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public static interface Faction.FZapFactor
A factor defines how modifications of faction value, up or down, are modified on a mob by mob basis.
Faction.addFactor(double, double, String)
,
Faction.factors()
Method Summary | |
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MaskingLibrary.CompiledZMask |
compiledMOBMask()
The compiled mask to tell which mobs to apply this factor to |
double |
gainFactor()
Get the gain factor (0-1) |
double |
lossFactor()
Set the loss factor (0-1) |
java.lang.String |
MOBMask()
The mask to tell which mobs to apply this factor to |
void |
setGainFactor(double val)
Set the gain factor (0-1) |
void |
setLossFactor(double val)
Set the loss factor (0-1) |
void |
setMOBMask(java.lang.String str)
Set the mask to determine which mobs in the players presence will be affected. |
java.lang.String |
toString()
Returns a semicolon-delimited string of the values of this factpr, suitable for using to create a new one later. |
Method Detail |
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double gainFactor()
setGainFactor(double)
void setGainFactor(double val)
val
- the gain factor (0-1)gainFactor()
double lossFactor()
setGainFactor(double)
void setLossFactor(double val)
val
- the loss factor (0-1)gainFactor()
java.lang.String MOBMask()
setMOBMask(String)
MaskingLibrary.CompiledZMask compiledMOBMask()
setMOBMask(String)
void setMOBMask(java.lang.String str)
str
- the mask to determine which mobs in the players presence will be affectedMaskingLibrary
,
MOBMask()
java.lang.String toString()
toString
in class java.lang.Object
Faction.addFactor(double,double,String)
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