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A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

Page 1: Pacific - Para Academy
Page 2: Para Assault Course - Pearl Harbour
Page 3: A Peasant's Tale - P-47: The Freedom Fighter
Page 4: Phantomas Saga: Infinity - Ping Pong
Page 5: Pipe Mania - Play Your Cards Right
Page 6: The Plot - Pop-Up
Page 7: Postman Pat - Predator 2
Page 8: Prehistorik - Pro Golf Simulator
Page 9: Prohibition - Psycho Hopper
Page 10: Psycho Pig UXB - Purple Saturn Day
Page 11: Puzznic - Python Pete
Screenshot of Prehistorik
Prehistorik
(Titus, 1991)

The Zoglor tribe has run out of food, so armed with a wooden club, Prehistorik the caveman must travel through forests, mountains, jungles and even venture inside a volcano in his search for food. Along the way, there are many different monsters who can be beaten up and killed. You can also enter caves, where you may find more supplies for the tribe. If you don't obtain enough food at the end of each level, you must start the level all over again, so watch out! The first thing you notice about this game is the graphics – they are definitely some of the best that I have ever seen on the CPC. However, the music becomes annoying after a while, but thankfully it can be turned off. Unfortunately the game slows down a lot when there are monsters on the screen; if this didn't happen, I would rate the game a lot higher.

See also: Prehistorik 2.

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Screenshot of Prehistorik 2
Screenshot taken from Plus version
Prehistorik 2
(Titus, 1993)

One of the last commercial games to be released for the CPC and also one of the best. You control a caveman looking for food, and among the many monsters you'll face are bears, spiders, wasps, dinosaurs, and a huge ape halfway through the game. There are also lots of bonuses to collect. What makes this game stand out from other platform games is the graphics, which are truly awesome, especially on the Plus version, which features extra colours and parallax scrolling. The music is also terrific, and it's the only commercial game I know of that exploits the Plus' enhanced DMA sound facilities. Thankfully, the gameplay on the normal CPC version doesn't suffer, and it's a hugely enjoyable game to play.

See also: Prehistorik.

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Screenshot of Prince of Persia
Prince of Persia
(Microïds/Brøderbund, 1990)

The Grand Vizier has captured the Sultan's daughter and has given her an ultimatum; either marry him, or die! You have one hour in which to get out of the dungeons and rescue her from her cell before the Grand Vizier kills her. Each level sees you fighting guardians and finding the way out, and there are potions to be drunk, too. This was also one of the first games to feature real animation, where the characters really do move properly, and the number of actions you can perform are astonishing. The graphics are incredible, especially the intro sequence, and really, the only bad thing about this game is the awful 'music', which thankfully isn't present in the main game.

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Screenshot of Prison Riot
Prison Riot
(Players, 1990)

The inmates are running riot in a high security prison, and you have been sent in to find their leaders and restore order. You must explore the prison (which is very large), collecting food, ammunition, and keys to enter the cells. Some of the cells will have their windows broken, where a leader will be waiting on the rooftop for you to negotiate his surrender – but you'll have to solve a puzzle (one of those sliding tile games) within 60 seconds. This game looks and plays very similarly to the Joe Blade series, but like those games, it's got dull, monochrome graphics, a mediocre tune, and poor gameplay.

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Screenshot of The Prize
The Prize
(Amsoft, 1985)

Within the Chamber of Midas lies an ancient secret – but what exactly is it? In order to find out, you must fly through several mazes. Each maze contains four code pods which you must collect in the correct order. When you've got all four, you must then fly to the base to take you to the next maze. Of course, there are aliens in each room which you must shoot – but your supply of laser bolts is limited, although it can be replenished. This is a monotonous exploration game with very poor graphics and sound. There's just not enough excitement in the game to make you want to collect the code pods.

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Screenshot of Pro BMX Simulator
Pro BMX Simulator
(Codemasters, 1988)

It's time to get on your bike again, as you race against three other BMX bikers to complete three laps of each course before your time runs out. Believe it or not, up to four players can play against each other. There are three sets of tracks – dirt biking, desert riding and quarry racing – and there's also a choice of playing in either standard or expert mode (where you have to choose chain and wheel sizes for your bike). It's tough enough even in standard mode – the first two courses are quite easy, but after that, the time limit becomes far too tight to beat.

See also: BMX Simulator, BMX Simulator 2.

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Screenshot of The Prodigy
The Prodigy
(Electric Dreams, 1986)

The Machine Sorcerer Wardlock has created an organic lifeform in his Mechlab laboratories – but Solo the Syntheman doesn't want to be experimented on for the rest of his life (and who can blame him?), and he wants to escape from the Mechlabs with baby Nejo, who will need to be fed with milk and have his nappy cleaned occasionally, like all babies. The Mechlabs are divided into four zones and are also filled with Wardlock's previous experimental creations. Contact with these sends Solo all the way back to the start of the maze. This is no fun whatsoever, and to make matters worse, none of the monsters can be killed. The isometric graphics are reasonable, but I suggest you turn the volume down; the music (if you can call it that) is probably the worst you will ever hear on the CPC!

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Screenshot of Profanation
Profanation
(Chip, 1987)

You're a treasure hunter, exploring the Egyptian pyramids with no regard for the sanctity of the place (the name of the game means 'desecration' in English) and grabbing whatever treasures you can find. Naturally, there are lots of monsters which will kill you if you touch them; mummies, beetles, blobs of slime, and bats which home in on you very quickly. Fortunately, you are armed with a gun to shoot the monsters, but after you've shot a monster, another one will appear. In essence, it's a Gauntlet clone with some very detailed graphics, but it's too easy and you'll soon get a sense of déjà vu when the levels soon start to repeat themselves.

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Screenshot of Professional Ski Simulator
Professional Ski Simulator
(Codemasters, 1987)

I've never gone skiing in my life, but this simulation lets you compete against the computer or another player on several pistes. The screen scrolls down slowly and if you don't keep up, then you'll lose! You also have to complete each piste within a time limit. This may seem easy but it most certainly isn't. The controls are rather awkward and it's often difficult to get your skier moving, and seeing the computer sweep through each set of flags with ease doesn't exactly raise your morale. I like the beautifully detailed scenery and the music, though!

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Screenshot of Pro Golf Simulator
Pro Golf Simulator
(Codemasters, 1990)

Play a round of golf on an 18-hole course, ranging from easy 3-par holes to much trickier 5-par holes surrounded by water and sand bunkers. You can practice any of the holes, and you can also perfect your putting skills. Taking shots is easy enough; select a suitable club and the direction to hit the ball, and judge the strength of your shot and whether you want the ball to veer to the left (hook) or right (slice), taking into account the wind direction. The course is viewed from a top-down perspective, which is annoying when your ball lands underneath a bush or a tree. The graphics are good, as is the music (yes, music in a golf game!), and while it's not the most realistic golf simulation for the CPC, it's still pretty good. It even comes with an editor to let you design your own courses.

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