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| Interface Summary | |
|---|---|
| Behavior | A Behavior is a pro-active modifier of Environmental objects. |
| ChattyBehavior | A ChattyBehavior is a Behavior causes a mob to have a conversation, or even just simply respond to a player or even another mob. |
| LegalBehavior | A LegalBehavior is a Behavior that provides functionality related to law and order within a given geographic sphere, which is usually an Area with a LegalBehavior behavior. |
| MobileBehavior | A MobileBehavior is a Behavior causes a mob to move about |
| Class Summary | |
|---|---|
| ChattyBehavior.ChattyEntry | A chatty entry embodies a test for a particular environmental event, such as someone speaking or acting, and all possible responses to that event. |
| ChattyBehavior.ChattyGroup | A chatty group is a collection of particular environmental event tests, and their possible responses. |
| ChattyBehavior.ChattyResponse | A response object representing something the chatty-one will definitely be saying soon. |
| ChattyBehavior.ChattyTestResponse | A test response is a possible response to an environmental event, such as someone speaking or acting. |
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