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A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

Page 1: Macadam Bumper - Manchester United
Page 2: Mandragore - Mariano the Dragon in Capers in Cityland
Page 3: Mario Bros. - Mata Hari
Page 4: Match Day - Megablasters: Escape from Castle in the Clouds
Page 5: Mega-Bucks - Metaplex
Page 6: Metro-Cross - Microball
Page 7: Micro Mouse Goes De-Bugging - Milk Race
Page 8: Le Millionnaire - Mr. Freeze
Page 9: Mister Gas - Monopoly
Page 10: Monte Carlo Casino - Moonwalker
Page 11: Morris Meets the Bikers - Movie
Page 12: Moving Target - Myrddin Flight Simulation
Page 13: Le Mystère de Kikekankoi - Mythos
Screenshot of Mario Bros.
Mario Bros.
(Ocean, 1987)

Turtles are invading the plumbing factory where Mario and his brother Luigi work, and they have to rid the factory of them. They do this by jumping and hitting their heads on the platforms (ouch!) so that the turtles flip over and are knocked unconscious – then they have to walk over to the turtle to remove it. When all the turtles are removed, it's on to the next level – which is more of the same. This is certainly one of the worst games to feature Mario and Luigi; it's one to forget about. The playing area is rather confined and it's difficult to reach the turtles in time when you've knocked them out. The graphics are poor and there are very few sound effects. Go and play one of the countless other Mario games on Nintendo's consoles instead.

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Screenshot of Marmelade
Marmelade (French)
(MBC, 1988)

Stéphane Marlow is a detective who has been given the task of clearing a town of a group of gangsters. Starting in your bedroom in a dilapidated hotel, you roam the streets of the town, and among the characters you will meet are a dancer, a shopkeeper who sells music cassettes, a blind tramp, an ice-cream seller, and even a gorilla! The game is a parody of an old text adventure called Masquerade that was released before the Amstrad CPC existed. The pictures are OK, but there aren't many locations, and I don't like the way that some objects which need to be manipulated are hidden in the pictures but are not mentioned in the text. Overall, it's a mediocre game.

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5

Screenshot of Martianoids
Martianoids
(Ultimate, 1987)

The Markons have built a gigantic computer, the Brain of Markon, which has been sent out on a spaceship, on a mission lasting a thousand years to search for new lifeforms. However, the computer is under constant attack from Martianoids. You are the maintenance robot who must activate all nine sectors of the computer and repair it by picking up cones and using them. For each of the nine sectors to be activated, a program (represented by a piece of paper) must be guided from a transmitter to a receiver, using both yourself and the cones you pick up. This is quite difficult, as the program moves erratically. The graphics are lacking in colour and the sound is poor, and I found the game to be quite boring.

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Screenshot of MASK
MASK (Advert)
(Gremlin, 1987)
Reviewed by Pug

The leader of MASK, Matt Tracker, must take on VENOM and rescue his stranded team. Controlling his Thunderhawk vehicle, he moves around four zones in search of them. In the first zone, you first have to collect the four pieces of your own MASK and connect them together using a number pad. Upon doing this, you then aim to collect the four pieces of your stranded team member. A scanner must then be used to locate and collect him. Collecting bombs allows you to blast away areas and open new parts of the zone. This is a very addictive game! The action/puzzle element is set perfectly and is mixed with smooth scrolling and clean, well defined and animated graphics, which makes this game a winner.

See also: MASK II, VENOM Strikes Back.

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Screenshot of MASK II
MASK II
(Gremlin, 1988)
Reviewed by CPC4eva

The MASK team must complete three high priority missions which take place in the desert, the VENOM base and the jungle. The missions are horizontally scrolling shoot-'em-ups, and in each mission you have a task to complete, including recovering a stolen ruby and finding a missile to destroy the VENOM base. At the start of the game you select the MASK agents you want to deploy in your missions. The artwork is quite cool, and the graphics are generally very colourful and move quite smoothly. Enemies are in abundance, bullets are flying all over the screen and you're always pressing the fire button to end their evil ways. It's a nice touch how the craft switch over, but it also can be frustrating, especially if your craft becomes completely damaged or you don't have the appropriate craft to suit the mission you are on.

See also: MASK, VENOM Strikes Back.

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Screenshot of Masterchess (Mastertronic)
Masterchess
(Mastertronic, 1987)

Another game with which to test your skills at chess. I'll say here that I have never been very good at chess at all, and if you're any better than I am, then this game won't present much of a challenge to you. One effect of this is that it doesn't spend ages thinking about its next move, which may be a good thing if you're impatient like me. Unfortunately, it also has some small bugs which make the computer perform some illegal moves, which can be annoying. You can save and load games, though, and rearrange the board if you want, but I think that any experienced chess player might find this game too easy for them.

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6

Screenshot of Master of the Lamps
Master of the Lamps
(Activision, 1985)

Three genies have been let loose. A young prince must reconstruct the three lamps and banish the genies in order to save the kingdom from doom. Each piece is retrieved by flying through a twisting tunnel on a magic carpet, and then listening to a sequence of notes and trying to recreate the sequence by hitting coloured gongs. It sounds rather strange, but once you play the game, you'll understand it quite quickly. The tunnel part of the game can be quite tricky to master, but fortunately there is an option to practice flying through any of the tunnels, and the game also offers two playing modes, where you can try to reconstruct only one lamp, or all three. Although the graphics are simple, there are several excellent tunes to listen to, and the tunnel part of the game is great fun.

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Screenshot of Masters of Space
Masters of Space
(Radical, 1994)

If space shoot-'em-ups are your thing, you'll like this game. This was one of the last commercial games to be released for the CPC, and it's really rather good. You control a red spaceship and must fly over several large mother ships, blasting aliens as you go. However, your spaceship has a very limited supply of oxygen, but it can be refuelled by collecting boxes left behind by the aliens when you shoot them. The only problem is that you cannot fire bullets until the box is collected! The graphics are very colourful and well drawn indeed, and when you combine this with powerful weaponry to collect, large explosions, great sound effects, and a wide variety of levels, you've got a fantastic game. It's a shame that it wasn't released several years earlier!

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Screenshot of Masters of the Universe
Masters of the Universe
(Gremlin, 1988)

The Cosmic Key has fallen through a time gate and emerged on Earth. He-Man must find the eight chords that make up the key before his arch-enemy Skeletor gets his hands on them. The main section of game involves wandering around a city looking for the chords; you will need to make a map, or you'll become lost. It also doesn't help that the orientation of north on the screen changes when you turn at a junction. Occasionally, you will be called to specific locations in the city to play one of a few very easy sub-games. The graphics and music are satisfactory, but wandering around the city is very dull, and the sub-games don't liven things up that much.

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Screenshot of Mata Hari
Mata Hari
(Loriciels, 1988)
Reviewed by Javier Sáez

Mata Hari's lover is locked in the upper floor of an embassy. Fortunately, she's got what it takes to face all the armed guards, security doors and traps that await inside. Despite being an adventure, the gameplay is relatively simple. There are only a few actions (blow open doors, kill guards, get security codes, etc.) to be performed several times. Despite that, the game is far from boring, and the adjusted level of difficulty makes Mata Hari fun to play and not too difficult to finish. By the way, the ending sequence is not bad.

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