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A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

Page 1: Daley Thompson's Decathlon - Danger Mouse in Makin' Whoopee
Page 2: Danger Street - D-Day
Page 3: Deactivators - Deathscape
Page 4: Death Stalker - Defend or Die
Page 5: Deflektor - The Devil's Crown
Page 6: Diamond Mine - Dizzy: Prince of the Yolkfolk
Page 7: DJ Puff - Doodlebug
Page 8: Doomsday Blues - Dragon Spirit
Page 9: Drazen Petrovic Basket - Dungeons, Amethysts, Alchemists 'n' Everythin'
Page 10: Dustin - Dynasty Wars
Screenshot of Drazen Petrovic Basket
Drazen Petrovic Basket
(Topo Soft, 1989)
Reviewed by CPC4eva

Another game that uses the name of a well known sportsperson with the hope of making it a success. Unfortunately it has failed rather miserably with Drazen Petrovic Basket. The brown and orange colour scheme is horrendous and the actual basketball game is played from a top-down perspective which resembles a football match and not a basketball game. The actual gameplay is very poor. You seem to be always going in circles chasing your opponent and the player selection is frustratingly annoying, as is trying to grab or pass the ball. The game leaves you rather confused and constantly scratching your head as to what is happening. To enjoy a better basketball game you should play Basket Master instead, which also uses a well known sportsperson (albeit only in the Spanish version) but is actually good.

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Screenshot of Dream Warrior
Dream Warrior
(US Gold, 1988)

Far in the future, corporations controlled by the Focus Fellowships rule the Earth. They are capable of focusing demons into people's dreams. Infighting within the group has allowed a group of four scientists, the Asmen, to stop Focus in their tracks, but Ocular, the Dream Demon, has captured three of them. You were the one who wasn't captured, and you must enter their minds and rescue your colleagues. What sort of a plot is that, I ask you? Anyway, this is a boring shoot-'em-up in which you collect psy-globes to operate the lifts, obtain extra energy (or 'dream depth' in this game) from safes, and build up images of your colleagues which will be shown at the bottom of the screen. The graphics and sound effects are poor, and the gameplay consists mostly of standing in a corner, waiting for demi-demons to appear. Definitely a game to avoid!

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Screenshot of Driller
Driller (Advert)
(Incentive, 1987)

After the Ketars abandoned their mining expeditions on Mitral, a large amount of gas has built up beneath its surface, and it will explode in four hours. You have to place eighteen rigs on each of the sectors on Mitral to release the gas safely. This was the first of the Freescape games, and as a result, it moves quite slowly, but it's a great puzzle game as you try to work out where the rigs should be placed, whilst avoiding all the lasers and other obstacles the Ketars have left behind. You might also want to know that the sound effects were provided by the winner of an Amstrad Action competition!

See also: Dark Side.

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Screenshot of Druid
Druid (Advert)
(Firebird, 1986)

The Princes of Darkness have placed four skulls in a tower, bringing misery to the surrounding land, and it's up to you, a druid, to venture into the tower and destroy the skulls. The tower is really a maze consisting of eight levels, each filled with monsters and treasure chests which can be opened to reveal offensive and defensive spells, as well as keys. You have three types of offensive spell to use against monsters, although many of them are resistant to at least one type of spell. Defensive spells include making yourself invisible, creating a magical Golem, and a smart bomb which kills everything on the screen. The graphics are OK, if a little garish on most of the levels, but it's a real joy to play it and to explore the tower.

See also: Enlightenment: Druid II.

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Screenshot of The Duct
The Duct (AA)
(Gremlin, 1987)

This game first appeared on an Amstrad Action covertape and was later released on one of Gremlin Graphics' own compilations, but it was never released on its own for the CPC. Anyway, it's basically an obstacle course where you drive a buggy down some ducts, avoiding the enemies and obstacles in your way, while collecting extra fuel and energy – you'll need them. You can move along the walls of the duct, which sends all the objects (and your eyes) into a frenzied spin. The 3D graphics are excellent, yet the game moves reasonably fast, and there are some good sound effects too. It's a shame that it's too hard – getting off the first level is very difficult – and you only have one life as well.

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Screenshot of Duel 2000
Duel 2000
(Coktel Vision, 1986)

Coktel Vision were better known for their graphic adventures than for arcade games, and for good reasons. This happens to be one of their arcade games, and it's a beat-'em-up featuring three types of combat; karate fighting, street fighting between two punks, and two robots fighting each other – combat in the year 2000, supposedly. There are three skill levels, and you can play either against the computer or another player. Aside from that, there's little else to the game; no opponents of increasing skill, no goals to attain. The graphics are poor and the music that is played before and after each fight becomes really annoying.

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Screenshot of Duet
Duet
(Hit Pak, 1987)
Reviewed by Guillaume Chalard

Save for the music, which is really good though maybe too invading, this game (which seems to have been released only as part of the 6 Hit Pak compilation) is terrible. Your soldier moves as fast as a crippled turtle, and you must be exactly in front of your enemies to have a chance to kill them. As in Gauntlet, you must find the exit of a level to go to the next one – and it is often surrounded by barbed wire, which you must cut. You have to replenish your health and ammo regularly, and you can use smoke bombs and grenades. It could have been a funny game but the controls are really too irritating, and the game is way too slow!

See also: Commando.

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Screenshot of Dun Darach
Dun Darach
(Gargoyle, 1985)
Reviewed by Guillaume Chalard

This graphic adventure takes place before the events in Tír na nÓg. You control Cúchulainn the Great and you must find your faithful charioteer Loeg, who has been kidnapped by the sorceress Skar. Roaming through the streets of Dun Darach city, you'll encounter many people (among whom there are many thieves) who might help you to find Loeg. Dun Darach is a strange and complex game, with many puzzles to solve, and many shops and streets to explore. The graphics are good and detailed, but the sounds are reduced to an annoying beep. You can save and restore games, and you should, because it's too easy to be robbed of all your money, and money is essential in this game. Without that flaw, it would have been a really great game.

See also: Tír na nÓg.

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Screenshot of Dungeon Adventure
Dungeon Adventure
(Level 9, 1984)
Reviewed by Richard Lamond

The Demon Lord has fallen in the final part of the Middle Earth trilogy, but the danger is not over. If you want to reap the rewards of your hard work in the previous instalment, you'll need to raid the treasure-filled dungeons before your competition, including all sorts of creatures, beat you to it. Like its predecessors, Dungeon Adventure won't win many points for originality, but the execution is well done; strong descriptions and response times make slipping back into the world almost second nature. Again, there is a version available with graphics on the Jewels of Darkness compilation; the graphics add to the experience, but there is a very noticeable drop in speed, and there are also a few minor mapping differences. A good finale to the series but thanks to some slightly more creative approach to problem solving, it's perhaps a little less satisfying than the earlier games.

See also: Adventure Quest, Colossal Adventure.

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Screenshot of Dungeons, Amethysts, Alchemists 'n' Everythin'
Dungeons, Amethysts, Alchemists 'n' Everythin'
(Atlantis, 1987)

This text adventure was created using GAC, and the author makes fun of the program a few times. In fact, he makes fun of the entire adventure scene in general, with some highly amusing room descriptions! Even the plot is reminiscent of a typical adventure; the kingdom has been plunged into chaos, and you've got to find an amethyst and give it to the alchemist – but you have to escape from the dungeon first. It's really easy to complete and is therefore suitable for beginners, but it's certainly not suitable for people who are offended by sexual innuendos – there are quite a few of them throughout the game.

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A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

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