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A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

Page 1: Daley Thompson's Decathlon - Danger Mouse in Makin' Whoopee
Page 2: Danger Street - D-Day
Page 3: Deactivators - Deathscape
Page 4: Death Stalker - Defend or Die
Page 5: Deflektor - The Devil's Crown
Page 6: Diamond Mine - Dizzy: Prince of the Yolkfolk
Page 7: DJ Puff - Doodlebug
Page 8: Doomsday Blues - Dragon Spirit
Page 9: Drazen Petrovic Basket - Dungeons, Amethysts, Alchemists 'n' Everythin'
Page 10: Dustin - Dynasty Wars
Screenshot of DJ Puff
DJ Puff
(Codemasters, 1992)

Puff has now become a DJ, but Captain Krip has stolen his collection of vinyl records, and Puff must find them all. Unlike Puff's last outing, this is a platform game consisting of five levels. You can kill enemies by hurling fireballs or throwing bombs at them, but be careful you don't land on water or spikes! There are also some bricks with numbers on them; try shooting them and see what effects they produce. No game starring a DJ would be complete without some music, and the tune that plays throughout the game is reasonably good, although not brilliant. The graphics are rather garish but suit the game well, but the game is marred by the poor collision detection which decreases your lives needlessly and makes reaching the second level very difficult.

See also: Little Puff in Dragonland.

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Screenshot of Dr. Doom's Revenge
Dr. Doom's Revenge (Advert)
(Empire, 1989)

Dr. Doom has stolen a nuclear missile and has threatened to blow up New York. Spiderman and Captain America enter his castle in a bid to stop him from carrying out this deadly attack. This is a beat-'em-up consisting of five levels where the two heroes meet some of Dr. Doom's companions from the Marvel comic books. In each level, you control either Spiderman or Captain America, and must defeat two enemies in order to go to the next level. The graphics are absolutely stupendous, and the comic strip sequences that introduce each level are very well rendered. However, one senses that this game is an example of "all graphics and not much gameplay", since the game is slow and not very large, and the sound effects are very poor.

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Screenshot of Dr. Scrimes' Spook School
Dr. Scrimes' Spook School
(Mastertronic, 1988)

You're a pupil at Dr. Scrimes' spook school, and have to show your worthiness by taking a series of tests. It's actually set in his large mansion, where you'll encounter some rather strange guests, such as a hunchback, a werewolf and a mummy. Your first test is to use whatever you can to fill some holes in the walls around the mansion. However, when you find out that none of the objects seem to work and you can't fill any of the holes, you'll soon tire of the game. It's got a cartoony feel to it and the graphics aren't bad, but that counts for little when you can't work out what to do.

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Screenshot of Dogfight: 2187
Dogfight: 2187 (Advert)
(Starlight, 1987)

In the year 2187, a hole has formed in the space-time continuum, allowing aliens to invade our dimension. To close the hole, nine pieces of a Spatial Generator must be found. There are 100 pieces in total which are scattered across 256 sectors of the galaxy, so finding nine of them is not as difficult as it could be! However, you only have thirty minutes to complete your mission. Each sector contains hordes of aliens. Once you've blasted them all, you will be able to either collect a piece of the generator or replenish your shields and fuel. You can only carry two pieces at a time, and you must return to the hole in order to assemble them. At first, this 3D shoot-'em-up is fun, but it is rather repetitive, as all the sectors are extremely similar to each other. There is also a two-player option, but if you're playing on your own, it's a bit dull.

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Screenshot of Dogsbody
Dogsbody
(Bug Byte, 1985)

Dr. Dogmush has stolen 192 cute little dogs and is currently keeping them in his stronghold – a maze consisting of 25 screens. As Dogsbody, you must explore the maze and rescue the dogs. However, Dr. Dogmush's guards are also on the lookout for Dogsbody and must be avoided. This can be quite tricky, as they will follow you no matter where you go! There are boulders and fast-growing flowers (!) that can block off passages and perhaps kill the guards, but it's very frustrating to walk on to another screen and lose a life instantly because you unwittingly walked into the path of a guard; unfortunately, the screen doesn't scroll. The graphics are quite good, and Dogsbody is cute, but there are some flaws in the gameplay that make it awkward to play.

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Screenshot of Dominator
Dominator
(System 3, 1989)

An enormous monster whose size is beyond comprehension is threatening to swallow the Earth. The only hope is to fly inside it and find some sort of weakness that will kill it. Flying through four zones, you have to either blast the antibodies that swarm inside the monster, or avoid them – which isn't always easy, given the tight confines of the passages that make up the monster's guts. The graphics and sound effects give a very good first impression of the game, with lots of lovely explosions to be seen and heard, but the guardian at the end of the first level is just too difficult to kill.

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Screenshot of Dominoes
Dominoes
(Blue Ribbon, 1990)

Two versions of dominoes are included with this game. In 'domino out', you must simply get rid of all seven of your dominoes. If neither player can do so, the dots on each player's dominoes are added up, and the player with fewer dots scores the difference between each player's total. In 'fives and threes', you have to match the dominoes such that the number of dots at each end of the chain is divisible by either five or three, and points are therefore scored on a turn-by-turn basis. Dominoes isn't the most thrilling of games – I certainly don't find it exciting – but at least the graphics make it a bit more interesting.

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Screenshot of Donkey Kong
Donkey Kong (Advert)
(Ocean, 1986)

A giant gorilla has captured Mario's girlfriend and takes her to the top of the skyscrapers in New York. Can Mario climb the girders and rescue her while avoiding the hazards that await him? This classic game was the first one to feature this most famous of computer game characters – although in the original version of this game, he was known as Jumpman. There are four levels with varying styles. However, the first level, in which you must jump over barrels, is rather difficult and will take time to master. The graphics are very faithful to the original version and have a real retro feel, and the sound effects aren't bad either. It's a shame there are only four levels, but the game still retains all of its charm.

See also: Kong Strikes Back.

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Screenshot of Don't Panic
Don't Panic
(Firebird, 1985)

If you thought that this game was based on The Hitchhiker's Guide to the Galaxy, you're wrong! Instead you control a droid who has to load goods on to a rocket, by shooting them with a laser so that they are pushed along the screen. However, there are several creatures which are harmful to the droid, particularly the bouncing green alien who seems to home in on you with remarkable accuracy. Oh, and the alien can't be destroyed with your laser, which makes the game almost impossible – and even if the game was easier, it would still be dull.

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Screenshot of Doodlebug
Doodlebug
(Players, 1987)

This is a Pac-Man-style game where, as the doodlebug, you must eat all the daisies in the maze and avoid the other insects which will eat you. You can also collect hearts and letters, and if you collect all the right letters, you'll get lots of bonus points, or you might even be taken to a special bonus screen. The maze consists of lots of turnstiles so that you can block the paths of any insects which might be chasing you. The graphics and sound are both pretty mediocre, but the actual game, though on the difficult side, is surprisingly addictive.

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A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

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