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Page 1: Obliterator - Olli and Lissa: The Ghost of Shilmoore Castle
Page 2: Olli and Lissa III: The Candlelight Adventure - Operation Hanoi
Page 3: Operation Hormuz - Out Run Europa
Page 4: Overkoban - Oxphar
Screenshot of Olli and Lissa III: The Candlelight Adventure
Olli and Lissa III: The Candlelight Adventure (Advert)
(Codemasters, 1989)

Olli needs to fix his car, but all the pieces are lost and he needs to find them. First you must find a magnifying glass to search for the pieces, and then you must find a spanner, before taking each piece to the basement where the car is to be assembled. The graphics are nice, especially the cute animations of Olli, and you can also choose what type of car Olli wants to build. On the other hand, the controls are tricky, and it doesn't take much of a fall for him to lose energy. In addition, to go back to a room that you've just left, you have to enter the door on the other side of the room, which is very confusing. And if you're wondering about the second of the three Olli and Lissa games, it was never released for the CPC!

See also: Olli and Lissa: The Ghost of Shilmoore Castle.

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Screenshot of Olympiad '86
Olympiad '86
(Atlantis, 1986)

Compete in five Olympic events – weightlifting, canoeing, the 100m sprint, shooting and discus throwing. No joystick waggling is required here; instead, for three of the five events, you have to select your speed or power by stopping a rapidly spinning dial at the correct moment. Canoeing involves negotiating your canoe through a course of randomly placed rocks, while the shooting event is very easy indeed, and requires you to move your crosshair at the slowly moving skeets that are flung into the air. The graphics are very basic indeed, the animation is poor and very flickery, and the gameplay is ridiculously simple. After playing this game for a few minutes, you'll want to play something else instead.

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Screenshot of Omega Dimensión
Omega Dimensión
(Positive, 1989)

Professor Locaten and Cosmic Sister Omega are trying to find a door that unites the earthly dimension and the Omega Dimension, but they will have to travel through the ruins of the Immaculate Garden and the Balunga caverns to reach it. This is a platform game in which you must dodge all manner of nasty creatures and jump over various obstacles. You can switch characters at will, allowing you to use one character's abilities over the other in order to overcome certain situations. However, the first part of the game is much too difficult; most of the creatures are very tricky to kill, and avoiding them while jumping over a large hole or river is more a matter of luck than skill. The game is also a Spectrum port, so the graphics lack colour, and the sound effects and music are terrible.

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Screenshot of Omeyad
Omeyad (French)
(Ubi Soft, 1989)
Reviewed by Guillaume Chalard

This text and graphic adventure takes place in mediaeval Arabia. You're Saad, an inhabitant of Omeyad City. You must meet several characters who will give you missions to complete. Of course, there are many useful items to find around the city and many places to explore (which means a lot of loading from disc, too!). The graphics are really good, and the face of your character in a window shows his health and feelings. Each time you meet someone, their face appears on the screen. There are too few sound effects but the game is interesting, with characters who seem to live a life of their own in the city. You'll sometimes feel lost, but the plot is deep enough to keep you trying to progress.

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Screenshot of On Cue
On Cue
(Mastertronic, 1987)

Both snooker and pool are on offer in this game. You can play either the computer or a friend, and it's also possible to practice on your own. The computer can play at one of three skill levels – novice, average and expert – but even on the novice level, you'll probably have some trouble beating it. Aiming the white ball correctly is tricky, and if you're playing snooker, inaccurate. Of course, the computer's aim is a lot better, although it makes the occasional foul as well. The graphics are reasonably good for this sort of game, although the pool balls are very blocky indeed. It's a shame that it's rather difficult to play a proper game of snooker or pool.

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Screenshot of One Man and his Droid
One Man and his Droid
(Mastertronic, 1986)

You have been flown to the planet Andromadous, where eight Ramboids are running amok in a maze. You have to guide at least four of them, in the correct order, into a teleporter where they can be transported to Earth. To do this, you control a droid, which can also drill tunnels. If you manage this, you can go to the next level – and there are 20 of them. It's an original concept, and the music is good, but I found it far too difficult (I've never been able to complete the first level!), and the colours are very depressing indeed.

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2

Screenshot of On the Oché
On the Oché
(Artic, 1984)

Darts fans will instantly recognise what this game is about – the oche is the line on the floor from where the players throw their darts. This is one of the earliest darts games for the CPC, and it certainly shows. It's written entirely in BASIC, complete with crude graphics and sound effects. Most darts games use an erratically moving hand to aim your darts with, but in this game, you move two pointers at the bottom and right of the board in order to aim. To make things less predictable, the dart will often land some way off where you intended it to go. The problem with this approach is that winning the game becomes almost entirely a matter of luck rather than skill. You also can't play against the computer; you have to find a human opponent to play against. This is definitely a game to be avoided.

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Screenshot of On the Run
On the Run (AA) (Advert)
(Design Design, 1985)

Within a huge maze lurks six flasks containing toxic chemicals. You have to find all the flasks within one hour, but there are mutant monsters which are also out to get you! Unfortunately, the flasks are in different places in each game, which makes things even worse, and they drain your energy very quickly if you touch them. There are various other things which can be collected, such as mushrooms, smart bombs and bonuses, and while the graphics are colourful, the game is too difficult to warrant any long-term interest.

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Screenshot of Operation Gunship
Operation Gunship
(Codemasters, 1989)

Eight members of an assault team are trapped on an enemy island, and it's your job to rescue them in your armoured helicopter. Some of them are easily found, but the rest are hidden in buildings which you must bomb in order to rescue them. Each one has to be lifted into the helicopter and returned to base, one at a time. Of course, there are enemy tanks, boats, guns and helicopters out there to stop you! The graphics are absolutely excellent and the music and sound effects are good too, but it's the scrolling which slows the game down and spoils things a bit.

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Screenshot of Operation Hanoi
Operation Hanoi
(Players, 1990)

The evil dictator Lee Ho Fook has invaded a neighbouring country. If he is not stopped, he will also take over your country. You are an officer in your country's army, which recently overthrew the previous dictator who ruled it. From the moment you see and play this game, you will immediately notice that it has been heavily influenced by Operation Wolf. Both the graphics and gameplay are extremely similar indeed, and this game is almost an exact clone of it. Just shoot everything which appears on the screen while trying to conserve your ammunition! The music on the menu is disappointing, but the graphics are colourful and well drawn and the pace is quite hectic. Even though it's rather easy (if you don't bother shooting the 'planes), it's still a great game.

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