves, each of whom is a goalkeeper, defender, midfielder or forward, and is rated with a skill of between 1 and 5 – but as you play matches, their skills become worse, and even moving them to the reserves to rest them won't help. You can buy new players on the transfer market, but only one player is on the market each week, and it's nearly always not the type of player you want. The match highlights are quick, but that's not much of a bonus when the difficulty level is set much too high.

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Screenshot of Footballer of the Year
Footballer of the Year (Advert)
(Gremlin, 1986)

Can you win the coveted award of Footballer of the Year? If you want to, you'll have to show your worth and score goals – and lots of them. Starting in any of the four divisions, or the 'super league', you play matches and try to score goals by buying goal cards – and as you score more goals, you'll earn greater recognition, money, and maybe you'll be transferred to a better club. You can also buy incident cards, which might give you more money... but you might also lose money! This isn't a bad game by any means, but it didn't really grab my interest in the long term.

See also: Footballer of the Year 2.

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A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

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