com.planet_ink.coffee_mud.Commands
Class Dig

java.lang.Object
  extended by com.planet_ink.coffee_mud.Commands.StdCommand
      extended by com.planet_ink.coffee_mud.Commands.Dig
All Implemented Interfaces:
Command, CMObject, java.lang.Cloneable, java.lang.Comparable<CMObject>

public class Dig
extends StdCommand


Field Summary
 
Fields inherited from class com.planet_ink.coffee_mud.Commands.StdCommand
ID, noCoinFilter
 
Constructor Summary
Dig()
           
 
Method Summary
 double actionsCost(MOB mob, java.util.List<java.lang.String> cmds)
          Returns the number of actions required to completely activate this command.
 boolean canBeOrdered()
          Whether the a group leader or charmer can order their followers to do this command.
 double combatActionsCost(MOB mob, java.util.List<java.lang.String> cmds)
          Returns the number of actions required to completely activate this command.
 boolean execute(MOB mob, java.util.List<java.lang.String> commands, int metaFlags)
          This method actually performs the command, when the given parsed set of command-line words.
 java.lang.String[] getAccessWords()
          Returns the set of command words, with the most public one first, that are entered by the user to initiate this command.
 int getDiggingDepth(Item item)
           
 boolean isOccupiedWithOtherWork(MOB mob)
           
 boolean preExecute(MOB mob, java.util.List<java.lang.String> commands, int metaFlags, int secondsElapsed, double actionsRemaining)
          This method is only called when the mob invoking this command does not have enough actions to complete it immediately.
 
Methods inherited from class com.planet_ink.coffee_mud.Commands.StdCommand
checkArguments, checkedActionsCost, compareTo, copyOf, executeInternal, I, ID, initializeClass, L, name, newInstance, securityCheck
 
Methods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
 

Constructor Detail

Dig

public Dig()
Method Detail

getAccessWords

public java.lang.String[] getAccessWords()
Description copied from interface: Command
Returns the set of command words, with the most public one first, that are entered by the user to initiate this command.

Specified by:
getAccessWords in interface Command
Overrides:
getAccessWords in class StdCommand
Returns:
the set of command words that the user enters

getDiggingDepth

public int getDiggingDepth(Item item)

isOccupiedWithOtherWork

public boolean isOccupiedWithOtherWork(MOB mob)

preExecute

public boolean preExecute(MOB mob,
                          java.util.List<java.lang.String> commands,
                          int metaFlags,
                          int secondsElapsed,
                          double actionsRemaining)
                   throws java.io.IOException
Description copied from interface: Command
This method is only called when the mob invoking this command does not have enough actions to complete it immediately. The method is called when the command is entered, and every second afterwards until the invoker has enough actions to complete it. At completion time, execute is called.

Specified by:
preExecute in interface Command
Overrides:
preExecute in class StdCommand
Parameters:
mob - the player or mob invoking the command
commands - the parameters entered for the command (including the trigger word)
metaFlags - flags denoting how the command is being executed
secondsElapsed - 0 at first, and increments every second
actionsRemaining - number of free actions the player is defficient.
Returns:
whether the command should be allowed to go forward. false cancels altogether.
Throws:
java.io.IOException - usually means the player has dropped carrier
See Also:
Command.execute(MOB, List, int)

execute

public boolean execute(MOB mob,
                       java.util.List<java.lang.String> commands,
                       int metaFlags)
                throws java.io.IOException
Description copied from interface: Command
This method actually performs the command, when the given parsed set of command-line words. The commands list is almost always the set of strings, starting with the access word that triggered the command. Some commands have custom APIs however, that allow almost anything to be in the commands list, or even for the commands to be null. This method is not allowed to be called until the player or mob has satisfied the actionsCost requirements and the securityCheck

Specified by:
execute in interface Command
Overrides:
execute in class StdCommand
Parameters:
mob - the mob or player issueing the command
commands - usually the command words and parameters; a set of strings
metaFlags - flags denoting how the command is being executed
Returns:
whether the command was successfully executed. Is almost meaningless.
Throws:
java.io.IOException - usually means the player has dropped carrier
See Also:
Command.actionsCost(MOB, List), Command.securityCheck(MOB)

combatActionsCost

public double combatActionsCost(MOB mob,
                                java.util.List<java.lang.String> cmds)
Description copied from interface: Command
Returns the number of actions required to completely activate this command. A value of 0.0 means perform instantly. This method only applies when the user is fighting in combat.

Specified by:
combatActionsCost in interface Command
Overrides:
combatActionsCost in class StdCommand
Parameters:
mob - the mob executing the command, if any
cmds - the parameters to be passed to the command, if any
Returns:
the number of player free actions required to do this
See Also:
Command.actionsCost(MOB, List), Command.checkedActionsCost(MOB, List)

actionsCost

public double actionsCost(MOB mob,
                          java.util.List<java.lang.String> cmds)
Description copied from interface: Command
Returns the number of actions required to completely activate this command. A value of 0.0 means perform instantly. This method only applies when the user is not in combat.

Specified by:
actionsCost in interface Command
Overrides:
actionsCost in class StdCommand
Parameters:
mob - the mob executing the command, if any
cmds - the parameters to be passed to the command, if any
Returns:
the number of player free actions required to do this
See Also:
Command.combatActionsCost(MOB, List), Command.checkedActionsCost(MOB, List)

canBeOrdered

public boolean canBeOrdered()
Description copied from interface: Command
Whether the a group leader or charmer can order their followers to do this command.

Specified by:
canBeOrdered in interface Command
Overrides:
canBeOrdered in class StdCommand
Returns:
whether this command can be ordered.