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java.lang.Objectcom.planet_ink.coffee_mud.Abilities.StdAbility
com.planet_ink.coffee_mud.Abilities.Druid.Chant
com.planet_ink.coffee_mud.Abilities.Druid.Chant_DelayPoison
public class Chant_DelayPoison
| Field Summary | |
|---|---|
protected java.util.List<Ability> |
poisonAffects
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| Fields inherited from class com.planet_ink.coffee_mud.Abilities.Druid.Chant |
|---|
renderedMundane, WEATHERQUE_CALM, WEATHERQUE_COLD, WEATHERQUE_HOT, WEATHERQUE_NADA, WEATHERQUE_RAIN, WEATHERQUE_WIND |
| Fields inherited from class com.planet_ink.coffee_mud.Abilities.StdAbility |
|---|
affected, amDestroyed, canBeUninvoked, empty, invoker, isAnAutoEffect, lastCastHelp, miscText, proficiency, savable, tickDown, unInvoked |
| Constructor Summary | |
|---|---|
Chant_DelayPoison()
|
|
| Method Summary | |
|---|---|
int |
abstractQuality()
Returns a constant value notifying the system of the general quality of the skill, whether it is malicious, beneficial, indifferent, or qualifiably beneficial (ok), as well as whether it is intended to target the invoker (self) or others. |
protected int |
canAffectCode()
Designates whether, when used as a property/effect, what sort of objects this ability can affect. |
protected int |
canTargetCode()
Designates whether, when invoked as a skill, what sort of objects this ability can effectively target. |
int |
castingQuality(MOB mob,
Physical target)
Serves a purpose similar to that of the Ability abstractQuality() method, but it determines a more exact quality based on a given invoker, target, and assumes an imminent use of the skill. |
int |
classificationCode()
Returns a bitmap describing the general classification of the skill (spell, skill, chant, or property, etc) and its domain. |
java.lang.String |
ID()
The CoffeeMud Java Class ID shared by all instances of this object. |
boolean |
invoke(MOB mob,
java.util.List<java.lang.String> commands,
Physical givenTarget,
boolean auto,
int asLevel)
This method is called when a player or the system invokes this skill, casts this spell, etc. |
java.lang.String |
name()
The nice displayable name of this instance of this object |
java.util.List<Ability> |
returnOffensiveAffects(Physical fromMe)
|
void |
unInvoke()
If this skill is uninvokable, this method will uninvoke it, remove it as an effect on the target, and shut it down. |
| Methods inherited from class com.planet_ink.coffee_mud.Abilities.Druid.Chant |
|---|
chantAlignmentCheck, displayText, setMiscText, triggerStrings, verbalCastCode, weatherQue |
| Methods inherited from class java.lang.Object |
|---|
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
| Field Detail |
|---|
protected java.util.List<Ability> poisonAffects
| Constructor Detail |
|---|
public Chant_DelayPoison()
| Method Detail |
|---|
public java.lang.String ID()
CMObject
ID in interface CMObjectID in class Chantpublic java.lang.String name()
Tickable
name in interface CMObjectname in interface Tickablename in class ChantEnvironmental.Name()public int abstractQuality()
Ability
abstractQuality in interface AbilityabstractQuality in class ChantAbilityprotected int canAffectCode()
StdAbility
canAffectCode in class ChantAbilityprotected int canTargetCode()
StdAbility
canTargetCode in class ChantAbilitypublic int classificationCode()
Ability
classificationCode in interface AbilityclassificationCode in class ChantAbilitypublic java.util.List<Ability> returnOffensiveAffects(Physical fromMe)
public void unInvoke()
Ability
unInvoke in interface AbilityunInvoke in class StdAbilityAbility.canBeUninvoked()
public int castingQuality(MOB mob,
Physical target)
Ability
castingQuality in interface AbilitycastingQuality in class StdAbilitymob - the person to use the skilltarget - the potential target -- may be invoker
Ability,
Ability.abstractQuality()
public boolean invoke(MOB mob,
java.util.List<java.lang.String> commands,
Physical givenTarget,
boolean auto,
int asLevel)
Ability
invoke in interface Abilityinvoke in class Chantmob - the player or mob invoking the skillcommands - the parameters entered for the skill (minus trigger word)givenTarget - null, unless being auto-invoked. Represents an override target.auto - false if player enters command, true if system invokes the commandasLevel - -1, unless being auto-invoked, when it is the level to invoke it at.
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