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Page 1: The Race - Rally Simulator
Page 2: Rally II - Raster Runner
Page 3: Rasterscan - Red Heat
Page 4: Red LED - Rescue from Atlantis
Page 5: Return of the Jedi - Rick Dangerous 128+
Page 6: Rick Dangerous II - Road Runner and Wile E. Coyote
Page 7: Robbbot - Robozone
Page 8: Rockford - Roland Ahoy!
Page 9: Roland Goes Digging - Room Ten
Page 10: Roy of the Rovers - Rygar
Screenshot of Rick Dangerous II
Rick Dangerous II (Advert) (Advert)
(Micro Style, 1990)

The first thing I must mention about this game is that it has the honour of being awarded 97% by Amstrad Action, which is the highest rating they have ever given – and it definitely deserves it. Rick now faces a new challenge from aliens who have landed their UFO in Hyde Park. After that, he visits the ice caverns of Freezia, the forests of Vegetablia, and finally the Atomic Mud Mines. Unlike the original, you can complete these levels in any order you want, when you get to see the fifth and final level. The graphics are just as cute, and there's some great music this time, too! It's got everything that the original had and more, and it's well worth playing.

See also: Rick Dangerous, Rick Dangerous 128+.

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Screenshot of Ricochet (Blaby)
Ricochet
(Blaby, 1986)

This is based on air hockey, except that you shoot at the puck to make it move. The goalmouth is quite narrow, and your finger will probably become sore as you frantically unleash a hail of bullets at the puck. The first person to score a set number of goals wins the game. There are several features that can be customised, and you should definitely change the collision mode to 5, otherwise it's impossible to score goals. Unfortunately the other collision modes make the game either too easy or too hard, and the appeal is somewhat limited. The music is surprisingly good, though.

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Screenshot of Ricochet (Firebird)
Ricochet
(Firebird, 1987)

Can you break down the jammed safety forcewall using two free-floating mega-neutrons, without letting them touch the fuel core? Oh, you knew this was a bat and ball game, right? Well, I think everyone knows what to do, so let's just say that the graphics, while colourful, are poor; the bricks don't even deserve the name – they're just big, blank rectangles. Nearly all the sprites are monochrome, giving a very Spectrum-like feel to the game. It's a bit easier than most Breakout-style games, but the graphics and a lack of extra bonuses let it down very badly.

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Screenshot of Riding the Rapids
Riding the Rapids
(Players, 1987)

It's time to go canoeing down the rapids. Navigate the four courses and try to beat the record time on each one, manoeuvring your canoe through the pairs of flags and pitting your wits against the fast-flowing river. On some courses, you'll even have to go through some of the flags backwards! Time penalties are given to you if you miss any of the flags or fall into the river. Unfortunately it's not really all that good – the graphics are rather basic and very flickery, and there's not all that much challenge involved. If you've got the patience, though, there is a course editor included with the game.

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Screenshot of Rig Attack
Rig Attack
(Tynesoft, 1985)

The oil rigs are under attack from enemy submarines, and you must shoot them in your helicopter. Unfortunately, they are equipped with long-range missiles, while you only have short-range bombs, so you'll need to fly close to the sea to hit them successfully, which obviously leaves you exposed to enemy fire. Flying this low also means you might fly into the oil rigs if you're not careful. The graphics are nothing special, although the multi-coloured border is used to good effect. The sound effects are sparse, while the actual game is just too hard; it's too difficult to hit the submarines, and they move too fast for you to hit them accurately and get out of their way.

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Screenshot of Rigel's Revenge
Rigel's Revenge
(Bulldog, 1987)

The colony of Rigel V is at war. You are Harper, a journalist who has been told that the rebel fighters, the Rigellians, have a doomsday device that is capable of devastating the entire planet. When you arrive in the city, you meet Elliot, the man who told you about the device, but he is badly injured and dies. You must find the rebels' headquarters and disable the doomsday device – but you'll need to find your night goggles first... This is a text adventure which has a lot of atmosphere and describes the starkness of the city quite vividly. Harper has to watch his step at every turn, encountering booby traps, mines, bombs and snipers. This is a great adventure with some neat humour as well, but be aware that some copies of the game contain a bug which makes the second part unplayable!

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Screenshot of Rik the Roadie
Rik the Roadie (AA)
(Alternative, 1988)

It's a great life being a roadie, isn't it? Driving down motorways at more than 100mph to your concerts, lugging equipment around, and making sure it all works. This is where you get a taster of what it's like. In the first part, you drive your purple van down the motorway, avoiding the traffic. The second part is where you have to shift the equipment to the concert hall, and the third part involves getting the volume levels correct without blowing the fuses. This game appeared on the Amstrad Action covertape and its readers unanimously considered it to be tosh – and I agree with them entirely.

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Screenshot of Road Blasters
Road Blasters (Advert)
(US Gold, 1988)

This is what rallying in the future is like – 50 stages to complete, all laden with hazards such as mines and gun turrets, as well as other cars and motorbikes which you can shoot. You also need to collect blobs of fuel or you'll run out, and on some stages, a helicopter comes along to give you a power-up such as a U2 cannon, cruise missiles, or nitro injectors. The graphics are pretty impressive and the music is good, but all the stages are too long, the whine of your car's engine is irritating in the extreme, and provided you do well in the early stages, the game becomes a bit easy.

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Screenshot of Road Runner
Road Runner
(US Gold, 1987)

Beep-beep! Road Runner must escape the clutches of the nasty Wile E. Coyote once again. Each level consists of a horizontally-scrolling landscape in which Road Runner must eat as much bird seed as possible. However, Wile E. Coyote is never far behind, and as soon as Road Runner outruns him, he always comes straight back. The aim on each level is simply to get to the end. I used to love watching the antics of these two cartoon characters, but this game doesn't do the cartoon justice at all. The graphics are good, but it's a boring game where you repeat the same thing again and again in each level, and the almost total lack of sound effects only adds to the boredom.

See also: Road Runner and Wile E. Coyote.

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Screenshot of Road Runner and Wile E. Coyote
Road Runner and Wile E. Coyote
(Hi-Tec, 1991)

They're back! While the first game re-enacted the same scene over and over again, this sequel sees you playing Road Runner again, but this time alternating between two scenes. The first one is a single-screen affair where you must dodge all the objects that Wile E. Coyote drops on you, the aim being to survive for 90 seconds. The second one is a horizontally scrolling level where you are being chased by Wile E. Coyote and must jump over obstacles to avoid losing energy – but if you jump too often, you'll be caught! These two scenes repeat themselves again and again. The graphics are pretty good and there's a nice tune as well, and although it's fun for a while, it probably won't hold your interest for too long.

See also: Road Runner.

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