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Page 1: Macadam Bumper - Manchester United
Page 2: Mandragore - Mariano the Dragon in Capers in Cityland
Page 3: Mario Bros. - Mata Hari
Page 4: Match Day - Megablasters: Escape from Castle in the Clouds
Page 5: Mega-Bucks - Metaplex
Page 6: Metro-Cross - Microball
Page 7: Micro Mouse Goes De-Bugging - Milk Race
Page 8: Le Millionnaire - Mr. Freeze
Page 9: Mister Gas - Monopoly
Page 10: Monte Carlo Casino - Moonwalker
Page 11: Morris Meets the Bikers - Movie
Page 12: Moving Target - Myrddin Flight Simulation
Page 13: Le Mystère de Kikekankoi - Mythos
Screenshot of Le Millionnaire
Le Millionnaire (French)
(ERE, 1985)
Reviewed by Guillaume Chalard

You're a businessman who tries to become a millionaire. I guess that wasn't the case of the creator of this game... You first have to decide which products you want to sell, and the skill level of your opponent (you may as well play against a human player). Then, you adjust a few parameters (price, quality, etc.) and the computer will tell you how much money you've earned... and that's all! There are no pictures, except a few diagrams. It's written in BASIC and it shows. Forget this one!

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Screenshot of Mindfighter
Mindfighter
(Activision/Abstract Concepts, 1988)

Southampton, 1988; nuclear bombs have been dropped on the UK, and China has taken control with a totalitarian régime known as The System. A boy called Robin has transported himself to this scenario while his body remains in the present, in 1987. Can he prevent this nuclear holocaust from occurring? This is an intriguing text adventure which is based on a book which also comes with the game; it's necessary to read it to understand the background to events, and what you need to do. The locations are laid out in an extremely confusing and illogical manner which will frustrate many people, and random events can occur which prevent you from making progress. Despite this, I found the game to be quite gripping, although you will need a lot of patience to play it.

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Screenshot of Mindshadow
Mindshadow (Advert)
(Activision, 1985)
Reviewed by Pug

In Mindshadow, you find yourself stranded upon a desert island with no memory of how you arrived there. Your first task is therefore to find a means of escape making use of the objects scattered around the island. Each location is accompanied by a (quickly rendered) image relative to your positon on the game map, adding an extra sense of realism to the game. Some of the scenery will change once you've solved a puzzle – a nice touch. The game also includes an interactive tutorial to help get you started. Mindshadow quickly becomes an addictive challenge, especially after you escape the island and learn more about your past.

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Screenshot of Mindtrap
Mindtrap
(Mastertronic, 1989)

A brain-teasing puzzle game where you must rotate all the dice so that each of the six columns contains the corresponding dice – so the dice showing 1 go into the leftmost column, and the dice showing 6 go into the rightmost column. It's easy for the first 30 or so levels, but after that, the levels have two or more 'floors', and you'll also need to swap groups of dice between the floors. The game is mostly written in BASIC and is well known for having a million levels! Needless to say, no one is ever going to get anywhere close to that target. There's not much to say about the graphics – they don't need to be impressive for this type of game, and they certainly aren't – and the sound is awful as well.

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Screenshot of Mission
Mission
(Loriciels, 1987)

The agent MALOX has stolen the secret formula for the Megatron bomb and plans to sell it to an enemy power. MALOX is located within a labyrinth of eighty rooms, and you must explore all of the rooms one by one to reach him and kill him. Each room contains a mixture of enemies and obstacles. Most of the enemies will home in on you, and the majority of them can be stunned temporarily with your laser, but some of them are invulnerable. Along the way, you can also collect helmets and body armour to improve your resistance to enemies. The rooms are viewed in an isometric perspective with beautifully detailed graphics (there are even some advertisements for Loriciels and a couple of its other games!). The sound effects are also quite good. The combination of shoot-'em-up action and puzzle elements makes this an interesting and entertaining game to play.

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Screenshot of Mission Elevator
Mission Elevator (Advert)
(Eurogold, 1986)
Reviewed by Pug

There's a bomb ticking away somewhere high up within a hotel, and you're the man sent in to defuse it. Enemy agents are everywhere as you explore the lower levels, with a mission to stop you at all costs. Exploring the floors and its contents reveals secrets, information, and more importantly, keys. It's a clever game requiring a lot of thought as you roam around reaching higher floors, with a lot of humour included too; don't mess with the fuses! Colourful graphics with decent animation and a few audio effects add to a pleasing and entertaining game.

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Screenshot of Mission Genocide
Mission Genocide
(Firebird, 1987)
Reviewed by Chris Lennard

Take on the alien scum and lay waste to their planets in this amusing top-scrolling shoot-'em-up. Whilst not the most original or best looking of this type of game, the action moves along at a nice pace, and the ability to destroy the planet surface structures below is a pleasant addition to the usual slaughtering of waves of incoming aliens. As the game progresses, it does become somewhat surreal – the flying strawberries on the second level in particular! It's also notable for its peculiar hardware scrolling effect called Rotovision.

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Screenshot of Mission Jupiter
Mission Jupiter
(Codemasters, 1987)

Aliens have entered our solar system, and your spaceship has landed on one of Jupiter's moons. You get out of the ship and start blasting the aliens as you walk across the lunar landscape. Yes, this is yet another average, horizontally scrolling shoot-'em-up, and there's absolutely nothing special about this one. There is just one long level, divided into ten sections. If you lose one of your lives, you resume at the start of the section you're on. The graphics and sound effects are both mediocre, although the game has the option to save the high score table so you can preserve your scores for posterity – that is, if you can actually achieve a high score, because it's also a rather difficult game.

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Screenshot of Mission Omega
Mission Omega
(Mind Games, 1986)
Reviewed by Guillaume Chalard

Guess what? You must save the Earth. A spaceship is rushing through space towards our planet. Managing to enter it, you have only one hour to find a way to sabotage the ship and escape. This game is really surprising. Everything is done by clicking on icons (a Windows-like environment on the CPC!). The main interest of the game is the building of your robots (up to eight) that you control to explore the spaceship. The base is really huge and the time you're given is far too short. To make your mission even harder, you must fight aliens and find the right switches to open the many magnetic gates that block your progress. Fortunately, there is an automap. But the base is never the same twice; rooms are built randomly at the beginning of a new game so it's impossible to remember your way in this maze!

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Screenshot of Mr. Freeze
Mr. Freeze
(Firebird, 1984)

Mr. Freeze is inside a refrigerator which needs to be de-iced. There is a de-icer in each of the six compartments, which Mr. Freeze can reach only by negotiating the platforms and ladders, and avoiding the robots. This is a very strange fridge indeed! Some robots wander left and right across the platforms and can be frightened off with your flamethrower, but there is another robot on the ceiling which moves towards you and fires lasers at you when you climb a ladder; you'll need to work out how it moves in order to get up and down safely. This is an old game, so the graphics and music are nothing special at all, and the gameplay isn't all that interesting. It might have been OK when it was originally released, but it hasn't stood the test of time well.

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